The license file is not properly linked to actual license. This was
casued due to new-crate script linking the license to wrong file. Fixed
both of them.
Reference logs:
```
2025-07-22T17:16:19+05:30 ERROR [worktree] error reading target of symlink "/Users/umesh/code/zed/crates/onboarding/LICENSE-GPL": canonicalizing
```
Release Notes:
- N/A
This PR removes the caching of Stripe price IDs by meter ID on the
`StripeBilling` object, as we weren't actually reading them anywhere.
Release Notes:
- N/A
This gets rid of the need to pass context to all cursor functions. In
practice context is always immutable when interacting with cursors.
A nicety of this is in the follow-up PR we will be able to implement
Iterator for all Cursors/filter cursors (hell, we may be able to get rid
of filter cursor altogether, as it is just a custom `filter` impl on
iterator trait).
Release Notes:
- N/A
Closes#26030
*Note: This is my first contribution to Zed*
This addresses a second streaming bottleneck in Bedrock that remained
after the initial fix in #28281 (released in preview 194).
The issue is in the mechanism used to convert Zed's internal `AsyncBody`
into the `SdkBody` expected by the Bedrock language provider. We are
using a non-streaming converter that buffers responses.
**How the fix works:**
The AWS SDK provides streaming-compatible converters to create `SdkBody`
instances, but these require the input body to implement the `Body`
trait from the `http-body` crate.
This PR enables streaming by implementing the required trait and
switching to the streaming-compatible converter.
**Changes (2 commits):**
* 1st Commit - **Implement http-body Body trait for AsyncBody:**
- Add `http-body = 1.0` dependency (already an indirect dependency)
- Implement the `Body` trait for our existing `AsyncBody` type
- Uses `poll_frame` to read data chunks asynchronously, preserving
streaming behavior
* 2nd Commit - **Use streaming-compatible AWS SDK converter:**
- Create `SdkBody` using `SdkBody::from_body_1_x()` with the new `Body`
trait implementation
**Details/FAQ:**
**Q: Why add another dependency?**
A: We tried to avoid adding a dependency, but the AWS SDK requires the
`Body` trait and `http-body` is where it's defined. The crate is already
an indirect dependency, making this a reasonable solution.
**Q: Why modify the shared `http_client` crate instead of just
`aws_bedrock_client`?**
A: We considered implementing the `Body` trait on a wrapper in
`aws_bedrock_client`, but since `AsyncBody` already uses `http` crate
types, extending support to the companion `http-body` crate seems
reasonable and may benefit other integrations.
**Q: How was this bottleneck discovered?**
A: After @5herlocked's initial streaming fix in #28281, I tested preview
194 and noticed streaming still had issues. I found a way to reproduce
the problem and chatted with @5herlocked about it. He immediately
pinpointed the exact location where the issue was occurring, his
diagnosis made this fix possible.
**Q: How does this relate to the previous fix?**
A: #28281 fixed buffering issues higher in the stack, but unfortunately
there was another bottleneck lower-down in the aws-http-client. This PR
addresses that separate buffering issue.
**Q: Does this use zero-copy or one-copy?**
A: The `Body` implementation includes one copy. Someone more
knowledgeable might be able to achieve a zero-copy approach, but we
opted for a conservative approach. The performance impact should not be
perceptible in typical usage.
**Testing:**
Confirmed that Bedrock streaming now works without buffering delays in a
local build.
Release Notes:
- Improved Bedrock streaming by eliminating response buffering delays
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes#31917
Previously, as of #28457 we used a hack, creating an empty transaction
in the history that we then merged formatting changes into in order to
correctly identify concurrent edits to the buffer while formatting was
happening. This caused issues with noop formatting however, as using the
normal API of the buffer history (in an albeit weird way) resulted in
the redo stack being cleared, regardless of whether the formatting
transaction included edits or not, which is the correct behavior in all
other contexts.
This PR fixes the redo issue by codifying the behavior formatting wants,
that being the ability to push an empty transaction to the history with
no other side-effects (i.e. clearing the redo stack) to detect
concurrent edits, with the tradeoff being that it must then manually
remove the transaction later if no changes occurred from the formatting.
The redo stack is still cleared when there are formatting edits, as the
individual format steps use the normal `{start,end}_transaction` methods
which clear the redo stack if the finished transaction isn't empty.
Release Notes:
- Fixed an issue where redo would not work after buffer formatting
(including formatting on save) when the formatting did not result in any
changes
TODO
- [x] OpenAI Compatible API Icon
- [x] Docs
- [x] Link to docs in OpenAI provider section about configuring OpenAI
API compatible providers
Closes#33992
Related to #30010
Release Notes:
- agent: Add support for adding multiple OpenAI API compatible providers
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes #ISSUE
Simplifies the API to no longer have a variant that returns indices. The
downside is that a few places that used to call
`bindings_for_action_with_indices` now compare `Box<dyn Action>` instead
of indices, however the result is the removal of wrapper code and index
handling that is largely unnecessary
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Conrad <conrad@zed.dev>
This PR also converts all of these switch-based settings to use the new
`SwitchField` component, introduced in
https://github.com/zed-industries/zed/pull/34713.
Release Notes:
- agent: Added the ability to change the `use_modifier_to_send` setting
from the agent panel settings UI.
We no longer rely on the `author` field to tell if a change was made by
the user or the agent. The `author` can be set to `User` in many
situations that are not really user-made edits, such as saving a file,
accepting a change, auto-formatting, and more. I started tracking and
fixing some of these cases, but found that inspecting changes in
`diff_base` is a more reliable method.
Also, we no longer show empty diffs. For example, if the user adds a
line and then removes the same line, the final diff is empty, even
though the buffer is marked as user-changed. Now we won't show such
edit.
There are still some issues to address:
- When a user edits within an unaccepted agent-written block, this
change becomes a part of the agent's edit. Rejecting this block will
lose user edits. It won't be displayed in project notifications, either.
- Accepting an agent block counts as a user-made edit.
- Agent start to call `project_notifications` tool after seeing enough
auto-calls.
Release Notes:
- N/A
Make the git blame popover available via the keymap by making it an
action. The blame popover stays open after being shown via the action,
similar to the `editor::Hover` action.
I added a default vim-mode key binding for `g b`, which goes in hand
with `g h` for hover. I'm not sure what the keybind would be for regular
layouts, if any would be set by default.
I'm opening this as a draft because I coludn't figure out a way to
position the popover correctly above/under the cursor head. I saw some
uses of `content_origin` in other places for calculating absolute pixel
positions, but I'm not sure how to make use of it here without doing a
big refactor of the blame popover code 🤔. I would appreciate some
help/tips with positioning, because it seems like the last thing to
implement here.
Opening as a draft for now because I think without the correct
positioning this feature is not complete.
Closes https://github.com/zed-industries/zed/discussions/26447
Release Notes:
- Added `editor::BlameHover` action for showing the git blame popover
under the cursor. By default bound to `ctrl-k ctrl-b` and to `g h` in
vim mode.
This PR refactors the `OpenRequest` to introduce an `OpenRequestKind`
enum.
It seems most of the fields on `OpenRequest` are mutually-exclusive, so
it is better to model it as an enum rather than using a bunch of
`Option`s.
There are likely more of the existing fields that can be converted into
`OpenRequestKind` variants, but I'm being conservative for this first
pass.
Release Notes:
- N/A
This PR makes it so users will be sent immediately into the trial
checkout flow (by hitting zed.dev/account/start-trial) when they click
the "Start Pro Trial" button.
Release Notes:
- N/A
Follow up to #31836
After enabling rounding in the Taffy layout engine, we frequently run
into cases where the bounds produced by Taffy and ours slightly differ
after 5 or more decimal places. This leads to cases where containers
become scrollable for less than 0.0000x Pixels. In case this happens for
e.g. hover popovers, we render a scrollbar due to the container being
technically scrollable, even though the scroll amount here will in
practice never be visible.
This change fixes this by rounding the `scroll_max` by which we clamp
the current scroll position to two decimal places. We don't benefit from
the additional floating point precision here at all and it stops such
containers from becoming scrollable altogether. Furthermore, we now
store the `scroll_max` instead of the `padded_content_size` as the
former gives a much better idea on whether the corresponding container
is scrollable or not.
| `main` | After these changes |
| -- | -- |
| <img width="610" height="316" alt="main"
src="https://github.com/user-attachments/assets/ffcc0322-6d6e-4f79-a916-bd3c57fe4211"
/> | <img width="610" height="316" alt="scroll_max_rounded"
src="https://github.com/user-attachments/assets/5fe530f5-2e21-4aaa-81f4-e5c53ab73e4f"
/> |
Release Notes:
- Fixed an issue where scrollbars would appear in containers where no
scrolling was possible.
Closes: https://github.com/zed-industries/zed/issues/34780
Also relocated undo/redo selection in the keymap (no-op) as they are
from Sublime, not VSCode.
Release Notes:
- vim: Fixed an issue so `ctrl-w` / `ctrl-h` and `ctrl-u` work in
pickers on Linux when Vim mode is enabled.
This is from PR #34723 where I was working on developing the onboarding
page, but I forgot to switch the first page back to our current version.
Release Notes:
- N/A
Now we explicitly carve out exceptions for which HTTP responses we do
*not* retry for, and retry at least once on all others.
Release Notes:
- The Agent panel now automatically retries failed requests under more
circumstances.
Wayland compositors can potentially generate thousands of resize
requests when drag-resizing a window, which Zed is unable to keep up
with. This commit changes the behavior to only resize once per vblank
cycle, which helps significantly when resizing the window with a high
poll-rate mouse (1000Hz is common these days)
Here is an example of the behavior pre and post this commit, with some
print-debugging added for tracking resize calls. I have a wireless mouse
with a 2000Hz polling rate and a 165Hz display:
Before:
https://github.com/user-attachments/assets/4c657f90-5fd2-4809-97ef-363fd48e81b8
After:
https://github.com/user-attachments/assets/4a0f5fbd-c3c4-40a1-9f71-3b4358c827cfCloses#20660
Release Notes:
- Improved: Make resizing smoother on Wayland/Linux
We've had problems in the past with bumping past 0.5.2 due to perf
regressions reported by @huacnlee; 0.5.1 was fine though.
Hence, let's bump taffy to 0.5.1 as a safe bet and then try to push past
0.5.2 (after we identify the root cause of regression
Related to #19189
Release Notes:
- N/A
Instead of selecting a screen to share arbitrarily, we'll now allow user
to select the screen to share. Note that sharing multiple screens at the
time is still not supported (though prolly not too far-fetched).
Related to #4666

Release Notes:
- Added screen selector dropdown to screen share button
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
This was generating an invalid string for the configuration, removing
the extra quotes makes it work. This affected the versions of Zed that
have a space in their name.
Release Notes:
- N/A
Supersedes: #34242
Creates an `ActionArgumentsEditor` that implements the required logic to
have a JSON language server run when editing keybinds so that there is
auto-complete for action arguments.
This is the first time action argument schemas are required by
themselves rather than inlined in the keymap schema. Rather than add all
action schemas to the configuration options we send to the JSON LSP on
startup, this PR implements support for the
`vscode-json-language-server` extension to the LSP whereby the server
will request the client (Zed) to resolve URLs with URI schemes it does
not recognize, in our case `zed://`. This limits the impact on the size
of the configuration options to ~1KB as we send URLs for the language
server to resolve on demand rather than the schema itself. My
understanding is that this is how VSCode handles JSON schemas as well. I
plan to investigate converting the rest of our schema generation logic
to this method in a follow up PR.
Co-Authored-By: Cole <cole@zed.dev>
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Simplify docs for mac/linux/windows by consolidating the backend
dependencies (collaboration) docs into local-collaboration.md. Most
users building zed will not need to do this -- streamline them into
getting setup to build the zed client app first.
Release Notes:
- N/A
Fix a spurious error in Zed logs from the OpenRouter svg Logo introduced
in https://github.com/zed-industries/zed/pull/29496:
```log
WARN [usvg::parser::svgtree] Failed to parse clip-path value: 'url(#clip0_205_3)'.
```
Release Notes:
- N/A
Closes#32675
Exactly the same changes as in #33640 by @sviande
The PR has been in WIP state for 3 weeks with no activity, and the issue
basically makes Mistral models unusable. I have tested the changes
locally, and it does indeed work. Full credit goes to @sviande, I just
want this feature to be finished.
Release Notes:
- agent: Fixed an issue with tool calling with the Mistral provider
(thanks [@sviande](https://github.com/sviande) and
[@armyhaylenko](https://github.com/armyhaylenko))
Co-authored-by: sviande <sviande@gmail.com>
Closes#27118Closes#34165
Fix a small issue after we landed
https://github.com/zed-extensions/ruby/pull/113+ where we introduced
`HTML/ERB` and `YAML/ERB` language IDs to improve user experience. Sorry
about that. Thanks!
Release Notes:
- N/A
Added [rhysd/actionlint](https://github.com/rhysd/actionlint/) a static
checker for GitHub Actions workflow files.
Install locally with `brew install actionlint` the run with
`actionlint`.
Inspired by: https://github.com/zed-industries/zed/pull/34704 which
yielded this observation:
> In github actions:
> 1. strings are truthy
> 2. `${{ }}` will become a string if it doesn't wrap the whole value.
>
> So `if: false && true` becomes `false`
> and `if: ${{ false && true }}` becomes `false`
> but `if: false && ${{ true }}` becomes `"false && true"` which
evaluates true
> The reason you sometimes need `${{ }}` is because YAML doesn't like
`!`
> so `if: !false` is invalid yaml
> and `if: ${{ !false }}` works just fine.
Changes:
- Add `actionlint` job
- Refactor `job_spec` job to be more readable
- Fix all `actionlint` and `shellcheck` errors in Actions workflows (62
in all)
- Add `self-mini-macos` and `self-32vcpu-windows-2022` labels to
self-hosted runners. Not strictly related, but useful if you need to
take a runner out of the rotation (since `macOS`, `self-hosted`, and
`ARM64` are auto-set and cannot be added/removed).
- Change ci.yml macos_relase to target `self-mini-macos` instead of
`bundle` which was previously deprecated.
This would've caught the error fixed in
https://github.com/zed-industries/zed/pull/34704. Here's what that [job
failure](https://github.com/zed-industries/zed/actions/runs/16376993944/job/46279281842?pr=34729)
would've looked like.
Release Notes:
- N/A
When `use_modifier_to_send` is turned on, holding `cmd`/`ctrl` is
necessary to send a message in the agent panel. Text threads already use
`cmd-enter` by default to submit a message, and it was done this way to
have the usual text editing bindings not taken over when writing a
prompt, sort of stimulating more thoughtful writing. While `enter` to
send is still somewhat a huge pattern in chat-like LLM UIs, it still
makes sense to allow this for the new agent panel... hence the existence
of this setting now!
