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44 Commits

Author SHA1 Message Date
Anthony
a93e175db5 More WIP
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-06-26 16:43:20 -04:00
Anthony
bf1625e100 WIP Uniform table work and created an example for it
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-06-26 16:11:57 -04:00
Anthony
a2b86e3dfc Start work on creating a uniform table element in gpui
We added a componenet preview for this element as well.

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-06-25 12:53:52 -04:00
Anthony
b9fae2729b Show actions without bindings in keymap editor
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-06-24 16:42:36 -04:00
Ben Kunkle
e66f6c42e2 add modal for keybind editing 2025-06-24 11:38:15 -05:00
Ben Kunkle
3dff31e3c8 change background to editor background 2025-06-24 11:38:15 -05:00
Ben Kunkle
9301856f6f render keybind input 2025-06-24 11:38:15 -05:00
Ben Kunkle
a8a125a444 save keybinding args in keybinding 2025-06-24 11:38:15 -05:00
Ben Kunkle
253883fa4d fix horizontal scrolling by copying VSCode and using ListHorizontalSizingBehavior::FitList 2025-06-24 11:32:47 -05:00
Ben Kunkle
bff55228fb clean 2025-06-24 11:32:47 -05:00
Ben Kunkle
91169b8a4c scroll to selected index when navigating via keyboard 2025-06-24 11:32:47 -05:00
Ben Kunkle
0fdc162f8f handle search::FocusSearch action 2025-06-24 11:32:47 -05:00
Ben Kunkle
1ee034751a click to focus row 2025-06-24 11:32:47 -05:00
Ben Kunkle
01b2b62d08 fix row resizing issue with selection 2025-06-24 11:32:47 -05:00
Ben Kunkle
ddcaf08834 selection and keyboard navigation of table rows 2025-06-24 11:32:47 -05:00
Ben Kunkle
16c02ea28a focus search by default 2025-06-24 11:32:47 -05:00
Ben Kunkle
73fefe4fec style pass on search bar 2025-06-24 11:32:47 -05:00
Ben Kunkle
42059d6ca8 remove dbg! 2025-06-24 11:32:47 -05:00
Ben Kunkle
10be45d0db add search bar
Co-Authored-By: Mikayla <mikayla@zed.dev>
2025-06-24 11:32:47 -05:00
Ben Kunkle
cadc9aac95 move match between different table row types down the tree 2025-06-24 11:19:57 -05:00
Ben Kunkle
8895ddc690 get passing through cell widths working 2025-06-24 11:19:57 -05:00
Ben Kunkle
4550e5275b start on configuring cell widths 2025-06-24 11:19:57 -05:00
Ben Kunkle
c0f704e48b pass through row render context 2025-06-24 11:19:57 -05:00
Ben Kunkle
fcacc4153c fix clippy error 2025-06-24 11:19:57 -05:00
Ben Kunkle
8c1bcacd5e add source column 2025-06-24 11:19:57 -05:00
Ben Kunkle
5885ee5e2f add todo 2025-06-24 11:12:31 -05:00
Ben Kunkle
5295cfaf59 reflow table api so that it matches structure of actual table better 2025-06-24 11:12:31 -05:00
Ben Kunkle
034401da4a move rendering of scrollbars to table 2025-06-24 11:12:31 -05:00
Ben Kunkle
bbf4679956 clippy --fix 2025-06-24 11:12:31 -05:00
Ben Kunkle
e7d0c15b53 move scrollbar state into TableInteractionState 2025-06-24 11:12:31 -05:00
Ben Kunkle
4530d60796 remove FocusableWrapper and FocusableElement 2025-06-24 11:12:31 -05:00
Ben Kunkle
e564f635ef add TableInteractionState to track scroll and focus 2025-06-24 11:12:31 -05:00
Ben Kunkle
f2fff54207 wip
wip
2025-06-24 11:12:31 -05:00
Ben Kunkle
6e66ad851e horizantal scrollbar + autohide scrollbars 2025-06-24 11:12:31 -05:00
Ben Kunkle
c839ee65ad clean 2025-06-24 11:12:31 -05:00
Ben Kunkle
29f3bdfbcc first pass at show scrollbar 2025-06-24 11:12:31 -05:00
Ben Kunkle
26f89b45d4 track scroll 2025-06-24 11:12:31 -05:00
Ben Kunkle
87f98382e1 move 2025-06-24 11:12:31 -05:00
Ben Kunkle
0b0b7d0ad8 use uniform list for scrolling table 2025-06-24 11:12:31 -05:00
Ben Kunkle
b1e4b8d767 refactor table to be state + render utils 2025-06-24 11:12:31 -05:00
Ben Kunkle
fc6d3c8fc9 inline table 2025-06-24 11:12:31 -05:00
Ben Kunkle
08ba877df2 first pass at reloading on keymap change 2025-06-24 11:12:31 -05:00
Mikayla Maki
9ca91c34bf Update default action 2025-06-24 11:12:31 -05:00
Mikayla Maki
adca3a059a Sketch in a table for the keybindings UI 2025-06-24 11:12:31 -05:00
27 changed files with 2257 additions and 470 deletions

10
Cargo.lock generated
View File

@@ -14566,13 +14566,22 @@ dependencies = [
name = "settings_ui"
version = "0.1.0"
dependencies = [
"collections",
"command_palette",
"command_palette_hooks",
"component",
"db",
"editor",
"feature_flags",
"fs",
"fuzzy",
"gpui",
"log",
"menu",
"paths",
"project",
"schemars",
"search",
"serde",
"settings",
"theme",
@@ -17048,6 +17057,7 @@ dependencies = [
"gpui_macros",
"icons",
"itertools 0.14.0",
"log",
"menu",
"serde",
"settings",

View File

@@ -1050,5 +1050,12 @@
"ctrl-tab": "pane::ActivateNextItem",
"ctrl-shift-tab": "pane::ActivatePreviousItem"
}
},
{
"context": "KeymapEditor",
"use_key_equivalents": true,
"bindings": {
"ctrl-f": "search::FocusSearch"
}
}
]

View File

@@ -611,7 +611,7 @@
"cmd-shift-f": "pane::DeploySearch",
"cmd-shift-h": ["pane::DeploySearch", { "replace_enabled": true }],
"cmd-shift-t": "pane::ReopenClosedItem",
"cmd-k cmd-s": "zed::OpenKeymap",
"cmd-k cmd-s": "zed::OpenKeymapEditor",
"cmd-k cmd-t": "theme_selector::Toggle",
"cmd-t": "project_symbols::Toggle",
"cmd-p": "file_finder::Toggle",
@@ -1149,5 +1149,12 @@
"ctrl-tab": "pane::ActivateNextItem",
"ctrl-shift-tab": "pane::ActivatePreviousItem"
}
},
{
"context": "KeymapEditor",
"use_key_equivalents": true,
"bindings": {
"cmd-f": "search::FocusSearch"
}
}
]

View File

@@ -41,7 +41,7 @@ pub struct CommandPalette {
/// Removes subsequent whitespace characters and double colons from the query.
///
/// This improves the likelihood of a match by either humanized name or keymap-style name.
fn normalize_query(input: &str) -> String {
pub fn normalize_action_query(input: &str) -> String {
let mut result = String::with_capacity(input.len());
let mut last_char = None;
@@ -297,7 +297,7 @@ impl PickerDelegate for CommandPaletteDelegate {
let mut commands = self.all_commands.clone();
let hit_counts = self.hit_counts();
let executor = cx.background_executor().clone();
let query = normalize_query(query.as_str());
let query = normalize_action_query(query.as_str());
async move {
commands.sort_by_key(|action| {
(
@@ -311,29 +311,17 @@ impl PickerDelegate for CommandPaletteDelegate {
.enumerate()
.map(|(ix, command)| StringMatchCandidate::new(ix, &command.name))
.collect::<Vec<_>>();
let matches = if query.is_empty() {
candidates
.into_iter()
.enumerate()
.map(|(index, candidate)| StringMatch {
candidate_id: index,
string: candidate.string,
positions: Vec::new(),
score: 0.0,
})
.collect()
} else {
fuzzy::match_strings(
&candidates,
&query,
true,
true,
10000,
&Default::default(),
executor,
)
.await
};
let matches = fuzzy::match_strings(
&candidates,
&query,
true,
true,
10000,
&Default::default(),
executor,
)
.await;
tx.send((commands, matches)).await.log_err();
}
@@ -422,8 +410,8 @@ impl PickerDelegate for CommandPaletteDelegate {
window: &mut Window,
cx: &mut Context<Picker<Self>>,
) -> Option<Self::ListItem> {
let r#match = self.matches.get(ix)?;
let command = self.commands.get(r#match.candidate_id)?;
let matching_command = self.matches.get(ix)?;
let command = self.commands.get(matching_command.candidate_id)?;
Some(
ListItem::new(ix)
.inset(true)
@@ -436,7 +424,7 @@ impl PickerDelegate for CommandPaletteDelegate {
.justify_between()
.child(HighlightedLabel::new(
command.name.clone(),
r#match.positions.clone(),
matching_command.positions.clone(),
))
.children(KeyBinding::for_action_in(
&*command.action,
@@ -512,19 +500,28 @@ mod tests {
#[test]
fn test_normalize_query() {
assert_eq!(normalize_query("editor: backspace"), "editor: backspace");
assert_eq!(normalize_query("editor: backspace"), "editor: backspace");
assert_eq!(normalize_query("editor: backspace"), "editor: backspace");
assert_eq!(
normalize_query("editor::GoToDefinition"),
normalize_action_query("editor: backspace"),
"editor: backspace"
);
assert_eq!(
normalize_action_query("editor: backspace"),
"editor: backspace"
);
assert_eq!(
normalize_action_query("editor: backspace"),
"editor: backspace"
);
assert_eq!(
normalize_action_query("editor::GoToDefinition"),
"editor:GoToDefinition"
);
assert_eq!(
normalize_query("editor::::GoToDefinition"),
normalize_action_query("editor::::GoToDefinition"),
"editor:GoToDefinition"
);
assert_eq!(
normalize_query("editor: :GoToDefinition"),
normalize_action_query("editor: :GoToDefinition"),
"editor: :GoToDefinition"
);
}

View File

@@ -298,3 +298,7 @@ path = "examples/uniform_list.rs"
[[example]]
name = "window_shadow"
path = "examples/window_shadow.rs"
[[example]]
name = "uniform_table"
path = "examples/uniform_table.rs"

