Adds a `dev: open edit prediction context` action that opens a new
workspace pane that displays the excerpts and snippets that would be
included in the edit prediction request.
Release Notes:
- N/A
---------
Co-authored-by: Bennet <bennet@zed.dev>
This panic only happened in debug builds because of a left shift
overflow. The slice range has bounds between 0 and 128. The 128 case
caused the overflow.
We now do an unbounded shift and a wrapped sub to get the correct
bitmask. If the slice range is 128 left, it should make 1 zero. Then the
wrapped sub would flip all bits, which is expected behavior.
Release Notes:
- N/A
Co-authored-by: Nia <nia@zed.dev>
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
## Summary
Fixes#38362 - Privacy tooltip behavior issues in AI Setup onboarding
## Problem
The Privacy tooltip in AI Setup onboarding had incorrect behavior:
1. Tooltip remained visible after mouse left the Privacy button
2. Clicking the button didn't toggle tooltip properly
3. Clicking in intersection area between tooltip and button didn't work
## Root Cause
Badge component used `tooltip()` instead of `hoverable_tooltip()`,
causing:
- Immediate tooltip hiding when mouse left triggering element
- No support for tooltip content interaction
- Poor intersection area click handling
## Solution
**Single line change** in `crates/ui/src/components/badge.rs:61`:
```rust
// Before:
this.tooltip(move |window, cx| tooltip(window, cx))
// After:
this.hoverable_tooltip(move |window, cx| tooltip(window, cx))
```
## Technical Details
- Leverages existing GPUI `hoverable_tooltip()` infrastructure
- Enables 500ms grace period before tooltip hiding
- Allows hovering over tooltip content without disappearing
- Uses proper tooltip bounds detection for click handling
- Affects all Badge tooltips system-wide (positive improvement)
- Full backward compatibility - no API changes
## Test Plan
- [x] Hover over Privacy badge → tooltip appears
- [x] Move mouse away → tooltip stays visible for 500ms
- [x] Move mouse to tooltip content → tooltip remains visible
- [x] Click on tooltip content → properly handled
- [x] Move mouse completely away → tooltip hides after delay
- [x] Verify no regression in other Badge tooltip usage
Release Notes:
- N/A
With this, scrollbars across the app will now auto-hide unless it is
specified that they should follow a specific setting.
Optimally, we would just track the user preference by default. However,
this is currently not possible. because the setting we would need to
read lives in `editor` and we cannot read that from within the `ui`
crate.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/37660
This PR makes sections in the AI settings UI more consistent with each
other and also just overall simpler. One of the main changes here is
adding the tools from a given MCP server in a modal (as opposed to in a
disclosure within the settings view). That's mostly an artifact of
wanting to make all of the items within sections look more of the same.
Then, in the process of doing so, also changed the logic that we were
using to display MCP servers; previously, in the case of extension-based
servers, we were only showing those that were _configured_, which felt
wrong because you should be able to see everything you have _installed_,
despite of its status (configured or not).
However, there's still a bit of a bug (to be solved in a follow-up PR),
which already existed but it was just not visible given we'd only
display configured servers: an MCP server installed through an extension
stays as a "custom server" until it is configured. If you don't
configure it, you can't also uninstall it from the settings view (though
it is possible to do so via the extensions UI).
Release Notes:
- agent: Improve settings view UI and solve issue where MCP servers
would get unsorted upon turning them on and off (they're all
alphabetically sorted now).
- Reflect that basedpyright is the new primary language server
- Discuss Ruff
- Deemphasize manual venv configuration for language servers
Release Notes:
- N/A
---------
Co-authored-by: Katie Geer <katie@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
The built-up command for the WSL remote connection looks like
```
wsl.exe --distribution Ubuntu --user cole --cd /home/cole -- bash -c SCRIPT
```
Where `SCRIPT` is a command itself. We don't need extra quotes around
`SCRIPT` because we already pass it whole as a separate argument to
`wsl.exe`.
This isn't yet enough to get ACP servers working in WSL projects
(#38332), but it removes one roadblock.
Release Notes:
- windows: Fixed an issue that could prevent running binaries in WSL
remote projects.
This partially reverts commit 4002602a89.
Specifically the parts that closes
https://github.com/zed-industries/zed/issues/38343
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We were incorrectly handling the line number as well as stripping out
line breaks when returning portions of files.
It also makes sure following is updated even when we load a snapshot
from cache, which wasn't the case before.
We also are able to load the text via a range in the snapshot, rather
than allocating a string for the entire file and then another after
iterating over lines in the file.
Release Notes:
- acp: Fix incorrect behavior when ACP agents requested to read portions
of files.
Closes#34192
Without selection, only current character would be affected.
Also if #38117 is merged too, then transformations in SelectMode behave
correctly too and selection is not collapsed.
Release Notes:
- helix: Implemented `~`, `` ` ``, `` Alt-` `` correctly in normal and
select modes
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
This makes the hover background change keep a visible border element
between the gutter and blame entries
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#38304
Release Notes:
- Fixed true color detection regression by setting `COLORTERM=truecolor`
---
Reason:
The regression is possibly introduced in [pr#36576: Inject venv
environment via the
toolchain](https://github.com/zed-industries/zed/pull/36576/files#diff-6f30387876b79f1de44f8193401d6c8fb49a2156479c4f2e32bc922ec5d54d76),
where `alacritty_terminal::tty::setup_env();` is removed.
The `alacritty_terminal::tty::setup_env();` does 2 things, which sets
`TERM` & `COLORTERM` envvar.
```rs
/// Setup environment variables.
pub fn setup_env() {
// Default to 'alacritty' terminfo if it is available, otherwise
// default to 'xterm-256color'. May be overridden by user's config
// below.
let terminfo = if terminfo_exists("alacritty") { "alacritty" } else { "xterm-256color" };
unsafe { env::set_var("TERM", terminfo) };
// Advertise 24-bit color support.
unsafe { env::set_var("COLORTERM", "truecolor") };
}
```
Tests that the downstream project can see custom agents configured in
the remote server's settings, and that it constructs an appropriate
`AgentServerCommand`.
Release Notes:
- N/A
In local projects, initialize the list of agents in the agent server
store immediately. Previously we were initializing the list only after a
delay, in an attempt to avoid sending the `ExternalAgentsUpdated`
message to the downstream client (if any) before its handlers were
initialized. But we already have a separate codepath for that situation,
in the `AgentServerStore::shared`, and we can insert the delay in that
place instead.
Release Notes:
- acp: Fixed a bug where starting an external agent thread soon after
Zed starts up would show a "not registered" error.
---------
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Ensures build task's CWD paths use POSIX-friendly path separator on
Windows host so that `std::path::Path` ops work as expected within the
Wasm guest.
Release Notes:
- N/A
This PR removes the `/cargo-workspace` slash command.
We never fully shipped this—with it requiring explicit opt-in via a
setting—and it doesn't seem like the feature is needed in an agentic
world.
Release Notes:
- Removed the `/cargo-workspace` slash command.
Adds a shortcut to add a WSL distro for better wsl feature
discoverability.
- [x] Open wsl from open remote
- [x] Open local folder in wsl action
- [x] Open wsl shortcut (shortcuts to open remote)
Release Notes:
- N/A
Closes#11760
The command `project panel: collapse all entries` currently does not
collapse top-level entries (the workspaces themselves). I think this
should be expected behaviour if you only have a single workspace in your
project. However, if you have multiple workspaces, we should collapse
their top-level folders as well. This is the expected behaviour in the
screenshots in #11760.
For more context: Atm the `.retain` function empties the
`self.expanded_dir_ids` Hash Map, because the `expanded_entries` Vec is
(almost) never empty - it contains the id of the `root_entry` of the
workspace.
d48d6a7454/crates/project_panel/src/project_panel.rs (L1148-L1152)
We then update the `self.expanded_dir_ids` in the
`update_visible_entries` function, and since the Hash Map is empty, we
execute the `hash_map::Entry::Vacant` arm of the following match
statement.
d48d6a7454/crates/project_panel/src/project_panel.rs (L3062-L3073)
This change makes sure that we do not clear the `expanded_dir_ids`
HashMap and always keep the keys for all visible workspaces and
therefore we run the `hash_map::Entry::Occupied` arm, which does not
override the `expanded_dir_ids` anymore.
https://github.com/user-attachments/assets/b607523b-2ea2-4159-8edf-aed7bca05e3a
cc @MrSubidubi
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Finn Evers <finn.evers@outlook.de>
This PR adds an option to allow opening local folders inside WSL
containers. (wsl_actions::OpenFolderInWsl). It is accessible via the
command palette and should be available to keybind.
- [x] Open wsl from open remote
- [x] Open local folder in wsl action
- [ ] Open wsl shortcut (shortcuts to open remote)
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/37774
Bug in https://github.com/zed-industries/zed/pull/32927
Instead of using trigger characters to clear cached completions items,
now we check if the query is empty to clear it. Turns out Emmet defines
whole [alphanumeric as trigger
characters](279be10872/index.ts (L116))
which causes flickering.
Clear on trigger characters was introduced to get rid of cached
completions like in the case of "Parent.Foo.Bar", where "." is one of
the trigger characters. This works still since "." is not part of
`completion_query_characters` and hence we use it as a boundary while
building the current query. i.e in this case, the query would be empty
after typing ".", clearing cached completions.
Release Notes:
- Fixed issue where completions menu flashed on every keystroke in TSX
files with emmet extension installed.
This PR adds an option to open WSL machines from the UI.
- [x] Open wsl from open remote
- [ ] Open local folder in wsl action
- [ ] Open wsl shortcut (shortcuts to open remote)
Release Notes:
- N/A
The crash occured because we raced against the platform windowing
backend to render a frame, and if we lost the race there would be no
frame on a window that we return, which breaks most of gpui
Release Notes:
- N/A
This can lead to an infinite regress when using a language server that
supports pull diagnostics, since the excerpts for the diagnostics editor
are set based on the project's diagnostics.
Closes#36772
Release Notes:
- Fixed a bug that could cause duplicated diagnostics with some language
servers.
Closes#36287
Release Notes:
- Windows: Fixed an issue where a Zed window would stay minimized when
opening an existing file in that window via the Zed CLI.
The audio crate will use the denoise crate to remove background noises
from microphone input.
We intent to contribute this to rodio. Before that can happen a PR needs
to land in candle. Until then this lives here.
Uses a candle fork which removes the dependency on `protoc` and has the PR's mentioned above already applied.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR updates the Cloud language model provider to use the `message`
field from the Cloud error response, if it is present.
Previously we would always show the entire JSON payload in the error
message, but with this change we can show just the user-facing `message`
the error response is in a shape that we recognize.
Release Notes:
- N/A
The problem from issue #37509 comes from local virtual environments
created with certain approaches (including the 'simple' way of `python
-m venv`) not having a `.project` file with the path to the project's
root directory. When the toolchains are sorted, a virtual environment in
the project is not treated as being for that project and therefore is
not prioritized.
With this change, if a toolchain does not have a `project` associated
with it, we check to see if it is a virtual environment, and if it is we
use its parent directory as the `project`. This will make it the top
priority (i.e. the default) if there are no other virtual environments
for a project, which is what should be expected.
Closes#37509
Release Notes:
- Improved python toolchain prioritization of local virtual
environments.
Move keyboard shortcut for `pane:GoForward` so it's going to be
displayed as a shortcut hint in UI. Currently `Forward` is shown as a
hint, which isn't consistent with `GoBack` action and can be confusing.
Release Notes:
- Improved the displayed keybinding for the `pane::GoForward` action on
Linux.
Closes#37028
I noticed many projects use Tailwind in plain TypeScript (.ts) files, so
it makes sense to support them out of the box, alongside .js and .tsx
files we already handle. For example, see
[supabase](https://github.com/supabase/supabase/blob/master/packages/ui/src/lib/theme/defaultTheme.ts).
Note: You’ll still need to add `"classFunctions": ["cva", "cx"],`
manually for Tailwind completions to work in `cva` type methods. This is
because you don’t want completions on every string, only in specific
methods or regex matches. This is documented.
Release Notes:
- Added out-of-the-box support for Tailwind completions in `.ts` files.
- Use ProxySettings::proxy_url to read from settings or env
- Export HTTP(S)_PROXY and NO_PROXY for agent CLIs
- Add read_no_proxy_from_env and move parsing from main
Closes https://github.com/zed-industries/claude-code-acp/issues/46
Release Notes:
- acp: Pass proxy settings through to all ACP agents
Release Notes:
- Added the `agent. message_editor_min_lines `setting to allow users to
customize the agent panel message editor default size by using a
different minimum number of lines.
<img width="800" height="1316" alt="Screenshot 2025-09-11 at 5 47 18 pm"
src="https://github.com/user-attachments/assets/20990b90-c4f9-4f5c-af59-76358642a273"
/>
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes#37214
This PR adds a scrollbar to the onboarding view and additionally ensures
the scroll state is properly reset when switching between the different
pages each time.
Release Notes:
- N/A
## Summary
Adds a "Copy as Markdown" button to the documentation toolbar that
allows users to easily copy the raw markdown content of any
documentation page.
This feature is inspired by similar implementations on sites like
[Better Auth docs](https://www.better-auth.com/docs/installation) and
[Cloudflare Workers docs](https://developers.cloudflare.com/workers/)
which provide easy ways for users to copy documentation content.
## Features
- **Button placement**: Positioned between theme toggle and search icon
for optimal UX
- **Content fetching**: Retrieves raw markdown from GitHub's API for the
current page
- **Consistent styling**: Matches existing toolbar button patterns
## Test plan
- [x] Copy functionality works on all documentation pages
- [x] Toast notifications appear and disappear correctly
- [x] Button icon animations work properly (spinner → checkmark → copy)
- [x] Styling matches other toolbar buttons
- [x] Works in both light and dark themes
## Screenshots
The button appears as a copy icon between the theme and search buttons
in the left toolbar.
<img width="798" height="295" alt="image"
src="https://github.com/user-attachments/assets/37d41258-d71b-40f8-b8fe-16eaa46b8d7f"
/>
<img width="1628" height="358" alt="image"
src="https://github.com/user-attachments/assets/fc45bc04-a290-4a07-8d1a-a010a92be033"
/>
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This adds a test to make sure that the default value of the auto update
setting is always true. We manually re-applied the broken code from last
week, and confirmed that this test fails with that code.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
support for injecting sql, json, yaml, xml, html, css, js, lua and csv
value
if you use `/* lang */` before string literals, highlights them
**Example:**
```go
const sqlQuery = /* sql */ "SELECT * FROM users;" // highlights as SQL code
```
<img width="629" height="46" alt="Screenshot 2025-09-05 at 06 17 49"
src="https://github.com/user-attachments/assets/80f404d8-0a47-428d-bdb5-09fbee502cfe"
/>
Closes #ISSUE
Release Notes:
- Go: Added support for injecting sql, json, yaml, xml, html, css, js, lua and csv language highlights into string literals, when they are prefixed with `/* lang */`
**Example:**
```go
const sqlQuery = /* sql */ "SELECT * FROM users;" // Will be highlighted as SQL code
```
Closes #ISSUE
Release Notes:
- (preview only) restored ctrl-shift-{left,right} for Larger/Smaller
syntax node. This is VSCode's default and avoids the breaking change
from #37874
Do not report all open buffers to new instances of the same language
server, as they can respond with ~spurious errors.
This regressed in https://github.com/zed-industries/zed/pull/34142
Closes https://github.com/zed-industries/zed/issues/35017
Release Notes:
- Fixed Zed overly notifying language servers about open buffers, which
could've resulted in confusing errors in multi-language projects (in
e.g. Go).
This fixes terminal-based authentication for external ACP agents (Claude
Code, Gemini CLI) when file paths contain spaces, like "Application
Support" on macOS and "Program Files" on Windows.
When users click authentication buttons or type `/login`, they get
errors like `Cannot find module '/Users/username/Library/Application'`
because the path gets split at the space.
The fix removes redundant `shlex::try_quote` calls from
`spawn_external_agent_login`. These were causing double-quoting since
the terminal spawning code already handles proper shell escaping.
Added a test to verify paths with spaces aren't pre-quoted.
Release Notes:
- Fixed external agent authentication failures when file paths contain
spaces
---------
Co-authored-by: Hakan Ensari <hakanensari@users.noreply.github.com>
Co-authored-by: Claude <claude@anthropic.com>
Closes https://github.com/zed-industries/zed/issues/38141
This PR adds default scrollbars to the markdown preview and syntax tree
view.
Release Notes:
- Added scrollbars to the markdown preview and syntax tree view.
This PR lands some more improvements to the reworked scrollbars.
Namely, we will now explicitly paint a background in cases where a track
is requested for the specific scrollbar, which prevents a flicker, and
also reserve space only if space actually needs to be reserved. The
latter was a regression introduced by the recent changes.
Release Notes:
- N/A
The `Hsla` -> `Rgba` conversion sometimes results in negative (but very
close to 0) color components due to floating point imprecision, causing
the `.powf(constants.main_trc)` computations in the `srgb_to_y` function
to evaluate to `NaN`. This propagates to `apca_contrast` which then
makes `ensure_minimum_contrast` unconditionally return `black` for
certain background colors. This PR addresses this by clamping the rgba
components in `impl From<Hsla> for Rgba` to 0-1.
Before/after:
<img width="1044" height="48" alt="before"
src="https://github.com/user-attachments/assets/771f809f-3959-43e9-8ed0-152ff284cef8"
/>
<img width="1044" height="49" alt="after"
src="https://github.com/user-attachments/assets/5fd6ae25-1ef0-4334-90d1-7fc5acf48958"
/>
Release Notes:
- Fixed an issue where ANSI colors were incorrectly adjusted to improve
contrast on some background colors
This PR fixes the `BasedPyrightBanner`, making sure the banner is
completely hidden in the toolbar, when it was dismissed, or it's not
installed.
Without the fix, the banner still occupies some space in the toolbar,
making the UI looks inconsistent when editing a Python file. The bug is
**especially prominent** when the toolbar is hidden in the user's
settings (see below).
_Banner is shown_
<img width="1470" height="254" alt="Screenshot 2025-09-14 at 11 36 37"
src="https://github.com/user-attachments/assets/1415b075-0660-41ed-8069-c2318ac3a7cf"
/>
_Banner dismissed_
<img width="1470" height="207" alt="Screenshot 2025-09-14 at 11 36 44"
src="https://github.com/user-attachments/assets/828a3fba-5c50-4aba-832c-3e0cc6ed464b"
/>
_Banner dismissed (and the toolbar is hidden)_
<img width="1470" height="177" alt="Screenshot 2025-09-14 at 12 07 25"
src="https://github.com/user-attachments/assets/41aa5861-87df-491f-ac7e-09fc1558dd84"
/>
Closes n/a
Release Notes:
- Fixed the basedpyright onboarding banner
Three motivations for this:
* Changing provider URL could cause credentials for the prior URL to be
sent to the new URL.
* The UI is in a misleading state after URL change - it shows a
configured API key, but on restart it will show no API key.
* #34110 will add support for both URL and key configuration for Ollama.
This is the first provider to have UI for setting the URL, and this
makes these issues show up more directly as odd UI interactions.
#37610 implemented something similar for the OpenAI and OpenAI
compatible providers. This extracts out some shared code, uses it in all
relevant providers, and adds more safety around key use.
I haven't tested all providers, but the per-provider changes were pretty
mechanical, so hopefully work properly.
Release Notes:
- Fixed handling of changes to LLM provider URL in settings to also load
the associated API key.
Closes #ISSUE
Move the data table component created for the Keymap Editor to the UI
crate. Additionally includes simplifications to the scrollbar component
in UI necessary for the table component to support scrollbar
configurations, and a fix for an issue with the table component where
when used with the `.row` API instead of `uniform_list` the rows would
render on top of each other.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This has noticeable misbehavior when framerates are low (in my case this
sometimes happens when CPUs are throttled and compilation is happening),
as now a batch of x11 events can contain events over the span of 100s of
millis. So in that case, key press repetitions with quite normal typing
are skipped.
Under normal operating conditions it can be reproduced by running this
and quickly switching to Zed:
> sleep 1; for i in {1..5}; do xdotool type --delay 5 "aaaaaa "; xdotool
key Return; done
Output before looks like:
```
aaa
aaaaa
aaa
aaa
aaaa
```
Output after looks like:
```
aaaaaa
aaaaaa
aaaaaa
aaaaaa
aaaaaa
```
This behavior was added in #13955.
Release Notes:
- N/A
Closes#38147
The scrollbar's `show_state` field was always being initialized to
`VisibilityState::Visible`, ignoring the `show_setting` value.
Release Notes:
- N/A
Closes #ISSUE
Adds the ability to our JSON updating code to update arrays within other
objects. Previously updating of arrays was limited to just top level
arrays (i.e. `keymap.json`) however this PR makes it so nested arrays
are supported as well using `#{index}` syntax as a key.
This PR also fixes an issue with the array updating code that meant that
updating empty json values `""` or an empty `keymap.json` file in the
case of the Keymap Editor would fail instead of creating a new array.
Release Notes:
- Fixed an issue where keybindings would fail to save in the Keymap
Editor if the `keymap.json` file was completely empty
serde 1.0.221 introduced serde_core into the build graph, which should
render explicitly depending on serde_derive for faster build times an
obsolote method.
Besides, I'm not even sure if that worked for us. My hunch is that at
least one of our deps would have `serde` with derive feature enabled..
and then, most of the crates using `serde_derive` explicitly were also
depending on gpui, which depended on `serde`.. thus, we wouldn't have
gained anything from explicit dep on `serde_derive`
Release Notes:
- N/A
Closes#37829
This PR introduces and exposes `REPLSettings` to control the number of
lines and columns in the REPL. These settings are integrated into the
existing configuration system, allowing for customization and management
through the standard settings interface.
#### Changes
- Added `REPLSettings` struct with `max_number_of_lines` and
`max_number_of_columns` fields.
- Integrated `REPLSettings` with the settings system by implementing the
`Settings` trait.
- Ensured compatibility with the workspace and existing settings
infrastructure.
Release Notes:
- Add configuration "repl" to settings to configure max lines and
columns for repl.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
In zed logs you can see these logs of lmstudio connection refused.
Currently zed connects to lmstudio by default as there is no credential
mechanism to check if the user has enabled lmstudio previously or not
like we do with other providers using api keys.
This pr removes the below annoying log and makes the zed logs less
polluted.
```
2025-09-01T02:11:33+05:30 ERROR [language_models] Other(error sending request for url (http://localhost:1234/api/v0/models)
Caused by:
0: client error (Connect)
1: tcp connect error: Connection refused (os error 61)
2: Connection refused (os error 61))
```
Release Notes:
- N/A
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
This allows you to write `buffer_snapshot.debug(ranges, value)` and it
will be displayed in the buffer (or multibuffer!) until that callsite
runs again. `ranges` can be any position (`usize`, `Anchor`, etc), any
range, or a slice or vec of those. `value` just needs a `Debug` impl.
These are stored in a mutable global for convenience, and this is only
available in debug builds.
For example, using this to visualize the captures of the brackets
Tree-sitter query:
<img width="1215" height="480" alt="image"
src="https://github.com/user-attachments/assets/c1878fc7-f6b3-4e27-949e-ecf67a7906b9"
/>
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623
Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.
This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
.vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.
Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.
This also already fixes a few bugs:
- Scrollbars no longer flicker on first render.
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.
Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
- ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.
Release Notes:
- N/A
This ensures that we highlight the log file with the log extension
should the extension be installed.
If it is not installed, we just fallback to the default of no
highlighting, but also log no errors.
Release Notes:
- N/A
Now logs warnings for unrecognized capture names and logs errors for
missing required captures.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Closes https://github.com/zed-industries/zed/issues/31106
This fixes an issue where you would have to manually uninstall the
release extension before installing the dev extension in case that is
locally installed.
Release Notes:
- Installing a dev extension will now automatically remove the release
extension should it be installed.
Follows on from
https://github.com/zed-industries/zed/pull/37716#pullrequestreview-3195695110
by @SomeoneToIgnore
After this the doctests will be run in CI to check that the examples are
still accurate.
Note that doctests aren't run by Nextest: you can run them locally with
`cargo test --doc`.
Summary:
* Run tests from CI
* Loosen an exact float comparison to match approximately (otherwise it
fails)
* Fixed one actual bug in the tests for `dilate` where the test code
assumed that `dilate` mutates `self` rather than returning a new object
* Add some `must_use` on some functions that seemed at risk of similar
bugs, following the Rust stdlib style to add it where ignoring the
result is almost certainly a bug.
* Fix some cases where the doc examples seem to have gone out of date
with the code
* Add imports to doctests that need them
* Add some dev-dependencies to make the tests build
* Fix the `key_dispatch` module docstring, which was accidentally
attached to objects within that module
* Skip some doctest examples that seem like they need an async
environment or that just looked hard to get running
AI usage: I asked Claude to do some of the repetitive tests. I checked
the output and fixed up some things that seemed to not be in the right
spirit of the test, or too longwinded.
I think we could reasonably run the tests on only Linux to save CI
CPU-seconds and latency, but I haven't done that yet, partly because of
how it's implemented in the action.
Release Notes:
- N/A
Using `window.use_state` made the element IDs match between elements,
thus causing the same menu to be shared for drop down menus. I switched
to `window.use_keyed_state` and used a value's path as it's element id
Release Notes:
- N/A
Adds a `named_directory_icons` field to the icon theme that can be used
to specify a collection of icons for collapsed and expanded folders
based on the folder name.
The `named_directory_icons` is a map from the folder name to a
`DirectoryIcons` object containing the paths to the expanded and
collapsed icons for that folder:
```json
{
"named_directory_icons": {
".angular": {
"collapsed": "./icons/folder_angular.svg",
"expanded": "./icons/folder_angular_open.svg"
}
}
}
```
Closes#20295
Also referenced
https://github.com/zed-industries/zed/pull/23987#issuecomment-2638869213
Example using https://github.com/jacobtread/zed-vscode-icons/ which I've
ported over from a VSCode theme,
<img width="609" height="1307" alt="image"
src="https://github.com/user-attachments/assets/2d3c120a-b2f0-43fd-889d-641ad4bb9cee"
/>
Release Notes:
- Added support for icon themes to change the folder icon based on the
directory name.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes #ISSUE
This PR continues work from #32821 by adding a stash entry picker for
pop/drop operations. Additionally, the stash pop action in the git panel
is now disabled when no stash entries exist, preventing error logs from
attempted pops on empty stashes.
Preview:
<img width="1920" height="1256" alt="Screenshot From 2025-09-11
14-08-31"
src="https://github.com/user-attachments/assets/b2f32974-8c69-4e50-8951-24ab2cf93c12"
/>
<img width="1920" height="1256" alt="Screenshot From 2025-09-11
14-08-12"
src="https://github.com/user-attachments/assets/992ce237-43c9-456e-979c-c2e2149d633e"
/>
Release Notes:
- Added a stash picker to pop and drop a specific stash entry
- Disabled the stash pop action on the git panel when no stash entries
exist
- Added git stash apply command
- Added git stash drop command
This fixes an issue where we would not update neither the path nor the
editor that was listened to during follow mode, which in turn would
cause the preview to become stale.
Fix here is to update the subscription whenever the active item changes
and also update the associated path accordingly.
Release Notes:
- Fixed an issue where the SVG preview would not update when following
the active editor.
Menu items in the context menu component have the ability to display a
documentation aside popover. However, because this docs aside popover
was setup as a sibling flex container to the actual menu popover, if the
menu had a short amount of items and the docs popover is bigger than the
menu, this flickering would happen, making it essentially unusable:
https://github.com/user-attachments/assets/74956254-fff6-4c5c-9f79-02998c64a105
So, this PR makes the docs aside popover in wide window sizes
absolutely-positioned relative to the menu container, which removes all
flickering. On top of that, I'm adding a `DocumentationEdge` enum that
allows to control the edge anchor of the docs aside, which is useful in
this particular mode selector example to make the layout work well.
https://github.com/user-attachments/assets/a3e811e1-86b4-4839-a219-c3b0734532b3
When the window is small, the docs aside continue to be a sibling flex
container, which causes a super subtle shift in the items within the
menu popover. This is something I want to pursue fixing, but didn't want
to delay this PR too much.
Release Notes:
- N/A
Instead of passing CWD verbatim from the Windows host with backslashes
and all, we now rewrite it into a more POSIX-happy format featuring
forward slashes which means `std::path::Path` operations now work within
WASI with Windows-style paths.
Release Notes:
- N/A
In https://github.com/zed-industries/zed/pull/22983 we made it possible
to drag items onto folded directories.
This PR handles the reverse: dragging folded directories onto other
items.
Release Notes:
- Improved drag-and-drop support by allowing folded directories to be
dragged onto other items in Project Panel.
This removes the `gemini-and-native` and `claude-code` feature flags.
Also, I removed a bunch of unused agent1 code that we do not need
anymore.
Initially I wanted to remove much more of the `agent` code, but noticed
some things that we need to figure out first:
- The inline assistant + context strip use `Thread`/`ContextStore`
directly
- We need some replacement for `ToolWorkingSet`, so we can access
available tools (as well as context server tools) in other places, e.g.
the agent configuration and the configure profile modal
Release Notes:
- N/A
Please credit @eliaperantoni, for the original PR (#34136).
Merge after (#34060) to avoid conflicts.
Closes https://github.com/zed-industries/zed/issues/33838
Closes https://github.com/zed-industries/zed/issues/33906
Release Notes:
- Helix will no longer sometimes fall out into "normal" mode, will
remain in "helix normal" (example: vv)
- Added dedicated "helix select" mode that can be targeted by
keybindings
Known issues:
- [ ] Helix motion, especially surround-add will not properly work in
visual mode, as it won't call `helix_move_cursor`. It is possible
however to respect self.mode in change_selection now.
- [ ] Some operations, such as `Ctrl+A` (increment) or `>` (indent) will
collapse selection also. I haven't found a way to avoid it.
---------
Co-authored-by: fantacell <ghub@giggo.de>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
The rodio channelcount convertor halves the volume. This addresses that
in most cases by using the default channelcount for the system
microphone which is usually 2.
A proper fix will follow later as part of the de-noising PR
Release Notes:
- N/A
Part of reworking our installation handling to allow for multiple
different versions to be handled
Release Notes:
- Fixed pre-release lsp fetching setting not having an affect until
restarting Zed
Supersedes: #34500
Also this will allow to fix this: #35386 without the UX changes but
providers can now be control through settings as well within zed.
Just rebased the latest main and docs added. Added @AurelienTollard as
co-author as it was started by him everything else remains the same from
original PR.
Release Notes:
- Added ability to control Provider Routing for OpenRouter models from
settings.
Co-authored-by: Aurelien Tollard <tollard.aurelien1999@gmail.com>
When working on the git stash picker PR (#35927) I notice that my test
was detected as a binary file on the git diff view and on GitHub. This
was due to the fact that I was using the literal char \0 (instead of a
proper representation like `\x00` or `\u{0000}`) character in my test
strings. This causes problems with git diff and GitHub's diff viewer,
and a reviewer might even assume that the file is corrupted, not
viewable or even malicious.
Looking at the rest of the codebase, only at `crates/git/src/commit.rs`
this character was used, so I replaced it with `\x00` which is a more
common representation of the null character in Rust strings.
It can also be seen that the PR that introduced this code, can't be
viewed properly on Github:
https://github.com/zed-industries/zed/pull/27636/files#diff-31114f0b22306b467482573446f71c638277510b442a10e60dd9a8667ccd93c3
Closes #ISSUE
Release Notes:
- Use `\x00` representation instead of literal null character in strings
to improve compatibility with git diff and GitHub's diff viewer.
Since the file is not viewable from the "Files changed" tab on Github,
this is the changed code:
dcd743aca4/crates/git/src/commit.rs (L66-L74)
Also removed the symbolicate script, which we could replace with a
`minidump-stackwalk` wrapper that downloaded sources/unstripped binaries
from github releases if that's helpful for folks.
Release Notes:
- N/A
<img width="598" height="311" alt="Screenshot 2025-09-11 at 9 39 12 PM"
src="https://github.com/user-attachments/assets/b526e648-37cf-4412-83a0-42037b9fc94d"
/>
This is for both ACP and the regular agent. Previously we would always
include the whole file, which can easily blow the context window on huge
files.
Release Notes:
- When `@mention`ing large files, the Agent Panel now send an outline of
the file instead of the whole thing.
#37337 Made `AutoUpdateSetting` `FileContent =
AutoUpdateSettingsContent` which caused a deserialization bug to occur
because the field it was wrapping wasn't optional. Thus serde would
deserialize the wrapped type `bool` to its default value `false`
stopping the settings load function from reading the correct default
value from `default.json`
I also added a log message that states when the auto updater struct is
checking for updates to make this easier to test.
Release Notes:
- fix auto update defaulting to false
#35053 split out these utility functions. I found the names / doc
comments a bit confusing so this improves that. Before that PR there was
also a mild inefficiency - it would walk the cursor all the way down to
a leaf and then back up to an ancestor.
Release Notes:
- N/A
Enums with six or less fields can still use toggle groups by adding a
definition.
I also renamed the `OpenSettingsEditor` action to `OpenSettingsUi`
Release Notes:
- N/A
### Background
Zed extensions use WASI to access the file-system. They only have
read-write access to one specific folder called their work dir. But
extensions do need to be able to *refer* to other arbitrary files on the
user's machine. For instance, extensions need to be able to look up
existing binaries on the user's `PATH`, and request that Zed invoke them
as language servers. Similarly, extensions can create paths to files in
the user's project, and use them as arguments in commands that Zed
should run. For these reasons, we pass *real* paths back and forth
between the host and extensions; we don't try to abstract over the
file-system with some virtualization scheme.
On Windows, this results in a bit of mismatch, because `wasi-libc` uses
*unix-like* path conventions (and thus, so does the Rust standard
library when compiling to WASI).
### Change 1 - Fixing `current_dir`
In order to keep the extension API minimal, extensions use the standard
library function`env::current_dir()` to query the location of their
"work" directory. Previously, when initializing extensions, we used the
`env::set_current_dir` function to set their work directory, but on
Windows, where absolute paths typically begin with a drive letter, like
`C:`, the [`wasi-libc` implementation of
`chdir`](d1793637d8/libc-bottom-half/sources/chdir.c (L21))
was prepending an extra forward slash to the path, which caused
`current_dir()` to return an invalid path.
See https://github.com/bytecodealliance/wasmtime/issues/10415
In this PR, I've switched our extension initialization function to
*bypass* wasi-libc's `chdir` function, and instead write directly to
wasi-libc's private, internal state. This is a bit of a hack, but it
causes the `current_dir()` function to do what we want on Windows
without any changes to extensions' source code.
### Change 2 - Working around WASI's relative path handling
Once `current_dir` was fixed (giving us correct absolute paths on
Windows), @kubkon and I discovered that without the spurious leading `/`
character, windows absolute paths were no longer accepted by Rust's
`std::fs` APIs, because they were now recognized as relative paths, and
were being appended to the working directory.
We first tried to override the `__wasilibc_find_abspath` function in
`wasi-libc` to make it recognize windows absolute paths as being
absolute, but that functionality is difficult to override. Eventually
@kubkon realized that we could prevent WASI-libc's CWD handling from
being linked into the WASM file by overriding the `chdir` function.
wasi-libc is designed so that if you don't use their `chdir` function,
then all paths will be interpreted as relative to `/`. This makes
absolute paths behave correctly. Then, in order to make *relative* paths
work again, we simply add a preopen for `.`. Relative paths will match
that.
### Next Steps
This is a change to `zed-extension-api`, so we do need to update every
Zed extension to use the new version, in order for them to work on
windows.
Release Notes:
- N/A
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
Release Notes:
- python: The Ruff native language server is now available without
installing an extension.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
We need a PAT to have permission to check team information. Also, the
COAUTHOR_TEMPLATES didn't feel quite right. Skipping this for now.
Release Notes:
- N/A
@maxdeviant We can eventually turn down the panic telemetry endpoint,
but should probably leave it up while there's still a bunch of stable
users hitting it.
@maxbrunsfeld We're optimistic that this change also fixed the macos
crashed-thread misreporting. We think it was because the
`CrashContext::exception` was getting set to `None` only on macos, while
on linux it was getting a real exception value from the sigtrap. Now
we've unified and it uses `SIGABRT` on both platforms (I need to double
check that this works as expected for windows).
We unconditionally set `RUST_BACKTRACE=1` for the current process so
that we see backtraces when running in a terminal by default. This
should be fine but I just wanted to note it since it's a bit abnormal.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#25854
You can now drag-and-drop on the remaining space in the project panel to
drop entries/external paths in the last worktree.
https://github.com/user-attachments/assets/a7e14518-6065-4b0f-ba2c-823c70f154f4
Release Notes:
- Added support for drag-and-drop files and external paths into the
empty space of the project panel, placing them in the last folder you
have added to the project.
A very primitive attempt, we just key the editor with the locations and
re-use the editor if we open a new buffer with the same initial
locations and title.
Release Notes:
- Added reusing of reference search buffers when applicable
Follow up on https://github.com/zed-industries/zed/pull/37786
adds conditional cmp removing use of libwebrtc on windows/freebsd
They cant compile livekit yet. This removes microphone and echo
cancellation on those platforms however they can not join calls due to
the same cause so it does not matter.
Documentation and error handing improvements
Release Notes:
- N/A
---------
Co-authored-by: Richard <richard@zed.dev>
Closes#36109
Adds an additional option to `search` and `update_matches` to specify
whether the update should affect the search history.
Release Notes:
- Fix navigating buffer search history
Closes#36491
This issue is caused by the Python language configuration treating
compound statements (such as for loops and if statements) that end with
an inline comment as not requiring an increased indent.
Release Notes:
- python: Correctly indent lines starting the blocks (for, finally, if,
else, try) that have trailing comments.
This fixes a minor issue where we would show "Removing extension ..." in
the status bar when we would actually be installing it.
Release Notes:
- Fixed an issue where installing a dev extension would show the
installation status as "removing" in the activity indicator.
Closes#37980
There seems to be no reason to hard limit this to 1, and we even have
existing UX for this case already:
<img width="1530" height="748" alt="Bildschirmfoto 2025-09-11 um 11 22
57"
src="https://github.com/user-attachments/assets/d6498318-c905-4d3c-90ab-60e4f2bb6c48"
/>
(Notice the different arrows in the gutter area for single lines)
Hence, allowing the value to honor the request from the issue
Release Notes:
- Allowed `0` as a value for the `excerpt_context_lines` setting
Closes#35623
Previously if a base keymap had a `null` set to an action, leading to a
`NoAction` being assigned to the keymap, if a user wanted to take
advantage of that keymap (in this particular case, `cmd-2`), the keymap
binding check would favor the `NoAction` over the user, since
technically the context depth matched better. Instead, we should always
prefer the user's settings over whatever base or default.
Release Notes:
- Fixed keymap precedence by favoring user settings over base keymap /
configs.
This PR moves the feature flag definitions to their own module so that
they aren't intermingled with the feature flag infrastructure itself.
Release Notes:
- N/A
This will users to change the wording of the most recent commit,
something they might want to do if they realize they made a small typo
of some kind or if the formatting of their commit message is wrong, but
don't have any other changes they need to make.
Release Notes:
- Commit messages can now be amended in the UI without any other changes
needing to be made.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Follow up to https://github.com/zed-industries/zed/pull/37824, which
made items be cut-off in the _editor_ instance of the code actions menu.
This PR applies the default UI font size for the code action menu items
only when the origin is the quick actions bar.
Release Notes:
- Fix code actions menu items being cut-off in the editor.
It was previously copied incorrectly from `Terminal: Copy On Select`.
Release Notes:
- Fixed wrong description in `Terminal: Cursor Shape` in `Configuring
Zed` document
Closes #ISSUE
Adds handling for Enums with fields (i.e. not `enum Foo { Yes, No }`) in
Settings UI. Accomplished by creating default values for each element
with fields (in the derive macro), and rendering a toggle button group
with a button for each variant where switching the active variant sets
the value in the settings JSON to the default for the new active
variant.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Conrad <conrad@zed.dev>
## Context
While looking into: #32051 and #16120 with instruments, I noticed that
`TabSnapshot::to_tab_point` and `TabSnapshot::to_fold_point` are a
common bottleneck between the two issues. This PR takes the first steps
into closing the stated issues by improving the performance of both
those functions.
### Method
`to_tab_point` and `to_fold_point` iterate through each character in
their rows to find tab characters and translate those characters into
their respective transformations. This PR changes this iteration to take
advantage of the tab character bitmap in the `Rope` data structure and
goes directly to each tab character when iterating.
The tab bitmap is now passed from each layer in-between the `Rope` to
the `TabMap`.
### Testing
I added several randomized tests to ensure that the new `to_tab_point`
and `to_fold_point` functions have the same behavior as the old methods
they're replacing. I also added `test_random_chunk_bitmap` on each layer
the tab bitmap is passed up to the `TabMap` to make sure that the bitmap
being passed is transformed correctly between the layers of
`DisplayMap`.
`test_random_chunk_bitmap` was added to these layers:
- buffer
- multi buffer
- custom_highlights
- inlay_map
- fold_map
## Benchmarking
I setup benchmarks with criterion that is runnable via `cargo bench -p
editor --profile=release-fast`. When benchmarking I had my laptop
plugged in and did so from the terminal with a minimal amount of
processes running. I'm also on a m4 max
### Results
#### To Tab Point
Went from completing 6.8M iterations in 5s with an average time of
`736.13 ns` to `683.38 ns` which is a `-7.1875%` improvement
#### To Fold Point
Went from completing 6.8M iterations in 5s with an average time of
`736.55 ns` to `682.40 ns` which is a `-7.1659%` improvement
#### Editor render
Went from having an average render time of `62.561 µs` to `57.216 µs`
which is a `-8.8248%` improvement
#### Build Buffer with one long line
Went from having an average buffer build time of `3.2549 ms` to `3.2635
ms` which is a `+0.2151%` regression within the margin of error
#### Editor with 1000 multi cursor input
Went from having an average edit time of `133.05 ms` to `122.96 ms`
which is a `-7.5776%` improvement
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR fixes the backwards compatibility of the new `Plan` variants.
We can't add new variants to the wire representation, as old clients
won't be able to understand them.
Release Notes:
- N/A
Closes#19816
Release Notes:
- Improved `ctrl-k` (`editor::CutToEndOfLine`) behavior when used at the
end of lines
- Add option to make `editor::CutToEndOfLine` not gobble newlines.
```json
{
"context": "Editor",
"bindings": { "ctrl-k": ["editor::CutToEndOfLine", { "stop_at_newlines":
true }] }
},
```
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
This setting controls which visible characters are used to render
whitespace when the show_whitespace setting is enabled.
Release Notes:
- Added `whitespace_map` setting to control which visible characters are
used to render whitespace when the `show_whitespace` setting is enabled.
---------
Co-authored-by: Nia Espera <nia@zed.dev>
Closes#37617
We're already using `get` in a bunch of places, this PR updates the
remaining spots to follow the same pattern. Note that the `ix` we read
in `render_match` can sometimes be stale.
The likely reason is that we run the match-update logic asynchronously
(see
[here](138117e0b1/crates/picker/src/picker.rs (L643))).
That means it's possible to render items after the list's [data
update](138117e0b1/crates/picker/src/picker.rs (L652))
but before the [list
reset](138117e0b1/crates/picker/src/picker.rs (L662)),
in which case the `ix` can be greater than that of our updated data.
Release Notes:
- Fixed crash when filtering MCP tools.
Whilst looking into adding support for RainbowBrackes, we stumbled upon
this: Whereas for all properties during this blending, we take the value
of `other` if it is set, for the color we actually take `self.color`
instead of `other.color` if `self.color` is at full opacity.
`Hsla::blend` returns the latter color if it is at full opacity, which
seems wrong for this case. Hence, this PR swaps these.
Will not merge before the next release, to ensure that we don't break
something somewhere unexpected.
Release Notes:
- N/A
Previously we would still show a completion menu even when the user
typed an unrecognised mode with an argument,
e.g. `@something word`.
This PR ensures that we only show the completion menu, when the part
after the `@` is a known mode (e.g. `file`/`symbol`/`rule`/...)
Release Notes:
- Fix an issue where completions for `@mentions` in the agent panel
would sometimes not be dismissed when typing a space
TODO:
- [x] Double-check if we like the naming of the new actions
- [x] Only show keybinding hint once per option (e.g. if there are two
`allow_once` buttons only show it on the first one)
- [x] If there are multiple tool calls that need authorisation, only
show keybindings on the first tool call
- [x] Figure out which keybindings to use
- [x] Add linux keybindings
- [x] Add windows keybindings
- [x] Bug: long keybindings can make the buttons overflow
Release Notes:
- Add keybindings for authorizing tool calls (`agent: Allow once`,
`agent: Allow always`, `agent: Reject once`) in the agent panel
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Release Notes:
- Fixed matching bracket highlighting not highlighting closing brackets
when adjacent to each other
Co-authored-by: Finn Evers <finn@zed.dev>
Potentially fixes#37367. Just going ahead with the change even though
it's unclear whether this is the fix, since it is quite low risk.
Release Notes:
- N/A
Adding mistral nemo, sorting by name and adding comment about clamp
sizing
Release Notes:
- Added support for mistral-nemo
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Skipping Linux and Windows keymaps here, as it's hard to find a
consistent base-binding for all 4 actions across all platforms that
don't break important actions for each keymap. Someone else can think on
that and make a proposal.
Release Notes:
- Added bindings for navigating between sibling nodes in the syntax tree
on macOS (`cmd-ctrl-{up/down}` for `SelectPreviousSyntaxNode` and
`SelectNextSyntaxNode`). Breaking change: the existing syntax tree
parent/child navigation bindings have moved from
`ctrl-shift-{left/right}` to `cmd-ctrl-{left/right}` to create a unified
four-directional navigation pattern where all syntax tree operations use
the same modifier combination. We could not use the previous base
modifiers without breaking more bindings.
Closes#37208
## Release Notes:
- Fixed: SVG preview now refreshes automatically when files are modified
by external programs
## Summary
Previously, SVG preview would only refresh when files were saved within
the Zed editor, but not when modified by external programs (like
scripts, other editors, etc.)
## What Changed
The SVG preview now subscribes to file system events through the
worktree system. When an external program modifies an SVG file, the
worktree detects the change and notifies the preview. The preview then
clears its cache and refreshes to show the updated content.
## Before the fix
https://github.com/user-attachments/assets/e7f9a2b2-50f9-4b43-95e9-93a0720749f5
## After the fix
https://github.com/user-attachments/assets/b23511e3-8e59-45a1-b29b-d5105d32bd2c
AI Usage:
Used Cursor for code generation
While working on fixing this: #37116. I reliased the current
implementation of github copilot is not truly resilient to upstream
changes.
This PR enhances GitHub Copilot Chat to be forward-compatible with new
AI model vendors and improves token counting accuracy by using
vendor-specific tokenizers from the GitHub Copilot API. The system
previously failed when GitHub added new model vendors like xAI with
deserialization errors, and token counting wasn't utilizing the
vendor-specific tokenizer information provided by the API. The solution
adds an Unknown variant to the ModelVendor enum with serde other
attribute to gracefully handle any new vendors GitHub introduces,
implements tokenizer-aware token counting that uses the model's
specified tokenizer mapping o200k_base to gpt-4o with fallback, adds
explicit support for xAI models with proper tool input format handling,
and includes comprehensive test coverage for unknown vendor scenarios.
Key changes include adding the tokenizer field to model capabilities,
implementing the tokenizer method on models, updating tool input format
logic to handle unknown vendors, and simplifying token counting to use
the vendor's specified tokenizer or fall back to gpt-4o. This ensures
Zed's Copilot Chat integration remains robust and accurate as GitHub
continues expanding their AI model provider ecosystem.
Release Notes:
- Enhanced model vendor compatibility to automatically support future AI
providers and improved token counting accuracy using vendor-specific
tokenizers from the GitHub Copilot
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
Closes#37511
The outline modal seems to have a bug where if it's open and the
`outline::Toggle` is triggered, it would not close if there was another
command with the same keybind. So instead, if the outline modal is open
and an `outline::Toggle` is triggered, we dismiss the modal.
Release Notes:
- Fixed a bug where `outline::Toggle` would sometimes not close outline
modal
Somehow we have a regression where the auth wasn't being called, so the
model didn't exist.
Looking at the code, it is likely this was relying on some other part of
the code doing the auth, since the order wouldn't have worked before
without that happening. This new order of doing auth before checking for
available models should fix it going forward.
Release Notes:
- N/A
The "Install CLI" menu button and `install_cli::Install` action are
effectively no-op on Windows since the CLI is directly available in
Windows Terminal (CMD prompt, PowerShell, etc.) after the user runs Zed
installer package.
Release Notes:
- N/A
Co-authored-by: Peter Tripp <peter@zed.dev>
This is an initial implementation that isn't used for any settings yet,
but will be used once `Vec<String>` is implemented.
I also updated the window.with_state api to grant access to a
`Context<S>` app reference instead of just an App.
## Example
<img width="603" height="83" alt="Screenshot 2025-09-09 at 2 15 56 PM"
src="https://github.com/user-attachments/assets/7b3fc350-a157-431f-a4bc-80a1806a3147"
/>
Release Notes:
- N/A
Closes#21193Closes#14703
Having the ability to navigate directly to the next
symbolHighlight/reference lets you follow the data flow of a variable.
If you highlight the function itself (depending on the LSP), you can
also navigate to all returns.
Note that this is a different feature from navigating to the next match,
as that is not language-context aware. For example, if you have a var
named foo it would also navigate to an unrelated variable fooBar.
Here's how this patch works:
- The editor struct has a background_highlights.
- Collect all highlights with the keys [DocumentHighlightRead,
DocumentHighlightWrite]
- Depending on the direction, move the cursor to the next or previous
highlight relative to the current position.
Release Notes:
- Added `editor::GoToNextDocumentHighlight` and
`editor::GoToPreviousDocumentHighlight` to navigate to the next LSP
document highlight. Useful for navigating to the next usage of a certain
symbol.
When the cursor was sitting on a syntactically insignificant character,
like a `{` or `,`, this function was selecting only that character, when
what the user likely wanted was to select the next larger syntax node.
Those punctuation characters all seemed to be not "named", in
tree-sitter terminology, so I updated the function to walk up the node
tree until it found a node where `is_named()` is true.
Closes#4555
Also, while writing the tests, the output of a failing test with the
wrong thing selected was harder to read than it needed to be.
It used to output a diff of ranges, like this:
<img width="217" height="111" alt="image"
src="https://github.com/user-attachments/assets/00de53a8-8776-47aa-8101-5a5b5bc3fa5e"
/>
I leveraged the existing `generate_marked_text` helper function and
updated the assertion to output a diff of the text with the selection
markers:
<img width="211" height="116" alt="image"
src="https://github.com/user-attachments/assets/53b2b882-2676-4c70-8718-e2e2ba6f254e"
/>
Happy to make that a separate PR, if needed.
Release Notes:
- Fixed Editor select_larger_syntax_node to be smart about punctuation.
Adds a new menu option to toggle between sorting git entries by path or
status, with settings integration
Release Notes:
- Git Panel: Added toggle to switch between sorting git panel entries by
path or by status (available in git panel ellipsis menu)
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
It appears that in macOS, the `AcpConnection._wait_task` doesn't always
get dropped when quitting the app. In these cases, the subprocess would
be kept alive because we move the `child` into it.
Instead, we will now explicitly kill it when `AcpConnection` is dropped.
It's ok to do this because when the connection is dropped, the thread is
also dropped, so there's no need to report the exit status to it.
Closes#37741
Release Notes:
- Claude Code: Fix subprocess leak on app quit
Follow up to this: #35114
* Previously we were still showing the commit message even after
cancelling amend which was the old commit message.
* This PR fixes that by restoring the commit message to the old state
before the amend begin so that in case user typed a commit message it's
shown if not then it's not.
Before:
https://github.com/user-attachments/assets/e0edcfff-863d-4367-a7c4-8a2998e702ca
After:
https://github.com/user-attachments/assets/9daf9be0-8a3d-4914-91a4-567693711b6b
Release Notes:
- Resolved an issue where cancelling an amend commit would incorrectly
leave the old commit message in the input field. The commit message box
now properly reverts to its pre-amend state.
Pyright sets different `sortText` based on whether a given completion
item was recently resolved. This probably lines up with VSCode's way of
resolving items, but it's a no-no for us, as it makes completions
unstable.
Closes#9983
Release Notes:
- python: Fixed code completions having arbitrary order when using
Pyright/basedpyright
Fixes#12338, related to #37616
This change improves URL detection in the terminal by removing trailing
periods that appear to be sentence punctuation rather than part of the
URL structure. It builds upon the parentheses sanitization work from
#37076 by consolidating both approaches into a unified
`sanitize_url_punctuation` function.
## Changes
- Combines parentheses and period sanitization into a single
`sanitize_url_punctuation` function
- Uses optimized single traversal with `fold()` for parentheses counting
(addressing code review feedback)
- Removes trailing periods using heuristics to distinguish sentence
punctuation from legitimate URL components
- Removes multiple trailing periods (always considered punctuation)
- Removes single trailing periods when they appear after alphanumeric
characters or slashes
- Preserves periods that are part of legitimate URL structure (e.g.,
version numbers, IP addresses, subdomains)
- Maintains existing parentheses balancing logic from #37076
## Implementation Details
- **Parentheses handling**: Counts opening and closing parentheses,
removes trailing `)` when unbalanced
- **Period handling**: Uses `take_while()` iterator for efficient period
counting
- **Performance**: Single pass counting with optimized loop to avoid
redundant work
- **Code clarity**: Uses let-else pattern for readable conditional logic
## Testing
- Added comprehensive test coverage for both parentheses and period
sanitization
- Tests cover balanced vs unbalanced parentheses cases
- Tests cover various period scenarios including legitimate URL periods
vs sentence punctuation
- All existing tests continue to pass
## Release Notes
- Improved terminal URL detection by further trimming trailing
punctuation. URLs ending with periods (like
`https://example.com.`) and unbalanced parentheses (like
`https://example.com/path)`) are now properly detected without including
the trailing punctuation.
- Makes the keymap editor search container more consistent with the
project & file search corresponding elements
- Changes the keymap editor menu item in the user menu be called "Keymap
Editor", as opposed to "Key Binding", to match with the tab and action
name
Design note: Still a bit unsure about the extra space on the right for
the keymap editor. This makes it way more consistent with the other
search views, but it also just feels like space that could be used. On
the other hand, though, it's very unlikely anyone will ever use more
than 30% of the search bar width as search queries here are likely
pretty short; definitely much shorter than project search queries.
<img width="600" height="552" alt="Screenshot 2025-09-09 at 1 02@2x"
src="https://github.com/user-attachments/assets/9825a129-2c5a-4852-9837-c586b88e9332"
/>
Release Notes:
- N/A
At RustConf we were demo'ing zed, and it continually popped open the
chat panel.
We're usually inured to this because the Chat panel doesn't open unless
a Guest
is in the channel, but it made me sad that we were showing a long stream
of
vacuous comments and unresponded to questions on every demo screen.
We may bring chat back in the future, but we need more thought on the
UX, and
we need to rebuild the backend to not use the existing collab server
that we're
trying to move off of.
Release Notes:
- Removed the chat feature from Zed (Sorry to the 5 of you who use this
on the regular!)
Updates #37623
Release Notes:
- Changed the behaviour when editing an old message in a native agent
thread.
Prior to this, it would automatically restore the checkpoint (which
could
lead to a surprising amount of work being discarded). Now it will just
reject
any unaccepted agent edits, and you can use the "restore checkpoint"
button
for the original behavior.
This PR mostly adds some style treatment to popover button triggers in
the agent panel, either making them better aligned with their trigger or
adjusting the color to better clarify which button is triggering the
currently opened menu.
Moving forward, I think the selected styles at least should probably be
tackled at the component level, whether that's a context menu or a
popover, so we don't have to ever do this manually (and running the risk
of forgetting to do it).
Release Notes:
- N/A
Closes#37487
Proxy settings are now taken from the Zed configuration and passed to
Gemini via the "--proxy" flag.
Release Notes:
- acp: Gemini ACP server now uses proxy settings from Zed configuration.
Follow-up to #35250. Let's experiment with having this by default on
nightly.
Release Notes:
- Added built-in support for the basedpyright language server for Python
code. basedpyright is now enabled by default, and pyright (previously
the primary Python language server) remains available but is disabled by
default. This supersedes the basedpyright extension, which can be
uninstalled. Advantages of basedpyright over pyright include support for
inlay hints, semantic highlighting, auto-import code actions, and
stricter type checking. To switch back to pyright, add the following
configuration to settings.json:
```json
{
"languages": {
"Python": {
"language_servers": ["pyright", "pylsp", "!basedpyright"]
}
}
}
```
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
This PR adds support for using external agents in SSH projects via ACP,
including automatic installation of Gemini CLI and Claude Code,
authentication with API keys (for Gemini) and CLI login, and custom
agents from user configuration.
Co-authored-by: maan2003 <manmeetmann2003@gmail.com>
Release Notes:
- agent: Gemini CLI, Claude Code, and custom external agents can now be
used in SSH projects.
---------
Co-authored-by: maan2003 <manmeetmann2003@gmail.com>
For read_file and edit_file, show the worktree-relative path if there's
only one visible worktree, and the "full path" otherwise. Also restores
the display of line numbers for read_file calls.
Release Notes:
- N/A
When a keybind contains a backslash character (\\), it is parsed
incorrectly, which results in an invalid keybind configuration.
This patch fixes the issue by ensuring that backslashes are properly
escaped during the parsing process. This allows them to be used as
intended in keybind definitions.
Release Notes:
- Fixed an issue where keybinds containing a backslash character (\\)
failed to be replaced correctly
## Screenshots
<img width="912" height="530" alt="SCR-20250828-borp"
src="https://github.com/user-attachments/assets/561a040f-575b-4222-ac75-17ab4fa71d07"
/>
<img width="912" height="530" alt="SCR-20250828-bosx"
src="https://github.com/user-attachments/assets/b8e0fb99-549e-4fc9-8609-9b9aa2004656"
/>
Required for https://github.com/isographlabs/isograph/pull/568 to work
properly. Tested with a local build and made sure everything's working
great!
Release Notes:
- JavaScript/TypeScript/JSX: Added support for injecting Isograph language support into `iso`
function calls
These changes introduce a new command to the Diagnostics panel,
`diagnostics: deploy current file`, which allows the user to view the
diagnostics only for the currently opened file.
Here's a screen recording showing these changes in action 🔽
[diagnostics: deploy current
file](https://github.com/user-attachments/assets/b0e87eea-3b3a-4888-95f8-9e21aff8ea97)
Closes#4739
Release Notes:
- Added new `diagnostics: deploy current file` command to view
diagnostics for the currently open file
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes #ISSUE
Fixed an issue where the first frame of the `Editing` page in onboarding
would have a slight delay before rendering the first time it was
navigated to. This was caused by listing the OS fonts on the main
thread, blocking rendering. This PR fixes the issue by adding a new
method to the font family cache to prefill the cache on a background
thread.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
This is an implementation of matching like "m i (", as well as "] (" and
"[ (" in `helix_mode` with a few supported objects and a basis for more.
Release Notes:
- Added helix operators for selecting text objects
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#35712
Release Notes:
- Fixed white-space trimming leading to disconnect between list items
and content in markdown previews.
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Check whether the GPU/driver supports the StructuredBuffer feature
required by our shaders. If it doesn’t, log an error and skip that
GPU/driver, so Windows can fall back to the software renderer.
Release Notes:
- N/A
It is unused and generates a warning
```
LINK : warning LNK4044: unrecognized option '/fuse-ld=lld'; ignored
```
If in the future we want to give `lld-link.exe` a try, we can set
```toml
linker = "lld-link.exe"
```
instead. At the time of writing, my tests have shown that there is no
real difference between `lld-link` and `link` in terms of linking speed.
Release Notes:
- N/A
I ran `scripts/linux` on Debian Trixie 13. It suggested manually
installing Mold, but [mold](http://packages.debian.org/mold) is packaged
on Debian and so we could install it automatically.
The version packaged there seems to work well enough for `cargo t` to
pass, at least.
## Tested
```
; sudo apt remove mold libstdc++-14-dev
... uninstalls them
; ./script/linux
The following NEW packages will be installed:
build-essential clang clang-19 clang-tools-19 g++ g++-14 g++-14-x86-64-linux-gnu g++-x86-64-linux-gnu libstdc++-14-dev mold
; cargo t
(passes)
```
Release Notes:
- N/A
Previously, `cargo test --package component` failed due to missing
imports for a doctest:
```
Doc-tests component
running 1 test
test crates/component/src/component.rs - Component::description (line 229) ... FAILED
failures:
---- crates/component/src/component.rs - Component::description (line 229) stdout ----
error: cannot find derive macro `Documented` in this scope
--> crates/component/src/component.rs:231:10
|
4 | #[derive(Documented)]
| ^^^^^^^^^^
error[E0599]: no associated item named `DOCS` found for struct `MyComponent` in the current scope
--> crates/component/src/component.rs:236:20
|
5 | struct MyComponent;
| ------------------ associated item `DOCS` not found for this struct
...
9 | Some(Self::DOCS)
| ^^^^ associated item not found in `MyComponent`
error: aborting due to 2 previous errors
For more information about this error, try `rustc --explain E0599`.
Couldn't compile the test.
failures:
crates/component/src/component.rs - Component::description (line 229)
test result: FAILED. 0 passed; 1 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.29s
error: doctest failed, to rerun pass `-p component --doc`
bobcat ~/src/zed (doctests) 18:33
```
This might be unnoticed if you mostly run nextest, as it does not run
doctests.
Release Notes:
- N/A
Follow-up: #36700
This PR adds basic support for showing images inline inside a text.
As you can see inside the before screenshot, the image was displayed
right below the `Some inline text` text. This was because we didn't
consider the image to be inline with the text (paragraph). Now we do :)
All the test changes are making sure it is not more than 1 element
parsed, instead of only checking for the first parsed element. This
could work out bad when we return more than 1 result.
**Before**
<img width="1717" height="1344" alt="Screenshot 2025-08-31 at 13 49 45"
src="https://github.com/user-attachments/assets/13c5f9dd-0e0a-4e08-b2a6-28e9a4e0cab8"
/>
**After**
<img width="1719" height="1343" alt="Screenshot 2025-08-31 at 13 42 14"
src="https://github.com/user-attachments/assets/bf7aa82f-3743-4fb3-87aa-4a97a550c4d1"
/>
**Code example**:
```markdown
<p>some inline text <img src="https://picsum.photos/200/300" alt="Description of image" style="height: 100px" /> asdjkflsadjfl</p>
# Html Tag
<img src="https://picsum.photos/200/300" alt="Description of image" />
# Html Tag with width and height
<img src="https://picsum.photos/200/300" alt="Description of image" width="100" height="200" />
# Html Tag with style attribute with width and height
<img src="https://picsum.photos/200/300" alt="Description of image" style="width: 100px; height: 200px" />
# Normal Tag

```
Release Notes:
- Markdown: Added support for inline HTML `img` tags inside paragraphs
Closes#37093
Also check this: #37099.
So currently in zed for both OpenAI and OpenAI Compatible provider when
the url is changed from settings the api_key stored in the provider
state is not cleared and it is still used. But if you restart zed the
api_key is cleared. Currently zed uses the api_url to store and fetch
the api key from credential provider. The behaviour is not changed
overall, it's just that we have made it consistent it with the zed
restart logic where it re-authenticates and fetches the api_key again. I
have attached the video below to show case before and after of this.
So all in all the problem was we were not re-authenticating the in case
api_url change while zed is still running. Now we trigger a
re-authentication and clear the state in case authentication fails.
OpenAI Compatible Provider:
| Before | After |
|--------|--------|
| <video
src="https://github.com/user-attachments/assets/324d2707-ea72-4119-8981-6b596a9f40a3"
/> | <video
src="https://github.com/user-attachments/assets/cc7fdb73-8975-4aaf-a642-809bb03ce319"
/> |
OpenAI Provider:
| Before | After |
|--------|--------|
| <video
src="https://github.com/user-attachments/assets/a1c07d1b-1909-4b49-b33c-fc05123e92e7"
/> | <video
src="https://github.com/user-attachments/assets/d78aeccd-5cd3-4d0c-8b9f-6f98e499d7c8"
/> |
Release Notes:
- Fixed OpenAI and OpenAI Compatible provide API keys being persisted
when changing the API URL setting. Authentication is now properly
revalidated when settings change.
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
Fix an issue that resulted in Ollama models not being able to not being
able to access the input of the commands they executed (only being able
to access the result).
This properly return the function history as shown in
https://github.com/ollama/ollama/blob/main/docs/api.md#chat-request-with-history-with-tools
Previously, function input where not returned and result where returned
as a "user" role.
Release Notes:
- ollama: Improved format when returning tool results to the models
Closes#37597
Release Notes:
- N/A
---
## Problem
When using "Tab Switcher: Toggle All", temporary files (untitled buffers
without associated file paths) cannot be searched by their displayed
content. This creates an inconsistent user experience where:
- **UI Display**: Shows dynamic titles based on the first line of
content (up to 40 characters)
- **Search Text**: Only searches for the static text "untitled"
### Example
- A temporary file containing `Hello World` is displayed as "Hello
World" in the tab
- However, searching for "Hello" in Tab Switcher returns no results
- Only searching for "untitled" will find this temporary file
## Root Cause
The issue stems from inconsistent title generation logic between display
and search:
1. **Display Title** (`items.rs:724`): Uses `self.title(cx)` →
`MultiBuffer::title()` → `buffer_content_title()`
- Returns the first line of content (max 40 chars) for temporary files
2. **Search Text** (`items.rs:650-656`): Uses `tab_content_text()`
method
- Returns hardcoded "untitled" for files without paths
## Solution
Modified the `tab_content_text()` method in `crates/editor/src/items.rs`
to use the same logic as the displayed title for consistency:
```rust
fn tab_content_text(&self, detail: usize, cx: &App) -> SharedString {
if let Some(path) = path_for_buffer(&self.buffer, detail, true, cx) {
path.to_string_lossy().to_string().into()
} else {
// Use the same logic as the displayed title for consistency
self.buffer.read(cx).title(cx).to_string().into()
}
}
```
Also:
* Adds tests for can_collect_data.
* Temporarily removes collection of diagnostics.
Release Notes:
- Edit Prediction: Fixed a bug where requests were marked eligible for
data collection despite the recent edit history in the request involving
files that may not be open source. The requests affected by this bug
will not be used in training data.
Minor docs fix.
Seems like 0a4ff2f475 accidentally added
"hidden" to the docs of both – `close_position` and `show_close_button`.
Release Notes:
- N/A
Co-authored-by: tastenbier <>
Follow-up of https://github.com/zed-industries/zed/pull/37352
Closes https://github.com/zed-industries/zed/issues/37132
* disabled word completions in the agent panel's editor
* if not disabled, allow to trigger word completions with an action even
if the completions threshold is not reached
Release Notes:
- Fixed word completions appearing in the agent panel's editor and not
appearing when triggered with the action before the completion threshold
is reached
This PR switches the OpenRouter integration from fetching all models to
fetching only the models specified in the user's account preferences.
This will help improve the experience
**The Problem**
The previous implementation used the `/models` endpoint, which returned
an exhaustive list of all models supported by OpenRouter. This resulted
in a long and cluttered model selection dropdown in Zed, making it
difficult for users to find the models they actually use.
**The Solution**
We now use the `/models/user` endpoint. This API call returns a curated
list based on the models and providers the user has selected in their
[OpenRouter dashboard](https://openrouter.ai/models).
Ref: [OpenRouter API Docs for User-Filtered
Models](https://openrouter.ai/docs/api-reference/list-models-filtered-by-user-provider-preferences)
Release Notes:
- language_models: Support OpenRouter user preferences for available
models
Closes#37302
Related: #37614
In case of open_ai_compatible providers like Zhipu AI and z.ai they
return empty content along with usage data. below is the example json
captured from z.ai. We now ignore empty content returned by providers
now to avoid this issue where we would return the same empty content
back to provider which would error out.
```
OpenAI Stream Response JSON:
{
"id": "2025090518465610d80dc21e66426d",
"created": 1757069216,
"model": "glm-4.5",
"choices": [
{
"index": 0,
"finish_reason": "tool_calls",
"delta": {
"role": "assistant",
"content": ""
}
}
],
"usage": {
"prompt_tokens": 7882,
"completion_tokens": 150,
"total_tokens": 8032,
"prompt_tokens_details": {
"cached_tokens": 7881
}
}
}
```
Release Notes:
- Skip empty delta text content in OpenAI and OpenAI compatible provider
Signed-off-by: Umesh Yadav <git@umesh.dev>
Closes#37473
### Background
Previously, we enabled foreign keys at all times for our sqlite database
that we use for client-side state.
The problem with this is that In sqlite, `alter table` is somewhat
limited, so for many migrations, you must *recreate* the table: create a
new table called e.g. `workspace__2`, then copy all of the data from
`workspaces` into `workspace__2`, then delete the old `workspaces` table
and rename `workspaces__2` to `workspaces`. The way foreign keys work in
sqlite, when we delete the old table, all of its associated records in
other tables will be deleted due to `on delete cascade` clauses.
Unfortunately, one of the types of associated records that can be
deleted are `editors`, which sometimes store unsaved text. It is very
bad to delete these records, as they are the *only* place that this
unsaved text is stored.
This has already happened multiple times as we have migrated tables as
we develop Zed, but I caused it to happened again in
https://github.com/zed-industries/zed/pull/36714.
### The Fix
The Sqlite docs recommend a multi-step approach to migrations where you:
* disable foreign keys
* start a transaction
* create a new table
* populate the new table with data from the old table
* delete the old table
* rename the new table to the old name
* run a foreign key check
* if it passes, commit the transaction
* enable foreign keys
In this PR, I've adjusted our sqlite migration code path to follow this
pattern more closely. Specifically, we disable foreign key checks before
running migrations, run a foreign key check before committing, and then
enable foreign key checks after the migrations are done.
In addition, I've added a generic query that we run *before* running the
foreign key check that explicitly deletes any rows that have dangling
foreign keys. This way, we avoid failing the migration (and breaking the
app) if a migration deletes data that *does* cause associated records to
need to be deleted.
But now, in the common case where we migrate old data in the new table
and keep the ids, all of the associated data will be preserved.
Release Notes:
- Fixed a bug where workspace state would be lost when upgrading from
Zed 0.201.x. or below.
- **toolchains: Add new state to toolchain selector**
- **Use toolchain term for Add Toolchain button**
- **Hoist out a meta function for toolchain listers**
Closes#27332
Release Notes:
- python: Users can now specify a custom path to their virtual
environment from within the picker.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes#36978
This PR fixes an issue that we would only show the first `root -> child`
session in compact mode, but the session that came after it, we would
only show the child session label instead of also adding the parent
label due to compact mode.
## Before
<img width="348" height="173" alt="Screenshot 2025-08-27 at 22 18 39"
src="https://github.com/user-attachments/assets/ad6afd3a-196d-497f-812a-00698676ee90"
/>
## After
<img width="563" height="211" alt="Screenshot 2025-08-27 at 21 57 16"
src="https://github.com/user-attachments/assets/a953ef2a-a796-4160-b868-96e96f81c858"
/>
With 3 parent + child sessions and one parent session only.
<img width="484" height="223" alt="Screenshot 2025-08-27 at 22 22 13"
src="https://github.com/user-attachments/assets/a26f79a4-63a5-43d0-a714-d62cb1995e6e"
/>
cc @cole-miller I know we hacked on this some while ago, so figured you
might be the best guy to ask for a review.
Release Notes:
- Debugger: Fix to allow showing more than 1 compact session item
---------
Co-authored-by: Anthony <anthony@zed.dev>
Closes#37520
This change makes the attach modal load processes from the remote server
when connecting via SSH, rather than showing local processes from the
client machine.
This works by using the new GetProcessesRequest RPC message to allow
downstream clients to get the correct processes to display. It also only
works with downstream ssh clients because the message handler is only
registered on headless projects.
Release Notes:
- debugger: Fix bug where SSH attach modal showed local processes
instead of processes from the server
Bug:
<img width="196" height="95" alt="Screenshot 2025-09-06 at 1 21 39 AM"
src="https://github.com/user-attachments/assets/66ec0fc9-961e-4289-bd75-68b24dad485e"
/>
The fold marker we use, `⋯`, isn’t rendered at the same size as the
editor’s font. Notice how the fold marker appears larger than the same
character typed directly in the editor buffer.
<img width="146" height="82" alt="image"
src="https://github.com/user-attachments/assets/a059d221-6b55-4cf9-bc1e-898ff5444006"
/>
When we shape the line, we use the editor’s font size, and it ends up
determining the element’s width. To fix this, we should treat the
ellipsis as a UI element rather than a buffer character, since current
visual size looks good to me.
<img width="196" height="95" alt="Screenshot 2025-09-06 at 1 29 28 AM"
src="https://github.com/user-attachments/assets/1b766d46-00ab-40c7-b98a-95ea2d4b29bf"
/>
Release Notes:
- Fixed an issue where the fold placeholder’s hover area was smaller
than the marker.
Follow-up to https://github.com/zed-industries/zed/pull/37489
Notification panel settings were always missing the content, hence this
PR adds it. After #37489, the use of the same content twice broke
things, which currently makes the notification panel non-configurable on
Nightly. This PR fixes this.
There once was an issue about the documentation for the panel being
wrong as well. However, I was just unable to find that sadly.
Release Notes:
- N/A
Co-Authored-By: Brandan <b5@n0.computer>
Release Notes:
- Added a new action `terminal::Toggle` that is by default bound to
'ctrl-\`'. This copies the default behaviour from VSCode and Jetbrains
where the terminal opens and closes correctly. If you'd like the old
behaviour you can rebind 'ctrl-\`' to `terminal::ToggleFocus`
Co-authored-by: Brandan <b5@n0.computer>
This commit updates the implementation for
`editor::Editor.manipulate_text` to use
`editor::selections_collection::SelectionsCollection.all_adjusted`
instead of `editor::selections_collection::SelectionsCollection.all`, as
the former takes into account the selection's `line_mode`, fixing the
issue where, if an user was in vim's visual line mode, running the
`editor: convert to upper case` command would not work as expected.
Closes#36953
Release Notes:
- Fixed bug where using the editor's convert case commands while in
vim's Visual Line mode would not work as expected
macOS versions are currently reported as `macOS 26.0.0`.
But this makes it impossible to differentiate amongst macOS Beta
releases which have the same version number (`X.0.0`) but are different
builds.
This PR adds build number info to `os_version` for macOS Betas and
[Rapid Security Response](https://support.apple.com/en-us/102657)
release that have identical version numbers to stable release, but have
different builds numbers. We can differentiate them because the build
numbers end with a letter.
| Version | Before | After |
| - | - | - |
| macOS Sonoma 14.7.8 | 14.7.8 | 14.7.8 |
| macOS Sequoia 15.6.1 | 15.6.1 | 15.6.1 |
| mcOS Ventura 13.3.1 | 13.3.1 | 13.3.1 |
| macOS Ventura 13.3.1 (a) | 13.3.1 | 13.3.1 (Build 22E772610a) |
| macOS Tahoe 26.0.0 (Beta1) | 26.0.0 | 26.0.0 (Build 25A5316a) |
| macOS Tahoe 26.0.0 (Beta5) | 26.0.0 | 26.0.0 (Build 25A5349a) |
This should cause minimal telemetry changes and only impacting a macOS
betas and a couple specific older macOS versions, but will allow
differentiation between macOS beta releases in GitHub issues.
Alternatives:
1. Leave as-is (can't differentiate between macOS beta builds)
2. Always include build number info (impacts telemetry; more consistent
going forward; differentiates non-final Release Candidates which don't
include a trailing letter)
I couldn't find a cocoa method to retrieve macOS build number, so I
switched dependencies from `cocoa` to `objc2-foundation` in the client
crate. We already depend upon this crate as a dependency of
`blade-graphics` so I matched the features of that and so workspace-hack
doesn't change.
1ebc69a447/tooling/workspace-hack/Cargo.toml (L355)
Release Notes:
- N/A
This is a small fix for default values in task variables. The
[documentation](https://zed.dev/docs/tasks) states
> You can also use verbose syntax that allows specifying a default if a
given variable is not available: ${ZED_FILE:default_value}
I found, however, that this doesn't actually work. Instead, the Zed
variable and the default value are just appended in the output. For
example, if I run a task `echo ${ZED_ROW:100}` the result I get is
`447:100` (in this case it should just be `447`).
This PR fixes that. I also added a new test case for handling default
values.
I also tested the fix in a dev build and it seems to work.
There are no UI adjustments.
AI disclosure: I used Claude Code to write the code, including the fix
and the tests.
This is actually my first open-source PR ever, so if I did something
wrong, I'd appreciate any tips and I'll make it right!
Release Notes:
- Fixed task variable substitution always appending the default
In an effort to improve the experience while developing extensions and
improving themes, this PR updates the syntax tree views behavior
slightly.
Before, the view would always update to the current active editor whilst
being used. This was quite painful for improving extension scheme files,
as you would always have to change back and forth between editors to
have a view at the relevant syntax tree.
With this PR, the syntax tree view will now stay attached to the editor
it was opened in, similar to preview views. Once the view is shown, the
`UseActiveEditor` will become available in the command palette and
enable the user to update the view to the last focused editor. On file
close, the view will also be updated accordingly.
https://github.com/user-attachments/assets/922075e5-9da0-4c1d-9e1a-51e024bf41ea
A button is also shown whenever switching is possible.
Futhermore, improved the empty state of the view.
Lastly, a drive-by cleanup of the `show_action_types` method so there is
no need to call `iter()` when calling the method.
Release Notes:
- The syntax tree view will now stay attached to the buffer it was
opened in, similar to the Markdown preview. Use the `UseActiveEditor`
action when the view is shown to change it to the last focused editor.
Doesn't fix anything, but it seems that we do not need to assert and
convert into an error until after the closure run to completion,
especially since this is the only error we throw.
Release Notes:
- N/A
This isn't quite right, but using the env manager path causes conda to
scream and I am not yet sure why, either way this is an improvement over
the status quo
Release Notes:
- N/A\
The `test` attribute doesn't really matter to rust-analyzer, so we can
make use of its cfg to have it think its just the standard test
attribute which should make rust-analyzer slightly less resource
intensive in zed. It also should prevent some IDE features from possibly
failing within tests.
Notably this has no effect outside of this repo, as the `rust-analyzer`
cfg only takes effect on workspace member crates.
Ideally we'd use the ignored proc macro config here but rust-analyzer
still doesn't have toml configs working unfortunately.
Release Notes:
- N/A
Removes IME bounds scaling on Wayland since it uses logical pixels,
unlike X11. We now scale only on X11. Windows and macOS don’t use these
bounds for IME anyway.
Release Notes:
- Fixed an issue where the IME popover could appear outside the window
or fail to show on Wayland.
This change also causes Zeta to not do anything for editors that are not
associated with a project. In practice, this shouldn't affect any
behavior - those editors shouldn't have edit predictions anyway.
Release Notes:
- Edit Prediction: Requests no longer include recent edits from other
projects (other Zed windows).
This PR improves the settings_ui proc macro by taking into account more
serde attributes
1. rename_all
2. rename
3. flatten
We also pass field documentation to the UI layer now too. This allows ui
elements to have more information like the switch field description.
We got the scrollbar working and started getting language settings to
show up.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes#37469
Release Notes:
- agent: The project shell environment is now passed to external agent
processes.
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Nia Espera <nia-e@haecceity.cc>
This PR updates the default configuration of the `snippets` extension to
disable suggesting paths (`feature_paths`).
If users want to enable it, it can be done via the settings:
```json
{
"lsp": {
"snippet-completion-server": {
"settings": {
"feature_paths": true
}
}
}
}
```
Release Notes:
- N/A
This PR adds a configuration example for the
`simple-completion-language-server`.
We show the user how to re-enable the `feature_paths` option, as we're
now disabling it by default
(https://github.com/zed-industries/zed/pull/37565).
Release Notes:
- N/A
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`
Co-authored-by: Ben Kunkle <ben@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
This PR updates the TOML docs to remove references to Taplo and suggest
the Tombi extension for users wanting language server support.
Relates to https://github.com/zed-industries/zed/issues/36766.
Release Notes:
- N/A
The crash was caused by not accounting for the fact that a range of
collapse frames only counts as one entry. Causing the filter indices to
overshoot for indices after collapse frames (it was counting all
collapse frames instead of just one).
The test missed this because it all happened in one `cx.update` closure
and didn't render the stack frame list when the filter was applied. The
test has been updated to account for this.
Release Notes:
- N/A
Co-authored-by: Cole Miller <cole@zed.dev>
Updates blade-graphics from e0ec4e7 to bfa594e to fix GPU crashes on
Wayland with AMD graphics cards.
The crash was caused by incorrect BLAS scratch buffer alignment - the
old version hardcoded 256-byte alignment, but AMD GPUs require different
alignment values. The newer Blade version uses the GPU's actual
alignment requirements instead of hardcoding.