Release Notes:
- agent: Added the `use_modifier_to_send` setting, which makes holding a
modifier (`cmd`/`ctrl`), together with `enter`, required to send a new
message.
This will be useful for both the current agent panel and some other
onboarding stuff we're working on. Also ended up removing the
`SwitchWithLabel` as it was unused.
Release Notes:
- N/A
This PR fixes an issue where the topmost header in a multibuffer would
jump when the corresponding buffer was folded.
The issue arose because for the topmost header, the offset within the
scroll anchor is negative, as the corresponding buffer only starts below
the header itself and thus the offset for the scroll position has to be
negative.
However, upon collapsing that buffer, we end up with a negative vertical
scroll position, which causes all kinds of different problems. The issue
has been present for a long time, but became more visible after
https://github.com/zed-industries/zed/pull/34295 landed, as that change
removed the case distinction for buffers scrolled all the way to the
top.
This PR fixes this by clamping just the vertical scroll position upon
return, which ensures the negative offset works as expected when the
buffer is expanded, but the vertical scroll position does not turn
negative once the buffer is folded.
Release Notes:
- Fixed an issue where folding the topmost buffer in a multibuffer would
cause the header to jump slightly.
Closes#33510https://github.com/zed-extensions/php/issues/29
If certain language servers do not provide an insert/replace range, we
use `surrounding_word` as a fallback for that range, which internally
uses `word_characters`. It makes sense to use
`completion_query_characters` instead of `word_characters` to get that
range, because we use `completion_query_characters` to query completions
in the first place.
That means, for some hypothetical reason (e.g., if the Tailwind server
stops providing insert/replace ranges), we would correctly fall back to
the range "bg-blue-200^" instead of "200^", because
`completion_query_characters` includes "-" in this case.
For this particular fix, right now the default PHP language server
`phpactor` does not provide an insert/replace range, and hence
completion query character is used, which is `$` in this case.
Note that `$` isn't in word characters for reasons mentioned here:
https://github.com/zed-extensions/php/issues/14
Release Notes:
- Fixed an issue where accepting variable completion in PHP would result
in a double $ sign in the prefix.
This includes making sure that both the agent panel and Zed's edit
prediction have a consistent narrative when it comes to onboarding users
into the AI features, considering the possible different plans and
conditions (such as being signed in/out, account age, etc.)
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Reverts zed-industries/zed#29718
We've noticed some issues with Zed on Intel-based Macs where typing has
become sluggish, and git bisect has seemed to point towards this PR.
Reverting for now, until we can understand why it is causing this issue.
Now ! means "no ancestors matches this", and > means "any descendent"
not "any child".
Updates #34570
Co-authored-by: Ben Kunkle <ben@zed.dev>
Release Notes:
- *Breaking change*. The context predicates in the keymap file now
handle ! and > differently. Before this change ! meant "this node does
not match", now it means "none of these nodes match". Before this change
> meant "child of", now it means "descendent of". We do not expect these
changes to break many keymaps, but they may cause subtle changes for
complex context queries.
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
@cole-miller found a root cause of our struggles with attach scenarios;
we did not fetch .so files necessary for attaching to work,
as we were downloading DebugPy source tarballs from GitHub.
This PR does away with it by setting up a virtualenv instead that has
debugpy installed.
Closes#34660Closes#34575
Release Notes:
- debugger: Fixed attaching with DebugPy. DebugPy is now installed
automatically from pip (instead of GitHub), unless it is present in
active virtual environment. Additionally this should resolve any startup
issues with missing .so on Linux.
Release Notes:
- agent: Fixed an issue where clicking on "Start New Thread" in the
agent configuration would not always switch to the correct
provider/model
Use the `static` keyword to actually make the `LazyLock` static, which
previously would reinitialize on every call to `SvgRenderer::new`.
Related: #26335
Release Notes:
- N/A
Before this, indentation did not automatically increase after
if/for/while/do/else statements in C++, and only increased after if/for
in C. This led to Zed using last line logic when inserting lines *after*
the indented statement, as well as not indenting the statement itself,
resulting in irregular indentation during typing.
Just adding indentation (similar to C) creates a new problem: now if a
scope is started with a brace on a new line, that brace is indented.
Thus we need to deindent it.
Using else_clause in the indent guide results in the else statement
being indented forward as well, so we need to deindent that too.
Note: the most significant issue for me is the one where indentation
jumps forward when inserting lines after indented lines. Unfortunately,
it appears that fixing that issue requires all of these other changes. I
would have preferred a simpler fix, but I'm not sure if disabling last
line behavior for C/C++ is appropriate as it probably breaks something
else, like cases where the file is incomplete and the statements can't
be parsed properly.
Editing flow before this change:
[Screencast From 2025-07-16
08-31-36.webm](https://github.com/user-attachments/assets/3dea86c5-47bd-47c2-aee8-b0aa613948e6)
Editing flow after this change:
[Screencast From 2025-07-16
08-35-36.webm](https://github.com/user-attachments/assets/7ef23e60-1ee3-49fd-90f9-d53f909ca674)
(note: the "else" snippet is completely breaking the flow here, but I
think that comes from clangd by default? Unfortunately I haven't found a
way to disable it cleanly but that is a separate problem that happens
right now too.)
Release Notes:
- Improve indentation during typing for C/C++ around if/for/while/do
blocks
Closes#34111
In Helix mode, the `;` key should collapse the current selection without
moving the cursor. I've added a new action `vim::HelixCollapseSelection`
to support this behavior.
https://github.com/user-attachments/assets/1a40821a-f56f-456e-9d37-532500bef17b
Release Notes:
- Added `;` key binding to collapse the current text selection in Helix
mode
This is following feedback from folks that were searching the "close
others" action, available in the tab's context menu, and not finding it
because it was actually named "close inactive", which was confusing. So,
this PR makes sure the tab's menu item and the action have consistent
naming.
Release Notes:
- Rename "CloseInactiveItems" action to "CloseOtherItems" for naming
consistency.
Closes#34338
After https://github.com/zed-industries/zed/pull/31872, to avoid
re-querying language servers, we keep the context menu around, which
stores initial query, completions items, etc., even though it may not
contain any items and hence not be rendered on screen. In this state,
up/down arrows try to switch focus in the context menu instead of
propagating it to the editor. Hence blocking buffer movement.
This PR fixes it by changing the context for `menu`,
`showing_completions`, and `showing_code_actions` to only be added when
the menu is actually being rendered (i.e., not empty).
Release Notes:
- Fix an issue where the cursor doesn’t move up and down on arrow keys
when no completions are shown.
Now we only auto-retry if burn mode is enabled. We also show a "Retry"
button (so you don't have to type "continue") if you think that's the
right remedy, and additionally we show a "Retry and Enable Burn Mode"
button if you don't have it enabled.
<img width="484" height="260" alt="Screenshot 2025-07-17 at 6 25 27 PM"
src="https://github.com/user-attachments/assets/dc5bf1f6-8b11-4041-87aa-4f37c95ea9f0"
/>
<img width="478" height="307" alt="Screenshot 2025-07-17 at 6 22 36 PM"
src="https://github.com/user-attachments/assets/1ed6578a-1696-449d-96d1-e447d11959fa"
/>
Release Notes:
- Only auto-retry Agent requests when Burn Mode is enabled
Follow-up for https://github.com/zed-industries/zed/pull/34557
This PR clears the selection drag state on click, because mouse up
doesn't trigger on click event because of `cx.stop_propagation`. The
issue occurs with similar repro steps as mentioned in the attached PR.
Release Notes:
- Fixed the issue where the green (+) cursor style sometimes appears
when navigating to the definition in buffer.
Closes #ISSUE
Improves the behavior of the edit icon in the far left column of the
keymap UI table. It is now shown in both the selected and the hovered
row as an indicator that the row is editable in this configuration. When
hovered a row can be double clicked or the edit icon can be clicked, and
when selected it can be edited via keyboard shortcuts. Additionally, the
edit icon and all other hover tooltips will now disappear when the table
is navigated via keyboard shortcuts.
<details><summary>Video</summary>
https://github.com/user-attachments/assets/6584810f-4c6d-4e6f-bdca-25b16c920cfc
</details>
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Defines keybindings for `keymap_editor::EditBinding` and
`keymap_editor::CreateBinding`, making sure those actions are used in
tooltips.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Finn <dev@bahn.sh>
This tool needs more polishing before being generally available.
Release Notes:
- agent: Disabled `project_notifications` tool by default for the time
being
This mirrors VSCode setting that inspired `snippet_sort_order` to begin
with; VSCode supports inline/top/bottom/none, with none completely
disabling snippet completion. See
https://code.visualstudio.com/docs/editing/intellisense#_snippets-in-suggestions
This is helpful for LSPs that do not allow configuring snippets via
configuration such as clangd.
Release Notes:
- Added `none` as one of the values for `snippet_sort_order` to
completely disable snippet completion.
Closes#31805
This is an issue with Linux currently that `window.focus` is `None` upon
startup in both X11 and Wayland. Specifically, the order in which
[this](8d05a3d389/crates/gpui/src/window.rs (L3116))
and
[this](8d05a3d389/crates/gpui/src/app.rs (L956))
are executed varies between Linux and macOS. That is, one tries to
remove (blur) focus from a window, while other checks window focus to
put that focus id to a frame. In macOS, blur happens afterwards setting
focus on a frame, but in Linux, the inverse of it happens, leading to
`window.focus` to `None`.
For the time being, we handle all visible buttons to take care of this
**focus can be `None`** case, and make it work anyway. But, we should
look at the deeper issue mentioned above with GPUI. Created new issue to
track that https://github.com/zed-industries/zed/issues/34591.
Release Notes:
- Fixed an issue where button clicks wouldn’t work on startup until
clicked on the center pane on Linux.
Keystroke input now gets cleared when toggling to normal search mode
Main search bar is focused when toggling to normal search mode
This also gets rid of highlight on focus from keystroke_editor because
it also matched the search bool field and was redundant
Release Notes:
- N/A
@probably-neb I guess we should be opening the keymap editor from title
bar and menu as well. I believe this got missed in this: #34568.
Release Notes:
- Open Keymap editor from settings from menu and title bar.
Google Gemini Docs now recommend usage of `GEMINI_API_KEY` and the
legacy `GOOGLE_AI_API_KEY` variable is no longer supported in the modern
SDKs.
Zed will now accept either.
Release Notes:
- N/A
This PR improves Keystroke search by:
1. Allow searching by modifiers without additional keys.
2. Take match count into consideration when deciding if we should show
an action as a search match.
3. Take order into consideration as well.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes #ISSUE
This change applies both to the UI (we render `<null>` as muted text
instead of `zed::NoAction`) as well as how we update the keymap file
(the duplicated binding is bound to `null` instead of `"zed::NoAction"`)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Regressed in https://github.com/zed-industries/zed/pull/33928
This PR clears the selection drag state when the editor focus is out.
To reproduce:
1. Select some item in buffer that has a go to definition.
2. Cmd+Click mouse down on it, but don't let go.
3. Wait for 300ms+.
4. Now cursor changed to green + (valid state, this is for selection
drag-n-drop).
5. Now let go of your mouse down, we switched to a different file.
Cursor looks normal.
6. Come back to the previous buffer, see green + cursor style (BUG!).
Release Notes:
- Fixed the issue where the green (+) cursor style sometimes appears
when navigating to the definition and then back to the previous buffer.
Closes #ISSUE
Creates a new language in the languages crate for the DSL used in Zed
keybinding context. Previously, keybind context was highlighted as Rust
in the keymap UI due to the expression syntax of Rust matching that of
the context DSL, however, this had the side effect of highlighting upper
case contexts (e.g. `Editor`) however Rust types would be highlighted
based on the theme. By extracting only the necessary pieces of the Rust
language `highlights.scm`, `brackets.scm`, and `config.toml`, and
continuing to use the Rust grammar, we get a better result across
different themes
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We know have the ability to filter matches in the keymap editor search
by exact keystroke matches. This allows user's to have the same behavior
as vscode when they toggle all actions with the same bindings
We also fixed a bug where conflicts weren't counted correctly when
saving a keymapping. This cause issues where warnings wouldn't appear
when they were supposed to.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Gradually remove details from a patch to keep it within the size limit.
This helps avoid using too much context when the user pastes large
files, generates files, or just makes many changes between agent
notifications.
Release Notes:
- N/A
Closes#34314
This PR resolves an issue where serde(untagged) caused Rust None values
to serialize as null, which OpenRouter's Mistral API (when tool_choice
is present) incorrectly interprets as a defined value, leading to a 400
error. By replacing serde(untagged) with serde(snake_case), None values
are now correctly omitted from the serialized JSON, fixing the problem.
P.S. A separate PR will address serde(untagged) usage for other
providers, as null is not expected for them either.
Release Notes:
- Fix ToolChoice getting serialized to null on OpenRouter
Closes #ISSUE
This PR attempts to add workarounds for `use_key_equivalents` in the
keymap UI. First of all it makes it so that `use_key_equivalents` is
ignored when searching for a binding to replace so that replacing a
keybind with `use_key_equivalents` set to true does not result in a new
binding. Second, it attempts to infer the value of `use_key_equivalents`
off of a base binding when adding a binding by adding an optional `from`
parameter to the `KeymapUpdateOperation::Add` variant. Neither
workaround will work when the `from` binding for an add or the `target`
binding for a replace are not in the user keymap.
cc: @Anthony-Eid
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#34319
In this pr: https://github.com/zed-industries/zed/pull/33462 there was
check added for early return for active_thread and message_editor as
those are not present in the TextThread and only available in the Thread
the token count was not getting triggered for TextThread this pr fixes
that regression by moving the logic specific to Thread inside of thread
view match.
<img width="3024" height="1886" alt="CleanShot 2025-07-15 at 23 50
18@2x"
src="https://github.com/user-attachments/assets/bd74ae8b-6c37-4cdd-ab95-d3c253b8a948"
/>
Release Notes:
- Fix token count not getting shown in the TextThread
This change improves user/agent collaborative editing.
When the user edits files that are used by the agent, the
`project_notification` tool now pushes *diffs* of the changes, not just
file names. This helps the agent to stay up to date without needing to
re-read files.
Release Notes:
- Improved user/agent collaborative editing: agent now receives diffs of
user edits
Closes#26468#16667
This PR fixes the spacebar not working with multiple keyboard layouts on
Linux X11. I have tested this with Czech, Russian, German, German Neo 2,
etc. It seems to work correctly.