View File

@@ -1,6 +1,6 @@
use gpui::{
App, Application, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
rgb, size, uniform_list,
App, Application, Bounds, Context, ListSizingBehavior, Window, WindowBounds, WindowOptions,
div, prelude::*, px, rgb, size, uniform_list,
};
struct UniformListExample {}
@@ -12,6 +12,7 @@ impl Render for UniformListExample {
"entries",
50,
cx.processor(|_this, range, _window, _cx| {
dbg!(&range);
let mut items = Vec::new();
for ix in range {
let item = ix + 1;
@@ -30,6 +31,7 @@ impl Render for UniformListExample {
items
}),
)
.with_sizing_behavior(ListSizingBehavior::Infer)
.h_full(),
)
}

View File

@@ -0,0 +1,54 @@
use gpui::{
App, Application, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
rgb, size,
};
struct UniformTableExample {}
impl Render for UniformTableExample {
fn render(&mut self, _window: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
const COLS: usize = 24;
const ROWS: usize = 100;
let mut headers = [0; COLS];
for column in 0..COLS {
headers[column] = column;
}
div().bg(rgb(0xffffff)).size_full().child(
gpui::uniform_table("simple table", ROWS, move |range, _, _| {
dbg!(&range);
range
.map(|row_index| {
let mut row = [0; COLS];
for col in 0..COLS {
row[col] = (row_index + 1) * (col + 1);
}
row.map(|cell| ToString::to_string(&cell))
.map(|cell| div().flex().flex_row().child(cell))
.map(IntoElement::into_any_element)
})
.collect()
})
.with_width_from_item(Some(ROWS - 1))
// todo! without this, the AvailableSpace passed in window.request_measured_layout is a Definite(2600px) on Anthony's machine
// this doesn't make sense, and results in the full range of elements getting rendered. This also occurs on uniform_list
// This is resulting from windows.bounds() being called
.h_full(),
)
}
}
fn main() {
Application::new().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(300.0), px(300.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|_, cx| cx.new(|_| UniformTableExample {}),
)
.unwrap();
});
}

View File

@@ -1334,6 +1334,11 @@ impl App {
self.pending_effects.push_back(Effect::RefreshWindows);
}
/// Get all key bindings in the app.
pub fn key_bindings(&self) -> Rc<RefCell<Keymap>> {
self.keymap.clone()
}
/// Register a global listener for actions invoked via the keyboard.
pub fn on_action<A: Action>(&mut self, listener: impl Fn(&A, &mut Self) + 'static) {
self.global_action_listeners

View File

@@ -613,10 +613,10 @@ pub trait InteractiveElement: Sized {
/// Track the focus state of the given focus handle on this element.
/// If the focus handle is focused by the application, this element will
/// apply its focused styles.
fn track_focus(mut self, focus_handle: &FocusHandle) -> FocusableWrapper<Self> {
fn track_focus(mut self, focus_handle: &FocusHandle) -> Self {
self.interactivity().focusable = true;
self.interactivity().tracked_focus_handle = Some(focus_handle.clone());
FocusableWrapper { element: self }
self
}
/// Set the keymap context for this element. This will be used to determine
@@ -980,15 +980,35 @@ pub trait InteractiveElement: Sized {
self.interactivity().block_mouse_except_scroll();
self
}
/// Set the given styles to be applied when this element, specifically, is focused.
/// Requires that the element is focusable. Elements can be made focusable using [`InteractiveElement::track_focus`].
fn focus(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
where
Self: Sized,
{
self.interactivity().focus_style = Some(Box::new(f(StyleRefinement::default())));
self
}
/// Set the given styles to be applied when this element is inside another element that is focused.
/// Requires that the element is focusable. Elements can be made focusable using [`InteractiveElement::track_focus`].
fn in_focus(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
where
Self: Sized,
{
self.interactivity().in_focus_style = Some(Box::new(f(StyleRefinement::default())));
self
}
}
/// A trait for elements that want to use the standard GPUI interactivity features
/// that require state.
pub trait StatefulInteractiveElement: InteractiveElement {
/// Set this element to focusable.
fn focusable(mut self) -> FocusableWrapper<Self> {
fn focusable(mut self) -> Self {
self.interactivity().focusable = true;
FocusableWrapper { element: self }
self
}
/// Set the overflow x and y to scroll.
@@ -1118,27 +1138,6 @@ pub trait StatefulInteractiveElement: InteractiveElement {
}
}
/// A trait for providing focus related APIs to interactive elements
pub trait FocusableElement: InteractiveElement {
/// Set the given styles to be applied when this element, specifically, is focused.
fn focus(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
where
Self: Sized,
{
self.interactivity().focus_style = Some(Box::new(f(StyleRefinement::default())));
self
}
/// Set the given styles to be applied when this element is inside another element that is focused.
fn in_focus(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
where
Self: Sized,
{
self.interactivity().in_focus_style = Some(Box::new(f(StyleRefinement::default())));
self
}
}
pub(crate) type MouseDownListener =
Box<dyn Fn(&MouseDownEvent, DispatchPhase, &Hitbox, &mut Window, &mut App) + 'static>;
pub(crate) type MouseUpListener =
@@ -2777,126 +2776,6 @@ impl GroupHitboxes {
}
}
/// A wrapper around an element that can be focused.
pub struct FocusableWrapper<E> {
/// The element that is focusable
pub element: E,
}
impl<E: InteractiveElement> FocusableElement for FocusableWrapper<E> {}
impl<E> InteractiveElement for FocusableWrapper<E>
where
E: InteractiveElement,
{
fn interactivity(&mut self) -> &mut Interactivity {
self.element.interactivity()
}
}
impl<E: StatefulInteractiveElement> StatefulInteractiveElement for FocusableWrapper<E> {}
impl<E> Styled for FocusableWrapper<E>
where
E: Styled,
{
fn style(&mut self) -> &mut StyleRefinement {
self.element.style()
}
}
impl FocusableWrapper<Div> {
/// Add a listener to be called when the children of this `Div` are prepainted.
/// This allows you to store the [`Bounds`] of the children for later use.
pub fn on_children_prepainted(
mut self,
listener: impl Fn(Vec<Bounds<Pixels>>, &mut Window, &mut App) + 'static,
) -> Self {
self.element = self.element.on_children_prepainted(listener);
self
}
}
impl<E> Element for FocusableWrapper<E>
where
E: Element,
{
type RequestLayoutState = E::RequestLayoutState;
type PrepaintState = E::PrepaintState;
fn id(&self) -> Option<ElementId> {
self.element.id()
}
fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
self.element.source_location()
}
fn request_layout(
&mut self,
id: Option<&GlobalElementId>,
inspector_id: Option<&InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
self.element.request_layout(id, inspector_id, window, cx)
}
fn prepaint(
&mut self,
id: Option<&GlobalElementId>,
inspector_id: Option<&InspectorElementId>,
bounds: Bounds<Pixels>,
state: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> E::PrepaintState {
self.element
.prepaint(id, inspector_id, bounds, state, window, cx)
}
fn paint(
&mut self,
id: Option<&GlobalElementId>,
inspector_id: Option<&InspectorElementId>,
bounds: Bounds<Pixels>,
request_layout: &mut Self::RequestLayoutState,
prepaint: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
self.element.paint(
id,
inspector_id,
bounds,
request_layout,
prepaint,
window,
cx,
)
}
}
impl<E> IntoElement for FocusableWrapper<E>
where
E: IntoElement,
{
type Element = E::Element;
fn into_element(self) -> Self::Element {
self.element.into_element()
}
}
impl<E> ParentElement for FocusableWrapper<E>
where
E: ParentElement,
{
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.element.extend(elements)
}
}
/// A wrapper around an element that can store state, produced after assigning an ElementId.
pub struct Stateful<E> {
pub(crate) element: E,
@@ -2927,8 +2806,6 @@ where
}
}
impl<E: FocusableElement> FocusableElement for Stateful<E> {}
impl<E> Element for Stateful<E>
where
E: Element,

View File

@@ -25,7 +25,7 @@ use std::{
use thiserror::Error;
use util::ResultExt;
use super::{FocusableElement, Stateful, StatefulInteractiveElement};
use super::{Stateful, StatefulInteractiveElement};
/// The delay before showing the loading state.
pub const LOADING_DELAY: Duration = Duration::from_millis(200);
@@ -509,8 +509,6 @@ impl IntoElement for Img {
}
}
impl FocusableElement for Img {}
impl StatefulInteractiveElement for Img {}
impl ImageSource {

View File

@@ -10,6 +10,7 @@ mod surface;
mod svg;
mod text;
mod uniform_list;
mod uniform_table;
pub use anchored::*;
pub use animation::*;
@@ -23,3 +24,4 @@ pub use surface::*;
pub use svg::*;
pub use text::*;
pub use uniform_list::*;
pub use uniform_table::*;