Closes#37448
Release Notes:
- Migrate to newer version of Blade upstream
Since Claude Code has it's own preferred method of grabbing API keys, we
don't want to reuse this one.
Release Notes:
- acp: Don't share Anthropic API key from the Anthropic provider to
allow default Claude Code login options
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.
## Changes
- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.
## Benefits
- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.
Follows Rust guidelines; run `./script/clippy` for verification.
- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Now we only keep a single copy of the GPU device. The GPU lost handling
got broken after #35376, but it’s properly handled again now.
Release Notes:
- N/A
This PR cleans up some emitted events around the codebase. These events
are either never emitted or never listened for.
It seems better to re-implement these at some point should they again be
needed - this ensures that they will actually be fired in the cases
where they are needed as opposed to being there and getting unreliable
and stale (which is already the case for the majority of the events
removed here).
Lastly, this ensures the `CapabilitiesChanged` event is not fired too
often.
Release Notes:
- N/A
Added schemars annotations to generate inline enums instead of
references ($ref) in the JSON schema passed to LLMs.
Concerns :
- "timezeone" parameter for "now" tool function
- "mode" parameter for "edit_file" tool function
Should be the same for futures tools/functions enums. This is easier for
LLMs to understand the schema since many of them don't use JSON
references correctly.
Tested with :
- local GPT-OSS-120b with llama.cpp server (openai compatible)
- remote Claude Sonnet 4.0 with Zed pro subscription
Thanks in advance for the merge.
(notice this is my first PR ever on Github, I hope I'm doing things
well, please let me know if you have any comment - edit: just noticed my
username/email were not correctly setup on my local git, sorry, it's
been 5 years I've not used git)
Closes#37389
Release Notes:
- agent: Improve "now" and "edit_file" tool schemas to work with more
models.
The example was still showing how we used to setup openai compatible
providers, but that format should only be used for changing the url for
your actual OpenAI provider.
If you are doing a compatible provider, it should be using the new
format.
Closes#37093
Release Notes:
- N/A
Closes#37289
The current implementation has a problem. The **`from_id` method** in
the Anthropic crate works well for predefined models, but not for custom
models that are defined in the settings. This is because it fallbacks to
using default beta headers, which are incorrect for custom models.
The issue is that the model instance for custom models lives within the
`language_models` provider, so I've updated the **`stream_completion`**
method to explicitly accept beta headers from its caller. Now, the beta
headers are passed from the `language_models` provider all the way to
`anthropic.stream_completion`, which resolves the issue.
Release Notes:
- Fixed a bug where extra_beta_headers defined in settings for Anthropic
custom models were being ignored.
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
Closes #ISSUE
Centralizes the references to the `ZED_STATELESS` env var into a single
location in a new crate named `zed_env_vars`
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Some users asked whether Claude Code in Zed can also observe/consume
`CLAUDE.md` guidelines, regardless of whether they're at the root
`.claude` directory or within the project. Answer is yes and the
documentation will mention it now!
Release Notes:
- N/A
This reverts commit bf5ed6d1c9.
We believe this may be breaking some users whose shell initialization
scripts change the working directory.
Release Notes:
- N/A
Rendering the disclosure button last (on the far right of the header
container) to avoid awkward layouts when there's truncation and elapsed
time information being displayed.
Release Notes:
- N/A
This reverts commit 40199266b6.
The issue with the commit is: ContentMask<Pixels>::intersect is doing
intersection of corner radii which makes inner containers use the max
corner radius out of all the parents when it should be more complex to
correctly clip children (clip sorting..?)
Release Notes:
- N/A
Related to #37213, #37150
When listing previously-downloaded versions of an external agent, don't
try to use any downloads that are missing the agent entrypoint
(indicating that they're corrupt/unusable), and delete those versions,
so that we can attempt to download the latest version again.
Also report clearer errors when failing to start a session due to an
agent server entrypoint or root directory not existing.
Release Notes:
- N/A
Closes #ISSUE
Adds a test that checks that all settings have default values in
`default.json`. Currently only tests that settings supported by
SettingsUi have defaults, as more settings are added to the settings
editor they will be added to the test as well.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We don’t know the background color behind a non-opaque editor, so we
should skip contrast correction in that case. This prevents
single-editor mode (which is always transparent) from showing weird text
colors when text is selected.
We can’t account for the actual background during contrast correction
because we compute contrast outside gpui, while the actual color
blending happens inside gpui during drawing.
<img width="522" height="145" alt="image"
src="https://github.com/user-attachments/assets/6ee71475-f666-482d-87e6-15cf4c4fceef"
/>
Release Notes:
- Fixed an issue where Command Palette text looked faded when selected.
Closes https://github.com/zed-industries/zed/issues/37144
Adjusts `editor::DeleteToPreviousWordStart`,
`editor::DeleteToNextWordEnd`, `editor::DeleteToNextSubwordEnd` and
`editor::DeleteToPreviousSubwordStart` actions to
* take whitespace sequences with length >= 2 into account and stop after
removing them (whilst movement would also include the word after such
sequences)
* take current language's brackets into account and stop after removing
the text before them
The latter is configurable and can be disabled with `"ignore_brackets":
true` parameter in the action.
Release Notes:
- Improved word deletions to consider whitespace sequences and brackets
by default
With `reveal_stragegy=always` + `reveal_target=center`,
`TerminalPanel::spawn_task` activates & focuses the pane of the task.
This works fine in the terminal pane but doesn't for
`reveal_target=center`.
Please note: I'm not verified familiar with the architecture and
internal APIs of zed. If there's a better way or if this fix is a bad
idea, I'm fine with adapting this 😃Closes#35908
Release Notes:
- Fixed task focus when re-spawning a task with `reveal_target=center`
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
### First issue
In the scenario where you have an API key configured in Zed and you run
`/logout`, clicking on `Use Anthropic API Key` would show `Method not
implemented`.
This happened because we were only intercepting the `Use Anthropic API
Key` click if the provider was NOT authenticated, which would not be the
case when the user has an API key set.
### Second issue
When clicking on `Reset API Key` the modal would be dismissed even
though you picked no Authentication Method (which means you still would
be unauthenticated)
---
This PR fixes both of these issues
Release Notes:
- N/A
When the first visible worktree is a single-file worktree, we would
previously try to use the absolute path of that file as the root
directory for external agents, causing an error. This PR changes how we
handle this situation: we'll use the root of the first non-single-file
visible worktree if there are any, and if there are none, the parent
directory of the first single-file visible worktree.
Related to #37213
Release Notes:
- acp: Fixed being unable to run external agents when a single file (not
part of a project) was opened in Zed.
The only warnings remaining are links to private modules/items, but I
lack knowledge to work out if the referenced modules/items should be
made public, or if the links should be rewritten into exposed
traits/items.
Links to associated items such as trait implementations have to be
written using full markdown format such as:
... [[ `App::update_global` ]](( BorrowAppContext::update_global ))
This is due to https://github.com/rust-lang/rust/issues/74563 which
sadly prohibits fully-qualified syntax:
... [[ `<App as BorrowAppContext>::update_global` ]]
Release Notes:
- N/A
Probably related to https://github.com/zed-industries/zed/pull/37072
When doing stable/preview releases simultaneously there are two tags and
two branches pushed. Previously nix was attempting 1 job for each. Our
current mac parallelism is 4.
Can't easily test this. 🤷
Release Notes:
- N/A
We'll just SSH into the Windows runners and look for crashes there.
Reverts #35926
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Closes: #32668
- Add
[tool_call_timeout_millis](https://github.com/cline/cline/pull/1904)
field to ContextServerCommand, like in Cline
- Update ModelContextServerBinary to include timeout configuration
- Modify Client to store and use configurable request timeout
- Replace hardcoded REQUEST_TIMEOUT with self.request_timeout
- Rename REQUEST_TIMEOUT to DEFAULT_REQUEST_TIMEOUT for clarity
- Maintain backward compatibility with 60-second default
Release Notes:
- context_server: Add support for configurable timeout for MCP tool
calls
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
- I believe this is caused by metal not being found due to it being on
the XcodeBeta path, not sure if there's a better fix for this but it'll
work until 26 is the latest release
Release Notes:
- N/A
Hi! As part of https://github.com/zed-extensions/ruby/issues/162 we
would like to rename HTML/ERB to HTML+ERB since it is more syntactically
correct to treat such language as ERB on top of HTML rather than HTML or
ERB.
To keep the user experience intact, we outlined the prerequisites in the
linked issue. This is the first PR that adds the HTML+ERB language name
to the list of enabled languages for the Emmet extension. We will do the
same for the Tailwind configuration in the Zed codebase. Once the new
versions of Emmet and Zed are released, we will merge the pull request
in the Ruby extension repository and release the updated version. After
that, we will remove the old HTML/ERB and YAML/ERB languages. Let me
know if that sounds good. Thanks!
Release Notes:
- N/A
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes#32758
Release Notes:
- Resolved an issue with the Ollama provider that caused requests to
fail with a 400 error for models that don't support tools. The tools
object is now only sent to compatible models to ensure successful
requests.
Follow up: #34532Closes#35434
Mostly fixes a issue were when the tool_choice is none it was getting
serialised as null. This was fixed for openrouter just wanted to follow
up and cleanup for other providers which might have this issue as this
is against the spec.
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/30598
This PR introduces the `display_options` field in the
`CompletionResponse`, allowing a code context menu width to be
dynamically dictated based on its larger item. This will allow us to
have the @-mentions and slash commands completion menus in the agent
panel not be bigger than it needs to be. It may also be relevant/useful
in the future for other use cases.
For now, we set all instances of code context menus to use a fixed
width, as defined in the PR linked above, which means this PR shouldn't
cause any visual change.
Release Notes:
- N/A
Co-authored-by: Michael Sloan <mgsloan+github@gmail.com>
This PR removes the `http_client` feature from the `gpui` crate, as it
wasn't really doing anything.
It only controlled whether we depend on the `http_client` crate, but
from what I can tell we always depended on it anyways.
Obviates https://github.com/zed-industries/zed/pull/36615.
Release Notes:
- N/A
Improves the error handling for openrouter and adds automatic retry like
anthropic for few of the status codes.
Release Notes:
- Improves error messages for Openrouter provider
- Automatic retry when rate limited or Server error from Openrouter
This commit fixes an issue with how the `AnyBrackets` object was handled
with change surrounds (`cs`). With the keymap below, if one was to use
`csb{` with the text `(bracketed)` and the cursor inside the
parentheses, the text would not change.
```json
{
"context": "vim_operator == a || vim_operator == i || vim_operator == cs",
"bindings": {
"b": "vim::AnyBrackets"
}
}
```
Unfortunately there was no implementation for finding a corresponding
`BracketPair` for the `AnyBrackets` object, meaning that, when using
`cs` (change surrounds) the code would simply do nothing.
This commit updates this logic so as to try and find the nearest
surrounding bracket (parentheses, curly brackets, square brackets or
angle brackets), ensuring that `cs` also works with `AnyBrackets`.
Closes#24439
Release Notes:
- Fixed handling of `AnyBrackets` in vim's change surrounds (`cs`)
Before we were setting up lots of test setup regardless of if we were
actually going to be making real requests or not.
This will hopefully help with intermittent test errors we're seeing on
Windows in CI.
Release Notes:
- N/A
Closes#37249
We no longer show edit prediction when composing IME since it isn't
useful for unfinished alphabet.
Release Notes:
- Fixed edit predictions showing up during partial IME composition.
Closes#37211
Regressed in https://github.com/zed-industries/zed/pull/33305
Every time the terminal updates, we emit
`SearchEvent::MatchesInvalidated` to trigger a re-run of the buffer
search, which calls `clear_matches` to drop stale results.
https://github.com/zed-industries/zed/pull/33305 PR also cleared the
selection when clearing matches, which caused this issue. We could fix
it by only clearing matches and selection when they’re non-empty, but
it’s better to not clear the selection at all. This matches how the
editor behaves and keeps it consistent. This PR reverts that part of
code.
Release Notes:
- Fixed an issue where text selection was lost during continuous
terminal output.
If we get back slash-commands that aren't supported, tell the user that
this is the problem.
Release Notes:
- Improve error messages for unsupported ACP slash-commands
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#30188Closes#34911Closes#34906
Many OpenAI-compatible providers do not automatically filter the tool
schema to comply with the underlying model's requirements; they simply
proxy the request. This creates issues, as models like **Gemini**,
**Grok**, and **Claude** (when accessed via LiteLLM on Bedrock) are
incompatible with Zed's default tool schema.
This PR addresses this by defaulting to a more compatible schema subset
instead of the full schema.
### Why this approach?
* **Avoids Poor User Experience:** One alternative was to add an option
for users to manually set the JSON schema for models that return a `400
Bad Request` due to an invalid tool schema. This was discarded as it
provides a poor user experience.
* **Simplifies Complex Logic:** Another option was to filter the schema
based on the model ID. However, as demonstrated in the attached issues,
this is unreliable. For instance, `claude-4-sonnet` fails when proxied
through LiteLLM on Bedrock. Reliably determining behavior would require
a non-trivial implementation to manage provider-and-model combinations.
* **Better Default Behavior:** The current approach ensures that tool
usage works out-of-the-box for the majority of cases by default,
providing the most robust and user-friendly solution.
Release Notes:
- Improved tool compatibility with OpenAI API-compatible providers
Signed-off-by: Umesh Yadav <git@umesh.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
Right now if you open Zed, and we deserialize an agent that's behind a
feature flag (e.g. CC), we don't restore it because the feature flag
check hasn't happened yet at the time we're deserializing (due to auth
not having finished yet).
This is a simple fix: assume that if you had serialized it in the first
place, you must have had the feature flag enabled, so go ahead and
reopen it for you.
Release Notes:
- N/A
This commit fixes a bug with Zed's vim mode surrounds plugin when
dealing with replacing pairs with quote and the contents between the
pairs had some whitespace within them.
For example, with the following string:
```
' str '
```
If one was to use the `cs'"` command, to replace single quotes with
double quotes, the result would actually be:
```
"str"
```
As the whitespace before and after the closing character was removed.
This happens because of the way the plugin decides whether to add or
remove whitespace after and before the opening and closing characters,
repsectively. For example, using `cs{[` yields a different result from
using `cs{]`, the former adds a space while the latter does not.
However, since for quotes the opening and closing character is exactly
the same, this behavior is not possible, so this commit updates the code
in `vim::surrounds::Vim.change_surrounds` so that it never adds or
removes whitespace when dealing with any type of quotes.
Closes#12247
Release Notes:
- Fixed whitespace handling when changing surrounding pairs to quotes in
vim mode
This PR fixes an issue where extension operations would never show in
the activity indicator despite this being implemented for ages. This
happened because we were always returning `None` whenever the app has a
global auto updater, which is always the case, so the code path for
showing extension updates in the indicator could never be hit despite
existing prior. Also slightly improves the messages shown for ongoing
extension operations, as these were previously context unaware.
While I was at this, I also quickly took a stab at cleaning up some
remotely related stuff, namely:
- The `AnimationExt` trait is now by default only implemented for
anything that also implements `IntoElement`. This prevents
`with_animation` from showing up for e.g. `u32` within the suggestions
(finally).
- Commonly used animations are now implemented in the
`CommonAnimationExt` trait within the `ui` crate so the needed code does
not always need to be copied and element IDs for the animations are
truly unique.
Relevant change here regarding the original issue is the change from the
`return match` to just a `match` within the activitiy indicator, which
solved the issue at hand.
If we find this to be too noisy at some point, we can easily revisit,
but I think this holds important enough information to be shown in the
activity indicator, especially whilst developing extensions.
Release Notes:
- Extension installation and updates will now be shown in the activity
indicator.
Previously, we were using `PostThreadMessage` to pass messages to
`WindowsPlatform`. This PR switches to an approach similar to `winit`
which using a hidden window as the message window (I guess that’s why
winit uses a hidden window?). The difference is that this PR creates it
as a message-only window.
Thanks to @reflectronic for the original PR #37255, this implementation
just fits better with the current code style.
Release Notes:
- N/A
---------
Co-authored-by: reflectronic <john-tur@outlook.com>
On nightly, when I run `zed` under WSL, I get an error parsing the
shebang line
```
/usr/bin/env: ‘sh\r’: No such file or directory
```
I believe that this is because in CI, Git checks out the file with CRLF
line endings, and that is how it is copied into the installer.
Also, the file extension was incorrect when downloading the production
remote server (a gzipped binary), preventing extraction from working
properly.
Release Notes:
- N/A
This improves emoji rendering on windows removing artifacts at the edges
by using premultiplied alpha. A bit more context can be found in #37167
Release Notes:
- N/A
We render terminals as inline if their content is below a certain line
count, and scrollable past that point. In the scrollable case we weren't
setting a height for the terminal's container, causing it to be rendered
at height 0, which means no lines would be displayed. This PR fixes that
by setting an explicit height for the scrollable case, like we do in the
agent1 UI code.
Release Notes:
- agent: Fixed a bug that caused terminals in the panel to be empty
after their content reached a certain size.
Closes #ISSUE
Improves the derive macro for `SettingsUi` so that titles generated from
struct and field names are shown in title case, and toggle button groups
use title case for rendering, while using lower case/snake case in JSON
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
This PR includes the necessary work to get `EditorSettings` showing up
in the settings UI. Including making the `path` field on
`SettingsUiItem`'s optional so that top level items such as
`EditorSettings` which have `Settings::KEY = None` (i.e. are treated
like `serde(flatten)`) have their paths computed correctly for JSON
reading/updating.
It includes the first examples of a pattern I expect to continue with
the `SettingsUi` work with respect to settings reorganization, that
being adding missing defaults, and adding explicit values (or aliases)
to settings which previously relied on `null` being a value for optional
fields.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.
In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).
A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Adds a first draft of a way for "Dynamic" settings items to be added,
where Dynamic means settings where multiple sets of options are possible
(i.e. discriminated union, rust enum, etc). The implementation is very
similar to that of `Group`, except that instead of rendering all of it's
descendants, it contains a function to determine _which_ descendant to
render, whether that be a single item or a nested group of items.
Currently this is done in a type-unsafe way with indices, a future
improvement could be to make the API more type safe, and easier to
manually implement correctly.
An example of a "Dynamic" setting is `theme`, where it can either be a
string of the desired theme name, or an object with `mode: "light" |
"dark" | "system"` as well as theme names for `light` and `dark`. In the
system implemented by this PR, this would become a dynamic settings UI
item, where option `0` is a single item, the theme name selector, and
option `1` is a group, containing items for the `mode`, and
`light`/`dark` options.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This updates `editor: rewrap` to work within doc comments, based on the
code that extends such comments on newline. I added some tests, and I've
tested it out in JS, C and PHP. (Though PHP depends on
https://github.com/zed-extensions/php/pull/40)
Closes#19794Closes#18221
**Caveat:**
~~This will not rewrap an existing single-line block comment, such as
the one provided in #18221:~~ this will now rewrap as expected
```c
/* we can triangulate any convex polygon by picking a vertex and connecting it to the next two vertices; we first read two vertices, and then, for every subsequent vertex, we can form a triangle by connecting it to the first and previous vertex */
```
However, it will rewrap a similar comment if it is shaped like a doc
comment. In other words, this will rewrap as expected:
```c
/*
* we can triangulate any convex polygon by picking a vertex and connecting it to the next two vertices; we first read two vertices, and then, for every subsequent vertex, we can form a triangle by connecting it to the first and previous vertex
*/
```
This seems like a reasonable improvement and limitation to me,
especially as a first step.
cc @smitbarmase because I think that you've been making a lot of the
`newline` and `rewrap` changes recently. (Thank you for those, by the
way!)
Release Notes:
- Added support for rewrap in block comments.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
This PR fixes a typo in the Windows alpha correction shader that is now
caught by https://github.com/zed-industries/zed/pull/37314.
Another case that could be addressed by Bors.
Release Notes:
- N/A
Closes#36023
This improves font rendering quality by doing perceptual gamma+contrast
correction which makes font edges look nicer and more legible.
A comparison image: (left is old, right is new)
<img width="1638" height="854" alt="Screenshot 2025-08-29 140015"
src="https://github.com/user-attachments/assets/85ca9818-0d55-4af0-a796-19e8cf9ed36b"
/>
This is most noticeable on smaller fonts / low-dpi displays
Release Notes:
- Improved font rendering quality
Currently when we render text with differing styles adjacently we might
form a ligature between the text, causing the ligature forming
characters to take on one of the two styles. This can especially become
confusing when a ligature is formed between actual text and inlay hints.
Annoyingly, the only ways to prevent this with core text is to either
render each run separately, or to insert a zero-width non-joiner to
force core text to break the ligatures apart, as it otherwise will merge
subsequent font runs of the same fonts.
We currently do layouting on a per line basis and it is unlikely we want
to change that as it would incur a lot of complexity and annoyances to
merge things back into a line, so this goes with the other approach of
inserting ZWNJ characters instead.
Note that neither linux nor windows seem to currently render ligatures,
so this only concerns macOS rendering at the moment.
Release Notes:
- Fixed ligatures forming between real text and inlay hints on macOS
Follow up of https://github.com/zed-industries/zed/pull/33334
After chatting with @MrSubidubi we found out that he had an old defaults
setting (most likely from when he encountered a previous window tabbing
bug):
```
❯ defaults read dev.zed.Zed-Nightly
{
NSNavPanelExpandedSizeForOpenMode = "{800, 448}";
NSNavPanelExpandedSizeForSaveMode = "{800, 448}";
NSNavPanelExpandedStateForSaveMode = 1;
NSOSPLastRootDirectory = {length = 828, bytes = 0x626f6f6b 3c030000 00000410 30000000 ... dc010000 00000000 };
"NSWindow Frame NSNavPanelAutosaveName" = "557 1726 800 448 -323 982 2560 1440 ";
"NSWindowTabbingShoudShowTabBarKey-GPUIWindow-GPUIWindow-(null)-HT-FS" = 1;
}
```
> That suffix is AppKit’s fallback autosave name when no tabbing
identifier is set. It encodes the NSWindow subclass (GPUIWindow), plus
traits like HT (hidden titlebar) and FS (fullscreen).
Which explains why it only happened on the Nightly build, since each
bundle has it's own defaults. It also explains why the tabbar would
disappear when he activated the `use_system_window_tabs` setting,
because with that setting activated, the tabbing identifier becomes
"zed" (instead of the default one when omitted) for which he didn't have
the `NSWindowTabbingShoudShowTabBarKey` default.
The original implementation was perhaps a bit naive and relied fully on
macOS to determine if the tabbar should be shown. I've updated the code
to always hide the tabbar, if the setting is turned off and there is
only 1 tab entry.
While testing, I also noticed that the menu's like 'merge all windows'
wouldn't become active when the setting was turned on, only after a full
workspace reload. So I added a setting observer as well, to immediately
set the correct window properties to enable all the features without a
reload.
Release Notes:
- N/A
This PR fixes a deserialization issue in GitHub Copilot Chat that was
causing warnings when encountering xAI models from the GitHub Copilot
API and skipping the Grok model from model selector.
Release Notes:
- Fixed support for xAI models that are now available through GitHub
Copilot Chat.
Removes excess log which got through on each start of Zed
```
ERROR [agent_ui::language_model_selector] Failed to authenticate provider: Anthropic: credentials not found
```
The `AnthropicLanguageModelProvider::api_key` method returned a
`anyhow::Result` which would convert
`AuthenticateError::CredentialsNotFound` into a generic error because of
the implicit `Into` when using the `?` operator. This would then get
converted into a `AuthenticateError::Other` later.
By specifying the error type as `AuthenticateError`, we remove this
implicit conversion and the log gets removed.
Release Notes:
- N/A
`darwin.apple_sdk.frameworks` has been obsoleted and is no longer
required to be specified explicitly as per [Nixpkgs Reference
Manual](https://nixos.org/manual/nixpkgs/stable/#sec-darwin-legacy-frameworks).
@P1n3appl3 not sure what the process for updating Nix is, so lemme know
if this is desired/acceptable!
Release Notes:
- N/A
This PR contains the following updates:
| Package | Type | Update | Change |
|---|---|---|---|
| [tracing-subscriber](https://tokio.rs)
([source](https://redirect.github.com/tokio-rs/tracing)) | dependencies
| patch | `0.3.19` -> `0.3.20` |
### GitHub Vulnerability Alerts
####
[CVE-2025-58160](https://redirect.github.com/tokio-rs/tracing/security/advisories/GHSA-xwfj-jgwm-7wp5)
### Impact
Previous versions of tracing-subscriber were vulnerable to ANSI escape
sequence injection attacks. Untrusted user input containing ANSI escape
sequences could be injected into terminal output when logged,
potentially allowing attackers to:
- Manipulate terminal title bars
- Clear screens or modify terminal display
- Potentially mislead users through terminal manipulation
In isolation, impact is minimal, however security issues have been found
in terminal emulators that enabled an attacker to use ANSI escape
sequences via logs to exploit vulnerabilities in the terminal emulator.
### Patches
`tracing-subscriber` version 0.3.20 fixes this vulnerability by escaping
ANSI control characters in when writing events to destinations that may
be printed to the terminal.
### Workarounds
Avoid printing logs to terminal emulators without escaping ANSI control
sequences.
### References
https://www.packetlabs.net/posts/weaponizing-ansi-escape-sequences/
### Acknowledgments
We would like to thank [zefr0x](http://github.com/zefr0x) who
responsibly reported the issue at `security@tokio.rs`.
If you believe you have found a security vulnerability in any tokio-rs
project, please email us at `security@tokio.rs`.
---
### Release Notes
<details>
<summary>tokio-rs/tracing (tracing-subscriber)</summary>
###
[`v0.3.20`](https://redirect.github.com/tokio-rs/tracing/releases/tag/tracing-subscriber-0.3.20):
tracing-subscriber 0.3.20
[Compare
Source](https://redirect.github.com/tokio-rs/tracing/compare/tracing-subscriber-0.3.19...tracing-subscriber-0.3.20)
**Security Fix**: ANSI Escape Sequence Injection (CVE-TBD)
#### Impact
Previous versions of tracing-subscriber were vulnerable to ANSI escape
sequence injection attacks. Untrusted user input containing ANSI escape
sequences could be injected into terminal output when logged,
potentially allowing attackers to:
- Manipulate terminal title bars
- Clear screens or modify terminal display
- Potentially mislead users through terminal manipulation
In isolation, impact is minimal, however security issues have been found
in terminal emulators that enabled an attacker to use ANSI escape
sequences via logs to exploit vulnerabilities in the terminal emulator.
#### Solution
Version 0.3.20 fixes this vulnerability by escaping ANSI control
characters in when writing events to destinations that may be printed to
the terminal.
#### Affected Versions
All versions of tracing-subscriber prior to 0.3.20 are affected by this
vulnerability.
#### Recommendations
Immediate Action Required: We recommend upgrading to tracing-subscriber
0.3.20 immediately, especially if your application:
- Logs user-provided input (form data, HTTP headers, query parameters,
etc.)
- Runs in environments where terminal output is displayed to users
#### Migration
This is a patch release with no breaking API changes. Simply update your
Cargo.toml:
```toml
[dependencies]
tracing-subscriber = "0.3.20"
```
#### Acknowledgments
We would like to thank [zefr0x](http://github.com/zefr0x) who
responsibly reported the issue at `security@tokio.rs`.
If you believe you have found a security vulnerability in any tokio-rs
project, please email us at `security@tokio.rs`.
</details>
---
### Configuration
📅 **Schedule**: Branch creation - "" in timezone America/New_York,
Automerge - At any time (no schedule defined).
🚦 **Automerge**: Disabled by config. Please merge this manually once you
are satisfied.
♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
rebase/retry checkbox.
🔕 **Ignore**: Close this PR and you won't be reminded about this update
again.
---
- [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check
this box
---
Release Notes:
- N/A
<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiI0MS44Mi43IiwidXBkYXRlZEluVmVyIjoiNDEuODIuNyIsInRhcmdldEJyYW5jaCI6Im1haW4iLCJsYWJlbHMiOltdfQ==-->
---------
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
See discussion on #36564
Adds a simple ad-hoc substring matching pattern language which allows
skipping a bounded number of chars between matched substrings. Before
this change compiling the regex was taking ~120ms on a fast machine and
~8mb of memory. This new version is way faster and uses minimal memory.
Checked the behavior of this vs by running it against 10k licenses that
happened to be in my home dir. There were only 4 differences of behavior
with the regex implementation, and these were false negatives for the
regex implementation that are true positives with the new one.
Of the ~10k licenses in my home dir, ~1k do not match one of these
licenses, usually because it's GPL/MPL/etc.
Release Notes:
- N/A
See discussion on #36564. Makes the license regexes a less fragile by
not matching on symbols, while also excluding cases where a long file
ends with a valid license. Also adds Zlib license, a commented out test
to check all license-like files discovered in the homedir, and more
testcases.
Not too happy with the efficiency here, on my quite good computer it
takes ~120ms to compile the regex and allocates ~8mb for it. This is
just not a great use of regexes, I think something using eager substring
matching would be much more efficient - hoping to followup with that.
Release Notes:
- Edit Prediction: Added Zlib license to open-source licenses eligible
for data collection.
Closes#37171
Release Notes:
- agent: Fixed a bug that caused the agent information in the panel
header to be incorrect when opening a thread from history.
Closes #ISSUE
Adds a dependency on `serde_path_to_error` to the workspace allowing us
to include the path to the setting that failed to parse on settings
parse failure.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#37025
This PR fixes GitHub Copilot thread summary failures by removing the
unnecessary `noop` tool insertion logic. The code was originally added
as a workaround in https://github.com/zed-industries/zed/pull/30007 for
supposed GitHub Copilot API issues when tools were used previously in a
conversation but no tools are provided in the current request. However,
testing revealed that this scenario works fine without the workaround,
and the `noop` tool insertion was actually causing "Invalid schema for
function 'noop'" errors that prevented thread summarization from
working. Removing this logic eliminates the errors and allows thread
summarization to function correctly with GitHub Copilot models.
The best way to see if removing that part of code works is just
triggering thread summarisation.
Error Log:
```
2025-08-27T13:47:50-04:00 ERROR [workspace::notifications] "Failed to connect to API: 400 Bad Request {"error":{"message":"Invalid schema for function 'noop': In context=(), object schema missing properties.","code":"invalid_function_parameters"}}\n"
```
Release Notes:
- Fixed GitHub Copilot thread summary failures by removing unnecessary
noop tool insertion logic.
Follow-up to https://github.com/zed-industries/zed/pull/37035
In the WSL PR, `ssh_connection_id` was renamed to
`remote_connection_id`. However, that was not accounted for within the
`recent_workspaces_query`. This caused a query fail:
```
2025-08-30T14:45:44+02:00 ERROR [recent_projects] Prepare call failed for query:
SELECT
workspace_id,
paths,
paths_order,
ssh_connection_id
FROM
workspaces
WHERE
paths IS NOT NULL
OR ssh_connection_id IS NOT NULL
ORDER BY
timestamp DESC
Caused by:
Sqlite call failed with code 1 and message: Some("no such column: ssh_connection_id")
```
and resulted in no recent workspaces being shown within the recent
projects picker.
This change updates the column name to the new name and thus fixes the
error.
Release Notes:
- N/A
After setting a `grok` model via the agent panel, the settings complains
that it doesn't recognize the language model provider:
<img width="1005" height="188" alt="SCR-20250829-tqqd"
src="https://github.com/user-attachments/assets/a25fc7e0-60f0-44fd-96d2-b1cb316d06b6"
/>
Also, sorted the list, in the follow-up commit.
Release Notes:
- N/A
This is just copying over the same workaround here:
a790e514af/crates/agent/src/thread.rs (L1455-L1459)
Into the agent2 code.
Release Notes:
- agent: Fixed an issue where some tool calls in the Zed agent could
return an error like "`tool_use` ids were found without `tool_result`
blocks immediately after"
Fixes#36866
- Updated internal naming for Claude 4 models to be consistent.
- Corrected max output tokens for Anthropic Bedrock models to match docs
Shoutout to @tlehn for noticing the bug, and finding the resolution.
Release Notes:
- bedrock: Fixed inference config errors causing Opus 4 Thinking and
Opus 4.1 Thinking to fail (thanks [@tlehn](https://github.com/tlehn) and
[@5herlocked](https://github.com/5herlocked])
- bedrock: Fixed an issue which prevented Rules / System prompts not
functioning with Bedrock models (thanks
[@tlehn](https://github.com/tlehn) and
[@5herlocked](https://github.com/5herlocked])
## Goal
This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes
### Structure
The overall structure is settings layer -> data layer -> ui layer.
The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.
Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.
### Foundation
This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.
A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.
#### Immediate Follow ups
- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Add support for scrolling the contents rendered aside an
`editor::code_context_menus::CodeContextMenu` by introducing the
`scroll_aside` method.
For now this method is only implemented for the
`CodeContextMenu::Completions` variant, which will scroll the aside
contents for an `editor::code_context_menus::CompletionsMenu` element,
as a `ScrollHandle` is added to the aside content that is rendered.
In order to be possible to trigger this via keybindings, a new editor
action is introduced, `ContextMenuScrollAside`, which accepts a number
of lines or pages to scroll the content by.
Lastly, the default keymaps for both MacOS and Linux, as well as for
Zed's vim mode, are updated to ensure that the following keybindings are
supported when a completion menu is open and the completion item's
documentation is rendered aside:
- `ctrl-e`
- `ctrl-y`
- `ctrl-d`
- `ctrl-u`
### Recording
https://github.com/user-attachments/assets/02043763-87ea-46f5-9768-00e907127b69
---
Closes#13194
Release Notes:
- Added support for scrolling the documentation panel shown alongside
the completion menu in the editor with `cltr-d`, `ctrl-u`, `ctrl-e` and
`ctrl-y`
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: MrSubidubi <finn@zed.dev>
Closes#36981
- Add completion text and position caching to reduce redundant API calls
- Only trigger new completion requests on text changes, not cursor
movement
- Validate cursor position to ensure completions show at correct
location
- Improve end-of-line range calculation for more accurate deletions
- Extract reset_completion_cache helper for cleaner code organization
- Update completion diff algorithm documentation for clarity
Edit: Sorry this is the 2nd PR, I forgot that the forks history was
messy; I cherrypicked and cleaned it properly with this PR
Release Notes:
- supermaven: Improved caching of predictions
- supermaven: Fixed an issue where changing cursor position would
incorrectly trigger new completions
In the case where we fail to create an ACP connection to Gemini, only
report the "unsupported version" error if the version for the found
binary is at least our minimum version. That means we'll surface the
real error in this situation.
This also fixes incorrect sorting of downloaded Gemini versions--as @kpe
pointed out we were effectively using the version string as a key. Now
we'll correctly use the parsed semver::Version instead.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/36383
The project symbols modal didn't use the buffer font and highlighted
matches through modifying the font weight, which is inconsistent with
the outline picker, which presents code in list items in a similar way,
as well as project _and_ buffer search highlighting design.
Release Notes:
- N/A
Closes#35787Closes#17890Closes#28789Closes#36495
How it works:
For highlights (and selections) within the visible rows of the editor,
we split them row by row. This is efficient since the number of visible
rows is constant. For each row, all highlights and selections, which may
overlap, are flattened using a line sweep. This produces non-overlapping
consecutive segments for each row, each with a blended background color.
Next, for each row, we split text runs into smaller runs to adjust its
color using APCA contrast. Since both text runs and segment are
non-overlapping and consecutive, we can use two-pointer on them to do
this.
For example, a text run for the variable red might be split into two
runs if a highlight partially covers it. As a result, one part may
appear as red, while the other appears as a lighter red, depending on
the background behind it.
Result:
<img width="1458" height="949" alt="image"
src="https://github.com/user-attachments/assets/4814c93d-12e7-4b4d-8542-d912acccfb8e"
/>
<img width="1459" height="952" alt="image"
src="https://github.com/user-attachments/assets/9e497b6c-3e66-43e8-8e5b-f634dd5ee8d3"
/>
<img width="1457" height="621" alt="image"
src="https://github.com/user-attachments/assets/8dfa6ce5-f46b-45b9-8008-66169d5aecd4"
/>
Release Notes:
- Improved text contrast when selected or highlighted in the editor.
Follow-up of https://github.com/zed-industries/zed/pull/36764
* Fix `anyhow!({e})` conversion lossing Collab error codes context when
opening a buffer remotely
* Use this context to only allow opening files that had not specific
Collab error code
Release Notes:
- N/A
Follow-up https://github.com/zed-industries/zed/pull/37083
Noisy RPC LSP logs were functioning this way already, but to keep Collab
loaded even less, do not send any kind of logs to the client if the
client has a corresponding log tab not opened.
This change is pretty raw and does not fully cover scenarious with
multiple clients: if one client has a log tab open and another opens tab
with another kind of log, the 2nd kind of logs will be streamed only.
Also, it should be possible to forward the host logs to the client on
enabling — that is not done to keep the change smaller.
Release Notes:
- N/A
To show these notifications, Zeta was being initialized with the initial
workspace it's used on - which may not even still exist! This removes a
confusing/misleading workspace field from Zeta.
Release Notes:
- N/A
This PR updates the language server configuration for Elixir and HEEx to
not start the [Expert](https://github.com/elixir-lang/expert) language
server by default.
While Expert is the official Elixir language server, it is still early,
so we don't want to make it the default just yet.
Release Notes:
- Updated the default Elixir and HEEx language server settings to not
start the Expert language server.
This PR adds documentation for
[Expert](https://github.com/elixir-lang/expert) to the Elixir docs.
Also updated the examples for the other language servers to be
representative of all the supported language servers.
Release Notes:
- N/A
We have a bug in our ACP implementation where sometimes the
Accept/Reject buttons are disabled (and stay disabled even after the
thread has finished). I haven't found a complete fix for this yet, so in
the meantime I'm putting out the fire by making it so those buttons are
always enabled. That way you're never blocked, and the only consequence
of the bug is that sometimes they should be disabled but are enabled
instead.
Release Notes:
- N/A
@JosephTLyons pointed out that it's a bit weird that we only show a
preview for items selected after the initial one, so this does it for
that too.
It makes tab switching feel even faster!
Release Notes:
- N/A
Co-authored-by: David Kleingeld <davidsk@zed.dev>
Closes: https://github.com/zed-industries/zed/issues/37089
Instead of looking for the gemini command on `$PATH`, by default we'll
install our own copy on demand under our data dir, as we already do for
language servers and debug adapters. This also means we can handle
keeping the binary up to date instead of prompting the user to upgrade.
Notes:
- The download is only triggered if you open a new Gemini thread
- Custom commands from `agent_servers.gemini` in settings are respected
as before
- A new `agent_servers.gemini.ignore_system_version` setting is added,
similar to the existing settings for language servers. It's `true` by
default, and setting it to `false` disables the automatic download and
makes Zed search `$PATH` as before.
- If `agent_servers.gemini.ignore_system_version` is `false` and no
binary is found on `$PATH`, we'll fall back to automatic installation.
If it's `false` and a binary is found, but the version is older than
v0.2.1, we'll show an error.
Release Notes:
- acp: By default, Zed will now download and use a private copy of the
Gemini CLI binary, instead of searching your `$PATH`. To make Zed search
your `$PATH` for Gemini CLI before attempting to download it, use the
following setting:
```
{
"agent_servers": {
"gemini": {
"ignore_system_version": false
}
}
}
```
This PR makes it so the channel list will still be shown while
reconnecting to Collab instead of showing the signed-out state.
In order to model the transitional states that occur while reconnecting,
we needed to introduce a new `Status::Reauthenticated` state that we go
through when signing in as part of a reconnect. This is because we
cannot tell from `Status::Authenticated` alone if we're authenticating
for the first time or reauthenticating.
Release Notes:
- N/A
Closes#36420
## Synopsis
The issue in #36420 is caused by #7276, which bound the appropriate
tree-sitter queries to the `@variable.member` color. However, I have
found neither this color's declaration nor its other usages in the
codebase (neither on the latest `main` nor on
79c1003b34).
Other languages use for such situations the `@property` color.
## Solution
Just change the used `@variable.member` color to the `@property` one.
Seems fully inline with the changes illustrated in #7276.
## Screenshots
<img width="856" height="465" alt="Screenshot 2025-08-28 at 13 18 38"
src="https://github.com/user-attachments/assets/9d1f3542-8749-421f-864f-959c1242cc64"
/>
<img width="837" height="462" alt="Screenshot 2025-08-28 at 13 20 08"
src="https://github.com/user-attachments/assets/36a80c22-9de9-46b1-87e3-7fdeaa62978f"
/>
## Changelog
Release Notes:
- go: Fixed highlighting of fields.
Use the latest Copilot Chat model schema, matching what is used in
VSCode, to get more data about available models than was previously
accessible. Replace hardcoded default model (gpt-4.1) with the default
model included in JSON. Other data like premium request multipliers
could be used in the future if Zed implements a way for models to
display additional details about themselves, such as with tooltips on
hover.
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Closes#37022Closes#36994
This update ensures all Grok models use the JsonSchemaSubset format for
tool schemas.
A previous fix for this issue was too specific, only targeting grok-4
models. This caused other variants, like grok-code-fast-1, to be missed.
We've now broadened the logic to correctly apply the setting to the
entire Grok model family.
Release Notes:
- Fix tool calling for `x-ai/grok-code-fast-1` model via OpenRouter.
Instead of manually constructing the venv we now ask the python
toolchain for the relevant information, unifying the approach of vent
inspection
Fixes https://github.com/zed-industries/zed/issues/27350
Release Notes:
- Improved the detection of python virtual environments for terminals
and tasks in remote projects.
Closes#37043
Previously claude sonnet 4 was missing from copilot as it was colliding
with zed's claude-sonnet-4 model id. Now we do deduplication based upon
model and provider id both.
| Before | After |
|--------|--------|
| <img width="784" height="950" alt="CleanShot 2025-08-28 at 18 31
28@2x"
src="https://github.com/user-attachments/assets/d49d5a17-7271-417d-bb5e-bc380071e810"
/> | <img width="720" height="876" alt="CleanShot 2025-08-28 at 18 31
42@2x"
src="https://github.com/user-attachments/assets/a5100c05-994e-4e19-ab20-34c0258b977c"
/> |
Release Notes:
- Fixed an issue where models with the same ID from different providers
(such as Claude Sonnet 4 from both Zed and Copilot) were incorrectly
deduplicated in the model selector—now all variants are shown.
Take 2: https://github.com/zed-industries/zed/pull/36709 but without the
very bad `cfg`-based approach for storing the RPC logs.
--------------
Enables LSP log tracing in both remote collab and remote ssh
environments.
Server logs and server RPC traces can now be viewed remotely, and the
LSP button is now shown in such projects too.
Closes https://github.com/zed-industries/zed/issues/28557
Co-Authored-By: Kirill <kirill@zed.dev>
Co-Authored-By: Lukas <lukas@zed.dev>
Release Notes:
- Enabled LSP log tracing in both remote collab and remote ssh
environments
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
This prevents the common footgun of copy/pasting an API key
starting/ending with extra newlines, which would lead to a "bad request"
error.
Closes#37038
Release Notes:
- agent: Support pasting language model API keys that contain newlines.
Release Notes:
- agent: Fixed a bug that canceled editing when scrolling the user
message out of view.
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
This fixes some errors in the examples in the "Agent Settings" page at
https://zed.dev/docs/ai/agent-settings#agent-settings, where strings
"true" and "false" are used in place of the proper boolean JSON values:
strings don't work for all those settings, and are marked as errors when
editing settings.json, while booleans do work.
Release Notes:
- N/A
This pull request refactors the `KeybindingKeystroke` struct and related
code to improve platform abstraction. The changes centralize
platform-specific logic within `KeybindingKeystroke` and update its
usage throughout the codebase, making the API more consistent and less
error-prone.
Release Notes:
- N/A
This PR adds a toggleable filter to the stack frame list that filters
out entries that don't exist within a user's project (visible work
trees). This works by keeping a vector of entry indices that exist
within a user's project and updates the list state based on these
entries when filtering the list.
I went with this approach so the stack frame list wouldn't have to
rebuild itself whenever the filter is toggled and it could persist its
state across toggles (uncollapsing a collapse list). It was also easier
to keep track of selected entries on toggle using the vector as well.
### Preview
https://github.com/user-attachments/assets/d86c7485-c885-4bbb-bebb-2f6385674925
Release Notes:
- debugger: Add option to only show stack frames from user's project in
stack frame list
This PR fixes two bugs and also changes one behavior in the **Keymap
Editor**.
As shown in the video, when I press `ctrl-shift-2` in the Keymap Editor,
the first keystroke is displayed as `ctrl-shift-@`, which is incorrect.
On macOS and Linux, it should be `ctrl-@`.
https://github.com/user-attachments/assets/69cfcfa0-b422-45d6-8e69-80f8608180fd
Also, after pressing `ctrl-shift-2` and then releasing `2` and `ctrl`, a
`shift` keystroke was incorrectly added.
https://github.com/user-attachments/assets/892124fd-847d-4fde-9b20-a27ba49ac934
Now, when you enter a sequence like `+ctrl+alt-alt+f` in the Keymap
Editor, it will output `ctrl-f` instead of `ctrl-alt-f`, matching VS
Code’s behavior.
Release Notes:
- Fixed incorrect keystroke reporting in the Keymap Editor.
This Pull Request introduces support for pattern items in the buffer
search. It does so by splitting the `query` methods into two new
methods:
- `BufferSearchBar.raw_query` – returns the text from the search query
editor
- `BufferSearchBar.query` - returns the search query with pattern items
removed
Whenever the search query is updated, processing of the
`EditorEvent::Edited` event ends up calling the
`BufferSearchBar.apply_pattern_items` method, which parses the pattern
items from the raw query, and updates the buffer search bar's search
options accordingly. This `apply_pattern_items` function avoids updating
the `BufferSearchBar.default_options` field in order to be able to reset
the search options when a pattern items is removed. Lastly, new pattern
items can easily be added by updating the `PATTERN_ITEMS` array.
### Screen Capture
https://github.com/user-attachments/assets/ebd83c38-e480-4c24-9b8c-6edde69cf392
---
Closes#32390
Release Notes:
- Added support for the `\c` and `\C` query pattern items to control
case-sensitivity in buffer search
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#32020
Release Notes:
- Helix: Improve `x` behaviour. Will respect modifiers (`5 x`). Pressing
`x` on a empty line, will select current+next line, because helix
considers current line to be already selected without the need of
pressing `x`.
The scanner is restarted after loading initial settings, and there was
an optimization to not re-discover and re-watch git repositories if they
already exist in the snapshot. #35865 added cleanup of watches that
occurred when the scanner restarts, and so in some cases repos were no
longer watched.
Release Notes:
- Linux: Fixed a case where Git repositories might not be watched for
changes, causing branch switching to not update the UI.
Co-authored-by: Julia <julia@zed.dev>
This makes sure we do not apply the highlights for snake case
identifiers as well as paths for attributes too broadly to all types of
macros, which should make macros much more readable overall whilst
keeping the highlighting for the attribute items.
| Before | After |
| --- | --- |
| <img width="1414" height="958" alt="Bildschirmfoto 2025-08-28 um 00 37
58"
src="https://github.com/user-attachments/assets/1254b9a2-d07a-4be4-9b4f-555a7c640302"
/> | <img width="1414" height="958" alt="Bildschirmfoto 2025-08-28 um 00
37 38"
src="https://github.com/user-attachments/assets/5f6dd66c-5469-4f27-9f1d-0a6e6e8d8085"
/> |
Release Notes:
- rust: Improved highlighting within macros.
Closes#36931 and #21956
Preserves `SearchOptions` across dismisses of the buffer search bar.
This behavior is consistent with VSCode, which seems reasonable. The
`configured_options` field is then no longer being used. The
configuration is still read during initialization of the
`BufferSearchBar`, but not after.
Something to consider is that there are other elements in the search bar
which are not kept across dismisses such as replace status. However
these are visually separated in the UI, leading me to believe this is a
okay change to make.
Release Notes:
- Preserve search options between buffer search dismisses
This PR adds the ability for a user to select one or more blocks of text
and wrap each selection in an HTML tag — which works by placing multiple
cursors inside the open and close tags so the appropriate element name
can be typed in to all places simultaneously.
This is similar to the emmet "Wrap with Abbreviation" functionality
discussed in #15588 but is a simpler version that does not rely on
Emmet's language server.
Here's a preview of the feature in action:
https://github.com/user-attachments/assets/1931e717-136c-4766-a585-e4ba939d9adf
Some notes and questions:
- The current implementation is a hardcoded with regards to supported
languages. I'd love some direction on how much of this information to
push into the relevant language structs.
- I can see this feature as something that languages added by an
extension would want to enable support for — is this something you'd
want?
- The syntax is hardcoded to support HTML/XML/JSX-like languages. I
don't suppose this is a problem but figured I'd point it out anyway.
- I called it "Wrap in tag" but open to whatever naming you feel is
appropriate.
- The implementation doesn't use `manipulate_lines` — I wasn't sure how
make use of that without extra overhead / bookkeeping — does this seem
fine?
- I could also investigate adding wrap in abbreviation support by
communicating with the Emmet language server but I think I'll need some
direction on how to handle Emmet's custom LSP message. I could do this
either in addition to or instead of this feature — though imo this
feature is a nice "shortcut" regardless.
Release Notes:
- Added a new "Wrap Selections in Tag" action that lets you wrap one or
more selections in tags based on language. Works in HTML, JSX, and
similar languages, and places cursors inside both opening and closing
tags so you can type the tag name once and apply it everywhere.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
cc @michael-ud - if you can build Zed, I'd appreciate it if you could
give this a go with your project. Otherwise I can provide a link to
download of current nightly via an e-mail for you to try out (if you
want).
This change will land in Preview (if merged) on next Wednesday and then
it'll be in Stable a week after that.
Related to: #20402
Release Notes:
- python: Zed now searches for virtual environments in intermediate
directories between a root of the worktree and the location of
pyproject.toml applicable to the currently focused file.
Enables LSP log tracing in both remote collab and remote ssh
environments.
Server logs and server RPC traces can now be viewed remotely, and the
LSP button is now shown in such projects too.
Closes https://github.com/zed-industries/zed/issues/28557
Co-Authored-By: Kirill <kirill@zed.dev>
Co-Authored-By: Lukas <lukas@zed.dev>
Release Notes:
- Enabled LSP log tracing in both remote collab and remote ssh
environments
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Gemini cli - 0.2.0 is no longer in preview it's the latest version and
released as of today.
Release Notes:
- N/A
Signed-off-by: Umesh Yadav <git@umesh.dev>
Release Notes:
- acp: Fixed a bug that caused external agent server subprocesses to be
leaked.
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Within our hosted docs, we are missing documentation for quite a lot of
settings - sometimes for newer settings, sometimes for settings that are
more than two years old. This leads (amongst other things) to feature
requests for features that are already supported, false issue reports
(because people couldn't find the setting for what caused the issue
within the documentation) and generally just takes time for for both
these affected by the missing documentation as well as these handling
the questions around it.
This change here takes a stab at the problem by adding more
documentation for a lot supported setting (not all of it) as well as
reorganizing some settings so that some stuff can (hopefully) be found
more easily. Eventually, we should find a better method for this, but
it's still better than informing people for the n-th time that we e.g.
have `agent_font_size` for the agent panel. Manually audited twice but
I'll take another thorough look before merging.
Release Notes:
- N/A
Closes#36938
Follow up to https://github.com/zed-industries/zed/pull/36554
When `registerOptions` is `None`, we should fall back instead of
skipping capability registration.
1. `Option<OneOf<bool, T>>`, where `T` is struct – handled in the
attached PR ✅
2. `Option<T>`, where `T` is an enum that can be `Simple(bool)` or
`Options(S)` – this PR ✅
3. `Option<T>`, where `T` is struct – we should fall back to default
values for these options ⚠️
Release Notes:
- Fixed an issue where hover popovers would not appear in language
servers like Java.
Closes https://github.com/zed-industries/zed/issues/33725
The default bindings for the `editor::NewlineAbove` and
`editor::NewlineBelow` actions in the default keymap were accidentally
swapped some time ago. This causes confusion, as normally these are the
other way around.
This PR fixes this by swapping these back, which also matches what
[VSCode does by
default](https://code.visualstudio.com/shortcuts/keyboard-shortcuts-linux.pdf).
Release Notes:
- Swapped the default bindings for `editor::NewlineBelow` and
`editor::NewlineAbove` for Linux and Windows to align more with other
editors.
- **Pass --engine-strict to gemini install command**
- **Make it clearer that if upgrading fails, you need to fix i**
Closes #ISSUE
Release Notes:
- N/A
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Closes#36300
This PR follows Windows conventions by introducing
`KeybindingKeystroke`, so shortcuts now show up as `ctrl-shift-4`
instead of `ctrl-$`.
It also fixes issues with keyboard layouts: when `use_key_equivalents`
is set to true, keys are remapped based on their virtual key codes. For
example, `ctrl-\` on a standard English layout will be mapped to
`ctrl-ё` on a Russian layout.
Release Notes:
- N/A
---------
Co-authored-by: Kate <kate@zed.dev>
## Fix: Preserve Helix mode when using search
### Problem
When using `buffer search: deploy` in Helix mode, pressing Enter to
dismiss the search incorrectly returned to Vim NORMAL mode instead of
Helix NORMAL mode.
### Root Cause
The `search_deploy` function was resetting the entire `SearchState` to
default values when buffer search: deploy was activated. Since the
default `Mode` is `Normal`, this caused `prior_mode` to be set to Vim's
Normal mode regardless of the actual mode before search.
### Solution
Modified `search_deploy` to preserve the current mode when resetting
search state:
- Store the current mode before resetting
- Reset search state to default
- Restore the saved mode to `prior_mode`
This ensures the editor returns to the correct mode (Helix NORMAL or Vim
NORMAL) after dismissing buffer search.
### Settings
I was able to reproduce and then test the fix was successful with the
following config and have also tested with vim: default_mode commented
out to ensure that's not influencing the mode selection flow:
```
"helix_mode": true,
"vim_mode": true,
"vim": {
"default_mode": "helix_normal"
},
```
This is on Kubuntu 24.04.
The following test combinations pass locally:
- `cargo test -p search`
- `cargo test -p vim`
- `cargo test -p editor`
- `cargo test -p workspace`
- `cargo test -p gpui -- vim`
- `cargo test -p gpui -- helix`
Release Notes:
- Fixed Helix mode switching to Vim normal mode after using `buffer
search: deploy` to search
Closes#36872
Closes https://github.com/zed-industries/zed/issues/29746
| Action | New Key | Old Key | Former Conflict |
| - | - | - | - |
| `edit_prediction::ToggleMenu` | `ctrl-alt-shift-i` | `ctrl-shift-i` |
`editor::Format` |
| `editor::ToggleEditPrediction` | `ctrl-alt-shift-e` | `ctrl-shift-e` |
`project_panel::ToggleFocus` |
These aren't great keys and I'm open to alternate suggestions, but the
will work out of the box without conflict.
Release Notes:
- N/A
Previously, we wouldn't finalize the diff if an error occurred during
editing or the tool call was canceled.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Closes #ISSUE
Release Notes:
- The environment of original remote dev cannot be changed without sudo
because of the behavior of "sh -c". This PR changes "sh -c" to "sh -lc"
to let the shell source $HOME/.profile and support customized
environment like customized $PATH variable.
Related #4642
Compatible with #34136
Release Notes:
- Helix: `Shift+R` works as Paste instead of taking you to ReplaceMode
- Helix: `g .` goes to last modification place (similar to `. in vim)
Closes#33736
Use `thiserror` to implement error stack and `anyhow` to report is to
user.
Also move some code from main to remote_server to have better crate
isolation.
Release Notes:
- N/A
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Support to show diagnostics on the tab switcher in the same way they are
displayed on the tab bar. This follows the setting
`tabs.show_diagnostics`.
This will improve user experience when disabling the tab bar and still
being able to see the diagnostics when switching tabs
Preview:
<img width="768" height="523" alt="Screenshot From 2025-07-16 11-02-42"
src="https://github.com/user-attachments/assets/308873ba-0458-485d-ae05-0de7c1cdfb28"
/>
Release Notes:
- Added diagnostics indicators to the tab switcher
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Adds support for per-session prompt capabilities and capability changes
on the Zed side (ACP itself still only has per-connection static
capabilities for now), and uses it to reflect image support accurately
in 1PA threads based on the currently-selected model.
Release Notes:
- N/A
Reverts zed-industries/zed#36012
We thought we didn't need this UI, but it turns out it was load bearing
:)
Release Notes:
- Restored the zoomed panel padding
As of
db52fc3655,
the Kotlin extension has two language servers. However, following that
change, no default language server for Kotlin was configured within this
repo, which led to two language servers being activated for Kotlin by
default.
This PR makes `kotlin-language-server` the default language server for
the extension. This also ensures that the [documentation within the
repository](https://github.com/zed-extensions/kotlin?tab=readme-ov-file#kotlin-lsp)
matches what is actually the case.
Release Notes:
- kotlin: Made `kotlin-language-server` the default language server.
Using prompt injection, the agent may be tricked into making a fetch
request that includes unexpected data from the conversation in the URL.
As agent conversations may contain sensitive information (like private
code, or
potentially even API keys), this seems bad.
The easiest way to prevent this is to require the user to look at the
URL
before the model is allowed to fetch it.
Thanks to @ant4g0nist for bringing this to our attention.
Release Notes:
- agent panel: The fetch tool now requires confirmation.
A beta user reported that following was "lost" when asking for
confirmation, I
suspect they moved their cursor in the agent file while reviewing the
change.
Now we will resume following when the agent starts up again.
Release Notes:
- N/A
In the thread view, when focusing on the user message, we display the
editing control container absolutely-positioned in the top right.
However, if there are no rules items and no restore checkpoint button
_and_ it is the very first message, the editing controls container would
be cut-off. This PR fixes that by giving it a bit more top padding.
Release Notes:
- N/A
We were rendering a Markdown link like `[Read file x.rs (lines
Y-Z)](@selection)` while the tool ran, but then switching to just `x.rs`
as soon as we got the file location from the tool call (due to an
if/else in the UI code that applies to all tools). This caused a
flicker, which is fixed by having `initial_title` return just the
filename from the input as it arrives instead of a link that we're going
to stop rendering almost immediately anyway.
Release Notes:
- N/A
<img width="1988" height="1420" alt="multi-buffer-icons-git-diff"
src="https://github.com/user-attachments/assets/48f9722f-ca09-4aa7-ad7a-0b7e85f440d9"
/>
Unfortunately, `cargo format` decided to reformat everything. Probably,
because of hitting the right margin, no idea. The essence of this change
is the following:
```rust
.map(|path_header| {
let filename = filename
.map(SharedString::from)
.unwrap_or_else(|| "untitled".into());
let path = path::Path::new(filename.as_str());
let icon =
FileIcons::get_icon(path, cx).unwrap_or_default();
let icon = Icon::from_path(icon).color(Color::Muted);
let label = Label::new(filename).single_line().when_some(
file_status,
|el, status| {
el.color(if status.is_conflicted() {
Color::Conflict
} else if status.is_modified() {
Color::Modified
} else if status.is_deleted() {
Color::Disabled
} else {
Color::Created
})
.when(status.is_deleted(), |el| el.strikethrough())
},
);
path_header.child(icon).child(label)
})
```
Release Notes:
- Added file icons to multi buffer view
Merge conflict resolution for #36741 accidentally reverted the changes
in #36670 to allow expanding terminals individually and in #36675 to
allow collapsing edit cards. This PR re-applies those changes, fixing
the regression.
Release Notes:
- N/A
- Add pulsating animation for context creases while they're loading
- Add spinner in message editors (replacing send button) during the
window where sending has been requested, but we haven't finished loading
the message contents to send to the model
- During the same window, ignore further send requests, so we don't end
up sending the same message twice if you mash enter while loading is in
progress
- Wait for context to load before rewinding the thread when sending an
edited past message, avoiding an empty-looking state during the same
window
Release Notes:
- N/A
Removes `diagnostics.cargo.fetch_cargo_diagnostics` settings as those
are not needed for the flycheck diagnostics to run.
This setting disabled `checkOnSave` in rust-analyzer and allowed to
update diagnostics via flycheck in the project diagnostics editor with
the "refresh" button.
Instead, `"checkOnSave": false,` can be set manually as
https://zed.dev/docs/languages/rust#more-server-configuration example
shows and flycheck commands can be called manually from anywhere,
including the diagnostics panel, to refresh the diagnostics.
Release Notes:
- Removed redundant `diagnostics.cargo.fetch_cargo_diagnostics` settings
This PR makes it so that all kinds of @-mentions start loading their
context as soon as they are confirmed. Previously, we were waiting to
load the context for file, symbol, selection, and rule mentions until
the user's message was sent. By kicking off loading immediately for
these kinds of context, we can support adding selections from unsaved
buffers, and we make the semantics of @-mentions more consistent.
Loading all kinds of context eagerly also makes it possible to simplify
the structure of the MentionSet and the code around it. Now MentionSet
is just a single hash map, all the management of creases happens in a
uniform way in `MessageEditor::confirm_completion`, and the helper
methods for loading different kinds of context are much more focused and
orthogonal.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Flycheck commands are global and makes sense to fall back to looking up
project's rust-analyzer even if the commands are run on a non-rust
buffer. If multiple rust-analyzers are found in the project, avoid
ambiguous commands and bail (as before).
Closes #ISSUE
Release Notes:
- Made it possible to run rust-analyzer's flycheck actions from anywhere
in the project
This fixes a panic I randomly ran into whilst mistyping in the command
palette: I accidentally ran `pane: swap item right`in a state where no
items were opened in my active pane. We were checking for `index + 1 ==
self.items.len()` there when it really should be `>=`, as otherwise in
the case of no items this panics.
This PR fixes the bug, adds a test for both the panic as well as the
actions themselves (they were untested previously). Lastly (and mostly),
this also cleans up a bit around existing actions to update them with
how we generally handle actions now.
Release Notes:
- Fixed a panic that could occur with the `pane: swap item right`
action.
This is another pure refactor, to prepare for adding direct WSL support.
### Todo
* [x] Represent `paths` in the same way for all workspaces, instead of
having a completely separate SSH representation
* [x] Adjust sqlite tables
* [x] `ssh_projects` -> `ssh_connections` (drop paths)
* [x] `workspaces.local_paths` -> `paths`
* [x] remove duplicate path columns on `workspaces`
* [x] Add migrations for backward-compatibility
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Also changes the message editor placeholder depending on the agent.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Currently shorthand field initializers are not captured the same way as
the full initializers, leading to awkward and mismatching highlighting.
This PR addresses this fact, in addition to capturing new highlights:
- Tags the `!` as part of a macro invocation.
- Tags the identifier part of a lifetime as `@lifetime`.
- Tag module definitions as a new capture group, `@module`.
- Shorthand initializers are now properly tagged as `@property`.
Here's what the current version of Zed looks like:
<img width="596" height="683" alt="image"
src="https://github.com/user-attachments/assets/c9e52d8e-03dc-426b-8545-4fe872b803e0"
/>
With the new highlighting applied:
<img width="596" height="683" alt="image"
src="https://github.com/user-attachments/assets/b7bd9391-9910-456b-8198-6871174d0f4f"
/>
Release Notes:
- Improved highlighting of Rust files, including new highlight groups
for modules and shorthand initializers.
Small fixes to onboarding.
Correct ligature example.
Replace`ctrl-escape` and `alt-tab` since they are reserved on windows
(and often on linux) and so are caught by the OS.
Release Notes:
- N/A
Users now accept ToS from Zed's website when they sign in to Zed the
first time. So it's no longer possible that a signed in account could
not have accepted the ToS.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Introduce `min_words_query_len` threshold for automatic word completion
display, and set it to 3 by default.
Re-enable word completions in Markdown and Plaintext.
Release Notes:
- Introduced `min_words_query_len` threshold for automatic word
completion display, and set it to 3 by default to make them less
intrusive
## Summary
Fixes cursor movement behavior in protected files (like Default
Settings) when pressing backspace or delete keys.
Previously, these keys would cause unwanted cursor movement instead of
being ignored as expected in read-only files.
## Changes
- Added read-only checks to `backspace()` and `delete()` methods in the
editor
- Consistent with existing pattern used by other editing methods
(`indent()`, `outdent()`, `undo()`, etc.)
## Test Plan
1. Open Default Settings in Zed
2. Place cursor at arbitrary position (not at start/end of file)
3. Press backspace - cursor should remain in place (no movement)
4. Press delete - cursor should remain in place (no movement)
Fixes#36302
Release Notes:
- Fixed backspace and delete keys moving caret in protected files
Co-authored-by: Claude <noreply@anthropic.com>
We had a frequent panic when the agent was using our edit file tool. The
root cause was that we were constructing a `BufferDiff` with
`BufferDiff::new`, then calling `set_base_text`, but not waiting for
that asynchronous operation to finish. This means there was a window of
time where the diff's base text was set to the initial value of
`""`--that's not a problem in itself, but it was possible for us to call
`PendingDiff::update` during that window, which calls
`BufferDiff::update_diff`, which calls
`BufferDiffSnapshot::new_with_base_buffer`, which takes two arguments
`base_text` and `base_text_snapshot` that are supposed to represent the
same text. We were getting the first of those arguments from the
`base_text` field of `PendingDiff`, which is set immediately to the
target base text without waiting for `BufferDiff::set_base_text` to run
to completion; and the second from the `BufferDiff` itself, which still
has the empty base text during that window.
As a result of that mismatch, we could end up adding `DeletedHunk` diff
transforms to the multibuffer for the diff card even though the
multibuffer's base text was empty, ultimately leading to a panic very
far away in rendering code.
I've fixed this by adding a new `BufferDiff` constructor for the case
where the buffer contents and the base text are (initially) the same,
like for the diff cards, and so we don't need an async diff calculation.
I also added a debug assertion to catch the basic issue here earlier,
when `BufferDiffSnapshot::new_with_base_buffer` is called with two base
texts that don't match.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
The event has two fields
1. name: The name of the panel being clicked
2. toggle_state: true if clicking to open, otherwise false
cc @katie-z-geer
Release Notes:
- N/A
This PR identifies automatic configuration options that users can select
from the agent panel. If no default provider is set in their settings,
the PR defaults to the first recommended option. Additionally, it
updates the selected provider for a thread when a user changes the
default provider through the settings file, if the thread hasn't had any
queries yet.
Release Notes:
- agent: automatically select a language model provider if there's no
user set provider.
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
**Summary**
Fixes#29134 - Visual mode cursor incorrectly jumps past empty lines
that contain inlay hints (type hints).
**Problem**
When in VIM visual mode, pressing j to move down from a longer line to
an empty line that contains an inlay hint would cause the cursor to skip
the empty line entirely and jump to the next line. This only occurred
when moving down (not up) and only in visual mode.
**Root Cause**
The issue was introduced by commit f9ee28db5e which added bias-based
navigation for handling multi-line inlay hints. When using Bias::Right
while moving down, the clipping logic would place the cursor past the
inlay hint, causing it to jump to the next line.
**Solution**
Added logic in up_down_buffer_rows to detect when clipping would place
the cursor within an inlay hint position. When detected, it uses the
buffer column position instead of the display column to avoid jumping
past the hint.
**Testing**
- Added comprehensive test case
test_visual_mode_with_inlay_hints_on_empty_line that reproduces the
exact scenario
- Manually verified the fix with the reproduction case from the issue
- All 356 tests pass with `cargo test -p vim`
**Release Notes:**
- Fixed VIM visual mode cursor jumping past empty lines with type hints
when navigating down
This change adds the ability to increment / decrement numbers that are
part of a visual selection. Previously Zed would resolve to the entire
number under visual selection for increment as oppposed to only
incrementing the part of the number that is selected
Release Notes:
- vim: Fixed increment/decrement in visual mode
Closes #ISSUE
Creates a function named `normalized_ctx_eq` that compares
`gpui::KeybindContextPredicate`'s while taking into account the
associativity of the binary operators. This function is now used to
compare context predicates in the keymap editor, greatly improving the
number of cases caught by our overloading and conflict detection
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Adds system GPU collection to crash reporting. Currently this is Linux
only.
The system GPUs are determined by reading the `/sys/class/drm` directory
structure, rather than using the exisiting `gpui::Window::gpu_specs()`
method in order to gather more information, and so that the GPU context
is not dependent on Vulkan context initialization (i.e. we still get GPU
info when Zed fails to start because Vulkan failed to initialize).
Unfortunately, the `blade` APIs do not support querying which GPU _will_
be used, so we do not know which GPU was attempted to be used when
Vulkan context initialization fails, however, when Vulkan initialization
succeeds, we send a message to the crash handler containing the result
of `gpui::Window::gpu_specs()` to include the "Active" gpu in any crash
report that may occur
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Similar to nvim's telescope this makes it easier to find the right tab
in the list.
The preview takes place in the pane where the tab resides.
- on dismiss: We restore all panes.
- on confirm: We restore all panes except the one where the selected tab
resides. For this reason we collect the active item for each pane before
the tabswither starts.
Release Notes:
- Improved tab switcher, it now shows a preview of the selected tab
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
The `PromptCapabilities` introduced in previous PRs were only getting
set on the main message editor and not for the editors in user messages.
This caused a bug where mentions would disappear after resending the
message, and for the completion provider to be limited to files.
Release Notes:
- N/A
The loading diff animation can be jarring for external agents because
they stream the diff at the same time the tool call is pushed, so it's
only displayed while we're asynchronously calculating the diff. We'll
now only show it for the native agent.
Also, we'll now only update the diff when it changes, which avoids
unnecessarily hiding it for a few frames.
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Part of
- #28238
This PR refactors `Event::NewNavigationTarget` and `Event::Open`
handling of `PathLikeTarget` and associated code in `terminal_view.rs`
into its own file, `terminal_path_like_target.rs` for improved
testability, and adds tests which cover cases from:
- #28339
- #28407
- #33498
- #34027
- #34078
Release Notes:
- N/A
Hi! This pull request adds missing `cwd` field to all Ruby test tasks
otherwise `rdbg` will be broken when the user tries to debug a test.
Thanks!
Release Notes:
- N/A
This was causing panics due to the handles being dropped out of order.
It doesn't seem possible to guarantee the correct drop ordering given
that we're holding them over await points, so lets just spawn on the
tokio executor itself which gives us access to the state we needed those
handles for in the first place.
Fixes: ZED-1R
Release Notes:
- N/A
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
The previous tags are non-customizable (added by default).
This will enable us to pull specific runs out of the pool for
maintenance.
Also disable actionlint invoking shellcheck because it chokes on
PowerShell.
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
This will let us track crashes-per-launch using the new minidump-based
crash reporting.
Release Notes:
- N/A
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
The completion provider was already limiting the mention kinds according
to `acp::PromptCapabilities`. However, it was still using
`ContentBlock::EmbeddedResource` when
`acp::PromptCapabilities::embedded_context` was `false`. We will now use
`ResourceLink` in that case making it more complaint with the
specification.
Release Notes:
- N/A
PR #20198, "Do not alter soft wrap based on .editorconfig contents"
removed support for setting line lengths for both soft and hard wrap,
not just soft wrap. This causes the `max_line_length` property within a
`.editorconfig` file to be ignored by Zed. This commit restores allowing
for hard wrap limits to be set using `max_line_length` without impacting
soft wrap limits. This is done by merging the `max_line_length` property
from an editorconfig file into Zed's `preferred_line_length` property.
Release Notes:
- Added support for .editorconfig's `max_line_length` property
Signed-off-by: Ryan Drew <git@ry4n.me>
Closes#34445
Now we open a multi-buffer consisting of buffers that have updated,
renamed file imports.
Only local is handled, for now.
Release Notes:
- Fixed an issue where renaming a file would not update imports in
related files if they are not already open.
This PR adds the following new columns to the `billing_subscriptions`
table:
- `orb_subscription_status`
- `orb_current_billing_period_start_date`
- `orb_current_billing_period_end_date`
Release Notes:
- N/A
Rodio parts are well tested and need less configuration then the livekit
parts. I suspect there is a bug in the livekit configuration regarding
resampling. Rather then investigate that it seemed faster & easier to
swap in Rodio.
This opens the door to using other Rodio parts like:
- Decibel based volume control
- Limiter (prevents sound from becoming too loud)
- Automatic gain control
To use this add to settings:
```
"audio": {
"experimental.rodio_audio": true
}
```
Release Notes:
- N/A
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
On the latest build @maxbrunsfeld got a panic that hung zed. It appeared
that the hang occured after the minidump had been successfully written,
so our theory on what happened is that the `suspend_all_other_threads`
call in the crash handler suspended the panicking thread (due to the
signal from simulate_exception being received on a different thread),
and then when the crash handler returned everything was suspended so the
panic hook never made it to the `process::abort`.
This change makes the crash handler avoid _both_ the current and the
panicking thread which should avoid that scenario.
Release Notes:
- N/A
Instead of holding a connection for potentially long LSP queries (e.g.
rust-analyzer might take minutes to look up a definition), disconnect
right after sending the initial request and handle the follow-up
responses later.
As a bonus, this allows to cancel previously sent request on the local
Collab clients' side due to this, as instead of holding and serving the
old connection, local clients now can stop previous requests, if needed.
Current PR does not convert all LSP requests to the new paradigm, but
the problematic ones, deprecating `MultiLspQuery` and moving all its
requests to the new paradigm.
Release Notes:
- Improved resource usage when querying LSP over Collab
---------
Co-authored-by: David Kleingeld <git@davidsk.dev>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: David Kleingeld <davidsk@zed.dev>
This PR fixes the check for if the user is signed in in the Agent panel
configuration.
Supersedes https://github.com/zed-industries/zed/pull/36634.
Release Notes:
- Fixed the user's plan badge near the Zed provider in the Agent panel
not showing despite being signed in.
This PR adds a temporary workaround to supress "Aborted" errors from
Gemini when cancelling generation. This won't be needed once
https://github.com/google-gemini/gemini-cli/pull/6656 is generally
available.
Release Notes:
- N/A
schemars was passing along the newlines from the doc comments. This
should make these closer to the markdown file versions we had in the old
agent.
Release Notes:
- N/A
Uses the new
[`acp::PromptCapabilities`](a39b7f635d/rust/agent.rs (L194-L215))
to disable non-file mentions and images for agents that don't support
them.
Release Notes:
- N/A
This may be responsible for a panic that we've been seeing with
increased frequency in agent2 threads.
Release Notes:
- N/A
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This was caused by calling `list_state.splice` on updated entries. We
don't need to splice the entry, as we'll recompute its measurements
automatically when we render it.
Release Notes:
- N/A
Move lints which aren't apart of the style category.
Motivation: They might get accidentally get reverted when we turn the
style category on again and remove the manual lint enforcements.
Release Notes:
- N/A
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
Follow-up to #36469
Part of the issue was that we hadn't defined comment and string
overrides for some languages. Hence, even after the fix edit predictions
would show up in comments for me in e.g. JSONC files.
This PR adds some more overrides where possible for this repo to ensure
this happens less frequently.
Release Notes:
- N/A
- Render a helpful message when the installed CC version is too old
- Show the full path for agent binaries when the version is not recent
enough (helps in cases where multiple binaries are installed in
different places)
- Add UI for the case where a server binary is not installed at all
- Refresh thread view after installing/updating server binary
Release Notes:
- N/A
- Return unified diff from `Edit` tool so model can see the final state
- Format on save if enabled
- Provide `Write` tool
- Disable `MultiEdit` tool
- Better prompting
Release Notes:
- N/A
This PR is one step in a series of refactors to prepare for having
"remote" projects that do not use SSH. The main use cases for this are
WSL and dev containers.
Release Notes:
- N/A
This PR makes the `stripe_subscription_id` and
`stripe_subscription_status` columns nullable on the
`billing_subscriptions` table.
Release Notes:
- N/A
- **Use key value store instead of JSON**
- **Default NewThread to the native agent when flagged**
Closes #ISSUE
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We see a bunch of crash events with truncated minidumps where they have
a valid header but no events. We think this is due to an issue
generating them, so we're attaching the relevant result to the uploaded
tags.
Release Notes:
- N/A
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This should improve our detection of which thread crashed since they
wont be able to resume while the minidump is being generated.
Release Notes:
- N/A
- Clean up failed load tasks for mentions that require async processing
- When dragging and dropping files, hold onto added worktrees until any
async processing has completed; this fixes a bug when dragging items
from outside the project
Release Notes:
- N/A
Previously, selecting the "System" theme during onboarding would
hardcode the theme based on the device's current mode (e.g., Light or
Dark). This change ensures the "System" setting is saved correctly,
allowing the app to dynamically follow the OS theme by inserting the
correct theme in the config for both light and dark mode.
Release Notes:
- N/A
Signed-off-by: Umesh Yadav <git@umesh.dev>
There are two tests commented out in the helix file, but one of them
works again. I don't know if this is too little a change to be merged,
but I wanted to suggest it.
The other test might be more complicated though, so I didn't touch it.
Release Notes:
- N/A
This pull request introduces title generation and history replaying. We
still need to wire up the rest of the history but this gets us very
close. I extracted a lot of this code from `agent2-history` because that
branch was starting to get long-lived and there were lots of changes
since we started.
Release Notes:
- N/A
Minor tweak in the wording of the comments for the default settings
regarding the `dock` option of the panels, in order to make them
congruent across all panels.
Release Notes:
- N/A
Closes#25744
Only setting changes and editor init determined whether to show
predictions, so glob patterns and toggles correctly disabled them. On
cursor changes we call `update_visible_edit_prediction`, but we weren’t
discarding predictions when the scope changed. This PR fixes that.
Release Notes:
- Fixed an issue where the `edit_predictions_disabled_in` setting was
ignored in some cases.
Closes#34325
**Background**
When upgrading/reinstalling the ESLint language server, extracting the
archive over an existing version directory that contains symlinks can
fail and interrupt the installation.
```
failed to unpack .../vscode-eslint-2.4.4/.../client/src/shared
File exists (os error 17) when symlinking ../../$shared/ to .../client/src/shared
```
**Root cause**
Extracting into a non-empty directory conflicts with leftover
files/symlinks (e.g., `client/src/shared -> ../../$shared`), causing
“File exists (os error 17)”.
When `fs::metadata(&server_path).await.is_err()` is true, the code falls
back to cached_server_binary, but that still targets the same
(potentially corrupted/half-installed) directory and does not run `npm
install` or `npm run compile`, so the system cannot recover and remains
broken.
**Change**
Before downloading and extracting, delete the target version directory
(vscode-eslint-<version>) to ensure an empty extraction destination and
avoid conflicts.
**Alternative approaches**
temp directory + rename: extract into a clean temp directory and rename
into place to avoid half-installed states
[async-tar](https://github.com/dignifiedquire/async-tar) enhancement:
tolerate already-existing symlinks (or add a “replace-existing” option).
Release Notes:
- Fixed eslint installation not clearing files after previous attempts'
Highlight them as errors in the editor, and add a leading space when
sending them so users don't hit the odd behavior when sending these
commands to the SDK.
Release Notes:
- N/A
Note that (at least for now) this only works for creases in the "new
message" editor, not when editing past messages. That's because we don't
have the original image available when putting together the creases for
past messages, only the base64-encoded language model content.
Release Notes:
- N/A
Accidentally regressed this in #35512, causing this migration to not
work and an error log to appear when one of these actions is in the user
keymap
Release Notes:
- N/A
Closes #ISSUE
Adds `merge_message` field to the `UpdateRepository` proto message so
that suggested merge messages are displayed in remote projects.
Release Notes:
- git: Fixed an issue where suggested merge commit messages would not
appear for remote projects
This PR refactors the callout component and improves how we display
errors and warnings in the agent panel, along with improvements for
specific cases (e.g., you have `zed.dev` as your LLM provider and is
signed out).
Still a work in progress, though, wrapping up some details.
Release Notes:
- N/A
This PR makes it so `Client::sign_in_with_optional_connect` does nothing
when the user is already connected to Collab.
This fixes the issue where clicking on a channel link would temporarily
disconnect you from Collab.
Release Notes:
- N/A
I haven't found any issues related to this, but it seems like currently
the wrong directory is added to the path when spawning tasks on windows
with a python virtual environment. I also deduplicated the logic at a
few places. The same constant exists in the languages crate, but we
don't want to pull an additional dependency just for this.