`XkbStateNotify` events correctly update XKB state with complete
modifier info (depressed/latched/locked), but `KeyPress/KeyRelease`
events immediately overwrite that state using `update_mask()` with only
raw X11 modifier bits. This breaks xkb state as we reset `latched_mods`
and `locked_mods` to 0, as well as we might not correctly handle cases
where this new xkb state needs to change.
Previous logic is flawed because `KeyPress/KeyRelease` event only gives
you depressed modifiers (`event.state`) and not others, which we try to
fill in from `previous_xkb_state`. This patch was introduced to fix
capitalization issue with Neo 2
(https://github.com/zed-industries/zed/pull/14466) and later to fix
wrong keys with German layout
(https://github.com/zed-industries/zed/pull/31193), both of which I have
tested this PR with.
Now, instead of manually managing XKB state, we use the `update_key`
method, which internally handles modifier states and other cases we
might have missed.
From `update_key` docs:
> Update the keyboard state to reflect a given key being pressed or
released.
>
> This entry point is intended for programs which track the keyboard
state explictly (like an evdev client). If the state is serialized to
you by a master process (like a Wayland compositor) using functions like
`xkb_state_serialize_mods()`, you should use `xkb_state_update_mask()`
instead. **_The two functins should not generally be used together._**
>
> A series of calls to this function should be consistent; that is, a
call with `xkb::KEY_DOWN` for a key should be matched by an
`xkb::KEY_UP`; if a key is pressed twice, it should be released twice;
etc. Otherwise (e.g. due to missed input events), situations like "stuck
modifiers" may occur.
>
> This function is often used in conjunction with the function
`xkb_state_key_get_syms()` (or `xkb_state_key_get_one_sym()`), for
example, when handling a key event. In this case, you should prefer to
get the keysyms *before* updating the key, such that the keysyms
reported for the key event are not affected by the event itself. This is
the conventional behavior.
Release Notes:
- Fix the issue where the spacebar doesn’t work with multiple keyboard
layouts on Linux X11.
when `terminal.detect_venv.activate_script` setting is default, pick the
appropriate activate script as per the `terminal.shell` settings
specified by the user. Previously when the activate_script setting is
default, zed always try to use the `activate` script, which only works
when the user shell is `bash or zsh`. But what if the user is using
`fish` shell in zed?
Release Notes:
- python: value of `activate_script` setting is now automatically
inferred based on the kind of shell the user is running with.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR updates the [Intelephense section in the
docs](https://zed.dev/docs/languages/php#intelephense) to include an
alternative way to provide the premium license key.
Release Notes:
- N/A
A nicer way to visualize in which plan you're in and a bit of
personalization by adding the GitHub handle you're signed with in the
user menu, as a complement to the avatar photo itself. Taking advantage
of the newly added Chip component.
<img width="320" height="476" alt="CleanShot 2025-07-16 at 1 33 08@2x"
src="https://github.com/user-attachments/assets/36718a42-27d1-499e-ac81-1eef2cd00347"
/>
Release Notes:
- N/A
Also removing the `icon` field as the banner component always renders
with an icon anyway. Hopefully, this fixes any weird text wrapping that
was happening before.
Release Notes:
- N/A
Previously we would append `js-debug/src/dapDebugServer.js` to the value
of the `dap.JavaScript.binary` setting and `src/debugpy/adapter` to the
value of the `dap.Debugpy.binary` setting, which isn't particularly
intuitive. This PR fixes that.
Release Notes:
- debugger: Made the semantics of the `dap.$ADAPTER.binary` setting more
intuitive for the `JavaScript` and `Debugpy` adapters. In the new
semantics, this should be the path to `dapDebugServer.js` for
`JavaScript` and the path to the `src/debugpy/adapter` directory for
`Debugpy`.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Right now it doesn't work at all (the PID doesn't get set in the
generated scenario), and it's sort of redundant with the picker
functionality.
Release Notes:
- N/A
This PR adds action `editor: toggle focus` which focuses to last active
editor pane item in workspace.
Release Notes:
- Added `editor: toggle focus` action, which focuses to last active
editor pane item.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes#33945. Here's my attempt to describe what's going on in that
issue and what this fix is doing:
We always render the terminal inline assistant starting on the line
after the cursor, with a height of 4 lines. When deploying it, we scroll
the viewport to the bottom of the terminal so that the assistant will be
in view.
When scrolling while the assistant is deployed (including in that case),
we need to make an adjustment that "pushes up" the terminal content by
the height of the assistant, so that we can scroll to see all the normal
content plus the assistant itself. That quantity is `scroll_top`, which
represents _how much height in the current viewport is occupied by the
assistant that would otherwise be occupied by terminal content_. So when
you scroll up and a line of the assistant's height goes out of view,
`scroll_top` decreases by 1, etc.
When we scroll to the bottom after deploying the assistant, we set
`scroll_top` to the result of calling `max_scroll_top`, which computes
it this way:
```
block.height.saturating_sub(viewport_lines.saturating_sub(terminal_lines))
```
Which, being interpreted, is "the height of the assistant, minus any
viewport lines that are not occupied by terminal content", i.e. the
assistant is allowed to eat up vertical space below the last line of
terminal content without increasing `scroll_top`.
The problem comes when we clear the screen---this adds a full screen to
`terminal_lines`, but the cursor is positioned at the top of the
viewport with blank lines below, just like at the beginning of a session
when `terminal_lines == 1`. Those blank lines should be available to the
assistant, but the `scroll_top` calculation doesn't reflect that.
I've tried to fix this by basing the `max_scroll_top` calculation on the
position of the cursor instead of the raw `terminal_lines` value. There
was also a special case for `viewport_lines == terminal_lines` that I
think can now be removed.
Release Notes:
- Fixed the positioning of the terminal inline assistant when it's
deployed after clearing the terminal.
In #33275 I was very conservative about when to retry when there are
errors in language completions in the Agent panel.
Now we retry in more scenarios (e.g. HTTP 5xx and 4xx errors that aren't
in the specific list of ones that we handle differently, such as 429s),
and also we show a notification if the thread halts for any reason.
<img width="441" height="68" alt="Screenshot 2025-07-15 at 12 51 30 PM"
src="https://github.com/user-attachments/assets/433775d0-a8b2-403d-9427-1e296d164980"
/>
<img width="482" height="322" alt="Screenshot 2025-07-15 at 12 44 15 PM"
src="https://github.com/user-attachments/assets/5a508224-0fe0-4d34-9768-25d95873eab8"
/>
Release Notes:
- Automatic retry for more Agent errors
- Whenever the Agent stops, play a sound (if configured) and show a
notification (if configured) if the Zed window was in the background.
Adds keyboard navigation to the keybind edit modal. Using up/down arrows
to select the previous/next input editor, and `cmd-enter` to save +
`escape` to exit
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#34044
`EditorMode::SingleLine { auto_width: true }` was only used for the
title editor in the rules library, and following
https://github.com/zed-industries/zed/pull/31994 we can replace that
with a normal single-line editor without problems. The auto-width editor
was interacting badly with the recently-added newline visualization
code, causing a panic during layout---by switching it to
`Editor::single_line` the newline visualization works there too.
Release Notes:
- Fixed a panic that could occur when opening the rules library.
---------
Co-authored-by: Finn <finn@zed.dev>
When a key binding is deleted we keep the exact same scroll bar
position. When a keybinding is modified we select that keybinding in
it's new position and scroll to it.
I also changed save/modified keybinding to use fs.write istead of
fs.atomic_write. Atomic write was creating two FS events that some
scrollbar bugs when refreshing the keymap editor.
Co-authored-by: Ben \<ben@zed.dev\>
Release Notes:
- N/A
This PR adds a column to the keymap editor to highlight warnings as well
as add the possibility to click the edit icon there for editing the
corresponding entry in the list.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes #ISSUE
Changes direction on the design of the keystroke input. Due to MacOS
limitations, it was decided that the complex repeat keystroke logic
could be avoided by limiting the number of keystrokes so that accidental
repeats were less damaging to ux. This PR follows up on the design pass
in #34437 that assumed these changes would be made, hooking up actions
and greatly improving the keyboard navigability of the keystroke input.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes https://github.com/zed-industries/zed/issues/33980
Closes https://github.com/zed-industries/zed/discussions/33979
- Switches to the debounce task pattern for diagnostic summary
computations, which most importantly lets us do them only once when a
large number of DiagnosticUpdated events are received at once.
- Makes workspace diagnostic requests not time out if a partial result
is received.
- Makes diagnostics from workspace diagnostic partial results get
merged.
There might be some related areas where we're not fully complying with
the LSP spec but they may be outside the scope of what this PR should
include.
Release Notes:
- Added support for streaming LSP workspace diagnostics.
- Fixed editor freeze from large LSP workspace diagnostic responses.
Follow up: #18634Closes#33328
Release Notes:
- Fixed language server shutdown process to prevent race conditions and
improper termination by waiting for shutdown confirmation before closing
connections.
Use `checked_sub` instead of checking for bounds manually. Also greatly
simplifies the logic for `next` and `previous`. Removing other manual
bounds checks as well
Release Notes:
- N/A
Removes a manual implementation of `std::io::copy`. The internal buffer
of `std::io::copy` is also 8 kB and behaves exactly the same. On Linux
`std::io::copy` also has access to some better performing file copying.
Release Notes:
- N/A
This PR adds a `severity` argument so severity can be defined when
navigating through diagnostics. This allows keybinds like the following:
```json
{
"] e": ["editor::GoToDiagnostic", { "severity": "error" }],
"[ e": ["editor::GoToDiagnostic", { "severity": "error" }]
}
```
I've added test comments and a test. Let me know if there's anything
else you need!
Release Notes:
- Add `severity` argument to `editor::GoToDiagnostic`,
`editor::GoToPreviousDiagnostic`, `project_panel::SelectNextDiagnostic`
and `project_panel::SelectPrevDiagnostic` actions
Closes#33972
As noted on
https://github.com/zed-industries/zed/pull/31390#discussion_r2147473526,
when splitting panes and having a border size set for the active pane,
or the minimap visibility configured to the active editor only, zed will
shortly show a flicker of the border or the minimap on the pane that's
being deactivated.
Release Notes:
- Fixed an issue where pane activations would sometimes have a brief
delay, causing a flicker in the process.
This PR aims to improve the minimap performace. This is primarily
achieved by disabling/removing stuff that is not shown in the minimal as
well as by assuring the display map is not updated during minimap
prepaint.
This should already be much better in parts, as the block map as well as
the fold map will be less frequently updated due to the minimap
prepainting (optimally, they should never be, but I think we're not
quite there yet).
For this, I had to remove block rendering support for the minimap, which
is not as bad as it sounds: Practically, we were currently not rendering
most blocks anyway, there were issues due to this (e.g. scrolling any
visible block offscreen in the main editor causes scroll jumps
currently) and in the long run, the minimap will most likely need its
own block map or a different approach anyway. The existing
implementation caused resizes to occur very frequently for practically
no benefit. Can pull this out into a separate PR if requested, most
likely makes the other changes here easier to discuss.
This is WIP as we are still hitting some code path here we definitely
should not be hitting. E.g. there seems to be a rerender roughly every
second if the window is unfocused but visible which does not happen when
the minimap is disabled.
While this primarily focuses on the minimap, it also touches a few other
small parts not related to the minimap where I noticed we were doing too
much stuff during prepaint. Happy for any feedback there aswell.
Putting this up here already so we have a place to discuss the changes
early if needed.
Release Notes:
- Improved performance with the minimap enabled.
- Fixed an issue where interacting with blocks in the editor would
sometimes not properly work with the minimap enabled.
It turns out Starship is using custom Powerline separators in the
Unicode private reserved character range. This addresses some issues
seen in the comments of #34234
Release Notes:
- Fix automatic contrast adjustment for Powerline separators
This PR makes it so all LLM traffic is routed through `cloud.zed.dev`.
We're already routing `llm.zed.dev` to `cloud.zed.dev` on the server,
but we want to standardize on `cloud.zed.dev` moving forward.
Release Notes:
- N/A
This is mostly setting up the UI for now; I expect it to be the biggest
chunk of work.
Release Notes:
- debugger: Added memory view
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
In multibuffers adds the ability to alt-click to fold/unfold all
excepts. In singleton buffers it adds the ability to toggle back and
forth between `editor::FoldAll` and `editor::UnfoldAll`.
Bind it in your keymap with:
```json
{
"context": "Editor && (mode == full || multibuffer)",
"bindings": {
"cmd-k cmd-o": "editor::ToggleFoldAll"
}
},
```
<img width="253" height="99" alt="Screenshot 2025-07-11 at 17 04 25"
src="https://github.com/user-attachments/assets/94de8275-d2ee-4cf8-a46c-a698ccdb60e3"
/>
Release Notes:
- Add ability to fold all excerpts in a multibuffer (alt-click) and in
singleton buffers `editor::ToggleFoldAll`
Functions like `function* iterateElements() {}` would not show up in the
editor's navigation outline. With this change, they do.
| **Before** | **After**
|-|-|
|<img width="453" height="280" alt="Screenshot 2025-07-13 at 4 58 22 PM"
src="https://github.com/user-attachments/assets/822f0774-bda2-4855-a6dd-80ba82fffaf3"
/>|<img width="564" height="373" alt="Screenshot 2025-07-13 at 4 58
55 PM"
src="https://github.com/user-attachments/assets/f4f6b84f-cd26-49b7-923b-724860eb18ad"
/>|
Note that I decided to use Zed's agent assistance features to do this PR
as a sort of test run. I don't normally code with an AI assistant, but
figured it might be good in this case since I'm unfamiliar with the
codebase. I must say I was fairly impressed. All the changes in this PR
were done by Claude Sonnet 4, though I have done a manual review to
ensure the changes look sane and tested the changes by running the
re-built `zed` binary with a toy project.
Closes#21631
Release Notes:
- Fixed JS/TS outlines to show generator functions.
Closes#33445
Fixed the "Close others" context menu action to close tabs relative to
the right-clicked tab instead of the currently active tab. Previously,
when right-clicking on an inactive tab and selecting "Close others", it
would keep the active tab open rather than the right-clicked tab.
## Before/After
https://github.com/user-attachments/assets/d76854c3-c490-4a41-8166-309dec26ba8a
## Changes
- Modified `close_inactive_items()` method to accept an optional
`target_item_id` parameter
- Updated context menu handler to pass the right-clicked tab's ID as the
target
- Maintained backward compatibility by defaulting to active tab when no
target is specified
- Updated all existing call sites to pass `None` for the new parameter
Release Notes:
- Fixed: "Close others" context menu action now correctly keeps the
right-clicked tab open instead of the active tab
Closes#33442
Release Notes:
- Resolved an issue where the ESLint language server returned an empty
string for the CodeDescription.href field in diagnostics, leading to
missing diagnostics in editor.