View File

@@ -0,0 +1,516 @@
use std::{cell::RefCell, cmp, ops::Range, rc::Rc};
use smallvec::SmallVec;
use crate::{
AnyElement, App, AvailableSpace, Bounds, ContentMask, Div, Element, ElementId, GlobalElementId,
Hitbox, InspectorElementId, Interactivity, IntoElement, IsZero as _, LayoutId, Length,
Overflow, Pixels, ScrollHandle, Size, StyleRefinement, Styled, Window, point, px, size,
};
/// todo!
pub struct UniformTable<const COLS: usize> {
id: ElementId,
row_count: usize,
render_rows:
Rc<dyn Fn(Range<usize>, &mut Window, &mut App) -> Vec<[AnyElement; COLS]> + 'static>,
interactivity: Interactivity,
source_location: &'static std::panic::Location<'static>,
item_to_measure_index: usize,
scroll_handle: Option<UniformTableScrollHandle>, // todo! we either want to make our own or make a shared scroll handle between list and table
sizings: [Length; COLS],
}
/// TODO
#[track_caller]
pub fn uniform_table<const COLS: usize, F>(
id: impl Into<ElementId>,
row_count: usize,
render_rows: F,
) -> UniformTable<COLS>
where
F: 'static + Fn(Range<usize>, &mut Window, &mut App) -> Vec<[AnyElement; COLS]>,
{
let mut base_style = StyleRefinement::default();
base_style.overflow.y = Some(Overflow::Scroll);
let id = id.into();
let mut interactivity = Interactivity::new();
interactivity.element_id = Some(id.clone());
UniformTable {
id: id.clone(),
row_count,
render_rows: Rc::new(render_rows),
interactivity: Interactivity {
element_id: Some(id),
base_style: Box::new(base_style),
..Interactivity::new()
},
source_location: core::panic::Location::caller(),
item_to_measure_index: 0,
scroll_handle: None,
sizings: [Length::Auto; COLS],
}
}
impl<const COLS: usize> UniformTable<COLS> {
/// todo!
pub fn with_width_from_item(mut self, item_index: Option<usize>) -> Self {
self.item_to_measure_index = item_index.unwrap_or(0);
self
}
}
impl<const COLS: usize> IntoElement for UniformTable<COLS> {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl<const COLS: usize> Styled for UniformTable<COLS> {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.interactivity.base_style
}
}
impl<const COLS: usize> Element for UniformTable<COLS> {
type RequestLayoutState = ();
type PrepaintState = (Option<Hitbox>, SmallVec<[AnyElement; 32]>);
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
Some(self.source_location)
}
fn request_layout(
&mut self,
global_id: Option<&GlobalElementId>,
inspector_id: Option<&InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
let measure_cx = MeasureContext::new(self);
let item_size = measure_cx.measure_item(AvailableSpace::MinContent, None, window, cx);
let layout_id =
self.interactivity.request_layout(
global_id,
inspector_id,
window,
cx,
|style, window, _cx| {
window.with_text_style(style.text_style().cloned(), |window| {
window.request_measured_layout(
style,
move |known_dimensions, available_space, window, cx| {
let desired_height = item_size.height * measure_cx.row_count;
let width = known_dimensions.width.unwrap_or(match available_space
.width
{
AvailableSpace::Definite(x) => x,
AvailableSpace::MinContent | AvailableSpace::MaxContent => {
item_size.width
}
});
let height =
known_dimensions.height.unwrap_or(
match available_space.height {
AvailableSpace::Definite(height) => desired_height
.min(dbg!(window.bounds()).size.height),
AvailableSpace::MinContent
| AvailableSpace::MaxContent => desired_height,
},
);
size(width, height)
},
)
})
},
);
(layout_id, ())
}
fn prepaint(
&mut self,
global_id: Option<&GlobalElementId>,
inspector_id: Option<&InspectorElementId>,
bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Self::PrepaintState {
let style = self
.interactivity
.compute_style(global_id, None, window, cx);
let border = style.border_widths.to_pixels(window.rem_size());
let padding = style
.padding
.to_pixels(bounds.size.into(), window.rem_size());
let padded_bounds = Bounds::from_corners(
bounds.origin + point(border.left + padding.left, border.top + padding.top),
bounds.bottom_right()
- point(border.right + padding.right, border.bottom + padding.bottom),
);
let can_scroll_horizontally = true;
let mut column_widths = [Pixels::default(); COLS];
let longest_row_size = MeasureContext::new(self).measure_item(
AvailableSpace::Definite(bounds.size.width),
Some(&mut column_widths),
window,
cx,
);
// We need to run this for each column:
let content_width = padded_bounds.size.width.max(longest_row_size.width);
let content_size = Size {
width: content_width,
height: longest_row_size.height * self.row_count + padding.top + padding.bottom,
};
let shared_scroll_offset = self.interactivity.scroll_offset.clone().unwrap();
let row_height = longest_row_size.height;
let shared_scroll_to_item = self.scroll_handle.as_mut().and_then(|handle| {
let mut handle = handle.0.borrow_mut();
handle.last_row_size = Some(RowSize {
row: padded_bounds.size,
contents: content_size,
});
handle.deferred_scroll_to_item.take()
});
let mut rendered_rows = SmallVec::default();
let hitbox = self.interactivity.prepaint(
global_id,
inspector_id,
bounds,
content_size,
window,
cx,
|style, mut scroll_offset, hitbox, window, cx| {
dbg!(bounds, window.bounds());
let border = style.border_widths.to_pixels(window.rem_size());
let padding = style
.padding
.to_pixels(bounds.size.into(), window.rem_size());
let padded_bounds = Bounds::from_corners(
bounds.origin + point(border.left + padding.left, border.top),
bounds.bottom_right() - point(border.right + padding.right, border.bottom),
);
let y_flipped = if let Some(scroll_handle) = self.scroll_handle.as_mut() {
let mut scroll_state = scroll_handle.0.borrow_mut();
scroll_state.base_handle.set_bounds(bounds);
scroll_state.y_flipped
} else {
false
};
if self.row_count > 0 {
let content_height = row_height * self.row_count + padding.top + padding.bottom;
let is_scrolled_vertically = !scroll_offset.y.is_zero();
let min_vertical_scroll_offset = padded_bounds.size.height - content_height;
if is_scrolled_vertically && scroll_offset.y < min_vertical_scroll_offset {
shared_scroll_offset.borrow_mut().y = min_vertical_scroll_offset;
scroll_offset.y = min_vertical_scroll_offset;
}
let content_width = content_size.width + padding.left + padding.right;
let is_scrolled_horizontally =
can_scroll_horizontally && !scroll_offset.x.is_zero();
if is_scrolled_horizontally && content_width <= padded_bounds.size.width {
shared_scroll_offset.borrow_mut().x = Pixels::ZERO;
scroll_offset.x = Pixels::ZERO;
}
if let Some((mut ix, scroll_strategy)) = shared_scroll_to_item {
if y_flipped {
ix = self.row_count.saturating_sub(ix + 1);
}
let list_height = dbg!(padded_bounds.size.height);
let mut updated_scroll_offset = shared_scroll_offset.borrow_mut();
let item_top = row_height * ix + padding.top;
let item_bottom = item_top + row_height;
let scroll_top = -updated_scroll_offset.y;
let mut scrolled_to_top = false;
if item_top < scroll_top + padding.top {
scrolled_to_top = true;
updated_scroll_offset.y = -(item_top) + padding.top;
} else if item_bottom > scroll_top + list_height - padding.bottom {
scrolled_to_top = true;
updated_scroll_offset.y = -(item_bottom - list_height) - padding.bottom;
}
match scroll_strategy {
ScrollStrategy::Top => {}
ScrollStrategy::Center => {
if scrolled_to_top {
let item_center = item_top + row_height / 2.0;
let target_scroll_top = item_center - list_height / 2.0;
if item_top < scroll_top
|| item_bottom > scroll_top + list_height
{
updated_scroll_offset.y = -target_scroll_top
.max(Pixels::ZERO)
.min(content_height - list_height)
.max(Pixels::ZERO);
}
}
}
}
scroll_offset = *updated_scroll_offset
}
let first_visible_element_ix =
(-(scroll_offset.y + padding.top) / row_height).floor() as usize;
let last_visible_element_ix = ((-scroll_offset.y + padded_bounds.size.height)
/ row_height)
.ceil() as usize;
let visible_range =
first_visible_element_ix..cmp::min(last_visible_element_ix, self.row_count);
let rows = if y_flipped {
let flipped_range = self.row_count.saturating_sub(visible_range.end)
..self.row_count.saturating_sub(visible_range.start);
let mut items = (self.render_rows)(flipped_range, window, cx);
items.reverse();
items
} else {
(self.render_rows)(visible_range.clone(), window, cx)
};
let content_mask = ContentMask { bounds };
window.with_content_mask(Some(content_mask), |window| {
let available_width = if can_scroll_horizontally {
padded_bounds.size.width + scroll_offset.x.abs()
} else {
padded_bounds.size.width
};
let available_space = size(
AvailableSpace::Definite(available_width),
AvailableSpace::Definite(row_height),
);
for (mut row, ix) in rows.into_iter().zip(visible_range.clone()) {
let row_origin = padded_bounds.origin
+ point(
if can_scroll_horizontally {
scroll_offset.x + padding.left
} else {
scroll_offset.x
},
row_height * ix + scroll_offset.y + padding.top,
);
let mut item = render_row(row, column_widths, row_height).into_any();
item.layout_as_root(available_space, window, cx);
item.prepaint_at(row_origin, window, cx);
rendered_rows.push(item);
}
});
}
hitbox
},
);
return (hitbox, rendered_rows);
}
fn paint(
&mut self,
global_id: Option<&GlobalElementId>,
inspector_id: Option<&InspectorElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
(hitbox, rendered_rows): &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
self.interactivity.paint(
global_id,
inspector_id,
bounds,
hitbox.as_ref(),
window,
cx,
|_, window, cx| {
for item in rendered_rows {
item.paint(window, cx);
}
},
)
}
}
const DIVIDER_PADDING_PX: Pixels = px(2.0);
fn render_row<const COLS: usize>(
row: [AnyElement; COLS],
column_widths: [Pixels; COLS],
row_height: Pixels,
) -> Div {
use crate::ParentElement;
let mut div = crate::div().flex().flex_row().gap(DIVIDER_PADDING_PX);
for (ix, cell) in row.into_iter().enumerate() {
div = div.child(
crate::div()
.w(column_widths[ix])
.h(row_height)
.overflow_hidden()
.child(cell),
)
}
div
}
struct MeasureContext<const COLS: usize> {
row_count: usize,
item_to_measure_index: usize,
render_rows:
Rc<dyn Fn(Range<usize>, &mut Window, &mut App) -> Vec<[AnyElement; COLS]> + 'static>,
sizings: [Length; COLS],
}
impl<const COLS: usize> MeasureContext<COLS> {
fn new(table: &UniformTable<COLS>) -> Self {
Self {
row_count: table.row_count,
item_to_measure_index: table.item_to_measure_index,
render_rows: table.render_rows.clone(),
sizings: table.sizings,
}
}
fn measure_item(
&self,
table_width: AvailableSpace,
column_sizes: Option<&mut [Pixels; COLS]>,
window: &mut Window,
cx: &mut App,
) -> Size<Pixels> {
if self.row_count == 0 {
return Size::default();
}
let item_ix = cmp::min(self.item_to_measure_index, self.row_count - 1);
let mut items = (self.render_rows)(item_ix..item_ix + 1, window, cx);
let Some(mut item_to_measure) = items.pop() else {
return Size::default();
};
let mut default_column_sizes = [Pixels::default(); COLS];
let column_sizes = column_sizes.unwrap_or(&mut default_column_sizes);
let mut row_height = px(0.0);
for i in 0..COLS {
let column_available_width = match self.sizings[i] {
Length::Definite(definite_length) => match table_width {
AvailableSpace::Definite(pixels) => AvailableSpace::Definite(
definite_length.to_pixels(pixels.into(), window.rem_size()),
),
AvailableSpace::MinContent => AvailableSpace::MinContent,
AvailableSpace::MaxContent => AvailableSpace::MaxContent,
},
Length::Auto => AvailableSpace::MaxContent,
};
let column_available_space = size(column_available_width, AvailableSpace::MinContent);
// todo!: Adjust row sizing to account for inter-column spacing
let cell_size = item_to_measure[i].layout_as_root(column_available_space, window, cx);
column_sizes[i] = cell_size.width;
row_height = row_height.max(cell_size.height);
}
let mut width = Pixels::ZERO;
for size in *column_sizes {
width += size;
}
Size::new(width + (COLS - 1) * DIVIDER_PADDING_PX, row_height)
}
}
impl<const COLS: usize> UniformTable<COLS> {}
/// A handle for controlling the scroll position of a uniform list.
/// This should be stored in your view and passed to the uniform_list on each frame.
#[derive(Clone, Debug, Default)]
pub struct UniformTableScrollHandle(pub Rc<RefCell<UniformTableScrollState>>);
/// Where to place the element scrolled to.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum ScrollStrategy {
/// Place the element at the top of the list's viewport.
Top,
/// Attempt to place the element in the middle of the list's viewport.
/// May not be possible if there's not enough list items above the item scrolled to:
/// in this case, the element will be placed at the closest possible position.
Center,
}
#[derive(Copy, Clone, Debug, Default)]
/// The size of the item and its contents.
pub struct RowSize {
/// The size of the item.
pub row: Size<Pixels>,
/// The size of the item's contents, which may be larger than the item itself,
/// if the item was bounded by a parent element.
pub contents: Size<Pixels>,
}
#[derive(Clone, Debug, Default)]
#[allow(missing_docs)]
pub struct UniformTableScrollState {
pub base_handle: ScrollHandle,
pub deferred_scroll_to_item: Option<(usize, ScrollStrategy)>,
/// Size of the item, captured during last layout.
pub last_row_size: Option<RowSize>,
/// Whether the list was vertically flipped during last layout.
pub y_flipped: bool,
}
impl UniformTableScrollHandle {
/// Create a new scroll handle to bind to a uniform list.
pub fn new() -> Self {
Self(Rc::new(RefCell::new(UniformTableScrollState {
base_handle: ScrollHandle::new(),
deferred_scroll_to_item: None,
last_row_size: None,
y_flipped: false,
})))
}
/// Scroll the list to the given item index.
pub fn scroll_to_item(&self, ix: usize, strategy: ScrollStrategy) {
self.0.borrow_mut().deferred_scroll_to_item = Some((ix, strategy));
}
/// Check if the list is flipped vertically.
pub fn y_flipped(&self) -> bool {
self.0.borrow().y_flipped
}
/// Get the index of the topmost visible child.
#[cfg(any(test, feature = "test-support"))]
pub fn logical_scroll_top_index(&self) -> usize {
let this = self.0.borrow();
this.deferred_scroll_to_item
.map(|(ix, _)| ix)
.unwrap_or_else(|| this.base_handle.logical_scroll_top().0)
}
}