-1 papercut
Release Notes:
- Fix python venv path when spawning tasks on windows
Closes#35932Closes#35933
I only intended to fix multi select in this, I accidentally drive-by
fixed the VIM issue as well. `replace_text_in_range` which I was using
before has two, to me unexpected, side-effects:
- it no-ops when input is disabled, which is the case in VIM's
Insert/Visual modes
- it takes the current selection into account, and does not just operate
on the given range (which I erroneously assumed before)
Now the code is using `buffer.edit` instead, which seems more lower
level, and does not have those side-effects. I was enthused to see that
it accepts a vec of edits, so I didn't have to calculate offsets for
following edits... until I also wanted to set selections, where I do
need to do it by hand. I'm still wondering if there is a simpler way to
do it, but for now it at least passes my muster
Release Notes:
- Added multiple selection support to UnwrapSyntaxNode action
- Fixed UnwrapSyntaxNode not working in VIM Insert/Visual modes
Follow-up of https://github.com/zed-industries/zed/pull/35306
This PR contains two changes:
Both changes are inspired from:
d90a87f955/client/src/common/textSynchronization.ts
1. Handling `textDocument/didSave` and `textDocument/didChange`
registration and unregistration correctly:
```rs
#[derive(Debug, Eq, PartialEq, Clone, Deserialize, Serialize)]
#[serde(untagged)]
pub enum TextDocumentSyncCapability {
Kind(TextDocumentSyncKind),
Options(TextDocumentSyncOptions),
}
```
- `textDocument/didSave` dynamic registration contains "includeText"
- `textDocument/didChange` dynamic registration contains "syncKind"
While storing this to Language Server, we use
`TextDocumentSyncCapability::Options` instead of
`TextDocumentSyncCapability::Kind` since it also include
[change](be7336e92a/src/lib.rs (L1714-L1717))
field as `TextDocumentSyncCapability::Kind` as well as
[save](be7336e92a/src/lib.rs (L1727-L1729))
field as `TextDocumentSyncSaveOptions`. This way while registering or
unregistering both of them, we don't accidentaly mess with other data.
So, if at intialization we end up getting
`TextDocumentSyncCapability::Kind` and we receive any above kind of
dynamic registration, we change `TextDocumentSyncCapability::Kind` to
`TextDocumentSyncCapability::Options` so we can store more data anyway.
2. Modify `include_text` method to only depend on
`TextDocumentSyncSaveOptions`, instead of depending on
`TextDocumentSyncKind`. Idea behind this is,
`TextDocumentSyncSaveOptions` should be responsible for
"textDocument/didSave" notification, and `TextDocumentSyncKind` should
be responsible for "textDocument/didChange", which it already is:
4b79eade1d/crates/project/src/lsp_store.rs (L7324-L7331)
Release Notes:
- N/A
We'll now use the anthropic provider to get credentials for `claude` and
embed its configuration view in the panel when they are not present.
Release Notes:
- N/A
This PR fixes an issue where we would redirect the user's browser to the
sign-in success page even if the OAuth callback was malformed.
We now parse the OAuth callback parameters from the query string and
only redirect to the sign-in success page when they are valid.
Release Notes:
- Updated the sign-in flow to not show the sign-in success page
prematurely.
- Correctly pre-allocate `Vec` when deserializing regexes
- Simplify manual `Vec::with_capacity` calls by using `Iterator::unzip`
- Collect directly into `Arc<[T]>` (uses `Vec` internally anyway, but
simplifies code)
- Remove unnecessary `LazyLock` around Atomics by not using const
incompatible `Default` for initialization.
Release Notes:
- N/A
In Vim mode, `ap` text object (used in `vap`, `dap`, `cap`) was
selecting multiple paragraphs when soft wrap was enabled. The bug was
caused by using DisplayRow coordinates for arithmetic instead of buffer
row coordinates in the paragraph boundary calculation.
Fix by converting to buffer coordinates before arithmetic, then back to
display coordinates for the final result.
Closes#35085
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
The view was cancelling the generation, but `AcpThread` already handles
that, so we removed that extra code and fixed a bug where an update from
the first user message would appear after the second one.
Release Notes:
- N/A
Co-authored-by: Danilo <danilo@zed.dev>
When a turn ends and the checkpoint is updated, `AcpThread` emits
`EntryUpdated` with the index of the user message. This was causing the
message editor to be recreated and, therefore, lose focus.
Release Notes:
- N/A
Prior to https://github.com/zed-industries/zed/pull/34564 as well as
https://github.com/zed-industries/zed/pull/26893, we would have cases
where editors would be scrollable even if `soft_wrap` was set to
`editor_width`. This has regressed and improved quite a few times back
and forth. The issue was only within the editor code, the code for the
wrap map was functioning and tested properly.
Hence, this PR adds two tests to the editor rendering code in an effort
to ensure that we maintain the current correct behavior.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/11780
While auto indentation is generally nice to have, there are cases where
it is currently just not good enough for some languages (e.g. Haskell)
or users just straight up do not want their editor to auto indent for
them. Hence, this PR adds the possibilty to disable auto indentation for
either all language or on a per-language basis. Manual invocation via
the `editor: auto indent` action will continue to work.
Also takes a similar approach as
https://github.com/zed-industries/zed/pull/31569 to ensure performance
is fine for larger multicursor edits.
Release Notes:
- Added the possibility to configure auto indentation for all languages
and per language. Add `"auto_indent": false"` to your settings or
desired language to disable the feature.
Closes#36247
Fix a panic when padding inlay hints if the last character is a
multi-byte character. Regressed in
https://github.com/zed-industries/zed/pull/35786.
Release Notes:
- Fixed a crash that could occur when an inlay hint ended with `...`.
Follow up to #36278 to ensure this bug is actually fixed. Also fixes
this on two layers and adds a test for the lower layer, as we cannot
properly test it in the UI.
Furthermore, this improves the error message to show some more context
and ensures the status toast is actually only shown when the keybind was
successfully updated: Before, we would show the success toast whilst
also showing an error in the editor.
Lastly, this also fixes some issues with the status toast (and
animations) where no status toast or no animation would show in certain
scenarios.
Release Notes:
- N/A
This adds a context menu to buffer headers mimicking that of pane tabs,
notably being able to copy the relative and absolute paths of the buffer
as well as opening a terminal in the parent.
Confusingly prior to this right clicking a buffer header used to open
the context menu of the underlying editor.
Release Notes:
- Added context menu for buffer titles
Closes#36341
<img width="543" height="548" alt="image"
src="https://github.com/user-attachments/assets/ab76a32c-c622-4025-9b28-5accc8d3f04c"
/>
In the case where commit message was suggested based on single tracked
entry, this PR adds a clause to the condition to ensure there are no
staged entries.
Release Notes:
- Fixed commit message suggestion when there is one unstaged tracked
file, but multiple untracked files are staged.
- **WIP: reorganize dispositions**
- **Introduce a LocalToolchainStore trait and use it for LspAdapter
methods**
Closes#35782Closes#27331
Release Notes:
- Python: Improved propagation of a selected virtual environment into
the LSP configuration. This should the make all language-related
features such as Go to definition or Find all references more reliable.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
### TL;DR
* Adds `capabilities` configuration for OpenAI-compatible models
* Relates to
https://github.com/zed-industries/zed/issues/36215#issuecomment-3193920491
### Summary
This PR introduces support for configuring model capabilities for
OpenAI-compatible language models. The implementation addresses the
issue that not all OpenAI-compatible APIs support the same features -
for example, Cerebras' API explicitly does not support
`parallel_tool_calls` as documented in their [OpenAI compatibility
guide](https://inference-docs.cerebras.ai/resources/openai#currently-unsupported-openai-features).
### Changes
1. **Model Capabilities Structure**:
- Added `ModelCapabilityToggles` struct for UI representation with
boolean toggle states
- Implemented proper parsing of capability toggles into
`ModelCapabilities`
2. **UI Updates**:
- Modified the "Add LLM Provider" modal to include checkboxes for each
capability
- Each OpenAI-compatible model can now be configured with its specific
capabilities through the UI
3. **Configuration File Structure**:
- Updated the settings schema to support a `capabilities` object for
each `openai_compatible` model
- Each capability (`tools`, `images`, `parallel_tool_calls`,
`prompt_cache_key`) can be individually specified per model
### Example Configuration
```json
{
"openai_compatible": {
"Cerebras": {
"api_url": "https://api.cerebras.ai/v1",
"available_models": [
{
"name": "gpt-oss-120b",
"max_tokens": 131000,
"capabilities": {
"tools": true,
"images": false,
"parallel_tool_calls": false,
"prompt_cache_key": false
}
}
]
}
}
}
```
### Tests Added
- Added tests to verify default capability values are correctly applied
- Added tests to verify that deselected toggles are properly parsed as
`false`
- Added tests to verify that mixed capability selections work correctly
Thanks to @osyvokon for the desired `capabilities` configuration
structure!
Release Notes:
- OpenAI-compatible models now have configurable capabilities (#36370;
thanks @calesennett)
---------
Co-authored-by: Oleksiy Syvokon <oleksiy@zed.dev>
Closes#36229
Fix zero-sized texture creation that triggers a SIGABRT in the Metal
renderer. Not sure why this happens yet, but it likely occurs when
`native_window.contentView()` returns a zero `NSSize` during initial
window creation, before the view size is computed.
Release Notes:
- Fixed a rare startup crash on macOS.
This PR adds the git clone action to the project panel. It also changes
the "open" button to open a folder instead of the recent projects modal,
which feels faster to start with, more intuitive, and also consistent
with VS Code (which I think is good in this specific case).
<img width="500" height="1334" alt="CleanShot 2025-08-17 at 2 10 01@2x"
src="https://github.com/user-attachments/assets/ff953228-9e8e-413b-89ba-fa0870a0df17"
/>
Release Notes:
- Improved the project panel empty state by including the git clone
action and allowing users to quickly open a local folder.
After redesigning all Zed icons
(https://github.com/zed-industries/zed/pull/35856), it felt like using
1.5 for stroke width didn't really flow well with the default typeface
default font weight. Reducing it to 1.2 makes the UI much sharper, less
burry, and more cohesive overall.
Release Notes:
- N/A
Closes#36097
Release Notes:
- Fixed API key input fields getting shrunk in Agent Panel settings view
on low panel widths paired with high UI font sizes.
This PR removes the `/docs` slash command.
We never fully shipped this—with it requiring explicit opt-in via a
setting—and it doesn't seem like the feature is needed in an agentic
world.
Release Notes:
- Removed the `/docs` slash command.
Ensures issues like #36242 and #36295 do not arise where users are
confused that the agent panel does not follow the default UI font size
whilst also keeping the possibility of customization. The agent font
size was matching the UI font size previously alredy, which makes it
easier to change it for most scenarios.
Also cleans up some related logic around modifying the font sizes.
Release Notes:
- The agent panel font size will now inherit the UI font size by default
if not set in your settings.
This PR removes the billing-related tables from the SQLite schema, as we
don't actually reference these tables anywhere in the Collab codebase
anymore.
Release Notes:
- N/A
This PR updates the `admin` column on the `users` table to be
non-nullable.
We were already treating it like this in practice.
All rows in the production database already have a value for the `admin`
column.
Release Notes:
- N/A
Closes#36297
While we set the editor as read-only for bundled files, we didn't do
this for the underlying buffer. This PR fixes this and adds a test for
the corresponding case.
Release Notes:
- Fixed an issue where bundled files (e.g. the default settings) could
be edited in some circumstances
The minidump-based crash reporting is now entirely separate from our
legacy panic_hook-based reporting. This should improve the association
of minidumps with their metadata and give us more consistent crash
reports.
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Release Notes:
- Added an option for the status_bar.cursor_position_button. Setting to
`false` will hide the button. It defaults to `true`.
This builds off the recent work to hide the language selection button
(https://github.com/zed-industries/zed/pull/33977). I tried to follow
that pattern, and to pick a clear name for the option, but any
feedback/change is welcome.
---------
Co-authored-by: zumbalogy <3770982+zumbalogy@users.noreply.github.com>
Closes #ISSUE
Release Notes:
- Keymap Editor: Fixed an issue where leaving the arguments field empty
would result in an error even if arguments were optional
Follow-up to https://github.com/zed-industries/zed/pull/36233
The above PR simplified the handling but introduced some bugs: The
replace buttons were no longer clickable, some buttons also lost their
toggle states, some buttons shared their element id and, lastly, some
buttons were clickable but would not trigger the right action. This PR
fixes all that.
Release Notes:
- N/A
This PR increases the minimum required version to connect to Collab.
Previously this was set at v0.157.0.
The new minimum required version is v0.198.4, which is the first version
where we no longer connect to Collab automatically.
Clients on the v0.199.x minor version will also need to be v0.199.2 or
greater in order to connect, due to us hotfixing the connection changes
to the Preview branch.
We're doing this to force clients to upgrade in order to connect to
Collab, as we're going to be removing some of the old RPC usages related
to authentication that are no longer used. Therefore, we want users to
be on a version of Zed that does not rely on those messages.
Users will see a message similar to this one, prompting them to upgrade:
<img width="1209" height="875" alt="Screenshot 2025-08-15 at 11 37
55 AM"
src="https://github.com/user-attachments/assets/59ffff3e-8f82-4152-84a8-776c691eaaee"
/>
> Note: In this case I'm simulating the error state, which is why I'm
signed in via Cloud while still not being able to connect to Collab.
Users on older versions will see the "Please update Zed to Collaborate"
message without being signed in.
Release Notes:
- N/A
1. Previously, checkpoints only appeared when an agent's edit happened
immediately after a user message. This is rare (agent usually collects
some context first), so they were almost never shown. This is now fixed.
2. After this change, a checkpoint is created after every edit
operation. So when the agent edits files five times in a single dialog
turn, we will now display five checkpoints.
As a bonus, it's now possible to undo only a part of a long agent
response.
Closes#36092, #32917
Release Notes:
- Create agent checkpoints more frequently (before every edit)
Closes#24672
This PR complements a feature added earlier by @JosephTLyons (in
https://github.com/zed-industries/zed/pull/32353) where the text is
considered as the tab title in a new buffer. It piggybacks off that
change and sets the title as the suggested filename in the save dialog
(completely mirroring the same functionality in VSCode):

Release Notes:
- Text entered in a new untitled buffer is considered as the default
filename when saving
This PR removes the `POST /users/:id/refresh_llm_tokens` and `POST
/users/:id/update_plan` endpoints from Collab.
These endpoints were added to be called by Cloud in order to push down
notifications over the Collab RPC connection.
Cloud now sends down notifications to clients directly, so we no longer
need these endpoints.
All calls to these endpoints have already been removed in production.
Release Notes:
- N/A
Closes#18565
I could use some advice on the color palette / theming. A couple
options:
1. The `drop_target_background` color could be used for the border if we
didn't use it for the background of the tab. In VSCode, the background
color of tabs doesn't change as you're dragging, there's just a border
between tabs. My only concern with this option is that the current
`drop_target_background` color is a bit subtle when used for a small
area like a border.
2. Another option could be to add a `drop_target_border` theme color,
but I don't know how much complexity this adds to implementation
(presumably all existing themes would need to be updated?).
Demo:
https://github.com/user-attachments/assets/0b7c04ea-5ec5-4b45-adad-156dfbf552db
Release Notes:
- Highlight where a dragged tab will be dropped between two other tabs
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Some APIs fail when they get this parameter
Closes#36215
Release Notes:
- Fixed OpenAI-compatible providers that don't support prompt caching
and/or reasoning
Adds component NotificationFrame. It implements a subset of MessageNotification as a Component and refactors MessageNotification to use NotificationFrame. Having some notification UI Component is nice as it allows us to easily build new types of notifications.
Uses the new NotificationFrame component for CaptureAudioNotification.
Adds a CaptureAudio action in the dev namespace (not meant for
end-users). It records 10 seconds of audio and saves that to a wav file.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
- project search query string now turns red when no results are found
matching buffer search behavior
- General code deduplication as well as more consistent layout between
the two bars, as some minor details have drifted apart
- Tab cycling in buffer search now ends up in editor focus when cycling
backwards, matching forward cycling
- Report parse errors in filter include and exclude editors
Release Notes:
- N/A
Closes#29083
On X11, `ibus-x11` crashes on some distros after Zed interacts with it.
This is not unique to Zed, `xim-rs` shows the same behavior, and there
are similar upstream `ibus` reports with apps like Blender:
- https://github.com/ibus/ibus/issues/2697
I opened an upstream issue to track this:
- https://github.com/ibus/ibus/issues/2789
When this crash happens, we don’t get a disconnect event, so Zed keeps
sending events to the IM server and waits for a response. It works on
subsequent starts because IM server doesn't exist now and we default to
non-XIM path.
This PR detects the crash via X11 events and falls back to the non-XIM
path so typing keeps working. We still need to investigate whether the
root cause is in `xim-rs` or `ibus-x11`.
Release Notes:
- Fixed an issue on X11 where keyboard input sometimes didn’t work on
first start.
Closes #ISSUE
This will allow devs to opt out of the musl build when developing zed by
running `ZED_BUILD_REMOTE_SERVER=nomusl cargo r` which also fixes remote
builds on NixOS.
Release Notes:
- Add a env flag (`ZED_BUILD_REMOTE_SERVER=nomusl`) to opt out of musl
builds when building the remote server
- Support adding ImageContent to messages through copy/paste and through
path completions
- Ensure images are fully converted to LanguageModelImageContent before
sending them to the model
- Update ACP crate to v0.0.24 to enable passing image paths through the
protocol
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
The latest release has span changes in it which prevents rust-analyzer
from constantly showing `Box` and `Box::pin` on hover as well as those
items polluting the go to definition feature on every identifier.
See https://github.com/dtolnay/async-trait/pull/293
Release Notes:
- N/A
We were leaking diffs and terminals on rewind, we'll now clean them up.
This PR also introduces a refactor of how we mantain the entry view
state to use a `Vec` that's kept in sync with the thread entries.
Release Notes:
- N/A
Follow-up for #36093 and
https://github.com/zed-industries/zed/pull/36138
Since v1.355.0, `@github/copilot-language-server` has stopped responding
to `CheckStatus` requests if a `DidChangeConfiguration` notification
hasn’t been sent beforehand. This causes `CheckStatus` to remain in an
await state until it times out, leaving the connection stuck for a long
period before finally throwing a timeout error.
```rs
let status = server
.request::<request::CheckStatus>(request::CheckStatusParams {
local_checks_only: false,
})
.await
.into_response() // bails here with ConnectionResult::Timeout
.context("copilot: check status")?;
````
This PR fixes the issue by sending the `DidChangeConfiguration`
notification before making the `CheckStatus` request. It’s just an
ordering change i.e. no other LSP actions occur between these two calls.
Previously, we only updated our internal connection status and UI in
between.
Release Notes:
- Fixed an issue where GitHub Copilot could get stuck and fail to sign
in.
In vim and zed (vim and helix modes) typing "tx" will jump before the
next `x`, but typing it again won't do anything. But in helix the cursor
just jumps before the `x` after that. I added that in helix mode.
This also solves another small issue where the selection doesn't include
the first `x` after typing "fx" twice. And similarly after typing "Fx"
or "Tx" the selection should include the character that the motion
startet on.
Release Notes:
- helix: Fixed inconsistencies in the "f" and "t" motions
Closes #ISSUE
Release Notes:
- Keymap Editor: Added a button in the top left to allow opening the
keymap JSON file. Right clicking the button provides shortcuts to
opening the default Zed and Vim keymaps as well.
Closes https://github.com/zed-industries/zed/issues/36149
Release Notes:
- Fixed a bug where changing the `toolbar.breadcrumbs` setting didn't
immediately update the UI when saving the `settings.json` file.
cc https://github.com/zed-industries/zed/issues/34666
Display printing anyhow errors only renders the error itself, but not
any of its causes so we've been dropping the important context when
showing the issue to the users.
Release Notes:
- N/A
- we are about to drop Zed for MINGW64 because `crash-handler` uses a
symbol which is not presented in `msvcrt.dll`
- mention MSYS2 docs page and CLANGARM64 environment
Release Notes:
- N/A
Follow up of this pr: #25148
Release Notes:
- Improved file sorting.
As described in #20126, I was fed up with lexicographical file sorting
in the project panel. The current sorting behavior doesn't handle
numeric segments properly, leading to unintuitive ordering like
`file_1.rs`, `file_10.rs`, `file_2.rs`.
## Example Sorting Results
Using `lexicographical` (default):
```
.
├── file_01.rs
├── file_1.rs
├── file_10.rs
├── file_1025.rs
├── file_2.rs
```
Using alphabetical (natural) sorting:
```
.
├── file_1.rs
├── file_01.rs
├── file_2.rs
├── file_10.rs
├── file_1025.rs
```
Currently, the terminal search function doesn't work well with ViMode.
It matches the search terms, scrolls the active match in the view, but
it doesn't move the cursor to the match, which makes it useless for
navigating the scrollback in vimode.
With this improvement, if a user activates ViMode before the search Zed
moves the cursor to the active search terms. So, when the search dialog
is dismissed the cursor is places on the latest active search term and
it's possible to navigate the scrollback via ViMode using this place as
the starting point.
https://github.com/user-attachments/assets/63325405-ed93-4bf8-a00f-28ded5511f31
Release Notes:
- Improved the search function in the terminal when ViMode is activated
Closes#35805
If the cursor is between column 0 and the indent size, pressing
`cmd-left` jumps to the indent. Pressing it again moves to the true
column 0. Further presses toggle between indent and column 0.
This PR changes the first `cmd-left` to go to column 0 instead of
indent. Toggling between is unaffected.
Release Notes:
- Fixed issue where pressing `cmd-left` with the cursor in the leading
spaces moved to the start of the text first. It now goes to the
beginning of the line first, then the start of the text.
The Zed Plex fonts were found to violate the OFL by using the word Plex
in the name.
Lilex has better ligatures and box-drawing characters than Zed Plex
Mono, but Zed Plex Sans should be identical
to IBM Plex Sans.
Closes#15542Closeszed-industries/zed-fonts#31
Release Notes:
- The "Zed Plex Sans" and "Zed Plex Mono" fonts have been replaced with
"IBM Plex Sans" and "Lilex". The old names still work for backward
compatibility. Other than fixing line-drawing characters, and improving
the ligatures, there should be little visual change as the fonts are all
of the same family.
- Introduced ".ZedSans" and ".ZedMono" as aliases to allow us to easily
change the default fonts in the future. These currently default to "IBM
Plex Sans" and "Lilex" respectively.
Closes#36093
Pin copilot version to 1.354 for now until further investigation.
Release Notes:
- Fixes issue where Copilot failed to sign in.
Co-authored-by: MrSubidubi <dev@bahn.sh>
This PR updates the Emmet extension to use the `index.js` file directly
to launch the language server.
This provides better cross-platform support, as we're not relying on
platform-specific `.bin` wrappers.
Release Notes:
- N/A
1. Welcome Page Open
2. Welcome Nav clicked
3. Skip clicked
4. Font changed
5. Import settings clicked
6. Inlay Hints
7. Git Blame
8. Format on Save
9. Font Ligature
10. Ai Enabled
11. Ai Provider Modal open
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR improves the toggle button group to be more responsive across
different layouts. This is accomplished by ensuring each button takes up
the same amount of space in the parent containers layout.
Ideally, this should be done with grids instead of a flexbox container,
as this would be much better suited for this purpose. Yet, since we lack
support for this, we go with this route for now.
| Before | After |
| --- | --- |
| <img width="1608" height="1094" alt="Bildschirmfoto 2025-08-13 um 11
24 26"
src="https://github.com/user-attachments/assets/2a4b5a59-6483-4f79-8fcb-e26e22071795"
/> | <img width="1608" height="1094" alt="Bildschirmfoto 2025-08-13 um
11 29 36"
src="https://github.com/user-attachments/assets/e6402729-6a8f-4a44-b79e-a569406edfff"
/> |
Release Notes:
- N/A
Closes#32538
This PR adjusts the defaults for splitting panes along the horizontal
and vertical actions. Based upon user feedback, the adjusted values seem
more reasonable as default settings, hence, go with these instead.
Release Notes:
- Changed the default split directions for the `pane: split horizontal`
and `pane: split vertical` actions. You can restore the old behavior by
modifying the `pane_split_direction_horizontal` and
`pane_split_direction_vertical` values in your settings.
Release Notes:
- Added `reasoning_effort` support to custom models
Tested using the following config:
```json5
"language_models": {
"openai": {
"available_models": [
{
"name": "gpt-5-mini",
"display_name": "GPT 5 Mini (custom reasoning)",
"max_output_tokens": 128000,
"max_tokens": 272000,
"reasoning_effort": "high" // Can be minimal, low, medium (default), and high
}
],
"version": "1"
}
}
```
Docs:
https://platform.openai.com/docs/api-reference/chat/create#chat_create-reasoning_effort
This work could be used to split the GPT 5/5-mini/5-nano into each of
it's reasoning effort variant. E.g. `gpt-5`, `gpt-5 low`, `gpt-5
minimal`, `gpt-5 high`, and same for mini/nano.
Release Notes:
* Added a setting to control `reasoning_effort` in OpenAI models
I've recently disabled Spotlight on my Mac and found that this code path
(which I rely on a lot) ceased working for me.
Closes #ISSUE
Release Notes:
- N/A
The fix was changing the picker kind we used from `list` variant to a
`uniform` list
`Picker::list()` still has a bug where it's unable to scroll to it's
selected entry when the list is first openned. This is likely caused by
list not knowing the pixel offset of each element it would have to
scroll pass to get to the selected element
Release Notes:
- N/A
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Only cross-compilation targets need to be listed in the rust toolchain.
So we only need to list the wasi target for extensions, and the musl
target for the linux remote server. Previously, we were causing mac,
linux, and windows target to get installed onto all developer
workstations, which is unnecessary.
Release Notes:
- N/A
An alternative might be to adjust the logic to not nest items when their
ranges are the same, but then clicking them doesn't work properly /
moving the cursor does not change which is selected. This could probably
be made to work with some extra logic there, but it seems overkill.
The downside of fixing it at the query level is that other parts of the
declaration are not inside the item range. This seems to be fine for
single line declarations - the nearest outline item is highlighted.
However, if a part of the declaration is not included in an item range
and is on its own line, then no outline item is highlighted.
Release Notes:
- Outline Panel: Fixed nesting of var and field declarations with
multiple identifiers in Go and C++
C++ before:
<img width="743" height="227" alt="image"
src="https://github.com/user-attachments/assets/af1a1d76-ecdc-4999-ae9c-95591726ccca"
/>
C++ after:
<img width="795" height="250" alt="image"
src="https://github.com/user-attachments/assets/49667ed3-e088-48b3-a9f0-6a119b5e7648"
/>
Go before:
<img width="859" height="306" alt="image"
src="https://github.com/user-attachments/assets/ecc7530a-ca16-4f37-b8d1-60687f178b12"
/>
Go after:
<img width="900" height="334" alt="image"
src="https://github.com/user-attachments/assets/d741cfb0-59e5-4d27-bd6a-f422204dc972"
/>
1. Extension loaded events are now condensed into a single event with a
Vec of (extension_id, extension_version) called id_and_versions.
2. Editor Saved & AutoSaved are merged into a singular event with a type
field that is either "manual" or "autosave”.
3. Editor Edited event will only fire once every 10 minutes now.
4. Editor Closed event is fired when an editor item (tab) is removed
from a pane
cc: @katie-z-geer
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This works around a bug wherein inline git blame is unavailable for
files with CRLF line endings. At the same time, this prevents users from
seeing whitespace-only changes in the editor's git blame
Closes#35836
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#34374
This is a leftover issue from #34374. Back in #34374, I wanted to use
DirectX to handle vsync, after all, that’s how 99% of Windows apps do
it. But after discussing with @maxbrunsfeld , we decided to stick with
the original vsync approach given gpui’s architecture.
In my tests, there’s no noticeable performance difference between this
PR’s approach and DirectX vsync. That said, this PR’s method does have a
theoretical advantage, it doesn’t block the main thread while waiting
for vsync.
The only difference is that in this PR, on Windows 11 we use a newer API
instead of `DwmFlush`, since Chrome’s tests have shown that `DwmFlush`
has some problems. This PR also removes the use of
`MsgWaitForMultipleObjects`.
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Closes https://github.com/zed-industries/zed/issues/34472
* Avoid removing the just-downloaded exe
* Invoke exe within nested version directory
Release Notes:
- Fix issue where Rust-analyzer was not installed correctly on windows
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Update both `:tabedit` and `:tabnew` commands in order to support a
single argument, a filename, that, when provided, ensures that the new
tab either opens an existing file or associates the new tab with the
filename, so that when saving the buffer's content, the file is created.
Relates to #21112
Release Notes:
- vim: Added support for filenames in both `:tabnew` and `:tabedit` commands
## Summary
Enable image processing capabilities for GPT-5 series models by updating
the `supports_images()` method.
## Changes
- Add vision support for `gpt-5`, `gpt-5-mini`, and `gpt-5-nano` models
- Update `supports_images()` method in
`crates/language_models/src/provider/open_ai.rs`
## Models with Vision Support (after this PR)
- gpt-4o
- gpt-4o-mini
- gpt-4.1
- gpt-4.1-mini
- gpt-4.1-nano
- gpt-5 (new)
- gpt-5-mini (new)
- gpt-5-nano (new)
- o1
- o3
- o4-mini
This brings GPT-5 vision capabilities in line with other OpenAI models
that support image processing.
Release Notes:
- Added vision support for OpenAI models
Crux of the issue was that we were checking whether a venv activation
script exists on local filesystem, which is obviously wrong for remote
projects. This PR also does away with `source` for venv activation in
favor of `.`, which is compliant with `sh`
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Closes#34648
Release Notes:
- Python: fixed activation of virtual environments in terminals for
remote projects
Co-authored-by: Lukas Wirth <lukas@zed.dev>
- **util: Have maybe! use async closures instead of async blocks**
- **python: Fix flickering of virtual environment indicator in status
bar**
Closes#30723
Release Notes:
- Python: Fixed flickering of the status bar virtual environment
indicator
---------
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Our database did not allow more than entry for a given toolchain for a
single worktree (due to incorrect primary key)
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Release Notes:
- Python: Fixed toolchain selector not working with multiple venvs in a
single worktree.
Co-authored-by: Lukas Wirth <lukas@zed.dev>
One killer feature for the Go runner is to execute individual subtests
within a table-test easily. Goland has had this feature forever, while
in VSCode this has been notably missing.
https://github.com/user-attachments/assets/363417a2-d1b1-43ca-8377-08ce062d6104
Release Notes:
- Added support to run Go table-test subtests.
This was broken incidentally in
https://github.com/zed-industries/zed/pull/33417
A better fix would be to fix app shutdown to take control of the
executor so that we *can* run
foreground tasks; but that is a bit fiddly (draft #36015)
Release Notes:
- N/A
Release Notes:
- N/A
---
In the same vein as #29538, the "Services" menu on macOS depended on the
text being exactly "Services", not allowing for i18n of the menu name.
This PR introduces a new menu type called `OsMenu` that defines a
special menu that can be populated by the system. Currently, it takes
one enum value, `ServicesMenu` that tells the system to populate its
contents with the items it would usually populate the "Services" menu
with.
An example of this being used has been implemented in the `set_menus`
example:
`cargo run -p gpui --example set_menus`
---
Point to consider:
In `mac/platform.rs:414` the existing code for setting the "Services"
menu remains for backwards compatibility. Should this remain now that
this new method exists to set the menu, or should it be removed?
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This PR adds preliminary git clone support through using the new
`GitClone` action. This works with SSH connections too.
- [x] Get backend working
- [x] Add a UI to interact with this
Future follow-ups:
- Polish the UI
- Have the path select prompt say "Select Repository clone target"
instead of “Open”
- Use Zed path prompt if the user has that as a setting
- Add support for cloning from a user's GitHub repositories directly
Release Notes:
- Add the ability to clone remote git repositories through the `git:
Clone` action
---------
Co-authored-by: hpmcdona <hayden_mcdonald@brown.edu>
Settings overrides (e.g. local project settings, server settings) can no
longer change `disable_ai` to `false` if it was `true`; they can only
change it to `true`. In other words, settings can only cause AI to be
*more* disabled, they can't undo the user's preference for no AI (or the
project's requirement not to use AI).
Release Notes:
- Settings overrides (such as local project settings) can now only
override `disable_ai` to become `true`; they can no longer cause
otherwise-disabled AI to become re-enabled.
---------
Co-authored-by: Assistant <assistant@anthropic.com>
Co-authored-by: David Kleingeld <git@davidsk.dev>
Now `always_allow_tool_actions` is only respected as the user's global
setting, not as an overridable project-local setting. This way, you
don't have to worry about switching into a project (or switching
branches within a project) and discovering that suddenly your tool calls
no longer require confirmation.
Release Notes:
- Removed always_allow_tool_actions from project-local settings (it is
now global-only)
Co-authored-by: David Kleingeld <git@davidsk.dev>
1. Don't send diagnostics if there are more than 10 of them. This fixes
an issue with sending 100kb requests for projects with many warnings.
2. Don't send speculated_output and outline, as those are currently
unused.
Release Notes:
- Improved edit prediction latency
Closes#34204
Adds the ability to dynamically register and unregister code actions for
language servers such as Biome.
See more:
https://github.com/zed-industries/zed/issues/34204#issuecomment-3134227856
Release Notes:
- Fixed an issue where the Biome formatter was always used even when
`require_config_file` was set to true and the project had no config
file.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Took a little bit of time to add just a handful of small tweaks to the
debugger UI so it looks slightly more polished. This PR includes
adjustments to size, focus styles, and more in icon buttons, overall
spacing nudges in each section pane, making tooltip labels title case
(for overall consistency), and some icon SVG iteration.
Release Notes:
- N/A
Tested prompt:
John is one of 4 children. The first sister is 4 years old. Next year,
the second sister will be twice as old as the first sister. The third
sister is two years older than the second sister. The third sister is
half the age of her older brother. How old is John? Return your thinking
inside <think></think>
Release Notes:
- Add thinking to Mistral Provider
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
We only want minidumps to be generated on actual release builds. Now we
avoid spawning crash handler processes for dev builds. To test
minidumping you can still set the `ZED_GENERATE_MINIDUMPS` env var which
force-enable the feature.
Release Notes:
- N/A
None of this is new info, we're just pulling more things out of the
panic message to send with the minidump. We do want to add more fields
like gpu version which will come in a subsequent change.
Release Notes:
- N/A
I'm not sure we actually want to be using `debug-info=unpacked` and then
running `dsymutil` with `--flat`, but for now the minimal change to get
this working is to manually specify the flattened, uncompressed debug
info file for upload, which in turn will cause `sentry-cli` to pick up
on source-info for the zed binary.
I think in the future we should switch to `packed` debug info, both for
the zed binary _and_ the remote server, and then we can tar up the
better supported `dSYM` folder format rather than the flat dwarf
version.
Release Notes:
- N/A
Closes#35070
Release Notes:
- Edit Prediction: Made license detection update eligibility for data
collection when license files change.
- Edit Prediction: Added Apache 2.0 license to opensource licenses
eligible for data collection.
- Edit Prediction: Made license detection less sensitive to whitespace
differences and check more files.
Tweak the `ansi.*magenta` colours so they are not confused with
`ansi.*red`. This matches how "One Light" behaves, where `ansi.*magenta`
uses the same purple as for keyword.
This change helps distinguish anything that the terminal might use
magenta for from errors, and helps make more readable the output of
certain tools.
For maintainers: The color for `ansi.magenta` is the same as for
`syntax.keyword`. The others are modifications on that colour to taste.
If you have some specific shades that need to be used please tell me, or
feel free to take over the PR.
Before: `jj log` and `difftastic` output
<img width="863" height="592" alt="Screenshot 2025-07-31 at 19 32 11"
src="https://github.com/user-attachments/assets/994b1cbd-ff64-4620-bd51-a5073fd6eb2a"
/>
After:
<img width="862" height="558" alt="Screenshot 2025-07-31 at 19 35 33"
src="https://github.com/user-attachments/assets/49dfb856-6b63-4498-8779-b8624230d6a3"
/>
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
I'm installing an extension for the first time from source and assumed
that the sentence
> If you already have a published extension with the same name
installed, your dev extension will override it.
also means that it would override the already installed extension.
Besides that I've had to use `--foreground` mode to also get more
meaningful error messages under NixOS without using
`programs.nix-ld.enabled = true;`.
Release Notes:
- Improved Zed documentation for extension development
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Closes#14050
Release Notes:
- Added the ability to set theme-specific overrides via the
`theme_overrides` setting.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Switch our Linux aarch_64 release builds from Linux on Graviton (32
vCPU, 64GB) to Linux running on Apple M4 Pro (8vCPU, 32GB). Builds are
faster (20mins vs 30mins) for the same cost (960 unit minutes;
~$0.96/ea).
<img width="763" height="285" alt="Screenshot 2025-08-08 at 13 14 41"
src="https://github.com/user-attachments/assets/12c45c8b-59f3-40d8-974c-1003b5080287"
/>
Release Notes:
- N/A
This is a bit simpler than for the original agent thread view, since we
don't have to deal with opening buffers or a context store.
Release Notes:
- N/A
Passing an empty on_click handler so that clicking on the info icon
doesn't actually trigger the switch itself, which happens if you click
anywhere in the general switch field surface area.
Release Notes:
- N/A
This PR fixes an issue where Edit Predictions would not be available in
buffers that were opened when the workspace loaded.
The issue was that there was a race condition between fetching/setting
the authenticated user state and when we assigned the Edit Prediction
provider to buffers that were already opened.
We now wait for the event that we emit when we have successfully loaded
the user in order to assign the Edit Prediction provider, as we'll know
the user has been loaded into the `UserStore` by that point.
Closes https://github.com/zed-industries/zed/issues/35883
Release Notes:
- Fixed an issue where Edit Predictions were not working in buffers that
were open when the workspace initially loaded.
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This just prepares the types so that it will be easy later to update a
tool call with a terminal entity. We paused because we realized we want
to simplify how terminals are created in zed, and so that warrants a
dedicated pull request that can be reviewed in isolation.
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
It's unfortunate to need to have access to a GPUI window in order to
create a terminal, because it forces to take a `Window` parameter in
entities that otherwise would have been pure models.
This pull request changes it so that we pass the `Project`'s entity id,
which is equally stable as the window id.
Release Notes:
- N/A
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
- **Use a struct instead of a thruple for visible worktree entries**
- **Try some telemetry**
Closes #ISSUE
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Remove the local `RELEASE_CHANNEL` source that seems to be used only for
Linux as opposed to `channel_release::CHANNEL_RELEASE_NAME` for other
platform
Windows:
eee1b1f8a8/crates/cli/src/main.rs (L681-L685)
Release Notes:
- N/A
Previously when handling multiple hover links we filtered non-location
links out which may end up with a single location entry only, resulting
in us opening a multi buffer for a single location. This changes the
logic to do the filtering first, then deciding on whether to open a
single buffer or multi buffer.
Closes https://github.com/zed-industries/zed/issues/6730
Release Notes:
- N/A
## Summary
This PR updates the install script to respect the `TMPDIR` environment
variable when creating temporary directories.
## Motivation
Some environments have non-standard temporary directory locations or
restrictions on `/tmp`. This change allows users to specify an
alternative temporary directory by setting the `TMPDIR` environment
variable.
## Changes
- Check if `TMPDIR` is set and points to a valid directory
- Use `$TMPDIR` for temporary files if available
- Fall back to `/tmp` if `TMPDIR` is not set or invalid
## Testing
Tested the script with:
- `TMPDIR` unset (uses `/tmp` as before)
- `TMPDIR` set to a valid directory (uses specified directory)
- `TMPDIR` set to an invalid path (falls back to `/tmp`)
This change maintains backward compatibility while adding flexibility
for environments with non-standard temporary directory requirements.
Release Notes:
- N/A
Release Notes:
- Added settings status_bar.show_active_language_button to show/hide the
language button in the status bar.
The motivation for this is visual, I have had zero issues with its
functionality.
The language switcher can still be accessed by the command palette,
menu, or a keyboard shortcut.
------
This is my first Zed and first Rust PR, so criticism is very welcome.
I know there has been discussion around how the status bar settings are
structured and named, and I am happy to change it to whatever is best. I
was also not sure what order to put it in in the settings default.json.
Feedback welcome.
Here is a picture of it in action:

---------
Co-authored-by: zumbalogy <3770982+zumbalogy@users.noreply.github.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Resolves part of #34337
Actually I need also to add:
```
"languages": {
"Vue.js": {
"language_servers": [
"vue-language-server",
"emmet-language-server",
"..."
]
}
},
```
not sure how to resolve fully, happy to continue only little guidance
needed.
Release Notes:
- allow emmet in Vue.js files
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Previously, this was the one thing that could not be styled properly in
ecmascript languages in the zed config, because it was not able to be
targeted.
Now, it is added alongside other operators. This has been tested and
works as expected.
Release Notes:
- N/A
Just like with diagnostics, adding a configurable padding to inline
blame
Release Notes:
- Added configurable padding to inline blame
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Closes#34881
For horizontal scroll, we weren't keeping track of the `local` bool, so
whenever the agent tries to autoscroll horizontally, it would be seen as
a user scroll event resulting in unfollow.
Release Notes:
- Fixed an issue where the Follow Agent could unexpectedly stop
following during edits.
This reverts commit efba2cbfd3.
Unfortunately, the Docker image for 1.89 has not shown up yet. Once it
has, we should re-land this.
Release Notes:
- N/A
This PR updates signed-out state of the Collab panel to show when not
connected to Collab, as opposed to just when the user is signed-out.
Release Notes:
- N/A
This PR makes it so that only Zed staff connect to Collab automatically.
Anyone else can connect to Collab manually when they want to collaborate
(but this is not required for using Zed's LLM features).
Release Notes:
- N/A
---------
Co-authored-by: Richard <richard@zed.dev>
This PR wires up handling for the new `UserUpdated` message coming from
Cloud over the WebSocket connection.
When we receive this message we will refresh the authenticated user.
Release Notes:
- N/A
Co-authored-by: Richard <richard@zed.dev>
In response to an ongoing BuildJet outage, consider migrating CI to
GitHub hosted runners.
Also includes revert of (causing flaky tests):
- https://github.com/zed-industries/zed/pull/35741
Downsides:
- Cost (2x)
- Force migration to Ubuntu 22.04 from 20.04 will bump our glibc minimum
from 2.31 to 2.35. Which would break RHEL 9.x (glibc 2.34), Ubuntu 20.04
(EOL) and derivatives.
Release Notes:
- N/A
Release Notes:
- Settings can now be configured per operating system with the new
top-level fields: `"macos"`/`"windows"`/`"linux"`. These will override
user level settings, but are lower precedence than _release channel_
settings.
This PR increases the `DATABASE_MAX_CONNECTIONS` limit for the Collab
server to 850 (up from 250).
Release Notes:
- N/A
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
This pull request introduces changes to improve the behavior and
consistency of multiple completion providers
(`CopilotCompletionProvider`, `SupermavenCompletionProvider`) and their
integration with UI elements like menus and inline completion buttons.
It now allows to see the prediction with the completion menu open whilst
pressing `opt` and also enables the subtle/eager setting that was
introduced with zeta.
Edit: I managed to get the preview working with correct icons!
<img width="909" height="232" alt="image"
src="https://github.com/user-attachments/assets/65800e67-4bc4-40f8-be78-806fcfe74ad9"
/>
<img width="1460" height="318" alt="CleanShot 2025-08-04 at 01 36 31@2x"
src="https://github.com/user-attachments/assets/15651405-720f-465f-a13c-c7470817810a"
/>
Correct icons are also displayed:
<img width="244" height="96" alt="image"
src="https://github.com/user-attachments/assets/0b8a687f-73e3-452d-aefb-784c52831b73"
/>
Edit2: I added some comments, would be very happy to receive feedback
(still learning rust)
Release Notes:
- Added Subtle and Eager edit prediction modes to Copilot and Supermaven
Diagnostics updates were programmed in Zed based off the r-a LSP push
diagnostics, with all related updates happening per file.
https://github.com/zed-industries/zed/pull/19230 and especially
https://github.com/zed-industries/zed/pull/32269 brought in pull
diagnostics that could produce results for thousands files
simultaneously.
It was noted and addressed on the local side in
https://github.com/zed-industries/zed/pull/34022 but the remote side was
still not adjusted properly.
This PR
* removes redundant diagnostics pull updates on remote clients, as
buffer diagnostics are updated via buffer sync operations separately
* batches all diagnostics-related updates and proto messages, so
multiple diagnostic summaries (per file) could be sent at once,
specifically, 1 (potentially large) diagnostics summary update instead
of N*10^3 small ones.
Buffer updates are still sent per buffer and not updated, as happening
separately and not offending the collab traffic that much.
Release Notes:
- Improved diagnostics performance in the collaborative mode
Now rendering the backdrop behind the card to clean up the UI, bring
focus to the card's content, and direct the user to act on it, either by
ignoring it or upgrading.
<img width="500" height="1242" alt="CleanShot 2025-08-07 at 10 30
58@2x"
src="https://github.com/user-attachments/assets/8c6b9c34-eb22-4f01-b3fa-158ac78b7439"
/>
Release Notes:
- N/A
rust-analyzer changed the format here a bit some months ago which
partially broke our nice detailed highlighted completion labels. The
brings that back while also cleaning up the code a bit.
Also fixes a bug where disabling rust-analyzers snippet callable
completions would fully break them.
Release Notes:
- N/A
Remake of #8967
> Hey there,
>
> I have started relying on this action, that I've also put into VSCode
as [an extension](https://github.com/Gregoor/soy). On some level I don't
know how people code (cope?) without it:
>
> Release Notes:
>
> * Added UnwrapSyntaxNode action
>
>
https://github.com/zed-industries/zed/assets/4051932/d74c98c0-96d8-4075-9b63-cea55bea42f6
>
> Since I had to put it into Zed anyway to make it my daily driver, I
thought I'd also check here if there's an interest in shipping it by
default (that would ofc also personally make my life better, not having
to maintain my personal fork and all).
>
> If there is interest, I'd be happy to make any changes to make this
more mergeable. Two TODOs on my mind are:
>
> * unwrap multiple into single (e.g. `fn(≤a≥, b)` to `fn(≤a≥)`)
> * multi-cursor
> * syntax awareness, i.e. only unwrap if it does not break syntax (I
added [a coarse version of that for my VSC
extension](https://github.com/Gregoor/soy/blob/main/src/actions/unwrap.ts#L29))
>
> Somewhat off-topic: I was happy to see that you're
[also](https://github.com/Gregoor/soy/blob/main/src/actions/unwrap.test.ts)
using rare special chars in test code to denote cursor positions.
Release Notes:
- Added UnwrapSyntaxNode action
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
While default for ClickEvent shouldn't be used much this is helpful for
other projects using gpui besides Zed. Mainly because the orphan rule
prevents those projects from implementing their own default trait
cc: @huacnlee
Release Notes:
- N/A
Fixes a bug where generation wouldn't continue after interrupting the
agent, and improves CC cancellation so we don't display "[Request
interrupted by user]"
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
This PR adds a new WebSocket connection to Cloud.
This connection will be used to push down notifications from the server
to the client.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Currently, when the agent updates its plan, there are a few frames where
the text after `Current:` in the plan summary is blank, causing a
flicker. This is because we treat that field as markdown, and the
`MarkdownElement` renders as blank until the raw text has finished
parsing in the background.
This PR fixes the flicker by changing `Markdown::new_text` to
optimistically render the source as a single `MarkdownEvent::Text` span
until background parsing has finished.
Release Notes:
- N/A
Co-authored-by: Agus Zubiaga <agus@zed.dev>
I also removed a debug assertion that wasn't true when a debug session
was restarting through a request, because there wasn't a booting task
Zed needed to run before the session.
I renamed SessionState::Building to SessionState::Booting as well,
because building implies that we're building code while booting the
session covers more cases and is more accurate.
Release Notes:
- debugger: Filter out more invalid debug configurations from the debug
picker
Co-authored-by: Remco Smits <djsmits12@gmail.com>
This also fixed a bug where evaluate selected text was an available
option when the selected debug session was terminated.
Release Notes:
- debugger: add Run to Cursor back to Editor's context menu
Co-authored-by: Remco Smits <djsmits12@gmail.com>
We used to not respond at all to requests that we didn't have a handler
for, which is yuck. It may have left the language server waiting for the
response for no good reason. The other (worse) finding is that we did
not have a full definition of an Error type for LSP, which made it so
that a spec-compliant language server would fail to deserialize our
response (with an error). This then could lead to all sorts of
funkiness, including hangs and crashes on the language server's part.
Co-authored-by: Lukas <lukas@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Closes #ISSUE
Release Notes:
- Improved reporting of errors to language servers, which should improve
the stability of LSPs ran by Zed.
---------
Co-authored-by: Lukas <lukas@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Closes #ISSUE
Adds a bit of text in the keybind editing modal when there are existing
keystrokes with the same key, with the ability for the user to click the
text and have the keymap editor search be updated to show only bindings
with those keystrokes
Release Notes:
- Keymap Editor: Added a warning to the keybind editing modal when
existing bindings have the same keystrokes. Clicking the warning will
close the modal and show bindings with the entered keystrokes in the
keymap editor. This behavior was previously possible with the
`keymap_editor::ShowMatchingKeybinds` action in the Keymap Editor, and
is now present in the keybind editing modal as well.
This also adds a convenient `Scrollbar:auto_hide` function so that we
don't have to handle that at the callsite.
Release Notes:
- N/A
---------
Co-authored-by: David Kleingeld <davidsk@zed.dev>
This uses the `current_user` watch in the `UserStore` instead of looping
every 100ms in order to detect if the user had signed in.
We are changing this because we noticed it was causing the deterministic
executor in tests to never detect a "parking with nothing left to run"
situation.
This seems better in production as well, especially for users who never
sign in.
/cc @maxdeviant
Release Notes:
- N/A
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Closes https://github.com/zed-industries/zed/issues/33668
The recursive case increments both indices by 1, but only one of the two
had a base case check in the function prologue so the other could spill
over into a different matrix row or out of bounds entirely.
Lacking a test as I haven't figured out a test case yet.
Release Notes:
- Fixed out of bounds panic in fuzzy matching
Release Notes:
- Added GitHub artifact digest verification for rust-analyzer and clangd
binary downloads, skipping downloads if cached binary digest is up to
date
- Added verification that cached rust-analyzer and clangd binaries are
executable, if not they are redownloaded
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Fixes a regression introduced in
https://github.com/zed-industries/zed/pull/34992
### Background
Paths are rendered first to an intermediate MSAA texture, and then
copied to the final drawable. Because paths can have transparency, it's
important that pixels are not copied repeatedly if paths have
overlapping bounding boxes. When N paths have the same draw order, we
infer that they must have disjoint bounding boxes, so that we can copy
them each individually (as opposed to copying a single rect that
contains them all). Previously, the bounding box that we were using to
copy paths was not accounting for the path's content mask (but it is
accounted for in the bounds tree that determines their draw order).
This cause bugs like this, where certain path pixels spuriously had
their opacity doubled:
https://github.com/user-attachments/assets/d792e60c-790b-49ad-b435-6695daba430f
This PR fixes that bug.
* [x] mac
* [x] linux
* [x] windows
Release Notes:
- Fixed a bug where a selection's opacity was computed incorrectly when
it overlapped with another editor's selections in a certain way.
This _should_ allow sentry to associate related panic events with the
same issue, but it doesn't change the issue title. I'm still working on
figuring out how to set those fields, but in the meantime this should at
least associate zed versions with crashes
Release Notes:
- N/A
Follow up to: https://github.com/zed-industries/zed/pull/35670,
simplifies the List state APIs so you no longer have to worry about
strong vs. weak pointers when rendering list items.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Fixes https://github.com/zed-industries/zed/issues/33257
Previously, the scale-factor-change-handling logic relied on
`SetWindowPos` enqueuing a `WM_SIZE` window event. But that does not
happen when the window is maximized. So when the scale factor changed,
maximized windows neglected to call their `resize` callback, and would
misinterpret the positions of mouse events.
This PR adds special logic for maximized windows, to ensure that the
size is updated appropriately.
Release Notes:
- N/A
* Straightens out the `*_ext.rs` workflow for clangd and rust-analyzer:
no need to asynchronously query for the language server, as we sync that
information already.
* Fixes inlay hints editor menu toggle not being shown in the remote
sessions
Release Notes:
- Fixed inlay hints editor menu toggle not being shown in the remote
sessions
This PR adds handling for the case where an agent binary exits
unexpectedly after successfully establishing a connection.
Release Notes:
- N/A
---------
Co-authored-by: Agus <agus@zed.dev>
When you switched away from an ACP thread, the `AcpThreadView` entity
(and thus thread, and subprocess) was leaked. This happened because we
were using `cx.processor` for the `list` state callback, which uses a
strong reference.
This PR changes the callback so that it holds a weak reference, and adds
some tests and assertions at various levels to make sure we don't
reintroduce the leak in the future.
Release Notes:
- N/A
This was causing text thread summarization to be counted as a usage of 1
prompt
Release Notes:
- Fixed bug with agent text threads (not chat threads) counting
summarization as a usage of 1 prompt.
Co-authored-by: Oleksiy <oleksiy@zed.dev>
This PR moves the new agent thread controls so they're attached to the
last message and scroll with the thread history, instead of always being
shown above the message editor.
Release Notes:
- N/A
This PR changes the signature of `language_names` from
```rust
pub fn language_names(&self) -> Vec<String>
// Into
pub fn language_names(&self) -> Vec<LanguageName>
```
The function previously eagerly converted `LanguageName`'s to
`String`'s, which requires the reallocation of all of the elements. The
functions get called in many places in the code base, but only one of
which actually requires the conversion to a `String`. In one case it
would do a `SharedString` -> `String` -> `SharedString` conversion,
which is now totally bypassed.
Release Notes:
- N/A
This PR adds handling for the case where the user's gemini-cli binary
fails to start up because it's too old to support the
`--experimental-acp` flag. We previously had such handling, but it got
lost as part of #35578.
This doesn't yet handle the case where the server binary exits
unexpectedly after the connection is established; that'll be dealt with
in a follow-up PR since it needs different handling and isn't specific
to gemini-cli.
Release Notes:
- N/A
Co-authored-by: Agus <agus@zed.dev>
Closes#30499
`vscode-css-language-server` throws a null reference error if no
workspace configuration is provided from the client.
Release Notes:
- Fixed issue where no diagnostics were shown for CSS, LESS, and SCSS.
Closes #ISSUE
Allows tabbing through everything in all three pages. Until #35075 is
merged it is not possible to actually "click" tab focused buttons with
the keyboard.
Additionally adds an action `onboarding::Finish` and displays the
keybind. The action corresponds to both the "Skip all" and "Start
Building" buttons, with the keybind displayed similar to how it is for
the page nav buttons
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Another stab at #35388
cc @Sansui233
Closes#35388
Release Notes:
- debugger: Fixed Python debug sessions failing to launch due to a
missing debugpy installation.
Before, each time any LSP feature was used on client remote, it always
produced a `proto::` request that always had been sent to the host, from
where returned as an empty response.
Instead, propagate more language server-related data to the client,
`lsp::ServerCapability`, so Zed client can omit certain requests if
those are not supported.
On top of that, rework the approach Zed uses to query for the data
refreshes: before, editors tried to fetch the data when the server start
was reported (locally and remotely).
Now, a later event is selected: on each `textDocument/didOpen` for the
buffer contained in this editor, we will query for new LSP data, reusing
the cache if needed.
Before, servers could reject unregistered files' LSP queries, or process
them slowly when starting up.
Now, such refreshes are happening later and should be cached.
This requires a collab DB change, to restore server data on rejoin.
Release Notes:
- Fixed excessive LSP requests sent during remote sessions
In #35471, we added a new `AuthenticationError` variant to the client
enum `Status`, but the reconnection logic was ignoring it when
determining whether to reconnect.
This pull request fixes that regression and introduces test coverage for
this case.
Release Notes:
- N/A
Add more logging to collab in order to help diagnose throughput issues.
IMPORTANT: Do not deploy this PR without pinging me.
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
- [x] Handle uploading minidumps from the remote_server
- [x] Associate minidumps with panics with some sort of ID (we don't use
session_id on the remote)
- [x] Update the protobufs and client/server code to request panics
- [x] Upload minidumps with no corresponding panic
- [x] Fill in panic info when there _is_ a corresponding panic
- [x] Use an env var for the sentry endpoint instead of hardcoding it
Release Notes:
- Zed now generates minidumps for crash reporting
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This is a bit of a readability improvement IMHO; I often find myself
confused when dealing when dimension pairs, as there's no easy way to
jump to the implementation of a dimension for tuples to remind myself
for the n-th time how exactly that impl works. Now it should be possible
to jump directly to that impl.
Another bonus is that Dimension supports 3-ary tuples as well - by using
a () as a default value of a 3rd dimension.
Release Notes:
- N/A
Closes#34108Closes#33234
This PR fixes a bug where a file remained in a Created state after
accept, causing following reject actions to incorrectly delete the file
instead of reverting back to previous state. Now it changes it to
Modified state upon "Accept All" and "Accept Hunk" (when all edits are
accepted).
- [x] Tests
Release Notes:
- Fixed issue where rejecting AI edits on newly created files would
delete the file instead of reverting to previous accepted state.
Closes#35388
Release Notes:
- debugger: Fixed Python debug sessions failing to launch due to a
missing debugpy installation. Debugpy is now installed into user's venv
if there's one available.
On GitLab, when pushing a branch and a MR already existing the remote
log contains "View merge request" and the link to the MR.
Fixed `Already up to date` stdout check on pull (was `Everything up to
date` on stderr)
Fixed `Everything up-to-date` check on push (was `Everything up to
date`)
Improved messaging for up-to-date for fetch/push/pull
Fixed tests introduced in
https://github.com/zed-industries/zed/pull/33833.
<img width="470" height="111" alt="Screenshot 2025-07-31 at 18 37 05"
src="https://github.com/user-attachments/assets/2a5dcc4c-6f53-4a85-b983-8e25149efcc0"
/>
Release Notes:
- Git UI: Add "View Pull Request" when pushing to Gitlab remotes
- git: Improved toast messages on fetch/push/pull
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Going back to having system be mutually exclusive with light/dark to
simplify the system. We instead just show both light and dark when
system is selected
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Release Notes:
- Edit Prediction: Added Git info to edit predictions requests (only
sent for opensource projects when data collection is enabled). The sent
Git info is the SHA of the current commit and the URLs for the `origin`
and `upstream` remotes.
This PR doesn't change any logic, it just cleans up some naming and
style in the windows platform layer.
* Rename `WindowsWindowStatePtr` to `WindowsWindowInner`, since it isn't
a pointer type.
* Move window event handler methods into an impl on this type, so that
all of the `state_ptr: &Rc<WindowsWindowInner>` parameters can just be
replaced with `&self`.
* In window creation, use a `match` instead of a conditional followed by
an unwrap
There's a lot of whitespace in the diff, so view it with `w=1`.
Release Notes:
- N/A
Closes#33700
The option shows up as an icon that appears on entries that would create
a new branch. You can also branch from the default by secondary
confirming, which the icon has a tooltip for as well.
We based the default branch on the results from this command: `git
symbolic-ref refs/remotes/upstream/HEAD` and fallback to `git
symbolic-ref refs/remotes/origin/HEAD`
Release Notes:
- Add option to create a branch from a default branch in git branch
picker
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes#26216, Closes#35517
Now we prompt user if buffer save failed, asking them to close without
saving or cancel the action.
Release Notes:
- Fixed issue where closing read-only or deleted buffer would not close
that tab.
Co-authored-by: Lukas Wirth <lukas@zed.dev>
I'm not sure when we've lost that notify, but it's causing the time to
first search result equal to the time to run the whole search, which is
not great.
Co-authored-by: Remco <djsmits12@gmail.com>
This discussion has originally started in #35444
Release Notes:
- Improved project search speed.
Co-authored-by: Remco <djsmits12@gmail.com>
Even after #35327 edit predictions were still being queried and shown
after setting `"disable_ai": true`
Also moves `DisableAiSettings` to the `project` crate so that it gets
included in tests via existing use of `Project::init_settings(cx)`.
Release Notes:
- Fixed `"disable_ai": true` setting disabling edit predictions.
This PR updates the OpenAI compatible API section clarifying that API
keys aren't stored in the `settings.json`. It also updates the JSON as
some fields are not available anymore.
Release Notes:
- docs: Updated the OpenAI compatible API section to clarify API keys
aren't stored in your `settings.json`.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This is really just a small beginning, as there are many other icons to
be revised and cleaned up. Our current set is a bit of a mess in terms
of dimension, spacing, stroke width, and terminology. I'm sure there are
more non-used icons I'm not covering here, too. We'll hopefully tackle
it all soon leading up to 1.0.
Closes https://github.com/zed-industries/zed/issues/35576
Release Notes:
- N/A
This fixes a regression introduced in
https://github.com/zed-industries/zed/pull/35471, where we treated
stored credentials as invalid when failing to retrieve the authenticated
user for any reason. This had the side effect of triggering the auth
flow even when e.g. the client/server had temporary networking issues.
This pull request changes the logic to only trigger authentication when
getting a 401 from the server.
Release Notes:
- N/A
building on opensuse fails without `libx11-devel`
**Repro:**
```bash
$ cd $(mktemp -d)
$ git clone https://github.com/zed-industries/zed .
$ docker run --rm -it -v $(pwd):/zed -w /zed opensuse/tumbleweed
(opensuse) $ curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
(opensuse) $ ./script/linux
(opensuse) $ cargo build --release
```
**Expected:** to work
**Actual:**
```
thread 'main' panicked at /root/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/x11-2.21.0/build.rs:42:14:
called `Result::unwrap()` on an `Err` value:
pkg-config exited with status code 1
> PKG_CONFIG_ALLOW_SYSTEM_LIBS=1 PKG_CONFIG_ALLOW_SYSTEM_CFLAGS=1 pkg-config --libs --cflags x11 'x11 >= 1.4.99.1'
The system library `x11` required by crate `x11` was not found.
The file `x11.pc` needs to be installed and the PKG_CONFIG_PATH environment variable must contain its parent directory.
The PKG_CONFIG_PATH environment variable is not set.
HINT: if you have installed the library, try setting PKG_CONFIG_PATH to the directory containing `x11.pc`.
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
warning: build failed, waiting for other jobs to finish...
```
- We no longer move through history if a message has been edited by the
user -
It is possible to navigate back down to an empty message
Co-authored-by: Cole Miller <cole@zed.dev>
Release Notes:
- N/A
Co-authored-by: Cole Miller <cole@zed.dev>
This is consistent with there being no copilot expecific variant of
`editor::AcceptEditPrediction`. It also fixes a case where the
`disable_ai: true` has effects at init time that aren't undone when
changed, added in #35327.
Release Notes:
- N/A
Closes#34094
Bug in https://github.com/zed-industries/zed/pull/11157
**Context:**
In https://github.com/zed-industries/zed/pull/31872, we added logic to
avoid re-querying language server completions
(`textDocument/completion`) when possible. This means the list of
`lsp::CompletionItem` objects we have might be stale and not contain
accurate data like `text_edit`, which is only valid for the buffer at
the initial position when these completions were requested. We don't
really care about this because we already extract all the useful data we
need (like insert/replace ranges) into `Completion`, which converts
`text_edit` to anchors. This means further user edits simply push/move
those anchors, and our insert/replace ranges persist for completion
accept.
```jsonc
// on initial textDocument/completion
"textEdit":{"insert":{"start":{"line":2,"character":0},"end":{"line":2,"character":11}},"replace":{"start":{"line":2,"character":0},"end":{"line":2,"character":11}}
```
However, for showing documentation of visible `Completion` items, we
need to call resolve (`completionItem/resolve`) with the existing
`lsp::CompletionItem`, which returns the same `text_edit` and other
existing data along with additional new data that was previously
optional, like `documentation` and `detail`.
**Problem:**
This new data like `documentation` and `detail` doesn't really change on
buffer edits for a given completion item, so we can use it. But
`text_edit` from this resolved `lsp::CompletionItem` was valid when the
the initial (`textDocument/completion`) was queried but now the
underlying buffer is different. Hence, creating anchors from this ends
up creating them in wrong places.
```jsonc
// calling completionItem/resolve on cached lsp::CompletionItem results into same textEdit, despite buffer edits
"textEdit":{"insert":{"start":{"line":2,"character":0},"end":{"line":2,"character":11}},"replace":{"start":{"line":2,"character":0},"end":{"line":2,"character":11}}
```
It looks like the only reason to override the new text and these ranges
was to handle an edge case with `typescript-language-server`, as
mentioned in the code comment. However, according to the LSP
specification for [Completion
Request](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#textDocument_completion):
> All other properties (usually sortText, filterText, insertText and
textEdit) must be provided in the textDocument/completion response and
**must not be changed during resolve.**
If any language server responds with different `textEdit`, `insertText`,
etc. in `completionItem/resolve` than in `textDocument/completion`, they
should fix that. Bug in this case in `typescript-language-server`:
https://github.com/typescript-language-server/typescript-language-server/pull/303#discussion_r869102064
We don't really need to override these at all. Keeping the existing
Anchors results in correct replacement.
Release Notes:
- Fixed issue where in some cases there would be an extra `}` at the end
of imports when accepting completions.
Closes #ISSUE
Serializes the onboarding page to the database to ensure that if Zed is
closed during onboarding, re-opening Zed restores the onboarding state
and the most recently active page (Basics, Editing, etc) restored. Also
has the nice side effect of making dev a bit nicer as it removes the
need to re-open onboarding and navigate to the correct page on each
build.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This allows debugging Zed with Renderdoc, and also fixes an issue where
glyphs' bounds were miscalculated for certain sizes and scale factors.
Release Notes:
- N/A
---------
Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
This pull request should be idempotent, but lays the groundwork for
avoiding to connect to collab in order to interact with AI features
provided by Zed.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR starts the work on the AI onboarding page as well as the
configuration modal
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
Fix for potential race when loading HTML and JS languages (JS is
slower). Wait for both to load before continue tests.
Observed failure on linux:
[job](https://github.com/zed-industries/zed/actions/runs/16662438526/job/47162345259)
as part of https://github.com/zed-industries/zed/pull/35436
```
thread 'editor_tests::test_autoclose_with_embedded_language' panicked at crates/editor/src/editor_tests.rs:8724:8:
assertion failed: `(left == right)`: unexpected buffer text
Diff < left / right > :
<body><>
<script>
< var x = 1;<>
> var x = 1;<
</script>
</body><>
```
Inserted `<` incorrect gets paired bracket inserted `>`.
I believe because the JS language injection hasn't fully loaded.
Release Notes:
- N/A
This PR updates the Agent panel to work with the `CloudUserStore`
instead of the `UserStore`, reducing its reliance on being connected to
Collab to function.
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR reworks authentication for developing Zed against a local
version of Cloud and/or Collab.
You will still connect the same way—using the `zed-local` script—but
will need to be running an instance of Cloud locally.
Release Notes:
- N/A
The spec says:
> ⬅️ Initialized Event
> This event indicates that the debug adapter is ready to accept
configuration requests (e.g. setBreakpoints, setExceptionBreakpoints).
>
> A debug adapter is expected to send this event when it is ready to
accept configuration requests (but not before the initialize request has
finished).
Previously in tests, `intercept_debug_sessions` was just spawning off a
background task to send the event after setting up the client, so the
event wasn't actually synchronized with the flow of messages in the way
the spec says it should be. This PR makes it so that the `FakeTransport`
injects the event right after a successful response to the initialize
request, and doesn't send it otherwise.
Release Notes:
- N/A
This only works after a delay in most situations because of the all
chorded `cmd-k` mappings in the so disable them for now.
Reported by @jer-k:
https://x.com/J_Kreutzbender/status/1951033355434336606
Release Notes:
- Undo mapping of `cmd-k` for Git Panel in default Jetbrains keymap
(thanks [@jer-k](https://github.com/jer-k))
- Added profile selector to `zed > settings` submenu.
- Added examples to the `default.json` docs.
- Reduced length of the setting description that shows on autocomplete,
since it was cutoff in the autocomplete popover.
Release Notes:
- N/A
This PR updates the Zed Edit Prediction provider to acquire the LLM
token from Cloud instead of Collab to allow using Edit Predictions even
when disconnected from or unable to connect to the Collab server.
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Closes #ISSUE
The behavior of the theme selector is documented above the function,
copied here for reference:
```rust
/// separates theme "mode" ("dark" | "light" | "system") into two separate states
/// - appearance = "dark" | "light"
/// - "system" true/false
/// when system selected:
/// - toggling between light and dark does not change theme.mode, just which variant will be changed
/// when system not selected:
/// - toggling between light and dark does change theme.mode
/// selecting a theme preview will always change theme.["light" | "dark"] to the selected theme,
///
/// this allows for selecting a dark and light theme option regardless of whether the mode is set to system or not
/// it does not support setting theme to a static value
```
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR polishes and adds functionality to the onboarding UI with a
focus on the basic page. It added theme preview tiles, got the Vim,
telemetry, crash reporting, and sign-in button working.
The theme preview component was moved to the UI crate and it now can
have a click handler on it.
Finally, this commit also changed `client::User.github_login` and
`client::UserStore.by_github_login` to use `SharedStrings` instead of
`Strings`. This change was made because user.github_login was cloned in
several areas including the UI, and was cast to a shared string in some
cases too.
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
As reported [in
Discord](https://discord.com/channels/869392257814519848/1106226198494859355/1398470747227426948)
C projects with `"` as "brackets" that autoclose, may invoke panics when
edited at the end of the file.
With a single selection-caret (`ˇ`), at the end of the file,
```c
ifndef BAR_H
#define BAR_H
#include <stdbool.h>
int fn_branch(bool do_branch1, bool do_branch2);
#endif // BAR_H
#include"ˇ"
```
gets an LSP response from clangd
```jsonc
{
"filterText": "AGL/",
"insertText": "AGL/",
"insertTextFormat": 1,
"kind": 17,
"label": " AGL/",
"labelDetails": {},
"score": 0.78725427389144897,
"sortText": "40b67681AGL/",
"textEdit": {
"newText": "AGL/",
"range": { "end": { "character": 11, "line": 8 }, "start": { "character": 10, "line": 8 } }
}
}
```
which replaces `"` after the caret (character/column 11, 0-indexed).
This is reasonable, as regular follow-up (proposed in further
completions), is a suffix + a closing `"`:
<img width="842" height="259" alt="image"
src="https://github.com/user-attachments/assets/ea56f621-7008-4ce2-99ba-87344ddf33d2"
/>
Yet when Zed handles user input of `"`, it panics due to multiple
reasons:
* after applying any snippet text edit, Zed did a selection change:
5537987630/crates/editor/src/editor.rs (L9539-L9545)
which caused eventual autoclose region invalidation:
5537987630/crates/editor/src/editor.rs (L2970)
This covers all cases that insert the `include""` text.
* after applying any user input and "plain" text edit, Zed did not
invalidate any autoclose regions at all, relying on the "bracket" (which
includes `"`) autoclose logic to rule edge cases out
* bracket autoclose logic detects previous `"` and considers the new
user input as a valid closure, hence no autoclose region needed.
But there is an autoclose bracket data after the plaintext completion
insertion (`AGL/`) really, and it's not invalidated after `"` handling
* in addition to that, `Anchor::is_valid` method in `text` panicked, and
required `fn try_fragment_id_for_anchor` to handle "pointing at odd,
after the end of the file, offset" cases as `false`
A test reproducing the feedback and 2 fixes added: proper, autoclose
region invalidation call which required the invalidation logic tweaked a
bit, and "superficial", "do not apply bad selections that cause panics"
fix in the editor to be more robust
Release Notes:
- Fixed panic with completion ranges and autoclose regions interop
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR updates the user menu in the title bar to show the plan from the
`CloudUserStore` instead of the `UserStore`.
We're still leveraging the RPC connection to listen for `UpdateUserPlan`
messages so that we can get live-updates from the server, but we are
merely using this as a signal to re-fetch the information from Cloud.
Release Notes:
- N/A
Closes#33787
We were not updating SSH paths after initial project was created. Now we
update paths when worktrees are added/removed and serialize these
updated paths. This is separate from workspace because unlike local
paths, SSH paths are not part of the workspace table, but the SSH table
instead. We don't need to update SSH paths every time we serialize the
workspace.
<img width="400"
src="https://github.com/user-attachments/assets/9e1a9893-e08e-4ecf-8dab-1e9befced58b"
/>
Release Notes:
- Fixed issue where multiple remote folders in a project were lost on
reconnect, not restored on restart, and not visible in recent projects.
After playing with this for a bit, I realize it does not feel good to
not have control over the order of profiles. I find myself wanting to
group similar profiles together and not being able to.
Release Notes:
- N/A
This PR adds more data to the `GetAuthenticatedUserResponse`.
We now return more information about the authenticated user, as well as
their plan information.
Release Notes:
- N/A
Closes #ISSUE
Following #35310, . This PR makes it so the lychee link check is ran
before building the docs on the md files to catch basic errors, and then
after building on the html output to catch generation errors, including
regressions like the one #35380 fixes.
Release Notes:
- N/A
This PR just pins down the behavior of the settings profile selector by
checking a single setting, `buffer_font_size`, as options in the
selector are changed / selected.
Release Notes:
- N/A
This PR updates the user menu in the title bar to base the "signed in"
state on the user in the `CloudUserStore` rather than the `UserStore`.
This makes it possible to be signed-in—at least, as far as the user menu
is concerned—even when disconnected from Collab.
Release Notes:
- N/A
Closes#35146
This change adds documentation for the `terminal.minimum_contrast`
setting to the docs as we've had a lot of reports regarding the contrast
adjustments, yet are missing proper documentation (aside from that in
the `defaults.json`) for it.
Release Notes:
- N/A
Settings Profiles
- [X] Allow profiles to be defined, where each profile can be any of
Zed's settings
- [X] Autocompletion of all settings
- [X] Errors on invalid keys
- [X] Action brings up modal that shows user-defined profiles
- [X] Alphabetize profiles
- [X] Ability to filter down via keyboard, and navigate via arrow up and
down
- [X] Auto select Disabled option by default (first in list, after
alphabetizing user-defined profiles)
- [X] Automatically select active profile on next picker summoning
- [X] Persist settings until toggled off
- [X] Show live preview as you select from the profile picker
- [X] Tweaking a setting, while in a profile, updates the profile live
- [X] Make sure actions that live update Zed, such as `cmd-0`, `cmd-+`,
and `cmd--`, work while in a profile
- [X] Add a test to track state
Release Notes:
- Added the ability to configure settings profiles, via the "profiles"
key. Example:
```json
{
"profiles": {
"Streaming": {
"agent_font_size": 20,
"buffer_font_size": 20,
"theme": "One Light",
"ui_font_size": 20
}
}
}
```
To set a profile, use `settings profile selector: toggle`
- Added borders to the numeric stepper.
- Changed the hover mouse style for SwitchField.
- Made the edit page toggle buttons more responsive.
Release Notes:
- N/A
Closes#35316
Bug in https://github.com/zed-industries/zed/pull/34514
Turns out you are not supposed to call `update_key` for modifiers on
`KeyPress`/`KeyRelease`, as modifiers are already updated in
`XkbStateNotify` events. Not sure why this only causes issues on a few
systems and works on others.
Tested on Ubuntu 24.04.2 LTS (initial bug) and Kubuntu 25.04 (worked
fine before too).
Release Notes:
- Fixed an issue where caps lock stopped working consistently on some
Linux X11 systems.
This PR adds two new crates for interacting with Cloud:
- `cloud_api_client` - The client that will be used to talk to Cloud.
- `cloud_api_types` - The types for the Cloud API that are shared
between Zed and Cloud.
Release Notes:
- N/A
This PR temporarily adds back the `GET /user` endpoint to Collab since
we're still using it for local development.
Will remove it again once we update the local development process to
leverage Cloud.
Release Notes:
- N/A
This fixes an issue where keybinds would only show up after a delay on
the welcome page upon re-opening it. It also binds one of the buttons to
the corresponding action.
Release Notes:
- N/A
Previously, we would pick an exponent between 0.5 and 2.5, which would
cause a lot of clients to try reconnecting in rapid succession,
overwhelming the server as a result.
This pull request always doubles the previous delay and introduces a
jitter that can, at most, double it.
As part of this, we're also increasing the maximum reconnection delay
from 10s to 30s: this gives us more space to spread out the reconnection
requests.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
"Settings" is the terminology we use in the agent panel, thus having the
action use "configuration" makes it harder for folks to find this either
via the command palette or the keybinding editor UI in case they'd like
to change it.
Release Notes:
- agent: Renamed the "open configuration" action to "open settings" for
better discoverability and consistency
Follow-up of https://github.com/zed-industries/zed/pull/34208
Closes https://github.com/zed-industries/zed/issues/35185
Previous code assumed that extensions' language server wrappers may leak
only in static data (e.g. fields that were not cleared on deinit), but
we seem to have a race that breaks this assumption.
1. We do clean `all_lsp_adapters` field after
https://github.com/zed-industries/zed/pull/34334 and it's called for
every extension that is unregistered.
2. `LspStore::maintain_workspace_config` ->
`LspStore::refresh_workspace_configurations` chain is triggered
independently, apparently on `ToolchainStoreEvent::ToolchainActivated`
event which means somewhere behind there's potentially a Python code
that gets executed to activate the toolchian, making
`refresh_workspace_configurations` start timings unpredictable.
3. Seems that toolchain activation overlaps with plugin reload, as
`2025-07-28T12:16:19+03:00 INFO [extension_host] extensions updated.
loading 0, reloading 1, unloading 0` suggests in the issue logs.
The plugin reload seem to happen faster than workspace configuration
refresh in
c65da547c9/crates/project/src/lsp_store.rs (L7426-L7456)
as the language servers are just starting and take extra time to respond
to the notification.
At least one of the `.clone()`d `adapter`s there is the adapter that got
removed during plugin reload and has its channel closed, which causes a
panic later.
----------------------------
A good fix would be to re-architect the workspace refresh approach, same
as other accesses to the language server collections.
One way could be to use `Weak`-based structures instead, as definitely
the extension server data belongs to extension, not the `LspStore`.
This is quite a large undertaking near the extension core though, so is
not done yet.
Currently, to stop the excessive panics, no more `.expect` is done on
the channel result, as indeed, it now can be closed very dynamically.
This will result in more errors (and backtraces, presumably) printed in
the logs and no panics.
More logging and comments are added, and workspace querying is replaced
to the concurrent one: no need to wait until a previous server had
processed the notification to send the same to the next one.
Release Notes:
- Fixed warm-related panic happening during startup
Closes #ISSUE
Adds basic frontmatter support to `.md` files in docs. The only
supported keys currently are `description` which becomes a `<meta
name="description" contents="...">` tag, and `title` which becomes a
normal `title` tag, with the title contents prefixed with the subject of
the file.
An example of the syntax can be found in `git.md`, as well as below
```md
---
title: Some more detailed title for this page
description: A page-specific description
---
# Editor
```
The above will be transformed into (with non-relevant tags removed)
```html
<head>
<title>Editor | Some more detailed title for this page</title>
<meta name="description" contents="A page-specific description">
</head>
<body>
<h1>Editor</h1>
</body>
```
If no front-matter is provided, or If one or both keys aren't provided,
the title and description will be set based on the `default-title` and
`default-description` keys in `book.toml` respectively.
## Implementation details
Unfortunately, `mdbook` does not support post-processing like it does
pre-processing, and only supports defining one description to put in the
meta tag per book rather than per file. So in order to apply
post-processing (necessary to modify the html head tags) the global book
description is set to a marker value `#description#` and the html
renderer is replaced with a sub-command of `docs_preprocessor` that
wraps the builtin `html` renderer and applies post-processing to the
`html` files, replacing the marker value and the `<title>(.*)</title>`
with the contents of the front-matter if there is one.
## Known limitations
The front-matter parsing is extremely simple, which avoids needing to
take on an additional dependency, or implement full yaml parsing.
* Double quotes and multi-line values are not supported, i.e. Keys and
values must be entirely on the same line, with no double quotes around
the value.
The following will not work:
```md
---
title: Some
Multi-line
Title
---
```
* The front-matter must be at the top of the file, with only white-space
preceding it
* The contents of the title and description will not be html-escaped.
They should be simple ascii text with no unicode or emoji characters
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Katie Greer <katie@zed.dev>
This change cleans up the toggle button component a bit by utilizing
const parameters instead and also removes some clones by consuming the
values where possible instead.
Release Notes:
- N/A
This PR adds two kill switches for syncing data to and from Stripe using
Collab.
The `cloud-stripe-events-polling` and `cloud-stripe-usage-meters-sync`
feature flags control whether we use Cloud for polling Stripe events and
updating Stripe meters, respectively.
When we're ready to hand off the syncing to Cloud we can enable the
feature flag to do so.
Release Notes:
- N/A
Closes #ISSUE
Additional cleanup and testing for the keystroke input including
- Focused testing of the "previous modifiers" logic in search mode
- Not merging unmodified keystrokes into previous modifier only bindings
(extension of #35208)
- Fixing a bug where input would overflow in search mode when entering
only modifiers
- Additional testing logic to ensure keystrokes updated events are
always emitted correctly
Release Notes:
- N/A *or* Added/Fixed/Improved ...
I added buttons for inlay values, showing the mini map, git blame, and
controlling the UI/Editor Font/Font size. The only thing left for this
page is some UI clean up and adding buttons for setting import from
VSCode/cursor.
I also added Numeric Stepper as a component preview.
Current state:
<img width="1085" height="585" alt="image"
src="https://github.com/user-attachments/assets/230df474-da81-4810-ba64-05673896d119"
/>
Release Notes:
- N/A
I was interested in potentially using gpui for a hobby project, but
needed [layer
shell](https://wayland.app/protocols/wlr-layer-shell-unstable-v1)
support for it. Turns out gpui's (excellent!) architecture made that
super easy to implement, so I went ahead and did it.