Addresses #10972Closes#24950Closes#24499
Adds _key_en_ to _Keystroke_ that is derived from key's scan code. This
is more lightweight approach than #32529
Currently has been tested on x11 and windows. Mac code hasn't been
implemented yet.
Release Notes:
- linux: When typing non-ASCII keys on Linux we will now also match
keybindings against the QWERTY-equivalent layout. This should allow most
of Zed's builtin shortcuts to work out of the box on most keyboard
layouts. **Breaking change**: If you had been using `keysym` names in
your keyboard shortcut file (`ctrl-cyrillic_yeru`, etc.) you should now
use the QWERTY-equivalent characters instead.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This fixes a bug on linux where repeated presses of p while holding down
the ctrl modifier navigates through options in reverse.
Closes#34379
The main issue is the default biding of ctrl-p on linux is
menu::SelectPrevious hence in context "context": "FileFinder ||
(FileFinder > Picker > Editor)" it would navigate in reverse
Release Notes:
- Fixed `file_finder::Toggle` on Linux not scrolling forward
This PR fixes an issue where the context menu in the keymap UI would be
immediately dismissed after being opened when using a trackpad on MacOS.
Right clicking on MacOS almost always fires a scroll event with a delta
of 0 pixels right after (which is not the case when using a mouse). The
fired scroll event caused the context menu to be removed on the next
frame. This change ensures the menu is only removed when a vertical
scroll is actually happening.
Release Notes:
- N/A
Release Notes:
- Fixed horizontal scrolling not working for sticky items in the Project
Panel.
- Fixed issue where hovering over the last sticky item in the Project
Panel showed a hovered state on the entry behind it.
- Improved behavior when clicking a sticky item in the Project Panel so
it scrolls just enough for the item to no longer be sticky.
This solves problems where users couldn't shut down sessions while
locators or build tasks are running.
I renamed `debugger::Session::Mode` enum to `SessionState` to be more
clear when it's referenced in other crates. I also embedded the boot
task that is created in `SessionState::Building` variant. This allows
sessions to shut down all created threads in their boot process in a
clean and idiomatic way.
Finally, I added a method on terminal that allows killing the active
task.
Release Notes:
- Debugger: Allow shutting down debug sessions while they're booting up
Follow-up #33868
This PR fixes a few issues with determining the completion range for
client‑ and variable‑list completions.
1. Non‑word completions
We previously supported only word characters and _, using their combined
length to compute the start offset. In PHP, however, an expression can
contain `$`, `-`, `>`, `[`, `]`, `(`, and `)`. Because these characters
weren’t treated as word characters, the start offset stopped at them,
even when the preceding character was part of a word.
2. Trailing characters inside the search text
When autocompletion occurred in the middle of the search text, we didn’t
account for trailing characters. As a result, the start offset was off
by the number of characters after the cursor. For example, replacing res
with result in print(res) produced `print(rresult)` because the trailing
`)` wasn’t subtracted from the start offset.
The following completions are correctly covered now:
- **Before** `$aut` -> `$aut$author` **After** `$aut` -> `$author`
- **Before** `$author->na` -> `$author->na$author->name` **After**
`$author->na` -> `$author->name`
- **Before** `$author->books[` -> `$author->books[$author->books[0]`
**After** `$author->books[` -> `$author->books[0]`
- **Before** `print(res)` -> `print(rresult)` **After** `print(res)` ->
`print(result)`
**Before**
https://github.com/user-attachments/assets/b530cf31-8d4d-45e6-9650-18574f14314chttps://github.com/user-attachments/assets/52475b7b-2bf2-4749-98ec-0dc933fcc364
**After**
https://github.com/user-attachments/assets/c065701b-31c9-4e0a-b584-d1daffe3a38chttps://github.com/user-attachments/assets/455ebb3e-632e-4a57-aea8-d214d2992c06
Release Notes:
- Debugger: Fixed autocompletion not always replacing the correct search
text
This PR updates the debugger panel's session list to be more useful in
some cases that are commonly hit when using the JavaScript adapter. We
make two adjustments, which only apply to JavaScript sessions:
- For a child session that's the only child of a root session, we
collapse it with its parent. This imitates what VS Code does in the
"call stack" view for JavaScript sessions.
- When a session has exactly one thread, we label the session with that
thread's name, instead of the session label provided by the DAP. VS Code
also makes this adjustment, which surfaces more useful information when
working with browser sessions.
Closes#33072
Release Notes:
- debugger: Improved the appearance of JavaScript sessions in the debug
panel's session list.
---------
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Closes#34323Closes#34313
The previous PR #33932 introduced a way to "close" the
`pending_requests` buffer of the `TransportDelegate`, preventing any
more requests from being added. This prevents pending requests from
accumulating without ever being drained during the shutdown sequence;
without it, some of our tests hang at this point (due to using a
single-threaded executor).
The bug occurred because we were closing `pending_requests` whenever we
detected the server side of the transport shut down, and this closed
state stuck around and interfered with the retry logic for SSH+TCP
adapter connections.
This PR fixes the bug by only closing `pending_requests` on session
shutdown, and adds a regression test covering the SSH retry logic.
Release Notes:
- debugger: Fixed a bug causing SSH connections to some adapters
(Python, Go, JavaScript) to fail and restart endlessly.
Closes#34029
The crash is due to a stack overflow in our `html_to_markdown`
conversion; I've added a maximum depth of 200 for the recursion in that
crate to guard against this kind of thing.
Separately, we were treating all content-types other than `text/plain`
and `application/json` as HTML; I've changed this to only treat
`text/html` and `application/xhtml+xml` as HTML, and fall back to
plaintext. (In the original crash, the content-type was
`application/octet-stream`.)
Release Notes:
- agent: Fixed a potential crash when fetching large non-HTML files.
Closes#33342
This PR implements serialization of pinned tabs regardless of their
state (empty, untitled, etc.)
The root cause was that empty untitled tabs were being skipped during
serialization but their pinned state was still being persisted, leading
to a mismatch between the stored pinned count and actual restorable
tabs, this issue lead to a crash which was patched by @JosephTLyons, but
this PR aims to be a proper fix.
**Note**: I'm still evaluating the best approach for this fix. Currently
exploring whether it's necessary to store the pinned state in the
database schema or if there's a simpler solution that doesn't require
schema changes.
---
**Edit from Joseph**
We ended up going with altering our recall logic, where we always
restore all editors, even those that are new, empty, and unsaved. This
prevents the crash that #33335 patched because we are no longer skipping
the restoration of pinned editors that have no text and haven't been
saved, throwing off the count dealing with the number of pinned items.
This solution is rather simple, but I think it's fine. We simply just
restore everything the same, no conditional dropping of anything. This
is also consistent with VS Code, which also restores all editors,
regardless of whether or not a new, unsaved buffers have content or not.
https://github.com/zed-industries/zed/tree/alt-solution-for-%2333342
Release Notes:
- N/A
---------
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Closes #ISSUE
An idea I and @MrSubidubi came up with, to improve UX around the
keystroke input.
Currently, there's a hard tradeoff with what to focus first in the edit
keybind modal, if we focus the keystroke input, it makes keybind
modification very easy, however, if you don't want to edit a keybind,
you must use the mouse to escape the keystroke input before editing
something else - breaking keyboard navigation.
The idea in this PR is to have a dual-phased focus system for the
keystroke input. There is an outer focus that has some sort of visual
indicator to communicate it is focused (currently a border). While the
outer focus region is focused, keystrokes are not intercepted. Then
there is a keybind (currently hardcoded to `enter`) to enter the inner
focus where keystrokes are intercepted, and which must be exited using
the mouse. When the inner focus region is focused, there is a visual
indicator for the fact it is "recording" (currently a hacked together
red pulsing recording icon)
<details><summary>Video</summary>
https://github.com/user-attachments/assets/490538d0-f092-4df1-a53a-a47d7efe157b
</details>
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Makes it so that `KeymapFile::update_keybinding` treats removals of
bindings that weren't user-defined as creating a new binding to
`zed::NoAction`.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Now DAP logs show the label of each session which makes it much easier
to pick out the right one.
Also "initialization sequence" now shows up correctly when that view is
selected.
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes #ISSUE
Previously, the keystroke input would be empty, even when editing an
existing binding. This meant you had to re-enter the bindings even if
you just wanted to edit the context. Now, the existing keystrokes are
rendered as a placeholder, are re-shown if newly entered keystrokes are
cleared, and will be returned from the `KeystrokeInput::keystrokes()`
method if no new keystrokes were entered.
Additionally fixed a bug in `KeymapFile::update_keybinding` where
semantically identical contexts would be treated as unequal due to
formatting differences.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We not do not create new snapshots anymore when autoscrolling
horizontally and also do not notify any longer should the new scroll
position match the old one.
Release Notes:
- N/A
---------
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
Following feedback that "Take Ours" and "Take Theirs" was confusing,
leading to users not knowing what exactly happened with each of these
buttons. It's now "Use HEAD" and "Use Origin", which also match what is
written in Git markers, helping parse them out more easily. Future
improvement is to have the actual branch target name in the "Use Origin"
button.
Release Notes:
- git: Improved merge conflict buttons clarity by changing labels to
"Use HEAD" and "Use Origin".
Closes #ISSUE
Use `workspace.with_local_workspace` to ensure the keymap UI is opened
in a local workspace, even in remote. This was tested by removing the
feature flag handling code, as with the feature flag logic the action
does not appear which is likely a bug.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
### 1. **Added Tax ID Collection Types**
- Created a new `StripeTaxIdCollection` struct with an `enabled` field
- Added `tax_id_collection` field to `StripeCreateCheckoutSessionParams`
### 2. **Updated the Stripe Client Interface**
- Modified the real Stripe client to handle tax ID collection conversion
- Updated the fake Stripe client for testing purposes
- Added proper imports across all affected files
### 3. **Enabled Tax ID Collection in Checkout Sessions**
- Both `checkout_with_zed_pro` and `checkout_with_zed_pro_trial` methods
now enable tax ID collection
- The implementation correctly sets `tax_id_collection.enabled = true`
for all checkout sessions
### 4. **Key Implementation Details**
- Tax ID collection will be shown to new customers and existing
customers without tax IDs
- Collected tax IDs will be automatically saved to the customer's
`tax_ids` array in Stripe
- Business names will be saved to the customer's `name` property
- The existing `customer_update.name = auto` setting ensures
compatibility with tax ID collection
Release Notes:
- N/A
This PR ensures tooltips are dismissed/not shown once the context menu
is opened.
It also ensures the context menu is dismissed once the list is scrolled.
Release Notes:
- N/A
Closes #ISSUE
Ideally the tooltip would only appear if the context was overflowing
it's column, but for now, we just unconditionally show a tooltip so that
long contexts can be seen.
This PR also includes a change to the tooltip element, allowing for
tooltips with non-text contents which is used here for syntax
highlighting
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Anthony <anthony@zed.dev>
Closes #ISSUE
This makes it so conflicts are only shown between user bindings. User
bindings that override bindings in the Vim, Base, and Default keymaps
are not identified as conflicts
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Anthony <anthony@zed.dev>
Closes#14537
- Adds server-side scale factor detection via `randr` when client-side
detection fails using `xrdb/Xft.dpi`.
- Adds the `GPUI_X11_SCALE_FACTOR` flag to force a scale factor, which
can be a positive number for custom scaling or `randr` for server-side
scale factor detection.
Release Notes:
- Fixed an issue where the scale factor was not detected correctly on
X11 systems when `Xft.dpi` is not defined (mostly in cases involving
window managers).
Release Notes:
- Allow clicking on the header of the read file tool to jump to the
exact file location
When researching code or when the Agent analyzes context by reading
various project files, the read file tool is used. It usually includes
line numbers relevant to the current prompt or task. However, it’s often
frustrating that the read file header isn’t clickable to view the
corresponding code directly. This PR makes the header clickable,
allowing users to jump to the referenced file. If start and end lines
are specified, it will navigate directly to that exact location.
https://github.com/user-attachments/assets/b0125d0b-7166-43dd-924e-dc5585813b0b
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes #ISSUE
Adds an action and special handling in `KeymapFile::update_keybinding`
for removals. If the binding being removed is the last in a keymap
section, the keymap section will be removed entirely instead of left
empty.
Still to do is the ability to unbind/remove non-user created bindings
such as those in the default keymap by binding them to `NoAction`,
however, this will be done in a follow up PR.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR updates the keybinding editor modal so that conflicts are
already shown in the modal itself. Notably, this does not add validation
on every keystroke, the update still has to be confirmed. However, if
only a warning is present, on the second confirm the keybind will
actually be updated.
The change also includes a slight update to the displayment of errors,
since we now differentiate between errors and warnings.
| Error | Warning |
| --- | --- |
| <img width="543" height="332" alt="warning_keybind"
src="https://github.com/user-attachments/assets/867319be-eeb9-40d7-bf32-fbd44aacf0b5"
/> | <img width="543" height="310" alt="error_keybind"
src="https://github.com/user-attachments/assets/858a6c7c-8c9a-4a90-95af-a5103125676f"
/> |
Release Notes:
- N/A
Fixes an issue that caused Windows to fail when removing extension's
directories, as Zed had never stop any related processes.
Now:
* Zed shuts down and waits until the end when the language servers are
shut down
* Adds `impl Drop for WasmExtension` where does
`self.tx.close_channel();` to stop a receiver loop that holds the "lock"
on the extension's work dir.
The extension was dropped, but the channel was not closed for some
reason.
* Does more unregistration to ensure `Arc<WasmExtension>` with the `tx`
does not leak further
* Tidies up the related errors which had never reported a problematic
path before
Release Notes:
- N/A
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Smit <smit@zed.dev>
This change ensures that we more reliably deploy the context menu in the
keymap editor as well as highlight the selected row quicker.
Release Notes:
- N/A
This PR makes it so we refresh the list of models whenever the LLM token
is refreshed.
This allows us to add or remove models based on the plan in the new
token.
Release Notes:
- Fixed model list not refreshing when subscribing to Zed Pro.
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
* Experimentally `scroll_manager.anchor()` appears to be the same before
and after this 2nd call of `autoscroll_horizontally`
* Nothing these depend on seem to be mutated between the calls (and
since this is prepaint, stuff within editor also shouldn't be mutated)
Release Notes:
- N/A
Co-authored-by: Finn <finn@zed.dev>
### Context
This PR adds documentation for setting up GitHub Copilot Enterprise as
an edit prediction provider in Zed.
There was previously no documentation for this feature, which was
implemented in [PR
#32296](https://github.com/zed-industries/zed/pull/32296).