View File

@@ -2,7 +2,7 @@ use std::rc::Rc;
use collections::HashMap;
use crate::{Action, InvalidKeystrokeError, KeyBindingContextPredicate, Keystroke};
use crate::{Action, InvalidKeystrokeError, KeyBindingContextPredicate, Keystroke, SharedString};
use smallvec::SmallVec;
/// A keybinding and its associated metadata, from the keymap.
@@ -11,6 +11,8 @@ pub struct KeyBinding {
pub(crate) keystrokes: SmallVec<[Keystroke; 2]>,
pub(crate) context_predicate: Option<Rc<KeyBindingContextPredicate>>,
pub(crate) meta: Option<KeyBindingMetaIndex>,
/// The json input string used when building the keybinding, if any
pub(crate) action_input: Option<SharedString>,
}
impl Clone for KeyBinding {
@@ -20,6 +22,7 @@ impl Clone for KeyBinding {
keystrokes: self.keystrokes.clone(),
context_predicate: self.context_predicate.clone(),
meta: self.meta,
action_input: self.action_input.clone(),
}
}
}
@@ -32,7 +35,7 @@ impl KeyBinding {
} else {
None
};
Self::load(keystrokes, Box::new(action), context_predicate, None).unwrap()
Self::load(keystrokes, Box::new(action), context_predicate, None, None).unwrap()
}
/// Load a keybinding from the given raw data.
@@ -41,6 +44,7 @@ impl KeyBinding {
action: Box<dyn Action>,
context_predicate: Option<Rc<KeyBindingContextPredicate>>,
key_equivalents: Option<&HashMap<char, char>>,
action_input: Option<SharedString>,
) -> std::result::Result<Self, InvalidKeystrokeError> {
let mut keystrokes: SmallVec<[Keystroke; 2]> = keystrokes
.split_whitespace()
@@ -62,6 +66,7 @@ impl KeyBinding {
action,
context_predicate,
meta: None,
action_input,
})
}
@@ -110,6 +115,11 @@ impl KeyBinding {
pub fn meta(&self) -> Option<KeyBindingMetaIndex> {
self.meta
}
/// Get the action input associated with the action for this binding
pub fn action_input(&self) -> Option<SharedString> {
self.action_input.clone()
}
}
impl std::fmt::Debug for KeyBinding {

View File

@@ -3,7 +3,7 @@
//! application to avoid having to import each trait individually.
pub use crate::{
AppContext as _, BorrowAppContext, Context, Element, FocusableElement, InteractiveElement,
IntoElement, ParentElement, Refineable, Render, RenderOnce, StatefulInteractiveElement, Styled,
StyledImage, VisualContext, util::FluentBuilder,
AppContext as _, BorrowAppContext, Context, Element, InteractiveElement, IntoElement,
ParentElement, Refineable, Render, RenderOnce, StatefulInteractiveElement, Styled, StyledImage,
VisualContext, util::FluentBuilder,
};

View File

@@ -3,7 +3,7 @@ use collections::{BTreeMap, HashMap, IndexMap};
use fs::Fs;
use gpui::{
Action, ActionBuildError, App, InvalidKeystrokeError, KEYSTROKE_PARSE_EXPECTED_MESSAGE,
KeyBinding, KeyBindingContextPredicate, KeyBindingMetaIndex, NoAction,
KeyBinding, KeyBindingContextPredicate, KeyBindingMetaIndex, NoAction, SharedString,
};
use schemars::{
JsonSchema,
@@ -399,7 +399,13 @@ impl KeymapFile {
},
};
let key_binding = match KeyBinding::load(keystrokes, action, context, key_equivalents) {
let key_binding = match KeyBinding::load(
keystrokes,
action,
context,
key_equivalents,
action_input_string.map(SharedString::from),
) {
Ok(key_binding) => key_binding,
Err(InvalidKeystrokeError { keystroke }) => {
return Err(format!(

View File

@@ -12,12 +12,21 @@ workspace = true
path = "src/settings_ui.rs"
[dependencies]
command_palette.workspace = true
command_palette_hooks.workspace = true
component.workspace = true
collections.workspace = true
db.workspace = true
editor.workspace = true
feature_flags.workspace = true
fs.workspace = true
fuzzy.workspace = true
gpui.workspace = true
log.workspace = true
menu.workspace = true
paths.workspace = true
project.workspace = true
search.workspace = true
schemars.workspace = true
serde.workspace = true
settings.workspace = true