Layer shell is a window role used for notification windows, lock
screens, docks, backgrounds, etc. Supporting it in gpui opens the door
to implementing applications like that using the framework.
If this turns out interesting enough to merge - I'm also happy to
provide a follow-up PR (when I have the time to) to implement some of
the desirable window options for layer shell surfaces, such as:
- namespace (currently always `""`)
- keyboard interactivity (currently always `OnDemand`, which mimics
normal keyboard interactivity)
- anchor, exclusive zone, margins
- popups
Release Notes:
- Added support for wayland layer shell surfaces in gpui
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Closes #ISSUE
Introduces a mechanism whereby keystrokes that have a post-fix which
matches the prefix of the stop recording binding can still be entered.
The solution is to introduce a (as of right now) 300ms timeout before
the close keystroke state is wiped.
Previously, with the default stop recording binding `esc esc esc`,
searching or entering a binding ending in esc was not possible without
using the mouse. `e.g.` entering keystroke `ctrl-g esc` and then
attempting to hit `esc` three times would stop recording on the
penultimate `esc` press and the final `esc` would not be intercepted.
Now with the timeout, it is possible to enter `ctrl-g esc`, pause for a
moment, then hit `esc esc esc` and end the recording with the keystroke
input state being `ctrl-g esc`.
I arrived at 300ms for this delay as it was long enough that I didn't
run into it very often when trying to escape, but short enough that a
natural pause will almost always work as expected.
Release Notes:
- Keymap Editor: Added a short timeout to the stop recording keybind
handling in the keystroke input, so that it is now possible using the
default bindings as an example (custom bindings should work as well) to
search for/enter a binding ending with `escape` (with no modifier),
pause for a moment, then hit `escape escape escape` to stop recording
and search for/enter a keystroke ending with `escape`.
Fixes#33869
The Animation page in the Component Preview had a few issues.
* The animations only ran once, so you couldn't watch animations below
the fold.
* The offset math was wrong, so some animated elements were rendered
outside of their parent container.
* The "animate in from right" elements were defined with an initial
`.left()` offset, which overrode the animation behavior.
I made fixes to address these issues. In particular, every time you
click the active list item, it renders the preview again (which causes
the animations to run again).
Before:
https://github.com/user-attachments/assets/a1fa2e3f-653c-4b83-a6ed-c55ca9c78ad4
After:
https://github.com/user-attachments/assets/3623bbbc-9047-4443-b7f3-96bd92f582bf
Release Notes:
- N/A
Hi all,
We just released [Rodio
0.21](https://github.com/RustAudio/rodio/blob/master/CHANGELOG.md)
🥳 with quite some breaking changes. This should take care
of those for zed. I tested it by hopping in and out some of the zed
channels, sound seems to still work.
Given zed uses tracing I also took the liberty of enabling the tracing
feature for rodio.
edit:
We changed the default wav decoder from hound to symphonia. The latter
has a slightly more restrictive license however that should be no issue
here (as the audio crate uses the GPL)
Release Notes:
- N/A
Closes #ISSUE
Separate out the keystroke input into it's own component and add a bunch
of tests for it's core keystroke+modifier event handling logic
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR makes it so we attach the value from the `User-Agent` header to
the `handle connection` span.
We'll start sending this header in
https://github.com/zed-industries/zed/pull/35280.
Release Notes:
- N/A
This PR makes it so we send the `User-Agent` header on the WebSocket
connection requests when connecting to Collab.
We use the user agent set on the parent HTTP client.
Release Notes:
- N/A
This fixes an issue where we were not setting the context server working
directory at all.
Release Notes:
- Context servers will now be spawned in the currently active project
root.
---------
Co-authored-by: Danilo Leal <danilo@zed.dev>
This PR fixes issue of incorrect LSP path args caused by using a
relative path when customizing data directory.
command:
```bash
.\target\debug\zed.exe --user-data-dir=.\target\data
```
before:
```log
2025-07-29T14:17:18+08:00 INFO [lsp] starting language server process. binary path: "F:\\nvm\\nodejs\\node.exe", working directory: "F:\\zed\\target\\data\\config", args: [".\\target\\data\\languages\\json-language-server\\node_modules/vscode-langservers-extracted/bin/vscode-json-language-server", "--stdio"]
2025-07-29T14:17:18+08:00 INFO [project::prettier_store] Installing default prettier and plugins: [("prettier", "3.6.2")]
2025-07-29T14:17:18+08:00 ERROR [lsp] cannot read LSP message headers
2025-07-29T14:17:18+08:00 ERROR [lsp] Shutdown request failure, server json-language-server (id 1): server shut down
2025-07-29T14:17:43+08:00 ERROR [project] Invalid file path provided to LSP request: ".\\target\\data\\config\\settings.json"
Thread "main" panicked with "called `Result::unwrap()` on an `Err` value: ()" at crates\project\src\lsp_store.rs:7203:54
cfd5b8ff10/src/crates\project\src\lsp_store.rs#L7203 (may not be uploaded, line may be incorrect if files modified)
```
after:
```log
2025-07-29T14:24:20+08:00 INFO [lsp] starting language server process. binary path: "F:\\nvm\\nodejs\\node.exe", working directory: "F:\\zed\\target\\data\\config", args: ["F:\\zed\\target\\data\\languages\\json-language-server\\node_modules/vscode-langservers-extracted/bin/vscode-json-language-server", "--stdio"]
```
Release Notes:
- N/A
This fixes an issue with tab indices where we would actually focus the
second focus handle on first focus instead of the first one. The test
was updated accordingly.
Release Notes:
- N/A
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
This PR adds a built-in adapter for the basedpyright language server.
For now, it's behind the `basedpyright` feature flag, and needs to be
requested explicitly like this for staff:
```
"languages": {
"Python": {
"language_servers": ["basedpyright", "!pylsp", "!pyright"]
}
}
```
(After uninstalling the basedpyright extension.)
Release Notes:
- N/A
Temporarily fixes#29133
Co-authored-by: Cole <cole@zed.dev>
Release Notes:
- python: Zed now reports a slightly different set of workspace folders
for Python projects to work around quirks in handling of multi-lsp
projects with virtual environment. This behavior will be revisited in a
near future.
Co-authored-by: Cole <cole@zed.dev>
example of detected code:
```ts
Deno.test("t", () => {
console.log("Hello, World!");
});
Deno.test(function azaz() {
console.log("Hello, World!");
});
```
I can't build zed locally so I didn't test this, but I think the code is
straightforward enough, hopefully someone else can verify it
Closes #ISSUE
Release Notes:
- N/A
# Summary
The link "under the configuration page" [on this
page](https://zed.dev/docs/configuring-zed#agent) is broken. It should
be linking to [this page](https://zed.dev/docs/ai/configuration).
## Approach
I noted that all other links in this document begin with "./" where the
ai configuration link does not, I also noticed [this
PR](https://github.com/zed-industries/zed/pull/31119) fixing a link with
the same approach. I don't fully understand why this is the fix.
## Previous Approaches
I have tried writing the following redirect in `docs/book.toml`:
`"/ai/configuration.html" = "/docs/ai/configuration.html"`. However this
broke the `mdbook` build with the below error.
```
2025-07-29 08:49:36 [ERROR] (mdbook::utils): Caused By: Not redirecting "/Users/tmonaghan/dev/zed/docs/book/ai/configuration.html" to "/docs/ai/configuration.html" because it already exists. Are you sure it needs to be redirected?
```
Release Notes:
- N/A
This fixes an issue where focus handles with a tab index would get lost
between rendered frames because the focus handles were not reused for
the following paint cycle.
Release Notes:
- N/A
Closes #ISSUE
Fixes a bug that was cherry picked onto stable and preview branches
introduced in #35208 whereby modifier keys would show up and not be
removable when editing a keybind
Release Notes:
- (preview only) Keymap Editor: Fixed an issue introduced in v0.197.2
whereby modifier keys would show up and not be removable while recording
keystrokes in the keybind edit modal
Hopefully, this will make it a bit easier to parse as a whole.
Release Notes:
- Made the keymap editor denser, improving how easy you can parse it at
a glance.
This resolves the same issue as fixed by
d295409f0f
for the code actions menu.
No release notes since this only occurs on Nightly.
Release Notes:
- N/A
Now the edit tool can access files outside the current project (just
like the terminal tool can), but it's behind a prompt (unlike other edit
tool actions).
Release Notes:
- The edit tool can now access files outside the current project, but
only if the user grants it permission to.
Closes #ISSUE
Fixed various issues and improved UX around the keystroke input
primarily when used for keystroke search.
Release Notes:
- Keymap Editor: FIxed an issue where the modifiers used to activate
keystroke search would appear in the keystroke search
- Keymap Editor: Made it possible to search for repeat modifiers, such
as a binding with `cmd-shift cmd`
- Keymap Editor: Made keystroke search matches match based on ordered
(not necessarily contiguous) runs. For example, searching for `cmd
shift-j` will match `cmd-k cmd-shift-j alt-q` and `cmd-i g shift-j` but
not `alt-k shift-j` or `cmd-k alt-j`
- Keymap Editor: Fixed the clear keystrokes binding (`delete` by
default) not working in the keystroke input
Follow-up to #26114
- Ensure that the previous commit message is filled in when toggling on
amend mode from the context menu
- Fix keybinding flicker in context menu
Release Notes:
- N/A
Making icons consistent, adjusting spacing, and moving the "Leave Call"
button to be the very last, which makes more sense to me than the
"Share" button being the last. Sharing your project is still part of the
call, so in the left edge of the button strip is where, conceptually,
the option to end the call should be, I think!
Release Notes:
- N/A
The regular expression for benchmarks was enforcing using a suffix
(e.g., `BenchmarkFoo`), but `Benchmark` is a valid benchmark name, just
as `Test` is a valid test name, and `Fuzz` is a valid fuzz test name.
Release Notes:
- Add support for running Go benchmarks named "Benchmark"
Closes#31330
Second parts of https://github.com/zed-industries/zed/pull/31335
While the initial fix set the inset during drawing, that was after the
window was resized, resulting in needing to manually resize the window
for the change to properly take effect.
I updated the code to not make the Wayland renderer rely on
`client_inset` being updated by the API user to match with the
decoration mode (given it is supposed to only be used when using CSD).
I might later try to generalize that, and eventually make the
client_inset only defined on window creation (instead of inside
`client_side_decorations`, that would need testing on X) (and maybe also
allow configuration for shadow, but it’s not something I need).
Release Notes:
- Fixed switching from client side decoration to server side decoration
on Wayland
I was on the [Visual Customiztions - Editor
Scrollbar](https://zed.dev/docs/visual-customization#editor-scrollbar)
section of the docs, and copy and pasted the code block into my personal
Zed settings and saw there was a syntax error.
This is a PR to add a missing comma and fix the syntax error in the
docs.
First time contributing, please let me know if I missed any
steps/important info.
Release Notes:
- N/A
We no longer have to stop and restart the entire process.
I left in the Start/Resume mode handling since we will likely need to
handle restarting Claude in other situations.
Release Notes:
- N/A
Adding a number of settings that weren't documented, restructuring
things a bit to separate what is model-related settings from agent panel
usage-related settings, adding the recently introduced `disable_ai` key,
and more.
Release Notes:
- Improved docs around configuring and using AI in Zed
Follow-up to https://github.com/zed-industries/zed/pull/35121 - in the
process of adding the check for the left mouse button to the guard
(which was practically already there before, just not in the mouse-down
listener), I accidentally removed the negation for the bounds check.
This PR fixes this.
Release Notes:
- N/A
This PR does some minor cleanup to the scrollbar component. Namely, it
removes some clones, reduces the amount of unnecessary notifies and
ensures the scrollbar hover state is more accurately updated.
Release Notes:
- N/A
Follow-up to https://github.com/zed-industries/zed/pull/34866, where I
mistakenly didn't update the copy and id for this item.
Closes https://github.com/zed-industries/zed/issues/34850 — that's
because the edit tool runs by default, but the terminal tool does not. I
updated the original copy to reflect this, which should be enough to
close the issue, given that in terms of behavior, it is working
correctly.
Release Notes:
- agent: Fixed duplicated settings item in the agent panel as well as
improve copy for the setting to allow running commands without
permission.
Closes#34390
This PR fixes several Bash indentation issues:
- Adding indentation or comment using multi cursors no longer breaks
relative indentation
- Adding newline now places the cursor at the correct indent
- Typing a valid keyword triggers context-aware auto outdent
It also adds tests for all of them.
Release Notes:
- Fixed various issues with handling indentation in Bash.
This is another attempt to solve the same problem as
https://github.com/zed-industries/zed/pull/29718, while avoiding the
regression on Intel GPUs.
### Background
Currently, on main, all paths are first rendered to an intermediate
"atlas" texture, similar to what we use for rendering glyphs, but with
multi-sample antialiasing enabled. They are then drawn into our actual
frame buffer in a separate pass, via the "path sprite" shaders.
Notably, the intermediate texture acts as an "atlas" - the paths are
laid out in a non-overlapping way, so that each path could be copied to
an arbitrary position in the final scene. This non-overlapping approach
makes a lot sense for Glyphs (which are frequently re-used in multiple
places within a frame, and even across frames), but paths do not have
these properties.
* we clear the atlas every frame
* we rasterize each path separately. there is no deduping.
The problem with our current approach is that the path atlas textures
can end up using lots of VRAM if the scene contains many paths. This is
more of a problem in other apps that use GPUI than it is in Zed, but I
do think it's an issue for Zed as well. On Windows, I have hit some
crashes related to GPU memory.
In https://github.com/zed-industries/zed/pull/29718, @sunli829
simplified path rendering to just draw directly to the frame buffer, and
enabled msaa for the whole frame buffer. But apparently this doesn't
work well on Intel GPUs because MSAA is slow on those GPUs. So we
reverted that PR.
### Solution
With this PR, we rasterize paths to an intermediate texture with MSAA.
But rather than treating this intermediate texture like an *atlas*
(growing it in order to allocate non-overlapping rectangles for every
path), we simply use a single fixed-size, color texture that is the same
size as thew viewport. In this texture, we rasterize the paths in their
final screen position, allowing them to overlap. Then we simply blit
them from the resolved texture to the frame buffer.
### To do
* [x] Implement for Metal
* [x] Implement for Blade
* [x] Fix content masking for paths
* [x] Fix rendering of partially transparent paths
* [x] Verify that this performs well on Intel GPUs (help @notpeter 🙏 )
* [ ] Profile and optimize
Release Notes:
- N/A
---------
Co-authored-by: Junkui Zhang <364772080@qq.com>
Should catch cases like #33667 where a dependency was bumped in
Cargo.toml without a corresponding lockfile update. (This can happen
when committing from outside of Zed or if rust-analyzer isn't running.)
Passing `--frozen --workspace` should ensure this doesn't fail just
because there's a newer patch version of some third-party dependency,
and prevent it from taking long.
We only need to run this on macOS because Cargo.lock is
platform-independent.
Release Notes:
- N/A
This PR improves the behavior of resetting a column's size by
double-clicking on its column handle. We now shrink/grow to the side
that has more leftover/additional space.
We also improved the below
1. dragging was a couple of pixels off to the left because we didn't
take the column handle’s width into account.
2. Column dragging now has memory and will shift things to their exact
position when reversing a drag before letting the drag handle go.
3. Improved our test infrastructure.
4. Double clicking on a column's header resizes the column
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Fixes a annoying lag in agent settings panel where the keybindings would
show up after a lag. Close to 1-2 secs. It was a simple fix previously
we were not passing the focus handler to context menu which made the
keybindings lookup slower compared to other parts like git panel and
title bar profile dropdown.
| Before | After |
|--------|--------|
| <video
src="https://github.com/user-attachments/assets/1f9c1861-d089-41d3-8a89-4334d7b2f43a"
controls preload></video> | <video
src="https://github.com/user-attachments/assets/fa33d58d-a1ae-48cf-bff7-8e0ee07ed4e1"
controls preload></video> |
Release Notes:
- Fix delay when loading keybindings in the Agent panel settings
Discovered in this issue: #34513
Previously, we were propagating deserialization errors to users when
using LMStudio, instead of the actual error message sent from the
LMStudio server. This change will help users understand why their
request failed while streaming responses.
Release Notes:
- lmsudio: Display specific backend error messaging on failure rather
than generic ones
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
This triggers a crash that avoids our panic-handler, which is useful for
testing that our crash reporting works even when you don't get a panic.
Release Notes:
- N/A
In this PR we've reworked how git status updates are processed. Most
notable change is moving the processing into a background thread (and
splitting it across multiple background workers). We believe it is safe
to do so, as worktree events are not deterministic (fs updates are not
guaranteed to come in any order etc), so I've figured that git store
should not be overly order-reliant anyways.
Note that this PR does not solve perf issues wholesale - other parts of
the system are still slow to process stuff (which I plan to nuke soon).
Related to #34302
Release Notes:
- Improved Zed's performance in projects with large # of repositories
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Closes#34831
Autoscroll centers items only if they’re out of viewport. Before this
PR, entry behind sticky items was not considered out of viewport, and
hence actions like `reveal in project panel` or focusing buffer would
not autoscroll that entry into the view in that case.
This PR fixes that by using recently added `scroll_to_item_with_offset`
in https://github.com/zed-industries/zed/pull/35064.
Release Notes:
- Fixed issue where `pane: reveal in project panel` action was not
working if the entry was behind sticky items.
Previously we had `ScrollStrategy::ToPosition(usize)` which lets you
define the offset where you want to scroll that item to. This is the
same as `ScrollStrategy::Top` but imagine some space reserved at the
top.
This PR removes `ScrollStrategy::ToPosition` in favor of
`scroll_to_item_with_offset` which is the method to do the same. The
reason to add this method is that now not just `ScrollStrategy::Top` but
`ScrollStrategy::Center` can also uses this offset to center the item in
the remaining unreserved space.
```rs
// Before
scroll_handle.scroll_to_item(index, ScrollStrategy::ToPosition(offset));
// After
scroll_handle.scroll_to_item_with_offset(index, ScrollStrategy::Top, offset);
// New! Centers item skipping first x items
scroll_handle.scroll_to_item_with_offset(index, ScrollStrategy::Center, offset);
```
This will be useful for follow up PR.
Release Notes:
- N/A
Remote URLs like `git@github.com:/zed-industries/zed` are valid git
remotes, but currently Zed does not parse them correctly. The result is
invalid "permalink" generation, and presumably other bugs anywhere that
git remote urls are required for the current repository. This ensures
Zed will parse those URLs correctly.
Release Notes:
- Improved support for GitHub remote urls where the
username/organization is preceded by an extra `/` to match the behavior
of `git`, `gh` and `github.com`.
Co-authored-by: Peter Tripp <peter@zed.dev>
Discussed this with @ConradIrwin. The problem we're having with collab
is that a bunch of LSP requests take a really long time to resolve,
particularly `RefreshCodeLens`. But Those requests are sharing a limited
amount of concurrency that we've allocated for all message traffic on
one connection. That said, there's not _that_ many concurrent requests
made at any one time. The burst traffic seems to top out in the low
hundreds for these requests. So let's just expand the amount of space in
the queue to accommodate these long-running requests while we work on
upgrading our cloud infrastructure.
Release Notes:
- N/A
Co-authored-by: finn <finn@zed.dev>
Follow-up of https://github.com/zed-industries/zed/pull/33417
* adjust prettier mock LSP to handle `shutdown` and `exit` messages
* removed another `?.log_err()` backtrace from logs and improved the
logging info
* always handle the last parts of the shutdown logic even if the
shutdown response had failed
Release Notes:
- N/A
Someone encountered this in production, which should not happen:
<img width="1266" height="623" alt="Screenshot 2025-07-24 at 10 38
40 AM"
src="https://github.com/user-attachments/assets/40f3f977-5110-4808-a456-7e708d953b3b"
/>
This moves certain errors into the category of "never retry" and reduces
the number of retries for some others. Also it adds some diagnostic
logging for retry policy.
It's not a complete fix for the above, because the underlying issues is
that the server is sending a HTTP 403 response and although we were
already treating 403s as "do not retry" it was deciding to retry with 2
attempts anyway. So further debugging is needed to figure out why it
wasn't going down the 403 branch by the time the request got here.
Release Notes:
- N/A
Just refactor I came across while working on another issue.
`index_for_entry` and `index_for_selection` have the exact same logic,
here we can simply reuse `index_for_entry` for `index_for_selection`.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/33076
Release Notes:
- Fixed replace command on helix mode: now it actually replaces what was
selected and keeps the replaced text selected to better match helix
A while ago, we added a divider in the left side of the status bar
between the icon buttons that open panels vs. those that open something
else (tabs, popover menus, etc.). There isn't a super good reason why we
wouldn't do the same in the right side, even more so given that (at
least by default) we usually have more buttons on that side; buttons
that _don't_ open panels (regardless of being docked to the bottom or
right). So, this PR does this!
<img width="700" height="314" alt="CleanShot 2025-07-24 at 1 59 10@2x"
src="https://github.com/user-attachments/assets/5f8bd4bc-a983-4000-a8f9-05a36b9e4b81"
/>
Release Notes:
- N/A
There were two different underlying reasons for the issues with
ctrl-number and ctrl-punctuation:
1. Some keys in the ctrl-0..9 range send codes in the `\1b`..`\1f`
range. For example, `ctrl-2` sends keycode for `ctrl-[` (0x1b), but we
want to map it to `2`, not to `[`.
2. `ctrl-[` and four other ctrl-punctuation were incorrectly mapped,
since the expected conversion is by adding 0x40
Closes#35012
Release Notes:
- N/A
Currently, terminal breadcrumbs are only updated after a settings change
once the terminal view is focused again. This change ensures that the
breadcrumbs are updated instantaneously once the breadcrumb settings
changes.
Release Notes:
- Fixed an issue where terminal breadcrumbs would not react instantly to
settings changes.
This PR adds an `editor: convert to sentence case` action.
I frequently find myself copying branch names and then removing the
hyphens and ensuring the first letter is capitalized, and then using the
result text for the commit message.
For example:
<img width="927" height="482" alt="image"
src="https://github.com/user-attachments/assets/adf14a37-a92e-44df-8c0e-267b5c7677fb"
/>
You can achieve this with a combination of other text manipulation
commands, but this action makes it even easier.
Also, moved `toggle_case` down into the area where all other commands
internally using `manipulate_text` are located.
Release Notes:
- Added `editor: convert to sentence case`
It took a long time to check this problem.
Finally, I found that due to a detail missing when changing #34832, the
bounds of `ScrollHandle` was not updated in the Interactivity `prepaint`
phase.
```diff
- scroll_handle_state.padded_content_size = padded_content_size;
+ scroll_handle_state.max_offset = scroll_max;
```
It was correct before the change, because the `padded_content_size`
(including `bounds.size`) was saved before, and the bounds was missing
after changing to `max_offset`, but the bounds were not updated
anywhere.
So when `scroll_handle.bounds()` is obtained outside, it is always 0px
here.
@MrSubidubi
Release Notes:
- N/A
Currently if you type `\(`, it auto-closes to `\()` which is broken.
It's arguably nice that if you type `(` it auto-closes to `()`, but I am
much more likely to be looking for a function call `name\(` than to be
starting a group in search.
Release Notes:
- search: Regex search will no longer try to close parenthesis
automatically.
Closes#34763
Release Notes:
- Improved insert in `helix_mode` when a selection exists to better
match helix's behavior: collapse selection to avoid replacing it
- Improved append (`insert_after`) to better match helix's behavior:
move cursor to end of selection if it exists
Closes#21198
Release Notes:
- Adds support for `:norm`
- Allows for vim and zed style modified keys specified in issue
- Vim style <C-w> and zed style <ctrl-w>
- Differs from vim in how multi-line is handled
- vim is sequential
- zed is combinational (with multi-cursor)
In project panel, `rename` and `duplicate` action further needs user
input for editing, so if panel is closed we should open it.
Release Notes:
- Fixed project panel not opening when `project panel: rename` and
`project panel: duplicate` actions are triggered from workspace.
the change was made in https://github.com/zed-industries/zed/pull/34223
for unknown reason. it wasn't required actually, and the code can be
safely left as before
update: after this revert Zed compiles with MinGW as before
Release Notes:
- N/A
Closes#34826
In move line up method, make use of `prev_line_boundary` which accounts
for fold map, etc., for selection start row so that we don't incorrectly
calculate row range to move up.
Release Notes:
- Fixed an issue where `editor: move line up` action sometimes crashed
if the cursor was at the end of a line beside a fold marker.
Mistral released their new DevstralMedium model to be used via API:
https://mistral.ai/news/devstral-2507
Release Notes:
- Add support for Mistral Devstral Medium
This PR splits the resize logic into separate left/right propagation
methods and improve code organization around column width adjustments.
It also allows resize to work for both the left and right sides as well,
instead of only checking the right side for room
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
This change dims rows in the keymap editor for which the corresponding
keybind is overridden by other keybinds coming from higher priority
sources.
Release Notes:
- N/A
This PR adds resizable columns to the keymap editor and the ability to
double-click on a resizable column to set a column back to its default
size.
The table uses a column's width to calculate what position it should be
laid out at. So `column[i]` x position is calculated by the summation of
`column[..i]`. When resizing `column[i]`, `column[i+1]`’s size is
adjusted to keep all columns’ relative positions the same. If
`column[i+1]` is at its minimum size, we keep seeking to the right to
find a column with space left to take.
An improvement to resizing behavior and double-clicking could be made by
checking both column ranges `0..i-1` and `i+1..COLS`, since only one
range of columns is checked for resize capacity.
Release Notes:
- N/A
---------
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
As suggested in https://github.com/zed-industries/zed/pull/34418, this
proposes various changes to language configs to make block comments and
doc-block-style comments more similar. In doing so, it introduces some
breaking changes into the extension schema.
This change is needed to support the changes I'm working on in #34418,
to be able to support `rewrap` in block comments like `/* really long
comment ... */`. As is, we can do this in C-style doc-block comments (eg
`/** ... */`) because of the config in `documentation`, but we can't do
this in regular block comments because we lack the info about what the
line prefix and indentation should be.
And while I was here, I did various other clean-ups, many of which feel
nice but are optional.
I would love special attention on the changes to the schema, version and
related changes; I'm totally unfamiliar with that part of Zed.
**Summary of changes**
- break: changes type of `block_comment` to same type as
`documentation_comment` (**this is the important change**)
- break: rename `documentation` to `documentation_comment` (optional,
but improves consistency w/ `line_comments` and `block_comment`)
- break/refactor?: removes some whitespace in the declaration of
`block_comment` delimiters (optional, may break things, need input; some
langs had no spaces, others did)
- refactor: change `tab_size` from `NonZeroU32` to just a `u32` (some
block comments don't seem to need/want indent past the initial
delimiter, so we need this be 0 sometimes)
- refactor: moves the `documentation_comment` declarations to appear
next to `block_comment`, rearranges the order of the fields in the TOML
for `documentation_comment`, rename backing `struct` (all optional)
**Future scope**
I believe that this will also allow us to extend regular block comments
on newline – as we do doc-block comments – but I haven't looked into
this yet. (eg, in JS try pressing enter in both of these: `/* */` and
`/** */`; the latter should extend w/ a `*` prefixed line, while the
former does not.)
Release Notes:
- BREAKING CHANGE: update extension schema version from 1 to 2, change
format of `block_comment` and rename `documentation_comment`
/cc @smitbarmase
Change channel reorganization (move up/down) from `cmd-up/down` (mac) /
`ctrl-up/down` (linux) to `alt-up/down` (both) to match moving lines in
the editor.
Also fix an issue where if you selected channels using down/up in the
filter field, the movement shortcuts would not work (`editing` vs
`not_editing`).
Release Notes:
- N/A
Quick follow up to #34896 which ensures that the Agent Panel cannot be
caught by actions like `workspace: toggle left dock` when `disable_ai`
is set to true.
Also removes a method that was introduced but unused in the workspace
because `first_enabled_panel_idx` already covers all cases this method
could be useful for.
Release Notes:
- N/A
This commit adds an example with deep children hierarchy.
The depth of a tree can be tweaked with GPUI_TREE_DEPTH env variable.
With depth=100
<img width="301" height="330" alt="image"
src="https://github.com/user-attachments/assets/844cd285-c5f3-4410-a74e-981bf093ba2e"
/>
With this example, I can trigger a stack overflow at depth=633 (and
higher).
Release Notes:
- N/A
Collect the iterator instead of manually looping over it to utilize
possible size hints. Zed usually passes in owned `Vec`'s, meaning we get
to reuse memory as well.
Release Notes:
- N/A
we were join(",") and split(",") to serialize the patterns.
This doesn't work when pattern includes a ","
example: *.{ts,tsx} (very common pattern used by agent)
help needed:
how will this work on version mismatch?
Release Notes:
- Fixed search filter patterns on remote projects.
https://github.com/user-attachments/assets/d472fbdd-7736-4bd7-8a90-8cca356b2815
This PR adds `editor: diff clipboard with selection` - good for spotting
the differences in eerily-similar code, which is when refactoring code,
as you need to see what needs to be passed in in order to maintain
previous behavior of both snippets.
1. Copy some text from anywhere
2. Highlight some text in Zed
3. Run `editor: diff clipboard with selection`
Like JetBrains' IDEs and VS Code with the `PartialDiff` package, if the
selection is empty, we take the entire buffer as the selection.
Caveats:
- We do not know the language of the text in the clipboard. I went ahead
and just assumed that in most cases, it will be the same language as the
selected text, which does mean we will highlight the old text
incorrectly if they are copying from a different language, but I think
in most cases, it will be the same, and the alternative of always having
no syntax highlighting is worse. PyCharm seems to do the same thing.
Release Notes:
- Added an `editor: diff clipboard with selection` action
---------
Co-authored-by: Junkui Zhang <364772080@qq.com>
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes#7759
While opening a new SSH project if we are reusing an existing window,
i.e. drop the existing workspace and create a new one, then before
dropping it, we should remove `session_id` from that workspace's
serialized entry. That way:
1. Upon closing (cmd-w) this remote workspace (which also clears
`session_id` for this), and then quitting. No workspace with that
`session_id` is found, and it starts fresh.
2. Upon directly quitting (cmd-q) this remote workspace, only this
workspace exists in db (among two of them) with that `session_id`, and
it restores correctly.
Release Notes:
- Fixed an issue while closing remote workspace restores last local
workspace on startup.
Closes#34924
Now, when `local_paths` are empty, we detach `session_id` from that
workspace serialization item. This way, when we restore it using the
default "last_session", we don't restore this workspace back. This is
same as when we use `cmd-w` to close window, which also sets
`session_id` to `None` before serialization.
Release Notes:
- Fixed an issue where last removed folder from workspace used to reopen
on Zed startup.
The license file is not properly linked to actual license. This was
casued due to new-crate script linking the license to wrong file. Fixed
both of them.
Reference logs:
```
2025-07-22T17:16:19+05:30 ERROR [worktree] error reading target of symlink "/Users/umesh/code/zed/crates/onboarding/LICENSE-GPL": canonicalizing
```
Release Notes:
- N/A
This PR removes the caching of Stripe price IDs by meter ID on the
`StripeBilling` object, as we weren't actually reading them anywhere.
Release Notes:
- N/A
This gets rid of the need to pass context to all cursor functions. In
practice context is always immutable when interacting with cursors.
A nicety of this is in the follow-up PR we will be able to implement
Iterator for all Cursors/filter cursors (hell, we may be able to get rid
of filter cursor altogether, as it is just a custom `filter` impl on
iterator trait).
Release Notes:
- N/A
Closes#26030
*Note: This is my first contribution to Zed*
This addresses a second streaming bottleneck in Bedrock that remained
after the initial fix in #28281 (released in preview 194).
The issue is in the mechanism used to convert Zed's internal `AsyncBody`
into the `SdkBody` expected by the Bedrock language provider. We are
using a non-streaming converter that buffers responses.
**How the fix works:**
The AWS SDK provides streaming-compatible converters to create `SdkBody`
instances, but these require the input body to implement the `Body`
trait from the `http-body` crate.
This PR enables streaming by implementing the required trait and
switching to the streaming-compatible converter.
**Changes (2 commits):**
* 1st Commit - **Implement http-body Body trait for AsyncBody:**
- Add `http-body = 1.0` dependency (already an indirect dependency)
- Implement the `Body` trait for our existing `AsyncBody` type
- Uses `poll_frame` to read data chunks asynchronously, preserving
streaming behavior
* 2nd Commit - **Use streaming-compatible AWS SDK converter:**
- Create `SdkBody` using `SdkBody::from_body_1_x()` with the new `Body`
trait implementation
**Details/FAQ:**
**Q: Why add another dependency?**
A: We tried to avoid adding a dependency, but the AWS SDK requires the
`Body` trait and `http-body` is where it's defined. The crate is already
an indirect dependency, making this a reasonable solution.
**Q: Why modify the shared `http_client` crate instead of just
`aws_bedrock_client`?**
A: We considered implementing the `Body` trait on a wrapper in
`aws_bedrock_client`, but since `AsyncBody` already uses `http` crate
types, extending support to the companion `http-body` crate seems
reasonable and may benefit other integrations.
**Q: How was this bottleneck discovered?**
A: After @5herlocked's initial streaming fix in #28281, I tested preview
194 and noticed streaming still had issues. I found a way to reproduce
the problem and chatted with @5herlocked about it. He immediately
pinpointed the exact location where the issue was occurring, his
diagnosis made this fix possible.
**Q: How does this relate to the previous fix?**
A: #28281 fixed buffering issues higher in the stack, but unfortunately
there was another bottleneck lower-down in the aws-http-client. This PR
addresses that separate buffering issue.
**Q: Does this use zero-copy or one-copy?**
A: The `Body` implementation includes one copy. Someone more
knowledgeable might be able to achieve a zero-copy approach, but we
opted for a conservative approach. The performance impact should not be
perceptible in typical usage.
**Testing:**
Confirmed that Bedrock streaming now works without buffering delays in a
local build.
Release Notes:
- Improved Bedrock streaming by eliminating response buffering delays
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes#31917
Previously, as of #28457 we used a hack, creating an empty transaction
in the history that we then merged formatting changes into in order to
correctly identify concurrent edits to the buffer while formatting was
happening. This caused issues with noop formatting however, as using the
normal API of the buffer history (in an albeit weird way) resulted in
the redo stack being cleared, regardless of whether the formatting
transaction included edits or not, which is the correct behavior in all
other contexts.
This PR fixes the redo issue by codifying the behavior formatting wants,
that being the ability to push an empty transaction to the history with
no other side-effects (i.e. clearing the redo stack) to detect
concurrent edits, with the tradeoff being that it must then manually
remove the transaction later if no changes occurred from the formatting.
The redo stack is still cleared when there are formatting edits, as the
individual format steps use the normal `{start,end}_transaction` methods
which clear the redo stack if the finished transaction isn't empty.
Release Notes:
- Fixed an issue where redo would not work after buffer formatting
(including formatting on save) when the formatting did not result in any
changes
TODO
- [x] OpenAI Compatible API Icon
- [x] Docs
- [x] Link to docs in OpenAI provider section about configuring OpenAI
API compatible providers
Closes#33992
Related to #30010
Release Notes:
- agent: Add support for adding multiple OpenAI API compatible providers
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes #ISSUE
Simplifies the API to no longer have a variant that returns indices. The
downside is that a few places that used to call
`bindings_for_action_with_indices` now compare `Box<dyn Action>` instead
of indices, however the result is the removal of wrapper code and index
handling that is largely unnecessary
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Conrad <conrad@zed.dev>
This PR also converts all of these switch-based settings to use the new
`SwitchField` component, introduced in
https://github.com/zed-industries/zed/pull/34713.
Release Notes:
- agent: Added the ability to change the `use_modifier_to_send` setting
from the agent panel settings UI.
We no longer rely on the `author` field to tell if a change was made by
the user or the agent. The `author` can be set to `User` in many
situations that are not really user-made edits, such as saving a file,
accepting a change, auto-formatting, and more. I started tracking and
fixing some of these cases, but found that inspecting changes in
`diff_base` is a more reliable method.
Also, we no longer show empty diffs. For example, if the user adds a
line and then removes the same line, the final diff is empty, even
though the buffer is marked as user-changed. Now we won't show such
edit.
There are still some issues to address:
- When a user edits within an unaccepted agent-written block, this
change becomes a part of the agent's edit. Rejecting this block will
lose user edits. It won't be displayed in project notifications, either.
- Accepting an agent block counts as a user-made edit.
- Agent start to call `project_notifications` tool after seeing enough
auto-calls.
Release Notes:
- N/A
Make the git blame popover available via the keymap by making it an
action. The blame popover stays open after being shown via the action,
similar to the `editor::Hover` action.
I added a default vim-mode key binding for `g b`, which goes in hand
with `g h` for hover. I'm not sure what the keybind would be for regular
layouts, if any would be set by default.
I'm opening this as a draft because I coludn't figure out a way to
position the popover correctly above/under the cursor head. I saw some
uses of `content_origin` in other places for calculating absolute pixel
positions, but I'm not sure how to make use of it here without doing a
big refactor of the blame popover code 🤔. I would appreciate some
help/tips with positioning, because it seems like the last thing to
implement here.
Opening as a draft for now because I think without the correct
positioning this feature is not complete.
Closes https://github.com/zed-industries/zed/discussions/26447
Release Notes:
- Added `editor::BlameHover` action for showing the git blame popover
under the cursor. By default bound to `ctrl-k ctrl-b` and to `g h` in
vim mode.
This PR refactors the `OpenRequest` to introduce an `OpenRequestKind`
enum.
It seems most of the fields on `OpenRequest` are mutually-exclusive, so
it is better to model it as an enum rather than using a bunch of
`Option`s.
There are likely more of the existing fields that can be converted into
`OpenRequestKind` variants, but I'm being conservative for this first
pass.
Release Notes:
- N/A
This PR makes it so users will be sent immediately into the trial
checkout flow (by hitting zed.dev/account/start-trial) when they click
the "Start Pro Trial" button.
Release Notes:
- N/A
Follow up to #31836
After enabling rounding in the Taffy layout engine, we frequently run
into cases where the bounds produced by Taffy and ours slightly differ
after 5 or more decimal places. This leads to cases where containers
become scrollable for less than 0.0000x Pixels. In case this happens for
e.g. hover popovers, we render a scrollbar due to the container being
technically scrollable, even though the scroll amount here will in
practice never be visible.
This change fixes this by rounding the `scroll_max` by which we clamp
the current scroll position to two decimal places. We don't benefit from
the additional floating point precision here at all and it stops such
containers from becoming scrollable altogether. Furthermore, we now
store the `scroll_max` instead of the `padded_content_size` as the
former gives a much better idea on whether the corresponding container
is scrollable or not.
| `main` | After these changes |
| -- | -- |
| <img width="610" height="316" alt="main"
src="https://github.com/user-attachments/assets/ffcc0322-6d6e-4f79-a916-bd3c57fe4211"
/> | <img width="610" height="316" alt="scroll_max_rounded"
src="https://github.com/user-attachments/assets/5fe530f5-2e21-4aaa-81f4-e5c53ab73e4f"
/> |
Release Notes:
- Fixed an issue where scrollbars would appear in containers where no
scrolling was possible.
Closes: https://github.com/zed-industries/zed/issues/34780
Also relocated undo/redo selection in the keymap (no-op) as they are
from Sublime, not VSCode.
Release Notes:
- vim: Fixed an issue so `ctrl-w` / `ctrl-h` and `ctrl-u` work in
pickers on Linux when Vim mode is enabled.
This is from PR #34723 where I was working on developing the onboarding
page, but I forgot to switch the first page back to our current version.
Release Notes:
- N/A
Now we explicitly carve out exceptions for which HTTP responses we do
*not* retry for, and retry at least once on all others.
Release Notes:
- The Agent panel now automatically retries failed requests under more
circumstances.
Wayland compositors can potentially generate thousands of resize
requests when drag-resizing a window, which Zed is unable to keep up
with. This commit changes the behavior to only resize once per vblank
cycle, which helps significantly when resizing the window with a high
poll-rate mouse (1000Hz is common these days)
Here is an example of the behavior pre and post this commit, with some
print-debugging added for tracking resize calls. I have a wireless mouse
with a 2000Hz polling rate and a 165Hz display:
Before:
https://github.com/user-attachments/assets/4c657f90-5fd2-4809-97ef-363fd48e81b8
After:
https://github.com/user-attachments/assets/4a0f5fbd-c3c4-40a1-9f71-3b4358c827cfCloses#20660
Release Notes:
- Improved: Make resizing smoother on Wayland/Linux
We've had problems in the past with bumping past 0.5.2 due to perf
regressions reported by @huacnlee; 0.5.1 was fine though.
Hence, let's bump taffy to 0.5.1 as a safe bet and then try to push past
0.5.2 (after we identify the root cause of regression
Related to #19189
Release Notes:
- N/A
Instead of selecting a screen to share arbitrarily, we'll now allow user
to select the screen to share. Note that sharing multiple screens at the
time is still not supported (though prolly not too far-fetched).
Related to #4666

Release Notes:
- Added screen selector dropdown to screen share button
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
This was generating an invalid string for the configuration, removing
the extra quotes makes it work. This affected the versions of Zed that
have a space in their name.
Release Notes:
- N/A
Supersedes: #34242
Creates an `ActionArgumentsEditor` that implements the required logic to
have a JSON language server run when editing keybinds so that there is
auto-complete for action arguments.
This is the first time action argument schemas are required by
themselves rather than inlined in the keymap schema. Rather than add all
action schemas to the configuration options we send to the JSON LSP on
startup, this PR implements support for the
`vscode-json-language-server` extension to the LSP whereby the server
will request the client (Zed) to resolve URLs with URI schemes it does
not recognize, in our case `zed://`. This limits the impact on the size
of the configuration options to ~1KB as we send URLs for the language
server to resolve on demand rather than the schema itself. My
understanding is that this is how VSCode handles JSON schemas as well. I
plan to investigate converting the rest of our schema generation logic
to this method in a follow up PR.
Co-Authored-By: Cole <cole@zed.dev>
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Simplify docs for mac/linux/windows by consolidating the backend
dependencies (collaboration) docs into local-collaboration.md. Most
users building zed will not need to do this -- streamline them into
getting setup to build the zed client app first.
Release Notes:
- N/A
Fix a spurious error in Zed logs from the OpenRouter svg Logo introduced
in https://github.com/zed-industries/zed/pull/29496:
```log
WARN [usvg::parser::svgtree] Failed to parse clip-path value: 'url(#clip0_205_3)'.
```
Release Notes:
- N/A
Closes#32675
Exactly the same changes as in #33640 by @sviande
The PR has been in WIP state for 3 weeks with no activity, and the issue
basically makes Mistral models unusable. I have tested the changes
locally, and it does indeed work. Full credit goes to @sviande, I just
want this feature to be finished.
Release Notes:
- agent: Fixed an issue with tool calling with the Mistral provider
(thanks [@sviande](https://github.com/sviande) and
[@armyhaylenko](https://github.com/armyhaylenko))
Co-authored-by: sviande <sviande@gmail.com>
Closes#27118Closes#34165
Fix a small issue after we landed
https://github.com/zed-extensions/ruby/pull/113+ where we introduced
`HTML/ERB` and `YAML/ERB` language IDs to improve user experience. Sorry
about that. Thanks!
Release Notes:
- N/A
Added [rhysd/actionlint](https://github.com/rhysd/actionlint/) a static
checker for GitHub Actions workflow files.
Install locally with `brew install actionlint` the run with
`actionlint`.
Inspired by: https://github.com/zed-industries/zed/pull/34704 which
yielded this observation:
> In github actions:
> 1. strings are truthy
> 2. `${{ }}` will become a string if it doesn't wrap the whole value.
>
> So `if: false && true` becomes `false`
> and `if: ${{ false && true }}` becomes `false`
> but `if: false && ${{ true }}` becomes `"false && true"` which
evaluates true
> The reason you sometimes need `${{ }}` is because YAML doesn't like
`!`
> so `if: !false` is invalid yaml
> and `if: ${{ !false }}` works just fine.
Changes:
- Add `actionlint` job
- Refactor `job_spec` job to be more readable
- Fix all `actionlint` and `shellcheck` errors in Actions workflows (62
in all)
- Add `self-mini-macos` and `self-32vcpu-windows-2022` labels to
self-hosted runners. Not strictly related, but useful if you need to
take a runner out of the rotation (since `macOS`, `self-hosted`, and
`ARM64` are auto-set and cannot be added/removed).
- Change ci.yml macos_relase to target `self-mini-macos` instead of
`bundle` which was previously deprecated.
This would've caught the error fixed in
https://github.com/zed-industries/zed/pull/34704. Here's what that [job
failure](https://github.com/zed-industries/zed/actions/runs/16376993944/job/46279281842?pr=34729)
would've looked like.
Release Notes:
- N/A
When `use_modifier_to_send` is turned on, holding `cmd`/`ctrl` is
necessary to send a message in the agent panel. Text threads already use
`cmd-enter` by default to submit a message, and it was done this way to
have the usual text editing bindings not taken over when writing a
prompt, sort of stimulating more thoughtful writing. While `enter` to
send is still somewhat a huge pattern in chat-like LLM UIs, it still
makes sense to allow this for the new agent panel... hence the existence
of this setting now!
Release Notes:
- agent: Added the `use_modifier_to_send` setting, which makes holding a
modifier (`cmd`/`ctrl`), together with `enter`, required to send a new
message.
This will be useful for both the current agent panel and some other
onboarding stuff we're working on. Also ended up removing the
`SwitchWithLabel` as it was unused.
Release Notes:
- N/A
This PR fixes an issue where the topmost header in a multibuffer would
jump when the corresponding buffer was folded.
The issue arose because for the topmost header, the offset within the
scroll anchor is negative, as the corresponding buffer only starts below
the header itself and thus the offset for the scroll position has to be
negative.
However, upon collapsing that buffer, we end up with a negative vertical
scroll position, which causes all kinds of different problems. The issue
has been present for a long time, but became more visible after
https://github.com/zed-industries/zed/pull/34295 landed, as that change
removed the case distinction for buffers scrolled all the way to the
top.
This PR fixes this by clamping just the vertical scroll position upon
return, which ensures the negative offset works as expected when the
buffer is expanded, but the vertical scroll position does not turn
negative once the buffer is folded.
Release Notes:
- Fixed an issue where folding the topmost buffer in a multibuffer would
cause the header to jump slightly.
Closes#33510https://github.com/zed-extensions/php/issues/29
If certain language servers do not provide an insert/replace range, we
use `surrounding_word` as a fallback for that range, which internally
uses `word_characters`. It makes sense to use
`completion_query_characters` instead of `word_characters` to get that
range, because we use `completion_query_characters` to query completions
in the first place.
That means, for some hypothetical reason (e.g., if the Tailwind server
stops providing insert/replace ranges), we would correctly fall back to
the range "bg-blue-200^" instead of "200^", because
`completion_query_characters` includes "-" in this case.
For this particular fix, right now the default PHP language server
`phpactor` does not provide an insert/replace range, and hence
completion query character is used, which is `$` in this case.
Note that `$` isn't in word characters for reasons mentioned here:
https://github.com/zed-extensions/php/issues/14
Release Notes:
- Fixed an issue where accepting variable completion in PHP would result
in a double $ sign in the prefix.
This includes making sure that both the agent panel and Zed's edit
prediction have a consistent narrative when it comes to onboarding users
into the AI features, considering the possible different plans and
conditions (such as being signed in/out, account age, etc.)
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Reverts zed-industries/zed#29718
We've noticed some issues with Zed on Intel-based Macs where typing has
become sluggish, and git bisect has seemed to point towards this PR.
Reverting for now, until we can understand why it is causing this issue.
Now ! means "no ancestors matches this", and > means "any descendent"
not "any child".
Updates #34570
Co-authored-by: Ben Kunkle <ben@zed.dev>
Release Notes:
- *Breaking change*. The context predicates in the keymap file now
handle ! and > differently. Before this change ! meant "this node does
not match", now it means "none of these nodes match". Before this change
> meant "child of", now it means "descendent of". We do not expect these
changes to break many keymaps, but they may cause subtle changes for
complex context queries.
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
@cole-miller found a root cause of our struggles with attach scenarios;
we did not fetch .so files necessary for attaching to work,
as we were downloading DebugPy source tarballs from GitHub.
This PR does away with it by setting up a virtualenv instead that has
debugpy installed.
Closes#34660Closes#34575
Release Notes:
- debugger: Fixed attaching with DebugPy. DebugPy is now installed
automatically from pip (instead of GitHub), unless it is present in
active virtual environment. Additionally this should resolve any startup
issues with missing .so on Linux.
Release Notes:
- agent: Fixed an issue where clicking on "Start New Thread" in the
agent configuration would not always switch to the correct
provider/model
Use the `static` keyword to actually make the `LazyLock` static, which
previously would reinitialize on every call to `SvgRenderer::new`.
Related: #26335
Release Notes:
- N/A
Before this, indentation did not automatically increase after
if/for/while/do/else statements in C++, and only increased after if/for
in C. This led to Zed using last line logic when inserting lines *after*
the indented statement, as well as not indenting the statement itself,
resulting in irregular indentation during typing.
Just adding indentation (similar to C) creates a new problem: now if a
scope is started with a brace on a new line, that brace is indented.
Thus we need to deindent it.
Using else_clause in the indent guide results in the else statement
being indented forward as well, so we need to deindent that too.
Note: the most significant issue for me is the one where indentation
jumps forward when inserting lines after indented lines. Unfortunately,
it appears that fixing that issue requires all of these other changes. I
would have preferred a simpler fix, but I'm not sure if disabling last
line behavior for C/C++ is appropriate as it probably breaks something
else, like cases where the file is incomplete and the statements can't
be parsed properly.
Editing flow before this change:
[Screencast From 2025-07-16
08-31-36.webm](https://github.com/user-attachments/assets/3dea86c5-47bd-47c2-aee8-b0aa613948e6)
Editing flow after this change:
[Screencast From 2025-07-16
08-35-36.webm](https://github.com/user-attachments/assets/7ef23e60-1ee3-49fd-90f9-d53f909ca674)
(note: the "else" snippet is completely breaking the flow here, but I
think that comes from clangd by default? Unfortunately I haven't found a
way to disable it cleanly but that is a separate problem that happens
right now too.)
Release Notes:
- Improve indentation during typing for C/C++ around if/for/while/do
blocks
Closes#34111
In Helix mode, the `;` key should collapse the current selection without
moving the cursor. I've added a new action `vim::HelixCollapseSelection`
to support this behavior.
https://github.com/user-attachments/assets/1a40821a-f56f-456e-9d37-532500bef17b
Release Notes:
- Added `;` key binding to collapse the current text selection in Helix
mode
This is following feedback from folks that were searching the "close
others" action, available in the tab's context menu, and not finding it
because it was actually named "close inactive", which was confusing. So,
this PR makes sure the tab's menu item and the action have consistent
naming.
Release Notes:
- Rename "CloseInactiveItems" action to "CloseOtherItems" for naming
consistency.
Closes#34338
After https://github.com/zed-industries/zed/pull/31872, to avoid
re-querying language servers, we keep the context menu around, which
stores initial query, completions items, etc., even though it may not
contain any items and hence not be rendered on screen. In this state,
up/down arrows try to switch focus in the context menu instead of
propagating it to the editor. Hence blocking buffer movement.
This PR fixes it by changing the context for `menu`,
`showing_completions`, and `showing_code_actions` to only be added when
the menu is actually being rendered (i.e., not empty).
Release Notes:
- Fix an issue where the cursor doesn’t move up and down on arrow keys
when no completions are shown.
Now we only auto-retry if burn mode is enabled. We also show a "Retry"
button (so you don't have to type "continue") if you think that's the
right remedy, and additionally we show a "Retry and Enable Burn Mode"
button if you don't have it enabled.
<img width="484" height="260" alt="Screenshot 2025-07-17 at 6 25 27 PM"
src="https://github.com/user-attachments/assets/dc5bf1f6-8b11-4041-87aa-4f37c95ea9f0"
/>
<img width="478" height="307" alt="Screenshot 2025-07-17 at 6 22 36 PM"
src="https://github.com/user-attachments/assets/1ed6578a-1696-449d-96d1-e447d11959fa"
/>
Release Notes:
- Only auto-retry Agent requests when Burn Mode is enabled
Follow-up for https://github.com/zed-industries/zed/pull/34557
This PR clears the selection drag state on click, because mouse up
doesn't trigger on click event because of `cx.stop_propagation`. The
issue occurs with similar repro steps as mentioned in the attached PR.
Release Notes:
- Fixed the issue where the green (+) cursor style sometimes appears
when navigating to the definition in buffer.
Closes #ISSUE
Improves the behavior of the edit icon in the far left column of the
keymap UI table. It is now shown in both the selected and the hovered
row as an indicator that the row is editable in this configuration. When
hovered a row can be double clicked or the edit icon can be clicked, and
when selected it can be edited via keyboard shortcuts. Additionally, the
edit icon and all other hover tooltips will now disappear when the table
is navigated via keyboard shortcuts.
<details><summary>Video</summary>
https://github.com/user-attachments/assets/6584810f-4c6d-4e6f-bdca-25b16c920cfc
</details>
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Defines keybindings for `keymap_editor::EditBinding` and
`keymap_editor::CreateBinding`, making sure those actions are used in
tooltips.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Finn <dev@bahn.sh>
This tool needs more polishing before being generally available.
Release Notes:
- agent: Disabled `project_notifications` tool by default for the time
being
This mirrors VSCode setting that inspired `snippet_sort_order` to begin
with; VSCode supports inline/top/bottom/none, with none completely
disabling snippet completion. See
https://code.visualstudio.com/docs/editing/intellisense#_snippets-in-suggestions
This is helpful for LSPs that do not allow configuring snippets via
configuration such as clangd.
Release Notes:
- Added `none` as one of the values for `snippet_sort_order` to
completely disable snippet completion.
Closes#31805
This is an issue with Linux currently that `window.focus` is `None` upon
startup in both X11 and Wayland. Specifically, the order in which
[this](8d05a3d389/crates/gpui/src/window.rs (L3116))
and
[this](8d05a3d389/crates/gpui/src/app.rs (L956))
are executed varies between Linux and macOS. That is, one tries to
remove (blur) focus from a window, while other checks window focus to
put that focus id to a frame. In macOS, blur happens afterwards setting
focus on a frame, but in Linux, the inverse of it happens, leading to
`window.focus` to `None`.
For the time being, we handle all visible buttons to take care of this
**focus can be `None`** case, and make it work anyway. But, we should
look at the deeper issue mentioned above with GPUI. Created new issue to
track that https://github.com/zed-industries/zed/issues/34591.
Release Notes:
- Fixed an issue where button clicks wouldn’t work on startup until
clicked on the center pane on Linux.
Keystroke input now gets cleared when toggling to normal search mode
Main search bar is focused when toggling to normal search mode
This also gets rid of highlight on focus from keystroke_editor because
it also matched the search bool field and was redundant
Release Notes:
- N/A
@probably-neb I guess we should be opening the keymap editor from title
bar and menu as well. I believe this got missed in this: #34568.
Release Notes:
- Open Keymap editor from settings from menu and title bar.
Google Gemini Docs now recommend usage of `GEMINI_API_KEY` and the
legacy `GOOGLE_AI_API_KEY` variable is no longer supported in the modern
SDKs.
Zed will now accept either.
Release Notes:
- N/A
This PR improves Keystroke search by:
1. Allow searching by modifiers without additional keys.
2. Take match count into consideration when deciding if we should show
an action as a search match.
3. Take order into consideration as well.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes #ISSUE
This change applies both to the UI (we render `<null>` as muted text
instead of `zed::NoAction`) as well as how we update the keymap file
(the duplicated binding is bound to `null` instead of `"zed::NoAction"`)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Regressed in https://github.com/zed-industries/zed/pull/33928
This PR clears the selection drag state when the editor focus is out.
To reproduce:
1. Select some item in buffer that has a go to definition.
2. Cmd+Click mouse down on it, but don't let go.
3. Wait for 300ms+.
4. Now cursor changed to green + (valid state, this is for selection
drag-n-drop).
5. Now let go of your mouse down, we switched to a different file.
Cursor looks normal.
6. Come back to the previous buffer, see green + cursor style (BUG!).
Release Notes:
- Fixed the issue where the green (+) cursor style sometimes appears
when navigating to the definition and then back to the previous buffer.
Closes #ISSUE
Creates a new language in the languages crate for the DSL used in Zed
keybinding context. Previously, keybind context was highlighted as Rust
in the keymap UI due to the expression syntax of Rust matching that of
the context DSL, however, this had the side effect of highlighting upper
case contexts (e.g. `Editor`) however Rust types would be highlighted
based on the theme. By extracting only the necessary pieces of the Rust
language `highlights.scm`, `brackets.scm`, and `config.toml`, and
continuing to use the Rust grammar, we get a better result across
different themes
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We know have the ability to filter matches in the keymap editor search
by exact keystroke matches. This allows user's to have the same behavior
as vscode when they toggle all actions with the same bindings
We also fixed a bug where conflicts weren't counted correctly when
saving a keymapping. This cause issues where warnings wouldn't appear
when they were supposed to.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Gradually remove details from a patch to keep it within the size limit.
This helps avoid using too much context when the user pastes large
files, generates files, or just makes many changes between agent
notifications.
Release Notes:
- N/A
Closes#34314
This PR resolves an issue where serde(untagged) caused Rust None values
to serialize as null, which OpenRouter's Mistral API (when tool_choice
is present) incorrectly interprets as a defined value, leading to a 400
error. By replacing serde(untagged) with serde(snake_case), None values
are now correctly omitted from the serialized JSON, fixing the problem.
P.S. A separate PR will address serde(untagged) usage for other
providers, as null is not expected for them either.
Release Notes:
- Fix ToolChoice getting serialized to null on OpenRouter
Closes #ISSUE
This PR attempts to add workarounds for `use_key_equivalents` in the
keymap UI. First of all it makes it so that `use_key_equivalents` is
ignored when searching for a binding to replace so that replacing a
keybind with `use_key_equivalents` set to true does not result in a new
binding. Second, it attempts to infer the value of `use_key_equivalents`
off of a base binding when adding a binding by adding an optional `from`
parameter to the `KeymapUpdateOperation::Add` variant. Neither
workaround will work when the `from` binding for an add or the `target`
binding for a replace are not in the user keymap.
cc: @Anthony-Eid
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#34319
In this pr: https://github.com/zed-industries/zed/pull/33462 there was
check added for early return for active_thread and message_editor as
those are not present in the TextThread and only available in the Thread
the token count was not getting triggered for TextThread this pr fixes
that regression by moving the logic specific to Thread inside of thread
view match.
<img width="3024" height="1886" alt="CleanShot 2025-07-15 at 23 50
18@2x"
src="https://github.com/user-attachments/assets/bd74ae8b-6c37-4cdd-ab95-d3c253b8a948"
/>
Release Notes:
- Fix token count not getting shown in the TextThread
This change improves user/agent collaborative editing.
When the user edits files that are used by the agent, the
`project_notification` tool now pushes *diffs* of the changes, not just
file names. This helps the agent to stay up to date without needing to
re-read files.
Release Notes:
- Improved user/agent collaborative editing: agent now receives diffs of
user edits
Closes#26468#16667
This PR fixes the spacebar not working with multiple keyboard layouts on
Linux X11. I have tested this with Czech, Russian, German, German Neo 2,
etc. It seems to work correctly.
`XkbStateNotify` events correctly update XKB state with complete
modifier info (depressed/latched/locked), but `KeyPress/KeyRelease`
events immediately overwrite that state using `update_mask()` with only
raw X11 modifier bits. This breaks xkb state as we reset `latched_mods`
and `locked_mods` to 0, as well as we might not correctly handle cases
where this new xkb state needs to change.
Previous logic is flawed because `KeyPress/KeyRelease` event only gives
you depressed modifiers (`event.state`) and not others, which we try to
fill in from `previous_xkb_state`. This patch was introduced to fix
capitalization issue with Neo 2
(https://github.com/zed-industries/zed/pull/14466) and later to fix
wrong keys with German layout
(https://github.com/zed-industries/zed/pull/31193), both of which I have
tested this PR with.
Now, instead of manually managing XKB state, we use the `update_key`
method, which internally handles modifier states and other cases we
might have missed.
From `update_key` docs:
> Update the keyboard state to reflect a given key being pressed or
released.
>
> This entry point is intended for programs which track the keyboard
state explictly (like an evdev client). If the state is serialized to
you by a master process (like a Wayland compositor) using functions like
`xkb_state_serialize_mods()`, you should use `xkb_state_update_mask()`
instead. **_The two functins should not generally be used together._**
>
> A series of calls to this function should be consistent; that is, a
call with `xkb::KEY_DOWN` for a key should be matched by an
`xkb::KEY_UP`; if a key is pressed twice, it should be released twice;
etc. Otherwise (e.g. due to missed input events), situations like "stuck
modifiers" may occur.
>
> This function is often used in conjunction with the function
`xkb_state_key_get_syms()` (or `xkb_state_key_get_one_sym()`), for
example, when handling a key event. In this case, you should prefer to
get the keysyms *before* updating the key, such that the keysyms
reported for the key event are not affected by the event itself. This is
the conventional behavior.
Release Notes:
- Fix the issue where the spacebar doesn’t work with multiple keyboard
layouts on Linux X11.
when `terminal.detect_venv.activate_script` setting is default, pick the
appropriate activate script as per the `terminal.shell` settings
specified by the user. Previously when the activate_script setting is
default, zed always try to use the `activate` script, which only works
when the user shell is `bash or zsh`. But what if the user is using
`fish` shell in zed?
Release Notes:
- python: value of `activate_script` setting is now automatically
inferred based on the kind of shell the user is running with.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR updates the [Intelephense section in the
docs](https://zed.dev/docs/languages/php#intelephense) to include an
alternative way to provide the premium license key.
Release Notes:
- N/A
A nicer way to visualize in which plan you're in and a bit of
personalization by adding the GitHub handle you're signed with in the
user menu, as a complement to the avatar photo itself. Taking advantage
of the newly added Chip component.
<img width="320" height="476" alt="CleanShot 2025-07-16 at 1 33 08@2x"
src="https://github.com/user-attachments/assets/36718a42-27d1-499e-ac81-1eef2cd00347"
/>
Release Notes:
- N/A
Also removing the `icon` field as the banner component always renders
with an icon anyway. Hopefully, this fixes any weird text wrapping that
was happening before.
Release Notes:
- N/A
Previously we would append `js-debug/src/dapDebugServer.js` to the value
of the `dap.JavaScript.binary` setting and `src/debugpy/adapter` to the
value of the `dap.Debugpy.binary` setting, which isn't particularly
intuitive. This PR fixes that.
Release Notes:
- debugger: Made the semantics of the `dap.$ADAPTER.binary` setting more
intuitive for the `JavaScript` and `Debugpy` adapters. In the new
semantics, this should be the path to `dapDebugServer.js` for
`JavaScript` and the path to the `src/debugpy/adapter` directory for
`Debugpy`.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Right now it doesn't work at all (the PID doesn't get set in the
generated scenario), and it's sort of redundant with the picker
functionality.
Release Notes:
- N/A
This PR adds action `editor: toggle focus` which focuses to last active
editor pane item in workspace.
Release Notes:
- Added `editor: toggle focus` action, which focuses to last active
editor pane item.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes#33945. Here's my attempt to describe what's going on in that
issue and what this fix is doing:
We always render the terminal inline assistant starting on the line
after the cursor, with a height of 4 lines. When deploying it, we scroll
the viewport to the bottom of the terminal so that the assistant will be
in view.
When scrolling while the assistant is deployed (including in that case),
we need to make an adjustment that "pushes up" the terminal content by
the height of the assistant, so that we can scroll to see all the normal
content plus the assistant itself. That quantity is `scroll_top`, which
represents _how much height in the current viewport is occupied by the
assistant that would otherwise be occupied by terminal content_. So when
you scroll up and a line of the assistant's height goes out of view,
`scroll_top` decreases by 1, etc.
When we scroll to the bottom after deploying the assistant, we set
`scroll_top` to the result of calling `max_scroll_top`, which computes
it this way:
```
block.height.saturating_sub(viewport_lines.saturating_sub(terminal_lines))
```
Which, being interpreted, is "the height of the assistant, minus any
viewport lines that are not occupied by terminal content", i.e. the
assistant is allowed to eat up vertical space below the last line of
terminal content without increasing `scroll_top`.
The problem comes when we clear the screen---this adds a full screen to
`terminal_lines`, but the cursor is positioned at the top of the
viewport with blank lines below, just like at the beginning of a session
when `terminal_lines == 1`. Those blank lines should be available to the
assistant, but the `scroll_top` calculation doesn't reflect that.
I've tried to fix this by basing the `max_scroll_top` calculation on the
position of the cursor instead of the raw `terminal_lines` value. There
was also a special case for `viewport_lines == terminal_lines` that I
think can now be removed.
Release Notes:
- Fixed the positioning of the terminal inline assistant when it's
deployed after clearing the terminal.
In #33275 I was very conservative about when to retry when there are
errors in language completions in the Agent panel.
Now we retry in more scenarios (e.g. HTTP 5xx and 4xx errors that aren't
in the specific list of ones that we handle differently, such as 429s),
and also we show a notification if the thread halts for any reason.
<img width="441" height="68" alt="Screenshot 2025-07-15 at 12 51 30 PM"
src="https://github.com/user-attachments/assets/433775d0-a8b2-403d-9427-1e296d164980"
/>
<img width="482" height="322" alt="Screenshot 2025-07-15 at 12 44 15 PM"
src="https://github.com/user-attachments/assets/5a508224-0fe0-4d34-9768-25d95873eab8"
/>
Release Notes:
- Automatic retry for more Agent errors
- Whenever the Agent stops, play a sound (if configured) and show a
notification (if configured) if the Zed window was in the background.
Adds keyboard navigation to the keybind edit modal. Using up/down arrows
to select the previous/next input editor, and `cmd-enter` to save +
`escape` to exit
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#34044
`EditorMode::SingleLine { auto_width: true }` was only used for the
title editor in the rules library, and following
https://github.com/zed-industries/zed/pull/31994 we can replace that
with a normal single-line editor without problems. The auto-width editor
was interacting badly with the recently-added newline visualization
code, causing a panic during layout---by switching it to
`Editor::single_line` the newline visualization works there too.
Release Notes:
- Fixed a panic that could occur when opening the rules library.
---------
Co-authored-by: Finn <finn@zed.dev>
When a key binding is deleted we keep the exact same scroll bar
position. When a keybinding is modified we select that keybinding in
it's new position and scroll to it.
I also changed save/modified keybinding to use fs.write istead of
fs.atomic_write. Atomic write was creating two FS events that some
scrollbar bugs when refreshing the keymap editor.
Co-authored-by: Ben \<ben@zed.dev\>
Release Notes:
- N/A
This PR adds a column to the keymap editor to highlight warnings as well
as add the possibility to click the edit icon there for editing the
corresponding entry in the list.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes #ISSUE
Changes direction on the design of the keystroke input. Due to MacOS
limitations, it was decided that the complex repeat keystroke logic
could be avoided by limiting the number of keystrokes so that accidental
repeats were less damaging to ux. This PR follows up on the design pass
in #34437 that assumed these changes would be made, hooking up actions
and greatly improving the keyboard navigability of the keystroke input.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes https://github.com/zed-industries/zed/issues/33980
Closes https://github.com/zed-industries/zed/discussions/33979
- Switches to the debounce task pattern for diagnostic summary
computations, which most importantly lets us do them only once when a
large number of DiagnosticUpdated events are received at once.
- Makes workspace diagnostic requests not time out if a partial result
is received.
- Makes diagnostics from workspace diagnostic partial results get
merged.
There might be some related areas where we're not fully complying with
the LSP spec but they may be outside the scope of what this PR should
include.
Release Notes:
- Added support for streaming LSP workspace diagnostics.
- Fixed editor freeze from large LSP workspace diagnostic responses.
Follow up: #18634Closes#33328
Release Notes:
- Fixed language server shutdown process to prevent race conditions and
improper termination by waiting for shutdown confirmation before closing
connections.
Use `checked_sub` instead of checking for bounds manually. Also greatly
simplifies the logic for `next` and `previous`. Removing other manual
bounds checks as well
Release Notes:
- N/A
Removes a manual implementation of `std::io::copy`. The internal buffer
of `std::io::copy` is also 8 kB and behaves exactly the same. On Linux
`std::io::copy` also has access to some better performing file copying.
Release Notes:
- N/A
This PR adds a `severity` argument so severity can be defined when
navigating through diagnostics. This allows keybinds like the following:
```json
{
"] e": ["editor::GoToDiagnostic", { "severity": "error" }],
"[ e": ["editor::GoToDiagnostic", { "severity": "error" }]
}
```
I've added test comments and a test. Let me know if there's anything
else you need!
Release Notes:
- Add `severity` argument to `editor::GoToDiagnostic`,
`editor::GoToPreviousDiagnostic`, `project_panel::SelectNextDiagnostic`
and `project_panel::SelectPrevDiagnostic` actions
Closes#33972
As noted on
https://github.com/zed-industries/zed/pull/31390#discussion_r2147473526,
when splitting panes and having a border size set for the active pane,
or the minimap visibility configured to the active editor only, zed will
shortly show a flicker of the border or the minimap on the pane that's
being deactivated.
Release Notes:
- Fixed an issue where pane activations would sometimes have a brief
delay, causing a flicker in the process.
This PR aims to improve the minimap performace. This is primarily
achieved by disabling/removing stuff that is not shown in the minimal as
well as by assuring the display map is not updated during minimap
prepaint.
This should already be much better in parts, as the block map as well as
the fold map will be less frequently updated due to the minimap
prepainting (optimally, they should never be, but I think we're not
quite there yet).
For this, I had to remove block rendering support for the minimap, which
is not as bad as it sounds: Practically, we were currently not rendering
most blocks anyway, there were issues due to this (e.g. scrolling any
visible block offscreen in the main editor causes scroll jumps
currently) and in the long run, the minimap will most likely need its
own block map or a different approach anyway. The existing
implementation caused resizes to occur very frequently for practically
no benefit. Can pull this out into a separate PR if requested, most
likely makes the other changes here easier to discuss.
This is WIP as we are still hitting some code path here we definitely
should not be hitting. E.g. there seems to be a rerender roughly every
second if the window is unfocused but visible which does not happen when
the minimap is disabled.
While this primarily focuses on the minimap, it also touches a few other
small parts not related to the minimap where I noticed we were doing too
much stuff during prepaint. Happy for any feedback there aswell.
Putting this up here already so we have a place to discuss the changes
early if needed.
Release Notes:
- Improved performance with the minimap enabled.
- Fixed an issue where interacting with blocks in the editor would
sometimes not properly work with the minimap enabled.
It turns out Starship is using custom Powerline separators in the
Unicode private reserved character range. This addresses some issues
seen in the comments of #34234
Release Notes:
- Fix automatic contrast adjustment for Powerline separators
This PR makes it so all LLM traffic is routed through `cloud.zed.dev`.
We're already routing `llm.zed.dev` to `cloud.zed.dev` on the server,
but we want to standardize on `cloud.zed.dev` moving forward.
Release Notes:
- N/A
This is mostly setting up the UI for now; I expect it to be the biggest
chunk of work.
Release Notes:
- debugger: Added memory view
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
In multibuffers adds the ability to alt-click to fold/unfold all
excepts. In singleton buffers it adds the ability to toggle back and
forth between `editor::FoldAll` and `editor::UnfoldAll`.
Bind it in your keymap with:
```json
{
"context": "Editor && (mode == full || multibuffer)",
"bindings": {
"cmd-k cmd-o": "editor::ToggleFoldAll"
}
},
```
<img width="253" height="99" alt="Screenshot 2025-07-11 at 17 04 25"
src="https://github.com/user-attachments/assets/94de8275-d2ee-4cf8-a46c-a698ccdb60e3"
/>
Release Notes:
- Add ability to fold all excerpts in a multibuffer (alt-click) and in
singleton buffers `editor::ToggleFoldAll`
Functions like `function* iterateElements() {}` would not show up in the
editor's navigation outline. With this change, they do.
| **Before** | **After**
|-|-|
|<img width="453" height="280" alt="Screenshot 2025-07-13 at 4 58 22 PM"
src="https://github.com/user-attachments/assets/822f0774-bda2-4855-a6dd-80ba82fffaf3"
/>|<img width="564" height="373" alt="Screenshot 2025-07-13 at 4 58
55 PM"
src="https://github.com/user-attachments/assets/f4f6b84f-cd26-49b7-923b-724860eb18ad"
/>|
Note that I decided to use Zed's agent assistance features to do this PR
as a sort of test run. I don't normally code with an AI assistant, but
figured it might be good in this case since I'm unfamiliar with the
codebase. I must say I was fairly impressed. All the changes in this PR
were done by Claude Sonnet 4, though I have done a manual review to
ensure the changes look sane and tested the changes by running the
re-built `zed` binary with a toy project.
Closes#21631
Release Notes:
- Fixed JS/TS outlines to show generator functions.
Closes#33445
Fixed the "Close others" context menu action to close tabs relative to
the right-clicked tab instead of the currently active tab. Previously,
when right-clicking on an inactive tab and selecting "Close others", it
would keep the active tab open rather than the right-clicked tab.
## Before/After
https://github.com/user-attachments/assets/d76854c3-c490-4a41-8166-309dec26ba8a
## Changes
- Modified `close_inactive_items()` method to accept an optional
`target_item_id` parameter
- Updated context menu handler to pass the right-clicked tab's ID as the
target
- Maintained backward compatibility by defaulting to active tab when no
target is specified
- Updated all existing call sites to pass `None` for the new parameter
Release Notes:
- Fixed: "Close others" context menu action now correctly keeps the
right-clicked tab open instead of the active tab
Closes#33442
Release Notes:
- Resolved an issue where the ESLint language server returned an empty
string for the CodeDescription.href field in diagnostics, leading to
missing diagnostics in editor.
Addresses #10972Closes#24950Closes#24499
Adds _key_en_ to _Keystroke_ that is derived from key's scan code. This
is more lightweight approach than #32529
Currently has been tested on x11 and windows. Mac code hasn't been
implemented yet.
Release Notes:
- linux: When typing non-ASCII keys on Linux we will now also match
keybindings against the QWERTY-equivalent layout. This should allow most
of Zed's builtin shortcuts to work out of the box on most keyboard
layouts. **Breaking change**: If you had been using `keysym` names in
your keyboard shortcut file (`ctrl-cyrillic_yeru`, etc.) you should now
use the QWERTY-equivalent characters instead.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This fixes a bug on linux where repeated presses of p while holding down
the ctrl modifier navigates through options in reverse.
Closes#34379
The main issue is the default biding of ctrl-p on linux is
menu::SelectPrevious hence in context "context": "FileFinder ||
(FileFinder > Picker > Editor)" it would navigate in reverse
Release Notes:
- Fixed `file_finder::Toggle` on Linux not scrolling forward
This PR fixes an issue where the context menu in the keymap UI would be
immediately dismissed after being opened when using a trackpad on MacOS.
Right clicking on MacOS almost always fires a scroll event with a delta
of 0 pixels right after (which is not the case when using a mouse). The
fired scroll event caused the context menu to be removed on the next
frame. This change ensures the menu is only removed when a vertical
scroll is actually happening.
Release Notes:
- N/A
Release Notes:
- Fixed horizontal scrolling not working for sticky items in the Project
Panel.
- Fixed issue where hovering over the last sticky item in the Project
Panel showed a hovered state on the entry behind it.
- Improved behavior when clicking a sticky item in the Project Panel so
it scrolls just enough for the item to no longer be sticky.
This solves problems where users couldn't shut down sessions while
locators or build tasks are running.
I renamed `debugger::Session::Mode` enum to `SessionState` to be more
clear when it's referenced in other crates. I also embedded the boot
task that is created in `SessionState::Building` variant. This allows
sessions to shut down all created threads in their boot process in a
clean and idiomatic way.
Finally, I added a method on terminal that allows killing the active
task.
Release Notes:
- Debugger: Allow shutting down debug sessions while they're booting up
Follow-up #33868
This PR fixes a few issues with determining the completion range for
client‑ and variable‑list completions.
1. Non‑word completions
We previously supported only word characters and _, using their combined
length to compute the start offset. In PHP, however, an expression can
contain `$`, `-`, `>`, `[`, `]`, `(`, and `)`. Because these characters
weren’t treated as word characters, the start offset stopped at them,
even when the preceding character was part of a word.
2. Trailing characters inside the search text
When autocompletion occurred in the middle of the search text, we didn’t
account for trailing characters. As a result, the start offset was off
by the number of characters after the cursor. For example, replacing res
with result in print(res) produced `print(rresult)` because the trailing
`)` wasn’t subtracted from the start offset.
The following completions are correctly covered now:
- **Before** `$aut` -> `$aut$author` **After** `$aut` -> `$author`
- **Before** `$author->na` -> `$author->na$author->name` **After**
`$author->na` -> `$author->name`
- **Before** `$author->books[` -> `$author->books[$author->books[0]`
**After** `$author->books[` -> `$author->books[0]`
- **Before** `print(res)` -> `print(rresult)` **After** `print(res)` ->
`print(result)`
**Before**
https://github.com/user-attachments/assets/b530cf31-8d4d-45e6-9650-18574f14314chttps://github.com/user-attachments/assets/52475b7b-2bf2-4749-98ec-0dc933fcc364
**After**
https://github.com/user-attachments/assets/c065701b-31c9-4e0a-b584-d1daffe3a38chttps://github.com/user-attachments/assets/455ebb3e-632e-4a57-aea8-d214d2992c06
Release Notes:
- Debugger: Fixed autocompletion not always replacing the correct search
text
This PR updates the debugger panel's session list to be more useful in
some cases that are commonly hit when using the JavaScript adapter. We
make two adjustments, which only apply to JavaScript sessions:
- For a child session that's the only child of a root session, we
collapse it with its parent. This imitates what VS Code does in the
"call stack" view for JavaScript sessions.
- When a session has exactly one thread, we label the session with that
thread's name, instead of the session label provided by the DAP. VS Code
also makes this adjustment, which surfaces more useful information when
working with browser sessions.
Closes#33072
Release Notes:
- debugger: Improved the appearance of JavaScript sessions in the debug
panel's session list.
---------
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Closes#34323Closes#34313
The previous PR #33932 introduced a way to "close" the
`pending_requests` buffer of the `TransportDelegate`, preventing any
more requests from being added. This prevents pending requests from
accumulating without ever being drained during the shutdown sequence;
without it, some of our tests hang at this point (due to using a
single-threaded executor).
The bug occurred because we were closing `pending_requests` whenever we
detected the server side of the transport shut down, and this closed
state stuck around and interfered with the retry logic for SSH+TCP
adapter connections.
This PR fixes the bug by only closing `pending_requests` on session
shutdown, and adds a regression test covering the SSH retry logic.
Release Notes:
- debugger: Fixed a bug causing SSH connections to some adapters
(Python, Go, JavaScript) to fail and restart endlessly.
Closes#34029
The crash is due to a stack overflow in our `html_to_markdown`
conversion; I've added a maximum depth of 200 for the recursion in that
crate to guard against this kind of thing.
Separately, we were treating all content-types other than `text/plain`
and `application/json` as HTML; I've changed this to only treat
`text/html` and `application/xhtml+xml` as HTML, and fall back to
plaintext. (In the original crash, the content-type was
`application/octet-stream`.)
Release Notes:
- agent: Fixed a potential crash when fetching large non-HTML files.
Closes#33342
This PR implements serialization of pinned tabs regardless of their
state (empty, untitled, etc.)
The root cause was that empty untitled tabs were being skipped during
serialization but their pinned state was still being persisted, leading
to a mismatch between the stored pinned count and actual restorable
tabs, this issue lead to a crash which was patched by @JosephTLyons, but
this PR aims to be a proper fix.
**Note**: I'm still evaluating the best approach for this fix. Currently
exploring whether it's necessary to store the pinned state in the
database schema or if there's a simpler solution that doesn't require
schema changes.
---
**Edit from Joseph**
We ended up going with altering our recall logic, where we always
restore all editors, even those that are new, empty, and unsaved. This
prevents the crash that #33335 patched because we are no longer skipping
the restoration of pinned editors that have no text and haven't been
saved, throwing off the count dealing with the number of pinned items.
This solution is rather simple, but I think it's fine. We simply just
restore everything the same, no conditional dropping of anything. This
is also consistent with VS Code, which also restores all editors,
regardless of whether or not a new, unsaved buffers have content or not.
https://github.com/zed-industries/zed/tree/alt-solution-for-%2333342
Release Notes:
- N/A
---------
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Closes #ISSUE
An idea I and @MrSubidubi came up with, to improve UX around the
keystroke input.
Currently, there's a hard tradeoff with what to focus first in the edit
keybind modal, if we focus the keystroke input, it makes keybind
modification very easy, however, if you don't want to edit a keybind,
you must use the mouse to escape the keystroke input before editing
something else - breaking keyboard navigation.