This follows up on [my
comment](https://github.com/zed-industries/zed/issues/22901#issuecomment-3034817471)
and the response from the[ Zed
team](https://github.com/zed-industries/zed/issues/22901#issuecomment-3034837282),
which clarified the required settings.
### What’s included
- Documents the `enterprise_uri` setting for Copilot Enterprise in
`edit-prediction.md`.
- Explains how to configure the setting and what to expect from the
sign-in flow.
### Notes
- This is a documentation-only change.
- No code or tests are affected.
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
This PR fixes an issue where the plan usage limits in Zed would not get
updated immediately after the plan has changed.
Previously we were only sending down the usage—which contains the
limits—if there was a usage record in the database. This would be absent
if the user had just changed their plan.
We now always send down the usage in order to update the limits on the
client side.
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
This change fixes a small issue where the right-click context menu would
not be populdated on the first right click in the keymap editor and the
selection of the corresponding entry would be slightly delayed.
Release Notes:
- N/A
Whilst working on the keymap editor, I regularly find myself
double-clicking an entry just to find that nothing happens besides
selecting the given entry. This feels really unintuitive to me. I
checked back with VSCode and they also open the modal when
double-clicking an entry in the list.
Thus, this PR enables double-clicking an entry in the list to open the
editing modal.
Release Notes:
- N/A
Namely, putting the diagnostics items in their own little section,
divider from the other "inline" and minimap/edit prediction items. I
feel like this is an easier to parse organization, even though all the
"inlines" made sense to be somewhat close together.
Release Notes:
- N/A
This PR hides "slash commands" and "indexed docs providers" from the
extensions UI as these are virtually completely unused types of
extensions.
Release Notes:
- N/A
When the panel was zoomed in, the edit bar's background color would have
a different color than the rest of the panel. This PR fixes it by using
the `panel_background` color token.
Release Notes:
- N/A
Closes #ISSUE
`cx.intercept_keystrokes` functions as a sibling API to
`cx.observe_keystrokes`. Under the hood the two API's are basically
identical, however, `cx.observe_keystrokes` runs _after_ all event
dispatch handling (including action dispatch) while
`cx.intercept_keystrokes` runs _before_. This allows for
`cx.stop_propagation()` calls within the `cx.intercept_keystrokes`
callback to prevent action dispatch.
The motivating example usage behind this API is also included in this
PR. It is used as part of a keystroke input component that needs to
intercept keystrokes before action dispatch to display them.
cc: @mikayla-maki
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Hello! It would be great to be able to use the "Open Pull Request"
button that appears after pushing a branch via the git UI on more
platforms (I use Gitlab day to day). Would you be open to adding more
variations of the PR hint text?
I've added the text that Gitlab and Bitbucket use in their push logs
here.
Release Notes:
- Git UI: Support "Open Pull Request" for more platforms
This introduces a new field `thinking_allowed` on `LanguageModelRequest`
which lets us control whether thinking should be enabled if the model
supports it.
We permit thinking in the Inline Assistant, Edit File tool and the Git
Commit message generator, this should make generation faster when using
a thinking model, e.g. `claude-sonnet-4-thinking`
Release Notes:
- N/A
This PR shows conflicts in a user's keymap editor by adding an error
background to a conflicting row and allows users to filter the keymap
editor by conflicts.
A key binding is determined to have a conflict if any other binding has
the same context and key strokes. In the future, this could be further
improved upon by normalizing bindings’ context so it's not just a string
comparison.
Release Notes:
- N/A
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Closes #ISSUE
Adds a visual indicator to the `Arguments` column of the keymap table to
help distinguish between actions that don't take arguments, and actions
that take arguments but none were provided.
Currently, the `<no arguments>` indicator is rendered only in the latter
case, when no arguments are provided to an action that could take
arguments, as the inverse results in almost every row containing the
indicator which is quite noisy.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#22869
Release Notes:
- Added `show_menus` setting to always show menu bar for Linux and
Windows.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Adds support for creating new keybinds in the keymap UI. "Create" means
two different things for existing bindings, and unbound actions.
- For existing bindings, it is essentially a duplicate + edit
- For unbound actions, it is the creation of a binding
Release Notes:
- N/A
## Summary
This PR improves the documentation for diff hunk keyboard shortcuts to
make existing functionality more discoverable to users.
### Problem
Users were unaware that pressing **ESC** already collapses all expanded
diff hunks through the existing `Cancel` action. The functionality
exists but lacks discoverability:
- The `Cancel` action description was too generic: "Cancels the current
operation"
- No documentation existed for diff hunk keyboard shortcuts in the Git
docs
- Users would naturally expect a dedicated keybinding for collapsing
diff hunks
Release Notes:
- N/A
When navigating back in the context menu, it was not possible to get
past first element, if it was not selectable.
The other way around works, hence the fix.
Release Notes:
- N/A
When [`drag_and_drop_selection` is
true](https://zed.dev/docs/configuring-zed#drag-and-drop-selection),
users can make a selection in the buffer and then drag and drop it to a
new location. However, the editor forces users to wait 300ms after mouse
down before dragging. If users try to drag before this delay has
elapsed, they will create a new text selection instead, which can create
the impression that drag and drop does not work.
I made two changes to improve the UX of this feature:
* If users do not want a delay before drag and drop is enabled, they can
set the `drag_and_drop_selection.delay_ms` setting to 0.
* If the user has done a mouse down on a text selection, the cursor
changes to a copy affordance as soon as the configured delay has
elapsed, rather than waiting for them to start dragging. This way they
don't need to guess at when the delay has elapsed.
The default settings for this feature are now:
```
"drag_and_drop_selection": {
"enabled": true,
"delay_ms": 300
}
```
Closes#33915
Before:
https://github.com/user-attachments/assets/7b2f986f-9c67-4b2b-a10e-757c3e9c934b
After:
https://github.com/user-attachments/assets/726d0dbf-e58b-41ad-93d2-1a758640b422
Release Notes:
- Migrate `drag_and_drop_selection` setting to
`drag_and_drop_selection.enabled`.
- Add `drag_and_drop_selection.delay_ms` setting to configure the delay
that must elapse before drag and drop is allowed.
- Show a ready to drag cursor affordance as soon as the delay has
elapsed
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Currently, the HelixDelete action switches to (vim) Normal mode instead
of HelixNormal mode. This adds a line to the helix delete action to stay
in helix normal mode.
There was already a commented-out test for this. I've uncommented it and
it now passes.
Release Notes:
- helix: Fixed switching to vim NORMAL mode instead of HELIX_NORMAL mode
after deletion
Closes#14760
Still TODO:
* Vim actually undoes *many* changes if they're all on the same line.
Release Notes:
- vim: Add `U` to return to the last changed line and undo
The installer, uninstaller, and the Zed binary files are all signed
using Microsoft’s newly launched Trusted Signing service. For
demonstration purposes, I have used my own account for the signing
process.
For more information about Trusted Signing, you can refer to the
following links:
- [Microsoft Security Blog: Trusted Signing is in Public
Preview](https://techcommunity.microsoft.com/blog/microsoft-security-blog/trusted-signing-is-in-public-preview/4103457)
- [Overview of Azure Trusted
Signing](https://learn.microsoft.com/en-us/azure/trusted-signing/overview)
**TODO:**
- [x] `InnoSetup` script to setup an installer
- [x] Signing process
- [x] `Open with Zed` in right click context menu (by using sparse
package)
- [x] Integrate with `cli`
- [x] Implement `cli` (#25412)
- [x] Pack `cli.exe` into installer
- [x] Implement auto updating (#25734)
- [x] Pack autoupdater helper into installer
- [x] Implement dock menus
- [x] Add `Recent Documents` entries (#26369)
- [x] Make `zed.exe` aware of sigle instance (#25412)
- [x] Properly handle dock menu events (#26010)
- [x] Handle `zed://***` uri
**Materials needed:**
- [ ] Icons
- [ ] App icon for all channels (#9571)
- [ ] Associated file icons, at minimum a default icon
([example](https://github.com/microsoft/vscode/tree/main/resources/win32))
- [ ] Logos for installer wizard
- [ ] Icons for appx
- [x] Code signing
- [x] Secrets: AZURE_TENANT_ID, AZURE_CLIENT_ID, AZURE_CLIENT_SECRET,
ACCOUNT_NAME, CERT_PROFILE_NAME
- [x] Other constants: ENDPOINT, Identity Signature (i.e. `CN=Junkui
Zhang, O=Junkui Zhang, L=Wuhan, S=Hubei, C=CN`)

https://github.com/user-attachments/assets/4f1092b4-90fc-4a47-a868-8f2f1a5d8ad8
Release Notes:
- N/A
---------
Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: localcc <work@localcc.cc>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
- Add a slightly different bolt icon SVG so it sits better when with an
indicator
- Attempt to clarify what happens when clicking any of the menu items
- Add descriptions to the tooltips to clarify what each indicator color
means
- Add section titles to clarify in which category each menu item is
sitting on
Release Notes:
- N/A
This Pull Request introduces various changes to the editor's horizontal
scrolling, mostly focused on vim mode's horizontal scroll motions (`z
l`, `z h`, `z shift-l`, `z shift-h`). In order to make it easier to
review, the logical changes have been split into different sections.
## Cursor Position Update
Changes introduced on https://github.com/zed-industries/zed/pull/32558
added both `z l` and `z h` to vim mode but it only scrolled the editor's
content, without changing the cursor position. This doesn't reflect the
actual behavior of those motions in vim, so these two commits tackled
that, ensuring that the cursor position is updated, only when the cursor
is on the left or right edges of the editor:
-
ea3b866a76
-
805f41a913
## Horizontal Autoscroll Fix
After introducing the cursor position update to both `z l` and `z h` it
was noted that there was a bug with using `z l`, followed by `0` and
then `z l` again, as on the second use `z l` the cursor would not be
updated. This would only happen on the first line in the editor, and it
was concluded that it was because the
`editor::scroll::autoscroll::Editor.autoscroll_horizontally` method was
directly updating the scroll manager's anchor offset, instead of using
the `editor::scroll::Editor.set_scroll_position_internal` method, like
is being done by the vertical autoscroll
(`editor::scroll::autoscroll::Editor.autoscroll_vertically`).
This wouldn't update the scroll manager's anchor, which would still
think it was at `(0, 1)` so the cursor position would not be updated.
The changes in [this
commit](3957f02e18)
updated the horizontal autoscrolling method to also leverage
`set_scroll_position_internal`.
## Visible Column Count & Page Width Scroll Amount
The changes in
d83652c3ae
add a `visible_column_count` field to `editor::scroll::ScrollManager`
struct, which allowed the introduction of the `ScrollAmount::PageWidth`
enum.
With these changes, two new actions are introduced,
`vim::normal::scroll::HalfPageRight` and
`vim::normal::scroll::HalfPageLeft` (in
7f344304d5),
which move the editor half page to the right and half page to the left,
as well as the cursor position, which have also been mapped to `z
shift-l` and `z shift-h`, respectively.
Closes#17219
Release Notes:
- Improved `z l` and `z h` to actually move the cursor position, similar
to vim's behavior
- Added `z shift-l` and `z shift-h` to scroll half of the page width's
to the right or to the left, respectively
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes #ISSUE
Adds a very simple editor for editing action input to the edit keybind
modal. No auto-complete yet.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR adds a new `zed-cloud` feature flag that can be used to send
traffic to `cloud.zed.dev` instead of `llm.zed.dev`.
This is just so Zed staff can test the new infrastructure. When we're
ready for prime-time we'll reroute traffic on the server.
Release Notes:
- N/A
This disables word based completions in Plain Text and Markdown buffers
by default.
Word-based completion when typing natural language can be quite
disruptive, in particular at the end of a line (e.g. markdown style
lists) where `enter` will accept word completions rather than insert a
newline (see screenshot). I think the default, empty buffer experience
in Zed should be closer to a zed-mode experience -- just an editor
getting out of your way to let you type and not having to mash
escape/cmd-z repeatedly to undo a over-aggressive completion.
<img width="265" alt="Screenshot 2025-07-08 at 11 57 26"
src="https://github.com/user-attachments/assets/131f73a8-4687-45bf-ad53-f611c0af9387"
/>
- Context:
https://github.com/zed-industries/zed/issues/4957#issuecomment-3049513501
- Follow-up to: https://github.com/zed-industries/zed/pull/26410
Re-enable the existing behavior with:
```json
"languages": {
"Plain Text": { "completions": { "words": "fallback" } },
"Markdown": { "completions": { "words": "fallback" } },
},
```
Or disable Word based completions everywhere with:
```json
"completions": {
"words": "fallback"
},
```
Release Notes:
- Disable word-completions by default in Plain Text and Markdown Buffers
Might close #33838 for now
Keymaps that work both in vim and helix, but only in normal mode, not
the more general `VimControl` context are written separately. This makes
the file shorter by combining them and also adds one more keymap.
Release Notes:
- N/A
setup local build of `remote_server` to not depend of the local linux
libraries by :
- enable `vendored-libgit2` feature of git2
- setup target triple to `unknown-linux-musl` (mirror bundle-linux
script)
- add flag ` -C target-feature=+crt-static` in `RUSTFLAGS` env var
(mirror bundle-linux script)
Bonus:
Add an option to setup mold as linker of local build.
Closes#33341
Release Notes:
- N/A
Closes#18263
Improvements:
• **Batch text rendering** - Combine adjacent cells with identical
styling into single text runs to reduce draw calls
• **Throttle hyperlink searches** - Limit hyperlink detection to every
100ms or when mouse moves >5px to reduce CPU usage
• **Pre-allocate collections** - Use `Vec::with_capacity()` for cells,
runs, and regions to minimize reallocations
• **Optimize background regions** - Merge adjacent background rectangles
to reduce number of draw operations
• **Cache selection text** - Only compute terminal selection string when
selection exists
Release Notes:
- Improved terminal rendering performance.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
We also swap out env variables before sending them to shells now in the
task system. This fixed issues Fish and Nushell had where an empty
argument could be sent into a command when no argument should be sent.
This only happened from task's generated by Zed.
Closes#31297#31240
Release Notes:
- Fix bug where spawning a Zed generated task or debug session with Fish
or Nushell failed
Things like borders, border colors, which icons are being used, button
sizes, and spacing. There is more to do here: polish that we're using a
bunch of divs for spacing, arbitrary pixel values for tokens we have in
the system, etc. This is just a quick pass!
Release Notes:
- git panel: Polished the panel spacing, border colors, and icons.
Trying to delete a user record from our admin panel throws the following
error:
`update or delete on table "users" violates foreign key constraint
"access_tokens_user_id_fkey" on table "access_tokens"
Detail: Key (id)=(....) is still referenced from table "access_tokens".`
We need to add a cascade delete to the `access_tokens` table.