View File

@@ -0,0 +1,612 @@
use std::{fmt::Write as _, ops::Range, sync::Arc};
use collections::HashSet;
use db::anyhow::anyhow;
use editor::{Editor, EditorEvent};
use fuzzy::{StringMatch, StringMatchCandidate};
use gpui::{
AppContext as _, Context, DismissEvent, Entity, EventEmitter, FocusHandle, Focusable,
FontWeight, Global, KeyContext, ScrollStrategy, Subscription, WeakEntity, actions, div,
};
use util::ResultExt;
use ui::{
ActiveTheme as _, App, BorrowAppContext, ParentElement as _, Render, SharedString, Styled as _,
Window, prelude::*,
};
use workspace::{Item, ModalView, SerializableItem, Workspace, register_serializable_item};
use crate::{
keybindings::persistence::KEYBINDING_EDITORS,
ui_components::table::{Table, TableInteractionState},
};
actions!(zed, [OpenKeymapEditor]);
pub fn init(cx: &mut App) {
let keymap_event_channel = KeymapEventChannel::new();
cx.set_global(keymap_event_channel);
cx.observe_new(|workspace: &mut Workspace, _window, _cx| {
workspace.register_action(|workspace, _: &OpenKeymapEditor, window, cx| {
let open_keymap_editor =
cx.new(|cx| KeymapEditor::new(workspace.weak_handle(), window, cx));
workspace.add_item_to_center(Box::new(open_keymap_editor), window, cx);
});
})
.detach();
register_serializable_item::<KeymapEditor>(cx);
}
pub struct KeymapEventChannel {}
impl Global for KeymapEventChannel {}
impl KeymapEventChannel {
fn new() -> Self {
Self {}
}
pub fn trigger_keymap_changed(cx: &mut App) {
cx.update_global(|_event_channel: &mut Self, _| {
/* triggers observers in KeymapEditors */
});
}
}
struct KeymapEditor {
workspace: WeakEntity<Workspace>,
focus_handle: FocusHandle,
_keymap_subscription: Subscription,
keybindings: Vec<ProcessedKeybinding>,
// corresponds 1 to 1 with keybindings
string_match_candidates: Arc<Vec<StringMatchCandidate>>,
matches: Vec<StringMatch>,
table_interaction_state: Entity<TableInteractionState>,
filter_editor: Entity<Editor>,
selected_index: Option<usize>,
}
impl EventEmitter<()> for KeymapEditor {}
impl Focusable for KeymapEditor {
fn focus_handle(&self, cx: &App) -> gpui::FocusHandle {
return self.filter_editor.focus_handle(cx);
}
}
impl KeymapEditor {
fn new(workspace: WeakEntity<Workspace>, window: &mut Window, cx: &mut Context<Self>) -> Self {
let focus_handle = cx.focus_handle();
let _keymap_subscription =
cx.observe_global::<KeymapEventChannel>(Self::update_keybindings);
let table_interaction_state = TableInteractionState::new(window, cx);
let filter_editor = cx.new(|cx| {
let mut editor = Editor::single_line(window, cx);
editor.set_placeholder_text("Filter action names...", cx);
editor
});
cx.subscribe(&filter_editor, |this, _, e: &EditorEvent, cx| {
if !matches!(e, EditorEvent::BufferEdited) {
return;
}
this.update_matches(cx);
})
.detach();
let mut this = Self {
workspace,
keybindings: vec![],
string_match_candidates: Arc::new(vec![]),
matches: vec![],
focus_handle: focus_handle.clone(),
_keymap_subscription,
table_interaction_state,
filter_editor,
selected_index: None,
};
this.update_keybindings(cx);
this
}
fn update_matches(&mut self, cx: &mut Context<Self>) {
let query = self.filter_editor.read(cx).text(cx);
let string_match_candidates = self.string_match_candidates.clone();
let executor = cx.background_executor().clone();
let keybind_count = self.keybindings.len();
let query = command_palette::normalize_action_query(&query);
let fuzzy_match = cx.background_spawn(async move {
fuzzy::match_strings(
&string_match_candidates,
&query,
true,
true,
keybind_count,
&Default::default(),
executor,
)
.await
});
cx.spawn(async move |this, cx| {
let matches = fuzzy_match.await;
this.update(cx, |this, cx| {
this.selected_index.take();
this.scroll_to_item(0, ScrollStrategy::Top, cx);
this.matches = matches;
cx.notify();
})
})
.detach();
}
fn process_bindings(
cx: &mut Context<Self>,
) -> (Vec<ProcessedKeybinding>, Vec<StringMatchCandidate>) {
let key_bindings_ptr = cx.key_bindings();
let lock = key_bindings_ptr.borrow();
let key_bindings = lock.bindings();
let mut unmapped_action_names = HashSet::from_iter(cx.all_action_names());
let mut processed_bindings = Vec::new();
let mut string_match_candidates = Vec::new();
for key_binding in key_bindings {
let mut keystroke_text = String::new();
for keystroke in key_binding.keystrokes() {
write!(&mut keystroke_text, "{} ", keystroke.unparse()).ok();
}
let keystroke_text = keystroke_text.trim().to_string();
let context = key_binding
.predicate()
.map(|predicate| predicate.to_string())
.unwrap_or_else(|| "<global>".to_string());
let source = key_binding
.meta()
.map(|meta| settings::KeybindSource::from_meta(meta).name().into());
let action_name = key_binding.action().name();
unmapped_action_names.remove(&action_name);
let index = processed_bindings.len();
let string_match_candidate = StringMatchCandidate::new(index, &action_name);
processed_bindings.push(ProcessedKeybinding {
keystroke_text: keystroke_text.into(),
action: action_name.into(),
action_input: key_binding.action_input(),
context: context.into(),
source,
});
string_match_candidates.push(string_match_candidate);
}
let empty = SharedString::new_static("");
for action_name in unmapped_action_names.into_iter() {
let index = processed_bindings.len();
let string_match_candidate = StringMatchCandidate::new(index, &action_name);
processed_bindings.push(ProcessedKeybinding {
keystroke_text: empty.clone(),
action: (*action_name).into(),
action_input: None,
context: empty.clone(),
source: None,
});
string_match_candidates.push(string_match_candidate);
}
(processed_bindings, string_match_candidates)
}
fn update_keybindings(self: &mut KeymapEditor, cx: &mut Context<KeymapEditor>) {
let (key_bindings, string_match_candidates) = Self::process_bindings(cx);
self.keybindings = key_bindings;
self.string_match_candidates = Arc::new(string_match_candidates);
self.matches = self
.string_match_candidates
.iter()
.enumerate()
.map(|(ix, candidate)| StringMatch {
candidate_id: ix,
score: 0.0,
positions: vec![],
string: candidate.string.clone(),
})
.collect();
self.update_matches(cx);
cx.notify();
}
fn dispatch_context(&self, _window: &Window, _cx: &Context<Self>) -> KeyContext {
let mut dispatch_context = KeyContext::new_with_defaults();
dispatch_context.add("KeymapEditor");
dispatch_context.add("menu");
// todo! track key context in keybind edit modal
// let identifier = if self.keymap_editor.focus_handle(cx).is_focused(window) {
// "editing"
// } else {
// "not_editing"
// };
// dispatch_context.add(identifier);
dispatch_context
}
fn scroll_to_item(&self, index: usize, strategy: ScrollStrategy, cx: &mut App) {
let index = usize::min(index, self.matches.len().saturating_sub(1));
self.table_interaction_state.update(cx, |this, _cx| {
this.scroll_handle.scroll_to_item(index, strategy);
});
}
fn select_next(&mut self, _: &menu::SelectNext, window: &mut Window, cx: &mut Context<Self>) {
if let Some(selected) = self.selected_index {
let selected = selected + 1;
if selected >= self.matches.len() {
self.select_last(&Default::default(), window, cx);
} else {
self.selected_index = Some(selected);
self.scroll_to_item(selected, ScrollStrategy::Center, cx);
cx.notify();
}
} else {
self.select_first(&Default::default(), window, cx);
}
}
fn select_previous(
&mut self,
_: &menu::SelectPrevious,
window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(selected) = self.selected_index {
if selected == 0 {
return;
}
let selected = selected - 1;
if selected >= self.matches.len() {
self.select_last(&Default::default(), window, cx);
} else {
self.selected_index = Some(selected);
self.scroll_to_item(selected, ScrollStrategy::Center, cx);
cx.notify();
}
} else {
self.select_last(&Default::default(), window, cx);
}
}
fn select_first(
&mut self,
_: &menu::SelectFirst,
_window: &mut Window,
cx: &mut Context<Self>,
) {
if self.matches.get(0).is_some() {
self.selected_index = Some(0);
self.scroll_to_item(0, ScrollStrategy::Center, cx);
cx.notify();
}
}
fn select_last(&mut self, _: &menu::SelectLast, _window: &mut Window, cx: &mut Context<Self>) {
if self.matches.last().is_some() {
let index = self.matches.len() - 1;
self.selected_index = Some(index);
self.scroll_to_item(index, ScrollStrategy::Center, cx);
cx.notify();
}
}
fn confirm(&mut self, _: &menu::Confirm, window: &mut Window, cx: &mut Context<Self>) {
let Some(index) = self.selected_index else {
return;
};
let keybind = self.keybindings[self.matches[index].candidate_id].clone();
self.edit_keybinding(keybind, window, cx);
}
fn edit_keybinding(
&mut self,
keybind: ProcessedKeybinding,
window: &mut Window,
cx: &mut Context<Self>,
) {
// todo! how to map keybinds to how to update/edit them
_ = keybind;
self.workspace
.update(cx, |workspace, cx| {
workspace.toggle_modal(window, cx, |window, cx| {
let modal = KeybindingEditorModal::new(window, cx);
window.focus(&modal.focus_handle(cx));
modal
});
})
.log_err();
}
fn focus_search(
&mut self,
_: &search::FocusSearch,
window: &mut Window,
cx: &mut Context<Self>,
) {
if !self
.filter_editor
.focus_handle(cx)
.contains_focused(window, cx)
{
window.focus(&self.filter_editor.focus_handle(cx));
} else {
self.filter_editor.update(cx, |editor, cx| {
editor.select_all(&Default::default(), window, cx);
});
}
self.selected_index.take();
}
}
#[derive(Clone)]
struct ProcessedKeybinding {
keystroke_text: SharedString,
action: SharedString,
action_input: Option<SharedString>,
context: SharedString,
source: Option<SharedString>,
}
impl Item for KeymapEditor {
type Event = ();
fn tab_content_text(&self, _detail: usize, _cx: &App) -> ui::SharedString {
"Keymap Editor".into()
}
}
impl Render for KeymapEditor {
fn render(&mut self, window: &mut Window, cx: &mut ui::Context<Self>) -> impl ui::IntoElement {
let row_count = self.matches.len();
let theme = cx.theme();
div()
.key_context(self.dispatch_context(window, cx))
.on_action(cx.listener(Self::select_next))
.on_action(cx.listener(Self::select_previous))
.on_action(cx.listener(Self::select_first))
.on_action(cx.listener(Self::select_last))
.on_action(cx.listener(Self::focus_search))
.on_action(cx.listener(Self::confirm))
.size_full()
.bg(theme.colors().editor_background)
.id("keymap-editor")
.track_focus(&self.focus_handle)
.px_4()
.v_flex()
.pb_4()
.child(
h_flex()
.key_context({
let mut context = KeyContext::new_with_defaults();
context.add("BufferSearchBar");
context
})
.w_full()
.h_12()
.px_4()
.my_4()
.border_2()
.border_color(theme.colors().border)
.child(self.filter_editor.clone()),
)
.child(
Table::new()
.interactable(&self.table_interaction_state)
.striped()
.column_widths([rems(24.), rems(16.), rems(32.), rems(8.)])
.header(["Command", "Keystrokes", "Context", "Source"])
.selected_item_index(self.selected_index.clone())
.on_click_row(cx.processor(|this, row_index, _window, _cx| {
this.selected_index = Some(row_index);
}))
.uniform_list(
"keymap-editor-table",
row_count,
cx.processor(move |this, range: Range<usize>, _window, _cx| {
range
.filter_map(|index| {
let candidate_id = this.matches.get(index)?.candidate_id;
let binding = &this.keybindings[candidate_id];
let action = h_flex()
.items_start()
.gap_1()
.child(binding.action.clone())
.when_some(
binding.action_input.clone(),
|this, binding_input| this.child(binding_input),
);
let keystrokes = binding.keystroke_text.clone();
let context = binding.context.clone();
let source = binding.source.clone().unwrap_or_default();
Some([
action.into_any_element(),
keystrokes.into_any_element(),
context.into_any_element(),
source.into_any_element(),
])
})
.collect()
}),
),
)
}
}
struct KeybindingEditorModal {
keybind_editor: Entity<Editor>,
}
impl ModalView for KeybindingEditorModal {}
impl EventEmitter<DismissEvent> for KeybindingEditorModal {}
impl Focusable for KeybindingEditorModal {
fn focus_handle(&self, cx: &App) -> FocusHandle {
self.keybind_editor.focus_handle(cx)
}
}
impl KeybindingEditorModal {
pub fn new(window: &mut Window, cx: &mut App) -> Self {
let keybind_editor = cx.new(|cx| {
let editor = Editor::single_line(window, cx);
editor
});
Self { keybind_editor }
}
}
impl Render for KeybindingEditorModal {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let theme = cx.theme().colors();
return v_flex()
.items_center()
.text_center()
.bg(theme.background)
.border_color(theme.border)
.border_2()
.px_4()
.py_2()
.w(rems(36.))
.child(div().text_lg().font_weight(FontWeight::BOLD).child(
// todo! better text
"Input desired keybinding, then hit Enter to save",
))
.child(
h_flex()
.w_full()
.h_12()
.px_4()
.my_4()
.border_2()
.border_color(theme.border)
.child(self.keybind_editor.clone()),
);
}
}
impl SerializableItem for KeymapEditor {
fn serialized_item_kind() -> &'static str {
"KeymapEditor"
}
fn cleanup(
workspace_id: workspace::WorkspaceId,
alive_items: Vec<workspace::ItemId>,
_window: &mut Window,
cx: &mut App,
) -> gpui::Task<gpui::Result<()>> {
workspace::delete_unloaded_items(
alive_items,
workspace_id,
"keybinding_editors",
&KEYBINDING_EDITORS,
cx,
)
}
fn deserialize(
_project: Entity<project::Project>,
workspace: WeakEntity<Workspace>,
workspace_id: workspace::WorkspaceId,
item_id: workspace::ItemId,
window: &mut Window,
cx: &mut App,
) -> gpui::Task<gpui::Result<Entity<Self>>> {
window.spawn(cx, async move |cx| {
if KEYBINDING_EDITORS
.get_keybinding_editor(item_id, workspace_id)?
.is_some()
{
cx.update(|window, cx| cx.new(|cx| KeymapEditor::new(workspace, window, cx)))
} else {
Err(anyhow!("No keybinding editor to deserialize"))
}
})
}
fn serialize(
&mut self,
workspace: &mut Workspace,
item_id: workspace::ItemId,
_closing: bool,
_window: &mut Window,
cx: &mut ui::Context<Self>,
) -> Option<gpui::Task<gpui::Result<()>>> {
let workspace_id = workspace.database_id()?;
Some(cx.background_spawn(async move {
KEYBINDING_EDITORS
.save_keybinding_editor(item_id, workspace_id)
.await
}))
}
fn should_serialize(&self, _event: &Self::Event) -> bool {
false
}
}
mod persistence {
use db::{define_connection, query, sqlez_macros::sql};
use workspace::WorkspaceDb;
define_connection! {
pub static ref KEYBINDING_EDITORS: KeybindingEditorDb<WorkspaceDb> =
&[sql!(
CREATE TABLE keybinding_editors (
workspace_id INTEGER,
item_id INTEGER UNIQUE,
PRIMARY KEY(workspace_id, item_id),
FOREIGN KEY(workspace_id) REFERENCES workspaces(workspace_id)
ON DELETE CASCADE
) STRICT;
)];
}
impl KeybindingEditorDb {
query! {
pub async fn save_keybinding_editor(
item_id: workspace::ItemId,
workspace_id: workspace::WorkspaceId
) -> Result<()> {
INSERT OR REPLACE INTO keybinding_editors(item_id, workspace_id)
VALUES (?, ?)
}
}
query! {
pub fn get_keybinding_editor(
item_id: workspace::ItemId,
workspace_id: workspace::WorkspaceId
) -> Result<Option<workspace::ItemId>> {
SELECT item_id
FROM keybinding_editors
WHERE item_id = ? AND workspace_id = ?
}
}
}
}