The idea in this PR is to have a dual-phased focus system for the
keystroke input. There is an outer focus that has some sort of visual
indicator to communicate it is focused (currently a border). While the
outer focus region is focused, keystrokes are not intercepted. Then
there is a keybind (currently hardcoded to `enter`) to enter the inner
focus where keystrokes are intercepted, and which must be exited using
the mouse. When the inner focus region is focused, there is a visual
indicator for the fact it is "recording" (currently a hacked together
red pulsing recording icon)
<details><summary>Video</summary>
https://github.com/user-attachments/assets/490538d0-f092-4df1-a53a-a47d7efe157b
</details>
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Makes it so that `KeymapFile::update_keybinding` treats removals of
bindings that weren't user-defined as creating a new binding to
`zed::NoAction`.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Now DAP logs show the label of each session which makes it much easier
to pick out the right one.
Also "initialization sequence" now shows up correctly when that view is
selected.
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes #ISSUE
Previously, the keystroke input would be empty, even when editing an
existing binding. This meant you had to re-enter the bindings even if
you just wanted to edit the context. Now, the existing keystrokes are
rendered as a placeholder, are re-shown if newly entered keystrokes are
cleared, and will be returned from the `KeystrokeInput::keystrokes()`
method if no new keystrokes were entered.
Additionally fixed a bug in `KeymapFile::update_keybinding` where
semantically identical contexts would be treated as unequal due to
formatting differences.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We not do not create new snapshots anymore when autoscrolling
horizontally and also do not notify any longer should the new scroll
position match the old one.
Release Notes:
- N/A
---------
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
Following feedback that "Take Ours" and "Take Theirs" was confusing,
leading to users not knowing what exactly happened with each of these
buttons. It's now "Use HEAD" and "Use Origin", which also match what is
written in Git markers, helping parse them out more easily. Future
improvement is to have the actual branch target name in the "Use Origin"
button.
Release Notes:
- git: Improved merge conflict buttons clarity by changing labels to
"Use HEAD" and "Use Origin".
Closes #ISSUE
Use `workspace.with_local_workspace` to ensure the keymap UI is opened
in a local workspace, even in remote. This was tested by removing the
feature flag handling code, as with the feature flag logic the action
does not appear which is likely a bug.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
### 1. **Added Tax ID Collection Types**
- Created a new `StripeTaxIdCollection` struct with an `enabled` field
- Added `tax_id_collection` field to `StripeCreateCheckoutSessionParams`
### 2. **Updated the Stripe Client Interface**
- Modified the real Stripe client to handle tax ID collection conversion
- Updated the fake Stripe client for testing purposes
- Added proper imports across all affected files
### 3. **Enabled Tax ID Collection in Checkout Sessions**
- Both `checkout_with_zed_pro` and `checkout_with_zed_pro_trial` methods
now enable tax ID collection
- The implementation correctly sets `tax_id_collection.enabled = true`
for all checkout sessions
### 4. **Key Implementation Details**
- Tax ID collection will be shown to new customers and existing
customers without tax IDs
- Collected tax IDs will be automatically saved to the customer's
`tax_ids` array in Stripe
- Business names will be saved to the customer's `name` property
- The existing `customer_update.name = auto` setting ensures
compatibility with tax ID collection
Release Notes:
- N/A
This PR ensures tooltips are dismissed/not shown once the context menu
is opened.
It also ensures the context menu is dismissed once the list is scrolled.
Release Notes:
- N/A
Closes #ISSUE
Ideally the tooltip would only appear if the context was overflowing
it's column, but for now, we just unconditionally show a tooltip so that
long contexts can be seen.
This PR also includes a change to the tooltip element, allowing for
tooltips with non-text contents which is used here for syntax
highlighting
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Anthony <anthony@zed.dev>
Closes #ISSUE
This makes it so conflicts are only shown between user bindings. User
bindings that override bindings in the Vim, Base, and Default keymaps
are not identified as conflicts
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Anthony <anthony@zed.dev>
Closes#14537
- Adds server-side scale factor detection via `randr` when client-side
detection fails using `xrdb/Xft.dpi`.
- Adds the `GPUI_X11_SCALE_FACTOR` flag to force a scale factor, which
can be a positive number for custom scaling or `randr` for server-side
scale factor detection.
Release Notes:
- Fixed an issue where the scale factor was not detected correctly on
X11 systems when `Xft.dpi` is not defined (mostly in cases involving
window managers).
Release Notes:
- Allow clicking on the header of the read file tool to jump to the
exact file location
When researching code or when the Agent analyzes context by reading
various project files, the read file tool is used. It usually includes
line numbers relevant to the current prompt or task. However, it’s often
frustrating that the read file header isn’t clickable to view the
corresponding code directly. This PR makes the header clickable,
allowing users to jump to the referenced file. If start and end lines
are specified, it will navigate directly to that exact location.
https://github.com/user-attachments/assets/b0125d0b-7166-43dd-924e-dc5585813b0b
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes #ISSUE
Adds an action and special handling in `KeymapFile::update_keybinding`
for removals. If the binding being removed is the last in a keymap
section, the keymap section will be removed entirely instead of left
empty.
Still to do is the ability to unbind/remove non-user created bindings
such as those in the default keymap by binding them to `NoAction`,
however, this will be done in a follow up PR.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR updates the keybinding editor modal so that conflicts are
already shown in the modal itself. Notably, this does not add validation
on every keystroke, the update still has to be confirmed. However, if
only a warning is present, on the second confirm the keybind will
actually be updated.
The change also includes a slight update to the displayment of errors,
since we now differentiate between errors and warnings.
| Error | Warning |
| --- | --- |
| <img width="543" height="332" alt="warning_keybind"
src="https://github.com/user-attachments/assets/867319be-eeb9-40d7-bf32-fbd44aacf0b5"
/> | <img width="543" height="310" alt="error_keybind"
src="https://github.com/user-attachments/assets/858a6c7c-8c9a-4a90-95af-a5103125676f"
/> |
Release Notes:
- N/A
Fixes an issue that caused Windows to fail when removing extension's
directories, as Zed had never stop any related processes.
Now:
* Zed shuts down and waits until the end when the language servers are
shut down
* Adds `impl Drop for WasmExtension` where does
`self.tx.close_channel();` to stop a receiver loop that holds the "lock"
on the extension's work dir.
The extension was dropped, but the channel was not closed for some
reason.
* Does more unregistration to ensure `Arc<WasmExtension>` with the `tx`
does not leak further
* Tidies up the related errors which had never reported a problematic
path before
Release Notes:
- N/A
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Smit <smit@zed.dev>
This change ensures that we more reliably deploy the context menu in the
keymap editor as well as highlight the selected row quicker.
Release Notes:
- N/A
This PR makes it so we refresh the list of models whenever the LLM token
is refreshed.
This allows us to add or remove models based on the plan in the new
token.
Release Notes:
- Fixed model list not refreshing when subscribing to Zed Pro.
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
* Experimentally `scroll_manager.anchor()` appears to be the same before
and after this 2nd call of `autoscroll_horizontally`
* Nothing these depend on seem to be mutated between the calls (and
since this is prepaint, stuff within editor also shouldn't be mutated)
Release Notes:
- N/A
Co-authored-by: Finn <finn@zed.dev>
### Context
This PR adds documentation for setting up GitHub Copilot Enterprise as
an edit prediction provider in Zed.
There was previously no documentation for this feature, which was
implemented in [PR
#32296](https://github.com/zed-industries/zed/pull/32296).
This follows up on [my
comment](https://github.com/zed-industries/zed/issues/22901#issuecomment-3034817471)
and the response from the[ Zed
team](https://github.com/zed-industries/zed/issues/22901#issuecomment-3034837282),
which clarified the required settings.
### What’s included
- Documents the `enterprise_uri` setting for Copilot Enterprise in
`edit-prediction.md`.
- Explains how to configure the setting and what to expect from the
sign-in flow.
### Notes
- This is a documentation-only change.
- No code or tests are affected.
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
This PR fixes an issue where the plan usage limits in Zed would not get
updated immediately after the plan has changed.
Previously we were only sending down the usage—which contains the
limits—if there was a usage record in the database. This would be absent
if the user had just changed their plan.
We now always send down the usage in order to update the limits on the
client side.
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
This change fixes a small issue where the right-click context menu would
not be populdated on the first right click in the keymap editor and the
selection of the corresponding entry would be slightly delayed.
Release Notes:
- N/A
Whilst working on the keymap editor, I regularly find myself
double-clicking an entry just to find that nothing happens besides
selecting the given entry. This feels really unintuitive to me. I
checked back with VSCode and they also open the modal when
double-clicking an entry in the list.
Thus, this PR enables double-clicking an entry in the list to open the
editing modal.
Release Notes:
- N/A
Namely, putting the diagnostics items in their own little section,
divider from the other "inline" and minimap/edit prediction items. I
feel like this is an easier to parse organization, even though all the
"inlines" made sense to be somewhat close together.
Release Notes:
- N/A
This PR hides "slash commands" and "indexed docs providers" from the
extensions UI as these are virtually completely unused types of
extensions.
Release Notes:
- N/A
When the panel was zoomed in, the edit bar's background color would have
a different color than the rest of the panel. This PR fixes it by using
the `panel_background` color token.
Release Notes:
- N/A
Closes #ISSUE
`cx.intercept_keystrokes` functions as a sibling API to
`cx.observe_keystrokes`. Under the hood the two API's are basically
identical, however, `cx.observe_keystrokes` runs _after_ all event
dispatch handling (including action dispatch) while
`cx.intercept_keystrokes` runs _before_. This allows for
`cx.stop_propagation()` calls within the `cx.intercept_keystrokes`
callback to prevent action dispatch.
The motivating example usage behind this API is also included in this
PR. It is used as part of a keystroke input component that needs to
intercept keystrokes before action dispatch to display them.
cc: @mikayla-maki
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Hello! It would be great to be able to use the "Open Pull Request"
button that appears after pushing a branch via the git UI on more
platforms (I use Gitlab day to day). Would you be open to adding more
variations of the PR hint text?
I've added the text that Gitlab and Bitbucket use in their push logs
here.
Release Notes:
- Git UI: Support "Open Pull Request" for more platforms
This introduces a new field `thinking_allowed` on `LanguageModelRequest`
which lets us control whether thinking should be enabled if the model
supports it.
We permit thinking in the Inline Assistant, Edit File tool and the Git
Commit message generator, this should make generation faster when using
a thinking model, e.g. `claude-sonnet-4-thinking`
Release Notes:
- N/A
This PR shows conflicts in a user's keymap editor by adding an error
background to a conflicting row and allows users to filter the keymap
editor by conflicts.
A key binding is determined to have a conflict if any other binding has
the same context and key strokes. In the future, this could be further
improved upon by normalizing bindings’ context so it's not just a string
comparison.
Release Notes:
- N/A
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Closes #ISSUE
Adds a visual indicator to the `Arguments` column of the keymap table to
help distinguish between actions that don't take arguments, and actions
that take arguments but none were provided.
Currently, the `<no arguments>` indicator is rendered only in the latter
case, when no arguments are provided to an action that could take
arguments, as the inverse results in almost every row containing the
indicator which is quite noisy.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#22869
Release Notes:
- Added `show_menus` setting to always show menu bar for Linux and
Windows.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Adds support for creating new keybinds in the keymap UI. "Create" means
two different things for existing bindings, and unbound actions.
- For existing bindings, it is essentially a duplicate + edit
- For unbound actions, it is the creation of a binding
Release Notes:
- N/A
## Summary
This PR improves the documentation for diff hunk keyboard shortcuts to
make existing functionality more discoverable to users.
### Problem
Users were unaware that pressing **ESC** already collapses all expanded
diff hunks through the existing `Cancel` action. The functionality
exists but lacks discoverability:
- The `Cancel` action description was too generic: "Cancels the current
operation"
- No documentation existed for diff hunk keyboard shortcuts in the Git
docs
- Users would naturally expect a dedicated keybinding for collapsing
diff hunks
Release Notes:
- N/A
When navigating back in the context menu, it was not possible to get
past first element, if it was not selectable.
The other way around works, hence the fix.
Release Notes:
- N/A
When [`drag_and_drop_selection` is
true](https://zed.dev/docs/configuring-zed#drag-and-drop-selection),
users can make a selection in the buffer and then drag and drop it to a
new location. However, the editor forces users to wait 300ms after mouse
down before dragging. If users try to drag before this delay has
elapsed, they will create a new text selection instead, which can create
the impression that drag and drop does not work.
I made two changes to improve the UX of this feature:
* If users do not want a delay before drag and drop is enabled, they can
set the `drag_and_drop_selection.delay_ms` setting to 0.
* If the user has done a mouse down on a text selection, the cursor
changes to a copy affordance as soon as the configured delay has
elapsed, rather than waiting for them to start dragging. This way they
don't need to guess at when the delay has elapsed.
The default settings for this feature are now:
```
"drag_and_drop_selection": {
"enabled": true,
"delay_ms": 300
}
```
Closes#33915
Before:
https://github.com/user-attachments/assets/7b2f986f-9c67-4b2b-a10e-757c3e9c934b
After:
https://github.com/user-attachments/assets/726d0dbf-e58b-41ad-93d2-1a758640b422
Release Notes:
- Migrate `drag_and_drop_selection` setting to
`drag_and_drop_selection.enabled`.
- Add `drag_and_drop_selection.delay_ms` setting to configure the delay
that must elapse before drag and drop is allowed.
- Show a ready to drag cursor affordance as soon as the delay has
elapsed
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Currently, the HelixDelete action switches to (vim) Normal mode instead
of HelixNormal mode. This adds a line to the helix delete action to stay
in helix normal mode.
There was already a commented-out test for this. I've uncommented it and
it now passes.
Release Notes:
- helix: Fixed switching to vim NORMAL mode instead of HELIX_NORMAL mode
after deletion
Closes#14760
Still TODO:
* Vim actually undoes *many* changes if they're all on the same line.
Release Notes:
- vim: Add `U` to return to the last changed line and undo
The installer, uninstaller, and the Zed binary files are all signed
using Microsoft’s newly launched Trusted Signing service. For
demonstration purposes, I have used my own account for the signing
process.
For more information about Trusted Signing, you can refer to the
following links:
- [Microsoft Security Blog: Trusted Signing is in Public
Preview](https://techcommunity.microsoft.com/blog/microsoft-security-blog/trusted-signing-is-in-public-preview/4103457)
- [Overview of Azure Trusted
Signing](https://learn.microsoft.com/en-us/azure/trusted-signing/overview)
**TODO:**
- [x] `InnoSetup` script to setup an installer
- [x] Signing process
- [x] `Open with Zed` in right click context menu (by using sparse
package)
- [x] Integrate with `cli`
- [x] Implement `cli` (#25412)
- [x] Pack `cli.exe` into installer
- [x] Implement auto updating (#25734)
- [x] Pack autoupdater helper into installer
- [x] Implement dock menus
- [x] Add `Recent Documents` entries (#26369)
- [x] Make `zed.exe` aware of sigle instance (#25412)
- [x] Properly handle dock menu events (#26010)
- [x] Handle `zed://***` uri
**Materials needed:**
- [ ] Icons
- [ ] App icon for all channels (#9571)
- [ ] Associated file icons, at minimum a default icon
([example](https://github.com/microsoft/vscode/tree/main/resources/win32))
- [ ] Logos for installer wizard
- [ ] Icons for appx
- [x] Code signing
- [x] Secrets: AZURE_TENANT_ID, AZURE_CLIENT_ID, AZURE_CLIENT_SECRET,
ACCOUNT_NAME, CERT_PROFILE_NAME
- [x] Other constants: ENDPOINT, Identity Signature (i.e. `CN=Junkui
Zhang, O=Junkui Zhang, L=Wuhan, S=Hubei, C=CN`)

https://github.com/user-attachments/assets/4f1092b4-90fc-4a47-a868-8f2f1a5d8ad8
Release Notes:
- N/A
---------
Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: localcc <work@localcc.cc>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
- Add a slightly different bolt icon SVG so it sits better when with an
indicator
- Attempt to clarify what happens when clicking any of the menu items
- Add descriptions to the tooltips to clarify what each indicator color
means
- Add section titles to clarify in which category each menu item is
sitting on
Release Notes:
- N/A
This Pull Request introduces various changes to the editor's horizontal
scrolling, mostly focused on vim mode's horizontal scroll motions (`z
l`, `z h`, `z shift-l`, `z shift-h`). In order to make it easier to
review, the logical changes have been split into different sections.
## Cursor Position Update
Changes introduced on https://github.com/zed-industries/zed/pull/32558
added both `z l` and `z h` to vim mode but it only scrolled the editor's
content, without changing the cursor position. This doesn't reflect the
actual behavior of those motions in vim, so these two commits tackled
that, ensuring that the cursor position is updated, only when the cursor
is on the left or right edges of the editor:
-
ea3b866a76
-
805f41a913
## Horizontal Autoscroll Fix
After introducing the cursor position update to both `z l` and `z h` it
was noted that there was a bug with using `z l`, followed by `0` and
then `z l` again, as on the second use `z l` the cursor would not be
updated. This would only happen on the first line in the editor, and it
was concluded that it was because the
`editor::scroll::autoscroll::Editor.autoscroll_horizontally` method was
directly updating the scroll manager's anchor offset, instead of using
the `editor::scroll::Editor.set_scroll_position_internal` method, like
is being done by the vertical autoscroll
(`editor::scroll::autoscroll::Editor.autoscroll_vertically`).
This wouldn't update the scroll manager's anchor, which would still
think it was at `(0, 1)` so the cursor position would not be updated.
The changes in [this
commit](3957f02e18)
updated the horizontal autoscrolling method to also leverage
`set_scroll_position_internal`.
## Visible Column Count & Page Width Scroll Amount
The changes in
d83652c3ae
add a `visible_column_count` field to `editor::scroll::ScrollManager`
struct, which allowed the introduction of the `ScrollAmount::PageWidth`
enum.
With these changes, two new actions are introduced,
`vim::normal::scroll::HalfPageRight` and
`vim::normal::scroll::HalfPageLeft` (in
7f344304d5),
which move the editor half page to the right and half page to the left,
as well as the cursor position, which have also been mapped to `z
shift-l` and `z shift-h`, respectively.
Closes#17219
Release Notes:
- Improved `z l` and `z h` to actually move the cursor position, similar
to vim's behavior
- Added `z shift-l` and `z shift-h` to scroll half of the page width's
to the right or to the left, respectively
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes #ISSUE
Adds a very simple editor for editing action input to the edit keybind
modal. No auto-complete yet.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR adds a new `zed-cloud` feature flag that can be used to send
traffic to `cloud.zed.dev` instead of `llm.zed.dev`.
This is just so Zed staff can test the new infrastructure. When we're
ready for prime-time we'll reroute traffic on the server.
Release Notes:
- N/A
This disables word based completions in Plain Text and Markdown buffers
by default.
Word-based completion when typing natural language can be quite
disruptive, in particular at the end of a line (e.g. markdown style
lists) where `enter` will accept word completions rather than insert a
newline (see screenshot). I think the default, empty buffer experience
in Zed should be closer to a zed-mode experience -- just an editor
getting out of your way to let you type and not having to mash
escape/cmd-z repeatedly to undo a over-aggressive completion.
<img width="265" alt="Screenshot 2025-07-08 at 11 57 26"
src="https://github.com/user-attachments/assets/131f73a8-4687-45bf-ad53-f611c0af9387"
/>
- Context:
https://github.com/zed-industries/zed/issues/4957#issuecomment-3049513501
- Follow-up to: https://github.com/zed-industries/zed/pull/26410
Re-enable the existing behavior with:
```json
"languages": {
"Plain Text": { "completions": { "words": "fallback" } },
"Markdown": { "completions": { "words": "fallback" } },
},
```
Or disable Word based completions everywhere with:
```json
"completions": {
"words": "fallback"
},
```
Release Notes:
- Disable word-completions by default in Plain Text and Markdown Buffers
Might close #33838 for now
Keymaps that work both in vim and helix, but only in normal mode, not
the more general `VimControl` context are written separately. This makes
the file shorter by combining them and also adds one more keymap.
Release Notes:
- N/A
setup local build of `remote_server` to not depend of the local linux
libraries by :
- enable `vendored-libgit2` feature of git2
- setup target triple to `unknown-linux-musl` (mirror bundle-linux
script)
- add flag ` -C target-feature=+crt-static` in `RUSTFLAGS` env var
(mirror bundle-linux script)
Bonus:
Add an option to setup mold as linker of local build.
Closes#33341
Release Notes:
- N/A
Closes#18263
Improvements:
• **Batch text rendering** - Combine adjacent cells with identical
styling into single text runs to reduce draw calls
• **Throttle hyperlink searches** - Limit hyperlink detection to every
100ms or when mouse moves >5px to reduce CPU usage
• **Pre-allocate collections** - Use `Vec::with_capacity()` for cells,
runs, and regions to minimize reallocations
• **Optimize background regions** - Merge adjacent background rectangles
to reduce number of draw operations
• **Cache selection text** - Only compute terminal selection string when
selection exists
Release Notes:
- Improved terminal rendering performance.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
We also swap out env variables before sending them to shells now in the
task system. This fixed issues Fish and Nushell had where an empty
argument could be sent into a command when no argument should be sent.
This only happened from task's generated by Zed.
Closes#31297#31240
Release Notes:
- Fix bug where spawning a Zed generated task or debug session with Fish
or Nushell failed
Things like borders, border colors, which icons are being used, button
sizes, and spacing. There is more to do here: polish that we're using a
bunch of divs for spacing, arbitrary pixel values for tokens we have in
the system, etc. This is just a quick pass!
Release Notes:
- git panel: Polished the panel spacing, border colors, and icons.
Trying to delete a user record from our admin panel throws the following
error:
`update or delete on table "users" violates foreign key constraint
"access_tokens_user_id_fkey" on table "access_tokens"
Detail: Key (id)=(....) is still referenced from table "access_tokens".`
We need to add a cascade delete to the `access_tokens` table.
Release Notes:
- N/A
Similar to https://github.com/zed-industries/zed/pull/34040, this PR
allows to control via settings whether the terminal card in the agent
panel should be expanded. It is set to true by default.
Release Notes:
- agent: Added a setting to control whether terminal cards are expanded
in the agent panel, thus showing or hiding the full command output.
Follow up: https://github.com/zed-industries/zed/pull/34042
- Removes `top_slot_items` from `uniform_list` in favor of using
existing `decorations`
- Add condition to only show shadow for sticky item when list is
scrolled and scrollable
Release Notes:
- N/A
This PR adds the `expand_edit_card` setting, which controls whether edit
cards in the agent panel are expanded, thus showing or not the full diff
of a given file's AI-driven change. I personally prefer to have these
cards collapsed by default as I am mostly reviewing diffs using either
the review multibuffer or the diffs within the file's buffer itself.
Didn't want to change the default behavior as that was intentionally
chosen, so here we are! :)
Open to feedback about the setting name; I've iterated between a few
options and don't necessarily feel like the current one is the best.
Release Notes:
- agent: Added a setting to control whether edit cards are expanded in
the agent panel, thus showing or hiding the full diff of a file's
changes.
Just a small quality-of-life type of PR that makes clicking anywhere
until the "Review" button trigger the action that that button triggers
(i.e., opens the review multibuffer).
<img
src="https://github.com/user-attachments/assets/8936ed75-50fd-49f9-89ef-b6c4301a8eba"
width="600" />
Release Notes:
- agent: Added the ability to click the whole file row in the edits bar
to trigger the review multibuffer.
Follow-up to https://github.com/zed-industries/zed/pull/33994. This PR
adds a subtle shadow—built from an absolute-positioned div, due to
layering of items—to the last sticky item in the project panel when that
setting is turned on. This helps understand the block of items that is
currently sticky.
<img
src="https://github.com/user-attachments/assets/0e030e93-9bc6-42ff-8d0d-3e46f1986152"
width="300"/>
Would love to add indent guides to the items that are sticky as a next
step.
Release Notes:
- project panel: When `sticky_scroll` is true, the last item will now
have a subtle shadow to help visualizing the block of items that are
currently sticky.
This commit removes the PHP debug adapter in favor of a new version
(0.3.0) of PHP extension.
The name of a debug adapter has been changed from "PHP" to "Xdebug",
which makes this a breaking change in user-configured scenarios
Release Notes:
- debugger: PHP debug adapter is no longer shipped in core Zed editor;
it is now available in PHP extension (starting with version 0.3.0). The
adapter has been renamed from `PHP` to `Xdebug`, which might break your
user-defined debug scenarios.
Closes#33253 in a way that doesn't regress #32175 - namely,
automatically adjusts the contrast between the foreground and background
text in the terminal such that it's above a certain threshold. The
threshold is configurable in settings, and can be set to 0 to turn off
this feature and use exactly the colors the theme specifies even if they
are illegible.
## One Light Theme Before
<img width="220" alt="Screenshot 2025-07-07 at 6 00 47 PM"
src="https://github.com/user-attachments/assets/096754a6-f79f-4fea-a86e-cb7b8ff45d60"
/>
(Last row is highlighted because otherwise the text is unreadable; the
foreground and background are the same color.)
## One Light Theme After
(This is with the new default contrast adjustment setting.)
<img width="215" alt="Screenshot 2025-07-07 at 6 22 02 PM"
src="https://github.com/user-attachments/assets/b082fefe-76f5-4231-b704-ff387983a3cb"
/>
This approach was inspired by @mitchellh's use of automatic contrast
adjustment in [Ghostty](https://ghostty.org/) - thanks, Mitchell! The
main difference is that we're using APCA's formula instead of WCAG for
[these
reasons](https://khan-tw.medium.com/wcag2-are-you-still-using-it-ui-contrast-visibility-standard-readability-contrast-f34eb73e89ee).
Release Notes:
- Added automatic dynamic contrast adjustment for terminal foreground
and background colors
Closes #ISSUE
Implements a very basic completion provider that is attached to the
context editor in the keybind editing modal.
The context identifiers used for completions are scraped from the
default, vim, and base keymaps on demand.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Previously, we sent notifications repeatedly until the agent read a
file, which was often inefficient. With this change, we now send a
notification only once (unless the files are modified again, in which
case we'll send another notification).
Release Notes:
- N/A
Restarting sessions was broken in #33273 when we moved away from calling
`kill` in the shutdown sequence. This PR re-adds that `kill` call so
that old debug adapter processes will be cleaned up when sessions are
restarted within Zed. This doesn't re-introduce the issue that motivated
the original changes to the shutdown sequence, because we still send
Disconnect/Terminate to debug adapters when quitting Zed without killing
the process directly.
We also now remove manually-restarted sessions eagerly from the session
list.
Closes#33916
Release Notes:
- debugger: Fixed not being able to restart sessions for Debugpy and
other adapters that communicate over TCP.
- debugger: Fixed debug adapter processes not being cleaned up.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Current main shows this on `script/generate-licenses`:
```
[WARN] failed to validate all files specified in clarification for crate ring 0.17.14: checksum mismatch, expected '76b39f9b371688eac9d8323f96ee80b3aef5ecbc2217f25377bd4e4a615296a9'
```
Ring fixed it's licenses ambiguity upstream. This warning was
identifying that their license text (multiple licenses concatenated) had
changed (sha mismatch) and thus our license clarification was invalid.
Tested the script to confirm this [now
fails](https://github.com/zed-industries/zed/actions/runs/16118890720/job/45479355992?pr=34008)
under CI and then removed the ring clarification because it is no longer
required and now passes.
Release Notes:
- N/A
Closes#34002
`decrease_indent_patterns` should only contain mapping which are at same
indent level with each other, which is not true for `match` and `case`
mapping.
Caused in https://github.com/zed-industries/zed/pull/33370
Release Notes:
- N/A
This commit introduces the `project_notifications` tool, which
proactively pushes notifications to the agent.
Unlike other tools, `Thread` automatically invokes this tool on every
turn, even when the LLM doesn't ask for it. When notifications are
available, the tool use and results are inserted into the thread,
simulating an LLM tool call.
As with other tools, users can disable `project_notifications` in
Profiles if they do not want them.
Currently, the tool only notifies users about stale files: that is,
files that have been edited by the user while the agent is also working
on them. In the future, notifications may be expanded to include
compiler diagnostics, long-running processes, and more.
Release Notes:
- Added `project_notifications` tool
Closes #ISSUE
Adds a context input to the keybind edit modal. Also fixes some bugs in
the keymap update function to handle context changes gracefully. The
current keybind update strategy implemented in this PR is
* when the context doesn't change, just update the binding in place
* when the context changes, but the binding is the only binding in the
keymap section, update the binding _and_ context in place
* when the context changes, and the binding is _not_ the only binding in
the keymap section, remove the existing binding and create a new section
with the update context and binding so as to avoid impacting other
bindings
Release Notes:
- N/A *or* Added/Fixed/Improved ...
There are both `g q` and `g w` keybinds for rewrapping in normal mode,
but `g w` is missing in visual mode. This PR adds that keybind.
Release Notes:
- Add `g w` rewrap keybind for vim visual mode
- Closes: https://github.com/zed-industries/zed/issues/33733
I also tested that remote canonicalization of symlink directories still
works. (e.g. `zed ssh://hostname/~/foo` where `foo -> foobar` will open
`~/foobar` on the remote).
I believe this has been broken since 2024-10-11 from
https://github.com/zed-industries/zed/pull/19057. CC: @SomeoneToIgnore.
I guess I'm the only person silly enough to run `zed
ssh://hostname/tmp`.
Release Notes:
- ssh: Fixed an issue where Zed incorrectly canonicalized paths locally
prior to connecting to the ssh remote.
Closes#33951
There's an adjustment that kicks in to extend `name_ranges` when we
capture more than one `@name` for an outline `@item`. That was happening
here because we captured both the parameter name for the method receiver
and the name of the method as `@name`. It seems like only the second one
should have that annotation.
Release Notes:
- Fixed extraneous leading space in `$ZED_SYMBOL` when used with Go
methods.
Previously if I set enabled: false for one the context servers in
settings.json it will not show up in the settings in agent panel when I
start zed. But if I enabled it from settings it properly showed up. We
were filtering the configuration to only get the enabled context servers
from settings.json. This PR adds fetching all of them.
Release Notes:
- agent: Show context servers which are disabled in settings in agent
panel settings.
Per [GitHub's documentation for VSCode's agent
mode](https://docs.github.com/en/copilot/how-tos/chat/asking-github-copilot-questions-in-your-ide#agent-mode),
a premium request is charged per user-submitted prompt. rather than per
individual request the agent makes to an LLM. This PR matches Zed's
functionality to VSCode's, accurately indicating to GitHub's API whether
a given request is initiated by the user or by an agent, allowing a user
to be metered only for prompts they send.
See also: #31068
Release Notes:
- Improve Copilot premium request tracking
Closes#33703
`template_string` consists of `template_substitution` and
`string_fragment` chunks. `template_substitution` should not be
considered a string.
```ts
const variable = `this is a string_fragment but ${this.is.template_substitution}`;
```
Release Notes:
- Fixed auto-complete not showing on typing `.` character in template
literal string in JavaScript and TypeScript files.
Closes#7243
- Adds `top_slot_items` to `uniform_list` component to offset list
items.
- Adds `ToPosition` scroll strategy to `uniform_list` to scroll list to
specified index.
- Adds `sticky_items` component which can be used along with
`uniform_list` to add sticky functionality to any view that implements
uniform list.
https://github.com/user-attachments/assets/eb508fa4-167e-4595-911b-52651537284c
Release Notes:
- Added sticky scroll to the project panel, which keeps parent
directories visible while scrolling. This feature is enabled by default.
To disable it, toggle `sticky_scroll` in settings.
There were a couple of things preventing this from working:
- our hack to stop the node REPL from appearing broke in recent versions
of the JS DAP that started passing `--experimental-network-inspection`
by default
- we had lost the ability to create a debug terminal without specifying
a program
This PR fixes those issues. We also fixed environment variables from the
**runInTerminal** request not getting passed to the spawned program.
Release Notes:
- Debugger: Fix RunInTerminal not working for JavaScript debugger.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Partially fixes:
https://github.com/zed-industries/zed/discussions/33777#discussioncomment-13646294
### Improves debug console autocompletion behavior
This PR fixes a regression in completion trigger support for the debug
console, as we only looked if a completion trigger, was in the beginning
of the search text, but we also had to check if the current text is a
word so we also show completions for variables/input that doesn't start
with any of the completion triggers.
We now also leverage DAP provided information to sort completion items
more effectively. This results in improved prioritization, showing
variable completions above classes and global scope types.
I also added for completion the documentation field, that directly comes
from the DAP server. NOTE: I haven't found an adapter that returns this,
but it needs to have.
**Before**
<img width="1200" alt="Screenshot 2025-07-03 at 21 00 19"
src="https://github.com/user-attachments/assets/611e8d38-e302-4995-a425-ce2c0a1843d4"
/>
**After**
<img width="1200" alt="Screenshot 2025-07-03 at 20 59 38"
src="https://github.com/user-attachments/assets/ab1312db-bbad-49b7-872d-712d6ec708d7"
/>
Release Notes:
- Debugger: Improve autocompletion sorting for debug console
- Debugger: Fix autocompletion menu now shown when you type
- Debugger: Fix completion item showing up twice for some adapters
Hello,
Recently my tailwind auto completion broke in ERB files. I noticed that
HTML/ERB is it's own file type now. It used to be ERB. This broke the
previous tailwindcss ERB configuration. I made the attached change to my
configuration and it works now.
`program` isn't required, and in fact our built-in `JavaScript debug
terminal` configuration doesn't have it.
Also add `node-terminal` to the list of allowed types.
Co-authored-by: Michael <michael@zed.dev>
Release Notes:
- N/A
Closes#33894
After #33635 Gemini Integration was broken because we now produce
`const` fields for enums, which are not supported.
Changing this to `openapi3` fixes the issue.
Release Notes:
- Fixed an issue where Gemini Models would not work because of
incompatible tool schemas
So we can use it in other places and don't require them to depend on the
`agent_ui`. This PR also renames it from `AnimatedLabel` to
`LoadingLabel`.
Release Notes:
- N/A
Followup to #33678, doing the same thing for all JSON Schema files
provided to json-language-server
Release Notes:
* Added warnings for unknown fields when editing `tasks.json` /
`snippets.json`.
Just like vscode-js-debug, debugpy uses the `name` key in
StartDebuggingRequestArguments for this:
0d65353cc6/src/debugpy/adapter/clients.py (L753)
Release Notes:
- debugger: Made the names of Python subprocesses in the session list
more helpful.
Closes#33761
The problem was that in the indentation regex we were treating lines
that had `:` in them as requiring an indent on the next line, even if
that `:` was inside a comment.
Release Notes:
- Fixed YAML indentation for lines containing comments with `:` in them
Closes#33820
Release Notes:
- Improved performance of debug console when there are lots of output
events.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes#33858
Changes Shift+Enter in the built-in terminal to send line feed (`\x0a`)
instead of carriage return (`\x0d`), enabling multi-line input in Claude
Code and other terminal applications.
Release Notes:
- Fixed the issue where Claude Code and other multi-line terminal
applications couldn't use Shift+Enter for newlines.
Closes #ISSUE
Uses Rust for syntax highlighting of context in the keymap editor.
Future pass will improve color choice to make colors less abrasive
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Show the documentation for an action when hovered. As a bonus, also show
the humanized command palette name!
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes https://github.com/zed-industries/zed/issues/33827
After #33644 was merged, we would not start MCP servers coming from
extensions correctly anymore. The optimization uncovered a bug in the
implementation of `ContextServerDescriptorRegistry`, because we never
called `cx.notify()` when adding/removing context servers.
`ContextServerStore` listens for these events, and before #33644 this
was just working because of aace condition.
Release Notes:
- agent: Fixed bug that prevented MCP servers to appear in the settings
view.
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Some design polish here as a follow-up to making the provider accordion
header entirely clickable.
Release Notes:
- agent: Improved design in the provider section by refining spacing.
This PR adds more fine-grained handling of the `WM_SETTINGCHANGE`
message.
Plus, we now only trigger the `appearance_changed` callback when the
actual window appearance has changed, rather than calling it every time.
Release Notes:
- N/A
Partial fix for #31330
It fix the problem that the inset stay on after switching to SSD, but it
still have the problem that after that first redraw, it have the wrong
size. Just resizing it even once work. I guess the relevant code to fix
that would be ``handle_toplevel_decoration_event`` of
``crates/gpui/src/platform/linux/wayland/window.rs``, but trying to call
resize here does not seems to work correctly (might be just wrong
argument), and I would like to take a break on that for now.
Release Notes:
- N/A
(better wait for that to be completely fixed before adding it in the
changelog)
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
Reapplies the fix from #33514 which was removed in #33554. Wrap guides
are currently drifting again due to this on main.
Slightly changed the approach here so that we now actually only save the
wrap guides in the `EditorLayout` that will actually be painted. Also
ensures that we paint indent guides that were previously hidden behind
the vertical scrollbar once it auto-hides.
I wanted to add tests for this, however, I am rather sure this depends
on the work/fixes in #33590 and thus I'd prefer to add these later so we
can have this fix in the next release.
Release Notes:
- N/A
Closes#21262
Introduces a new setting `keep_selection_on_copy`, which controls
whether the current text selection is preserved after copying in the
terminal. The default behavior remains the same (`true`), but setting it
to `false` will clear the selection after the copy operation, matching
VSCode's behavior.
Additionally, the terminal context now exposes a `selection` flag
whenever text is selected.
This allows users to match VSCode and other terminal's smart copy
behavior.
Release Notes:
- Expose `selection` to terminal context when there is text selected in
the terminal
- Add `keep_selection_on_copy` terminal setting. Can be set to false to
clear the text selection when copying text.
**VSCode Behavior Example:**
**settings.json:**
```json
"terminal": {
"keep_selection_on_copy": false
},
```
**keymap.json:**
```json
{
"context": "Terminal && selection",
"bindings": {
"ctrl-c": "terminal::Copy"
}
}
```
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This includes mostly polishing up the keystroke editing modal, and some
other bits like making the keystroke rendering function more composable.
Release Notes:
- Added refinements to the keymap UI design.
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Ben Kunkle <Ben.kunkle@gmail.com>
Plain `f11` is a system keybinding. We already use `ctrl-f11` for this
on Linux.
Release Notes:
- debugger: Switched the macOS keybinding for `debugger::StepInto` from
`f11` to `ctrl-f11`.
Closes#33792
Follow up to #33237 - Turns out my fix for this was not correct
Release Notes:
- agent: Fixed an issue where tools would not work when two MCP servers
provided a tool with the same name
* Add a "close item"-like binding to close the active dock, if present
Now, cmd/ctrl-w can be used close the focused dock before the Zed window
* Add defaults to MoveItem* actions to make it appear in the command
palette
Release Notes:
- N/A
This fixes an issue where lower-priority language servers cannot provide
contentful responses even when the first capable server returned empty
responses.
Most of the diffs are copypasted since the existing implementations were
also copypasted.
Release Notes:
- Improved Go to Definition / Declaration / Type Definition /
Implementation and Find All References to include all results from
different language servers
This commit introduces a new task variable RUST_MANIFEST_DIRNAME which
points at the parent directory of the manifest for the current package.
Previously we were running `cargo test` inside of parent dir of a
currently focused source file, which happened to work with non-debug
stuff (as `cargo test` itself fixed cwd for us), but that no longer
works with debug scenarios - they are compiled separately and so we no
longer have cargo doing the heavy lifting for us
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Closes#33751
Release Notes:
- debugger: Fixed wrong cwd in automatically-generated Rust test debug
sessions
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
- **task: Start refactoring shell builder**
- **Unify Windows implementation of shell builder so that it's treated
like any other kind of a "custom" shell.**
- **Rename task/lib.rs to task/task.rs**
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Currently, the rendering path required creating a texture for each path,
which wasted a large amount of video memory. In our application, simply
drawing some charts resulted in video memory usage as high as 5G.
I removed the step of creating path textures and directly drew the paths
on the rendering target, adding post-processing global multi-sampling
anti-aliasing. Drawing paths no longer requires allocating any
additional video memory and also improves the performance of path
rendering.
Release Notes:
- N/A
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
Add `screen-capture` feature to gpui to enable screen capture support. The motivation for this is to make dependencies on scap / x11 / xcb optional.
Release Notes:
- N/A
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
Closes #ISSUE
Adds a default sort when no filter query is provided in the keymap
editor.
The default sorting algorithm sorts by the source of the binding
(roughly in order of precedence)
- User
- Vim
- Base
- Default
- None (unbound actions)
within each source it sorts by action name alphabetically.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We believe this is causing the database to execute certain queries very
slowly, and it's unclear whether we're actually benefitting from it.
Release Notes:
- N/A
First time contributor here. 😊
I settled on markdown::MovePageUp and markdown::MovePageDown to match
the names the editor uses for the same functionality.
Closes#30246
Release Notes:
- Support PgUp/PgDown in Markdown previews
Improves the prettier config file detection by adding missing entries
that are allowed per the docs: https://prettier.io/docs/configuration
Release Notes:
- Improved Prettier config file detection
Closes #ISSUE
Adds a right click context menu to table rows, refactoring the table API
to support more general row rendering in the process, and creating
actions for the couple of operations available in the context menu.
Additionally includes an only partially related change to the context
menu API, which makes it easier to have actions that are disabled based
on a boolean value.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Related to #33072
We use the JS adapter's suggested names for child sessions, but
sometimes it sends us `""`, so don't use that one.
Release Notes:
- debugger: Fixed nameless child sessions appearing with the JavaScript
adapter.
We reworked the debug modal spawning to use the task context from past
debug sessions when spawning a debug scenario based on task inventory
history.
We changed restart session keybinding to rerun session too.
Closes#31369
Release Notes:
- Restarting a debug session now reruns build tasks that are associated
with the session
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes #ISSUE
Separates the action input in the Keymap UI into it's own column, and
wraps the input in an `impl RenderOnce` element that highlights it as
JSON.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
As pointed out in https://github.com/probe-rs/probe-rs/issues/3333, we
violate the spec by sending setExceptionBreakpoints even when the
adapter does not define any exceptions.
Release Notes:
- N/A
Closes#17458
For now we're being conservative and only running CI on changes to the
following files:
- `flake.{nix,lock}`
- `Cargo.{lock,toml}`
- `nix/*`
- `.cargo/config.toml`
- `rust-toolchain.toml`
Release Notes:
- N/A
This PR updates the `Model` to `Entity` also fixes the
`IndentGuidesStory`. In this
[commit](6fca1d2b0b),
`Entity<T>` replaces `View<T>`/`Model<T>`.
Other than this, I noticed the storybook fails on my MacOS and Ubuntu,
see error below
```
thread 'main' panicked at crates/gpui/src/colors.rs:99:15:
called `Result::unwrap()` on an `Err` value: no state of type gpui::colors::GlobalColors exists
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
```
This was resolved by explicitly specifying `GlobalColors` in Storybook.
Release Notes:
- N/A
This adds documentation for building Zed on FreeBSD.
Notice WebRTC/LiveKit remains unsupported on this platform for now.
Follow-up to:
- #33162
- #30981
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
This reverts some parts of #33372, as it will break the settings for
users running stable and preview at the same time. We can add it back
once the changes make it to stable.
Release Notes:
- N/A
This PR makes all errors in the agent panel to use the `Callout`
component instead of toasts. Reason for that is because the toasts
obscured part of the panel's UI, which wasn't ideal. We can also be more
expressive here with a background color, which I think helps with
parsing the message.
Release Notes:
- agent: Improved how we display errors in the panel.
As we are in the process of improving our Onboarding UX for Zed AI, I
added component previews for the Zed AI Configuration section. This
should make it easier to inspect the different states we can run into.
<img width="1198" alt="image"
src="https://github.com/user-attachments/assets/eb774f27-9091-450d-bfae-c688d533c25e"
/>
Release Notes:
- N/A
- **debugger: Update exception breakpoints list on capability update**
- **Do not prefill codelldb sourcelanguages by default**
Release Notes:
- debugger: CodeLLDB no longer enables pretty-printers for Rust by
default. This fixes pretty-printers for C++. This is a breaking change
for user-defined debug scenarios from debug.json; in order to enable
Rust pretty printing when using CodeLLDB, add `"sourceLanguages":
["rust"]` to your debug configuration. This change does not affect
scenarios automatically inferred by Zed.
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
Gpui's build.rs will embed a manifest file into the Windows binary, but
sometimes we want to customize it, so I added a feature called
`no-windows-manifest` to disable this behavior.
Release Notes:
- N/A
Closes#19644#18151
Now, rewrapping markdown lists (unordered, ordered, and to-do lists) and
block quotes wrap them separately, without merging them together.
Additionally, it correctly indents subsequent lines.
With this input:
```md
1. This is a list item that is short.
2. This list item is a bit longer because I want to see if it wraps correctly after a rewrap operation in Zed. What do you think?
3. another short item
```
Output would be:
```md
1. This is a list item that is short.
2. This list item is a bit longer because I want to see if it wraps correctly
after a rewrap operation in Zed. What do you think?
3. another short item
```
Instead of:
```md
1. This is a list item that is short. 2. This list item is a bit longer because
I want to see if it wraps correctly after a rewrap operation in Zed. What
do you think? 3. another short item
```
Release Notes:
- Improved rewrap for markdown lists, todos, and block quotes.
Closes#26030
Release Notes:
- Fixed Bedrock bug causing streaming responses to return as one big
chunk
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
matches editor element's behavior
https://github.com/user-attachments/assets/f70912e1-5adb-403b-a98c-63e2e89929ac
- in first version editor scrolls like 1.5 pages, but agent panel only
scrolls half a page.
- in second version, agent panel also scrolls like 1.5 pages.
Release Notes:
- Fixed skipping of some scroll events in the non-uniform list UI element, which fixes slow scrolling of the agent panel.
* Updates to `zed_llm_client-0.8.5` which adds support for `retry_after`
when anthropic provides it.
* Distinguishes upstream provider errors and rate limits from errors
that originate from zed's servers
* Moves `LanguageModelCompletionError::BadInputJson` to
`LanguageModelCompletionEvent::ToolUseJsonParseError`. While arguably
this is an error case, the logic in thread is cleaner with this move.
There is also precedent for inclusion of errors in the event type -
`CompletionRequestStatus::Failed` is how cloud errors arrive.
* Updates `PROVIDER_ID` / `PROVIDER_NAME` constants to use proper types
instead of `&str`, since they can be constructed in a const fashion.
* Removes use of `CLIENT_SUPPORTS_EXA_WEB_SEARCH_PROVIDER_HEADER_NAME`
as the server no longer reads this header and just defaults to that
behavior.
Release notes for this is covered by #33275
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Richard <richard@zed.dev>
Closes#30017
* While generating the settings JSON schema, defaults all schema
definitions to reject unknown fields via `additionalProperties: false`.
* Uses `unevaluatedProperties: false` at the top level to check fields
that remain after the settings field names + release stage override
field names.
* Changes json schema version from `draft07` to `draft_2019_09` to have
support for `unevaluatedProperties`.
Release Notes:
- Added warnings for unknown fields when editing `settings.json`.
Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
The major change in schemars 1.0 is that now schemas are represented as
plain json values instead of specialized datatypes. This allows for more
concise construction and manipulation.
This change also improves how settings schemas are generated. Each top
level settings type was being generated as a full root schema including
the definitions it references, and then these were merged. This meant
generating all shared definitions multiple times, and might have bugs in
cases where there are two types with the same names.
Now instead the schemar generator's `definitions` are built up as they
normally are and the `Settings` trait no longer has a special
`json_schema` method. To handle types that have schema that vary at
runtime (`FontFamilyName`, `ThemeName`, etc), values of
`ParameterizedJsonSchema` are collected by `inventory`, and the schema
definitions for these types are replaced.
To help check that this doesn't break anything, I tried to minimize the
overall [schema
diff](https://gist.github.com/mgsloan/1de549def20399d6f37943a3c1583ee7)
with some patches to make the order more consistent + schemas also
sorted with `jq -S .`. A skim of the diff shows that the diffs come
from:
* `enum: ["value"]` turning into `const: "value"`
* Differences in handling of newlines for "description"
* Schemas for generic types no longer including the parameter name, now
all disambiguation is with numeric suffixes
* Enums now using `oneOf` instead of `anyOf`.
Release Notes:
- N/A
Closes#32397
This PR fixes an issue when pasting text with the `editor::Paste`
command that was copied with `vim::Yank`'s linewise selection.
The change stops setting the `is_entire_line` setting when copying from
with vim linewise selections (<kbd>⇧v</kbd>) and motions (i.e.
<kbd>y2j</kbd>).
This flag is used when cutting/copying text without being selected (so,
place a cursor on line without selecting anything, and press
<kbd>⌘X</kbd>). When cutting/copying text in this manner, [the editor
pastes the text above the
cursor](36941253ee/crates/editor/src/editor.rs (L11936-L11947)).
However, this behaviour is not needed when cutting/copying with vim
motions.
Pasting with vim operations is not affected by this change. [They are
handled
elsewhere](36941253ee/crates/vim/src/normal/paste.rs)
and they don't consider the `is_entire_line` flag at all.
Note for maintainers: I'm not familiar with this codebase 🙃. This change
fixes the issue. I don't see anything breaking... but let me know if
it's not the case and a more thorough change is needed.
**Before:**
The text is copied above the first line, before the cursor.
https://github.com/user-attachments/assets/0c2f111a-5da0-4775-a7a0-2e4fb6f78bfc
**After:**
The text is copied at the cursor location:
https://github.com/user-attachments/assets/60a17985-fe8b-4149-a77b-d72bf531bf85
Release Notes:
- Fixed an issue when pasting text that was yanked with vim's linewise
selections.
Release Notes:
- Added support for vim-mode on git commit editor (modal included)
Side notes:
- Maybe in the future (or even on this PR) a config could be added to
let the user choose whether to enable vim-mode on this editor or not?
And on the agent message editor as well.
Stop doing useless prettier-related work when doing a project search.
Before, project search might cause
<img width="1728" alt="not_pretty"
src="https://github.com/user-attachments/assets/5f8b935f-962d-488e-984f-50dfbaee97ba"
/>
but now we debounce the prettier-related task first, and actually set
the "installed" state for the default prettier, when there's no install
needed.
Release Notes:
- N/A
Now that the extension version has been bumped we can remove our in-tree
one to avoid having duplicate debug adapters.
Release Notes:
- The ruby debug adapter has been moved to the [ruby
extension](https://github.com/zed-extensions/ruby), if you have any
saved debug scenarios you'll need to change `"adapter": "Ruby"` to
`"adapter": "rdbg"`.
This reverts commit 1edaeebae5.
Based on an elevated number of ESLint-related issues, reverting the
upgrade.
Many people upvoted the issues and did not share any repro details, so
cannot be certain what's more broken: seems relatively generic as
related to *.ts ESLint configs.
Checked the revert on 2 projects from the issues below:
Closes https://github.com/zed-industries/zed/issues/33425
With https://github.com/adamhl8/zed-33425 as an example repo: there,
both eslint configurations worked for me when I stopped Zed and opened a
project.
Somehow, switching various Zed's with different vscode-eslint package
versions, eventually I get
`Error: Cannot find module
'~/.local/share/zed/languages/eslint/vscode-eslint-3.0.10/vscode-eslint/server/out/eslintServer.js'`-ish
error.
Not very related to issues with newer vscode-eslint integration, but
worth mentioning as is related to the package updates.
Closes https://github.com/zed-industries/zed/issues/33648
With a good example of
https://github.com/florian-lackner365/zed-eslint-bug monorepo project.
The monorepo part seems not to be related, but somehow,
`eslint.config.js` is involved as the newer vscode-eslint fails to find
a config.
Works well with the older vscode-eslint.
Release Notes:
- Downgraded to vscode-eslint-2.4.4 as a ESLint language server
Closes https://github.com/zed-industries/zed/issues/33519
Release Notes:
- agent: Improved support for explicitly disabling individual tools when
`enable_all_context_servers` is true. (e.g. enable all tools except
XYZ).
Closes#17223
Release Notes:
- Show regex parsing errors under the search bar for buffer and project
search.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Previously we would always run `maintain_servers` even if the settings
did not change. While this would not cause any MCP servers to restart,
we would still go through all configured servers and call the
`command(...)` function on each installed MCP extension. This can cause
lots of logs to show up when an MCP server is not configured correctly.
Release Notes:
- N/A
While creating a new crate I realised the License symlink and path are
broken. The symlink was broken for LICENSE-GPL. Also the file created in
the new crate was not using the expected file name as per the
check-license script which was failing due to wrong filename in the new
crate. I fixed that as well.
Release Notes:
- N/A
Signed-off-by: Umesh Yadav <git@umesh.dev>
Seeing this come up in our server logs when sending requests to
Anthropic: `final assistant content cannot end with trailing
whitespace`.
Release Notes:
- agent: Fixed an issue where Anthropic requests would sometimes fail
because of malformed assistant messages
Follow-up to #32852. This time we'll check if the debug session is
initialized before querying threads.
Release Notes:
- Fix Zed's debugger issuing threads request before it is allowed to do
so per DAP specification.
Release Notes:
- Reorganized layout of a debug panel without any sessions for a
vertical dock position.
- Moved parent directories of source breakpoints into a tooltip.
Closes https://github.com/zed-industries/zed/issues/33575
* Fixes inlay colors spoiled after document color displayed
* Optimizes the query pattern for large multi buffers
Release Notes:
- Fixed document colors issues with other inlays and multi buffers
`M-q` is `fill-paragraph` which is like `editor::Rewrap`.
Release Notes:
- emacs: Bound `alt-q` to `editor::Rewrap` (like `M-q` or `M-x
fill-paragraph`)
Context: In this PR: https://github.com/zed-industries/zed/pull/33362,
we started to use underlying open_ai crate for making api calls for
vercel as well. Now whenever we get the error we get something like the
below. Where on part of the error mentions OpenAI but the rest of the
error returns the actual error from provider. This PR tries to make the
error generic for now so that people don't get confused seeing OpenAI in
their v0 integration.
```
Error interacting with language model
Failed to connect to OpenAI API: 403 Forbidden {"success":false,"error":"Premium or Team plan required to access the v0 API: https://v0.dev/chat/settings/billing"}
```
Release Notes:
- N/A
Closes#15383Closes#10993
`NSVisualEffectView` is an official API for implementing blur effects
and, by traversing the layers, we **can remove the background color**
that comes with the view. This avoids using private APIs and aligns
better with macOS’s native design.
Currently, `GPUIView` serves as the content view of the window. To add
the blurred view, `GPUIView` is downgraded to a subview of the content
view, placed at the same level as the blurred view.
Release Notes:
- Fixed the missing shadow for blurred-background windows on macOS.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
1. Fixes bug where this would not rewrap:
```rs
// This is the first long comment block to be wrapped.
fn my_func(a: u32);
// This is the second long comment block to be wrapped.
```
2. Comment prefix boundaries (Notice now they don't merge between
different comment prefix):
Initial text:
```rs
// A regular long long comment to be wrapped.
// A second regular long comment to be wrapped.
/// A documentation long comment to be wrapped.
```
Upon rewrap:
```rs
// A regular long long comment to be
// wrapped. A second regular long
// comment to be wrapped.
/// A documentation long comment to be
/// wrapped.
```
3. Indent boundaries (Notice now they don't merge between different
indentation):
Initial text:
```rs
fn foo() {
// This is a long comment at the base indent.
// This is a long comment at the base indent.
// This is a long comment at the next indent.
// This is a long comment at the next indent.
// This is a long comment at the base indent.
}
```
Upon rewrap:
```rs
fn foo() {
// This is a long comment at the base
// indent. This is a long comment at the
// base indent.
// This is a long comment at the
// next indent. This is a long
// comment at the next indent.
// This is a long comment at the base
// indent.
}
```
Release Notes:
- Fixed an issue where rewrap would not work with selection when two
comment blocks are separated with line of code.
- Improved rewrap to respect changes in indentation or comment prefix
(e.g. `//` vs `///`) as boundaries so that it doesn't merge them into
one mangled text.
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes #ISSUE
Release Notes:
- N/A
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes https://github.com/zed-industries/zed/issues/33522
Turns out a bunch of Zed requests were not checking their capabilities
correctly, due to odd copy-paste and due to default that assumed that
the capabilities are met.
Adjust the code, which includes the document colors, add the test on the
colors case.
Release Notes:
- Fixed excessive document colors requests for unrelated files
From
https://github.com/zed-industries/zed/pull/10831#issuecomment-2078523272
> I agree with not prefilling the search bar with a multiline query.
Not sure if it's a bug that a one-line visual line selection does not
get pre filled, this PR corrects the query to use the visual line
selection instead of the 'normal' selection
Release Notes:
- N/A
Closes#32354
The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).
The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.
CC: @iamnbutler. Would appreciate your thoughts on this.
> Note: Before and after using Everforest theme
| Before | After |
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |
Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.
Release Notes:
- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely
Co-authored-by: Antonio <me@as-cii.com>
Release Notes:
- search: Pasted newlines are now rendered as "\n" (with an underline),
instead of line-wrapping. This should make it much clearer what you're
searching for.
<img width="675" alt="Screenshot 2025-06-27 at 00 34 52"
src="https://github.com/user-attachments/assets/67275bc6-bec1-463f-b351-6b9ed0a6df81"
/>
Use placeholder to prevent format-on-save from removing whitespace in
editor tests, which leads to unnecessary git diff and failing tests.
cc: https://github.com/zed-industries/zed/pull/32340
Release Notes:
- N/A
Closes: https://github.com/zed-industries/zed/issues/19207
This will correctly show Avatars for recently renamed/deleted users and
for enterprise users where the username avatar url triggers a redirect
to an auth prompt. Also saves a request (302 redirect) per avatar.
Tested locally and avatars loaded as expected.
Release Notes:
- N/A
https://github.com/user-attachments/assets/81da68fe-bbc5-4b23-8182-923c752a8bd2
* Removes all extra elements: headers, buttons, to simplify the menu
navigation approach and save space.
Implements the keyboard navigation and panel toggling.
* Keeps the status icon and the server name, and their ordering approach
(current buffer/other) in the menu.
The status icon can still be hovered, but that is not yet possible to
trigger from the keyboard: future ideas would be make a similar side
display instead of hover, as Zeta menu does:

* Allows to start (if all are stopped) and stop (if some are not
stopped) all servers at once now with the button at the bottom
Release Notes:
- N/A
Closes#33472
This PR fixes some regressions that were introduced in
https://github.com/zed-industries/zed/pull/32558, which updated the
editor scrolling to use `em_advance` instead of `em_width` for the
horizontal scroll position calculation.
However, not all occurrences were updated, which caused issues with wrap
guides and some small stuttering with horizontal autoscroll whilst
typing/navigating with the keyboard.
Release Notes:
- Fixed an issue where horizontal autoscrolling would stutter and indent
guides would drift when scrolling horizontally.
Closes#10454
Implements SVG file preview capability similar to the existing markdown
preview.
- Adds `svg_preview` crate with preview view and live reloading upon
file save.
- Integrates SVG preview button in quick action bar.
- File preview shortcuts (`ctrl/cmd+k v` and `ctrl/cmd+shift+v`) are
extension-aware.
Release Notes:
- Added SVG file preview, accessible via the quick action bar button or
keyboard shortcuts (`ctrl/cmd+k v` and `ctrl/cmd+shift+v`) when editing
SVG files.
Closes#33060
Motions like `NextWordStart` don't reset the selection goal in vim mode
`helix_normal` unlike in `normal` which can lead to the cursor jumping
back to the previous horizontal position after going up or down.
Release Notes:
- N/A
Closes#23527Closes#30183
Closes some Discord chats
Release Notes:
- vim: Motions now push to the jump list using the same logic as vim
(i.e.
`G`/`g g`/`g d` always do, but `j`/`k` always don't). Most non-vim
actions
(including clicking with the mouse) continue to push to the jump list
only
when they move the cursor by 10 or more lines.
Closes #ISSUE
The ability to update user keybindings in their keymap is required for
#32436. This PR adds the ability to do so, reusing much of the existing
infrastructure for updating settings JSON files.
However, the existing JSON update functionality was intended to work
only with objects, therefore, this PR simply wraps the object updating
code with non-general keymap-specific array updating logic, that only
works for top-level arrays and can only append or update entries in said
top-level arrays. This limited API is reflected in the limited
operations that the new `update_keymap` method on `KeymapFile` can take
as arguments.
Additionally, this PR pulls out the existing JSON updating code into its
own module (where array updating code has been added) and adds a
significant number of tests (hence the high line count in the diff)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Not the ideal design just yet as that will probably require a different
approach altogether, but am pushing here just some reasonably small UI
adjustments that will make this feel slightly nicer!
Release Notes:
- N/A
When starting on the newline character at the end of a line the helix
word motions select that character, unlike in helix itself. This makes
it easy to accidentaly join two lines together.
Also, word motions that go backwards should stop at the start of a line.
I added that.
Release Notes:
- helix: Fix edge-cases with word motions and newlines
- Normalize `node-terminal` to `pwa-node` before sending to DAP
- Split `command` into `program` and `args`
- Run in external console
Release Notes:
- debugger: Fixed debugging JavaScript tasks that used `"type":
"node-terminal"`.
Follow-up of https://github.com/zed-industries/zed/pull/32490
The tool still looks like designed by professional developers, and still
may change its UX based on the internal feedback.
Release Notes:
- N/A
`ActiveThread` and `MessageEditor` only make sense when `active_view` is
`Thread`, so we moved them in there. This will make it easier to work on
new agent threads.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
<img width="484" alt="Screenshot 2025-06-25 at 2 26 16 PM"
src="https://github.com/user-attachments/assets/340f15d7-b115-4895-bae8-b12a915bfda1"
/>
<img width="460" alt="Screenshot 2025-06-25 at 2 26 08 PM"
src="https://github.com/user-attachments/assets/6e587a38-d542-405f-809f-402e87520538"
/>
Now we:
* Automatically retry up to 3 times on upstream Overloaded or 500 errors
(currently for Anthropic only; will add others in future PRs)
* Also automatically retry on rate limit errors (using the provided
duration to wait, if we were given one)
* Give you a notification if you don't have Zed open and we stopped the
thread because of an error
Still todo in future PRs:
* Update collab to report Overloaded and 500 errors differently if
collab itself is passing through an upstream error vs not (currently we
report these as "Zed's API is overloaded" when actually it's the
upstream one!)
* Updating providers other than Anthropic to categorize their errors so
that they benefit from this
* Expanding graceful error handling/retry to other things besides
Overloaded and 500 errors (e.g. connection reset)
Release Notes:
- Automatically retry in Agent Panel instead of erroring out when an
upstream AI API is overloaded or 500s
- Show a notification when an Agent thread errors out and Zed is not the
active window
Follow up to https://github.com/zed-industries/zed/pull/33190, as they
were removed because of conflict with VS Code's usage of those bindings
to toggle the right dock. `cmd-ctrl-b` seems like a safe alternative.
Note that this PR is macOS only, though. I couldn't find yet any good
options for Linux as they were all mostly conflicting with something
else.
Release Notes:
- N/A
Closes#33238, follow-up to
https://github.com/zed-industries/zed/pull/29625.
Changes:
- Removed `significant_indentation`, which was the way to introduce
indentation scoping in languages like Python. However, it turned out to
be unnecessarily complicated to define and maintain.
- Introduced `decrease_indent_patterns`, which takes a `pattern` keyword
to automatically outdent and `valid_after` keywords to treat as valid
code points to snap to. The outdent happens to the most recent
`valid_after` keyword that also has less or equal indentation than the
currently typed keyword.
Fixes:
1. In Python, typing `except`, `finally`, `else`, and so on now
automatically indents intelligently based on the context in which it
appears. For instance:
```py
try:
if a == 1:
try:
b = 2
^ # <-- typing "except:" here would indent it to inner try block
```
but,
```py
try:
if a == 1:
try:
b = 2
^ # <-- typing "except:" here would indent it to outer try block
```
2. Fixes comments not maintaining indent.
Release Notes:
- Improved auto outdent for Python while typing keywords like `except`,
`else`, `finally`, etc.
- Fixed the issue where comments in Python would not maintain their
indentation.
Closes#32219#29666
Release Notes:
- Linux: Now skips insertion of characters when modifiers are held. Before, characters were inserted if there's no match in the keymap.
`git_panel::GenerateCommitMessage` has no handler,
`git::GenerateCommitMessage` should be preferred. Could add a
`#[action(deprecated_aliases = ["git_panel::GenerateCommitMessage"])]`,
but decided not to because that action didn't work. So instead uses of
it will show up as keymap errors.
Closes#32667
Release Notes:
- N/A
Fixes an issue when the zed repo was checked out to folder other than
`zed` (e.g. `zed2`) files were incorrectly identified as JSON instead of
JSONC.
Release Notes:
- N/A
We are collecting billing address and name on checkout now (for tax) but
we're not saving it back to the Customer level. Updating the Checkout
Session code to make`customer_update.address` equal to `auto`, instead
of the default `never`, as well as the same for `customer_update.name`.
Release Notes:
- N/A
## Summary
This PR improves the workaround introduced in #33335 that handles cases
where the pinned tab count exceeds the actual tab count during workspace
deserialization.
## Problem
The original workaround in #33335 successfully prevented the panic but
had two issues:
1. **Console spam**: The warning message was logged repeatedly because
`self.pinned_tab_count` wasn't updated to match the actual tab count
2. **Auto-pinning behavior**: New tabs up until you exceed the old safe
tab count were automatically pinned after the workaround was triggered.
## Solution
Updates the defensive code to set `self.pinned_tab_count = tab_count`
when the mismatch is detected, ensuring:
- The warning is only logged once when encountered.
- New tabs behave normally (aren't auto-pinned)
- The workspace remains in a consistent state
This is an immediate fix for the workaround. I'll attempt to open up a
follow-up PR when i get the chance that will address the root cause by
implementing serialization for empty untitled tabs, as discussed in
#33342.
Release Notes:
- N/A
Flushes should happen after sending messages to X11 when effects should
be applied quickly. This is not needed for requests that return replies
since it automatically flushes in that case.
Release Notes:
- N/A
Implements a chunking strategy for the element arena that allows it to
grow dynamically based on allocations, it is initialised with a single
chunk of a total size of 1 mebibyte. On allocation of data with a size
greater than the remaining space of the current chunk a new chunk is
created.
This reduces the memory allocation from the static 32 mebibytes, this
especially helps GPUI applications that don't need such a large element
arena and even Zed in most cases. This also prevents the panic when
allocations ever exceed the element arena.
Release Notes:
- N/A
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
While working on retries, I discovered some opportunities to reduce
cloning of message segments. These segments have full `String`s (not
`SharedString`s), so cloning them means copying cloning all the bytes of
all the strings in the message, which would be nice to avoid!
Release Notes:
- N/A
This was a temporary mitigation against a spam campaign, I don't think
this is required any longer. We can easily revert if it's still active.
See:
- https://github.com/zed-industries/zed/pull/16886
Release Notes:
- N/A
These are useless in nightly, as the link within the notification simply
directs us to a commit view on GitHub. We update frequently on nightly;
dismissing this after every update is annoying.
Release Notes:
- N/A
Default to `You` when triggering `assistant::Split` at the end of a thread
Release Notes:
- agent_thread: Improved roles when triggering `assistant::Split`
(`shift-enter`)
This cleans up our settings to not include any `version` fields, as we
have an actual settings migrator now.
This PR removes `language_models > anthropic > version`,
`language_models > openai > version` and `agent > version`.
We had migration paths in the code for a long time, so in practice
almost everyone should be using the latest version of these settings.
Release Notes:
- Remove `version` fields in settings for `agent`, `language_models >
anthropic`, `language_models > openai`. Your settings will automatically
be migrated. If you're running into issues with this open an issue
[here](https://github.com/zed-industries/zed/issues)
Follow-up to #31467. `cargo-zigbuild` will be installed if it's not
there already, but you have to install Zig yourself. Pass
`ZED_BUILD_REMOTE_SERVER=cross` to use the old way.
Release Notes:
- N/A
The agent now checks if a tool is enabled in the current profile before
calling it. Previously, the agent could still call disabled tools, which
commonly happened after switching profiles in the middle of a thread.
Release Notes:
- Fixed a bug where the agent could use disabled tools sometimes
When open multiple worktree, using `file_finder` to create a new file
shoud respect current focused worktree.
test case:
```
project:
worktree A
file1
worktree B
file2 <- focused
```
when focused `file2`, `ctrl-p` toggle `file_finder` to create `file3`
should exists in worktreeB.
I try add test case for `CreateNew` in file_finder, but found not
worked, if you help me, I can try add this test case.
Release Notes:
- Fixed file finder selecting wrong worktree when creating a file
Closes#32959
Release Notes:
- Fixed the issue where accepting variable completion in the Debugger
would append the entire variable name instead of the remaining part.
Follow up to previous PRs:
- Return `true` in `supports_images` - v0 supports images already
- Rename model id to match the exact version of the model `v0-1.5-md`
(For now we do not expose `sm`/`lg` variants since they seem not to be
available via the API)
- Provide autocompletion in settings for using `vercel` as a `provider`
Release Notes:
- N/A
## Description of Feature or Change
Zed currently lacks a built-in way to convert a file’s indentation style
on the fly. While it's possible to change indentation behavior via
global or language-specific settings, these changes are persistent and
broad in scope as they apply to all files or all files of a given
language. We believe this could be improved for quick one-off
adjustments to specific files.
This PR introduces two new editor commands:
`Editor::convert_indentation_to_spaces` and
`Editor::convert_indentation_to_tabs`. These commands allow users to
convert the indentation of either the entire buffer or a selection of
lines, to spaces or tabs. Indentation levels are preserved, and any
mixed whitespace lines are properly normalized.
This feature is inspired by VS Code’s "Convert Indentation to
Tabs/Spaces" commands, but offers faster execution and supports
selection-based conversion, making it more flexible for quick formatting
changes.
## Implementation Details
To enable selection-based indentation conversion, we initially
considered reusing the existing `Editor::manipulate_lines` function,
which handles selections for line-based manipulations. However, this
method was designed specifically for operations like sorting or
reversing lines, and does not allow modifications to the line contents
themselves.
To address this limitation, we refactored the method into a more
flexible version: `Editor::manipulate_generic_lines`. This new method
passes a reference to the selected text directly into a callback, giving
the callback full control over how to process and construct the
resulting lines. The callback returns a `String` containing the modified
text, as well as the number of lines before and after the
transformation. These counts are computed using `.len()` on the line
vectors during manipulation, which is more efficient than calculating
them after the fact.
```rust
fn manipulate_generic_lines<M>(
&mut self,
window: &mut Window,
cx: &mut Context<Self>,
mut manipulate: M,
) where
M: FnMut(&str) -> (String, usize, usize),
{
// ... Get text from buffer.text_for_range() ...
let (new_text, lines_before, lines_after) = manipulate(&text);
// ...
```
We now introduce two specialized methods:
`Editor::manipulate_mutable_lines` and
`Editor::manipulate_immutable_lines`. Each editor command selects the
appropriate method based on whether it needs to modify line contents or
simply reorder them. This distinction is important for performance: when
line contents remain unchanged, working with an immutable reference as
`&mut Vec<&str>` is both faster and more memory-efficient than using an
owned `&mut Vec<String>`.
## Demonstration
https://github.com/user-attachments/assets/e50b37ea-a128-4c2a-b252-46c3c4530d97
Release Notes:
- Added `editor::ConvertIndentationToSpaces` and
`editor::ConvertIndentationToTabs` actions to change editor indents
---------
Co-authored-by: Pedro Silveira <pedroruanosilveira@tecnico.ulisboa.pt>
Closes#30714
Bedrock converse api expect to see tool options if at least one tool was
used in conversation in the past messages.
Right now if `LanguageModelToolChoice::None` isn't supported edit agent
[remove][1] tools from request. That point breaks Converse API of
Bedrock. As was proposed in [the issue][2] we won't drop tool choose but
instead will deny any of them if model will respond with a tool choose.
[1]:
fceba6c795/crates/assistant_tools/src/edit_agent.rs (L703)
[2]:
https://github.com/zed-industries/zed/issues/30714#issuecomment-2886422716
Release Notes:
- Fixed bedrock tool calls in edit mode
This reduces code complexity and avoids unnecessary roundtripping
through `DisplayPoint`. Hopefully this doesn't cause behavior changes,
but has one known behavior improvement:
`clip_at_line_ends` logic caused `is_inside_word` to return false when
on a word at the end of the line. In vim mode, this caused
`select_all_matches` to not select words at the end of lines, and in
some cases crashes due to not finding any selections.
Closes#29823
Release Notes:
- N/A
- Closes: #30962
Nushell does not support mkdir -p
So invoke sh -c "mkdir -p" instead which will also work under nushell.
Release Notes:
- Fixed ssh remotes running Nushell (and possibly other non
posix-compliant shells)
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
After much investigation, I have not been able to track down what is
causing [this
panic](https://github.com/zed-industries/zed/issues/33342). I'm clamping
the value for now, because a bug is better than a crash. Hopefully
someone finds reproduction steps, and I will implement a proper fix.
Release Notes:
- N/A
This is an easy way to shave some microseconds off the critical path for
frame rendering. On my machine this reduces typical frame rendering
latency by ~100 microseconds, probably quite a bit more on slower
machines.
Here is how long it typically takes to drop elements from the arena,
from a fairly brief run:

Release Notes:
- N/A
## Context
To support inline values a language will have to implement their own
provider trait that walks through tree sitter nodes. This is overly
complicated, hard to accurately implement for each language, and lacks
proper extension support.
This PR switches to a singular inline provider that uses a language's
`debugger.scm` query field to capture variables and scopes. The inline
provider is able to use this information to generate inlays that take
scope into account and work with any language that defines a debugger
query file.
### Todos
- [x] Implement a utility test function to easily test inline values
- [x] Generate inline values based on captures
- [x] Reimplement Python, Rust, and Go support
- [x] Take scope into account when iterating through variable captures
- [x] Add tests for Go inline values
- [x] Remove old inline provider code and trait implementations
Release Notes:
- debugger: Generate inline values based on a language debugger.scm file
In helix the `f`, `F`, `t`, `T`, left and right motions wrap lines. I
added that by default.
Release Notes:
- vim: The `use_multiline_find` setting is replaced by binding to the
correct action in the keymap:
```
"f": ["vim::PushFindForward", { "before": false, "multiline": true }],
"t": ["vim::PushFindForward", { "before": true, "multiline": true }],
"shift-f": ["vim::PushFindBackward", { "after": false, "multiline": true
}],
"shift-t": ["vim::PushFindBackward", { "after": true, "multiline": true
}],
```
- helix: `f`/`t`/`shift-f`/`shift-t`/`h`/`l`/`left`/`right` are now
multiline by default (like helix)
cc @osyvokon
We were seeing a bunch of errors in our backend when people were using
Claude models with thinking enabled.
In the logs we would see
> an error occurred while interacting with the Anthropic API:
invalid_request_error: messages.x.content.0.type: Expected `thinking` or
`redacted_thinking`, but found `text`. When `thinking` is enabled, a
final `assistant` message must start with a thinking block (preceeding
the lastmost set of `tool_use` and `tool_result` blocks). We recommend
you include thinking blocks from previous turns. To avoid this
requirement, disable `thinking`. Please consult our documentation at
https://docs.anthropic.com/en/docs/build-with-claude/extended-thinking
However, this issue did not occur frequently and was not easily
reproducible. Turns out it was triggered by us not correctly handling
[Redacted Thinking
Blocks](https://docs.anthropic.com/en/docs/build-with-claude/extended-thinking#thinking-redaction).
I could constantly reproduce this issue by including this magic string:
`ANTHROPIC_MAGIC_STRING_TRIGGER_REDACTED_THINKING_46C9A13E193C177646C7398A98432ECCCE4C1253D5E2D82641AC0E52CC2876CB
` in the request, which forces `claude-3-7-sonnet` to emit redacted
thinking blocks (confusingly the magic string does not seem to be
working for `claude-sonnet-4`). As soon as we hit a tool call Anthropic
would return an error.
Thanks to @osyvokon for pointing me in the right direction 😄!
Release Notes:
- agent: Fixed an issue where Anthropic models would sometimes return an
error when thinking was enabled
Before, `space` was always causing a channel join.
Now it's less fluent, one has to press `ESC` to get the focus out of the
filter editor and then `space` starts joining the channel.
Release Notes:
- Fixed being unable to input a whitespace character in collab channels
filter
Closes #ISSUE
Adds a very simple API to track metadata about keybindings in GPUI,
namely the source of the binding. The motivation for this is displaying
the source of keybindings in the [keymap
UI](https://github.com/zed-industries/zed/pull/32436).
The API is designed to be as simple and flexible as possible, storing
only a `Option<u32>` on the bindings themselves to keep the struct
small. It is intended to be used as an index or key into a table/map
created and managed by the consumer of the API to map from indices to
arbitrary meta-data. I.e. the consumer is responsible for both
generating these indices and giving them meaning.
The current usage in Zed is stateless, just a mapping between constants
and User, Default, Base, and Vim keymap sources, however, this can be
extended in the future to also track _which_ base keymap is being used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Summary
I've successfully implemented the required billing address collection
feature for Stripe Checkout sessions. Here's what was done:
### 1. **Added New Data Structures** (`stripe_client.rs`):
- Added `StripeBillingAddressCollection` enum with `Auto` and `Required`
variants
- Added `billing_address_collection` field to
`StripeCreateCheckoutSessionParams`
### 2. **Updated Stripe Client Implementation**
(`real_stripe_client.rs`):
- Added conversion from `StripeBillingAddressCollection` to Stripe's
`CheckoutSessionBillingAddressCollection`
- Updated the `TryFrom` implementation to map the billing address
collection field when creating checkout sessions
- Added the necessary import
### 3. **Updated Billing Service** (`stripe_billing.rs`):
- Set `billing_address_collection` to `Required` in both
`checkout_with_zed_pro()` and `checkout_with_zed_pro_trial()` methods
- Added the necessary import
### 4. **Updated Test Infrastructure** (`fake_stripe_client.rs`):
- Added `billing_address_collection` field to
`StripeCreateCheckoutSessionCall`
- Updated the `create_checkout_session` implementation to capture the
new field
- Added the necessary import
### 5. **Updated Tests** (`stripe_billing_tests.rs`):
- Added assertions to verify that `billing_address_collection` is set to
`Required` in all three test cases:
- `test_checkout_with_zed_pro`
- `test_checkout_with_zed_pro_trial` (regular trial)
- `test_checkout_with_zed_pro_trial` (extended trial)
- Added the necessary import
The implementation follows the pattern established in the codebase and
ensures that whenever a Stripe Checkout session is created for Zed Pro
subscriptions (both regular and trial), the billing address will be
required from customers. This aligns with the Stripe documentation you
provided, which shows that setting `billing_address_collection=required`
will ensure the billing address is always collected during checkout.
Release Notes:
- N/A
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Vercel v0 is an OpenAI-compatible model, so this is mostly a dupe of the
OpenAI provider files with some adaptations for v0, including going
ahead and using the custom endpoint for the API URL field.
Release Notes:
- Added support for Vercel as a language model provider.
Add `can_save` and `save` methods to `DiffView`, enabling users to save
changes made within the diff view.
Release Notes:
- Allow saving changes in the `zed --diff` view
This breaks a transitive dependency of `agent` on UI crates. I've also
found and eliminated some dead code in assistant_context_editor.
Release Notes:
- N/A
Instead of a menagerie of macros for implementing `Action`, now there
are just two:
* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`
In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.
In both contexts, parameters can provided in `#[action(...)]`:
- `namespace = some_namespace` sets the namespace. In Zed this is
required.
- `name = "ActionName"` overrides the action's name. This must not
contain "::".
- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.
- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.
- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.
- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.
Also makes the following changes since this seems like a good time to
make breaking changes:
* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.
* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it
* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.
* Various action reflection methods now use `&'static str` instead of
`SharedString`.
Release Notes:
- N/A
<img width="1728" alt="image"
src="https://github.com/user-attachments/assets/a63925a7-8e13-4d48-bd31-33f434209ea6"
/>
Diagnostics UI elements (underlines, popovers, hovers) are quite noisy
by themselves and get even more so with the git background colors.
Release Notes:
- Stopped showing diagnostics in the diff-related editors
This PR moves the UI-dependent logic in the `agent` crate into its own
crate, `agent_ui`. The remaining `agent` crate no longer depends on
`editor`, `picker`, `ui`, `workspace`, etc.
This has compile time benefits, but the main motivation is to isolate
our core agentic logic, so that we can make agents more
pluggable/configurable.
Release Notes:
- N/A
This PR adds an optional `clone: bool` argument to
`workspace::MoveItemToPane` and `workspace::MoveItemToPaneInDirection`
which causes the item to be cloned into the destination pane rather than
moved. It provides similar functionality to
`workbench.action.splitEditorToRightGroup` in vscode.
This PR supercedes #25030.
Closes#24889
Release Notes:
- Add optional `clone: bool` (default: `false`) to
`workspace::MoveItemToPane` and `workspace::MoveItemToPaneInDirection`
which causes the item to be cloned into the destination pane rather than
moved.