Release Notes:
- N/A
Similar to https://github.com/zed-industries/zed/pull/34040, this PR
allows to control via settings whether the terminal card in the agent
panel should be expanded. It is set to true by default.
Release Notes:
- agent: Added a setting to control whether terminal cards are expanded
in the agent panel, thus showing or hiding the full command output.
Follow up: https://github.com/zed-industries/zed/pull/34042
- Removes `top_slot_items` from `uniform_list` in favor of using
existing `decorations`
- Add condition to only show shadow for sticky item when list is
scrolled and scrollable
Release Notes:
- N/A
This PR adds the `expand_edit_card` setting, which controls whether edit
cards in the agent panel are expanded, thus showing or not the full diff
of a given file's AI-driven change. I personally prefer to have these
cards collapsed by default as I am mostly reviewing diffs using either
the review multibuffer or the diffs within the file's buffer itself.
Didn't want to change the default behavior as that was intentionally
chosen, so here we are! :)
Open to feedback about the setting name; I've iterated between a few
options and don't necessarily feel like the current one is the best.
Release Notes:
- agent: Added a setting to control whether edit cards are expanded in
the agent panel, thus showing or hiding the full diff of a file's
changes.
Just a small quality-of-life type of PR that makes clicking anywhere
until the "Review" button trigger the action that that button triggers
(i.e., opens the review multibuffer).
<img
src="https://github.com/user-attachments/assets/8936ed75-50fd-49f9-89ef-b6c4301a8eba"
width="600" />
Release Notes:
- agent: Added the ability to click the whole file row in the edits bar
to trigger the review multibuffer.
Follow-up to https://github.com/zed-industries/zed/pull/33994. This PR
adds a subtle shadow—built from an absolute-positioned div, due to
layering of items—to the last sticky item in the project panel when that
setting is turned on. This helps understand the block of items that is
currently sticky.
<img
src="https://github.com/user-attachments/assets/0e030e93-9bc6-42ff-8d0d-3e46f1986152"
width="300"/>
Would love to add indent guides to the items that are sticky as a next
step.
Release Notes:
- project panel: When `sticky_scroll` is true, the last item will now
have a subtle shadow to help visualizing the block of items that are
currently sticky.
This commit removes the PHP debug adapter in favor of a new version
(0.3.0) of PHP extension.
The name of a debug adapter has been changed from "PHP" to "Xdebug",
which makes this a breaking change in user-configured scenarios
Release Notes:
- debugger: PHP debug adapter is no longer shipped in core Zed editor;
it is now available in PHP extension (starting with version 0.3.0). The
adapter has been renamed from `PHP` to `Xdebug`, which might break your
user-defined debug scenarios.
Closes#33253 in a way that doesn't regress #32175 - namely,
automatically adjusts the contrast between the foreground and background
text in the terminal such that it's above a certain threshold. The
threshold is configurable in settings, and can be set to 0 to turn off
this feature and use exactly the colors the theme specifies even if they
are illegible.
## One Light Theme Before
<img width="220" alt="Screenshot 2025-07-07 at 6 00 47 PM"
src="https://github.com/user-attachments/assets/096754a6-f79f-4fea-a86e-cb7b8ff45d60"
/>
(Last row is highlighted because otherwise the text is unreadable; the
foreground and background are the same color.)
## One Light Theme After
(This is with the new default contrast adjustment setting.)
<img width="215" alt="Screenshot 2025-07-07 at 6 22 02 PM"
src="https://github.com/user-attachments/assets/b082fefe-76f5-4231-b704-ff387983a3cb"
/>
This approach was inspired by @mitchellh's use of automatic contrast
adjustment in [Ghostty](https://ghostty.org/) - thanks, Mitchell! The
main difference is that we're using APCA's formula instead of WCAG for
[these
reasons](https://khan-tw.medium.com/wcag2-are-you-still-using-it-ui-contrast-visibility-standard-readability-contrast-f34eb73e89ee).
Release Notes:
- Added automatic dynamic contrast adjustment for terminal foreground
and background colors
Closes #ISSUE
Implements a very basic completion provider that is attached to the
context editor in the keybind editing modal.
The context identifiers used for completions are scraped from the
default, vim, and base keymaps on demand.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Previously, we sent notifications repeatedly until the agent read a
file, which was often inefficient. With this change, we now send a
notification only once (unless the files are modified again, in which
case we'll send another notification).
Release Notes:
- N/A
Restarting sessions was broken in #33273 when we moved away from calling
`kill` in the shutdown sequence. This PR re-adds that `kill` call so
that old debug adapter processes will be cleaned up when sessions are
restarted within Zed. This doesn't re-introduce the issue that motivated
the original changes to the shutdown sequence, because we still send
Disconnect/Terminate to debug adapters when quitting Zed without killing
the process directly.
We also now remove manually-restarted sessions eagerly from the session
list.
Closes#33916
Release Notes:
- debugger: Fixed not being able to restart sessions for Debugpy and
other adapters that communicate over TCP.
- debugger: Fixed debug adapter processes not being cleaned up.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Current main shows this on `script/generate-licenses`:
```
[WARN] failed to validate all files specified in clarification for crate ring 0.17.14: checksum mismatch, expected '76b39f9b371688eac9d8323f96ee80b3aef5ecbc2217f25377bd4e4a615296a9'
```
Ring fixed it's licenses ambiguity upstream. This warning was
identifying that their license text (multiple licenses concatenated) had
changed (sha mismatch) and thus our license clarification was invalid.
Tested the script to confirm this [now
fails](https://github.com/zed-industries/zed/actions/runs/16118890720/job/45479355992?pr=34008)
under CI and then removed the ring clarification because it is no longer
required and now passes.
Release Notes:
- N/A
Closes#34002
`decrease_indent_patterns` should only contain mapping which are at same
indent level with each other, which is not true for `match` and `case`
mapping.
Caused in https://github.com/zed-industries/zed/pull/33370
Release Notes:
- N/A
This commit introduces the `project_notifications` tool, which
proactively pushes notifications to the agent.
Unlike other tools, `Thread` automatically invokes this tool on every
turn, even when the LLM doesn't ask for it. When notifications are
available, the tool use and results are inserted into the thread,
simulating an LLM tool call.
As with other tools, users can disable `project_notifications` in
Profiles if they do not want them.
Currently, the tool only notifies users about stale files: that is,
files that have been edited by the user while the agent is also working
on them. In the future, notifications may be expanded to include
compiler diagnostics, long-running processes, and more.
Release Notes:
- Added `project_notifications` tool
Closes #ISSUE
Adds a context input to the keybind edit modal. Also fixes some bugs in
the keymap update function to handle context changes gracefully. The
current keybind update strategy implemented in this PR is
* when the context doesn't change, just update the binding in place
* when the context changes, but the binding is the only binding in the
keymap section, update the binding _and_ context in place
* when the context changes, and the binding is _not_ the only binding in
the keymap section, remove the existing binding and create a new section
with the update context and binding so as to avoid impacting other
bindings
Release Notes:
- N/A *or* Added/Fixed/Improved ...
There are both `g q` and `g w` keybinds for rewrapping in normal mode,
but `g w` is missing in visual mode. This PR adds that keybind.
Release Notes:
- Add `g w` rewrap keybind for vim visual mode
- Closes: https://github.com/zed-industries/zed/issues/33733
I also tested that remote canonicalization of symlink directories still
works. (e.g. `zed ssh://hostname/~/foo` where `foo -> foobar` will open
`~/foobar` on the remote).
I believe this has been broken since 2024-10-11 from
https://github.com/zed-industries/zed/pull/19057. CC: @SomeoneToIgnore.
I guess I'm the only person silly enough to run `zed
ssh://hostname/tmp`.
Release Notes:
- ssh: Fixed an issue where Zed incorrectly canonicalized paths locally
prior to connecting to the ssh remote.
Closes#33951
There's an adjustment that kicks in to extend `name_ranges` when we
capture more than one `@name` for an outline `@item`. That was happening
here because we captured both the parameter name for the method receiver
and the name of the method as `@name`. It seems like only the second one
should have that annotation.
Release Notes:
- Fixed extraneous leading space in `$ZED_SYMBOL` when used with Go
methods.
Previously if I set enabled: false for one the context servers in
settings.json it will not show up in the settings in agent panel when I
start zed. But if I enabled it from settings it properly showed up. We
were filtering the configuration to only get the enabled context servers
from settings.json. This PR adds fetching all of them.
Release Notes:
- agent: Show context servers which are disabled in settings in agent
panel settings.
Per [GitHub's documentation for VSCode's agent
mode](https://docs.github.com/en/copilot/how-tos/chat/asking-github-copilot-questions-in-your-ide#agent-mode),
a premium request is charged per user-submitted prompt. rather than per
individual request the agent makes to an LLM. This PR matches Zed's
functionality to VSCode's, accurately indicating to GitHub's API whether
a given request is initiated by the user or by an agent, allowing a user
to be metered only for prompts they send.
See also: #31068
Release Notes:
- Improve Copilot premium request tracking
Closes#33703
`template_string` consists of `template_substitution` and
`string_fragment` chunks. `template_substitution` should not be
considered a string.
```ts
const variable = `this is a string_fragment but ${this.is.template_substitution}`;
```
Release Notes:
- Fixed auto-complete not showing on typing `.` character in template
literal string in JavaScript and TypeScript files.
Closes#7243
- Adds `top_slot_items` to `uniform_list` component to offset list
items.
- Adds `ToPosition` scroll strategy to `uniform_list` to scroll list to
specified index.
- Adds `sticky_items` component which can be used along with
`uniform_list` to add sticky functionality to any view that implements
uniform list.
https://github.com/user-attachments/assets/eb508fa4-167e-4595-911b-52651537284c
Release Notes:
- Added sticky scroll to the project panel, which keeps parent
directories visible while scrolling. This feature is enabled by default.
To disable it, toggle `sticky_scroll` in settings.
There were a couple of things preventing this from working:
- our hack to stop the node REPL from appearing broke in recent versions
of the JS DAP that started passing `--experimental-network-inspection`
by default
- we had lost the ability to create a debug terminal without specifying
a program
This PR fixes those issues. We also fixed environment variables from the
**runInTerminal** request not getting passed to the spawned program.
Release Notes:
- Debugger: Fix RunInTerminal not working for JavaScript debugger.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Partially fixes:
https://github.com/zed-industries/zed/discussions/33777#discussioncomment-13646294
### Improves debug console autocompletion behavior
This PR fixes a regression in completion trigger support for the debug
console, as we only looked if a completion trigger, was in the beginning
of the search text, but we also had to check if the current text is a
word so we also show completions for variables/input that doesn't start
with any of the completion triggers.
We now also leverage DAP provided information to sort completion items
more effectively. This results in improved prioritization, showing
variable completions above classes and global scope types.
I also added for completion the documentation field, that directly comes
from the DAP server. NOTE: I haven't found an adapter that returns this,
but it needs to have.
**Before**
<img width="1200" alt="Screenshot 2025-07-03 at 21 00 19"
src="https://github.com/user-attachments/assets/611e8d38-e302-4995-a425-ce2c0a1843d4"
/>
**After**
<img width="1200" alt="Screenshot 2025-07-03 at 20 59 38"
src="https://github.com/user-attachments/assets/ab1312db-bbad-49b7-872d-712d6ec708d7"
/>
Release Notes:
- Debugger: Improve autocompletion sorting for debug console
- Debugger: Fix autocompletion menu now shown when you type
- Debugger: Fix completion item showing up twice for some adapters
Hello,
Recently my tailwind auto completion broke in ERB files. I noticed that
HTML/ERB is it's own file type now. It used to be ERB. This broke the
previous tailwindcss ERB configuration. I made the attached change to my
configuration and it works now.
`program` isn't required, and in fact our built-in `JavaScript debug
terminal` configuration doesn't have it.
Also add `node-terminal` to the list of allowed types.
Co-authored-by: Michael <michael@zed.dev>
Release Notes:
- N/A
Closes#33894
After #33635 Gemini Integration was broken because we now produce
`const` fields for enums, which are not supported.
Changing this to `openapi3` fixes the issue.
Release Notes:
- Fixed an issue where Gemini Models would not work because of
incompatible tool schemas
So we can use it in other places and don't require them to depend on the
`agent_ui`. This PR also renames it from `AnimatedLabel` to
`LoadingLabel`.
Release Notes:
- N/A
Followup to #33678, doing the same thing for all JSON Schema files
provided to json-language-server
Release Notes:
* Added warnings for unknown fields when editing `tasks.json` /
`snippets.json`.
Just like vscode-js-debug, debugpy uses the `name` key in
StartDebuggingRequestArguments for this:
0d65353cc6/src/debugpy/adapter/clients.py (L753)
Release Notes:
- debugger: Made the names of Python subprocesses in the session list
more helpful.
Closes#33761
The problem was that in the indentation regex we were treating lines
that had `:` in them as requiring an indent on the next line, even if
that `:` was inside a comment.
Release Notes:
- Fixed YAML indentation for lines containing comments with `:` in them
Closes#33820
Release Notes:
- Improved performance of debug console when there are lots of output
events.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes#33858
Changes Shift+Enter in the built-in terminal to send line feed (`\x0a`)
instead of carriage return (`\x0d`), enabling multi-line input in Claude
Code and other terminal applications.
Release Notes:
- Fixed the issue where Claude Code and other multi-line terminal
applications couldn't use Shift+Enter for newlines.
Closes #ISSUE
Uses Rust for syntax highlighting of context in the keymap editor.
Future pass will improve color choice to make colors less abrasive
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Show the documentation for an action when hovered. As a bonus, also show
the humanized command palette name!
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes https://github.com/zed-industries/zed/issues/33827
After #33644 was merged, we would not start MCP servers coming from
extensions correctly anymore. The optimization uncovered a bug in the
implementation of `ContextServerDescriptorRegistry`, because we never
called `cx.notify()` when adding/removing context servers.
`ContextServerStore` listens for these events, and before #33644 this
was just working because of aace condition.
Release Notes:
- agent: Fixed bug that prevented MCP servers to appear in the settings
view.
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Some design polish here as a follow-up to making the provider accordion
header entirely clickable.
Release Notes:
- agent: Improved design in the provider section by refining spacing.
This PR adds more fine-grained handling of the `WM_SETTINGCHANGE`
message.
Plus, we now only trigger the `appearance_changed` callback when the
actual window appearance has changed, rather than calling it every time.
Release Notes:
- N/A
Partial fix for #31330
It fix the problem that the inset stay on after switching to SSD, but it
still have the problem that after that first redraw, it have the wrong
size. Just resizing it even once work. I guess the relevant code to fix
that would be ``handle_toplevel_decoration_event`` of
``crates/gpui/src/platform/linux/wayland/window.rs``, but trying to call
resize here does not seems to work correctly (might be just wrong
argument), and I would like to take a break on that for now.