View File

@@ -20,6 +20,9 @@ use workspace::{Workspace, with_active_or_new_workspace};
use crate::appearance_settings_controls::AppearanceSettingsControls;
pub mod keybindings;
pub mod ui_components;
pub struct SettingsUiFeatureFlag;
impl FeatureFlag for SettingsUiFeatureFlag {
@@ -121,6 +124,8 @@ pub fn init(cx: &mut App) {
.detach();
})
.detach();
keybindings::init(cx);
}
async fn handle_import_vscode_settings(

View File

@@ -0,0 +1 @@
pub mod table;

View File

@@ -0,0 +1,884 @@
use std::{ops::Range, rc::Rc, time::Duration};
use editor::{EditorSettings, ShowScrollbar, scroll::ScrollbarAutoHide};
use gpui::{
AppContext, Axis, Context, Entity, FocusHandle, FontWeight, Length,
ListHorizontalSizingBehavior, ListSizingBehavior, MouseButton, Stateful, Task,
UniformListScrollHandle, WeakEntity, transparent_black, uniform_list,
};
use settings::Settings as _;
use ui::{
ActiveTheme as _, AnyElement, App, Button, ButtonCommon as _, ButtonStyle, Color, Component,
ComponentScope, Div, ElementId, FixedWidth as _, FluentBuilder as _, Indicator,
InteractiveElement as _, IntoElement, ParentElement, Pixels, RegisterComponent, RenderOnce,
Scrollbar, ScrollbarState, StatefulInteractiveElement as _, Styled, StyledExt as _,
StyledTypography, Window, div, example_group_with_title, h_flex, px, single_example, v_flex,
};
struct UniformListData<const COLS: usize> {
render_item_fn: Box<dyn Fn(Range<usize>, &mut Window, &mut App) -> Vec<[AnyElement; COLS]>>,
element_id: ElementId,
row_count: usize,
}
enum TableContents<const COLS: usize> {
Vec(Vec<[AnyElement; COLS]>),
UniformList(UniformListData<COLS>),
}
impl<const COLS: usize> TableContents<COLS> {
fn rows_mut(&mut self) -> Option<&mut Vec<[AnyElement; COLS]>> {
match self {
TableContents::Vec(rows) => Some(rows),
TableContents::UniformList(_) => None,
}
}
fn len(&self) -> usize {
match self {
TableContents::Vec(rows) => rows.len(),
TableContents::UniformList(data) => data.row_count,
}
}
}
pub struct TableInteractionState {
pub focus_handle: FocusHandle,
pub scroll_handle: UniformListScrollHandle,
pub horizontal_scrollbar: ScrollbarProperties,
pub vertical_scrollbar: ScrollbarProperties,
}
impl TableInteractionState {
pub fn new(window: &mut Window, cx: &mut App) -> Entity<Self> {
cx.new(|cx| {
let focus_handle = cx.focus_handle();
cx.on_focus_out(&focus_handle, window, |this: &mut Self, _, window, cx| {
this.hide_scrollbars(window, cx);
})
.detach();
let scroll_handle = UniformListScrollHandle::new();
let vertical_scrollbar = ScrollbarProperties {
axis: Axis::Vertical,
state: ScrollbarState::new(scroll_handle.clone()).parent_entity(&cx.entity()),
show_scrollbar: false,
show_track: false,
auto_hide: false,
hide_task: None,
};
let horizontal_scrollbar = ScrollbarProperties {
axis: Axis::Horizontal,
state: ScrollbarState::new(scroll_handle.clone()).parent_entity(&cx.entity()),
show_scrollbar: false,
show_track: false,
auto_hide: false,
hide_task: None,
};
let mut this = Self {
focus_handle,
scroll_handle,
horizontal_scrollbar,
vertical_scrollbar,
};
this.update_scrollbar_visibility(cx);
this
})
}
fn update_scrollbar_visibility(&mut self, cx: &mut Context<Self>) {
let show_setting = EditorSettings::get_global(cx).scrollbar.show;
let scroll_handle = self.scroll_handle.0.borrow();
let autohide = |show: ShowScrollbar, cx: &mut Context<Self>| match show {
ShowScrollbar::Auto => true,
ShowScrollbar::System => cx
.try_global::<ScrollbarAutoHide>()
.map_or_else(|| cx.should_auto_hide_scrollbars(), |autohide| autohide.0),
ShowScrollbar::Always => false,
ShowScrollbar::Never => false,
};
let longest_item_width = scroll_handle.last_item_size.and_then(|size| {
(size.contents.width > size.item.width).then_some(size.contents.width)
});
// is there an item long enough that we should show a horizontal scrollbar?
let item_wider_than_container = if let Some(longest_item_width) = longest_item_width {
longest_item_width > px(scroll_handle.base_handle.bounds().size.width.0)
} else {
true
};
let show_scrollbar = match show_setting {
ShowScrollbar::Auto | ShowScrollbar::System | ShowScrollbar::Always => true,
ShowScrollbar::Never => false,
};
let show_vertical = show_scrollbar;
let show_horizontal = item_wider_than_container && show_scrollbar;
let show_horizontal_track =
show_horizontal && matches!(show_setting, ShowScrollbar::Always);
// TODO: we probably should hide the scroll track when the list doesn't need to scroll
let show_vertical_track = show_vertical && matches!(show_setting, ShowScrollbar::Always);
self.vertical_scrollbar = ScrollbarProperties {
axis: self.vertical_scrollbar.axis,
state: self.vertical_scrollbar.state.clone(),
show_scrollbar: show_vertical,
show_track: show_vertical_track,
auto_hide: autohide(show_setting, cx),
hide_task: None,
};
self.horizontal_scrollbar = ScrollbarProperties {
axis: self.horizontal_scrollbar.axis,
state: self.horizontal_scrollbar.state.clone(),
show_scrollbar: show_horizontal,
show_track: show_horizontal_track,
auto_hide: autohide(show_setting, cx),
hide_task: None,
};
cx.notify();
}
fn hide_scrollbars(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.horizontal_scrollbar.hide(window, cx);
self.vertical_scrollbar.hide(window, cx);
}
// fn listener(this: Entity<Self>, fn: F) ->
pub fn listener<E: ?Sized>(
this: &Entity<Self>,
f: impl Fn(&mut Self, &E, &mut Window, &mut Context<Self>) + 'static,
) -> impl Fn(&E, &mut Window, &mut App) + 'static {
let view = this.downgrade();
move |e: &E, window: &mut Window, cx: &mut App| {
view.update(cx, |view, cx| f(view, e, window, cx)).ok();
}
}
fn render_vertical_scrollbar_track(
this: &Entity<Self>,
parent: Div,
scroll_track_size: Pixels,
cx: &mut App,
) -> Div {
if !this.read(cx).vertical_scrollbar.show_track {
return parent;
}
let child = v_flex()
.h_full()
.flex_none()
.w(scroll_track_size)
.bg(cx.theme().colors().background)
.child(
div()
.size_full()
.flex_1()
.border_l_1()
.border_color(cx.theme().colors().border),
);
parent.child(child)
}
fn render_vertical_scrollbar(this: &Entity<Self>, parent: Div, cx: &mut App) -> Div {
if !this.read(cx).vertical_scrollbar.show_scrollbar {
return parent;
}
let child = div()
.id(("table-vertical-scrollbar", this.entity_id()))
.occlude()
.flex_none()
.h_full()
.cursor_default()
.absolute()
.right_0()
.top_0()
.bottom_0()
.w(px(12.))
.on_mouse_move(Self::listener(this, |_, _, _, cx| {
cx.notify();
cx.stop_propagation()
}))
.on_hover(|_, _, cx| {
cx.stop_propagation();
})
.on_mouse_up(
MouseButton::Left,
Self::listener(this, |this, _, window, cx| {
if !this.vertical_scrollbar.state.is_dragging()
&& !this.focus_handle.contains_focused(window, cx)
{
this.vertical_scrollbar.hide(window, cx);
cx.notify();
}
cx.stop_propagation();
}),
)
.on_any_mouse_down(|_, _, cx| {
cx.stop_propagation();
})
.on_scroll_wheel(Self::listener(&this, |_, _, _, cx| {
cx.notify();
}))
.children(Scrollbar::vertical(
this.read(cx).vertical_scrollbar.state.clone(),
));
parent.child(child)
}
/// Renders the horizontal scrollbar.
///
/// The right offset is used to determine how far to the right the
/// scrollbar should extend to, useful for ensuring it doesn't collide
/// with the vertical scrollbar when visible.
fn render_horizontal_scrollbar(
this: &Entity<Self>,
parent: Div,
right_offset: Pixels,
cx: &mut App,
) -> Div {
if !this.read(cx).horizontal_scrollbar.show_scrollbar {
return parent;
}
let child = div()
.id(("table-horizontal-scrollbar", this.entity_id()))
.occlude()
.flex_none()
.w_full()
.cursor_default()
.absolute()
.bottom_neg_px()
.left_0()
.right_0()
.pr(right_offset)
.on_mouse_move(Self::listener(this, |_, _, _, cx| {
cx.notify();
cx.stop_propagation()
}))
.on_hover(|_, _, cx| {
cx.stop_propagation();
})
.on_any_mouse_down(|_, _, cx| {
cx.stop_propagation();
})
.on_mouse_up(
MouseButton::Left,
Self::listener(this, |this, _, window, cx| {
if !this.horizontal_scrollbar.state.is_dragging()
&& !this.focus_handle.contains_focused(window, cx)
{
this.horizontal_scrollbar.hide(window, cx);
cx.notify();
}
cx.stop_propagation();
}),
)
.on_scroll_wheel(Self::listener(this, |_, _, _, cx| {
cx.notify();
}))
.children(Scrollbar::horizontal(
// percentage as f32..end_offset as f32,
this.read(cx).horizontal_scrollbar.state.clone(),
));
parent.child(child)
}
fn render_horizantal_scrollbar_track(
this: &Entity<Self>,
parent: Div,
scroll_track_size: Pixels,
cx: &mut App,
) -> Div {
if !this.read(cx).horizontal_scrollbar.show_track {
return parent;
}
let child = h_flex()
.w_full()
.h(scroll_track_size)
.flex_none()
.relative()
.child(
div()
.w_full()
.flex_1()
// for some reason the horizontal scrollbar is 1px
// taller than the vertical scrollbar??
.h(scroll_track_size - px(1.))
.bg(cx.theme().colors().background)
.border_t_1()
.border_color(cx.theme().colors().border),
)
.when(this.read(cx).vertical_scrollbar.show_track, |parent| {
parent
.child(
div()
.flex_none()
// -1px prevents a missing pixel between the two container borders
.w(scroll_track_size - px(1.))
.h_full(),
)
.child(
// HACK: Fill the missing 1px 🥲
div()
.absolute()
.right(scroll_track_size - px(1.))
.bottom(scroll_track_size - px(1.))
.size_px()
.bg(cx.theme().colors().border),
)
});
parent.child(child)
}
}
/// A table component
#[derive(RegisterComponent, IntoElement)]
pub struct Table<const COLS: usize = 3> {
striped: bool,
width: Option<Length>,
headers: Option<[AnyElement; COLS]>,
rows: TableContents<COLS>,
interaction_state: Option<WeakEntity<TableInteractionState>>,
selected_item_index: Option<usize>,
column_widths: Option<[Length; COLS]>,
on_click_row: Option<Rc<dyn Fn(usize, &mut Window, &mut App)>>,
}
impl<const COLS: usize> Table<COLS> {
/// number of headers provided.
pub fn new() -> Self {
Table {
striped: false,
width: None,
headers: None,
rows: TableContents::Vec(Vec::new()),
interaction_state: None,
selected_item_index: None,
column_widths: None,
on_click_row: None,
}
}
/// Enables uniform list rendering.
/// The provided function will be passed directly to the `uniform_list` element.
/// Therefore, if this method is called, any calls to [`Table::row`] before or after
/// this method is called will be ignored.
pub fn uniform_list(
mut self,
id: impl Into<ElementId>,
row_count: usize,
render_item_fn: impl Fn(Range<usize>, &mut Window, &mut App) -> Vec<[AnyElement; COLS]>
+ 'static,
) -> Self {
self.rows = TableContents::UniformList(UniformListData {
element_id: id.into(),
row_count: row_count,
render_item_fn: Box::new(render_item_fn),
});
self
}
/// Enables row striping.
pub fn striped(mut self) -> Self {
self.striped = true;
self
}
/// Sets the width of the table.
/// Will enable horizontal scrolling if [`Self::interactable`] is also called.
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = Some(width.into());
self
}
/// Enables interaction (primarily scrolling) with the table.
///