Removed an additional label from the modal empty state as I figured we
don't need it, given we already have a version of the description in
place for when the extension itself doesn't return any. So, ultimately,
having both the label and the description was redundant.
Release Notes:
- N/A
There may be cases where we're needing to pass a button just so it is
dismissible, so I figured this out help! It also helps when you want to
have two buttons, one to perform an action and another to dismiss and
cancel.
Release Notes:
- N/A
This PR addresses to fix (#31308) a race condition where auto-indent (in
buffer.cs) and on-type-formatting (in lsp_store.rs) concurrently
calculate indentation using the same buffer snapshot.
Previous Solution (Abandoned):
https://github.com/zed-industries/zed/pull/31340
Final Solution:
Delay applying on-type-formatting until auto-indent is complete.
Issue:
If AutoindentMode finishes first, formatting works correctly. If
"Formatting on typing" starts before AutoindentMode completes, it
results in double indentation.
Closes#31308
Release Notes:
- Fixed a race condition resulting in incorrect buffer contents when combining auto-indent and on-type-formatting
Before this PR force quitting Zed would leave hanging debug adapter
processes and not allow debug adapters to clean up their sessions
properly.
This PR fixes this problem by sending a disconnect/terminate to all
debug adapters and force shutting down their processes after they
respond.
Co-authored-by: Cole Miller \<cole@zed.dev\>
Release Notes:
- debugger: Shutdown and clean up debug processes when force quitting
Zed
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
This PR is in preparation for doing automatic retries for certain
errors, e.g. Overloaded. It doesn't change behavior yet (aside from some
granularity of error messages shown to the user), but rather mostly
changes some error handling to be exhaustive enum matches instead of
`anyhow` downcasts, and leaves some comments for where the behavior
change will be in a future PR.
Release Notes:
- N/A
Custom arguments replace any arguments that we normally pass to the DAP.
For interpreted languages, they are passed to the interpreter after the
DAP path or module. They can be combined with a custom binary, or you
can omit `dap.binary` and just customize the arguments to the DAPs we
download.
This doesn't take care of updating the extension API to support custom
arguments.
Release Notes:
- debugger: Implemented support for passing custom arguments to a debug
adapter binary using the `dap.args` setting.
- debugger: Fixed not being able to use the `dap` setting in
`.zed/settings.json`.
Implements a workaround which removes the `WS_EX_LAYERED` style from the
window right before closing it which seems to fix the window close
animation not playing.
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/31777. I
could've sworn the filter options keybinding was being displayed in the
icon button tooltip, but just realized it actually wasn't. So, this PR
fixes that!
Release Notes:
- N/A
CC: @danilo-leal Do you have thoughts on this? I found myself typing
chat messages after a long thread and then deciding I would be better
served by restarting from a summary -- and then "poof" the contents of
my chat box was lost.
Release Notes:
- agent: "New From Summary" now preserves any unsent content in the chat
box.
Previously, if editing a long previous user message in the thread, you'd
have a double scroll situation because the editor used in that case had
its max number of lines capped. To solve that, I made the `max_lines` in
the editor `AutoHeight` mode optional, allowing me to not pass any
arbitrary number to the previous user message editor, and ultimately,
solving the double scroll problem by not having any scroll at all.
Release Notes:
- agent: Fixed double scroll that happened when editing a long previous
user message.
@ConradIrwin adding you as a reviewer as I'm touching editor code
here... want to be careful. :)
Closes#31903
Release Notes:
- agent: Fix an issue where an error would occur when MCP servers
specified tools with the same name
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
I don't have a concrete misbehavior from it, but this update of
`insert_range` doesn't make sense for two reasons:
* If the resolved completion doesn't have a new `text_edit` it would
clear out the `insert_range`.
* It doesn't update the completion if it has already been resolved,
except this update of `insert_range` happened before that.
Guessing it was written this way because this field needed to only be
mutated within the `CompletionSource::Lsp` case and this was a
convenient match below.
Release Notes:
- N/A
Co-authored-by: Smit <smit@zed.dev>
Closes#29956
Unlike GNOME Keyring, KeePassXC locks individual secrets in addition to
the entire database when configured to ask for confirmation for access
requests by DBus clients. As such, before the secret is read it should
be unlocked by the client.
Tested against both KeePassXC and GNOME Keyring, and with this patch Zed
successfully logs in and fetches the API keys from the Secret Service.
Release Notes:
- Fixed KeePassXC integration via org.freedesktop.Secrets
This PR contains a set of changes for improving FreeBSD support (#15309,
#29550) and is a kind of follow up to the PR #20480 which added an
initial support for FreeBSD.
A summary of changes is as follows:
- Add some more freebsd conditionals which seem missing in the previous
PR.
- Implement `anonymous_fd()` and `current_path()` functions for FreeBSD.
- Improve detection of FreeBSD in telemetry and GPU detection.
- Temporarily disable LiveKit/WebRTC support to make build succeed.
- Remove support for flatpak since it is Linux-only packaging format.
Adding `RUSTFLAGS="-C link-dead-code"` does not seem necessary anymore.
It builds fine without the flag.
Known issues:
- Integrated terminal is painfully laggy and virtually unusable in my
environment. This might be specific to my setup.
- I cannot input Japanese using IME. When I type characters, they appear
on the screen. But when I hit return key, they disappears. Seems the
same issue as #15409.
My environment is MATE desktop on X11 on FreeBSD 14.2 on Intel Core
i5-7260U integrated graphics.
P.S. For those who might be interested, a work-in-progress FreeBSD port
and binary packages are available at
https://github.com/tagattie/FreeBSD-Zed
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Update key-bindings doc page to correctly reference
`~/.config/zed/keymap.json` instead of the old `~/.zed/keymap.json`
Closes #ISSUE
Release Notes:
- N/A
Closes#33106
Instead of directly using `filter_text` in `StringMatchCandidate`, which
yields better results for fuzzy matching but messes up with highlighting
letters in bold, as `positions` list generated by fuzzy crate are now of
`filter_text` and not `label` shown to the user.
This PR fixes it by keeping use of `filter_range` in
`StringMatchCandidate`, which is range w.r.t to `label` shown to user.
And actually generating this `filter_range` at source by using
`filter_range` if exists.
- [x] Tests
Release Notes:
- Fixed issue where incorrect letters are marked as bold in completions.
- [x] Show disabled MCP servers in the list so you can enable them again
- [x] If MCP is not present in the settings, add it
Closes #ISSUE
Release Notes:
- agent: Allow to enable/disable context servers permanently in the
agent configuration view
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Did some bit cleanup of code for loading models for settings as that is
not required as we are fetching all the models from openrouter so it's
better to maintain one source of truth
Release Notes:
- Add thinking support to OpenRouter provider
`pathfinder_simd` doesn't compile on nightly aarch64 right now, but that
was fixed by https://github.com/servo/pathfinder/pull/575 and updated on
crates.io by https://github.com/servo/pathfinder/pull/577. This PR
simply updates the `pathfinder_simd` dependency to the version that
contains these fixes.
I verified that this compiles with nightly on my machine.
Having `Thread::last_usage` as an override of the initially fetched
usage could cause the initial usage to be displayed when the current
thread is empty or in text threads. Fix is to just store last usage info
in `UserStore` and not have these overrides
Release Notes:
- Agent: Fixed request usage display to always include the most recently
known usage - there were some cases where it would show the initially
requested usage.
### This PR introduces support for adding watchers to specific
expressions (such as variable names or evaluated expressions).
This feature is useful in scenarios where many variables are in scope,
but only a few are of interest—especially when tracking variables that
change frequently. By allowing users to add watchers, it becomes easier
to monitor the values of selected expressions across stack frames
without having to sift through a large list of variables.
https://github.com/user-attachments/assets/c49b470a-d912-4182-8419-7406ba4c8f1e
------
**TODO**:
- [x] make render variable code reusable for render watch method
- [x] use SharedString for watches because of a lot of cloning
- [x] add tests
- [x] basic test
- [x] test step debugging
Release Notes:
- Debugger Beta: Add support for variable watchers
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Closes#25195
In Wayland, To create buffer size (`renderer.update_drawable_size`), we
convert logical pixels to device pixels by taking the scale factor into
account. Later, we also let the compositor know the logical pixels we
want to use for our app (`viewport.set_destination`). Then, the
compositor takes our buffer and tries to scale it to fit the viewport
size we provided. If this is accurate, we see perfect rendering. If our
buffer size is not accurate (off by 1px in this case), the compositor
scales our buffer to fit the viewport size. This causes blur.
To make sure we set correct buffer size for renderer as same as what
compositor is going to use, we needs to use rounding instead of truncate
when converting logical pixels to device pixels. It's not super clear
from docs, what exact algorithm it uses but it says it uses rounding and
seems to fix issue for me if we follow that for our buffer.
From https://wayland.app/protocols/fractional-scale-v1:
> If a surface has a surface-local size of 100 px by 50 px and wishes to
submit buffers with a scale of 1.5, then a buffer of 150px by 75 px
should be used and the wp_viewport destination rectangle should be 100
px by 50 px.
>
> For toplevel surfaces, the size is **rounded halfway away from zero**.
The rounding algorithm for subsurface position and size is not defined.
Tested on:
- [x] Gnome
- [x] KDE
- [ ] ~Sway~ (Need to investigate this more for Sway)
Release Notes:
- Fixed blurry rendering on Wayland when using fractional scaling for
Gnome and KDE.
Co-authored-by: Julia Ryan p1n3appl3@users.noreply.github.com
Co-authored-by: Antonio Scandurra me@as-cii.com
Removing it for two reasons:
1. We need a better implementation that doesn't hurt caching and doesn't
distracts the agent too much (see
https://github.com/zed-industries/zed/pull/32876 for more context)
2. Current insertion point of notifications doesn't play well with
Claude Thinking models (see
https://github.com/zed-industries/zed/issues/33000#issuecomment-2991709484)
I think we should get this code back in a form of a tool. But for now,
I'm dropping it to resolve recent issues.
Closes#33000
Release Notes:
- N/A
* Restore the ability to combine --diff with other path arguments
* Restore combining --diff with --wait
There is still one defect in the current handling of `--diff`: when Zed
is already open, we'll open the diff view in your current active zed
window. It would be better to search all of the open zed windows for any
window containing the diffed paths, but implementing that is a bit
complex. Currently, the logic for *picking* an existing zed window is
coupled to the logic for opening buffers in that window. I'd like to
decouple it, but I wanted to keep this change small, so that we hotfix
it to stable without too much risk.
Release Notes:
- Fixed a bug where the `--diff` CLI flag did not work with `--wait`
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Variable list wasn't notified when a set variable value request was
successfully. This caused the variable list and inline values to show
stale data in some cases, which this PR fixes.
Release Notes:
- debugger: Fix bug where setting a variable's value wouldn't update the
variable list or inline values
Closes#33039
This PR fixes a bug which causes the newest versions of the Biome and
Tombi extensions to not work with older Zed versions.
The bug occurs because in #32822, the type of the debug adapter and
debug locators was changed from a Vec to a BTreeMap. However, these
fields were already introduced much earlier in Zed, which now causes the
de-serialization of the `extension.toml` to fail for older Zed versions.
Any extension compiled with the newest extension CLI bumped in
https://github.com/zed-industries/extensions/pull/2866 will not work
with older Zed versions prior to v0.191.
By adding this change and bumping the extension CLI again, this could be
prevented. On de-serialization, we would just fallback to either a Vec
for versions prior to v0.190 or a BTreeMap after. Feel free to let me
know what you think here.
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/33028
Due to request races, we cannot predict the amount of result_id s that
we'll get. Ensure their amount grows monotonically each time.
This time, iterations=5000 did not fail for me.
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/32765.
This PR creates a slot for the `message_editor::create_editor` to allow
using different values for min and max lines. In practice, the panel's
main editor now has a minimum of 4 lines, whereas the previous message
editor has just one. This makes the layout shift when clicking on a
previous message to edit it much smaller.
Release Notes:
- agent: Improved layout shift when clicking to edit a previous sent
message.
Just a tiny, one-line change to avoid the "Waiting for Confirmation"
animated label pushing the "allow" buttons to the side.
Release Notes:
- agent: Fixed layout shift in "waiting for confirmation" state in the
terminal card.
Previously, you could only expand the provider item in the agent panel
settings view by clicking on the little chevron icon button. Now, you
can click on the whole title area (minus the button, when present) to do
that. Just that little bit more convenient to interact with it.
Release Notes:
- N/A
Previously, the OpenRouter models list (~412kb) was being downloaded
around 10 times during startup -- even when OpenRouter was not
configured.
This update addresses the issue by:
1. Fetching the models list only when OpenRouter settings change.
2. Skipping API calls if OpenRouter is not configured.
Release Notes:
- Avoid unnecessary requests to OpenRouter
- [x] Pass in cwd
- [x] Use the appropriate package manager
- [x] Don't mix up package.json and composer.json
Release Notes:
- debugger: Fixed wrong arguments being passed to the DAP when debugging
scripts from package.json.
Closes#30784
In github copilot we were not handling the config path correctly for
FLATPAK.
* Only tested on mac don't have access to other platform. But this
should work on other platform as well. It follows the similar pattern
seen in zed config path resolution.
- [x] Macos
- [ ] Linux
- [ ] Linux with Flatpak
- [ ] Windows
Release Notes:
- Fix copilot config detection for flatpack
Closes#30513
- Abstract away common wrapper component to `platform_title_bar`.
- Use it in both zed and rules library.
- For rules library, keep traffic like only style for macOS, and add
custom title bar for Linux and Windows.
Release Notes:
- Added way to minimize, maximize, and close the rules library window
for Linux.
This PR makes all footer elements in the debugger session modal more
consistent, as well as fixes some weird UI quirks with leaking borders
and whatnot. Took the opportunity to do some light style clean up and
use `prelude::*` for UI imports.
Release Notes:
- N/A
Still a work in progress! Todos before merging:
- [x] Allow to delete (not just turn off) an MCP server from the panel's
settings view
- [x] Also uninstall the extension upon deleting the server (check if
the extension just provides MCPs)
- [x] Resolve repository URL again
- [x] Add a button to open the configuration modal from the panel's
settings view
- [x] Improve modal UX to install and configure a non-extension MCP
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Ran into this while adding support for Vercel v0s models:
- The timestamp seems to be returned in Milliseconds instead of seconds
so it breaks the bounds of `created: u32`. We did not use this field
anywhere so just decided to remove it
- Sometimes the `choices` field can be empty when the last chunk comes
in because it only contains `usage`
Release Notes:
- N/A
The `api_url` setting is one that most providers already support and can
be changed via the `settings.json`. We're adding the ability to change
it via the UI for OpenAI specifically so it can be more easily connected
to v0.
Release Notes:
- agent: Added ability to change the API base URL for OpenAI via the UI
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Closes#31728
This PR introduced new setting `"helix_mode"`. Enabling which will
enable the `vim_mode` along with `helix` behavior.
This solves issue where `vim`'s `default_mode` was being used to switch
between mode instead of opening in `default_mode`.
When `helix_mode` is enabled switcing to `Normal mode` will now switch
to `HelixNormal`
Release Notes:
- Fixed - escape key not switching to normal mode when default_mode is
insert
- Added - `helix_mode` setting to enable/disable helix key bindings
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Related to #32888, but will not fix the issue.
Turns out these assertions are wrong (Not sure if they were correct at
some point).
I tested with this code:
```
request = LanguageModelRequest {
messages: vec![
LanguageModelRequestMessage {
role: Role::User,
content: vec![MessageContent::Text("Give me 10 jokes".to_string())],
cache: false,
},
LanguageModelRequestMessage {
role: Role::Assistant,
content: vec![MessageContent::Text("Sure, here are 10 jokes:".to_string())],
cache: false,
},
],
..request
};
```
The API happily accepted this and Claude proceeded to tell me 10 jokes.
Release Notes:
- N/A
Document the `lsp.rust-analyzer.binary.arguments` setting (currently
incorrectly referred to as `args`)
Verify:
99215f7660/crates/extension_api/wit/since_v0.1.0/settings.rs (L24-L29)
Question: can such inconsistencies be avoided by automatically
documenting the config using a preprocessor?
Release Notes:
- N/A
Release Notes:
- New session modal for a debugger will now show tasks from package.json
as debuggable scenarios
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Closes#30191
`line_ix` should never exceed the bounds of `line_layouts`, but a panic
happens on out-of-bounds for this, which seems weird. I couldn’t
reproduce this panic at all. Since this is for displaying inline blame,
we now log an error if this occurs instead of panicking.
Release Notes:
- N/A
Todo:
* [x] Open diffed files as regular buffers
* [x] Update diff when buffers change
* [x] Show diffed filenames in the tab title
* [x] Investigate why syntax highlighting isn't reliably handled for old
text
* [x] remove unstage/restore buttons
Release Notes:
- Adds `zed --diff A B` to show the diff between the two files
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
- Don't assume all located tasks come from our test runnables
- Run tests from the right working directory
- Scope forking behavior customization for jest and vitest more tightly,
to just our test runnables
- Standardize on `$PACKAGE_MANAGER exec -- $TEST_LIBRARY ...` to fix
runnables not working with npm
Release Notes:
- Debugger Beta: Fixed issues with debugging tasks from package.json and
test runnables.
Bug in #31872Closes#32774
Release Notes:
- Fixed a bug in LSP completions caching where prior completions may be
used when they should not, after typing a trigger char like `.`
For me this is a panic that started occurring today in my use of Zed.
The repro is to type `ctrl-x` to start a pending key sequence and then
close the collab side panel with the mouse. The issue is that
dispatching the action based on pending keystrokes uses the same
`DispatchNodeId` as when the 1 second timer was started.
`DispatchNodeId` is not stable across frames. This also means that the
wrong `DispatchNodeId` can be used in the non-panicing case, potentially
causing the action to not occur.
The mystery here is why did this only start happening now in my use of
Zed, and why isn't it showing up in the panics dashboard / issue
reports.
Panic looks like
```
{
"thread": "main",
"payload": "index out of bounds: the len is 467 but the index is 1861",
"location_data": {
"file": "crates/gpui/src/key_dispatch.rs",
"line": 519
},
"backtrace": [
"zed::reliability::init_panic_hook::{{closure}}::he1d8257b19b16eec+155265758",
"std::panicking::rust_panic_with_hook::h33b18b24045abff4+128544307",
"std::panicking::begin_panic_handler::{{closure}}::hf8313cc2fd0126bc+128543530",
"std::sys::backtrace::__rust_end_short_backtrace::h57fe07c8aea5c98a+128537145",
"__rustc[95feac21a9532783]::rust_begin_unwind+128542669",
"core::panicking::panic_fmt::hd54fb667be51beea+9456688",
"core::panicking::panic_bounds_check::h1a9bf3d94de0fc80+9457170",
"gpui::key_dispatch::DispatchTree::dispatch_path::hce77d277881569bf+73992023",
"gpui::app::App::spawn::{{closure}}::hb1e79bbbdead3012+73687056",
"async_task::raw::RawTask<F,T,S,M>::run::hd13f66f99bb24bbd+70694231",
"<gpui::platform::linux::x11::client::X11Client as gpui::platform::linux::platform::LinuxClient>::run::h5a92ddaaf9a06dd1+74465138",
"gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run::hd19ac52b2d94268e+74064525",
"gpui::app::Application::run::hee83110c717a5af0+151862692",
"zed::main::hca7e2265584c4139+153307630",
"std::sys::backtrace::__rust_begin_short_backtrace::h2e04f4034c2d82c5+153146899",
"std::rt::lang_start::{{closure}}::h91cf1ca0eeae23ae+154454121",
"std::rt::lang_start_internal::h418648f91f5be3a1+128467809",
"main+153326748",
"__libc_start_call_main+25056432783818",
"__libc_start_main_impl+25056432784011",
"_start+12389486"
],
"app_version": "0.190.6",
"app_commit_sha": "9a2dcbbe244407fed51d61f38e4a4a59ec1cccc6",
"release_channel": "stable",
"target": "x86_64-unknown-linux-gnu",
"os_name": "Linux X11",
"os_version": "ubuntu 24.04",
"architecture": "x86_64",
"panicked_on": 1750185799233,
"system_id": "abae7201-61fb-442b-922b-202071ae81c0",
"installation_id": "69a0fb9a-11a2-4065-ad8c-b281e68525ad",
"session_id": "bc5b5f2f-e4c3-44a8-948e-c0550a2e2ef2"
}
```
Release Notes:
- Fixed a rare panic / potential incorrect action dispatch when a
pending keysequence is applied after the 1 second timer elapsing.
Continuing this work from a while back in #21079, now greatly aided by
agent + sonnet 4. With this change, there are now only a few spots that
explicitly panic, though errors during initialization will panic.
Motivation was this recent user panic in `handle_event`, figured fixing
all this use of unwrap was a great use of the agent.
> called `Result::unwrap()` on an `Err` value: X11 GetProperty for
_NET_WM_STATE failed.
Release Notes:
- N/A
Closes#21700
Release Notes:
- Added caps lock support and show a warning if the user is entering an
SSH password with Caps Lock enabled
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: 张小白 <364772080@qq.com>
Updates google_ai to use latest model information from the respective
model cards: https://ai.google.dev/gemini-api/docs/models
Release Notes:
- google: Update to latest Gemini 2.5 models
From [this
discussion](https://github.com/zed-industries/zed/discussions/30757).
The default vim keymap already implements some of [vim-unimpaired
keymaps](https://github.com/tpope/vim-unimpaired). I thought I could add
this one as well to move lines up and down.
Since the keymaps are in a plugin and not by default in vim, this might
be out of the scope. If you feel like this is the case, just close the
PR :)
Release Notes:
- vim: Added `[ e` and `] e` key bindings to move lines up and down.
Previously we were using a mix of `u32` and `usize`, e.g. `max_tokens:
usize, max_output_tokens: Option<u32>` in the same `struct`.
Although [tiktoken](https://github.com/openai/tiktoken) uses `usize`,
token counts should be consistent across targets (e.g. the same model
doesn't suddenly get a smaller context window if you're compiling for
wasm32), and these token counts could end up getting serialized using a
binary protocol, so `usize` is not the right choice for token counts.
I chose to standardize on `u64` over `u32` because we don't store many
of them (so the extra size should be insignificant) and future models
may exceed `u32::MAX` tokens.
Release Notes:
- N/A
Closes#32068Closes#15653
Not entirely sure that it fixes the latter issue, but I am fairly
certain given the comments in #32068 and the available logs in the
issue.
This PR fixes an issue where the Supermaven provider would not leave the
"Initializing" stage. This happened due to the downloaded binary missing
executable permissions. The change here ensures that freshly downloaded
binaries as well as existing binaries downloaded by Zed have executable
permissions set. I decided on also adding this for the latter since
existing downloads would continue to be broken and Supermaven does not
seem to change versions often given the logs provided by users.
While I was at it, I also added a `make_file_executable` to the util
crate mirroring the method of the `zed_extensions_api` and refactored
existing usages where possible to use that method instead. This makes
the code slightly more readable in my opinion, yet adds a method to
non-unix systems that practically does nothing. I can revert this should
that be preferred.
Release Notes:
- Fixed an issue where the Supermaven completion provider would not
leave the "Initializing" stage.
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
in #30347 bump blade version, recently I found in my windows platform,
after using zed some hours, whole system UI become hang, must reboot.
So I try bump blade and then recompile, I found this problem disappear,
I really don't known why.
Release Notes:
- N/A
https://github.com/user-attachments/assets/ad0fa304-e4fb-4598-877d-c02141f35d6f
Closes https://github.com/zed-industries/zed/issues/4678
Also adds the code to support `textDocument/colorPresentation`
counterpart that serves as a resolve mechanism for the document colors.
The resolve itself is not run though, and the editor does not
accommodate color presentations in the editor yet — until a well
described use case is provided.
Use `lsp_document_colors` editor settings to alter the presentation and
turn the feature off.
Release Notes:
- Start showing inline previews for LSP document colors
Prevent extensions from blocking async threads by enabling epoch
interruption with 100ms intervals. Extensions will yield control back to
the executor regularly during Future::poll operations.
Addresses the
[discussion](https://github.com/zed-industries/zed/discussions/24515)
that goes into depth on why this is important when enabling async
support with Wasmtime.
Release Notes:
- N/A
Release Notes:
- Add a setting to show the minimap only on the current active editor
(file)
- This can be configured on `settings.json`:
```json
{
"minimap": {
"display_in": "active_editor", // defaults to "all_editors"
}
}
```
- The minimap won't hide if you go from an editor pane to the terminal,
the project panel, the search bar, etc. It will only hide if you go from
one editor pane to another.
Preview:

Only the active editor (left) displays the minimap.
We were translating port configuration incorrectly, using it for both
attach target and debugger port.
This however meant that we were spawning a 2nd process that'd listen on
the same port as the existing debugger.
Closes#32836
Release Notes:
- debugger: Fixed issues with auto-translated Visual Studio Code debug
configs for attaching to existing node debugger instances.
We push the usage data whenever we receive it from the provider to make
sure the counting is correct after the turn has ended.
- [x] Ollama
- [x] Copilot
- [x] Mistral
- [x] OpenRouter
- [x] LMStudio
Put all the changes into a single PR open to move these to separate PR
if that makes the review and testing easier.
Release Notes:
- N/A
This should silence a noisy log we see whenever a debug session is
started:
`2025-06-17T12:06:12+02:00 ERROR [project] no adapter running to send
request: ThreadsCommand`
Closes #ISSUE
Release Notes:
- Fixed debugger logs getting clobbered with internal logs about Threads
Command whenever a new debug session is created.
This addresses:
https://github.com/zed-industries/zed/pull/32248#issuecomment-2952060834.
This PR address two main things one allowing enterprise users to use
copilot chat and completion while also introducing the new way to handle
copilot url specific their subscription. Simplifying the UX around the
github copilot and removes the burden of users figuring out what url to
use for their subscription.
- [x] Pass enterprise_uri to copilot lsp so that it can redirect users
to their enterprise server. Ref:
https://github.com/github/copilot-language-server-release#configuration-management
- [x] Remove the old ui and config language_models.copilot which allowed
users to specify their copilot_chat specific endpoint. We now derive
that automatically using token endpoint for copilot so that we can send
the requests to specific copilot endpoint for depending upon the url
returned by copilot server.
- [x] Tested this for checking the both enterprise and non-enterprise
flow work. Thanks to @theherk for the help to debug and test it.
- [ ] Udpdate the zed.dev/docs to refelect how to setup enterprise
copilot.
What this doesn't do at the moment:
* Currently zed doesn't allow to have two seperate accounts as the token
used in chat is same as the one generated by lsp. After this changes
also this behaviour remains same and users can't have both enterprise
and personal copilot installed.
P.S: Might need to do some bit of code cleanup and other things but
overall I felt this PR was ready for atleast first pass of review to
gather feedback around the implementation and code itself.
Release Notes:
- Add enterprise support for GitHub copilot
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
On the panics dashboard, saw this panic of `There must be at least one
selection` in `open_locations_in_multibuffer`. Only seems to have
happened once in the past month.
Fix is to include the pending selection. Since `selections.all()` cannot
provide anchor selections, added `selections.all_anchors()` which only
really does any work if there is a pending selection.
Also fixes a corner case in jump-to-definitions where if the definition
is `HoverLink::InlayHint` and the `compute_target_location` fails for
all definitions it could potentially also trigger this case (and return
`Navigated::Yes` instead of `Navigated::No`
Release Notes:
- N/A
We'll now clean up DAP locators for unloaded extensions and load schemas
proper
I can now load a custom Ruby extensions with all bells and whistles and
use it as my debugger.
Release Notes:
- N/A
Crashes look like:
```
Panic `offset 632 is greater than the snapshot.len() 631` on thread 0 (com.apple.main-thread)
<multi_buffer::MultiBufferSnapshot>::innermost_enclosing_bracket_ranges::<usize>
editor::highlight_matching_bracket::refresh_matching_bracket_highlights
<gpui::app::App>::update_window_id::<bool, <gpui::app::context::Context<editor::Editor>>::subscribe_in<multi_buffer::MultiBuffer, multi_buffer::Event, <editor::Editor>::on_buffer_event>::{closure#0}::{closure#0}>::{closure#0}
<gpui::app::context::Context<editor::Editor>>::subscribe_in::<multi_buffer::MultiBuffer, multi_buffer::Event, <editor::Editor>::on_buffer_event>::{closure#0}
<gpui::app::App>::flush_effects
<project::lsp_store::LocalLspStore>::format_buffer_locally::{closure#0}
<project::lsp_store::LspStore>::format::{closure#1}::{closure#0}::<i32>
```
Though `format_buffer_locally` is not always present. Both issue reports
mention usage of the agent. I suspect this is somehow a result of agent
format-on-save combined with the user's cursor being at the end of the
buffer as it's getting edited by the agent.
The offsets are always off-by-one in the error, so at first I thought
the issue was the condition `head < snapshot.buffer_snapshot.len()`
before setting `tail` to be `head + 1`, but an offset equal to len is
valid. Seems like to get a `to_offset` crash, `head` must be greater
than `len`. Which is quite weird, a selection's offset should never be
out of bounds.
Since this code is just about highlighting brackets, this PR logs an
error instead of crashing in the `head > len` case.
Closes#32732, #32171
Release Notes:
- N/A
Before this change, we would see "connection reset" when sending the
initialize
request over SSH in the case that the debug adapter was slow to boot.
(Although we'd have successfully created a connection to the local SSH
port,
trying to read/write from it would not work until the remote end of the
connection had been established)
Fixes #32575
Release Notes:
- debugger: Fix connecting to a Python debugger over SSH
Most of the default icon sets on Ubuntu do not use the names that were
there. To fix, using the icon synonyms from the chromium source. This
will probably fix some of the linux mouse cursor issues tracked in
#26141
Also adds a note in the load failure logs mentioning that misconfigured
`XCURSOR_PATH` may be the issue. I ran into this because [the alacritty
snap incorrectly sets
XCURSOR_PATH](https://github.com/snapcrafters/alacritty/issues/21).
On X11 also adds:
* Caching of load errors to log once for missing cursor icons.
* Fallback on default cursor icon. This way if there was a transition
from a non-default icon to a missing icon it doesn't get stuck showing
the non-default icon.
Leaving release notes blank as I have other mouse cursor fixes and would
prefer to just have one entry in the release notes.
Release Notes:
- N/A
Before this change, when spawning a child session we'd launch an extra
node process that would immediately die because it couldn't listen on
the debugger port
Release Notes:
- N/A
This is a follow up to my original attempt
https://github.com/zed-industries/zed/pull/30878 and to the PR that
eventually reverted parts of it because it broke stuff
https://github.com/zed-industries/zed/pull/31295. This new approach
attaches the `scroll_to_bottom` feature to the `chat` function, which is
triggered when the `Chat` action is dispatched by the "send" icon
buttons. With that, and from my testing, the thread doesn't forcefully
scroll as new messages are added, which was the regression I had
introduced.
Release Notes:
- agent: The panel nows scrolls to the bottom after submitting a new
message, allowing to see it more easily.
- [x] foreground highlights
- [x] background highlights
- [x] advertise support in DAP capabilities
Closes#31372
Release Notes:
- Debugger Beta: added basic support for highlighting in the console
based on ANSI escape codes.
Closes#31574
Move this button a bit to the left so it doesn't get blocked by the
hitbox of the scrollbar.
Also makes the list entries a bit thicker vertically so that the button
can be `XSmall` instead of `Indicator`-sized again.
Release Notes:
- Debugger Beta: fixed a layout issue that made it hard to click the
remove (`X`) button for entries in the breakpoint list.
Closes#32688
Release Notes:
- Fixed tasks (including build tasks for debug configurations) silently
using `/` as a working directory when the specified `cwd` didn't exist.
I saw recently we added diff-fenced edit parser which improves the
overall edit performance of gemini models in this PR: #32737. The idea
is to enable it to all the models which has gemini as their id as this
will help copilot and openrouter provider as they seem to aggregate all
these models under one umbrella. I thought about adding a new method in
LanguageModel as vendor_name() which returns the underlying actual model
provider name but felt like a too early abstraction for a method to be
used at one place.
Release Notes:
- N/A
Minor refactor that I'm extracting from a branch because it can stand
alone.
- Now we no longer spawn an executor for `report_anthropic_event` if
it's just going to immediately fail due to API key being missing
- `report_anthropic_event` now takes a `String` API key instead of
`Option<String>` and the error reporting if the key is missing has been
moved to the caller.
- `report_anthropic_event` is longer coupled to `AnthropicError`,
because all it ever did was generate an `AnthropicEvent::Other`, which
in turn was then only used for `log_err` - so, can just be an
`anyhow::Result`.
Release Notes:
- N/A
This PR doesn't change behavior, but simply adds a case to a test to
make sure we continue to scan any given worktree for project types, if
one was not found prior.
Also updates `detect_project_types`'s return type to an `Option` so we
can differentiate in tests between the case where we skip a worktree
that previously had project type events sent and the case where we
simply found no project types to report.
Release Notes:
- N/A
When the user edits one of the tracked files, we used to notify the
agent by inserting a user message at the end of the thread. This was
causing a few problems:
- The agent would stop doing its work and start reading changed files
- The agent would write something like, "Thank you for letting me know
about these changed files."
This fix contains two parts:
1. Changing the prompt to indicate this is a service message
2. Moving the message higher in the conversation thread
This works, but it slightly hurts caching.
We may consider making these notification messages stick in history,
trading context tokens count for the cache.
This might be related to #30906
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This changes the way context servers are organised. We now store a
`source` which indicates if the MCP server is configured manually or
managed by an extension.
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Previously, you could only accept and reject all changes from a specific
file by checking that file out on a tab. Now, you can do that via the
message editor changes summary bar. The buttons appear as you hover over
the file item in the accordion.
Here's what it looks like:
<img
src="https://github.com/user-attachments/assets/8c0843d3-9bf1-4588-8b42-4cd8d0798a68"
width="500" />
Release Notes:
- agent: Enable accepting and rejecting individual file changes from
message editor.
This format is enabled for Google models as they seem to prefer it.
A relevant unit eval's pass rate has increased from 0.77 to 0.98.
Diff-fenced format looks like this (markdown fences and a line hint are
optional):
```diff
<<<<<<< SEARCH line=42
...
=======
...
>>>>>>> REPLACE
```
Release Notes:
- Agent: Gemini models now use the diff-fenced format when making edits
- DAP schemas will be stored in `debug_adapters_schemas` subdirectory in
extension work dir.
- Added Debug Config integration and such.
Release Notes:
- N/A
Closes#32787
Follow-up to #27519 and #32408
This PR fixes an issue where the mouse cursor would stay hidden after
typing in the editor.
Before #32408, we would rerender the editor on every mouse move. Now, we
(correctly) only do this if a rerender is actually required. This caused
a small regression for hiding the mouse cursor though: Due to the view
now being cached, we do not neccessarily update the mouse cursor style
so it is shown again. The boolean is updated but the view is not,
resulting in the cursor style being kept until another action is
performed. This is an issue with both Stable and Preview (due to some
other changes, the issue is slightly worse on Preview though, see
https://github.com/zed-industries/zed/pull/32596#issuecomment-2969258800
and
https://github.com/zed-industries/zed/pull/32596#issuecomment-2969357248
for some more context).
This PR ensures that the cursor is shown again by scheduling a redraw of
the editor whenever the boolean is updated.
The change should not cause any performance regressions: In most cases
where we want to hide the mouse, the editor is about to be rerendered
anyway, hence this would not change anything. For cases where we want to
show the cursor again, this ensures that we actually end up doing so by
rerendering the editor once.
Release Notes:
- Fixed an issue where the mouse cursor would sometimes stay hidden
after typing in editors with the `hide_mouse` setting enabled.
Plus some other tiny visual adjustments. I've been using the Component
Preview a lot this past week and vertical scroll wasn't working, which
was a big bummer!
Release Notes:
- N/A
Follow-up to: https://github.com/zed-industries/zed/pull/32769
Now that the project type identification telemetry can look for multiple
files in order to identify the project type, we need to make sure we
still only send a single event for a given worktree.
Also, simplifies project detection telemetry code
Release Notes:
- N/A
Closes#32584
In https://github.com/zed-industries/zed/pull/31888, we changed the
default `opt + shift` behavior to start columnar selection from the
mouse position (Sublime-like behavior) instead of from the existing
selection head (VSCode-like behavior).
It turns out there is a use case for creating columnar selection from an
existing selection head as well, such as creating a consecutive
multi-cursor from existing selection head with just a click instead of
dragging.
This PR brings back columnar selection from the selection head via `opt
+ shift`, while retaining columnar selection from the mouse position,
which is now mapped to the new `cmd + shift` binding.
Note: If you like to swap the binding, you can use [existing multi
cursor modifier
setting](https://zed.dev/docs/configuring-zed?highlight=multi_cursor_modifier#multi-cursor-modifier).
Release Notes:
- Added `cmd + shift` to start columnar selection from the mouse
position.
- Restored `opt + shift` to create columnar selection (or consecutive
multi-cursor on click) from the selection head.
Closes#27384
I wrote #32771 before seeing #27384, and hoped that change would fix it.
It didn't because `XkbSelectNotify` wants a mask of which types of
`XkbMapNotify` to deliver, and otherwise won't send them.
I noticed quite a few events are sent just for remapping a single
keycode, so I updated the event loop to deduplicate these events (since
the handler does not attempt to apply them and instead just re-queries
keyboard info).
Also adds a missing call of `keyboard_layout_change` on `XkbMapNotify`
and `XkbNewKeyboardNotify`.
Release Notes:
- x11: Fixed handling of key remapping occurring while Zed is running
(e.g. xmodmap)
This adds handling of UnmapNotify / MapNotify / VisibilityNotify to
track whether windows are visible. When hidden, the refresh loop is
halted until visible again. Often these refreshes were just checking if
the window is dirty, but I believe it sometimes did a full re-render for
things that change without user interaction (cursor blink, animations).
This also changes handling of Expose events to set a flag indicating the
next refresh should have `require_presentation: true`.
Release Notes:
- x11: No longer refreshes windows that aren't visible.
Keyboard hot reloading was added in #15059, but also reloaded this on
MapNotify instead of XkbMapNotify, so it wasn't handling keymap change
events and was instead reloading when windows are mapped (typically when
they go from a minimized / other workspace state to being visible).
Release Notes:
- N/A
With Windows support on the horizon this year, we'll want to know how
much .NET dev happens in Zed, so we can know how to prioritize bug fixes
or enhancements to the dev experience in this framework.
Release Notes:
- N/A
For #31827
# URL Decoding Fix for Terminal File Path Clicking
## Discussion
This change does not allow for paths that literally have `%XX` inside of
them. If any such paths exist, they will fail to ctrl+click. A larger
change would be needed to handle that.
## Problem
In the terminal, you could ctrl+click file paths to open them in the
editor, but this didn't work when the paths contained URL-encoded
characters (percent-encoded sequences like `%CE%BB` for Greek letter λ).
### Example Issue
- This worked: `dashboardλ.mts:3:8`
- This didn't work: `dashboard%CE%BB.mts:3:8`
The URL-encoded form `%CE%BB` represents the Greek letter λ (lambda),
but the terminal wasn't decoding these sequences before trying to open
the files.
## Solution
Added URL decoding functionality to the terminal path detection system:
1. **Added urlencoding dependency** to `crates/terminal/Cargo.toml`
2. **Created decode_file_path function** in
`crates/terminal/src/terminal.rs` that:
- Attempts to decode URL-encoded paths using `urlencoding::decode()`
- Falls back to the original string if decoding fails
- Handles malformed encodings gracefully
3. **Applied decoding to PathLikeTarget creation** for both:
- Regular file paths detected by word regex
- File:// URLs that are treated as paths
## Code Changes
### New Function
```rust
/// Decodes URL-encoded file paths to handle cases where terminal output contains
/// percent-encoded characters (e.g., %CE%BB for λ).
/// Falls back to the original string if decoding fails.
fn decode_file_path(path: &str) -> String {
urlencoding::decode(path)
.map(|decoded| decoded.into_owned())
.unwrap_or_else(|_| path.to_string())
}
```
### Modified PathLikeTarget Creation
The function is now called when creating `PathLikeTarget` instances:
- For file:// URLs: `decode_file_path(path)`
- For regular paths: `decode_file_path(&maybe_url_or_path)`
## Testing
Added comprehensive test coverage in `test_decode_file_path()` that
verifies:
- Normal paths remain unchanged
- URL-encoded characters are properly decoded (λ, spaces, slashes)
- Paths with line numbers work correctly
- Invalid encodings fall back gracefully
- Mixed encoding scenarios work
## Impact
This fix enables ctrl+click functionality for file paths containing
non-ASCII characters that appear URL-encoded in terminal output, making
the feature work consistently with tools that output percent-encoded
file paths.
The change is backward compatible - all existing functionality continues
to work unchanged, and the fix only activates when URL-encoded sequences
are detected.
Release Notes:
* File paths printed in the terminal that have `%XX` escape sequences
will now be properly decoded so that ctrl+click will open them
The condition for displaying the first char of the placeholder text in
the block cursor was `cursor_column == 0`. This meant that it was
displayed on the first column even when the placeholder text is not
being displayed. Instead this now shows it only when
`snapshot.is_empty()` - the same condition used to determine whether to
show placeholder text.
In the case of vim mode + agent panel message editor, this meant that if
you did `shift-enter` to make a newline and then `escape` to enter
normal mode, the block cursor would show `M` inside it as that's the
first character of the placeholder text "Message the agent - @ to
include context"
Release Notes:
- N/A
* Adds `min_lines` to `EditorMode::AutoHeight` and use `min_lines: 4` in
agent message editor. This makes it so that clicks in the blank space
below the first line of the editor also focus it, instead of needing to
click the very first line.
* Removes the div wrapping the editor, as it was only there to set
`min_h_16()`. This also tightens up the min space given to the editor -
before it was not evenly dividing the number of lines.
* Further tightens up vertical spacing by using `gap_1` instead of
`gap_4` between editor and controls below
At 4 line min height (after on the left, before on the right):

At 5 lines, one more than min height (after on the left, before on the
right):

Release Notes:
- Agent: Fixed clicking to focus the message editor to also work for
clicks below the last line.
Some MCP servers expose tools that take absolute paths as arguments. To
interact with these, the agent needs to know the absolute path to the
project directories, not just their names. This PR changes the system
prompt to include the full path to each worktree, and updates some tool
descriptions to reflect this.
Todo:
* [x] Run evals, make sure assistant still understand how to specify
paths for tools, now that we include abs paths in the system prompt.
Release Notes:
- Improved the agent's ability to use MPC tools that require absolute
paths to files and directories in the project.
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
* Fixes a bug where for Cursor, `config_dir()` (Zed's config dir) was
being used instead of `dirs::config_dir` (`~/.config` /
`$XDG_CONFIG_HOME`).
* Adds support for windows, before it was using the user profile folder
+ `/.config` which is incorrect.
* Now looks using a variety of product names - `["Code", "Code - OSS",
"Code Dev", "Code - OSS Dev", "code-oss-dev", "VSCodium"]`.
* Now shows settings path that was read before confirming import.
Including this path in the confirmation modal is a bit ugly (making it
link-styled and clickable would be nice), but I think it's better to
include it now that it is selecting the first match of a list of
candidate paths:

Release Notes:
- Added more settings file locations to check for VS Code / Cursor
settings import.
These changes help the agent edit files when `<old_text>` matches more
than one location.
First, the agent can specify an optional `<old_text line=XX>` parameter.
When this is provided and multiple matches exist, we use this hint to
identify the best match.
Second, when there is ambiguity in matches, we now return the agent a
more helpful message listing the line numbers of all possible matches.
Together, these changes should reduce the number of misplaced edits and
agent confusion.
I have ensured the LLM Worker works with these prompt changes.
Release Notes:
- Agent: Improved locating edits
This PR addresses an issue where we could get a stack frame list and
automatically select a stack frame that didn't have a valid path.
Causing a failure on Zed's end to select/update the active debug line.
The fix for this is selecting the first non-subtle stack frame that has
the optional path parameter.
We also made subtle stack frames move into their own collapsable list as
well.
Release Notes:
- debugger: Fix edge case where hitting a breakpoint wouldn't take you
to the active debug line
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Deals with the noisy pop-ups by moving r-a **status messages** into the
activity indicator, where the rest of the LSP statuses is displayed.
https://github.com/user-attachments/assets/e16fb374-d34d-4d03-b5f1-41f71f61c7c7
https://github.com/user-attachments/assets/67c611aa-8b73-4adb-a76d-b0c8ce3e2f94
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Testing project: https://github.com/imumesh18/zed-testing
I have attached the logs from the eslint lsp server. Confirming that we
are indeed calling `textDocument/diagnostic` and we are receiving the
error response as well from lsp. Please check the attached log for it.
<details>
<summary>Server Log</summary>
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// Send:
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{"jsonrpc":"2.0","id":15,"result":[]}
// Send:
{"jsonrpc":"2.0","method":"textDocument/didChange","params":{"textDocument":{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx","version":2},"contentChanges":[{"range":{"start":{"line":3,"character":2},"end":{"line":3,"character":5}},"text":""},{"range":{"start":{"line":4,"character":2},"end":{"line":4,"character":5}},"text":""},{"range":{"start":{"line":6,"character":2},"end":{"line":6,"character":5}},"text":""},{"range":{"start":{"line":7,"character":2},"end":{"line":7,"character":5}},"text":""},{"range":{"start":{"line":8,"character":2},"end":{"line":8,"character":5}},"text":""},{"range":{"start":{"line":9,"character":2},"end":{"line":9,"character":5}},"text":""},{"range":{"start":{"line":11,"character":2},"end":{"line":11,"character":5}},"text":""},{"range":{"start":{"line":12,"character":2},"end":{"line":12,"character":5}},"text":""},{"range":{"start":{"line":13,"character":2},"end":{"line":13,"character":5}},"text":""}]}}
// Send:
{"jsonrpc":"2.0","id":16,"method":"textDocument/diagnostic","params":{"textDocument":{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx"},"identifier":"eslint","previousResultId":null}}
// Receive:
{"jsonrpc":"2.0","method":"eslint/status","params":{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx","state":1,"validationTime":15}}
// Receive:
{"jsonrpc":"2.0","id":16,"result":{"kind":"full","items":[{"message":"'unusedVariable' is assigned a value but never used.","severity":1,"source":"eslint","range":{"start":{"line":4,"character":8},"end":{"line":4,"character":22}},"code":"@typescript-eslint/no-unused-vars","codeDescription":{"href":"https://typescript-eslint.io/rules/no-unused-vars"}},{"message":"Unexpected var, use let or const instead.","severity":1,"source":"eslint","range":{"start":{"line":13,"character":2},"end":{"line":13,"character":52}},"code":"no-var","codeDescription":{"href":"https://eslint.org/docs/latest/rules/no-var"}},{"message":"'oldStyleVariable' is assigned a value but never used.","severity":1,"source":"eslint","range":{"start":{"line":13,"character":6},"end":{"line":13,"character":22}},"code":"@typescript-eslint/no-unused-vars","codeDescription":{"href":"https://typescript-eslint.io/rules/no-unused-vars"}}]}}
// Send:
{"jsonrpc":"2.0","id":17,"method":"textDocument/codeAction","params":{"textDocument":{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx"},"range":{"start":{"line":3,"character":0},"end":{"line":14,"character":0}},"context":{"diagnostics":[{"range":{"start":{"line":4,"character":8},"end":{"line":4,"character":22}},"severity":1,"code":"@typescript-eslint/no-unused-vars","source":"eslint","message":"'unusedVariable' is assigned a value but never used."},{"range":{"start":{"line":13,"character":2},"end":{"line":13,"character":52}},"severity":1,"code":"no-var","source":"eslint","message":"Unexpected var, use let or const instead."},{"range":{"start":{"line":13,"character":6},"end":{"line":13,"character":22}},"severity":1,"code":"@typescript-eslint/no-unused-vars","source":"eslint","message":"'oldStyleVariable' is assigned a value but never used."}],"only":["quickfix","source.fixAll.eslint"]}}}
// Receive:
{"jsonrpc":"2.0","id":17,"result":[{"title":"Disable @typescript-eslint/no-unused-vars for this line","command":{"title":"Disable @typescript-eslint/no-unused-vars for this line","command":"eslint.applyDisableLine","arguments":[{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx","version":2,"ruleId":"@typescript-eslint/no-unused-vars"}]},"kind":"quickfix"},{"title":"Disable @typescript-eslint/no-unused-vars for the entire file","command":{"title":"Disable @typescript-eslint/no-unused-vars for the entire file","command":"eslint.applyDisableFile","arguments":[{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx","version":2,"ruleId":"@typescript-eslint/no-unused-vars"}]},"kind":"quickfix"},{"title":"Show documentation for @typescript-eslint/no-unused-vars","command":{"title":"Show documentation for @typescript-eslint/no-unused-vars","command":"eslint.openRuleDoc","arguments":[{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx","version":2,"ruleId":"@typescript-eslint/no-unused-vars"}]},"kind":"quickfix"},{"title":"Fix this no-var problem","command":{"title":"Fix this no-var problem","command":"eslint.applySingleFix","arguments":[{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx","version":2,"ruleId":"no-var"}]},"kind":"quickfix","diagnostics":[{"message":"Unexpected var, use let or const instead.","severity":1,"source":"eslint","range":{"start":{"line":13,"character":2},"end":{"line":13,"character":52}},"code":"no-var","codeDescription":{"href":"https://eslint.org/docs/latest/rules/no-var"}}],"isPreferred":true},{"title":"Disable no-var for this line","command":{"title":"Disable no-var for this line","command":"eslint.applyDisableLine","arguments":[{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx","version":2,"ruleId":"no-var"}]},"kind":"quickfix"},{"title":"Disable no-var for the entire file","command":{"title":"Disable no-var for the entire file","command":"eslint.applyDisableFile","arguments":[{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx","version":2,"ruleId":"no-var"}]},"kind":"quickfix"},{"title":"Show documentation for no-var","command":{"title":"Show documentation for no-var","command":"eslint.openRuleDoc","arguments":[{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx","version":2,"ruleId":"no-var"}]},"kind":"quickfix"},{"title":"Fix all auto-fixable problems","command":{"title":"Fix all auto-fixable problems","command":"eslint.applyAllFixes","arguments":[{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx","version":2}]},"kind":"quickfix"}]}
// Send:
{"jsonrpc":"2.0","method":"textDocument/didSave","params":{"textDocument":{"uri":"file:///Users/umesh/code/zed-testing/src/app/page.tsx"}}}
```
</details>
Release Notes:
- Bump ESLint LSP server to version 3.0.10
This PR fixes a common issue where a debug session won't start up and
user's weren't able to get any logs from the debug session. We now do
these three things
1. We know store a history of debug sessions
2. We added a new option to only look at the initialization sequence
3. We default to selecting a session in dap log view in stead of none
Release Notes:
- debugger: Add history to debug session logging
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Do not cleanup the result_id data on buffer drop, as this data is meant
to be stored between buffer reopens.
Use `LanguageServerId` as keys as this way it's simpler to access the
data.
Follow-up of https://github.com/zed-industries/zed/pull/32403
Release Notes:
- N/A
Follow-up to: https://github.com/zed-industries/zed/pull/32637
When Zed is installed in a path containing spaces (e.g.,
`/Applications/Zed Nightly.app/Contents/MacOS/zed`), environment
variable loading fails and leaves this in the Zed log:
```
login shell exited with exit status: 127. stdout: "", stderr: "Nightly.app/Contents/MacOS/zed --printenv >&0: /Applications/Zed: No such file or directory"
```
This was not part a release (only broke in nightly), but fixes it the
issue in any case when the path to the Zed.app bundle has a space (e.g.
"Zed Nightly.app")
Release Notes:
- N/A
Don't immediately show "auto-update failed" errors in the status bar
when launching zed offline or when a periodic auto-update check is
triggered when you are offline. Manual checks (via menu or action) or
errors after the initial version check succeeds (download/extraction
failure) are unchanged.
Supersedes: https://github.com/zed-industries/zed/pull/32643
Release Notes:
- N/A
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
In #31331, I made a change that prevents Zed from running with root
privileges, but I forgot about the CLI.
So if you run the CLI without the `--foreground` flag, it just freezes
without any messages. This PR fixes that.
Release Notes:
- N/A
Similar to https://github.com/zed-industries/zed/pull/32683, checking
mouse hovered in `mouse_move` instead of `prepaint` for diff hunk
controls.
Release Notes:
- Fixed issue where diff hunk controls were not visible on mouse hover
when `cursor_blink` is `false`.
Previously, upon getting close to reaching the context window, we'd just
suggest creating a new thread using the summary of the current one. Now,
we also suggest turning burn mode on as an alternative action to solve
the context window problem.
Release Notes:
- agent: Added a suggestion to turn burn mode on when getting close to
the context window limit.
This PR reorders the `Model` variants in the `anthropic` crate in
descending order.
Newer/more powerful models at the top -> older/less powerful models at
the bottom.
Release Notes:
- N/A
What motivated me to refactor this component was the fact that I wanted
a new variant to allow having _two CTAs_ instead of just one. This
variant should work with either a single or multiline description. But,
given we were using a `Callout::single_line` and `Callout::multi_line`
API, I'd then need to have both `Callout::single_line_one_button` and
`Callout::single_line_two_buttons` type of variants, which just points
to a combinatorial problem.
With this refactor, the Callout now follows the same structure of the
Banner component, where it's all `Callout::new` and every method is
passed as if they were props in a React component, allowing for a more
flexible design where you can customize button styles. Also made it
slightly more robust for wrapping and removed the top border as that
should be defined by the place it is being used in.
Release Notes:
- N/A
We recently fixed the issue of `cx.notify` on every mouse move event
https://github.com/zed-industries/zed/pull/32408. As this perf bug was
there for a long time, we made some not-optimal choices for checking
things like if the mouse is hovering over an element in the prepaint
phase rather than the `mouse_move` listener.
After the mentioned fix, it regressed these code paths as prepaint is
not being called for every other frame, and hence the mouse hovering
logic never triggers. This bug is directly noticeable when the
"cursor_blink" setting is turned off, which notifies the editor on every
second.
This PR fixes that for git inline blame popover by moving logic to
show/hide in `mouse_move` instead of prepaint phase. `cx.notify` is only
get called only when popover is shown or hidden.
Release Notes:
- Fixed git inline blame not correctly showing in Editor on hover when
`cursor_blink` is `false`.
Consolidates configuration error handling by moving the error type and
logic from assistant_context_editor to language_model::registry.
The registry now provides a single method to check for configuration
errors, making the error handling more consistent across the agent panel
and context editor.
This also now checks if the issue is that we don't have any providers,
or if we just can't find the model.
Previously, an incorrect model name showed up as having no providers,
which is very confusing.
Release Notes:
- N/A
If the proxy URL is in the form of `example.com` instead of a raw IP
address, and `example.com` isn't a well-known domain, then the default
URL resolution can fail.
The test setup:
A Linux machine runs a CoreDNS server with a custom entry: `10.254.7.38
example.com`. On a Windows machine, if the proxy URL is set to
`example.com`, the resolved address does **not** end up being
`10.254.7.38`.
Using `hickory_resolver` for more advanced DNS resolution fixes this
issue.
Release Notes:
- Fixed proxy URL resolution when using custom DNS entries.
Closes#4385
Allow action `project_panel::CollapseAllEntries` to trigger from
workspace context without focusing the project panel.
Release Notes:
- Added a way to collapse all entries in the Project Panel without
having to focus it. This can be done by using the
`project_panel::CollapseAllEntries` action.
Mistake in #31863 where the stored log entries no longer had a format
that could simply have `\n` added after each entry.
Also fixes a potential crash in the long line folding logic if unicode
was in the logs - introduced in #22996.
Also updates the log line truncation logic to never exceed the
pre-allocated capacity
Release Notes:
- N/A
Release Notes:
- Added initial support for both `z l` and `z h` in vim mode
These changes relate to #17219 but don't yet close the issue, as this
Pull Request is simply adding support for horizontal scrolling in vim
mode and actually moving the cursor to the correct column in the current
row will be handled in a different Pull Request.
Some notes on these changes:
- 2 new default keybindings added to vim's keymap
- `z l` which triggers the new `vim::ColumnRight` action
- `z h` which triggers the new `vim::ColumnLeft` action
- Introduced a new `ScrollAmount` variant, `ScrollAmount::Column(f32)`
to represent horizontal scrolling
- Replaced usage of `em_width` with `em_advance` to actually scroll by
the width of the cursor, instead of the width of the character
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
- construct the correct path to the test library based on the location
of package.json
- run scripts from the package root where they were defined
- run tests in the directory of the defining file
Release Notes:
- Debugger Beta: fixed running JS tests when the worktree root is above
the location of package.json.
---------
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Reland of #30345 to fix merge conflicts with the new skip-completions
option
Fixes#29431Fixes#17592
Release Notes:
- vim: Scrolls are no longer added to the jumplist
with JavaScript scenarios.
Closes#32187
Release Notes:
- Fixed `port` property not being respected in debug scenarios converted
from VSC's launch.json
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
Release Notes:
- N/A
Just make a simple change to avoid crash.
```
thread 'main' panicked at library\std\src\time.rs:436:33:
overflow when subtracting duration from instant
stack backtrace:
0: std::panicking::begin_panic_handler
at /rustc/17067e9ac6d7ecb70e50f92c1944e545188d2359/library\std\src\panicking.rs:697
1: core::panicking::panic_fmt
at /rustc/17067e9ac6d7ecb70e50f92c1944e545188d2359/library\core\src\panicking.rs:75
2: core::panicking::panic_display
at /rustc/17067e9ac6d7ecb70e50f92c1944e545188d2359/library\core\src\panicking.rs:261
3: core::option::expect_failed
at /rustc/17067e9ac6d7ecb70e50f92c1944e545188d2359/library\core\src\option.rs:2024
4: core::option::Option::expect
at /rustc/17067e9ac6d7ecb70e50f92c1944e545188d2359/library\core\src\option.rs:933
5: std::time::impl$3::sub
at /rustc/17067e9ac6d7ecb70e50f92c1944e545188d2359/library\std\src\time.rs:436
6: data_table::Quote::random
at .\crates\gpui\examples\data_table.rs:54
```
Closes #ISSUE
Release Notes:
- Go debug scenarios can now use an externally-managed Delve instance.
Use `tcp_connection` in your debug scenario definition to provide
adapter's address.
I think we mistakenly added an early return for the review multibuffer
button if `has_pending_edit_tool_uses` is true. It is totally fine _to
access_ the review multibuffer while that's happening. It's another
thing to _accept and reject_ changes while they're still ongoing!
Release Notes:
- agent: Fixed access to the review multibuffer from the agent panel.
In this PR I want to improve the UI of the project panel's files tree.
Currently, the project panel renders an extra gap between file icons and
the file name, making it visually unpleasant. The changes in the PR
remove the gap, bringing the labels closer to their icon:
_Before/After_
<img width="647" alt="zed-before-after"
src="https://github.com/user-attachments/assets/d815c075-f1f8-4a77-a3b3-d1275988a5dc"
/>
Also, this extra gap between the icon and the label seems inconsistent
with how other similar components, which are based on the `ListItem`,
are used.
Release Notes:
- Fixed an extra gap between the file icon and the file name label in
the project panel.
This is reverting a change from #32071 which caused agent following to
stop after the file was edited.
This will reintroduce the behavior that the keyboard shortcuts don't
work until the model is done generating, but we will revisit that
afterwards.
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Release Notes:
- agent: Fix a regression in agent following behavior after file edits
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Closes https://github.com/zed-industries/zed/issues/12091
Use `"save_non_dirty_buffers": false` editor settings to disable this
behavior.
Release Notes:
- Fixed formatting effects not triggered when saving unmodified
singleton buffers
Closes#32592
Follow-up to #31965
This PR fixes the cursor style flickering on Linux systems. The issue
arose since the window cursor style was not reused anymore for
subsequent frames after the changes in #31965. This works on MacOS for
hiding cursors, since they are hidden until the next mouse movement
occurs, which is not the case for other systems.
This PR re-adds this whilst keeping the fixes applied in #31965. We now
determine the first cursor style that is hovered and continue searching
for a cursor style that should be applied globally. If one to apply for
the whole window is found, we return that cursor style early instead.
Alternatively, we could store window cursor style request in a vector
similar to normal cursor styles. That would require more memory in
exchange for fewer checks which cursor style to apply. I preferred the
approach here, though, but can change this should the other method be
preferred.
CC @smitbarmase since you assigned yourself that issue.
Release Notes:
- Fixed an issue where the cursor would flicker whilst typing.
I also enabled the `Restart` action even for sessions that don't support
restarting because we have a restart fallback now.
Closes#31408
Release Notes:
- Fix bug where a debugger session would never be shutdown on a failed
restart attempt
Closes#32217
Follow up of https://github.com/zed-industries/zed/pull/32301, sorry
about the messy rebase in the previous PR.
Release Notes:
- Fixed `max_tabs` setting not applying immediately when changed
TODO:
- [x] Fix the off-by-one bug (currently closing one more tab than the
max_tabs setting) while perserving "+1 Tab Allowance" feature.
- [x] Investigate Double Invocation of `settings_changed`
- [x] Write test that:
- Sets max_tabs to `n`
- Opens `n` buffers
- Changes max_tabs to `n-1`
- Asserts we have exactly `n-1` buffers remaining
---------
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
This fixes a bug introduced in #32579 where the code runner menu would
be deployed from the most recent cursor position instead of the row that
the runner icon was rendered on.
Release Notes:
- N/A
Closes#32297
Changes:
- Added restoration of `workspace.centered_layout` from
`serialized.centered_layout`
- Ensures the centered layout state persists across project switches
Release Notes:
- Fixed centered layout not persisting when switching between projects
I don't think the documentation comment is saying the right thing. This
version is more similar to the comment of the left movement function.
Release Notes:
- N/A
Closes#21860
Release Notes:
- Added `ch_width` and `ch_advance` function alongside their `em_*`
counterparts
- Use `ch_*` version to calculate gutter layouts
- Update a stale comment from changes in #31959
The ch units refer to the width of the number `0` whereas em is the
width of `m` and the actual font size (e.g. 16px means 16 px width of
`m`).
This change has no effect for monospaced fonts but can be drastic for
proportional ones as seen below for "Zed Plex Sans" with a
`"min_line_number_width" = 4`.
<img width="726" alt="Screenshot 2025-06-11 at 15 47 35"
src="https://github.com/user-attachments/assets/aa73f4d4-32bc-42cf-a9f6-7e25fee68c9a"
/>
Fixes#31699
Eventually we might want to merge the lists and deduplicate based on the
command and args that it's running. For now we'll just use the presence
of _any_ worktree local zed debug tasks to disable all VSCode ones.
Release Notes:
- N/A
- Add `300ms` delay for it to consider it as selection drag instead of
an attempt to make a new selection.
- Add cursor icon while dragging the selection.
This is same as what chromium does:
https://chromium.googlesource.com/chromium/blink/+/master/Source/core/input/EventHandler.cpp#142
Release Notes:
- Fixed issue where you accidentally end up dragging the selection where
intent was to make a new one instead. To drag selection now, you need to
hold just a little longer before dragging.
Send `runtimeExecutable` and `runtimeArgs` instead of `program` and
`args` to avoid the DAP implicitly wrapping the command in `node`.
This means that putting `pnpm vitest <file>` as the command in the
launch modal will work, as will this in debug.json:
```
[
{
"adapter": "JavaScript",
"type": "pwa-node",
"label": "Label",
"request": "launch",
"program": "pnpm",
"args": ["vitest", "<file>"],
"cwd": "/Users/name/project"
}
]
```
Release Notes:
- Debugger Beta: made it possible to use commands like `pnpm
<subcommand> <args>` in the launch modal and debug.json
Now if you click the triangle you get runnables, if you click the
lightning bolt you get code actions, if you trigger the code actions
menu with the mouse/keyboard you still get both.
Release Notes:
- Fixed the run/code actions menu to not duplicate content when opened
from the respective icons.
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Remove unnecessary alias attributes from Model enum variants and add
max_output_tokens limits for all OpenAI models. Also fix
supports_system_messages to explicitly handle all model variants.
Release Notes:
- N/A
After this PR we can run all the in-tree launch.json examples from [this
repo](https://github.com/microsoft/vscode-recipes).
Things done:
- Fill in default cwd at a lower level for all adapters
- Update launch.json parsing for DebugScenario changes
- Imitate how VS Code normalizes the `type` field for JS debug tasks
- Make version field optional
- Extend the variable replacer a bit
Release Notes:
- Debugger Beta: fixed issues preventing loading and running of debug
tasks from VS Code's launch.json.
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Closes #ISSUE
Release Notes:
- debugger: Re-running a debug scenario that has been edited on disk now
uses the latest version
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
This PR makes it a lot cleaner to write code completion tests. It
doesn't contain any logical changes, just refactoring.
Before, we used to depend on hard-coded values of fuzzy score and its
positions for tests. Now we don't need them, as fuzzy crate will handle
that for us. This is possible because fuzzy match score isn't dependent
on relative candidates or the number of candidates; rather, it's just a
one-to-one mapping for each candidate and its score.
This also makes it test robust for future purposes if there are changes
in fuzzy score logic.
Before:
```rs
SortableMatch {
string_match: StringMatch { // -> whole struct provided by fuzzy crate
candidate_id: 1115,
score: 1.0,
positions: vec![],
string: "Item".to_string(),
},
is_snippet: false, // -> changed to snippet kind
sort_text: Some("16"),
sort_kind: 3, // -> changed to function, constant, variable kind
sort_label: "Item",
},
```
After:
```rs
CompletionBuilder::function("Item", "16")
```
Release Notes:
- N/A
- Pass the right test name filter
- Limit the number of forks used by the testing pool in the spirit of
#32473
Release Notes:
- Debugger Beta: switched to running vitest tests serially when
debugging.
Adds some jitter to avoid the issue that all requests will retry at
roughly the same time in eval where we have a lot of concurrent
requests.
Release Notes:
- N/A
This allows us to support debugging with a debug adapter not managed by
Zed. Note that this is not a user facing change, as DebugAdapterBinary
is used to determine how to spawn a debugger. Thus, this should not
break any configs or anything like that.
Closes #ISSUE
Release Notes:
- N/A
Closes#7334
# Changes
This PR makes the minimum width allocated for line numbers in the side
gutter configurable in units of character width via the
`"line_number_base_width"` attribute in `gutter` settings. Set the
previously hard coded value of `4` as default.
Together with other settings (`"folds"`, `"breakpoints"`,...) this gives
the user control over the gutter width.
If the number of lines exceedes the base width, the number of digits in
the largest line number is chosen instead. This is consistent with
previous behaviour.
Screenshot for reference:
<img width="1104" alt="Screenshot 2025-06-03 at 12 15 29"
src="https://github.com/user-attachments/assets/77c869ad-164b-4b74-8e39-8be43d740ad4"
/>
P.S.: This is my first time contributing to zed (yay!🎉). Let me know if
i'm missing something.
Release Notes:
- Make minimum line number width in gutter configurable
These `if` condition checks were removed in #30828, and this PR adds
them back. This is especially important in the handling of
`WM_NCHITTEST`, where all the calculations are based on the assumption
that `hide_title_bar = true`.
Release Notes:
- N/A
When editing a message, cancel any in-progress completion before
starting a new request to prevent overlapping model responses.
Release Notes:
- agent: Fixed previous completion not cancelling when editing a
previous message
Closes#32456https://github.com/zed-industries/zed/pull/32007 added showing
pre-emptive keys for multi-key bindings. But for certain keys like
"control", "backspace", "escape", "shift", "f1", etc., shouldn't be
shown as these keys would not end up in buffer after pending input
delay. This PR changes it to use just `key_char`, as it represents
actual text that will end up in buffer and is `None` for all mentioned
keys.
fad4c17c97/crates/gpui/src/platform/keystroke.rs (L14-L21)
cc @ConradIrwin
Release Notes:
- Fixed issue where triggering multi-key binding like "shift",
"control", etc. would write them to the buffer for a short time.
- [x] Manual Testing(Tested this with Qwen2.5 VL 32B Instruct (free) and
Llama 4 Scout (free), Llama 4 Maverick (free). Llama models have some
issues in write profile due to one of the in built tools schema, so I
tested it with minimal profile.
Closes #ISSUE
Release Notes:
- Add image support to OpenRouter models
---------
Signed-off-by: Umesh Yadav <umesh4257@gmail.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Closes#31373
We kill the DAP process in our `on_app_quit` handler, but the debuggee
might not be killed. Try to make this more reliable by making the DAP
process its own process group leader, and killing that entire process
group when quitting Zed.
I also considered going through the normal DAP shutdown sequence here,
but that seems dicey in a quit handler. There's also the DAP
`ProcessEvent` but it seems we can't rely on that as e.g. the JS DAP
doesn't send it.
Release Notes:
- Debugger Beta: Fixed debuggee processes not getting cleaned up when
quitting Zed.
Closes#32159
This PR refines the scope to match just the function name with **the
type argument** instead of the whole call expression.
Matching to whole call expression prevented methods from expanding
inside the function argument. For example, `const foo =
bar(someMethod(2)^);` instead of `const foo = bar(someMethod^)`;
Follow-up for https://github.com/zed-industries/zed/pull/30312,
https://github.com/zed-industries/zed/pull/30351. Mistakenly regressed
since https://github.com/zed-industries/zed/pull/31872 when we stopped
receiving `insert_range` for this particular case and fallback to
`replace_range`.
Release Notes:
- Fixed issue where code completion in TypeScript function arguments
sometimes omitted the dot separator, for example resulting in
`NumberparseInt` instead of `Number.parseInt(string)`.
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
As part of this I refactored the logic that enabled/disabled actions in
the debugger to happen at action registration time instead of using
command palette filters. This allows the menu to grey out actions correctly.
Release Notes:
- Add a "Run" menu to contain tasks and debugger
When no locator or valid config is found we expose the invalid config
error message to the user now.
Closes#32067
Release Notes:
- debugger beta: Improve error message when starting a debugger session
with an invalid configuration
The new dap-types version has a default to cwd for the
RunInTerminalRequest
Closes#31695
Release Notes:
- debugger beta: Fix panic that occurred when a debug adapter sent an
invalid `RunInTerminal` request
Now, every JS/TS-related file will get their package.json script
contents added as tasks:
<img width="1020" alt="image"
src="https://github.com/user-attachments/assets/5bf80f80-fd72-4ba8-8ccf-418872895a25"
/>
To achieve that, `fn associated_tasks` from the `ContextProvider` was
made asynchronous and the related code adjusted.
Release Notes:
- Added initial `package.json` scripts task autodetection
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Closes #ISSUE
Release Notes:
- Debugger Beta: fixed an issue where the terminal pane of the debug
panel would be empty when debugging JavaScript.
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
In #31872 I changed the behavior of completions to not filter instead of
requerying completions when `is_incomplete: false`. Unfortunately this
also stopped filtering completions when `is_incomplete: true` - we still
want to filter the incomplete completions so that the menu updates
quickly even when completions are slow. This does mean that the
completions menu will display partial results, hopefully only briefly
while waiting for fresh completions.
Thanks to @mikayla-maki for noticing the regression. Thankfully just in
time to fix it before this makes it into a stable release. Leaving off
release notes since I will cherry-pick this to the current preview
version, 190.x, and there probably won't be a preview release before the
next stable.
Release Notes:
- N/A
JavaScript debugger is using a phantom stack frame to delineate await
points; that frame reuses a frame ID of 0, which collides with other
frames returned from that adapter.
934075df8c/src/adapter/stackTrace.ts (L287)
The bug has since been fixed in
https://github.com/microsoft/vscode-js-debug/issues/2234, but we'll need
to wait for a new release of node debugger for that to make a
difference. Until then..
Release Notes:
- Fixed a bug with JavaScript debugging which led to stack trace list
containing excessive amount of `await` entries.
---------
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This appears to fix some cases where we fail to launch JS tests under
the debugger.
Release Notes:
- N/A (node locator is still gated)
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes #ISSUE
Release Notes:
- Debugger Beta: made the debug panel UI more helpful when an invalid
configuration is sent to the debug adapter.
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Since `tldr` and `quickdraw` use the same kind of task syntax as RSpec,
I don't think it's necessary to have separate examples.
cc @joeldrapper @vitallium
Release Notes:
- N/A
Reverts zed-industries/zed#31399
I found that in some cases, Zed will panic when using `editor: open
selections in multibuffer` if the selection is reversed. It doesn't
happen in most cases that I've tested, but in some strange edge cases
(that I dont fully understand ATM), it does. I'm reverting for now, as
the previous behavior is better than a panic, but will re-implement this
fix to preserving selection directions in a new PR with comprehensive
testing
Release Notes:
- N/A
This PR also introduces `Context::processor`, a sibling of
`Context::listener` that takes a strong pointer to entity and allows for
a return result.
Release Notes:
- N/A
Co-authored-by: Mikayla <mikayla@zed.dev>
Pass `--runInBand` to jest when debugging. This prevents jest from
creating a bunch of child processes that clutter the session list.
It might be a bit more natural to add this argument in the test
templates themselves, but I don't think we want to give up parallelism
when running via `task: spawn`.
Release Notes:
- N/A (JS locator is still gated)
Also introduces an extension point for other adapters to do this if it
turns out they also send this information.
Release Notes:
- N/A (JS locator is still gated)
We were previously displaying this modal in all open Zed windows if
triggered. That was a bit annoying because I had to go to each window
individually to close it, which meant doing it multiple times. 😅
Release Notes:
- agent: Fixed the MCP configuration modal to show only in the active
window.
Closes#29032
This PR fixes an issue where reconnecting to SSH Remote would result in
a broken language server.
This was caused by SSH clients not registering because the `ssh_clients`
map would still contain an entry from a previously killed SSH server.
For fix, now we also check if its value has been dropped.
Release Notes:
- Fixed issue where reconnecting to SSH Remote would result in broken
code completions and diagnostics.
These models require cross-region inference, and it currently fails if
you try to use them:
```
Invocation of model ID anthropic.claude-sonnet-4-20250514-v1:0 with on-demand throughput isn’t supported.
```
Release Notes:
- Enable cross-region inference for Claude 4 family models on Amazon
Bedrock provider
Signed-off-by: Burak Varlı <burakvar@amazon.co.uk>
I got a panic during undo but haven't been able to repro it. Potentially
a consequence of my changes in #31731
> Thread "main" panicked with "There must be at least one selection" at
crates/editor/src/selections_collection.rs
Leaving release notes blank as I'm not sure this actually fixes the
panic
Release Notes:
- N/A
Also improves some minor corner cases in `undo_selection` and
`redo_selection` related to the use of `end_selection`. If the pending
selection was ended, this would separately get pushed to the redo or
undo stack and redundantly run all the other effects of selection
change.
Release Notes:
- N/A
Release Notes:
- debugger: Use delve to build go debug executables, and pass arguments
through.
---------
Co-authored-by: sysradium <sysradium@users.noreply.github.com>
Co-authored-by: Zed AI <ai@zed.dev>
We believe that collab deploys currently cause outages because:
* All clients try to reconnect simultaneously
* This causes very high CPU usage on collab (and to some extent, the
database)
* This means that collab is slow to respond to clients
* So clients timeout and retry, over and over again.
We hope by letting clients in in buckets of 512, we can accept some
minor slowness to avoid
complete downtime, while we rewrite the system.
Release Notes:
- N/A
While creating a new MCP extension this weekend, I visited these pages
and it felt like they could be improved a little bit. I'm renaming the
MCP-related page under the /extension directory to use the "MCP"
acronym, instead of "context servers".
Release Notes:
- N/A
Previously, upon hitting the "Continue" button to restart an interrupted
thread due to consecutive tool calls reaching its limit, you wouldn't
see the loading dots and the UI would be a weird state. This PR improves
when these loading dots actually show up, including in their conditional
a check for `message.is_hidden`.
Also took advantage of the opportunity to quickly organize some of these
variables. The `render_message` function could potentially be chopped up
in more smaller pieces. Lots of things going on here.
Release Notes:
- N/A
#31922 made embedded terminals automatically grow to fit the content. We
since found some issues with large output which this PR addresses by:
- Only shaping / laying out lines that are visible in the viewport
(based on `window.content_mask`)
- Falling back to embedded scrolling after 1K lines. The perf fix above
actually makes it possible to handle a lot of lines, but:
- Alacrity uses a `u16` for rows internally, so we needed a limit to
prevent overflow.
- Scrolling through thousands of lines to get to the other side of a
terminal tool call isn't great UX, so we might as well set the limit
low.
- We can consider raising the limit when we make card headers sticky.
Release Notes:
- Agent: Improve handling of large terminal output
Mostly a small tweak making sure that the indicator tooltip hit area is
bigger and the loading state is clearer (not using an indicator
anymore). Way more little improvement opportunities in this component to
do, though.
Release Notes:
- N/A
Closes#5237
- Adds "trailing" option for "show_whitespaces" in settings.json
- Supports importing this setting from vscode
The option in question will render only whitespace characters that
appear after every non-whitespace character in a given line.
Release Notes:
- Added trailing whitespace rendering
Partially reverts #30682
A uniform list is desirable for the scrolling behavior, but this breaks
badly when there are collapsed entries or entries without paths, both of
which seem common with the JS adapter.
It would be nice to go back to a uniform list if we can come up with a
set of design tweaks that allow all entries to be the same height.
Release Notes:
- Debugger Beta: fixed an issue that caused entries in the stack frame
list to overlap in some situations.
Closes#32210
This notify was added in #13433. Solution is to only notify when the
breakpoint indicator state has changed.
Also improves the logic for enqueuing a task to delay showing - now only
does this if it isn't already visible, and that delay task now only
notifies if still hovering.
Release Notes:
- Fixed a bug where buffers render on every mouse move.
- Improved colors
- Blank out diff hunk gutter highlights in conflict regions
- Paint conflict marker highlights all the way to the gutter
Release Notes:
- Improved the highlighting of merge conflict markers in editors.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Bubbles up rate limit information so that we can retry after a certain
duration if needed higher up in the stack.
Also caps the number of concurrent evals running at once to also help.
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/19230
`BufferId` can change between file reopens: e.g. open the buffer, close
it, go back in history to reopen it — the 2nd one will have a different
`BufferId`, but the same `result_ids` semantically.
Release Notes:
- N/A
- Remove git/edit predictions templates
- Rename Agent to AI related (include edit predictions, copilot, etc)
- Other minor adjustments
Release Notes:
- N/A
Closes#32054
The dock size for the git panel wasn't being persisted across Zed
restarts. This was because the git panel lacked the serialization
pattern used by other panels.
Please let me know if you have any sort of feedback or anything, as i'm
still trying to learn :]
Release Notes:
- Fixed Git Panel dock size not being remembered across Zed restarts
## TODO
- [x] Update/fix tests that may be broken by the GitPanel constructor
changes
Add support for environment variables as authentication alternatives to
OAuth flow for Copilot. Closes#31172
We can include the token in HTTPS request headers to hopefully resolve
the rate limiting issue in #9483. This change will be part of a separate
PR.
Release Notes:
- Added support for manually providing an OAuth token for GitHub Copilot
Chat by assigning the GH_COPILOT_TOKEN environment variable
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Hi! This pull request updates the Ruby extension documentation for [the
upcoming v0.9.0
upgrade](https://github.com/zed-extensions/ruby/pull/106):
- Added documentation for two newly added language servers: `sorbet` and
`steep`.
- Updated documentation on using the `ZED_CUSTOM_RUBY_TEST_NAME` symbol
for tasks.
Thanks!
Release Notes:
- N/A
When using Deno with the example configuration as described here,
duplicate lsp information is displayed in Javascript files.
This pull request solves that issue by adding Javascript to the
configuration.
Release Notes:
- Improve LSP support when using Deno with Javascript using the default
configuration.
Update the `vim::normal::search::Vim.search` method in order to
correctly set the search bar's case sensitive search option if the
`search.case_sensitive` setting is enabled.
Closes#32172
Release Notes:
- vim: Fixed a bug where the `search.case_sensitive` setting was not respected when activating search with <kbd>/</kbd> (`vim::Search`)
Tested with following models. Hallucinates with whites outline images
like white lined zed logo but works fine with zed black outlined logo:
Pixtral 12B (pixtral-12b-latest)
Pixtral Large (pixtral-large-latest)
Mistral Medium (mistral-medium-latest)
Mistral Small (mistral-small-latest)
After this PR, almost all of the zed's llm provider who support images
are now supported. Only remaining one is LMStudio. Hopefully we will get
that one as well soon.
Release Notes:
- Add support for images to mistral models
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
It works similar to how deepseek works where the thinking is returned as
reasoning_content and we don't have to send the reasoning_content back
in the request.
This is a experiment feature which can be enabled from settings like
this:
<img width="1381" alt="Screenshot 2025-06-08 at 4 26 06 PM"
src="https://github.com/user-attachments/assets/d2f60f3c-0f93-45fc-bae2-4ded42981820"
/>
Here is how it looks to use(tested with
`deepseek/deepseek-r1-0528-qwen3-8b`
<img width="528" alt="Screenshot 2025-06-08 at 5 12 33 PM"
src="https://github.com/user-attachments/assets/f7716f52-5417-4f14-82b8-e853de054f63"
/>
Release Notes:
- Add thinking support to LM Studio provider
For DeepSeek provider thinking is returned as reasoning_content and we
don't have to send the reasoning_content back in the request.