Release Notes:
- N/A
(better wait for that to be completely fixed before adding it in the
changelog)
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
Reapplies the fix from #33514 which was removed in #33554. Wrap guides
are currently drifting again due to this on main.
Slightly changed the approach here so that we now actually only save the
wrap guides in the `EditorLayout` that will actually be painted. Also
ensures that we paint indent guides that were previously hidden behind
the vertical scrollbar once it auto-hides.
I wanted to add tests for this, however, I am rather sure this depends
on the work/fixes in #33590 and thus I'd prefer to add these later so we
can have this fix in the next release.
Release Notes:
- N/A
Closes#21262
Introduces a new setting `keep_selection_on_copy`, which controls
whether the current text selection is preserved after copying in the
terminal. The default behavior remains the same (`true`), but setting it
to `false` will clear the selection after the copy operation, matching
VSCode's behavior.
Additionally, the terminal context now exposes a `selection` flag
whenever text is selected.
This allows users to match VSCode and other terminal's smart copy
behavior.
Release Notes:
- Expose `selection` to terminal context when there is text selected in
the terminal
- Add `keep_selection_on_copy` terminal setting. Can be set to false to
clear the text selection when copying text.
**VSCode Behavior Example:**
**settings.json:**
```json
"terminal": {
"keep_selection_on_copy": false
},
```
**keymap.json:**
```json
{
"context": "Terminal && selection",
"bindings": {
"ctrl-c": "terminal::Copy"
}
}
```
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This includes mostly polishing up the keystroke editing modal, and some
other bits like making the keystroke rendering function more composable.
Release Notes:
- Added refinements to the keymap UI design.
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Ben Kunkle <Ben.kunkle@gmail.com>
Plain `f11` is a system keybinding. We already use `ctrl-f11` for this
on Linux.
Release Notes:
- debugger: Switched the macOS keybinding for `debugger::StepInto` from
`f11` to `ctrl-f11`.
Closes#33792
Follow up to #33237 - Turns out my fix for this was not correct
Release Notes:
- agent: Fixed an issue where tools would not work when two MCP servers
provided a tool with the same name
* Add a "close item"-like binding to close the active dock, if present
Now, cmd/ctrl-w can be used close the focused dock before the Zed window
* Add defaults to MoveItem* actions to make it appear in the command
palette
Release Notes:
- N/A
This fixes an issue where lower-priority language servers cannot provide
contentful responses even when the first capable server returned empty
responses.
Most of the diffs are copypasted since the existing implementations were
also copypasted.
Release Notes:
- Improved Go to Definition / Declaration / Type Definition /
Implementation and Find All References to include all results from
different language servers
This commit introduces a new task variable RUST_MANIFEST_DIRNAME which
points at the parent directory of the manifest for the current package.
Previously we were running `cargo test` inside of parent dir of a
currently focused source file, which happened to work with non-debug
stuff (as `cargo test` itself fixed cwd for us), but that no longer
works with debug scenarios - they are compiled separately and so we no
longer have cargo doing the heavy lifting for us
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Closes#33751
Release Notes:
- debugger: Fixed wrong cwd in automatically-generated Rust test debug
sessions
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
- **task: Start refactoring shell builder**
- **Unify Windows implementation of shell builder so that it's treated
like any other kind of a "custom" shell.**
- **Rename task/lib.rs to task/task.rs**
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Currently, the rendering path required creating a texture for each path,
which wasted a large amount of video memory. In our application, simply
drawing some charts resulted in video memory usage as high as 5G.
I removed the step of creating path textures and directly drew the paths
on the rendering target, adding post-processing global multi-sampling
anti-aliasing. Drawing paths no longer requires allocating any
additional video memory and also improves the performance of path
rendering.
Release Notes:
- N/A
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
Add `screen-capture` feature to gpui to enable screen capture support. The motivation for this is to make dependencies on scap / x11 / xcb optional.
Release Notes:
- N/A
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
Closes #ISSUE
Adds a default sort when no filter query is provided in the keymap
editor.
The default sorting algorithm sorts by the source of the binding
(roughly in order of precedence)
- User
- Vim
- Base
- Default
- None (unbound actions)
within each source it sorts by action name alphabetically.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We believe this is causing the database to execute certain queries very
slowly, and it's unclear whether we're actually benefitting from it.
Release Notes:
- N/A
First time contributor here. 😊
I settled on markdown::MovePageUp and markdown::MovePageDown to match
the names the editor uses for the same functionality.
Closes#30246
Release Notes:
- Support PgUp/PgDown in Markdown previews
Improves the prettier config file detection by adding missing entries
that are allowed per the docs: https://prettier.io/docs/configuration
Release Notes:
- Improved Prettier config file detection
Closes #ISSUE
Adds a right click context menu to table rows, refactoring the table API
to support more general row rendering in the process, and creating
actions for the couple of operations available in the context menu.
Additionally includes an only partially related change to the context
menu API, which makes it easier to have actions that are disabled based
on a boolean value.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Related to #33072
We use the JS adapter's suggested names for child sessions, but
sometimes it sends us `""`, so don't use that one.
Release Notes:
- debugger: Fixed nameless child sessions appearing with the JavaScript
adapter.
We reworked the debug modal spawning to use the task context from past
debug sessions when spawning a debug scenario based on task inventory
history.
We changed restart session keybinding to rerun session too.
Closes#31369
Release Notes:
- Restarting a debug session now reruns build tasks that are associated
with the session
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes #ISSUE
Separates the action input in the Keymap UI into it's own column, and
wraps the input in an `impl RenderOnce` element that highlights it as
JSON.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
As pointed out in https://github.com/probe-rs/probe-rs/issues/3333, we
violate the spec by sending setExceptionBreakpoints even when the
adapter does not define any exceptions.
Release Notes:
- N/A
Closes#17458
For now we're being conservative and only running CI on changes to the
following files:
- `flake.{nix,lock}`
- `Cargo.{lock,toml}`
- `nix/*`
- `.cargo/config.toml`
- `rust-toolchain.toml`
Release Notes:
- N/A
This PR updates the `Model` to `Entity` also fixes the
`IndentGuidesStory`. In this
[commit](6fca1d2b0b),
`Entity<T>` replaces `View<T>`/`Model<T>`.
Other than this, I noticed the storybook fails on my MacOS and Ubuntu,
see error below
```
thread 'main' panicked at crates/gpui/src/colors.rs:99:15:
called `Result::unwrap()` on an `Err` value: no state of type gpui::colors::GlobalColors exists
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
```
This was resolved by explicitly specifying `GlobalColors` in Storybook.
Release Notes:
- N/A
This adds documentation for building Zed on FreeBSD.
Notice WebRTC/LiveKit remains unsupported on this platform for now.
Follow-up to:
- #33162
- #30981
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
This reverts some parts of #33372, as it will break the settings for
users running stable and preview at the same time. We can add it back
once the changes make it to stable.
Release Notes:
- N/A
This PR makes all errors in the agent panel to use the `Callout`
component instead of toasts. Reason for that is because the toasts
obscured part of the panel's UI, which wasn't ideal. We can also be more
expressive here with a background color, which I think helps with
parsing the message.
Release Notes:
- agent: Improved how we display errors in the panel.
As we are in the process of improving our Onboarding UX for Zed AI, I
added component previews for the Zed AI Configuration section. This
should make it easier to inspect the different states we can run into.
<img width="1198" alt="image"
src="https://github.com/user-attachments/assets/eb774f27-9091-450d-bfae-c688d533c25e"
/>
Release Notes:
- N/A
- **debugger: Update exception breakpoints list on capability update**
- **Do not prefill codelldb sourcelanguages by default**
Release Notes:
- debugger: CodeLLDB no longer enables pretty-printers for Rust by
default. This fixes pretty-printers for C++. This is a breaking change
for user-defined debug scenarios from debug.json; in order to enable
Rust pretty printing when using CodeLLDB, add `"sourceLanguages":
["rust"]` to your debug configuration. This change does not affect
scenarios automatically inferred by Zed.
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
Gpui's build.rs will embed a manifest file into the Windows binary, but
sometimes we want to customize it, so I added a feature called
`no-windows-manifest` to disable this behavior.
Release Notes:
- N/A
Closes#19644#18151
Now, rewrapping markdown lists (unordered, ordered, and to-do lists) and
block quotes wrap them separately, without merging them together.
Additionally, it correctly indents subsequent lines.
With this input:
```md
1. This is a list item that is short.
2. This list item is a bit longer because I want to see if it wraps correctly after a rewrap operation in Zed. What do you think?
3. another short item
```
Output would be:
```md
1. This is a list item that is short.
2. This list item is a bit longer because I want to see if it wraps correctly
after a rewrap operation in Zed. What do you think?
3. another short item
```
Instead of:
```md
1. This is a list item that is short. 2. This list item is a bit longer because
I want to see if it wraps correctly after a rewrap operation in Zed. What
do you think? 3. another short item
```
Release Notes:
- Improved rewrap for markdown lists, todos, and block quotes.
Closes#26030
Release Notes:
- Fixed Bedrock bug causing streaming responses to return as one big
chunk
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
matches editor element's behavior
https://github.com/user-attachments/assets/f70912e1-5adb-403b-a98c-63e2e89929ac
- in first version editor scrolls like 1.5 pages, but agent panel only
scrolls half a page.
- in second version, agent panel also scrolls like 1.5 pages.
Release Notes:
- Fixed skipping of some scroll events in the non-uniform list UI element, which fixes slow scrolling of the agent panel.
* Updates to `zed_llm_client-0.8.5` which adds support for `retry_after`
when anthropic provides it.
* Distinguishes upstream provider errors and rate limits from errors
that originate from zed's servers
* Moves `LanguageModelCompletionError::BadInputJson` to
`LanguageModelCompletionEvent::ToolUseJsonParseError`. While arguably
this is an error case, the logic in thread is cleaner with this move.
There is also precedent for inclusion of errors in the event type -
`CompletionRequestStatus::Failed` is how cloud errors arrive.
* Updates `PROVIDER_ID` / `PROVIDER_NAME` constants to use proper types
instead of `&str`, since they can be constructed in a const fashion.
* Removes use of `CLIENT_SUPPORTS_EXA_WEB_SEARCH_PROVIDER_HEADER_NAME`
as the server no longer reads this header and just defaults to that
behavior.
Release notes for this is covered by #33275
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Richard <richard@zed.dev>
Closes#30017
* While generating the settings JSON schema, defaults all schema
definitions to reject unknown fields via `additionalProperties: false`.
* Uses `unevaluatedProperties: false` at the top level to check fields
that remain after the settings field names + release stage override
field names.
* Changes json schema version from `draft07` to `draft_2019_09` to have
support for `unevaluatedProperties`.
Release Notes:
- Added warnings for unknown fields when editing `settings.json`.
Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
The major change in schemars 1.0 is that now schemas are represented as
plain json values instead of specialized datatypes. This allows for more
concise construction and manipulation.
This change also improves how settings schemas are generated. Each top
level settings type was being generated as a full root schema including
the definitions it references, and then these were merged. This meant
generating all shared definitions multiple times, and might have bugs in
cases where there are two types with the same names.
Now instead the schemar generator's `definitions` are built up as they
normally are and the `Settings` trait no longer has a special
`json_schema` method. To handle types that have schema that vary at
runtime (`FontFamilyName`, `ThemeName`, etc), values of
`ParameterizedJsonSchema` are collected by `inventory`, and the schema
definitions for these types are replaced.
To help check that this doesn't break anything, I tried to minimize the
overall [schema
diff](https://gist.github.com/mgsloan/1de549def20399d6f37943a3c1583ee7)
with some patches to make the order more consistent + schemas also
sorted with `jq -S .`. A skim of the diff shows that the diffs come
from:
* `enum: ["value"]` turning into `const: "value"`
* Differences in handling of newlines for "description"
* Schemas for generic types no longer including the parameter name, now
all disambiguation is with numeric suffixes
* Enums now using `oneOf` instead of `anyOf`.
Release Notes:
- N/A
Closes#32397
This PR fixes an issue when pasting text with the `editor::Paste`
command that was copied with `vim::Yank`'s linewise selection.
The change stops setting the `is_entire_line` setting when copying from
with vim linewise selections (<kbd>⇧v</kbd>) and motions (i.e.
<kbd>y2j</kbd>).
This flag is used when cutting/copying text without being selected (so,
place a cursor on line without selecting anything, and press
<kbd>⌘X</kbd>). When cutting/copying text in this manner, [the editor
pastes the text above the
cursor](36941253ee/crates/editor/src/editor.rs (L11936-L11947)).
However, this behaviour is not needed when cutting/copying with vim
motions.
Pasting with vim operations is not affected by this change. [They are
handled
elsewhere](36941253ee/crates/vim/src/normal/paste.rs)
and they don't consider the `is_entire_line` flag at all.
Note for maintainers: I'm not familiar with this codebase 🙃. This change
fixes the issue. I don't see anything breaking... but let me know if
it's not the case and a more thorough change is needed.
**Before:**
The text is copied above the first line, before the cursor.
https://github.com/user-attachments/assets/0c2f111a-5da0-4775-a7a0-2e4fb6f78bfc
**After:**
The text is copied at the cursor location:
https://github.com/user-attachments/assets/60a17985-fe8b-4149-a77b-d72bf531bf85
Release Notes:
- Fixed an issue when pasting text that was yanked with vim's linewise
selections.
Release Notes:
- Added support for vim-mode on git commit editor (modal included)
Side notes:
- Maybe in the future (or even on this PR) a config could be added to
let the user choose whether to enable vim-mode on this editor or not?
And on the agent message editor as well.
Stop doing useless prettier-related work when doing a project search.
Before, project search might cause
<img width="1728" alt="not_pretty"
src="https://github.com/user-attachments/assets/5f8b935f-962d-488e-984f-50dfbaee97ba"
/>
but now we debounce the prettier-related task first, and actually set
the "installed" state for the default prettier, when there's no install
needed.
Release Notes:
- N/A
Now that the extension version has been bumped we can remove our in-tree
one to avoid having duplicate debug adapters.
Release Notes:
- The ruby debug adapter has been moved to the [ruby
extension](https://github.com/zed-extensions/ruby), if you have any
saved debug scenarios you'll need to change `"adapter": "Ruby"` to
`"adapter": "rdbg"`.
This reverts commit 1edaeebae5.
Based on an elevated number of ESLint-related issues, reverting the
upgrade.
Many people upvoted the issues and did not share any repro details, so
cannot be certain what's more broken: seems relatively generic as
related to *.ts ESLint configs.