/// Vertical scrolling will be enabled by default if the table is taller than its container.
///
/// Horizontal scrolling will only be enabled if [`Self::width`] is also called, otherwise
/// the list will always shrink the table columns to fit their contents I.e. If [`Self::uniform_list`]
/// is used without a width and with [`Self::interactable`], the [`ListHorizontalSizingBehavior`] will
/// be set to [`ListHorizontalSizingBehavior::FitList`].
pub fn interactable(mut self, interaction_state: &Entity<TableInteractionState>) -> Self {
self.interaction_state = Some(interaction_state.downgrade());
self
}
pub fn selected_item_index(mut self, selected_item_index: Option<usize>) -> Self {
self.selected_item_index = selected_item_index;
self
}
pub fn header(mut self, headers: [impl IntoElement; COLS]) -> Self {
self.headers = Some(headers.map(IntoElement::into_any_element));
self
}
pub fn row(mut self, items: [impl IntoElement; COLS]) -> Self {
if let Some(rows) = self.rows.rows_mut() {
rows.push(items.map(IntoElement::into_any_element));
}
self
}
pub fn column_widths(mut self, widths: [impl Into<Length>; COLS]) -> Self {
self.column_widths = Some(widths.map(Into::into));
self
}
pub fn on_click_row(
mut self,
callback: impl Fn(usize, &mut Window, &mut App) + 'static,
) -> Self {
self.on_click_row = Some(Rc::new(callback));
self
}
}
fn base_cell_style(width: Option<Length>, cx: &App) -> Div {
div()
.px_1p5()
.when_some(width, |this, width| this.w(width))
.when(width.is_none(), |this| this.flex_1())
.justify_start()
.text_ui(cx)
.whitespace_nowrap()
.text_ellipsis()
.overflow_hidden()
}
pub fn render_row<const COLS: usize>(
row_index: usize,
items: [impl IntoElement; COLS],
table_context: TableRenderContext<COLS>,
cx: &App,
) -> AnyElement {
let is_striped = table_context.striped;
let is_last = row_index == table_context.total_row_count - 1;
let bg = if row_index % 2 == 1 && is_striped {
Some(cx.theme().colors().text.opacity(0.05))
} else {
None
};
let column_widths = table_context
.column_widths
.map_or([None; COLS], |widths| widths.map(|width| Some(width)));
let is_selected = table_context.selected_item_index == Some(row_index);
let row = div()
.w_full()
.border_2()
.border_color(transparent_black())
.when(is_selected, |row| {
row.border_color(cx.theme().colors().panel_focused_border)
})
.child(
div()
.w_full()
.flex()
.flex_row()
.items_center()
.justify_between()
.px_1p5()
.py_1()
.when_some(bg, |row, bg| row.bg(bg))
.when(!is_striped, |row| {
row.border_b_1()
.border_color(transparent_black())
.when(!is_last, |row| row.border_color(cx.theme().colors().border))
})
.children(
items
.map(IntoElement::into_any_element)
.into_iter()
.zip(column_widths)
.map(|(cell, width)| base_cell_style(width, cx).child(cell)),
),
);
if let Some(on_click) = table_context.on_click_row {
row.id(("table-row", row_index))
.on_click(move |_, window, cx| on_click(row_index, window, cx))
.into_any_element()
} else {
row.into_any_element()
}
}
pub fn render_header<const COLS: usize>(
headers: [impl IntoElement; COLS],
table_context: TableRenderContext<COLS>,
cx: &mut App,
) -> impl IntoElement {
let column_widths = table_context
.column_widths
.map_or([None; COLS], |widths| widths.map(|width| Some(width)));
div()
.flex()
.flex_row()
.items_center()
.justify_between()
.w_full()
.p_2()
.border_b_1()
.border_color(cx.theme().colors().border)
.children(headers.into_iter().zip(column_widths).map(|(h, width)| {
base_cell_style(width, cx)
.font_weight(FontWeight::SEMIBOLD)
.child(h)
}))
}
#[derive(Clone)]
pub struct TableRenderContext<const COLS: usize> {
pub striped: bool,
pub total_row_count: usize,
pub selected_item_index: Option<usize>,
pub column_widths: Option<[Length; COLS]>,
pub on_click_row: Option<Rc<dyn Fn(usize, &mut Window, &mut App)>>,
}
impl<const COLS: usize> TableRenderContext<COLS> {
fn new(table: &Table<COLS>) -> Self {
Self {
striped: table.striped,
total_row_count: table.rows.len(),
column_widths: table.column_widths,
selected_item_index: table.selected_item_index.clone(),
on_click_row: table.on_click_row.clone(),
}
}
}
impl<const COLS: usize> RenderOnce for Table<COLS> {
fn render(mut self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let table_context = TableRenderContext::new(&self);
let interaction_state = self.interaction_state.and_then(|state| state.upgrade());
let scroll_track_size = px(16.);
let h_scroll_offset = if interaction_state
.as_ref()
.is_some_and(|state| state.read(cx).vertical_scrollbar.show_scrollbar)
{
// magic number
px(3.)
} else {
px(0.)
};
let width = self.width;
let table = div()
.when_some(width, |this, width| this.w(width))
.h_full()
.v_flex()
.when_some(self.headers.take(), |this, headers| {
this.child(render_header(headers, table_context.clone(), cx))
})
.child(
div()
.flex_grow()
.w_full()
.relative()
.overflow_hidden()
.map(|parent| match self.rows {
TableContents::Vec(items) => {
parent.children(items.into_iter().enumerate().map(|(index, row)| {
render_row(index, row, table_context.clone(), cx)
}))
}
TableContents::UniformList(uniform_list_data) => parent.child(
uniform_list(
uniform_list_data.element_id,
uniform_list_data.row_count,
{
let render_item_fn = uniform_list_data.render_item_fn;
move |range: Range<usize>, window, cx| {
let elements = render_item_fn(range.clone(), window, cx);
elements
.into_iter()
.zip(range)
.map(|(row, row_index)| {
render_row(
row_index,
row,
table_context.clone(),
cx,
)
})
.collect()
}
},
)
.size_full()
.flex_grow()
.with_sizing_behavior(ListSizingBehavior::Auto)
.with_horizontal_sizing_behavior(if width.is_some() {
ListHorizontalSizingBehavior::Unconstrained
} else {
ListHorizontalSizingBehavior::FitList
})
.when_some(
interaction_state.as_ref(),
|this, state| {
this.track_scroll(
state.read_with(cx, |s, _| s.scroll_handle.clone()),
)
},
),
),
})
.when_some(interaction_state.as_ref(), |this, interaction_state| {
this.map(|this| {
TableInteractionState::render_vertical_scrollbar_track(
interaction_state,
this,
scroll_track_size,
cx,
)
})
.map(|this| {
TableInteractionState::render_vertical_scrollbar(
interaction_state,
this,
cx,
)
})
}),
)
.when_some(
width.and(interaction_state.as_ref()),
|this, interaction_state| {
this.map(|this| {
TableInteractionState::render_horizantal_scrollbar_track(
interaction_state,
this,
scroll_track_size,
cx,
)
})
.map(|this| {
TableInteractionState::render_horizontal_scrollbar(
interaction_state,
this,
h_scroll_offset,
cx,
)
})
},
);
if let Some(interaction_state) = interaction_state.as_ref() {
table
.track_focus(&interaction_state.read(cx).focus_handle)
.id(("table", interaction_state.entity_id()))
.on_hover({
let interaction_state = interaction_state.downgrade();
move |hovered, window, cx| {
interaction_state
.update(cx, |interaction_state, cx| {
if *hovered {
interaction_state.horizontal_scrollbar.show(cx);
interaction_state.vertical_scrollbar.show(cx);
cx.notify();
} else if !interaction_state
.focus_handle
.contains_focused(window, cx)
{
interaction_state.hide_scrollbars(window, cx);
}
})
.ok(); // todo! handle error?
}
})
.into_any_element()
} else {
table.into_any_element()
}
}
}
// computed state related to how to render scrollbars
// one per axis
// on render we just read this off the keymap editor
// we update it when
// - settings change
// - on focus in, on focus out, on hover, etc.
#[derive(Debug)]
pub struct ScrollbarProperties {
axis: Axis,
show_scrollbar: bool,
show_track: bool,
auto_hide: bool,
hide_task: Option<Task<()>>,
state: ScrollbarState,
}
impl ScrollbarProperties {
// Shows the scrollbar and cancels any pending hide task
fn show(&mut self, cx: &mut Context<TableInteractionState>) {
if !self.auto_hide {
return;
}
self.show_scrollbar = true;
self.hide_task.take();
cx.notify();
}
fn hide(&mut self, window: &mut Window, cx: &mut Context<TableInteractionState>) {
const SCROLLBAR_SHOW_INTERVAL: Duration = Duration::from_secs(1);
if !self.auto_hide {
return;
}
let axis = self.axis;
self.hide_task = Some(cx.spawn_in(window, async move |keymap_editor, cx| {
cx.background_executor()
.timer(SCROLLBAR_SHOW_INTERVAL)
.await;
if let Some(keymap_editor) = keymap_editor.upgrade() {
keymap_editor
.update(cx, |keymap_editor, cx| {
match axis {
Axis::Vertical => {
keymap_editor.vertical_scrollbar.show_scrollbar = false
}
Axis::Horizontal => {
keymap_editor.horizontal_scrollbar.show_scrollbar = false
}
}
cx.notify();
})
.ok();
}
}));
}
}
impl Component for Table<3> {
fn scope() -> ComponentScope {
ComponentScope::Layout
}
fn description() -> Option<&'static str> {
Some("A table component for displaying data in rows and columns with optional styling.")
}
fn preview(_window: &mut Window, _cx: &mut App) -> Option<AnyElement> {
Some(
v_flex()
.gap_6()
.children(vec![
example_group_with_title(
"Basic Tables",
vec![
single_example(
"Simple Table",
Table::new()
.width(px(400.))
.header(["Name", "Age", "City"])
.row(["Alice", "28", "New York"])
.row(["Bob", "32", "San Francisco"])
.row(["Charlie", "25", "London"])
.into_any_element(),
),
single_example(
"Two Column Table",
Table::new()
.header(["Category", "Value"])
.width(px(300.))
.row(["Revenue", "$100,000"])
.row(["Expenses", "$75,000"])
.row(["Profit", "$25,000"])
.into_any_element(),
),
],
),
example_group_with_title(
"Styled Tables",
vec![
single_example(
"Default",
Table::new()
.width(px(400.))
.header(["Product", "Price", "Stock"])
.row(["Laptop", "$999", "In Stock"])
.row(["Phone", "$599", "Low Stock"])
.row(["Tablet", "$399", "Out of Stock"])
.into_any_element(),
),
single_example(
"Striped",
Table::new()
.width(px(400.))
.striped()
.header(["Product", "Price", "Stock"])
.row(["Laptop", "$999", "In Stock"])
.row(["Phone", "$599", "Low Stock"])
.row(["Tablet", "$399", "Out of Stock"])
.row(["Headphones", "$199", "In Stock"])
.into_any_element(),
),
],
),
example_group_with_title(
"Mixed Content Table",
vec![single_example(
"Table with Elements",
Table::new()
.width(px(840.))
.header(["Status", "Name", "Priority", "Deadline", "Action"])
.row([
Indicator::dot().color(Color::Success).into_any_element(),
"Project A".into_any_element(),
"High".into_any_element(),
"2023-12-31".into_any_element(),
Button::new("view_a", "View")
.style(ButtonStyle::Filled)
.full_width()
.into_any_element(),
])
.row([
Indicator::dot().color(Color::Warning).into_any_element(),
"Project B".into_any_element(),
"Medium".into_any_element(),
"2024-03-15".into_any_element(),
Button::new("view_b", "View")
.style(ButtonStyle::Filled)
.full_width()
.into_any_element(),
])
.row([
Indicator::dot().color(Color::Error).into_any_element(),
"Project C".into_any_element(),
"Low".into_any_element(),
"2024-06-30".into_any_element(),
Button::new("view_c", "View")
.style(ButtonStyle::Filled)
.full_width()
.into_any_element(),
])
.into_any_element(),
)],
),
])
.into_any_element(),
)
}
}