Release Notes:
- Add thinking support to DeepSeek provider
Follow-up for https://github.com/zed-industries/zed/pull/30671
Now, when clicking on an existing selection, the cursor will change on
`mouse_up` when `drag_and_drop_selection` is `true`. When
`drag_and_drop_selection` is `false`, it will change on `mouse_down`
(previous default).
Release Notes:
- N/A
Closes#4958
Release Notes:
- Added support for drag and drop text selection. It can be disabled by
setting `drag_and_drop_selection` to `false`.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Motivation for the `cmd-` check is that there were a couple keybindings
using `cmd-` in the linux keymap and so these were bound to super /
windows
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/32316
Multi buffer design was changed so that control buttons are not
occupying extra lines, the hardcoded logic for that is obsolete thus
removed.
Release Notes:
- Fixed incorrect offsets during outline panel navigation in singleton
buffers
This was causing a lot of work on startup, particularly due to
instantiating edit tool cards. The minor downside is that now these
threads don't open quite as fast.
Includes a few other improvements:
* On text thread rename, now immediately updates the metadata for
display in the UI instead of waiting for reload.
* On text thread rename, first renames the file before writing. Before
if the file removal failed you'd end up with a duplicate.
* Now only stores text thread file names instead of full paths. This is
more concise and allows for the app data dir changing location.
* Renames `ThreadStore::unordered_threads` to
`ThreadStore::reverse_chronological_threads` (and removes the old one
that sorted), since the recent change to use a SQL database queries them
in that order.
* Removes `ContextStore::reverse_chronological_contexts` since it was
only used in one location where it does sorting anyway - no need to sort
twice.
* `SavedContextMetadata::title` is now `SharedString` instead of
`String`.
Release Notes:
- Fixed regression in startup performance by not deserializing and
instantiating recently opened agent threads.
Recently in this PR: https://github.com/zed-industries/zed/pull/32248
github copilot settings was introduced. This had missing settings update
which was leading to github copilot models not getting fetched. This had
missing subscription to update the settings inside the copilot language
model provider. Which caused it not show models at all.
cc @osiewicz
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR adds initial FreeBSD support for building Zed:
* Adds `script/freebsd` to install required dependencies on FreeBSD
* Adds `docs/freebsd.md` with build instructions and notes
* ⚠️ Mentions that `webrtc` is still **work-in-progress** on FreeBSD.
Related to : #15309
I’m currently working at discussions :
[Discussions](https://github.com/zed-industries/zed/discussions/29550)
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Closes: https://github.com/zed-industries/zed/discussions/30626
Release Notes:
- Fixed `assistant::QuoteSelection` default shortcuts (`cmd->` and
`ctrl->`) so they work in Agent threads too (in addition to text threads
and in the Editor pane).
Follow-up of https://github.com/zed-industries/zed/pull/19230
Implements the workspace diagnostics pulling, and replaces "pull
diagnostics every open editors' buffer" strategy with "pull changed
buffer's diagnostics" + "schedule workspace diagnostics pull" for the
rest of the diagnostics.
This means that if the server does not support the workspace diagnostics
and does not return more in linked files, only the currently edited
buffer has its diagnostics updated.
This is better than the existing implementation that causes a lot of
diagnostics pulls to be done instead, and we can add more heuristics on
top later for querying more diagnostics.
Release Notes:
- N/A
mostly, I using `git checkout -b branch_name upstream/main` to create
new branch which reference remote upstream not my fork.
When using `Push` will always failed with not permission. So we need
ability to select which remote to push.
Current branch is based on my previous pr #26897
Release Notes:
- Add `PushTo` to select which remote to push.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Follow-up to #24797
This PR ensures some cursor styles do not change for draggable elements
during dragging. The linked PR covered this on the higher level for
draggable divs. However, e.g. the pane divider inbetween two editors is
not a draggable div and thus still has the issue that the cursor style
changes during dragging. This PR fixes this issue by setting the hitbox
to `None` in cases where the element is currently being dragged, which
ensures the cursor style is applied to the cursor no matter what during
dragging.
Namely, this change fixes this for
- non-div pane dividers
- minimap slider and the
- editor scrollbars
and implements it for the UI scrollbars (Notably, UI scrollbars do
already have `cursor_default` on their parent container but would not
keep this during dragging. I opted out on removing this from the parent
containers until #30194 or a similar PR is merged).
https://github.com/user-attachments/assets/f97859dd-5f1d-4449-ab92-c27f2d933c4a
Release Notes:
- N/A
Closes#32205
The issue was that in some places the end of the replacement range used
anchors with `Bias::Left` instead of `Bias::Right`. Before #31872
completions were recomputed on every change and so the anchor bias
didn't matter. After that change, the end anchor didn't move as the
user's typing. Changing it to `Bias::Right` to "stick" to the character
to the right of the cursor fixes this.
Release Notes:
- Fixes incorrect auto-completion of `/files` in text threads (Preview
Only)
Before this I'd get log lines like
> ERROR [project] missing `database_url` setting
Now it's:
> ERROR [project] from extension "Postgres Context Server" version
0.0.3: missing `database_url` setting
Release Notes:
- N/A
The info for `max_tokens` for the model is included in
`{api_url}/models`
I don't think this needs to be `.clamp` like in
`crates/ollama/src/ollama.rs` `get_max_tokens`, but it might need to be
## Before:
Every model shows 2k

## After:

### Json from `{api_url}/models` with model not loaded
```json
{
"id": "qwen2.5-coder-1.5b-instruct-mlx",
"object": "model",
"type": "llm",
"publisher": "lmstudio-community",
"arch": "qwen2",
"compatibility_type": "mlx",
"quantization": "4bit",
"state": "not-loaded",
"max_context_length": 32768
},
```
## Notes
The response from `{api_url}/models` seems to return the `max_tokens`
for the model, not the currently configured context length, but I think
showing the `max_tokens` for the model is better than setting 2k for
everything
`loaded_context_length` exists, but only if the model is loaded at the
startup of zed, which usually isn't the case
maybe `fetch_models` should be rerun when swapping lmstudio models
### Currently configured context
this isn't shown in `{api_url}/models`

### Json from `{api_url}/models` with model loaded
```json
{
"id": "qwen2.5-coder-1.5b-instruct-mlx",
"object": "model",
"type": "llm",
"publisher": "lmstudio-community",
"arch": "qwen2",
"compatibility_type": "mlx",
"quantization": "4bit",
"state": "loaded",
"max_context_length": 32768,
"loaded_context_length": 4096
},
```
Release Notes:
- lmstudio: Fixed showing `max_tokens` in the assistant panel
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Fixes: #29812Fixes: #22538
Co-Authored-By: <corentinhenry@gmail.com>
Release Notes:
- vim: Multi-key bindings in insert mode will now show the pending
keystroke in the buffer. For example if you have `jk` mapped to escape,
pressing `j` will immediately show a `j`.
This pull request updates the documentation for the debugger to include
Go-specific examples alongside existing Python examples.
Documentation update:
*
[`docs/src/debugger.md`](diffhunk://#diff-aa14715cca56f3ad6a32c669b0c317250dab212b8108136b7ca79217465f39b8R69-R80):
Added a new "Go examples" section with a JSON snippet demonstrating how
to configure the debugger for Go using Delve.
Release Notes:
- debugger: Add Go debugging example to debugger documentation
---------
Co-authored-by: Cole Miller <cole@zed.dev>
This was a regression with my recent fixes to pinned tabs. Dragging a
pinned tab left in the pinned region would still update the pinned tab
count, which would later cause an out-of-bounds later when it used that
value to index into a vec.
https://zed-industries.slack.com/archives/C04S6T1T7TQ/p1749220447796559
Release Notes:
- Fixed a panic caused by dragging a pinned item to the left in the
pinned region
Allows setting element as window control elements which consist of
`Drag`, `Close`, `Max`, or `Min`. This allows you to implement
dynamically sized elements that control the platform window, this is
used for areas such as the title bar. Currently only implemented for
Windows.
Release Notes:
- N/A
Release Notes:
- N/A
---
This change is used to solve the problem of not being able to respond
correctly in two-layer scrolling (in different directions). This is a
common practical requirement.
As in the example, in actual use, there may be a scene with a horizontal
scroll in a vertical scroll. Before the modification, if we scroll up
and down in the area that can scroll horizontally, it will not respond
(because it is blocked by the horizontal scroll layer).
## Before
https://github.com/user-attachments/assets/e8ea0118-52a5-44d8-b419-639d4b6c0793
## After
https://github.com/user-attachments/assets/aa14ddd7-5596-4dc5-9c6e-278aabdfef8e
----
This change may cause many side effects, causing some scrolling details
to be different from before, and more testing and analysis are needed.
I have tested some existing scenarios of Zed (such as opening the Branch
panel on the Editor and scrolling) and it seems to be correct (but it is
possible that I don’t know some interaction details). Here, the person
who added this line of code before needs to evaluate the original
purpose.
The `async-watch` crate doesn't seem to be maintained and we noticed
several panics coming from it, such as:
```
[bug] failed to observe change after notificaton.
zed::reliability::init_panic_hook::{{closure}}::hea8cdcb6299fad6b+154543526
std::panicking::rust_panic_with_hook::h33b18b24045abff4+127578547
std::panicking::begin_panic_handler::{{closure}}::hf8313cc2fd0126bc+127577770
std::sys::backtrace::__rust_end_short_backtrace::h57fe07c8aea5c98a+127571385
__rustc[95feac21a9532783]::rust_begin_unwind+127576909
core::panicking::panic_fmt::hd54fb667be51beea+9433328
core::option::expect_failed::h8456634a3dada3e4+9433291
assistant_tools::edit_agent::EditAgent::apply_edit_chunks::{{closure}}::habe2e1a32b267fd4+26921553
gpui::app::async_context::AsyncApp::spawn::{{closure}}::h12f5f25757f572ea+25923441
async_task::raw::RawTask<F,T,S,M>::run::h3cca0d402690ccba+25186815
<gpui::platform::linux::x11::client::X11Client as gpui::platform::linux::platform::LinuxClient>::run::h26264aefbcfbc14b+73961666
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run::hb12dcd4abad715b5+73562509
gpui::app::Application::run::h0f936a5f855a3f9f+150676820
zed::main::ha17f9a25fe257d35+154788471
std::sys::backtrace::__rust_begin_short_backtrace::h1edd02429370b2bd+154624579
std::rt::lang_start::{{closure}}::h3d2e300f10059b0a+154264777
std::rt::lang_start_internal::h418648f91f5be3a1+127502049
main+154806636
__libc_start_main+46051972301573
_start+12358494
```
I didn't find an executor-agnostic watch crate that was well maintained
(we already tried postage and async-watch), so decided to implement it
our own version.
Release Notes:
- Fixed a panic that could sometimes occur when the agent performed
edits.
This changes the context server crate so that the input/output for a
request are encoded at the type level, similar to how it is done for LSP
requests.
This also makes it easier to write tests that mock context servers, e.g.
you can write something like this now when using the `test-support`
feature of the `context-server` crate:
```rust
create_fake_transport("mcp-1", cx.background_executor())
.on_request::<context_server::types::request::PromptsList>(|_params| {
PromptsListResponse {
prompts: vec![/* some prompts */],
..
}
})
```
Release Notes:
- N/A
I don't want to fetch `--all` branch, we should can picker which remote
to fetch.
Release Notes:
- Added the `git::FetchFrom` action to fetch from a single remote.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes#27596
The problem in this case was incorrect identification of which language
(layer) contains the selection.
Language layer selection incorrectly assumed that the deepest
`SyntaxLayer` containing a range was the most specific. This worked for
Markdown (base document + injected subtrees) but failed for PHP, where
`injection.combined` injections are used to make HTML logically function
as the base layer, despite being at a greater depth in the layer stack.
This caused HTML to be incorrectly identified as the most specific
language for PHP ranges.
The solution is to track included sub-ranges for syntax layers and
filter out layers that don't contain a sub-range covering the desired
range. The top-level layer is never filtered to ensure gaps between
sibling nodes always have a fallback language, as the top-level layer is
likely more correct than the default language settings.
Release Notes:
- Fixed an issue in PHP where PHP language settings would be
occasionally overridden by HTML language settings
Follow-up of https://github.com/zed-industries/zed/pull/19230
* starts to send `result_id` in pull requests to allow servers to reply
with non-full results
* fixes a bug where disk-based diagnostics were offset after pulling the
diagnostics
* fixes a bug due to which pull diagnostics could not be disabled
* uses better names and comments for the workspace pull diagnostics part
Release Notes:
- N/A
This is a small PR that adds a `.jsdoc` scope to JSDoc tokens, just like
[JSX](3fdbc3090d/crates/languages/src/javascript/highlights.scm (L239))
has a specific scope.
This effectively allows differentiating between JavaScript keywords and
JSDoc tags in comments.
Release Notes:
- Add scope for JSDoc
Part of #28238
This PR refactors `FindHyperlink` handling and associated code in
`terminal.rs` into its own file for improved testability, and adds
tests.
Release Notes:
- N/A
This allows storing the profile per thread, as well as moving the logic
of which tools are enabled or not to the profile itself.
This makes it much easier to switch between profiles, means there is
less global state being changed on every profile change.
Release Notes:
- agent panel: allow saving the profile per thread
---------
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
A minor refactor ~needed to unblock #22546; it's pretty hard to add an
extra field to `diff_transforms` dimension, as it is a 2-tuple (which
uses a blanket impl)
Release Notes:
- N/A
Fixes rendering of colors in the terminal to use XTerm's idiosyncratic standard steps instead of the range that was previously in use. Matches the behavior of Alacritty, Ghostty, iTerm2, and every other terminal emulator I've looked at.
Release Notes:
- Fixed rendering of terminal colors for the XTerm 256-color indexed color palette.
This PR fixes some broken links that where found using
[lychee](https://github.com/lycheeverse/lychee/) as discussed today with
@JosephTLyons and @nathansobo at the RustNL hackathon. Using
[lychee-action](https://github.com/lycheeverse/lychee-action/) we can
scan for broken links daily to prevent issues in the future.
There are still 6 broken links that I didn't know how to fix myself.
See https://github.com/thomas-zahner/zed/actions/runs/15075808232 for
details.
## Missing images
```
Errors in ./docs/src/channels.md
[ERROR] file:///home/runner/work/zed/zed/docs/.gitbook/assets/channels-3.png | Cannot find file
[ERROR] file:///home/runner/work/zed/zed/docs/.gitbook/assets/channels-1.png | Cannot find file
[ERROR] file:///home/runner/work/zed/zed/docs/.gitbook/assets/channels-2.png | Cannot find file
```
These errors are showing up as missing images on
https://zed.dev/docs/channels
I tried to search the git history to see when or why they were deleted
but didn't find anything.
## ./crates/assistant_tools/src/edit_agent/evals/fixtures/zode/prompt.md
There are three errors in that file. I don't fully understand how these
issues were caused historically. Technically it would be possible to
ignore the files but of course if possible we should address the issues.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes#31491
### Problem
Mistral API enforces strict conversation flow requirements that other
providers don't. Specifically, after a `tool` message, the next message
**must** be from the `assistant` role, not `user`. This causes the
error:
```
"Unexpected role 'user' after role 'tool'"
```
This can also occur in normal conversation flow where mistral doesn't
return the assistant message but that is something which can't be
reproduce reliably.
### Root Cause
When users interrupt an ongoing tool call sequence by sending a new
message, we insert a `user` message directly after a `tool` message,
violating Mistral's protocol.
**Expected Mistral flow:**
```
user → assistant (with tool_calls) → tool (results) → assistant (processes results) → user (next input)
```
**What we were doing:**
```
user → assistant (with tool_calls) → tool (results) → user (interruption) ❌
```
### Solution
Insert an empty `assistant` message between any `tool` → `user` sequence
in the Mistral provider's request construction. This satisfies Mistral's
API requirements without affecting other providers or requiring UX
changes.
### Testing
To reproduce the original error:
1. Start agent chat with `codestral-latest`
2. Send: "Describe this project using tool call only"
3. Once tool calls begin, send: "stop this"
4. Main branch: API error
5. This fix: Works correctly
Release Notes:
- Fixed Mistral tool calling in some cases
Ideally we would show multi-keystroke binding, but I'd say this improves
over the status quo.
A partial solution to #27334
Release Notes:
- Fixed spurious warning for lack of edit prediction on multi-keystroke
binding
Co-authored-by: Ben Kunkle <ben@zed.dev>
Now immediately initializes the zlog filter even when there isn't an env
config. Before this change the default filters were applied after
settings load - I was seeing some `zbus` logs on init.
Also defaults to allowing warnings and errors from the suppressed log
sources. If these turn out to be chatty (they don't seem to be so far),
can bring back more suppression.
Release Notes:
- N/A
Fixes two things:
* ~3 months ago [in PR
#26420](https://github.com/zed-industries/zed/pull/26420/files#diff-33b58aa2da03d791c2c4761af6012851b7400e348922d64babe5fd48ac2a8e60)
`bindings_for_action` was changed to return bindings even when they are
shadowed (when the keystrokes would actually do something else).
* For edit prediction keybindings there was some odd behavior where
bindings for `edit_prediction_conflict` were taking precedence over
bindings for `edit_prediction` even when the `edit_prediction_conflict`
predicate didn't match. The workaround for this was #24812. The way it
worked was:
- List all bindings for the action
- For each binding, get the highest precedence binding with the same
input sequence
- If the highest precedence binding has the same action, include this
binding. This was the bug - this meant that if a binding in the keymap
has the same keystrokes and action it can incorrectly take display
precedence even if its context predicate does not pass.
- Fix is to check that the highest precedence binding is a full match.
To do this efficiently, it's based on an index within the keymap
bindings.
Also adds `highest_precedence_binding_*` variants which avoid the
inefficiency of building lists of bindings just to use the last.
Release Notes:
- Fixed display of keybindings to skip bindings that are shadowed by a
binding that uses the same keystrokes.
- Fixed display of `editor::AcceptEditPrediction` bindings to use the
normal precedence that prioritizes user bindings.
Cleaner to have references to this be `toast::RunAction` matching how it
appears in the keymap, instead of `workspace::RunAction`.
Release Notes:
- N/A
Closes#27998
Also fixed an issue where jumping back from closing to opening tags
didn't work in javascript due to missing brackets in our tree-sitter
query.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#31648
This PR adds support for:
- Expanding multiple cursors above/below
- Expanding multiple selections above/below
- Adding new cursors/selections when expansion has already been done.
Existing expansions preserve their state and expand/shrink according to
the action, while new cursors/selections act like freshly created ones.
Tests for both cursor and selections:
- below/above cases
- undo/redo cases
- adding new cursors/selections with existing expansion
Before/After:
https://github.com/user-attachments/assets/d2fd556b-8972-4719-bd86-e633d42a1aa3
Release Notes:
- Improved `AddSelectionAbove` and `AddSelectionBelow` to extend
multiple cursors/selections.
* `state.last_options` was never being updated, so the caching wasn't
working.
* If node on the PATH was too old it was logging errors on every
invocation even though managed node is being used.
Release Notes:
- Fixed caching of Node.js runtime paths and improved error messages.
Replace hardcoded 0.10 threshold with configurable parameter and set
0.05 default for most tests, with 0.2 for from_pixels_constructor
eval that produces more mismatched tags.
Release Notes:
- N/A
Closes#27567
Release Notes:
- Fixed default keybindings for `editor::AcceptPartialEditPrediction` to
work with subtle mode.
Co-authored-by: Richard <richard@zed.dev>
Closes [#13107](https://github.com/zed-industries/zed/issues/13107)
Enabled pull diagnostics by default, for the language servers that
declare support in the corresponding capabilities.
```
"diagnostics": {
"lsp_pull_diagnostics_debounce_ms": null
}
```
settings can be used to disable the pulling.
Release Notes:
- Added support for the LSP `textDocument/diagnostic` command.
# Brief
This is draft PR that implements the LSP `textDocument/diagnostic`
command. The goal is to receive your feedback and establish further
steps towards fully implementing this command. I tried to re-use
existing method and structures to ensure:
1. The existing functionality works as before
2. There is no interference between the diagnostics sent by a server and
the diagnostics requested by a client.
The current implementation is done via a new LSP command
`GetDocumentDiagnostics` that is sent when a buffer is saved and when a
buffer is edited. There is a new method called `pull_diagnostic` that is
called for such events. It has debounce to ensure we don't spam a server
with commands every time the buffer is edited. Probably, we don't need
the debounce when the buffer is saved.
All in all, the goal is basically to get your feedback and ensure I am
on the right track. Thanks!
## References
1.
https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#textDocument_pullDiagnostics
## In action
You can clone any Ruby repo since the `ruby-lsp` supports the pull
diagnostics only.
Steps to reproduce:
1. Clone this repo https://github.com/vitallium/stimulus-lsp-error-zed
2. Install Ruby (via `asdf` or `mise).
4. Install Ruby gems via `bundle install`
5. Install Ruby LSP with `gem install ruby-lsp`
6. Check out this PR and build Zed
7. Open any file and start editing to see diagnostics in realtime.
https://github.com/user-attachments/assets/0ef6ec41-e4fa-4539-8f2c-6be0d8be4129
---------
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Problem:
Initial keymap has "j k" keymap, which if uncommented will add +-1s
delay to every "j" key press
This workaround was taken from
https://github.com/zed-industries/zed/discussions/6661
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
- [x] pass LSP tasks into list_debug_scenarios
- [x] load LSP tasks only once for both modals
- [x] align ordering
- [x] improve appearance of LSP debug task icons
- [ ] reconsider how `add_current_language_tasks` works
- [ ] add a test
Release Notes:
- Debugger Beta: Added debuggable LSP tasks to the "Debug" tab of the
new process modal.
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Here’s how it looks after the fix:
.
White is white and black is black, as intended.
In some cases, dimmed colors were poorly defined, so I took
`text.dimmed` values.
Note that white is defined exactly as the background color for light
themes. Similarly, black is the exact background color for dark themes.
I didn’t change this, but many themes intentionally make white and black
slightly different from the background color. This prevents issues where
programs assume, say, a dark background and set the foreground to white,
making text invisible. I'm not sure if we want to adjust these themes to
address this; just noting it here.
Closes#29379
Release Notes:
- Fixed ANSI black and ANSI white colors in built-in themes
Closes#31438
Release Notes:
- agent: Fixed an edge case were the request would fail when using
Claude and multiple images were attached
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
I think using `Debugger Program` and `~/bin/debugger` here makes it seem
like that field is for specifying the path to the debugger itself, and
not the program being debugged.
Release Notes:
- N/A
This PR improves key handling on Windows by moving the
`TranslateMessage` call from the message loop to after we handled
`WM_KEYDOWN`. This brings Windows behavior more in line with macOS and
gives us finer control over key events. As a result, Vim keybindings now
work properly even when an IME is active. The trade-off is that it might
introduce a slight delay in text input.
Release Notes:
- N/A
We run the unit evals once a day in the middle of the night, and trigger
a Slack post if it fails.
Release Notes:
- N/A
---------
Co-authored-by: Oleksiy Syvokon <oleksiy.syvokon@gmail.com>
The commit #31073 had introduced `zed-main.rs`, which replaced the
previous `main.rs` to be the "true" entry of the whole program. But as
the macro `#![cfg_attr(not(debug_assertions), windows_subsystem =
"windows")]` only works in the "true" entry, the release build will also
arise the console window if this macro doesn't move to the new entry
(the `zed-main.rs` here).
Release Notes:
- N/A
Based on a Slack conversation with @notpeter - this prevents secrets in
private/excluded files from being sent by the agent to third parties for
tools that don't require confirmation.
Of course, the agent can still use the terminal tool or MCP to access
these, but those require confirmation before they run (unlike these
tools).
This change doesn't seem to cause any trouble for evals:
<img width="730" alt="Screenshot 2025-06-03 at 8 48 33 PM"
src="https://github.com/user-attachments/assets/d90221be-f946-4af2-b57b-4aa047e86853"
/>
Release Notes:
- N/A
This brings back [linux(x11): Add support for pasting images from
clipboard · Pull Request
#29387](https://github.com/zed-industries/zed/pull/29387) while fixing
#30523 (which caused it to be reverted).
Commit message from that PR:
> Closes:
https://github.com/zed-industries/zed/pull/29177#issuecomment-2823359242
>
> Removes dependency on
[quininer/x11-clipboard](https://github.com/quininer/x11-clipboard) as
it is in [maintenance
mode](https://github.com/quininer/x11-clipboard/issues/19).
>
> X11 clipboard functionality is now built-in to GPUI which was
accomplished by stripping the non-x11-related code/abstractions from
[1Password/arboard](https://github.com/1Password/arboard) and extending
it to support all image formats already supported by GPUI on wayland and
macos.
>
> A benefit of switching over to the `arboard` implementation, is that
we now make an attempt to have an X11 "clipboard manager" (if available
- something the user has to setup themselves) save the contents of
clipboard (if the last copy operation was within Zed) so that the copied
contents can still be pasted once Zed has completely stopped.
Before the fix for reapply, it was iterating through the formats and
requesting conversion to each. Some clipboard providers just respond
with a different format rather than saying the format is unsupported.
The fix is to use this response if it matches a supported format. It
also now typically avoids this iteration by requesting the `TARGETS` and
taking the highest precedence supported target.
Closes#30523
Release Notes:
- Linux (X11): Restored the ability to paste images.
---------
Co-authored-by: Ben <ben@zed.dev>
Fix a segfault in CVDisplayLink
We see 1-2 crashes a day on macOS on the `CVDisplayLink` thread.
```
Segmentation fault: 11 on thread 9325960 (CVDisplayLink)
CoreVideo CVHWTime::reset()
CoreVideo CVXTime::reset()
CoreVideo CVDisplayLink::runIOThread()
libsystem_pthread.dylib _pthread_start
libsystem_pthread.dylib thread_start
```
With the help of the Zed AI, I dove into the crash report, which looks
like this:
```
Crashed Thread: 49 CVDisplayLink
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000000001f6
Exception Codes: 0x0000000000000001, 0x00000000000001f6
Thread 49 Crashed:: CVDisplayLink
0 CoreVideo 0x18c1ed994 CVHWTime::reset() + 64
1 CoreVideo 0x18c1ee474 CVXTime::reset() + 52
2 CoreVideo 0x18c1ee198 CVDisplayLink::runIOThread() + 176
3 libsystem_pthread.dylib 0x18285ac0c _pthread_start + 136
4 libsystem_pthread.dylib 0x182855b80 thread_start + 8
Thread 49 crashed with ARM Thread State (64-bit):
x0: 0x0000000000000000 x1: 0x000000018c206e08 x2: 0x0000002c00001513 x3: 0x0001d4630002a433
x4: 0x00000e2100000000 x5: 0x0001d46300000000 x6: 0x000000000000002c x7: 0x0000000000000000
x8: 0x000000000000002e x9: 0x000000004d555458 x10: 0x0000000000000000 x11: 0x0000000000000000
x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000
x16: 0x0000000182856a9c x17: 0x00000001f19bc540 x18: 0x0000000000000000 x19: 0x0000600003c56ed8
x20: 0x000000000002a433 x21: 0x0000000000000000 x22: 0x0000000000000000 x23: 0x0000000000000000
x24: 0x0000000000000000 x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0x0000000000000000
x28: 0x0000000000000000 fp: 0x000000016b02ade0 lr: 0x000000018c1ed984
sp: 0x000000016b02adc0 pc: 0x000000018c1ed994 cpsr: 0x80001000
far: 0x00000000000001f6 esr: 0x92000006 (Data Abort) byte read Translation fault
Binary Images:
0x1828c9000 - 0x182e07fff com.apple.CoreFoundation (6.9) <df489a59-b4f6-32b8-9bb4-9b832960aa52> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
```
Using lldb to disassemble `CVHWTime::reset()` (and the AI to interpret
it), the crash is caused by dereferencing the pointer at the start of
the CVHWTime struct + 0x1c8. In this case the pointer has (the clearly
nonsense) value 0x2e (and 0x2e + 0x1c8 = 0x1f6, the failing address).
As to how this could happen...
Looking at the implementation of `CVDisplayLinkRelease`, it calls
straight into `CFRelease` on the main thread; and so it is not safe to
call `CVDisplayLinkRelease` concurrently with other threads that access
the CVDisplayLink. While we already stopped the display link, it turns
out that `CVDisplayLinkStop` just sets a flag on the struct to instruct
the io-thread to exit "soon", and returns immediately. That means we
don't know when the other thread will actually exit, and so we can't
safely call `CVDisplayLinkRelease`.
So, for now, we just leak these objects. They should be created
relatively infrequently (when the app is foregrounded/backgrounded), so
I don't think this is a huge problem.
Release Notes:
- Fix a rare crash on macOS when putting the app in the background.
Adds a validation step to docs preprocessing so that actions referenced
in docs are checked against the list of all registered actions in GPUI.
In order for this to work properly, all of the crates that register
actions had to be importable by the `docs_preprocessor` crate and
actually used (see [this
comment](ec16e70336 (diff-2674caf14ae6d70752ea60c7061232393d84e7f61a52915ace089c30a797a1c3))
for why this is challenging).
In order to accomplish this I have moved the entry point of zed into a
separate stub file named `zed_main.rs` so that `main.rs` is importable
by the `docs_preprocessor` crate, this is kind of gross, but ensures
that all actions that are registered in the application are registered
when checking them in `docs_preprocessor`. An alternative solution
suggested by @mikayla-maki was to separate out all our `::init()`
functions into a lib entry point in the `zed` crate that can be imported
instead, however, this turned out to be a far bigger refactor and is in
my opinion better to do in a follow up PR with significant testing to
ensure no regressions in behavior occur.
Release Notes:
- N/A
Release Notes:
- Improved the review experience in the agent panel. Now, when you
commit changes (generated by the AI agent) using Git, Zed will
automatically dismiss the agent’s review UI for those changes. This
means you won’t have to manually “keep” or approve changes twice—just
commit, and you’re done.
Re: #19015Close#12667
When dragging a dock’s resize handle, only the active panel grows or
shrinks. This patch introduces an opt-in behaviour that lets users
resize every panel hosted by that dock at once.
Release Notes:
- Added new `resize_all_panels_in_dock` setting to optionally resize
every panel in a dock together.
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Release Notes:
- Added channel reordering for administrators (use `cmd-up` and
`cmd-down` on macOS or `ctrl-up` `ctrl-down` on Linux to move channels
up or down within their parent)
## Summary
This PR introduces the ability for channel administrators to reorder
channels within their parent context, providing better organizational
control over channel hierarchies. Users can now move channels up or down
relative to their siblings using keyboard shortcuts.
## Problem
Previously, channels were displayed in alphabetical order with no way to
customize their arrangement. This made it difficult for teams to
organize channels in a logical order that reflected their workflow or
importance, forcing users to prefix channel names with numbers or
special characters as a workaround.
## Solution
The implementation adds a persistent `channel_order` field to channels
that determines their display order within their parent. Channels with
the same parent are sorted by this field rather than alphabetically.
## Implementation Details
### Database Schema
Added a new column and index to support efficient ordering:
```sql
-- crates/collab/migrations/20250530175450_add_channel_order.sql
ALTER TABLE channels ADD COLUMN channel_order INTEGER NOT NULL DEFAULT 1;
CREATE INDEX CONCURRENTLY "index_channels_on_parent_path_and_order" ON "channels" ("parent_path", "channel_order");
```
### RPC Protocol
Extended the channel proto with ordering support:
```proto
// crates/proto/proto/channel.proto
message Channel {
uint64 id = 1;
string name = 2;
ChannelVisibility visibility = 3;
int32 channel_order = 4;
repeated uint64 parent_path = 5;
}
message ReorderChannel {
uint64 channel_id = 1;
enum Direction {
Up = 0;
Down = 1;
}
Direction direction = 2;
}
```
### Server-side Logic
The reordering is handled by swapping `channel_order` values between
adjacent channels:
```rust
// crates/collab/src/db/queries/channels.rs
pub async fn reorder_channel(
&self,
channel_id: ChannelId,
direction: proto::reorder_channel::Direction,
user_id: UserId,
) -> Result<Vec<Channel>> {
// Find the sibling channel to swap with
let sibling_channel = match direction {
proto::reorder_channel::Direction::Up => {
// Find channel with highest order less than current
channel::Entity::find()
.filter(
channel::Column::ParentPath
.eq(&channel.parent_path)
.and(channel::Column::ChannelOrder.lt(channel.channel_order)),
)
.order_by_desc(channel::Column::ChannelOrder)
.one(&*tx)
.await?
}
// Similar logic for Down...
};
// Swap the channel_order values
let temp_order = channel.channel_order;
channel.channel_order = sibling_channel.channel_order;
sibling_channel.channel_order = temp_order;
}
```
### Client-side Sorting
Optimized the sorting algorithm to avoid O(n²) complexity:
```rust
// crates/collab/src/db/queries/channels.rs
// Pre-compute sort keys for efficient O(n log n) sorting
let mut channels_with_keys: Vec<(Vec<i32>, Channel)> = channels
.into_iter()
.map(|channel| {
let mut sort_key = Vec::with_capacity(channel.parent_path.len() + 1);
// Build sort key from parent path orders
for parent_id in &channel.parent_path {
sort_key.push(channel_order_map.get(parent_id).copied().unwrap_or(i32::MAX));
}
sort_key.push(channel.channel_order);
(sort_key, channel)
})
.collect();
channels_with_keys.sort_by(|a, b| a.0.cmp(&b.0));
```
### User Interface
Added keyboard shortcuts and proper context handling:
```json
// assets/keymaps/default-macos.json
{
"context": "CollabPanel && not_editing",
"bindings": {
"cmd-up": "collab_panel::MoveChannelUp",
"cmd-down": "collab_panel::MoveChannelDown"
}
}
```
The CollabPanel now properly sets context to distinguish between editing
and navigation modes:
```rust
// crates/collab_ui/src/collab_panel.rs
fn dispatch_context(&self, window: &Window, cx: &Context<Self>) -> KeyContext {
let mut dispatch_context = KeyContext::new_with_defaults();
dispatch_context.add("CollabPanel");
dispatch_context.add("menu");
let identifier = if self.channel_name_editor.focus_handle(cx).is_focused(window) {
"editing"
} else {
"not_editing"
};
dispatch_context.add(identifier);
dispatch_context
}
```
## Testing
Comprehensive tests were added to verify:
- Basic reordering functionality (up/down movement)
- Boundary conditions (first/last channels)
- Permission checks (non-admins cannot reorder)
- Ordering persistence across server restarts
- Correct broadcasting of changes to channel members
## Migration Strategy
Existing channels are assigned initial `channel_order` values based on
their current alphabetical sorting to maintain the familiar order users
expect:
```sql
UPDATE channels
SET channel_order = (
SELECT ROW_NUMBER() OVER (
PARTITION BY parent_path
ORDER BY name, id
)
FROM channels c2
WHERE c2.id = channels.id
);
```
## Future Enhancements
While this PR provides basic reordering functionality, potential future
improvements could include:
- Drag-and-drop reordering in the UI
- Bulk reordering operations
- Custom sorting strategies (by activity, creation date, etc.)
## Checklist
- [x] Database migration included
- [x] Tests added for new functionality
- [x] Keybindings work on macOS and Linux
- [x] Permissions properly enforced
- [x] Error handling implemented throughout
- [x] Manual testing completed
- [x] Documentation updated
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Noticed while working on #31848 that we do not support pasting images as
context in the inline assistant
Release Notes:
- agent: Add support for attaching images as context from clipboard in
the inline assistant
Closes#31781
Currently we don't any warning or error if the image is not supported by
the current model in selected in the agent panel which leads for users
to think it's supported as there is no visual feedback provided by zed.
This PR adds a warning on image context pill to show warning when the
model doesn't support it.
| Before | After |
|--------|-------|
| <img width="374" alt="image"
src="https://github.com/user-attachments/assets/da659fb6-d5da-4c53-8878-7a1c4553f168"
/> | <img width="442" alt="image"
src="https://github.com/user-attachments/assets/0f23d184-6095-47e2-8f2b-0eac64a0942e"
/> |
Release Notes:
- Show warning for image context pill in agent panel when selected model
doesn't support images.
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Closes https://github.com/zed-industries/zed/discussions/25526
Follow up of #29872
Release Notes:
- Make `alt-left` and `alt-right` skip punctuation on Mac OS to respect
the Mac default behaviour. When pressing alt-left and the first
character is a punctuation character like a dot, this character should
be skipped. For example: `hello.|` goes to `|hello.`
This change makes the editor feels much snappier, it now follows the
same behaviour as VSCode and any other Mac OS native application.
@ConradIrwin
This PR is a refactor of the existing `ModelType` in
`agent_model_selector`.
In #31848 we also need to know which context we are operating in, to
check if the configured model has image support.
In order to deduplicate the logic needed, I introduced a new type called
`ModelUsageContext` which can be used throughout the agent crate
Release Notes:
- N/A
Hi, this pull request adds `sorbet` and `steep` to the list of available
language servers for the Ruby language in order to prepare default Ruby
language settings for these LS. Both language servers are disabled by
default. We plan to add both in #104 and #102. Thanks!
Release Notes:
- ruby: Added `sorbet` and `steep` to the list of available language servers.
Removes the load_model trait method and its implementations in Ollama
and LM Studio providers, along with associated preload_model functions
and unused imports.
Release Notes:
- N/A
When `<old_text>` points to more than one location in a file, we used to
edit the first match, confusing the agent along the way. Now we will
return an error, asking to expand `<old_text>` selection.
Closes #ISSUE
Release Notes:
- agent: Fixed incorrect file edits when edit locations are ambiguous
Follow-up of https://github.com/zed-industries/zed/pull/30707
The old code does something odd, re-accessing essentially the same
adapter-server pair for every language server initialized; but that was
done before for "incorrect", non-reused worktree_id hence never resulted
in external worktrees' files registration in this code path.
Release Notes:
- Fixed certain external worktrees' files sometimes not registered with
language servers
It seems that there was a regression. `build_config` no longer has an
`OUT_DIR` in it.
On way to mitigate it is to stop relying on it and just use `cwd` as dir
for the test binary to be placed in.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Modify the `replace_and_mark_text_in_range` method in the `Editor` to
keep the cursor at the start of the preedit range during IME
composition. Previously, the cursor would move to the end of the preedit
text with each update, causing the IME candidate box to shift (e.g.,
when typing pinyin with Fcitx5 on Wayland). This change ensures the
cursor and candidate box remain fixed until the composition is
committed, improving the IME experience.
Closes#21004
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: 张小白 <364772080@qq.com>
Update few other docs as well. Like recently tool support was added for
deepseek. Also there was recent thinking and images support for ollama
model.
Release Notes:
- N/A
Closes#14496.
In https://github.com/zed-industries/zed/pull/31976, we modified the
highlighting behavior for entries when certain entries or paths are
being dragged over them. Instead of relying on marked entries for
highlighting, we introduced the `highlight_entry_id` parameter, which
determines which entry and its children should be highlighted when an
item is being dragged over it.
The rationale behind that is that we can now utilize marked entries for
various other functions, such as:
1. When dragging multiple items, we use marked entried to show which
items are being dragged. (This is already covered because to drag
multiple items, you need to use marked entries.)
2. When dragging a single item, set that item to marked entries. (This
PR)
https://github.com/user-attachments/assets/8a03bdd4-b5db-467d-b70f-53d9766fec52
Release Notes:
- Added highlighting to entries being dragged in the Project Panel,
indicating which items are being moved.
Prep for https://github.com/zed-industries/zed/pull/32040
Currently, there’s no way to modify the cursor style of the active drag
state after dragging begins. However, there are scenarios where we might
want to change the cursor style, such as pressing a modifier key while
dragging. This PR introduces an API to update and read the current
active drag state cursor.
Release Notes:
- N/A
Fixes#11647Fixes#13888Fixes#18771Fixes#19779Fixes#22437Fixes#23649Fixes#24200Fixes#27601
Zed’s current method of loading environment variables from the login
shell has two issues:
1. Some shells—fish in particular—write specific escape characters to
`stdout` right before they exit. When this happens, the tail end of the
last environment variable printed by `/usr/bin/env` becomes corrupted.
2. If a multi-line value contains an equals sign, that line is
mis-parsed as a separate name-value pair.
This PR addresses those problems by:
1. Redirecting the shell command's `stdout` directly to a temporary
file, eliminating any side effects caused by the shell itself.
2. Replacing `/usr/bin/env` with `sh -c 'export -p'`, which removes
ambiguity when handling multi-line values.
Additional changes:
- Correctly set the arguments used to launch a login shell under `csh`
or `tcsh`.
- Deduplicate code by sharing the implementation that loads environment
variables on first run with the logic that reloads them for a project.
Release Notes:
- N/A
Closes#32018
Release Notes:
- Fixed issues with launching Python debug adapter downloaded by Zed.
You might need to clear the old install of Debugpy from
`$HOME/.local/share/zed/debug_adapters/Debugpy` (Linux) or
`$HOME/Library/Application Support/Zed/debug_adapters/Debugpy` (Mac).
This is the first step to closing #16120. Part of the problem was that
`surrounding_word` would search the whole line for matches with no
limit.
Co-authored-by: Conrad Irwin \<conrad@zed.dev\>
Co-authored-by: Ben Kunkle \<ben@zed.dev\>
Co-authored-by: Cole Miller \<cole@zed.dev\>
Release Notes:
- N/A
Closes#31919
Release Notes:
- Fixed a panic that could sometimes occur when the agent panel was too
narrow and contained context included via `@`.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
Release Notes:
- agent: Fixed a panic when re-editing old messages
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Cole Miller <cole@zed.dev>
Also includes a clarity refactoring to remove
`ignore_completion_provider`.
Closes#15549
Release Notes:
- Fixed completions menu closing on typing after being requested while
`show_completions_on_input: false`.
Closes: https://github.com/rzukic/zed-latex/issues/77
## Default formatter: `latexindent`
Before, formatting was delegated to the language server, which just ran
a `latexindent` executable. There was no benefit to running it through
the language server over running it as an "external" formatter in zed.
In fact this was an issue because there was no way to provide an
explicit path for the executable (causing above extension issue). Having
the default settings configure the formatter directly gives more control
to user and removes the number of indirections making it clearer how to
tweak things like the executable path, or extra CLI args, etc...
## Alternative: `prettier`
Default settings have also been added to allow prettier as the formatter
(by just setting `"formatter": "prettier"` in the "LaTeX" language
settings). This was not possible before because an extra line needed to
be added to the `prettier` crate (similarly to what was done for
https://github.com/zed-industries/zed/issues/19024) to find the plugin
correctly.
> [!NOTE]
> The `prettier-plugin-latex` node module also contained a
`dist/standalone.js` but using that instead of
`dist/prettier-plugin-latex.js` gave an error, and indeed the latter
worked as intended (along with its questionable choices for formatting).
Release Notes:
- LaTeX: added default `latexindent` formatter settings without relying
on `texlab`, as well as allowing `prettier` to be chosen for formatting
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
This PR introduces the "Reject All" and "Accept All" buttons in the
panel's edit bar, which appears as soon as the agent starts editing a
file. I'm also adding here a new method to the thread called
`has_pending_edit_tool_uses`, which is a more specific way of knowing,
in comparison to the `is_generating` method, whether or not the
reject/accept all actions can be triggered.
Previously, without this new method, you'd be waiting for the whole
generation to end (e.g., the agent would be generating markdown with
things like change summary) to be able to click those buttons, when the
edit was already there, ready for you. It always felt like waiting for
the whole thing was unnecessary when you really wanted to just wait for
the _edits_ to be done, as so to avoid any potential conflicting state.
<img
src="https://github.com/user-attachments/assets/0927f3a6-c9ee-46ae-8f7b-97157d39a7b5"
width="500"/>
---
Release Notes:
- agent: Added ability to reject and accept all changes from the agent
panel.
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
These started to be used more recently, so we should also support them.
Release Notes:
- agent: Added support for `AGENT.md` and `AGENTS.md` as rules file
names.
Just polishing up a bit the Rules Library design. I think the most
confusing part here was the icon that was being used to tag a rule as
default; I've heard feedback more than once saying that was confusing,
so I'm now switching to a rather standard star icon, which I'd assume is
well-understood as a "favoriting" affordance.
Release Notes:
- N/A
The terminal tool card used a fixed height and scrolling, but this meant
that it was too tall for commands that only outputted a few lines, and
the nested scrolling was undesirable.
This PR makes the card be as too as needed to fit the entire output (no
scrolling), and allows the user to collapse it to fewer lines when
applicable. Making it work the same way as the edit tool card. In fact,
both tools now use a shared UI component.
https://github.com/user-attachments/assets/1127e21d-1d41-4a4b-a99f-7cd70fccbb56
Release Notes:
- Agent: Display full terminal output
- Agent: Allow collapsing terminal output
Closes#29229
Release Notes:
- Extended the support for configuring custom git hosting providers to
cover project settings in addition to global settings.
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
This pull request adds full integration with OpenRouter, allowing users
to access a wide variety of language models through a single API key.
**Implementation Details:**
* **Provider Registration:** Registers OpenRouter as a new language
model provider within the application's model registry. This includes UI
for API key authentication, token counting, streaming completions, and
tool-call handling.
* **Dedicated Crate:** Adds a new `open_router` crate to manage
interactions with the OpenRouter HTTP API, including model discovery and
streaming helpers.
* **UI & Configuration:** Extends workspace manifests, the settings
schema, icons, and default configurations to surface the OpenRouter
provider and its settings within the UI.
* **Readability:** Reformats JSON arrays within the settings files for
improved readability.
**Design Decisions & Discussion Points:**
* **Code Reuse:** I leveraged much of the existing logic from the
`openai` provider integration due to the significant similarities
between the OpenAI and OpenRouter API specifications.
* **Default Model:** I set the default model to `openrouter/auto`. This
model automatically routes user prompts to the most suitable underlying
model on OpenRouter, providing a convenient starting point.
* **Model Population Strategy:**
* <strike>I've implemented dynamic population of available models by
querying the OpenRouter API upon initialization.
* Currently, this involves three separate API calls: one for all models,
one for tool-use models, and one for models good at programming.
* The data from the tool-use API call sets a `tool_use` flag for
relevant models.
* The data from the programming models API call is used to sort the
list, prioritizing coding-focused models in the dropdown.</strike>
* <strike>**Feedback Welcome:** I acknowledge this multi-call approach
is API-intensive. I am open to feedback and alternative implementation
suggestions if the team believes this can be optimized.</strike>
* **Update: Now this has been simplified to one api call.**
* **UI/UX Considerations:**
* <strike>Authentication Method: Currently, I've implemented the
standard API key input in settings, similar to other providers like
OpenAI/Anthropic. However, OpenRouter also supports OAuth 2.0 with PKCE.
This could offer a potentially smoother, more integrated setup
experience for users (e.g., clicking a button to authorize instead of
copy-pasting a key). Should we prioritize implementing OAuth PKCE now,
or perhaps add it as an alternative option later?</strike>(PKCE is not
straight forward and complicated so skipping this for now. So that we
can add the support and work on this later.)
* <strike>To visually distinguish models better suited for programming,
I've considered adding a marker (e.g., `</>` or `🧠`) next to their
names. Thoughts on this proposal?</strike>. (This will require a changes
and discussion across model provider. This doesn't fall under the scope
of current PR).
* OpenRouter offers 300+ models. The current implementation loads all of
them. **Feedback Needed:** Should we refine this list or implement more
sophisticated filtering/categorization for better usability?
**Motivation:**
This integration directly addresses one of the most highly upvoted
feature requests/discussions within the Zed community. Adding OpenRouter
support significantly expands the range of AI models accessible to
users.
I welcome feedback from the Zed team on this implementation and the
design choices made. I am eager to refine this feature and make it
available to users.
ISSUES: https://github.com/zed-industries/zed/discussions/16576
Release Notes:
- Added support for OpenRouter as a language model provider.
---------
Signed-off-by: Umesh Yadav <umesh4257@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes#30535
Release Notes:
- AWS Bedrock: Add support for Meta Llama 4 Scout and Maverick models.
- AWS Bedrock: Fixed cross-region inference for all regions.
- AWS Bedrock: Updated all models available through Cross Region
inference.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Hello,
This is my first contribution so apologies if I'm not following the
proper process (I haven't seen anything special in
https://github.com/zed-industries/zed/blob/main/CONTRIBUTING.md). Also,
I have tested my changes manually, but I could not figure out an easy we
to instantiate a `LanguageModelSelector` in the unit tests, so I didn't
write a test. If you can provide some guidance I'd be happy to write a
test.
---
If the user configured the models with custom names via `display_name`,
we want the ollama models to be sorted based on the name that is
actually displayed.
~~The original issue is only about ollama but this change will also
affect the other providers.~~
Closes#30854
Release Notes:
- Ollama: Changed models to be sorted by name.
This PR increases the number of returned extensions from the extension
API to 1,000 (up from 500).
We'll need a better solution at some point, but for now we can keep
bumping this number.
Closes https://github.com/zed-industries/zed/issues/31067.
Release Notes:
- N/A
Allow colons after issue links and for them to in ul.
Change ci references from [self-hosted, test] to more explicit
[self-hosted, macOS]
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
# Fix Python Virtual Environment Detection in Zed
## Problem
Zed was not properly detecting Python virtual environments when a
project didn't contain a `pyrightconfig.json` file. This caused Pyright
(the Python language server) to report `reportMissingImports` errors for
packages installed in virtual environments, even though the virtual
environment was correctly set up and worked fine in other editors.
The issue was that while Zed's `PythonToolchainProvider` correctly
detected virtual environments, this information wasn't being
communicated to Pyright in a format it could understand.
## Root Cause
The main issue was in how Zed communicated virtual environment
configuration to Pyright through the Language Server Protocol (LSP).
When Pyright requests workspace configuration, it expects virtual
environment settings (`venvPath` and `venv`) at the root level of the
configuration object - the same format used in `pyrightconfig.json`
files. However, Zed was attempting to place these settings in various
nested locations that Pyright wasn't checking.
## Solution
The fix involves several coordinated changes to ensure Pyright receives
virtual environment configuration in all the ways it might expect:
### 1. Enhanced Workspace Configuration (`workspace_configuration`
method)
- When a virtual environment is detected, Zed now sets `venvPath` and
`venv` at the root level of the configuration object, matching the exact
format of a `pyrightconfig.json` file
- Uses relative path `"."` when the virtual environment is located in
the workspace root
- Also sets `python.pythonPath` and `python.defaultInterpreterPath` for
compatibility with different Pyright versions
### 2. Environment Variables for All Language Server Binaries
- Updated `check_if_user_installed`, `fetch_server_binary`,
`check_if_version_installed`, and `cached_server_binary` methods to
include shell environment variables
- This ensures environment variables like `VIRTUAL_ENV` are available to
Pyright, helping with automatic virtual environment detection
### 3. Initialization Options
- Added minimal initialization options to enable Pyright's automatic
path searching and import completion features
- Sets `autoSearchPaths: true` and `useLibraryCodeForTypes: true` to
improve Pyright's ability to find packages
## Key Changes
The workspace configuration now properly formats virtual environment
configuration:
- Root level: `venvPath` and `venv` (matches pyrightconfig.json format)
- Python section: `pythonPath` and `defaultInterpreterPath` for
interpreter paths
## Impact
- Users no longer need to create a `pyrightconfig.json` file for virtual
environment detection
- Python projects with virtual environments in standard locations
(`.venv`, `venv`, etc.) will work out of the box
- Import resolution for packages installed in virtual environments now
works correctly
- Maintains compatibility with manual `pyrightconfig.json` configuration
for complex setups
## Testing
The changes were tested with Python projects using virtual environments
without `pyrightconfig.json` files. Pyright now correctly resolves
imports from packages installed in the virtual environment, eliminating
the `reportMissingImports` errors.
## Release Notes
- Fixed Python virtual environment detection when no
`pyrightconfig.json` is present
- Pyright now correctly resolves imports from packages installed in
virtual environments (`.venv`, `venv`, etc.)
- Python projects with virtual environments no longer show false
`reportMissingImports` errors
- Improved Python development experience with automatic virtual
environment configuration
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Users were giving feedback about the sound notification being
annoying/unnecessary if Zed is in the foreground, which I agree! So,
this PR changes it so that it only plays if that is not the case.
Release Notes:
- agent: Improved sound notification behavior by making it play only if
Zed is in the background.
This code path is not really an error, as it can happen due to normal,
albeit uncommon, actions. Like, for example, this scenario:
1. Create a thread X in Zed instance A
2. Open Zed instance B
3. Delete the thread X in instance A
4. Close instance B. This will write non-existing thread id X to
`agent-navigation-history.json`
5. Open Zed instance C. It won't be able to load the thread X.
Another way to get into this state is by running Zed with LMDB and
SQLite thread storages side-by-side.
In any case, this is not severe enough for an error.
Closes #ISSUE
Release Notes:
- N/A
Closes#31243
As described in my issue, the [thinking
budget](https://ai.google.dev/gemini-api/docs/thinking) gets
automatically chosen by Gemini unless it is specifically set to
something. In order to have fast responses (inline assistant) I prefer
to set it to 0.
Release Notes:
- ai: Added `thinking` mode for custom Google models with configurable
token budget
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Closes#27982
Release Notes:
- Added `close_on_file_delete` setting (off by default) to allow closing
open files after they have been deleted on disk
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Closes#31252
Release Notes:
- Improved displaying of project search matches or diagnostics when the
excerpts are adjacent.
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Closes#31758
Release Notes:
- Fixed channel notes not getting re-connected when a connection to Zed
servers is restored.
---------
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Previously, we would move entries each time they were pasted. Thus, if
you were to cut some files and pasted them in folder `a` and then `b`,
they would only occur in folder `b` and not in folder `a`. This is
unintuitive - e.g. the same does not apply to text and does not happen
in other editors.
This PR improves this behavior - after the first paste of a cut
clipboard, we change the clipboard to a copy clipboard, ensuring that
for all folloing pastes, the entries are not moved again. In the above
example, the files would then also be found in folder `a`. This is also
reflected in the added test.
Release Notes:
- Ensured that cut project panel entries are cut-pasted only on the
first use, and copy-pasted on all subsequent pastes.
Closes#31515
This PR explicitly leaves the behavior of go to line unspecified with
multi-buffer.
Release Notes:
- Fixed wrong line number being shown in the status bar when in
multi-buffer.
When text is completed, new_text contains the entire new completion
which replaces the old_text. In Vim mode, pressing . repeats the
completion; if InputHandled records the full text and no range to
replace, the entire completion gets appended; this happens after the
completion prefix typing repeats, and we get a duplicate prefix.
Using range to replace has some downsides when the completion is
repeated as a standalone action; in a common case, it should be
sufficient to record the new suffix. This is actually what used to
happen before #28586, which removed this code in a larger attempt to fix
completions at multiple cursors:
```rust
let text = &new_text[common_prefix_len..];
let utf16_range_to_replace = ...
cx.emit(EditorEvent::InputHandled {
utf16_range_to_replace,
text: text.into(),
});
```
Fixes#30758Fixes#31759Fixes#31779
Release Notes:
- Vim: Fix duplicate prefixes when repeating completions via `.`
The core change here is the following:
```rust
fn write_to_pty(&self, input: impl Into<Vec<u8>>);
// into
fn write_to_pty(&self, input: impl Into<Cow<'static, [u8]>>);
```
This matches the trait bounds that's used by the Alacritty crate. We are
now allowed to effectively pass `&'static str` instead of always needing
a `String`.
The main benefit comes from making the `to_esc_str` function return a
`Cow<'static, str>` instead of `String`. We save an allocation in the
following instances:
- When the user presses any special key that isn't alphanumerical (in
the terminal)
- When the uses presses any key while a modifier is active (in the
terminal)
- When focusing/un-focusing the terminal
- When completing or undoing a terminal transaction
- When starting a terminal assist
This basically saves us an allocation on **every key** press in the
terminal.
NOTE: This same optimization can be done for **nearly all** keypresses
in the entirety of Zed by changing the signature of the `Keystroke`
struct in gpui. If the Zed team is interested in a PR for it, let me
know.
Release Notes:
- N/A
Release Notes:
- Debugger Beta: `shift-escape` (`workspace::ToggleZoom`) now zooms the
entire debug panel; `alt-shift-escape` (`debugger::ToggleExpandItem`)
triggers the old behavior of zooming a specific item.
When reaching the consecutive tool call limit, the agent gets blocked
and without a notification, you wouldn't know that. This PR adds the
ability to be notified when that happens, and you can use either sound
_and_ toast, or just one of them.
Release Notes:
- agent: Added support for getting notified (via toast and/or sound)
when reaching the consecutive tool call limit.
Release Notes:
- Debugger Beta: if there is no stopped or running session, `f5` now
reruns the last session, or opens the new session modal if there is no
previously-run session.
Release Notes:
- Fixed an issue that prevented `git::Restore` keybindings from working
in editors for buffers that had previously been modified by the agent.
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Also adds reuse of the markdown documentation cache even when
completions are re-queried, so that markdown documentation doesn't
flicker when `is_incomplete: true` (completions provided by rust
analyzer always set this)
Release Notes:
- Added support for filtering language server completions instead of
re-querying.
This PR updates the name of the `NewSessionModal` to `NewProcessModal`
(to reflect it's new purpose), changes the tabs in the modal to read
`Run | Debug | Attach | Launch` and changes the associated types in code
to match the tabs. In addition, this PR adds a few labels to the text
fields in the `Launch` tab, and adds a link to open the associated
settings file. In both debug.json files, added links to the zed.dev
debugger docs.
Release Notes:
- Debugger Beta: Improve the new process modal
This prevents the 1 second delay happening on input when all of the
pending bindings are NoAction
Closes#30259
Release Notes:
- Fixed unnecessary delay when typing a multi-stroke binding that
doesn't match any non-null bindings
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#26957
Release Notes:
- Fix an edge case where indent guides would be rendered incorrectly if
lines consisted of entirely whitespace
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
This reverts commit 1e55e88c18.
Closes #ISSUE
Release Notes:
- Python toolchain selector now uses path to the closest pyproject.toml
as a basis for picking a toolchain. All files under the same
pyproject.toml (in filesystem hierarchy) will share a single virtual
environment. It is possible to have multiple Python virtual environments
selected for disjoint parts of the same project.
Closes#27579
This PR fixes issue where keybinding wouldn’t work in a pane after
focusing it from dock using the `ActivatePaneInDirection` action in
certain cases.
https://github.com/user-attachments/assets/9ceca580-a63f-4807-acff-29b61819f424
Release Notes:
- Fixed the issue where keybinding wouldn’t work in a pane after
focusing it from dock using the `ActivatePaneInDirection` action in
certain cases.
This Pull Request fixes the current paste behavior in vim mode, when in
visual mode, and the cursor is at a newline character. Currently this
joins the pasted contents with the line right below it, but in vim this
does not happen, so these changes make it so that Zed's vim mode behaves
the same as vim for this specific case.
Closes#29270
Release Notes:
- Fixed pasting in vim's visual line mode when cursor is on a newline
character
Fixes:
`] space` does not consume counts, and it gets applied to the next
action.
`] space` on an empty line causes cursor to move to the next line.
Release Notes:
- N/A
This PR updates how we handle Ollama responses, leveraging the new
[v0.9.0](https://github.com/ollama/ollama/releases/tag/v0.9.0) release.
Previously, thinking text was embedded within the model's main content,
leading to it appearing directly in the agent's response. Now, thinking
content is provided as a separate parameter, allowing us to display it
correctly within the agent panel, similar to other providers. I have
tested this with qwen3:8b and works nicely. ~~We can release this once
the ollama is release is stable.~~ It's released now as stable.
<img width="433" alt="image"
src="https://github.com/user-attachments/assets/2983ef06-6679-4033-82c2-231ea9cd6434"
/>
Release Notes:
- Add thinking support for ollama
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Previously, LMDB was used for storing threads, but it consumed excessive
disk space and was capped at 1GB.
This change migrates thread storage to an SQLite database. Thread JSON
objects are now compressed using zstd.
I considered training a custom zstd dictionary and storing it in a
separate table. However, the additional complexity outweighed the modest
space savings (up to 20%). I ended up using the default dictionary
stored with data.
Threads can be exported relatively easily from outside the application:
```
$ sqlite3 threads.db "SELECT hex(data) FROM threads LIMIT 5;" |
xxd -r -p |
zstd -d |
fx
```
Benchmarks:
- Original heed database: 200MB
- Sqlite uncompressed: 51MB
- sqlite compressed (this PR): 4.0MB
- sqlite compressed with a trained dictionary: 3.8MB
Release Notes:
- Migrated thread storage to SQLite with compression
# Fix Python venv Detection for Test Runner
## Problem
Zed’s Python test runner was not reliably detecting and activating the
project’s Python virtual environment (.venv or venv), causing it to
default to the system Python. This led to issues such as missing
dependencies (e.g., pytest) when running tests.
## Solution
Project Root Awareness: The Python context provider now receives the
project root path, ensuring venv detection always starts from the
project root rather than the test file’s directory.
Robust venv Activation: The test runner now correctly detects and
activates the Python interpreter from .venv or venv in the project root,
setting VIRTUAL_ENV and updating PATH as needed.
Minimal Impact: The change is limited in scope, affecting only the
necessary code paths for Python test runner venv detection. No broad
architectural changes were made.
## Additional Improvements
Updated trait and function signatures to thread the project root path
where needed.
Cleaned up linter warnings and unused code.
## Result
Python tests now reliably run using the project’s virtual environment,
matching the behavior of other IDEs and ensuring all dependencies are
available.
Release Notes:
- Fixed Python tasks always running with a toolchain selected for the
root of a workspace.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
The current filter icon button in the file finder picker footer confused
me because it is a really a toggleable button that adds a specific
filter. From the icon used, I was expecting more configuration options
rather than just one. Also, I was really wanting a way to trigger it
with the keyboard, even if I need my mouse to initially learn about the
keybinding.
So, this PR transforms that icon button into an actual popover trigger,
in which (for now) there's only one filter option. However, being a menu
is cool because it allows to accomodate more items like, for example,
"Include Git Submodule Files" and others, in the future. Also, there's
now a keybinding that you can hit to open that popover, as well as an
indicator that pops in to communicate that a certain item inside it has
been toggled.
Lastly, also added a keybinding to the "Split" menu in the spirit of
making everything more keyboard accessible!
| Before | After |
|--------|--------|
| 
| 
|
Release Notes:
- Improved the keyboard navigability of the file finder filtering
options.
We report the total number of input tokens by summing the numbers of
1. Prompt tokens
2. Cached tokens
But Google API returns prompt tokens (1) that already include cached
tokens (2), so we were double counting tokens in some cases.
Release Notes:
- Fixed bug with double-counting tokens in Gemini
The optimization to not move a tab being pinned (when the destination
index is the same as its index) in
https://github.com/zed-industries/zed/pull/31871 caused a regression, as
we were no longer calling `cx.notify()` indirectly through `move_item`.
Thanks for catching this, @smitbarmase.
Release Notes:
- N/A
Closes#31662
Currently, we assume `insert_range` will always end at the cursor and
`replace_range` will also always end after the cursor for calculating
range to replace. This is a particular case for the rust-analyzer, but
not widely true for other language servers.
This PR fixes this assumption, and now `insert_range` and
`replace_range` both can end before cursor.
In this particular case:
```ts
let x: string | undefined;
x.tostˇ // here insert as well as replace range is just "." while new_text is "?.toString()"
```
This change makes it such that if final range to replace ends before
cursor, we extend it till the cursor.
Bonus:
- Improves suffix and subsequence matching to use `label` over
`new_text` as `new_text` can contain end characters like `()` or `$`
which is not visible while accepting the completion.
- Make suffix and subsequence check case insensitive.
- Fixes broken subsequence matching which was not considering the order
of characters while matching subsequence.
Release Notes:
- Fixed an issue where autocompleting optional chaining methods in
TypeScript, such as `x.tostr`, would result in `x?.toString()tostr`
instead of `x?.toString()`.
Closes https://github.com/zed-industries/zed/issues/31870
Release Notes:
- Allowed opening 1 more item if `n` tabs are pinned, where `n` equals
`max_tabs` count.
- Fixed a bug where pinned tabs would eventually be closed out when
exceeding the `max_tabs` count.
- Fixed a bug where a tab could be lost when pinning a tab while at the
`max_tabs` count.
- Fixed a bug where pinning a tab when already at the `max_tabs` limit
could cause other tabs to be incorrectly closed.
This PR adds a comprehensive test that ensures that no item-closing
action will panic when no items are present. A test already existed
(`test_remove_active_empty `) that ensured `CloseActiveItem` didn't
panic, but the new test covers:
- `CloseActiveItem`
- `CloseInactiveItems`
- `CloseAllItems`
- `CloseCleanItems`
- `CloseItemsToTheRight`
- `CloseItemsToTheLeft`
I plan to do a bit more clean up in `pane.rs` and this feels like a good
thing to add before that.
Release Notes:
- N/A
This PR implements the previously unimplemented window_handle and
display_handle methods in the wayland platform. It also exposes the
display_handle method through the Window struct.
Release Notes:
- N/A
https://github.com/zed-industries/zed/pull/31668 renamed
`CompletionMode::Max` to `CompletionMode::Burn` which is a good change,
but this broke the deserialization for threads whose completion mode was
stored in LMDB. This adds a deserialization alias so that both values
work.
We could make a full new `SerializedThread` version which migrates this
value, but that seems overkill for this single change, we can batch that
with more changes later. Also, people in nightly already have some v1
threads with `burn` stored, so it wouldn't quite work for everybody.
Release Notes:
- N/A
This will fix a lot of weird problems that are based on file access
issues.
As discussed in
https://github.com/zed-industries/zed/pull/31219#issuecomment-2905371710,
for now it's better to just prevent running Zed with root privileges.
Release Notes:
- Explicitly disallow running Zed with root privileges
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
When we moved to schema-based debug configs, we've added validate_config
- a trait method
that is supposed to both validate the configuration and determine
whether it is a launch configuration
or an attach configuration.
The validation bit is a bit problematic though - we received reports on
Discords about
scenarios not starting up properly; it turned out that Javascript's
implementation was overly strict.
Thus, I got rid of any code that tries to validate the config - let's
let the debug adapter itself
decide whether it can digest the configuration or not. validate_config
is now left unimplemented for most
DebugAdapter implementations (except for PHP), because all adapters use
`request`: 'launch'/'attach' for that.
Let's leave the trait method in place though, as nothing guarantees this
to be true for all adapters.
cc @Anthony-Eid
Release Notes:
- debugger: Improved error messages when the debug scenario is not
valid.
- debugger: Fixed cases where valid configs were rejected.
Adds manual icon-theme selection persistence
Store manually selected icon-themes to maintain selection when query
changes. This allows the theme selector to remember the user's choice
rather than resetting selection when filtering results.
mentioned in #28081 and #28278
Release Notes:
- Improved persistence when selecting themes and icon themes.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Ollama increased their default context size from 2048 to 4096 tokens in
version v0.6.7, which released over a month ago.
https://github.com/ollama/ollama/releases/tag/v0.6.7
Release Notes:
- ollama: Update default model context to 4096 (matching upstream)
Closes#16527
Release Notes:
- Added MacOS titlebar double-click action
---
Unfortunately, Apple doesn't seem to make the "Fill" API public or
documented anywhere.
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This PR updates the `POST /billing/subscriptions/sync` endpoint to use
the `StripeClient` trait instead of using `stripe::Client` directly.
Release Notes:
- N/A
Previously, the vision request header was only set if the last message
in a thread contained an image. This caused 400 errors from the Copilot
API when sending follow-up messages in a thread that contained images in
earlier messages.
Modified the `is_vision_request` check to scan all messages in a thread
for image content instead of just the last one, ensuring the proper
header is set for the entire conversation.
Added a unit test to verify all cases function correctly.
Release Notes:
- Fix GitHub Copilot chat provider error when sending follow-up messages
in threads containing images
This PR updates the `sync_subscription` function to use the
`StripeClient` trait instead of using `stripe::Client` directly.
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Another batch of allocation savings. Noteworthy ones are
`find_path_tool.rs` where one clone of *all* found matches was saved and
`web_tool_search.rs` where the tooltip no longer clones the entire url
on every hover.
I'd also like to propose using `std::borrow::Cow` a lot more around the
codebase instead of Strings. There are hundreds if not 1000+ clones that
can be saved pretty regularly simply by switching to Cow. ´Cow´'s are
likely not used because they aren't compatible with futures and because
it could cause lifetime bloat. However if we use `Cow<'static, str>`
(static lifetime) for when we need to pass them into futures, we could
save a TON of allocations for `&'static str`. Additionally I often see
structs being created using `String`'s just to be deserialized
afterwards, which only requires a reference.
Release Notes:
- N/A
Release Notes:
- N/A
----
The before version GPUI used `Cancel` for cancel text, if we use
non-English text (e.g.: "取消" in Chinese), then the press `Esc` to cancel
will not work.
So this PR to change it by use `PromptButton` to instead the `&str`,
then we can use `PromptButton::cancel("取消")` for the `Cancel` button.
Run `cargo run -p gpui --example window` to test.
---
Platform Test:
- [x] macOS
- [x] Windows
- [x] Linux (x11 and Wayland)
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Previously only used model ID for deduplication, which incorrectly
filtered models with the same name from different providers.
Release Notes:
- Fix to make sure all provider models are shown in the model picker
This PR adds a Danger check to remind engineers that any changes to our
various prompts need to be verified against the LLM Worker.
When changes to the prompt files are detected, we will fail the PR with
a message:
<img width="929" alt="Screenshot 2025-05-30 at 8 40 58 AM"
src="https://github.com/user-attachments/assets/79afab4e-e799-45f1-a90e-0fd7c9a73706"
/>
Once the corresponding changes have been made (or no changes to the LLM
Worker have been determined to be necessary), including the indicated
attestation message will convert the errors into informational messages:
<img width="926" alt="Screenshot 2025-05-30 at 8 41 52 AM"
src="https://github.com/user-attachments/assets/ff51c17a-7a76-46a7-b468-a7d864d480c3"
/>
Release Notes:
- N/A
…ailed (#31291)"
This reverts commit aab76208b5.
Closes#31737
I cannot repro the original issue that this commit was trying to solve
anymore.
Release Notes:
- N/A
Closes #ISSUE
Release Notes:
- debugger: Fixed wrong path being picked up for delve on Windows
- debugger: Fixed delve not respecting the user-provided binary path
from settings.
In quite a few places the selection is changed multiple times in a
transaction. For example, `backspace` might do it 3 times:
* `select_autoclose_pair`
* selection of the ranges to delete
* `insert` of empty string also updates selection
Before this change, each of these selection changes appended to
selection history and did a bunch of work that's only relevant to
selections the user actually sees. So for each backspace,
`editor::UndoSelection` would need to be invoked 3-4 times before the
cursor actually moves. It still needs to be run twice after this change,
but that is a separate issue.
Signature help even had a `backspace_pressed: bool` as an incomplete
workaround, to avoid it flickering due to the selection switching
between being a range and being cursor-like.
The original motivation for this change is work I'm doing on not
re-querying completions when the language server provides a response
that has `is_incomplete: false`. Whether the menu is still visible is
determined by the cursor position, and this was complicated by it seeing
`backspace` temporarily moving the head of the selection 1 character to
the left.
This change also removes some redundant uses of
`push_to_selection_history`.
Not super stoked with the name `DeferredSelectionEffectsState`. Naming
is hard.
Release Notes:
- N/A
Release Notes:
- Debugger Beta: added a button to the quick action bar to start a debug
session or spawn a task, depending on which of these actions was taken
most recently.
- Debugger Beta: incorporated the tasks modal into the new session modal
as an additional tab.
---------
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
Co-authored-by: Julia Ryan <p1n3appl3@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR also shows more completion items when defining a debug config in
a `debug.json` file. Mainly when using a pre build task argument.
### Follow ups
- Add docs for Go, JS, PHP
- Add attach docs
Release Notes:
- debugger beta: Show build task completions when editing a debug.json
configuration with a pre build task
- debugger beta: Add Python and Native Code debug config
[examples](https://zed.dev/docs/debugger)
- https://github.com/zed-industries/zed/pull/30444
This PR broke migration notification to only emit event when content is
migrated. This resulted in the migration banner not going away after
clicking "Backup and Migrate". It should also emit event when it's not
migrated which removes the banner.
Future: I think we should have better tests in place for banner
visibility.
Release Notes:
- Fixed an issue where migration banner wouldn't go away after clicking
"Backup and Migrate".
This PR moves over the last method on `StripeBilling` to use the
`StripeClient` trait, allowing us to fully mock out Stripe behaviors for
`StripeBilling` in tests.
Release Notes:
- N/A
Follow-up to #31712
Pane handle hitboxes were opaque prior to the linked PR. This was the
case because pane handles have an intentionally larger hitbox than the
pane dividers size to allow for easier dragging. The cursor style is
also updated for that hitbox to indicate that resizing is possible:
9086784038/crates/workspace/src/pane_group.rs (L1297-L1301)
Not blocking the mouse events here causes mouse events to bleed through
this hitbox whilst actually any clicks will only cause a pane resize to
happen. Hence, this hitbox should continue to block mouse events to
avoid any confusion when resizing panes.
I considered using `HitboxBehavior::BlockMouseExceptScroll` here,
however, due to the reasons mentioned above, I decided against it. The
cursor will not indicate that scrolling should be possible. Since all
other mouse events on underlying elements (like hovers) are blocked, it
felt more reasonable to just go with `HitboxBehavior::BlockMouse`.
Release Notes:
- N/A
This method was added in #20649 to be an alternative of `occlude` which
allows scroll events. It seems a bit arbitrary to only stop left mouse
downs, so this seems like it's probably an improvement.
Release Notes:
- N/A
tl;dr: This adds `.block_mouse_except_scroll()` which should typically
be used instead of `.occlude()` for cases when the mouse shouldn't
interact with elements drawn below an element. The rationale for
treating scroll events differently:
* Mouse move / click / styles / tooltips are for elements the user is
interacting with directly.
* Mouse scroll events are about finding the current outer scroll
container.
Most use of `occlude` should probably be switched to this, but I figured
I'd derisk this change by minimizing behavior changes to just the 3 uses
of `block_mouse_except_scroll`.
GPUI changes:
* Added `InteractiveElement::block_mouse_except_scroll()`, and removes
`stop_mouse_events_except_scroll()`
* Added `Hitbox::should_handle_scroll()` to be used when handling scroll
wheel events.
* `Window::insert_hitbox` now takes `HitboxBehavior` instead of
`occlude: bool`.
- `false` for that bool is now `HitboxBehavior::Normal`.
- `true` for that bool is now `HitboxBehavior::BlockMouse`.
- The new mode is `HitboxBehavior::BlockMouseExceptScroll`.
* Removes `Default` impl for `HitboxId` since applications should not
manually create `HitboxId(0)`.
Release Notes:
- N/A
Parses project's package.json to better detect Jasmine, Jest, Vitest and
Mocha and `test`, `build` scripts presence.
Also tries to detect `pnpm` and `npx` as test runners, falls back to
`npm`.
https://github.com/user-attachments/assets/112d3d8b-8daa-4ba5-8cb5-2f483036bd98
Release Notes:
- Improved TypeScript task detection
This PR adds a new `intent` field to completion requests to assist in
categorizing them correctly.
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
As much as I enjoyed the previous keybinding, it was causing a conflict
with the editor where it wouldn't open on text threads. To not get into
a rabbit hole and complicate the fix too much, I figured simply changing
it to something non-conflictual would be a good move.
Release Notes:
- agent: Fixed a bug where the panel navigation menu wouldn't open with
the keybinding on text threads.
To use this, spawn `weclome: toggle base keymap selector` from the
command palette.
<img width="589" alt="Screenshot 2025-05-29 at 14 07 35"
src="https://github.com/user-attachments/assets/0d4c4eff-6a3b-40f4-9032-5d8ca7664d20"
/>
MacOS is well tested to match Cursor. The [curors keymap
documentation](https://docs.cursor.com/kbd) is does not explicitly state
windows/linux keymap entries only "All Cmd keys can be replaced with
Ctrl on Windows." so that is what we've done. We welcome feedback /
refinements.
Note, because this provides a mapping for `cmd-k` (macos) and `ctrl-k`
(linux/windows) using this keymap will disable all of the default
chorded keymap entries which have `cmd-k` / `ctrl-k` as a prefix. For
example `cmd-k cmd-s` for open keymap will no longer function.
Release Notes:
- Added Cursor compatibility keymap
---------
Co-authored-by: Joseph Lyons <joseph@zed.dev>
Re-enables format on save for agent changes (when the user has that
enabled in settings), except differently from before:
- Now we do the format-on-save in the separate buffer the edit tool
uses, *before* the diff
- This means it never triggers separate staleness
- It has the downside that edits are now blocked on the formatter
completing, but that's true of saving in general.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Was touching this part of the Agent Panel and thought it could be a
quick name consistency win here, so it is aligned with the terminology
we're currently actively using in the product/docs.
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/31470.
I started looking at config and changed preferred_completion_mode to
burn to only find its max so made changes to align it better with
rebrand. As this is in preview build now.
This doesn't touch zed_llm_client. Only the Zed changes the code and doc
to match the new UI of burn mode. There are still more things to be
renamed, though.
Release Notes:
- N/A
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Follow up to https://github.com/zed-industries/zed/pull/31681. Was
visiting some of these pages and noticed these somewhat small formatting
and copywriting improvement opportunities. The docs for Svelte in
particular felt somewhat unorganized.
Release Notes:
- N/A
Turning minimap on during debug sessions would cause the console editor
to gain the minimap, despite it being explicitly disabled in the code.
Release Notes:
- N/A
This is my first contribution to zed, let me know if I missed anything.
There is no corresponding issue/discussion.
`$ZED_RELATIVE_DIR` can be used in cases where a task's command's
filesystem namespace (e.g. inside a container) is different than the
host, where absolute paths cannot work.
I modified `relative_path` to `relative_file` after the addition of
`relative_dir`.
For top-level files, where `relative_file.parent() == Some("")`, I use
`"."` for `$ZED_RELATIVE_DIR`, which is a valid relative path in both
*nix and windows.
Thank you for building zed, and open-sourcing it. I hope to contribute
more as I use it as my primary editor.
Release Notes:
- Added ZED_RELATIVE_DIR (path to current file's directory relative to
worktree root) task variable.
Currently, `RemoteEntry::SshConfig` for `ssh_config_servers` initializes
on every render. This leads to side effects like a new focus handle
being created on every render, which leads to breaking navigating
up/down for `ssh_config_servers` items.
This PR fixes it by moving the logic of remote entry
for`ssh_config_servers` into `default_mode`, and only rebuilding it when
`ssh_config_servers` actually changes.
Before:
https://github.com/user-attachments/assets/8c7187d3-16b5-4f96-aa73-fe4f8227b7d0
After:
https://github.com/user-attachments/assets/21588628-8b1c-43fb-bcb8-0b93c70a1e2b
Release Notes:
- Fixed issue navigating SSH config servers in Remote Projects with
keyboard.
Release Notes:
- Debugger Beta: Added a spinner to the debug panel when a session is
starting up.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Julia <julia@zed.dev>
Add `(child)` instead of using the same label.
Release Notes:
- Debugger Beta: Made child sessions appear distinct from their parents
in the session selector.
This PR updates the `StripeBilling::checkout_with_zed_pro` and
`StripeBilling::checkout_with_zed_pro_trial` methods to use the
`StripeClient` trait instead of using `stripe::Client` directly.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/31565
* Looking up settings on every row was very slow in the case of large
folds, especially if there was an `.editorconfig` file with numerous
glob patterns
* Checking whether each indent guide was within a fold was very slow,
when a fold spanned many indent guides.
Release Notes:
- Fixed slowness that could happen when editing in the presence of large
folds.
All the docs related to collaboration could use some deep revamp, but
this PR is just formatting tweaks so it doesn't look broken. The images
weren't showing at all!
Release Notes:
- N/A
One caveat with this PR is that the keybinding still doesn't work for text threads. Will do that in a follow-up.
Release Notes:
- agent: Added a keybinding to toggle Burn Mode on and off.
This should result in some additional cache hits as I personally use
garnix.
Also added `-v` cachix arg to try to figure out why CI jobs aren't
pushing any paths. Right now they just show ["Pushing is
disabled."](https://github.com/zed-industries/zed/actions/runs/15293723678/job/43018512167#step:13:3)
but I'm not sure if that's due to the `pushFilter` or misconfigured
secrets.
Release Notes:
- N/A
Follow-up to #24887
Follow-up to #31510
This PR ensures that [this misalignment of the horizontal
scrollbar](https://github.com/zed-industries/zed/pull/31510#issuecomment-2912842457)
does not occur. See the entire discussion in the first linked PR as to
why this gap is there in the first place.
I am also aware of the general stance towards comments. Yet, I felt for
this case it is better to just straight up explain how these two things
are connected, as I do believe this is not intuitively clear after all.