Checked the revert on 2 projects from the issues below:
Closes https://github.com/zed-industries/zed/issues/33425
With https://github.com/adamhl8/zed-33425 as an example repo: there,
both eslint configurations worked for me when I stopped Zed and opened a
project.
Somehow, switching various Zed's with different vscode-eslint package
versions, eventually I get
`Error: Cannot find module
'~/.local/share/zed/languages/eslint/vscode-eslint-3.0.10/vscode-eslint/server/out/eslintServer.js'`-ish
error.
Not very related to issues with newer vscode-eslint integration, but
worth mentioning as is related to the package updates.
Closes https://github.com/zed-industries/zed/issues/33648
With a good example of
https://github.com/florian-lackner365/zed-eslint-bug monorepo project.
The monorepo part seems not to be related, but somehow,
`eslint.config.js` is involved as the newer vscode-eslint fails to find
a config.
Works well with the older vscode-eslint.
Release Notes:
- Downgraded to vscode-eslint-2.4.4 as a ESLint language server
Closes https://github.com/zed-industries/zed/issues/33519
Release Notes:
- agent: Improved support for explicitly disabling individual tools when
`enable_all_context_servers` is true. (e.g. enable all tools except
XYZ).
Closes#17223
Release Notes:
- Show regex parsing errors under the search bar for buffer and project
search.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Previously we would always run `maintain_servers` even if the settings
did not change. While this would not cause any MCP servers to restart,
we would still go through all configured servers and call the
`command(...)` function on each installed MCP extension. This can cause
lots of logs to show up when an MCP server is not configured correctly.
Release Notes:
- N/A
While creating a new crate I realised the License symlink and path are
broken. The symlink was broken for LICENSE-GPL. Also the file created in
the new crate was not using the expected file name as per the
check-license script which was failing due to wrong filename in the new
crate. I fixed that as well.
Release Notes:
- N/A
Signed-off-by: Umesh Yadav <git@umesh.dev>
Seeing this come up in our server logs when sending requests to
Anthropic: `final assistant content cannot end with trailing
whitespace`.
Release Notes:
- agent: Fixed an issue where Anthropic requests would sometimes fail
because of malformed assistant messages
Follow-up to #32852. This time we'll check if the debug session is
initialized before querying threads.
Release Notes:
- Fix Zed's debugger issuing threads request before it is allowed to do
so per DAP specification.
Release Notes:
- Reorganized layout of a debug panel without any sessions for a
vertical dock position.
- Moved parent directories of source breakpoints into a tooltip.
Closes https://github.com/zed-industries/zed/issues/33575
* Fixes inlay colors spoiled after document color displayed
* Optimizes the query pattern for large multi buffers
Release Notes:
- Fixed document colors issues with other inlays and multi buffers
`M-q` is `fill-paragraph` which is like `editor::Rewrap`.
Release Notes:
- emacs: Bound `alt-q` to `editor::Rewrap` (like `M-q` or `M-x
fill-paragraph`)
Context: In this PR: https://github.com/zed-industries/zed/pull/33362,
we started to use underlying open_ai crate for making api calls for
vercel as well. Now whenever we get the error we get something like the
below. Where on part of the error mentions OpenAI but the rest of the
error returns the actual error from provider. This PR tries to make the
error generic for now so that people don't get confused seeing OpenAI in
their v0 integration.
```
Error interacting with language model
Failed to connect to OpenAI API: 403 Forbidden {"success":false,"error":"Premium or Team plan required to access the v0 API: https://v0.dev/chat/settings/billing"}
```
Release Notes:
- N/A
Closes#15383Closes#10993
`NSVisualEffectView` is an official API for implementing blur effects
and, by traversing the layers, we **can remove the background color**
that comes with the view. This avoids using private APIs and aligns
better with macOS’s native design.
Currently, `GPUIView` serves as the content view of the window. To add
the blurred view, `GPUIView` is downgraded to a subview of the content
view, placed at the same level as the blurred view.
Release Notes:
- Fixed the missing shadow for blurred-background windows on macOS.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
1. Fixes bug where this would not rewrap:
```rs
// This is the first long comment block to be wrapped.
fn my_func(a: u32);
// This is the second long comment block to be wrapped.
```
2. Comment prefix boundaries (Notice now they don't merge between
different comment prefix):
Initial text:
```rs
// A regular long long comment to be wrapped.
// A second regular long comment to be wrapped.
/// A documentation long comment to be wrapped.
```
Upon rewrap:
```rs
// A regular long long comment to be
// wrapped. A second regular long
// comment to be wrapped.
/// A documentation long comment to be
/// wrapped.
```
3. Indent boundaries (Notice now they don't merge between different
indentation):
Initial text:
```rs
fn foo() {
// This is a long comment at the base indent.
// This is a long comment at the base indent.
// This is a long comment at the next indent.
// This is a long comment at the next indent.
// This is a long comment at the base indent.
}
```
Upon rewrap:
```rs
fn foo() {
// This is a long comment at the base
// indent. This is a long comment at the
// base indent.
// This is a long comment at the
// next indent. This is a long
// comment at the next indent.
// This is a long comment at the base
// indent.
}
```
Release Notes:
- Fixed an issue where rewrap would not work with selection when two
comment blocks are separated with line of code.
- Improved rewrap to respect changes in indentation or comment prefix
(e.g. `//` vs `///`) as boundaries so that it doesn't merge them into
one mangled text.
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes #ISSUE
Release Notes:
- N/A
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes https://github.com/zed-industries/zed/issues/33522
Turns out a bunch of Zed requests were not checking their capabilities
correctly, due to odd copy-paste and due to default that assumed that
the capabilities are met.
Adjust the code, which includes the document colors, add the test on the
colors case.
Release Notes:
- Fixed excessive document colors requests for unrelated files
From
https://github.com/zed-industries/zed/pull/10831#issuecomment-2078523272
> I agree with not prefilling the search bar with a multiline query.
Not sure if it's a bug that a one-line visual line selection does not
get pre filled, this PR corrects the query to use the visual line
selection instead of the 'normal' selection
Release Notes:
- N/A
Closes#32354
The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).
The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.
CC: @iamnbutler. Would appreciate your thoughts on this.
> Note: Before and after using Everforest theme
| Before | After |
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |
Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.
Release Notes:
- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely
Co-authored-by: Antonio <me@as-cii.com>
Release Notes:
- search: Pasted newlines are now rendered as "\n" (with an underline),
instead of line-wrapping. This should make it much clearer what you're
searching for.
<img width="675" alt="Screenshot 2025-06-27 at 00 34 52"
src="https://github.com/user-attachments/assets/67275bc6-bec1-463f-b351-6b9ed0a6df81"
/>
Use placeholder to prevent format-on-save from removing whitespace in
editor tests, which leads to unnecessary git diff and failing tests.
cc: https://github.com/zed-industries/zed/pull/32340
Release Notes:
- N/A
Closes: https://github.com/zed-industries/zed/issues/19207
This will correctly show Avatars for recently renamed/deleted users and
for enterprise users where the username avatar url triggers a redirect
to an auth prompt. Also saves a request (302 redirect) per avatar.
Tested locally and avatars loaded as expected.
Release Notes:
- N/A
https://github.com/user-attachments/assets/81da68fe-bbc5-4b23-8182-923c752a8bd2
* Removes all extra elements: headers, buttons, to simplify the menu
navigation approach and save space.
Implements the keyboard navigation and panel toggling.
* Keeps the status icon and the server name, and their ordering approach
(current buffer/other) in the menu.
The status icon can still be hovered, but that is not yet possible to
trigger from the keyboard: future ideas would be make a similar side
display instead of hover, as Zeta menu does:

* Allows to start (if all are stopped) and stop (if some are not
stopped) all servers at once now with the button at the bottom
Release Notes:
- N/A
Closes#33472
This PR fixes some regressions that were introduced in
https://github.com/zed-industries/zed/pull/32558, which updated the
editor scrolling to use `em_advance` instead of `em_width` for the
horizontal scroll position calculation.
However, not all occurrences were updated, which caused issues with wrap
guides and some small stuttering with horizontal autoscroll whilst
typing/navigating with the keyboard.
Release Notes:
- Fixed an issue where horizontal autoscrolling would stutter and indent
guides would drift when scrolling horizontally.
Closes#10454
Implements SVG file preview capability similar to the existing markdown
preview.
- Adds `svg_preview` crate with preview view and live reloading upon
file save.
- Integrates SVG preview button in quick action bar.
- File preview shortcuts (`ctrl/cmd+k v` and `ctrl/cmd+shift+v`) are
extension-aware.
Release Notes:
- Added SVG file preview, accessible via the quick action bar button or
keyboard shortcuts (`ctrl/cmd+k v` and `ctrl/cmd+shift+v`) when editing
SVG files.
Closes#33060
Motions like `NextWordStart` don't reset the selection goal in vim mode
`helix_normal` unlike in `normal` which can lead to the cursor jumping
back to the previous horizontal position after going up or down.
Release Notes:
- N/A
Closes#23527Closes#30183
Closes some Discord chats
Release Notes:
- vim: Motions now push to the jump list using the same logic as vim
(i.e.
`G`/`g g`/`g d` always do, but `j`/`k` always don't). Most non-vim
actions
(including clicking with the mouse) continue to push to the jump list
only
when they move the cursor by 10 or more lines.
Closes #ISSUE
The ability to update user keybindings in their keymap is required for
#32436. This PR adds the ability to do so, reusing much of the existing
infrastructure for updating settings JSON files.
However, the existing JSON update functionality was intended to work
only with objects, therefore, this PR simply wraps the object updating
code with non-general keymap-specific array updating logic, that only
works for top-level arrays and can only append or update entries in said
top-level arrays. This limited API is reflected in the limited
operations that the new `update_keymap` method on `KeymapFile` can take
as arguments.
Additionally, this PR pulls out the existing JSON updating code into its
own module (where array updating code has been added) and adds a
significant number of tests (hence the high line count in the diff)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Not the ideal design just yet as that will probably require a different
approach altogether, but am pushing here just some reasonably small UI
adjustments that will make this feel slightly nicer!
Release Notes:
- N/A
When starting on the newline character at the end of a line the helix
word motions select that character, unlike in helix itself. This makes
it easy to accidentaly join two lines together.
Also, word motions that go backwards should stop at the start of a line.
I added that.
Release Notes:
- helix: Fix edge-cases with word motions and newlines
- Normalize `node-terminal` to `pwa-node` before sending to DAP
- Split `command` into `program` and `args`
- Run in external console
Release Notes:
- debugger: Fixed debugging JavaScript tasks that used `"type":
"node-terminal"`.
Follow-up of https://github.com/zed-industries/zed/pull/32490
The tool still looks like designed by professional developers, and still
may change its UX based on the internal feedback.
Release Notes:
- N/A
`ActiveThread` and `MessageEditor` only make sense when `active_view` is
`Thread`, so we moved them in there. This will make it easier to work on
new agent threads.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
<img width="484" alt="Screenshot 2025-06-25 at 2 26 16 PM"
src="https://github.com/user-attachments/assets/340f15d7-b115-4895-bae8-b12a915bfda1"
/>
<img width="460" alt="Screenshot 2025-06-25 at 2 26 08 PM"
src="https://github.com/user-attachments/assets/6e587a38-d542-405f-809f-402e87520538"
/>
Now we:
* Automatically retry up to 3 times on upstream Overloaded or 500 errors
(currently for Anthropic only; will add others in future PRs)
* Also automatically retry on rate limit errors (using the provided
duration to wait, if we were given one)
* Give you a notification if you don't have Zed open and we stopped the
thread because of an error
Still todo in future PRs:
* Update collab to report Overloaded and 500 errors differently if
collab itself is passing through an upstream error vs not (currently we
report these as "Zed's API is overloaded" when actually it's the
upstream one!)
* Updating providers other than Anthropic to categorize their errors so
that they benefit from this
* Expanding graceful error handling/retry to other things besides
Overloaded and 500 errors (e.g. connection reset)
Release Notes:
- Automatically retry in Agent Panel instead of erroring out when an
upstream AI API is overloaded or 500s
- Show a notification when an Agent thread errors out and Zed is not the
active window
Follow up to https://github.com/zed-industries/zed/pull/33190, as they
were removed because of conflict with VS Code's usage of those bindings
to toggle the right dock. `cmd-ctrl-b` seems like a safe alternative.
Note that this PR is macOS only, though. I couldn't find yet any good
options for Linux as they were all mostly conflicting with something
else.
Release Notes:
- N/A
Closes#33238, follow-up to
https://github.com/zed-industries/zed/pull/29625.
Changes:
- Removed `significant_indentation`, which was the way to introduce
indentation scoping in languages like Python. However, it turned out to
be unnecessarily complicated to define and maintain.
- Introduced `decrease_indent_patterns`, which takes a `pattern` keyword
to automatically outdent and `valid_after` keywords to treat as valid
code points to snap to. The outdent happens to the most recent
`valid_after` keyword that also has less or equal indentation than the
currently typed keyword.
Fixes:
1. In Python, typing `except`, `finally`, `else`, and so on now
automatically indents intelligently based on the context in which it
appears. For instance:
```py
try:
if a == 1:
try:
b = 2
^ # <-- typing "except:" here would indent it to inner try block
```
but,
```py
try:
if a == 1:
try:
b = 2
^ # <-- typing "except:" here would indent it to outer try block
```
2. Fixes comments not maintaining indent.
Release Notes:
- Improved auto outdent for Python while typing keywords like `except`,
`else`, `finally`, etc.
- Fixed the issue where comments in Python would not maintain their
indentation.
Closes#32219#29666
Release Notes:
- Linux: Now skips insertion of characters when modifiers are held. Before, characters were inserted if there's no match in the keymap.
`git_panel::GenerateCommitMessage` has no handler,
`git::GenerateCommitMessage` should be preferred. Could add a
`#[action(deprecated_aliases = ["git_panel::GenerateCommitMessage"])]`,
but decided not to because that action didn't work. So instead uses of
it will show up as keymap errors.
Closes#32667
Release Notes:
- N/A
description: Some("Read the contents of a file. In sessions with mcp__zed__Read always use it instead of Read as it contains the most up-to-date contents.".to_string()),
annotations: Some(ToolAnnotations{
title: Some("Read file".to_string()),
read_only_hint: Some(true),
destructive_hint: Some(false),
open_world_hint: Some(false),
// if time passes the contents might change, but it's not going to do anything different
// true or false seem too strong, let's try a none.
description: Some("Edits a file. In sessions with mcp__zed__Edit always use it instead of Edit as it will show the diff to the user better.".to_string()),
Some files were not shown because too many files have changed in this diff
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