Might also be a good time to bring
https://github.com/zed-industries/zed/issues/25519 up again. The
horizontal scrollbar seems huge for the edit file tool card.
Furthermore, since we do not reserve space for the horizontal scrollbar
(yet), this will lead to the last line being not clickable.
Release Notes:
- N/A
This PR updates `StripeBilling` to use the `StripeClient` trait to
retrieve prices and meters from Stripe instead of using the
`stripe::Client` directly.
Release Notes:
- N/A
The fix prevents data loss, but it also results in a somewhat confusing
UX. Specifically, after the user has made changes to an AI-created file,
selecting "Reject" will leave AI changes in place.
This is because there's no trivial way to disentangle user edits from
the edits made by the AI.
A better solution might exist. In the meantime, this change should do.
Closes
* #30527
Release Notes:
- Prevent data loss when reverting changes in an agent-created file
This PR introduces a new `StripeClient` trait to abstract over
interacting with the Stripe API.
This will allow us to more easily test our billing code.
This initial cut is small and focuses just on making
`StripeBilling::find_or_create_customer_by_email` testable. I'll follow
up with using the `StripeClient` in more places.
Release Notes:
- N/A
Previously, the click on the backdrop to dismiss the message editing was
unreliable. You would click on it and sometimes it would work and others
it wouldn't. This PR fixes that now.
Release Notes:
- agent: Fixes the previous message dismissal by clicking on the
backdrop
Previously, when you clicked on a previous message to edit it and then
dismissed it, your focus would jump to the buffer. This caught me
several times as the most obvious place to return to for me was the
agent panel main message editor, so I can continue prompting something
else. And this is what this PR changes.
Release Notes:
- agent: Improved previous message editing UX by returning focus to the
main panel's text area after dismissing it.
This expands our deserialization of JSON from models to be more tolerant
of different variations that the model may send, including
capitalization, wrapping things in objects vs. being plain strings, etc.
Also when deserialization fails, it reports the entire error in the JSON
so we can see what failed to deserialize. (Previously these errors were
very unhelpful at diagnosing the problem.)
Finally, also removes the `WrappedText` variant since the custom
deserializer just turns that style of JSON into a normal `Text` variant.
Release Notes:
- N/A
Follow up to #31179
In addition to seeing the version when in the `Click to restart and
update Zed` status, this PR allows us to see the version when in
`Downloading Zed update…` or `Installing Zed update…` status, in a
tooltip, when hovering on the activity indicator.
Will merge after tomorrow's release.
Release Notes:
- Added version information, in a tooltip, when hovering on the activity
indicator for both the download and install status.
This PR simply does a tiny bit of cleanup on some code, where I wasn't
quite happy with the naming and ordering of parameters of the now
`check_if_fetched_version_is_newer` function. There should be no
functional changes here, but I will wait until after tomorrow's release
to merge.
Release Notes:
- N/A
* stopped fetching LSP tasks for too long (but still use the hardcoded
value for the time being — the LSP tasks settings part is a simple bool
key and it's not very simple to fit in another value there)
* introduced `prefer_lsp` language task settings value, to control
whether in the gutter/modal/both/none LSP tasks are shown exclusively,
if possible
Release Notes:
- Added a way to prefer LSP tasks over Zed tasks
@osiewicz @SomeoneToIgnore If you guys have time to look this over it
would be greatly appreciated. I wanted to move the bug fix into the task
resolution code but wasn't sure if there was a reason that we didn't
already.
The bug is caused by an env variable being empty when we send it as a
terminal command. When the shell resolves all the env variables there's
an extra space that gets added due to the empty env variable being
placed between two other variables.
Closes#31240
Release Notes:
- debugger beta: Fix a bug where debug main Rust runner action wouldn't
work
This pull request removes orphaned description.md files for tools that
were deleted in [PR
#29808](https://github.com/zed-industries/zed/pull/29808). These
descriptions are no longer needed as their corresponding tools no longer
exist
Closes #ISSUE
Release Notes:
- N/A
Related discussions #30240#30596
Release Notes:
- Added the ability to use max mode on text threads.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Previously, we forgot to associate the `Markdown` entity to
`MarkdownElement` during `prepaint`. This caused calls to
`Context<Markdown>::notify` to not invalidate the view cache, which
meant we would have to wait for some other invalidation before seeing
the results of that initial notify.
Release Notes:
- Improved responsiveness of mouse interactions with the agent panel.
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Closes #ISSUE
Release Notes:
- debugger: Python tests/main functions can now we debugged from the
gutter.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Closes#30409
Handles edge case where `f32` turns into `Nan` and causes panic down the
code.
Release Notes:
- Fixed issue where Zed crashes on switching repository via git panel on
Linux.
Related to #31460 and #28635.
Release Notes:
- Fixed redraw delay of documentation from language server completions
and added caching to reduce flicker when using arrow keys to change
selection.
This PR improves the consecutive tool call UX by allowing users to
quickly continue an interrupted with one-click. What we do here is
insert a hidden "Continue" message that will just nudge the LLM to keep
going. We're also using the opportunity to upsell the previously called
"Max Mode", now rebranded as "Burn Mode", which allows users to don't be
interrupted anymore if they ever have 25 consecutive tool calls again.
Release Notes:
- agent: Improve consecutive tool call UX by allowing users to quickly
continue an interrupted thread with one click.
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
This PR implements color changing for the scrollbar component based upon
user mouse interaction.
https://github.com/user-attachments/assets/2fd14e2d-cc5c-4272-906e-bd39bfb007e4
This PR also already adds the state for a scrollbar being actively
dragged. However, as themes currently do not provide a color for this
scenario, this implementation re-uses the hover color as a placeholder
instead. If this feature is at all wanted, I can quickly open up a
follow-up PR which adds support for that property to themes as well as
this component.
Release Notes:
- Added hover state to scrollbars outside of the editor.
This PR fixes an issue where the various links to the account page from
the Edit Prediction menu were not working.
The `OpenZedUrl` action is opening URLs that deep-link _into_ Zed.
Fixes https://github.com/zed-industries/zed/issues/31060.
Release Notes:
- Fixed an issue with opening links to the Zed account page from the
Edit Prediction menu.
This PR downgrades a number of database queries that aren't part of the
actual collaboration from `SERIALIZABLE` to `READ COMMITTED`.
The serializable isolation level is overkill for these queries.
Release Notes:
- N/A
Previously, we only enabled merge conflict parsing for files that were
unmerged at the last time a change was detected to the repo's merge
heads. Now we enable the parsing for these files *and* any files that
are currently unmerged.
The old strategy meant that conflicts produced via `git stash pop` would
not be parsed.
Release Notes:
- Fixed parsing of merge conflicts when the conflict was produced by a
`git stash pop`
I added a test to this too as one of my first steps of improving
`NewSessionModal`'s test coverage.
Release Notes:
- debugger beta: Select saved debug config when opening debug.json from
`NewSessionModal`
Now that the nix build is working again, re-enable nightly builds and
refactor the workflow for re-use between nightly releases and CI jobs.
Release Notes:
- N/A
---------
Co-authored-by: Rahul Butani <rrbutani@users.noreply.github.com>
Closes #ISSUE
Release Notes:
- Added support for importing settings from cursor. Cursor settings can
be imported using the `zed: import cursor settings` command from the
command palette
This fixes an issue where requests were failing when MCP servers were
registering tools with the same name.
We now prefix the tool names with the context server name, in the UI we
still show the name that the MCP server gives us
Release Notes:
- agent: Fix an error were requests would fail if two MCP servers were
using an identical tool name
This commit effectively re-implements #21981 in task system. commands
with spaces cannot be spawned currently, and we don't want to have to
deal with shell variables wrapped in "" in DAP locators.
Closes #ISSUE
Release Notes:
- Fixed an issue where tasks with spaces in `command` field could not be
spawned.
test that check's that each conversion works properly based on the
adapter's config validation function.
Co-authored-by: Zed AI \<ai@zed.dev\>
Release Notes:
- debugger beta: Fix bug where Go/GDB configuration's wouldn't work from
NewSessionModal
This PR improves UX by converting spaces to hyphens, following branch
naming conventions and allowing users to create branches without
worrying about naming restrictions.
I think a few other git tools do this, which was nice.

Release Notes:
- Updated the branch picker to convert spaces to hyphens when creating
new branch names.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Tried fixing a keybind in
https://github.com/zed-industries/zed/pull/27217 just to find out it
[still doesnt render
afterwards](https://zed.dev/docs/extensions/languages#language-metadata)
😅 This PR is a quick follow-up to fix this issue.
Issue here is (as seen in the code comment) that the
`editor::ToggleComments` command has additional arguments which caused
the match to fail. However, simply adding the missing arguments does not
work, since the regex only matches the first closing brace and fails to
match multiple closing braces. I decided against changing the matching
since it additionally looked confusing and unintuitive to use.
To not be too intrusive with this change, I just decided to add some
processing for the action string (the `KeymapAction` is not exported
from the settings and the `Value` it holds is also private). The
processing basically reverts the conversion done in `keymap_file.rs`
4b5df2189b/crates/settings/src/keymap_file.rs (L102-L115)
and extracts just the action name. It changes nothing for existing
keybinds and fixes the aforementioned issue.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Previously disabled both scrollbars, but horizontal scrolling is still
needed when
lines exceed the viewport width. Now editors can disable a single scroll
axis, not just both.
Release Notes:
- N/A
This PR adds actions for copying variable names and values and editing
variable values from the variable list. Previously these were only
accessible using the mouse. It also fills in keybindings for expanding
and collapsing entries on Linux that we already had on macOS.
Release Notes:
- Debugger Beta: Added the `variable_list::EditVariable`,
`variable_list::CopyVariableName`, and
`variable_list::CopyVariableValue` actions and default keybindings.
This PR is a follow-up to
https://github.com/zed-industries/zed/pull/31415 that fixes the model ID
for Claude Sonnet 4.
With the release of the Claude 4 models, the model version now appears
at the end.
Release Notes:
- N/A
Based on my report on discord when chatting with Anthony and Remco:
https://discord.com/channels/869392257814519848/1375129714645012530
Root Cause: Zed was incorrectly trying to execute a directory path
instead of properly invoking the debugpy module when debugpy was
installed via package managers (pip, conda, etc.) rather than downloaded
from GitHub releases.
Solution:
- Automatic Detection: Zed now automatically detects whether debugpy is
installed via pip/conda or downloaded from GitHub
- Correct Invocation: For pip-installed debugpy, Zed now uses python -m
debugpy.adapter instead of trying to execute file paths
- Added a `installed_in_venv` flag to differentiate the setup properly
- Backward Compatibility: GitHub-downloaded debugpy releases continue to
work as before
- Enhanced Logging: Added logging to show which debugpy installation
method is being used (I had to verify it somehow)
I verified with the following setups (can be confirmed with the debug
logs):
- `conda` with installed debugpy, went to installed instance
- `uv` with installed debugpy, went to installed instance
- `uv` without installed debugpy, went to github releases
- Homebrew global python install, went to github releases
Release Notes:
- Fix issue where debugpy from different environments won't load as
intended
Closes#31460
While this is now much better than it was, the documentation still
flickers when changing selection. Hoping to fix that, but it will be a
much more involved change. So leaving release notes as "N/A" for now, in
anticipation of the full fix.
Release Notes:
- N/A
Looks like I accidentally touched a line of code in an eval fixture in
#31479, despite intentionally trying to avoid that code. Thanks
@cole-miller!
Release Notes:
- N/A
Thanks @mgsloan for introducing `stop_mouse_events_except_scroll` which
is exactly what we want here!
Release Notes:
- Fixed being unable to scroll editors when the cursor is positioned on
diff hunk controls.
This works the same as selecting the first history match in the new
session modal.
Release Notes:
- Debugger Beta: Added the `debugger: rerun last session` action, bound
by default to `alt-f4`.
We were trying to connect on the user's machine to the port number used
by the debugger on the remote machine, instead of the randomly-assigned
local available port.
Release Notes:
- Debugger Beta: Fixed a bug that caused connecting to a debug adapter
over SSH to hang.
This PR adds the ability to hear a sound notification when the agent is
done generating and/or needs user input. This setting is turned off by
default and can be used together with the visual notification. The
specific sound I'm using here comes from the [Material Design 2 Sound
Library](https://m2.material.io/design/sound/sound-resources.html#).
Release Notes:
- agent: Added the ability to have a sound notification when the agent
is done generating and/or needs user input.
(Late) Follow-up to
https://github.com/zed-industries/zed/pull/26893#discussion_r2073427393
The mentioned issue of needed zero-division for scrollbars is now fixed
via #30189.
However, whilst the linked PR fixed the issue for the layouting of the
scrollbar thumb, I sadly did not address the (somewhat rare) case of
`document_lines == visible_editor_lines` within the calculation of the
minimap top offset.
This PR adds coverage for that case and ensures that the
`minimap_top_offset` never ends up being `NaN`.
Release Notes:
- N/A
This PR contains some small improvements for the language server log
editors. Due to the large gutter as well as the introduction of the
minimap, the horizontally available space was rather small. As these
editors soft wrap at the editor width, it resulted in the logs becoming
vertically larger and somewhat harder to read.
The improvement here is to disable all elements in the gutter that will
never appear or be used in the logs anyway. Furthermore, I opted to
disable the minimap altogether, since from my point of view it did not
contain any valuable information about the logs being shown.
First image is the current main, second is this branch. I put these
below each other so the difference is easier to spot.


Release Notes:
- N/A
The lookup was disabled due to concerns of being forced to traverse many
gitignored file entries. Since Zed does not index these eagerly, but
only contents of the directories that are parent to the gitignored file
entries, it might be not that bad — let's see how much improvement it
provides.
Closes https://github.com/zed-industries/zed/issues/31016
Release Notes:
- Improved file finder to include indexed gitignored files in its search
results
Fixes#14612
This was a feature I dearly missed from VSCode, so adding this helped me
migrate to Zed without disrupting my workflow. I found that `4.0` was a
nice goldilocks multiplier and felt close/the same as the speed in
VSCode.
Release Notes:
- Added faster scrolling in the editor while holding opt/alt
A user on Discord reported an issue where the minimap thumb was fully
opaque:
<img
src="https://github.com/user-attachments/assets/5049c6a3-f89a-4ceb-9d1b-ec06e7fe9151"
height="300">
This can happen because the scrollbar and its thumb might not
neccessarily be transparent at all.
Thus, this PR adds the`minimap.thumb.background` and
`minimap.thumb.border` colors to themes so theme authors can specify
custom colors for both here.
Furthermore, I ensured that the minimap thumb background fallback value
can never be entirely opaque. The values were arbitrarily chosen to
avoid the issue from occuring whilst keeping currently working setups
working. With the new properties added, authors (and users) should be
able to avoid running into this issue altogether so I would argue for
this special casing to be fine. However, open to change it should a
different approach be preferrred.
Release Notes:
- Added `minimap.thumb.background` and `minimap.thumb.border` to themes
to customize the thumb color and background of the minimap.
- Fixed an issue where the minimap thumb could be opaque if the theme
did not specify a color for the thumb.
Follow up to https://github.com/zed-industries/zed/pull/31353. Just
ensuring we're walking toward a more consistent use of the multiple
terms we have floating around in the AI realm. In this case, `thread` is
the term for the now default view, the one that has agentic features;
`text_thread` is the term for the original view, the one where it's just
text. The settings now reflect this. Also took advantage of the
opportunity to add some docs, too.
Release Notes:
- N/A
Closes#8408Closes#10997
This is a reboot of [my original
PR](https://github.com/zed-industries/zed/pull/11697) from last year. I
believe that I've addressed all the comments raised in that original
review, but Zed has changed a lot in the past year, so I'm sure there
will be some new stuff to consider too.
- updates the language matching and lookup to consider not just "does
the suffix/glob match" but also "... and is it the longest such match"
- adds a new `LanguageCustomFileTypes` struct to pass user globs from
settings to the registry
- _minor/unrelated:_ updates a test for the JS extension that wasn't
actually testing what is intended to
- _minor/unrelated:_ removed 2 redundant path extensions from the JS
lang extension
**Languages that may use this**
- Laravel Blade templates use the `blade.php` compound extension
-
[apparently](https://github.com/zed-industries/zed/issues/10765#issuecomment-2091293304)
Angular uses `component.html`
- see also https://github.com/zed-industries/extensions/issues/169
- _hypothetically_ someone could publish a "JS test" extension w/ custom
highlights and/or snippets; many JS tests use `test.js` or `spec.js`
**Verifying these changes**
I added a number of assertions for this new behavior, and I also
confirmed that the (recently patched) [Laravel Blade
extension](https://github.com/bajrangCoder/zed-laravel-blade) opens as
expected for `blade.php` files, whereas on `main` it does not.
cc @maxbrunsfeld (reviewed my original PR last year), @osiewicz and
@MrSubidubi (have recently been in this part of the code)
Release Notes:
- Added support for "compound" file extensions in language extensions,
such `blade.php` and `component.html`. Closes#8408 and #10997.
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.
https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c
Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.
Release Notes:
* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
This change instructs models to wrap new file content in Markdown fences
and introduces a parser for this format. The reasons are:
1. This is the format we put a lot of effort into explaining in the
system prompt.
2. Gemini really prefers to do it.
3. It adds an option for a model to think before writing the content
The `eval_zode` pass rate for GEmini models goes from 0% to 100%. Other
models were already at 100%, this hasn't changed.
Release Notes:
- N/A
This is the first step of ["Solution proposal for folding multiline
comments with no
indentation"](https://github.com/zed-industries/zed/discussions/31395):
> 1. Add block_comment in the config.toml for the languages javascript,
typescript, tsx. These are simple languages for this feature, and I am
already familiar with them.
The next step will be:
> 2. Modify the function `crease_for_buffer_row` in `DisplaySnapshot` to
handle multiline comments. `editor::fold` and `editor::fold_all` will
handle multiline comments after this change. To my knowledge,
`editor::unfold`, `editor::unfold_all`, and the **unfold** indicator in
the gutter will already work after folding, but there will be no
**fold** indicator.
Release Notes:
- N/A
Related discussions #30240#30596
Release Notes:
- Added an option on the settings file to choose either the `agent`
panel or the `thread` panel as the default assistant panel when you
first open it. On `settings.json`:
```json
{
"agent": {
"default_view": "thread", // default is agent
}
}
```
Follow up to https://github.com/zed-industries/zed/pull/30140 and
https://github.com/zed-industries/zed/pull/31236
This PR introduces an inline code action indicator that shows up at the
start of a buffer line when there's enough space. If space is tight, it
adjusts to lines above or below instead. It also adjusts when cursor is
near indicator.
The indicator won't appear if there's no space within about 8 rows in
either direction, and it also stays hidden for folded ranges. It also
won't show up in case there is not space in multi buffer excerpt. These
cases account for very little because practically all languages do have
indents.
https://github.com/user-attachments/assets/1363ee8a-3178-4665-89a7-c86c733f2885
This PR also sets the existing `toolbar.code_actions` setting to `false`
in favor of this.
Release Notes:
- Added code action indicator which shows up inline at the start of the
row. This can be disabled by setting `inline_code_actions` to `false`.
Cleans things up now that wasm32-wasip2 is a supported target.
Before we merge, I will need to test against the current extensions to
make sure this is fine.
However, since our wit world isn't using any wasi package imports, this
shouldn't be a breaking change.
Release Notes:
- N/A
- Use compile time `cfg` macro instead of a runtime check
- Use `Modifiers` instead of a bunch of `bool` when parsing a
`Keystroke`.
Release Notes:
- N/A
Don't hard wrap interactively; instead, soft wrap in `Bounded` mode
(editor width or 72 chars, whichever is smaller), and then hard wrap
before sending the commit message to git.
This also makes the soft wrap mode and width for commit messages
configurable in language settings.
Previously we didn't support soft wrap modes other than `EditorWidth` in
auto-height editors; I tried to add support for this by analogy with
code that was already there, and it seems to work pretty well.
Closes#27508
Release Notes:
- Fixed confusing wrapping behavior in commit message editors.
Release Notes:
- agent: Added a space after @-mentioning something in the message
editor to allow for continuous typing.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes: https://github.com/zed-industries/zed/issues/31394
Onboarding has been valuable, but we're moving into a new phase as our
user base grows, and our ability to chat with everyone who books a call
will not scale linearly. For now, we are removing the option to book a
call from the application.
Release Notes:
- N/A
Closes#30004
**Quick demo:**
https://github.com/user-attachments/assets/0ac93851-81d7-4128-a34b-1f3ae4bcff6d
**Additional notes:**
I've tried to stick to existing code in OpenAI provider as much as
possible without changing much to keep the diff small.
This PR is done in collaboration with @yagil from LM Studio. We agreed
upon the format in which LM Studio will return information about tool
use support for the model in the upcoming version. As of current stable
version nothing is going to change for the users, but once they update
to a newer LM Studio tool use gets automatically enabled for them. I
think this is much better UX then defaulting to true right now.
Release Notes:
- Added support for tool calls to LM Studio provider
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Follow-up to #30138
In the linked PR, I enabled the content offset for all editors by
default. However, this introduced a small regression: There are some
editors where we do not want the text to be offset, most notably the
rename and the filename editor.
This PR adds a method to disable the content offset for specific
editors. I specifically decided on an opt-out approach, since I think
that having the small offset for most editors is actually a benefit
instead of a disadvantage. However, open to change that or to disable
the offset for all editors but full mode editors by default if that
should be preferred.
| `main` | This PR |
| --- | --- |
|

|

|
Release Notes:
- N/A
There is no ISSUE opened on this topic
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
## Issue
The agent may run very slowly on projects that contain many or large
binary files not listed in `.gitignore`.
## Solution
Temporarily rewrite `.git/info/exludes` to ignore:
- Common binary files based on the extension
- Files larger than 2 MB
## Benchmark
I measure the time between sending an agent message in UI ("hitting
Enter") and actually sending it to an LLM. Ideally, it should be
instant. Numbers for a 7.7 GB Rust project with no .gitignore.
Filter | Time
----------------------------------|-----
No filter (= before this change) | 62 s
Exclude common file types only | 1.46 s
Exclude files >2MB only | 1.16 s
Exclude both | 0.10 s
## Planned changes:
- [x] Exclude common binary file types
- [x] Exclude large files
- [ ] Track files added by agent so we could delete them (we can't rely
on git for that anymore)
- [ ] Don't block on waiting for a checkpoint to complete until we
really need it
- [ ] Only `git add` files that are about to change
Closes #ISSUE
Release Notes:
- Improved agent latency on repositories containing many files or large
files
This PR fixes an issue where the horizontal scrollbar was sometimes not
rendered despite being needed for the outline and project panels.
The issue occured since `self.width` does not neccessarily have to be
set when the scrollbar is rendered (it is only set on panel resize).
However, the check for a `width` is not needed at all since the
scrollbar constructor determines whether a scrollbar has to be rendered
or not. Hence, this does not need to be special-cased.
Furthermore, since `Scrollbar::horizontal()` returns `Some(...)` when a
scrollbar needs to be rendered, we do not have to check for this
seperately on the scroll handle and can just map on the option. This
simplifies the code a bit.
| `main` | This PR |
| --- | --- |
|

|

|
Release Notes:
- Fixed an issue where the horizontal scrollbar would not render in the
project and outline panels.
Fixes regression caused by:
https://github.com/zed-industries/zed/pull/30639
Assistant messages can come back with no content, and we no longer
allowed that in the deserialization.
Release Notes:
- open_ai: fixed deserialization issue if assistant content was empty
I was surprised to see this being done for thread summaries, but not
commit messages.
I believe it's a better default as most people would want a faster
commit message generation without spending premium requests.
Considering how the default fast model for copilot is set to the base
one, this is ideal for me (and likely many others), as opposed to
tweaking the configuration every time the base model changes.
Release Notes:
- git: Default to fast model first if not configured for generating
commit messages
Edit:
This PR adds docs for a slimmer build tools only installation for
compiling Zed on Windows.
The disk space required is 7 GB for the builds tools vs 8GB with the
editor.
<details>
<summary>Old description</summary>
Fixes the incorrect Visual Studio configuration faced by many people.
#29899#29901
I have added the required workload in Visual Studio.
Can someone please confirm the minimum config required to compile on
Windows?
c8f56e38b1/docs/src/development/windows.md (L20-L32)
After installing the Desktop C++ build tools as [outlined in the rustup
website](https://rust-lang.github.io/rustup/installation/windows-msvc.html#walkthrough-installing-visual-studio-2022),
I have this config now:
```json
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Component.CoreEditor",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
"Microsoft.Component.MSBuild",
"Microsoft.VisualStudio.Component.TextTemplating",
"Microsoft.VisualStudio.Component.VC.CoreIde",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows11SDK.26100",
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest",
"Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Core",
"Microsoft.VisualStudio.ComponentGroup.WebToolsExtensions.CMake",
"Microsoft.VisualStudio.Component.VC.CMake.Project",
"Microsoft.VisualStudio.Component.VC.ASAN",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Component.VC.Runtimes.x86.x64.Spectre"
],
"extensions": []
}
```
</details>
Release Notes:
- N/A
This PR updates terminal file icon associations in icon_theme.rs
I've added a `bash_login` file as mentioned in the gnu docs for bash
startup files. For zsh I updated the startup files to more accurately
reflect the zsh startup file documentation such as adding `zlogin` and
removing `zsh_profile` in favor of `zprofile`. I also added the default
`zsh_history` file that is set on MacOS.
Sources:
- [bash docs - Bash Startup
Files](https://www.gnu.org/software/bash/manual/html_node/Bash-Startup-Files.html)
- [zsh docs - Startup
Files](https://zsh.sourceforge.io/Intro/intro_3.html)
Release Notes:
- Improved file icon associations in icon_theme.rs to support more shell
configuration files
Addresses an issue where the agent context token meter in the panel
toolbar (showing usage like "X / Y tokens") failed to update its count
after the user cleared the current context via the context editor UI.
While the meter updated correctly when adding items, clearing them left
the display showing the old count.
The root cause was traced to the `ContextStore::clear` method in
`crates/agent/src/context_store.rs`. This method correctly cleared the
internal data structures holding the context items but neglected to call
`cx.notify()` to inform listeners of the state change. Consequently, the
UI components responsible for displaying the token count were not
triggered to re-render with the new (presumably lower) count.
This PR fixes the issue by adding the missing `cx.notify()` call to the
`ContextStore::clear` method. This ensures listeners are notified when
the context set is cleared, allowing the token meter UI to update
correctly.
Release Notes:
- Fixed an issue where the agent context token meter did not update when
the context was cleared.
When I force pushed via the Git panel and noticed that `git push
--force` command got logged at the bottom. I wanted to add an option to
use `--force-with-lease` instead. However, upon investigation, it seems
`--force-with-lease` is already being used for the executed command:
5112fcebeb/crates/git/src/repository.rs (L1100)
And there is a mismatch with the displayed message:
5112fcebeb/crates/project/src/git_store.rs (L3555)
Release Notes:
- Fixed the displayed flag name when force pushing
Make the gpui examples more consistent by activating the window upon
startup.
Most of the examples have
```rust
activate(true)
```
so this one should as well.
Make it easier to exit the example with the `cmd-q` KeyBinding
Release Notes:
- N/A
An unintended consequence of format on save is that we start (correctly)
informing the model that the file changed on disk every time the
formatter changes anything, which in turn can lead the model to things
like extra reads.
Until we have a solution in place to prevent this downside, we're going
back to not formatting on save by reverting
cb112a4012.
Release Notes:
- N/A
This PR introduces a new `agent: chat with follow` action that
automatically enables "Follow Agent" when submitting a chat message with
`cmd-enter` or `ctrl-enter`. This is experimental. I'm not super
thrilled with the name, but the root action to submit a chat is called
`agent: chat`, so I'm following that wording. I'm also unsure if the
binding feels right or not.
Release Notes:
- Added an `agent: chat with follow` action via `cmd-enter` on macOS and
`ctrl-enter` on Linux
Follow-up to #29625 and #30902
This PR reintroduces auto-intents for brackets in Python and fixes some
cases where an indentation would be triggered if it should not. For
example, upon typing
```python
a = []
```
and inserting a newline after, the next line would be indented although
it shoud not be.
Bracket auto-indentation was tested prior to #29625 but removed there
and the test updated accordingly. #30902 reintroduced this for all
brackets but `()`. I reintroduced this here, reverted the changes to the
test so that indents also happen after typing `()`. This is frequently
used for tuples and multiline statements in Python.
Release Notes:
- Improved auto-indentation when using round brackets in Python.
Follow-up to #30316
This PR adds the `editor: toggle diagnostics` action to the comand
palette so that it can also be invoked that way.
I also ensures this, the `toggle inline diagnostics` and `toggle
minimap` actions are only registered if these are supported by the
current editor instance.
Release Notes:
- N/A
Closes#30756Closes#30729
Follow-up to #28064
The issue arose because GPUI does still propagate mouse events to all
event handlers during dragging actions even if the dragging action does
not belong to the current handler. I forgot about this in the other PR.
This resulted in an incorrect hover being registered for the thumb,
which was sufficient to trigger scrolling in the next frame, since
`dragging_scrollbar_axis` did not consider the actual thumb state (this
was generally sufficient, but not with this incorrectly registered
hover).
Theoretically, either of the both commits would suffice for fixing the
issue. However, I think it is better to fix both issues at hand instead
of just one. Now, we will only start the scroll on actual scrollbar
clicks and not show a hover on the thumb if any other drag is currently
going on.
https://github.com/user-attachments/assets/6634ffa0-78fc-428f-99b2-7bc23a320676
Release Notes:
- Fixed an issue where editor scrollbars would start scrolling when
hovering over the thumb whilst already dragging something else.
Follow-up to #29061
This PR ensures that the last tab does not flicker when either
selecting. It also fixes an issue where the layout would shift in the
new last tab when closing the last tab.
https://github.com/user-attachments/assets/529a2a92-f25c-4ced-a992-fb6b2d3b5f61
This happened because in #29061, the left padding was removed due to
issues with borders. However, the padding is relevant for the content to
not shift (we are basically doing border-box sizing manually here).
Instead, we need to remove the padding on the right side, as there is
already a border present on the right side and this padding would make
the last tab slightly larger than all other tabs.
https://github.com/user-attachments/assets/c3a10b3c-4a1d-4160-9b68-7538207bb46e
Release Notes:
- Removed a small flicker when selecting or closing the last tab in a
pane.
This regression happens because our tests weren't properly catching this
edge case anymore. I updated the tests to only send the raw config to
the Fake Adapter Client.
Release Notes:
- debugger beta: Fix bug where launch args were sent twice
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.
https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f
* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.
* Temporary manipulation of the selected element.
* Layout info and JSON-based style manipulation for `Div`.
* Navigation to code that constructed the element.
Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
This PR updates the Zed LLM provider to fetch the available models from
the server instead of hard-coding them in the binary.
Release Notes:
- Updated the Zed provider to fetch the list of available language
models from the server.
Follow-up of https://github.com/zed-industries/zed/pull/31080
Stop doing
```rs
#[cfg(not(windows))]
{
file.set_permissions(<fs::Permissions as fs::unix::PermissionsExt>::from_mode(
0o755,
))
.await?;
}
```
after extracting zip archives on Unix, and use an API that provides the
file permissions data for each archive entry.
Release Notes:
- N/A
- Rename current_user_account_too_young to account_too_young for
consistency
- Add has_overdue_invoices field to track billing status
- Block edit predictions when user has overdue invoices
- Add overdue invoice warning to inline completion menu
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Nearly all generated by Zed Agent + Claude Opus 4. I just wrote the test
`Args` struct and pointed it at the [2.0 release
notes](https://github.com/dtolnay/syn/releases/tag/2.0.0).
Release Notes:
- N/A
This is a partial reversion of
https://github.com/zed-industries/zed/pull/30878 - having it always
scroll to bottom whenever a new message is added makes it so that when
you're scrolled up, you don't have time to read what you're trying to
read before it autoscrolls to the end.
@danilo-leal when you're back, we can pair on addressing that in a
different way!
Release Notes:
- Fixed bug where scrolling up in the agent panel didn't prevent
automatic scroll-to-end whenever a new message arrived.
Closes#17088
This PR allows users to override ESLint settings as they want instead of
depending on a few set of hardcoded keys.
Release Notes:
- Added support for configuring all ESLint server settings instead of
only a limited set of predefined options.
This PR makes it so the Zed Free plan cannot be canceled.
We were already preventing this on the zed.dev side, but this will make
it more airtight.
Release Notes:
- N/A
This is needed for apples-to-apples comparison of different agent
models.
Another change is that now `cargo -p eval` accepts model names as
`provider_id/model_id` instead of separate `--provider` and `--model`
params.
Release Notes:
- N/A
Release Notes:
- debugger beta: Go's debug adapter will now automatically download if
not found on user's PATH
Co-authored-by: Remco Smits <djsmits12@gmail.com>
If gdb doesn't send a thread name we display the thread's process id in
the thread drop down menu instead now.
Co-authored-by: Remco Smits \<djsmits12@gmail.com\>
Release Notes:
- debugger beta: Handle bug where DAPs don't send thread names
- Make remembering focus work with `ActivatePaneDown` as well
- Tone down the console's focus-in behavior so clicking doesn't
misbehave
Release Notes:
- N/A
By consuming the event during processing we save a few clones during
event processing.
Overall in this PR we save one Clone each during:
- Paste to the terminal
- Writing to the terminal
- Setting the title
- On every terminal transaction
- On every ViMotion when not using shift
Release Notes:
- N/A
`SearchHistory` internally enforced the max length of the search history
by popping elements from the front using `.remove(0)`. For a `Vec` this
is a `O(n)` operation. Use a `VecDeque` to make this `O(1)`
I also made it so the excess element is popped before the new one is
added, which keeps the allocation at the desired size.
Release Notes:
- N/A
This PR replaces some `update()` calls with either `read()` or
`read_with()` when the `update()` call performed read-only operations on
the entity.
Many more likely exist, will follow-up with more PRs.
Release Notes:
- N/A
Right now you find this out the first time you try and submit a
completion.
These changes communicate much earlier to the user what the issue is
with their account and what they can do about it.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Closes https://github.com/blopker/codebook/issues/79
Recently, the setting `diagnostics_max_severity` was changed from `null`
to `warning`in this PR: https://github.com/zed-industries/zed/pull/30316
This change has caused the various spell checking extensions to not work
as expected by default, most of which use the `hint` diagnostic. This
goes against user expectations when installing one of these extensions.
Without `hint` as the default, extension authors will either need to
change the diagnostic levels, or instruct users to add
`diagnostics_max_severity` to their settings as an additional step,
neither of which is a great user experience.
This PR sets the default `hint`, which is closer to the original
behavior before the aforementioned PR.
Release Notes:
- Changed `diagnostics_max_severity` to `hint` instead of `warning` by
default
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
This PR fixes an issue where the eval was incorrectly pulling the
provider/model from the user settings, which could cause problems when
running certain evals.
Was introduced in #30168 due to the restructuring after the removal of
the `assistant` crate.
Release Notes:
- N/A
This is a follow-up to https://github.com/zed-industries/zed/pull/31217
that removes the last turn after we get a `refusal` stop reason, as
advised by the Anthropic docs.
Meant to include it in that PR, but accidentally merged it before
pushing these changes 🤦🏻♂️.
Release Notes:
- N/A
Release Notes:
- Debugger Beta: Fixed a bug where environment variables were not
substituted in debug tasks in some cases.
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
This PR updates the default/recommended models for the Anthropic and Zed
providers to be Claude Sonnet 4.
Release Notes:
- Updated default/recommended Anthropic models to Claude Sonnet 4.
Mistral just released a sota coding model:
https://mistral.ai/news/devstral
This PR adds support for it in both ollama and mistral
Release Notes:
- Add DevstralSmallLatest model to Mistral and Ollama
Closes#31138
Fix edge case where adding newline if there is text afterwards end
delimiter of multiline comment, would continue the comment prefix. This
is fixed by checking for end delimiter on whole line instead of just
assuming it would always be at end.
- [x] Tests
Release Notes:
- Fixed the issue where in some cases the block comment continues to the
next line even though the comment block is already closed.
This affects python's when debugging because the selected toolchain is
used as the python binary to spawn Debugpy
Release Notes:
- Fix bug where selected toolchain didn't exist
This move was done so debug configs could use path resolution, and
saving a configuration from the new session modal wouldn't resolve paths
beforehand.
I also added an integration test to make sure path resolution happens
from an arbitrary config. The test was placed under the new session
modal directory because it has to do with starting a session, and that's
what the new session modal typically does, even if it's implicitly used
in the test.
In the future, I plan to add more tests to the new session modal too.
Release Notes:
- debugger beta: Allow configs from debug.json to resolve paths
Part of #31174
Because the keyboard layout parameter wasn’t set correctly, characters
don’t show up properly when using the German layout at launch.
To reproduce:
Switch to the German layout, launch Zed, and press the `7` key. it
should output `7`, but instead it outputs `è`.
Release Notes:
- N/A
Closes #ISSUE
Release Notes:
- debugger: Use integrated terminal for Python, allowing one to interact
with standard input/output when debugging Python projects.
The docs include basic information on starting a session but will need
to be further iterated upon once we get deeper into the beta
Release Notes:
- N/A
Closes#28164
This PR adresses inproper keybinds being shown in MacOS application
menus. The issue arises because the keybinds shown in MacOS application
menus are unaware of keybind contexts (they are only ever updated [on a
keymap-change](6d1dd109f5/crates/zed/src/zed.rs (L1421))).
Thus, using the keybind that was added last in the keymap can result in
incorrect keybindings being shown quite frequently, as they might belong
to a different context not generally available (applies the same for the
default keymap as well as for user-keymaps).
For example, the linked issue arises because the keybind found last in
the iterator is
6d1dd109f5/assets/keymaps/vim.json (L759),
which is not even available in most contexts (and, additionally, the `e`
of `escape` is rendered here as a keybind which seems to be a seperate
issue).
Additionally, this would result in inconsistent behavior with some
Vim-keybinds. A vim-keybind would be used only when available but
otherwise the default binding would be shown (see `Undo` and `Redo` as
an example below), which seems inconsistent.
This PR fixes this by instead using the first keybind found in keymaps,
which is expected to be the keybind available in most contexts.
Additionally, this allows rendering some more keybinds for actions which
vim-keybind cannot be displayed (Find In Project for example) .This
seems to be more reasonable until [this related
comment](6d1dd109f5/crates/gpui/src/keymap.rs (L199-L204))
is resolved.
This includes a revert of #25878 as well. With this change, the change
made in #25878 becomes obsolete and would also regress the behavior back
to the state prior to that PR.
| | `main` | This PR |
| --- | --- | --- |
| Edit-menu | <img width="220" alt="main_edit"
src="https://github.com/user-attachments/assets/9f793b64-80b6-4a5b-b7e5-628f0d552166"
/> | <img width="220" alt="PR_edit"
src="https://github.com/user-attachments/assets/bccb444c-7a49-41d5-9377-d90b1639a3ed"
/> |
| View-menu | <img width="214" alt="main_view"
src="https://github.com/user-attachments/assets/0e6a6632-df02-4883-9f5a-facb4d0263b5"
/> | <img width="214" alt="PR_view"
src="https://github.com/user-attachments/assets/14600ece-fcaa-447a-94ef-4fa350eca49c"
/> |
Release Notes:
- Improved keybinds displayed for actions in MacOS application menus.
We now actually call dap_schema provided by extensions instead of
defaulting to a null `serde_json::Value`. We still need to update the
Json LSP whenever a new dap is installed.
Release Notes:
- N/A
@Anthony-Eid I'm pretty sure this maintains the behavior of #30680, and
I added some tests to be sure.
Release Notes:
- `~` now expands to the home directory in the debugger launch modal.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This includes the following data:
- Where we spawned the session from (gutter, scenario list, custom form
filled by the user)
- Which debug adapter was used
- Which dock the debugger is in
Closes #ISSUE
Release Notes:
- debugger: Added telemetry for new session experience that includes
data about:
- How a session was spawned (gutter, scenario list or custom form)
- Which debug adapter was used
- Which dock the debugger is in
---------
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
/cc @osiewicz
I think bringing this back should fix **bloveless** his issue with go
debugger.
This is also nice, so people are not forced to give us a working
directory, because most adapters will use their **cwd** as the project
root directory. For JavaScript, you don't need to specify the **cwd**
anymore because it can already infer it
Release Notes:
- debugger beta: Fixed some adapters fail to determine the right root level of the
debug program.
This PR allows DAPs to define their own schema so users can see
completion items when editing their debug.json files.
Users facing this aren’t the biggest chance, but behind the scenes, this
affected a lot of code because we manually translated common fields from
Zed's config format to be adapter-specific. Now we store the raw JSON
from a user's configuration file and just send that.
I'm ignoring the Protobuf CICD error because the DebugTaskDefinition
message is not yet user facing and we need to deprecate some fields in
it.
Release Notes:
- debugger beta: Show completion items when editing debug.json
- debugger beta: Breaking change, debug.json schema now relays on what
DAP you have selected instead of always having the same based values.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Cole Miller <cole@zed.dev>
This change improves `eval_extract_handle_command_output` results for
all models:
Model | Pass rate before | Pass rate after
----------------------------|------------------|----------------
claude-3.7-sonnet | 0.96 | 0.98
gemini-2.5-pro | 0.35 | 0.86
gpt-4.1 | 0.81 | 1.00
Part of this improvement comes from more robust evaluation, which now
accepts multiple possible outcomes. Another part is from the prompt
adaptation: addressing common Gemini failure modes, adding a few-shot
example, and, in the final commit, auto-rewriting instructions for
clarity and conciseness.
This change still needs validation from larger end-to-end evals.
Release Notes:
- N/A
- Remove the modules list and loaded sources list from the default
layout
- Move the console to the center pane so it's visible initially
Release Notes:
- Debugger Beta: changed the default layout of the debugger panel,
hiding the modules list and loaded sources list by default and making
the console more prominent.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
- Add missing handler for `debugger::Continue` so `f5` works
- Add bindings based on VS Code for `debugger::Restart` and
`debug_panel::ToggleFocus`
- Remove breakpoint-related buttons from the debug panel's top strip,
and surface the bindings for `editor::ToggleBreakpoint` in gutter
tooltip instead
Release Notes:
- Debugger Beta: Added keybindings for `debugger::Continue`,
`debugger::Restart`, and `debug_panel::ToggleFocus`.
- Debugger Beta: Removed breakpoint-related buttons from the top of the
debug panel.
- Compatibility note: on Linux, `ctrl-shift-d` is now bound to
`debug_panel::ToggleFocus` by default, instead of
`editor::DuplicateLineDown`.
Makes it possible to open and navigate these menus from the keyboard.
I also removed the eager previewing behavior for the thread picker,
which was buggy and came with a jarring layout shift.
Release Notes:
- Debugger Beta: Added the `debugger: open thread picker` and `debugger:
open session picker` actions.
Closes#31115
This fixes regression caused by
https://github.com/zed-industries/zed/pull/30824 while keeping that fix.
- [x] Test
Release Notes:
- Fixed the issue where adding a newline after the `///` comment would
extend it with `//` instead of `///` in Rust and other similar
languages.
This PR makes it so we always prefer the plan on the subscription.
The plan stored on the subscription usage is informational only.
Release Notes:
- N/A
This PR brings back https://github.com/zed-industries/zed/pull/30969 and
adds some initial testing.
https://github.com/zed-industries/zed/pull/30969 did indeed allow Zed to
continue doing downloads after downloading one, but it introduced a bug
where Zed would download a new binary every time it polled, even if the
version was the same as the running instance.
This code could use a refactor to allow more / better testing, but this
is a start.
Release Notes:
- N/A
Issues: #30994
I've implemented an important optimisation in response to GitHub
Copilot's recent rate limit on concurrent Vision API calls. Previously,
our system was defaulting to vision header: true for all API calls. To
prevent unnecessary calls and adhere to the new limits, I've updated our
logic: the vision header is now only sent if the current message is a
vision message, specifically when the preceding message includes an
image.
Prompt used to reproduce and verify the fix: `Give me a context for my
agent crate about. Browse my repo.`
Release Notes:
- copilot: Set Copilot-Vision-Request header based on message content
Closes#5255, #1046, #28322, #15728
This PR makes `AddSelectionBelow` and `AddSelectionAbove` not skip lines
that are shorter than the current cursor column. This follows the same
behavior as VSCode and Sublime.
This change is only applicable in the case of an empty selection; if
there is a non-empty selection, it continues to skip empty and shorter
lines to create a Vim-like column selection, which is the better default
for that case.
- [x] Tests
The empty selection no longer skips shorter lines:
https://github.com/user-attachments/assets/4bde2357-20b6-44f2-a9d9-b595c12d3939
Non-empty selection continues to skip shorter lines.
https://github.com/user-attachments/assets/4cd47c9f-b698-40fc-ad50-f2bf64f5519b
Release Notes:
- Improved `AddSelectionBelow` and `AddSelectionAbove` to no longer skip
shorter lines when the selection is empty, aligning with VSCode and
Sublime behavior.
The panic occurred when querying a second search in the project search
multibuffer while there were dirty buffers.
The panic only happened in Nightly so there's no release notes
Release Notes:
- N/A
1. Add system prompt: this is how it's called from threads. Previously,
we were sending
2. Fix an issue with writing agent thought into a newly created empty
file.
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Currently, `search::ReplaceNext` works only first time it is executed
because Zed switches the focus to the editor. It seems
`self.editor_focus` call is unnecessary.
Closes#17466
Release Notes:
- Fixed `Replace Next Match` command. Previously it worked once, then
Zed incorrectly switched the focus to the editor
https://github.com/user-attachments/assets/66ef61d6-1efe-43ca-8d8c-6b40540a9930
In accordance with #30327, I saw no reason for included files to get
special treatment, and I actually get use out of prefilling excluded
files because I like not to search symlinked files which, in my
workflow, use a naming convention.
This is simply implementing the same exact changes, but for excluded. It
was tested with `"space /": ["pane::DeploySearch", { "excluded_files":
"**/_*.tf" }]` and works just fine.
Release Notes:
- Added `excluded_files` to `pane::DeploySearch`.
Builds on top of https://github.com/zed-industries/zed/pull/30942
This turns on incremental compilation and decreases extension
compilation times by up to another 41%
Putting us at roughly 92% improved extension load times from what is in
the app today.
Because we only have a static engine, I can't reset the cache between
every run. So technically the benchmarks are always running with a
warmed cache. So the first extension we load will take the 8.8ms, and
then any subsequent extensions will be closer to the measured time in
this benchmark.
This is also measuring the entire load process, not just the
compilation. However, since this is the loading we likely think of when
thinking about extensions, I felt it was likely more helpful to see the
impact on the overall time.
This works because our extensions are largely the same Wasm bytecode
(SDK code + std lib functions etc) with minor changes in the trait impl.
The more different that extensions implementation is, there will be less
benefit, however, there will always be a large part of every extension
that is always the same across extensions, so this should be a speedup
regardless.
I used `moka` to provide a bound to the cache. We could use a bare
`DashMap`, however if there was some issue this could lead to a memory
leak. `moka` has some slight overhead, but makes sure that we don't go
over 32mb while using an LRU-style mechanism for deciding which
compilation artifacts to keep.
I measured our current extensions to take roughly 512kb in the cache.
Which means with a cap of 32mb, we can keep roughly 64 *completely
novel* extensions with no overlap. Since our extensions will have more
overlap than this though, we can actually keep much more in the cache
without having to worry about it.
#### Before:
```
load/1 time: [8.8301 ms 8.8616 ms 8.8931 ms]
change: [-0.1880% +0.3221% +0.8679%] (p = 0.23 > 0.05)
No change in performance detected.
```
#### After:
```
load/1 time: [5.1575 ms 5.1726 ms 5.1876 ms]
change: [-41.894% -41.628% -41.350%] (p = 0.00 < 0.05)
Performance has improved.
```
Release Notes:
- N/A
This PR adds a new `GET /users/look_up` endpoint for retrieving users by
various identifiers.
This endpoint can look up users by the following identifiers:
- Zed user ID
- Stripe Customer ID
- Stripe Subscription ID
- Email address
- GitHub login
Release Notes:
- N/A
When building for the `x86_64-unknown-linux-musl` target, the default
`openssl-dev` is compiled for the GNU toolchain, which causes a build
error due to missing OpenSSL. This PR fixes the issue by avoiding the
use of OpenSSL on non-macOS and non-Windows platforms.
Release Notes:
- N/A
This PR changes it so we only create a snapshot and get the syntax tree
for a buffer if we didn't detect that auto_close is enabled.
<img width="1205" alt="Screenshot 2025-05-16 at 21 10 28"
src="https://github.com/user-attachments/assets/1ada445f-77bc-4c7c-bffe-953f34ee5384"
/>
Release Notes:
- Improved project search performance
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
This PR hides hover info/diagnostic popovers when code action menu is
shown. We already hide hover info/diagnostic popover on code completion
menu trigger (handled on input).
Note: It is still possible to see hover popover if code completion or
code action menu is already open. This is intended behavior.
- [x] Test hover popover hides when code action is triggered
Release Notes:
- Fixed issue where info and diagnostic hover popovers were still
visible when code action menu is triggered.
Some providers sometimes send `{ "type": "text", "text": ... }` instead
of just the text as a string. Now we accept those instead of erroring.
Release Notes:
- N/A
Closes: https://github.com/zed-industries/zed/issues/29535
Broken in: https://github.com/zed-industries/zed/pull/28559/files
Removes `editor::FindNextMatch` and `editor::FindPreviousMatch` from the
default sublime mappings. If you would like to use this, you will have
to add them to your user keymap. Reverts the previous behavior where
cmd-g / cmd-shift-g relies on the base keymap.
Linux:
```json
{
"context": "Editor && mode == full",
"bindings": {
"f3": "editor::FindNextMatch",
"shift-f3": "editor::FindPreviousMatch"
}
}
```
MacOS:
```json
{
"context": "Editor && mode == full",
"bindings": {
"cmd-g": "editor::FindNextMatch",
"cmd-shift-g": "editor::FindPreviousMatch"
}
},
```
Release Notes:
- Fixed a regression in Sublime Text keymap for find next/previous in
the search bar
Closes: #30730
It conflicts with the `>` key on the Czech keyboard layout
If you want the previous behavior, add `"alt-.": ["terminal::SendText",
"\u001b."]` to your keymap under the `Terminal` context.
Release Notes:
- Improved the default terminal keybind to not conflict on Czech
keyboards
Co-authored-by: Peter Tripp <peter@zed.dev>
Global settings were implemented in #30444, but `Settings`
implementations need to consider that source for it to be useful. This
PR does just that for `TelemetrySettings` so these can be controlled via
global settings.
Release Notes:
- N/A
This eval checks that Edit Agent can create an empty file without
writing its thoughts into it. This issue is not specific to empty files,
but it's easier to reproduce with them.
For some mysterious reason, I could easily reproduce this issue roughly
90% of the time in actual Zed. However, once I extract the exact LLM
request before the failure point and generate from that, the
reproduction rate drops to 2%!
Things I've tried to make sure it's not a fluke: disabling prompt
caching, capturing the LLM request via a proxy server, running the
prompt on Claude separately from evals. Every time it was mostly giving
good outcomes, which doesn't match my actual experience in Zed.
At some point I discovered that simply adding one insignificant space or
a newline to the prompt suddenly results in an outcome I tried to
reproduce almost perfectly.
This weirdness happens even outside the Zed code base and even when
using a different subscription. The result is the same: an extra newline
or space changes the model behavior significantly enough, so that the
pass rate drops from 99% to 0-3%
I have no explanation to this.
Release Notes:
- N/A
Reverts zed-industries/zed#31022
Sorry @mikayla-maki, I found that things are more complicated than I
thought.
The lines returned by shape_text must maintain the same length as all
the original characters, otherwise the subsequent offset needs to always
consider the difference of `\r\n` or `\n` to do the offset.
Before, we only needed to add +1 after each offset after the line, but
now we need to consider +1 or +2, which is much more complicated.
This PR makes it so we only create a Zed Free subscription if there is
no other active subscription, rather than just having another Zed Free
subscription.
Release Notes:
- N/A
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Release Notes:
- N/A
---
Today I check the shape_text result on Windows, I get:
<img width="409" alt="屏幕截图 2025-05-20 222908"
src="https://github.com/user-attachments/assets/3ee93911-3de1-4e01-9433-00c626fc2369"
/>
Here the `shape_text` split logic I think it should use `lines` method,
not `split('\n')`, the newline on Windows is `\r\n`.
Release Notes:
- N/A
---
When we use `window_handle` to draw WebView on Windows, this will crash
by:
This error caused by when used WebView2.
```
thread 'main' panicked at crates\gpui\src\app\async_context.rs:91:28:
already borrowed: BorrowMutError
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
thread 'main' panicked at library\core\src\panicking.rs:221:5:
panic in a function that cannot unwind
```
Try this https://github.com/tauri-apps/wry/pull/1383 on Windows can
replay the crash.
In fact, we had done [a similar fix around August last
year](https://github.com/huacnlee/zed/pull/6), but we used the unsafe
method to avoid crashes in that version, we felt that it was not a good
change, so we do not make PR.
Today @sunli829 thought about it again and changed the method. Now using
`try_borrow_mut` is similar to the previous `borrow_mut`.
691de6b4b3/crates/gpui/src/app.rs (L70-L78)
I have tested to start Zed by those changes, it is looks no problem.
Co-authored-by: Sunli <scott_s829@163.com>
Extensions cannot look up available port themselves, hence the new API.
With this I'm able to port our Ruby implementation into an extension.
Release Notes:
- N/A
`ImageItem`'s `file` is returning `""` as its `path` for single-filed
worktrees like the ones are created for the images dropped from the OS.
`ImageItem::load_image_metadata` had used that `path` in FS operations
and the other method tried to use for icon resolving.
Rework the code to use a more specific, `worktree::File` instead and
always use the `abs_path` when dealing with paths from this `file`.
Release Notes:
- Fixed images not opening on drag and drop into the editor
This is a follow-up to #30450 so that _global_ `title_bar` configs
shadow _defaults_. The way `SettingsSources::json_merge` works is by
considering non-json-nulls as values to propagate. So it's important
that configs be `Option<T>` so any intent in overriding values is
captured.
This PR follows the same `*Settings<FileContent = *SettingsContent>`
pattern used throughout to keep the `Option`s in the "settings content"
type with the finalized values in the "settings" type.
Release Notes:
- N/A
Reverts zed-industries/zed#30812
This PR broke nightly builds on linux by adding an OpenSSL dependency to
the `remote_server` binary, which failed to link when building against
musl.
Release Notes:
- N/A
This PR makes it so we create a Zed Free subscription when issuing an
LLM token, if one does not already exist.
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This mostly affects local development. It fixes a bug where we would
only process one Stripe event per polling period (5 seconds) when
hitting old events.
Release Notes:
- N/A
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR makes it so a user can initiate a checkout session for a Zed Pro
trial while on the Zed Free plan.
Release Notes:
- N/A
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Closes https://github.com/zed-industries/zed/issues/8968
This PR addresses the following scenario:
1. User's Zed polls for an update, finds one, and installs it
2. User doesn't immediately restart Zed, a new update is released, and
the previous version of Zed would stop polling (ignoring the new update)
3. User eventually restarts Zed and is immediately prompted to install
another update
With this change, the auto-updater will continue polling for and
installing new versions even after an initial update is found, reducing
update prompts on restart.
---
This PR does not address the following scenario:
1. User's Zed polls for an update, finds one, and installs it
2. Another update is released before the next scheduled polling interval
3. User restarts Zed and is immediately prompted to install the newer
update
Release Notes:
- Improved the auto-updater to continue checking for updates even after
finding and installing an initial update. This reduces situations where
users are prompted to install another update immediately after
restarting from a previous update.
Co-authored-by: Ben Kunkle <Ben.kunkle@gmail.com>
This PR adds a sanity check to ensure that we only subscribe the user to
Zed Free if they don't already have an active subscription.
Release Notes:
- N/A
This PR makes the `product` field required in the request body for `POST
/billing/subscriptions`.
We were already passing this everywhere, in practice.
Release Notes:
- N/A
Problem: In addition to PgUp/PgDown Emacs also binds `Ctrl-V` to page
down and `Meta-V` to page up. These keys wouldn't extend the selection
in Zed.
Reason: Only PageUp/PageDown were assigned to
`editor::SelectPage{Up|Down}` in the `Editor && selection_mode` context.
Solution: In the `Editor && selection_mode` context, bind `Ctrl-V` to
`editor::SelectPageDown` and `Alt-V` to `editor::SelectPageUp`, both in
the mac and linux keymaps.
Release Notes:
- Added to the Emacs keymap bindings for Ctrl/Alt-V in the selection
mode to extend the selection one page up/down
Closes https://github.com/zed-industries/zed/issues/29855
Implement tool use handling in Mistral provider, including mapping tool
call events and updating request construction. Add support for
tool_choice and parallel_tool_calls in Mistral API requests.
This works fine with all the existing models. Didn't touched anything
else but for future. Fetching models using their models api, deducting
tool call support, parallel tool calls etc should be done from model
data from api response.
<img width="547" alt="Screenshot 2025-05-06 at 4 52 37 PM"
src="https://github.com/user-attachments/assets/4c08b544-1174-40cc-a40d-522989953448"
/>
Tasks:
- [x] Add tool call support
- [x] Auto Fetch models using mistral api
- [x] Add tests for mistral crates.
- [x] Fix mistral configurations for llm providers.
Release Notes:
- agent: Add tool call support for existing mistral models
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
Precursor to other optimizations, but this already gets us a big
improvement.
Wasm compilation can easily be parallelized, and with all of the cores
on my M4 Max this already gets us an 86% improvement, bringing loading
an extension down to <9ms.
Not all setups will see this much improvement, but it will use the cores
available (it just uses rayon under the hood like we do elsewhere).
Since we load extensions in sequence, this should have a nice impact for
users with a lot of extensions.
#### Before
```
Benchmarking load: Warming up for 3.0000 s
Warning: Unable to complete 100 samples in 5.0s. You may wish to increase target time to 6.5s, or reduce sample count to 70.
load time: [64.859 ms 64.935 ms 65.027 ms]
Found 8 outliers among 100 measurements (8.00%)
2 (2.00%) low mild
3 (3.00%) high mild
3 (3.00%) high severe
```
#### After
```
load time: [8.8685 ms 8.9012 ms 8.9344 ms]
change: [-86.347% -86.292% -86.237%] (p = 0.00 < 0.05)
Performance has improved.
Found 2 outliers among 100 measurements (2.00%)
2 (2.00%) high mild
```
Release Notes:
- N/A
Closes#27642
Currently, the `Open (cmd-o)` action is used to open a local folder
picker when in a local project, and Zed's remote path modal in the case
of a remote project. While this looks intentional, there is now no way
to open a local project when you are in a remote project window. Neither
by shortcut, nor by UI, as the "Open Local Folder" button uses the same
`Open` action.
The reverse is not true, as we already have an `Open Remote
(ctrl-cmd-o)` action to open the remote modal, where you can select "Add
Folder" which opens the same Zed's remote path modal. This already works
in both local and remote window cases.
This PR makes two changes:
1. It changes `Open (cmd-o)` action such that it should always open the
local file picker regardless of which project is currently open, local
or remote. This way we have two non-ambiguios actions `Open` and `Open
Remote`.
2. It also changes the "Open a project" button (which shows up when no
project is open in the project panel) to open the recent modal (which
contains buttons to open either local or remote) instead of choosing on
behalf of the user.
P.S. If we want to open Zed's remote path modal directly, it should be
different action altogether. Not covered for now.
Release Notes:
- Fixed issue where "Open local folder" was not opening folder picker
when connected to a remote host.
- Added `from_existing_connection` flag to `OpenRemote` action to
directly open path picker for current connection, bypassing the Remote
Projects modal.
Loading a local grammar could be useful if you're developing the
extension and the grammar in tandem, and a user pointed out that our
docs don't make it obvious that it's possible at all.
Release Notes:
- N/A
This PR adds a new `POST /billing/subscriptions/sync` endpoint that can
be used to sync a user's billing subscriptions from Stripe.
Release Notes:
- N/A
Closes #ISSUE
This was done as part of experimental work towards better validation of
our docs. The validation ended up being not worth it, however, I believe
this refactoring is
Release Notes:
- N/A *or* Added/Fixed/Improved ...
I was able to get this fix in upstream, so now we can have simpler code
paths for our model selection.
I also added a test to catch if this would cause a bug again in the
future.
Release Notes:
- N/A
This PR makes the edit tool call codeblock cards expanded by default, to
be consistent with https://github.com/zed-industries/zed/pull/30806.
Also, I am removing the collapsing behavior of Markdown codeblocks where
we'd add a gradient while capping the container's height based on an
arbitrary number of lines. Figured if they're all now initially
expanded, we could simplify how the design/code operates here
altogether.
Open for feedback, as I can see an argument where the previous Markdown
codeblock design of "collapsed but not fully; it shows a preview" should
stay as it is useful.
Release Notes:
- N/A
Closes#30802
Release Notes:
- Fixed issue where setting `buffer_line_height.custom` to 0 would cause
text to disappear
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
This PR adds a new picker for viewing a list of jj bookmarks, like you
would with `jj bookmark list`.
This is an exploration around what it would look like to begin adding
some dedicated jj features to Zed.
This is behind the `jj-ui` feature flag.
Release Notes:
- N/A
When built-in types such as `list` is specified in calls like
`isinstance()`, the parameter is highlighted as a type.
The issue is caused by a change which removed `list` and others in
bf9e5b4f76.
This commit makes two special cases for `isinstance` and `issubclass`
ensuring tree sitter to highlight the parameters correctly.
Fixes#30331
Release Notes:
- python: Fixed syntax highlighting for `isinstance()` and
`issubclass()` calls
Co-authored-by: László Vaskó <1771332+vlaci@users.noreply.github.com>
This PR removes an instance of marking a local `Subscription` binding as
unused.
While we `_` the field to prevent unused warnings, the locals shouldn't
be marked as unused as we do use them (and want them to participate in
usage tracking).
Release Notes:
- N/A
This PR removes the `DerivePathStr` macro, as it is no longer used.
Also removes the `PathStaticStr` macro from `gpui_macros`, which was
also unused.
Release Notes:
- N/A
Closes#30820
Release Notes:
- Fixed an issue where entering a new search in the project search would
drop unsaved edits in the project search buffer
---------
Co-authored-by: Mark Janssen <20283+praseodym@users.noreply.github.com>
This PR updates the `KnockoutIconName` and `VectorName` enums to
manually implement the `path` method instead of using the
`DerivePathStr` macro.
Release Notes:
- N/A
This PR removes the Repology badge from the README.
At time of writing, the majority of the packages listed here are
woefully out of date:
<img width="299" alt="Screenshot 2025-05-17 at 8 44 16 AM"
src="https://github.com/user-attachments/assets/c45afba3-72ac-488d-a067-1fb0e237c7c0"
/>
This isn't a good look for someone coming to the Zed repository for the
first time.
I've added a link to the Repology list in the "Linux" section of the
docs for people who are interested in checking the packaging status in
various repos.
Release Notes:
- N/A
I have no clue how much this does/does not impact model behavior - if
you don't think it matters, just close the PR
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
## Description
This PR implements basic support for Japanese Input Method Editors
(IMEs) in the Zed terminal on macOS, addressing issue #9900. Previously,
users had to switch input modes to confirm Japanese text, and pre-edit
(marked) text was not displayed.
With these changes:
- **Marked Text Display:** Pre-edit text (e.g., underlined characters
during Japanese composition) is now rendered directly in the terminal at
the cursor's current position.
- **Composition Confirmation:** Pressing Enter correctly finalizes the
IME composition, clears the marked text, and sends the confirmed string
to the underlying PTY process. This allows for a more natural input flow
similar to other macOS applications like iTerm2.
- **State Management:** IME state (marked text and its selected range
within the marked text) is now managed within the `TerminalView` struct.
- **Input Handling:** `TerminalInputHandler` has been updated to
correctly process IME callbacks (`replace_and_mark_text_in_range`,
`replace_text_in_range`, `unmark_text`, `marked_text_range`) by
interacting with `TerminalView`.
- **Painting Logic:** `TerminalElement::paint` now fetches the marked
text and its range from `TerminalView` and renders it with an underline.
The standard terminal cursor is hidden when marked text is present to
avoid visual clutter.
- **Candidate Window Positioning:**
`TerminalInputHandler::bounds_for_range` now attempts to provide more
accurate bounds for the IME candidate window by using the actual painted
bounds of the pre-edit text, falling back to a cursor-based
approximation if necessary.
This significantly improves the usability of the Zed terminal for users
who need to input Japanese characters, bringing the experience closer to
system-standard IME behavior.
## Movies
https://github.com/user-attachments/assets/be6c7597-7b65-49a6-b376-e1adff6da974
---
Closes#9900
Release Notes:
- **Terminal:** Implemented basic support for Japanese Input Method
Editors (IMEs) on macOS. Users can now see pre-edit (marked) text as
they type Japanese and confirm their input with the Enter key directly
in the terminal. This provides a more natural and efficient experience
for Japanese language input. (Fixes#9900)
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This is a dumb first pass at a standard text example. We'll use this to
start digging in to some text/scale rendering issues.
There will be a ton of follow-up features to this, but starting simple.
Release Notes:
- N/A
This PR also moves the context strip to be at the top, so it matches the
main message editor, making the arrow-up keyboard interaction to focus
on it to work the same way.
Release Notes:
- agent: Made the previous message editing UX more consistent with the
main message editor.
This PR prevents the debug panel pane context menu from showing when you
click your secondary mouse button in **stackframe**, **breakpoint** and
**module** list entries.
Release Notes:
- N/A
This PR fixes a bug where comments don't extend when cursor is right
next to the second slash. We added `// ` as a prefix character to
correctly position the cursor after a new line, but this broke comment
validation by including that trailing space, which it shouldn't.
Now both line comments and block comments (already handled in JSDoc PR)
can extend right after the prefix without needing an additional space.
Before:
https://github.com/user-attachments/assets/ca4d4c1b-b9b9-4f1b-b47a-56ae35776f41
After:
https://github.com/user-attachments/assets/b3408e1e-3efe-4787-ba68-d33cd2ea8563
Release Notes:
- Fixed issue where comments weren't extending when adding new line
immediately after comment prefix (`//`).
Closes#30778
Release Notes:
- Fixed an issue with the assistant settings where `amazon-bedrock` was
incorrectly called `bedrock` in the settings schema
Previously cmd-shift-f / ctrl-shift-f had different behavior when
invoked from the project panel context than from an editor (for project
panel `include` field was populated from the currently select project
panel directory).
Change this so that it has it's own keybind of cmd-alt-shift-f /
ctrl-alt-shift-f so cmd-shift-f and ctrl-shift-f has consistent behavior
(`pane::DeploySearch`) everywhere.
Release Notes:
- Add dedicated keybind for "Find in Folder..." from the project panel
(cmd-alt-shift-f, ctrl-alt-shift-f).
Closes #ISSUE
Work around https://github.com/rust-lang/rust/issues/69343 in askpass
Release Notes:
- linux: Fixed an issue with askpass where the Zed binary path would be incorrect after an auto-update is installed
but not yet applied
Follow up for https://github.com/zed-industries/zed/pull/30768
This PR makes JSDoc auto comment on new line lot better by:
- Inserting delimiters regardless of whether previous delimiters have
trailing spaces or not
- When on start tag, auto-indenting both prefix and end tag upon new
line
This makes it correct as per convention out of the box. No need to
manually adjust spaces on every new line.
https://github.com/user-attachments/assets/81b8e05a-fe8a-4459-9e90-c8a3d70a51a2
Release Notes:
- Improved JSDoc auto-commenting on newline which now correctly indents
as per convention.
Replace dynamic downloading of WASI adapter with the provided crate.
More importantly, this makes sure we are using the same adapter version
as our version of wasmtime, which includes several fixes.
Arguably we could also at this point update to wasm32-wasip2 target and
remove this dependency as well if we want, but that might need further
testing.
Release Notes:
- N/A
Closes#22656
Part of #29144, this PR completely rewrites the key handling logic on
Windows, making it much more consistent with how things work on macOS.
However, one remaining issue is that on Windows, we should be using
`Ctrl+Shift+4` instead of `Ctrl+$`. That part is expected to be
addressed in #29144.
Release Notes:
- N/A
This PR adds some documentation about the minimap to the official docs.
**Please note:** The [current preview release
notes](https://zed.dev/releases/preview/0.187.0) refer to the minimap PR
for configuration options. However, `font_size` and `width` were removed
as settings after some discussion but are still referenced in the PR
description, which might be misleading. On the other hand, some of the
available configuration options are not listed in the PR description. It
might be better to refer to the docs or the default settings in order to
avoid confusion.
Release Notes:
- N/A
- Switch stack frame list and module list to `UniformList` to access
scrolling behavior
- Implement `menu::` navigation actions
Release Notes:
- Debugger Beta: Added support for menu navigation actions (`ctrl-n`,
`ctrl-p`, etc.) in the stack frame list and module list.
- Evals returning an error (e.g., LLM API format mismatch) were silently
skipped in the aggregated results. Now we count them as a failure (0%
success score).
- Setting the `VERBOSE` environment variable to something non-empty
disables string truncation
Release Notes:
- N/A
Designed to pair with #30444 to enable enterprises to make it harder to
sign into the collab server and perhaps accidentally end up sending code
to Zed.
Release Notes:
- N/A
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Thread doesn't run pending tools when `stop_reason` is not `ToolUse`.
Perhaps we should change that so that it always runs pending tools if
there are some, but for now this change just fixes setting `stop_reason`
for Google models.
Release Notes:
- N/A
Follow-up to #30565
This PR fixes the default settings values for the `DiagnosticsSettings`.
The issue here was that due to the `#[derive(Default)]`, `button` would
be false by default, which unintentionally hid the diagnostics button by
default. The `#[serde(default = `default_true`)]` would only apply iff
the diagnostics key was already present in the user's settings. Thus, if
you have
```json
{
"diagnostics": {...}
}
```
in your settings, the button would show (given it was not disabled).
However, if the key was not present, the button was not shown: Due to
the derived default for the entire struct, the value would be false.
This PR fixes this by implementing the default instead and moving the
`#[serde(default)]` up to the level of the struct.
I also did the same for the inline diagnostics settings, which already
had a default impl and thus only needed the serde default on the struct
instead of on all the struct fields.
Lastly, I simplified the title bar settings, since the serde attributes
previously had no effect anyway (deserialization happened in the
`TitlebarSettingsContent`, so these attributes had no effect) and we can
remove the `TitlebarSettingsContent` as well as the attributes if we
implement a proper default implementation instead.
Release Notes:
- Fixed the diagnostics status bar button being hidden by default.
The first panic was caused by an unwrap that assumed a file would always
have a root syntax node.
The second was caused by a double lease panic when clicking enter in the
debug console while there was a completion menu open
Release Notes:
- N/A
Closes #ISSUE
Release Notes:
- Breaking change: The actions used while developing Zed have been
renamed from `debug:` to `dev:` to avoid confusion with the new debugger
feature:
- - `dev::OpenDebugAdapterLogs`
- - `dev::OpenSyntaxTreeView`
- - `dev::OpenThemePreview`
- - `dev::OpenLanguageServerLogs`
- - `dev::OpenKeyContextView`
1. The `edit_file` tool tended to use `create_or_overwrite` a bit too
often, leading to corruption of long files. This change replaces the
boolean flag with an `EditFileMode` enum, which helps Agent make a more
deliberate choice when overwriting files.
With this change, the pass rate of the new eval increased from 10% to
100%.
2. eval: Added ability to run eval on top of an existing thread. Threads
can now be loaded from JSON files in the `SerializedThread` format,
which makes it easy to use real threads as starting points for
tests/evals.
3. Don't try to restore tool cards when running in headless or eval mode
-- we don't have a window to properly do this.
Release Notes:
- N/A
* When implementing async operations that may fail, ensure errors propagate to the UI layer so users get meaningful feedback.
* Never create files with `mod.rs` paths - prefer `src/some_module.rs` instead of `src/some_module/mod.rs`.
* When creating new crates, prefer specifying the library root path in `Cargo.toml` using `[lib] path = "...rs"` instead of the default `lib.rs`, to maintain consistent and descriptive naming (e.g., `gpui.rs` or `main.rs`).
* Use full words for variable names (no abbreviations like "q" for "queue")
* Use variable shadowing to scope clones in async contexts for clarity, minimizing the lifetime of borrowed references.
Example:
```rust
executor.spawn({
let task_ran = task_ran.clone();
async move {
*task_ran.borrow_mut() = true;
}
});
```
# GPUI
@@ -40,7 +59,7 @@ Trying to update an entity while it's already being updated must be avoided as t
When `read_with`, `update`, or `update_in` are used with an async context, the closure's return value is wrapped in an `anyhow::Result`.
`WeakEntity<T>` is a weak handle. It has `read_with`, `update`, and `update_in` methods that work the same, but always return an `anyhow::Result` so that they can fail if the entity no longer exists. This can be useful to avoid memory leaks - if entities have mutually recursive handles to eachother they will never be dropped.
`WeakEntity<T>` is a weak handle. It has `read_with`, `update`, and `update_in` methods that work the same, but always return an `anyhow::Result` so that they can fail if the entity no longer exists. This can be useful to avoid memory leaks - if entities have mutually recursive handles to eachother they will never be dropped.
## Concurrency
@@ -94,9 +113,7 @@ Often event handlers will want to update the entity that's in the current `Conte
Actions are dispatched via user keyboard interaction or in code via `window.dispatch_action(SomeAction.boxed_clone(), cx)` or `focus_handle.dispatch_action(&SomeAction, window, cx)`.
Actions which have no data inside are created and registered with the `actions!(some_namespace, [SomeAction, AnotherAction])` macro call.
Actions that do have data must implement `Clone, Default, PartialEq, Deserialize, JsonSchema` and can be registered with an `impl_actions!(some_namespace, [SomeActionWithData])` macro call.
Actions with no data defined with the `actions!(some_namespace, [SomeAction, AnotherAction])` macro call. Otherwise the `Action` derive macro is used. Doc comments on actions are displayed to the user.
Action handlers can be registered on an element via the event handler `.on_action(|action, window, cx| ...)`. Like other event handlers, this is often used with `cx.listener`.
@@ -115,7 +132,7 @@ Other entities can then register a callback to handle these events by doing `cx.
GPUI has had some changes to its APIs. Always write code using the new APIs:
* `spawn` methods now take async closures (`AsyncFn`), and so should be called like `cx.spawn(async move |cx| ...)`.
* Use `Entity<T>`. This replaces `Model<T>` and `View<T>` which longer exists and should NEVER be used.
* Use `Entity<T>`. This replaces `Model<T>` and `View<T>` which no longer exist and should NEVER be used.
* Use `App` references. This replaces `AppContext` which no longer exists and should NEVER be used.
* Use `Context<T>` references. This replaces `ModelContext<T>` which no longer exists and should NEVER be used.
* `Window` is now passed around explicitly. The new interface adds a `Window` reference parameter to some methods, and adds some new "*_in" methods for plumbing `Window`. The old types `WindowContext` and `ViewContext<T>` should NEVER be used.
Thanks for your interest in contributing to Zed, the collaborative platform that is also a code editor!
Thank you for helping us make Zed better!
All activity in Zed forums is subject to our [Code of Conduct](https://zed.dev/code-of-conduct). Additionally, contributors must sign our [Contributor License Agreement](https://zed.dev/cla) before their contributions can be merged.
All activity in Zed forums is subject to our [Code of
Conduct](https://zed.dev/code-of-conduct). Additionally, contributors must sign
our [Contributor License Agreement](https://zed.dev/cla) before their
contributions can be merged.
## Contribution ideas
If you're looking for ideas about what to work on, check out:
Zed is a large project with a number of priorities. We spend most of
our time working on what we believe the product needs, but we also love working
with the community to improve the product in ways we haven't thought of (or had time to get to yet!)
In particular we love PRs that are:
- Fixes to existing bugs and issues.
- Small enhancements to existing features, particularly to make them work for more people.
- Small extra features, like keybindings or actions you miss from other editors or extensions.
- Work towards shipping larger features on our roadmap.
If you're looking for concrete ideas:
- Our [public roadmap](https://zed.dev/roadmap) contains a rough outline of our near-term priorities for Zed.
- Our [top-ranking issues](https://github.com/zed-industries/zed/issues/5393) based on votes by the community.
- Our [public roadmap](https://zed.dev/roadmap) contains a rough outline of our near-term priorities for Zed.
For adding themes or support for a new language to Zed, check out our [docs on developing extensions](https://zed.dev/docs/extensions/developing-extensions).
## Sending changes
## Proposing changes
The Zed culture values working code and synchronous conversations over long
discussion threads.
The best way to propose a change is to [start a discussion on our GitHub repository](https://github.com/zed-industries/zed/discussions).
The best way to get us to take a look at a proposed change is to send a pull
request. We will get back to you (though this sometimes takes longer than we'd
like, sorry).
First, write a short **problem statement**, which _clearly_ and _briefly_ describes the problem you want to solve independently from any specific solution. It doesn't need to be long or formal, but it's difficult to consider a solution in absence of a clear understanding of the problem.
Although we will take a look, we tend to only merge about half the PRs that are
submitted. If you'd like your PR to have the best chance of being merged:
Next, write a short **solution proposal**. How can the problem (or set of problems) you have stated above be addressed? What are the pros and cons of your approach? Again, keep it brief and informal. This isn't a specification, but rather a starting point for a conversation.
- Include a clear description of what you're solving, and why it's important to you.
- Include tests.
- If it changes the UI, attach screenshots or screen recordings.
By effectively engaging with the Zed team and community early in your process, we're better positioned to give you feedback and understand your pull request once you open it. If the first thing we see from you is a big changeset, we're much less likely to respond to it in a timely manner.
The internal advice for reviewers is as follows:
## Pair programming
- If the fix/feature is obviously great, and the code is great. Hit merge.
- If the fix/feature is obviously great, and the code is nearly great. Send PR comments, or offer to pair to get things perfect.
- If the fix/feature is not obviously great, or the code needs rewriting from scratch. Close the PR with a thank you and some explanation.
We plan to set aside time each week to pair program with contributors on promising pull requests in Zed. This will be an experiment. We tend to prefer pairing over async code review on our team, and we'd like to see how well it works in an open source setting. If we're finding it difficult to get on the same page with async review, we may ask you to pair with us if you're open to it. The closer a contribution is to the goals outlined in our roadmap, the more likely we'll be to spend time pairing on it.
If you need morefeedback from us: the best way is to be responsive to
Github comments, or to offer up time to pair with us.
## Tips to improve the chances of your PR getting reviewed and merged
If you are making a larger change, or need advice on how to finish the change
you're making, please open the PR early. We would love to help you get
things right, and it's often easier to see how to solve a problem before the
diff gets too big.
- Discuss your plans ahead of time with the team
- Small, focused, incremental pull requests are much easier to review
- Spend time explaining your changes in the pull request body
- Add test coverage and documentation
- Choose tasks that align with our roadmap
- Pair with us and watch us code to learn the codebase
- Low effort PRs, such as those that just re-arrange syntax, won't be merged without a compelling justification
## Things we will (probably) not merge
## File icons
Although there are few hard and fast rules, typically we don't merge:
Zed's default icon theme consists of icons that are hand-designed to fit together in a cohesive manner.
We do not accept PRs for file icons that are just an off-the-shelf SVG taken from somewhere else.
### Adding new icons to the Zed icon theme
If you would like to add a new icon to the Zed icon theme, [open a Discussion](https://github.com/zed-industries/zed/discussions/new?category=ux-and-design) and we can work with you on getting an icon designed and added to Zed.
- Anything that can be provided by an extension. For example a new language, or theme. For adding themes or support for a new language to Zed, check out our [docs on developing extensions](https://zed.dev/docs/extensions/developing-extensions).
- New file icons. Zed's default icon theme consists of icons that are hand-designed to fit together in a cohesive manner, please don't submit PRs with off-the-shelf SVGs.
- Giant refactorings.
- Non-trivial changes with no tests.
- Features where (in our subjective opinion) the extra complexity isn't worth it for the number of people who will benefit.
- Anything that seems completely AI generated.
## Bird's-eye view of Zed
We suggest you keep the [Zed glossary](docs/src/development/glossary.md) at your side when starting out. It lists and explains some of the structures and terms you will see throughout the codebase.
Zed is made up of several smaller crates - let's go over those you're most likely to interact with:
- [`gpui`](/crates/gpui) is a GPU-accelerated UI framework which provides all of the building blocks for Zed. **We recommend familiarizing yourself with the root level GPUI documentation.**
Welcome to Zed, a high-performance, multiplayer code editor from the creators of [Atom](https://github.com/atom/atom) and [Tree-sitter](https://github.com/tree-sitter/tree-sitter).
@@ -8,10 +9,6 @@ Welcome to Zed, a high-performance, multiplayer code editor from the creators of
On macOS and Linux you can [download Zed directly](https://zed.dev/download) or [install Zed via your local package manager](https://zed.dev/docs/linux#installing-via-a-package-manager).
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