View File

@@ -196,7 +196,6 @@ impl TerminalElement {
interactivity: Default::default(),
}
.track_focus(&focus)
.element
}
//Vec<Range<AlacPoint>> -> Clip out the parts of the ranges

View File

@@ -20,6 +20,7 @@ gpui.workspace = true
gpui_macros.workspace = true
icons.workspace = true
itertools.workspace = true
log.workspace = true
menu.workspace = true
serde.workspace = true
settings.workspace = true

View File

@@ -32,9 +32,9 @@ mod settings_group;
mod stack;
mod tab;
mod tab_bar;
mod table;
mod toggle;
mod tooltip;
mod uniform_table;
#[cfg(feature = "stories")]
mod stories;
@@ -73,9 +73,9 @@ pub use settings_group::*;
pub use stack::*;
pub use tab::*;
pub use tab_bar::*;
pub use table::*;
pub use toggle::*;
pub use tooltip::*;
pub use uniform_table::*;
#[cfg(feature = "stories")]
pub use stories::*;

View File

@@ -1,271 +0,0 @@
use crate::{Indicator, prelude::*};
use gpui::{AnyElement, FontWeight, IntoElement, Length, div};
/// A table component
#[derive(IntoElement, RegisterComponent)]
pub struct Table {
column_headers: Vec<SharedString>,
rows: Vec<Vec<TableCell>>,
column_count: usize,
striped: bool,
width: Length,
}
impl Table {
/// Create a new table with a column count equal to the
/// number of headers provided.
pub fn new(headers: Vec<impl Into<SharedString>>) -> Self {
let column_count = headers.len();
Table {
column_headers: headers.into_iter().map(Into::into).collect(),
column_count,
rows: Vec::new(),
striped: false,
width: Length::Auto,
}
}
/// Adds a row to the table.
///
/// The row must have the same number of columns as the table.
pub fn row(mut self, items: Vec<impl Into<TableCell>>) -> Self {
if items.len() == self.column_count {
self.rows.push(items.into_iter().map(Into::into).collect());
} else {
// TODO: Log error: Row length mismatch
}
self
}
/// Adds multiple rows to the table.
///
/// Each row must have the same number of columns as the table.
/// Rows that don't match the column count are ignored.
pub fn rows(mut self, rows: Vec<Vec<impl Into<TableCell>>>) -> Self {
for row in rows {
self = self.row(row);
}
self
}
fn base_cell_style(cx: &mut App) -> Div {
div()
.px_1p5()
.flex_1()
.justify_start()
.text_ui(cx)
.whitespace_nowrap()
.text_ellipsis()
.overflow_hidden()
}
/// Enables row striping.
pub fn striped(mut self) -> Self {
self.striped = true;
self
}
/// Sets the width of the table.
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
}
impl RenderOnce for Table {
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
let header = div()
.flex()
.flex_row()
.items_center()
.justify_between()
.w_full()
.p_2()
.border_b_1()
.border_color(cx.theme().colors().border)
.children(self.column_headers.into_iter().map(|h| {
Self::base_cell_style(cx)
.font_weight(FontWeight::SEMIBOLD)
.child(h)
}));
let row_count = self.rows.len();
let rows = self.rows.into_iter().enumerate().map(|(ix, row)| {
let is_last = ix == row_count - 1;
let bg = if ix % 2 == 1 && self.striped {
Some(cx.theme().colors().text.opacity(0.05))
} else {
None
};
div()
.w_full()
.flex()
.flex_row()
.items_center()
.justify_between()
.px_1p5()
.py_1()
.when_some(bg, |row, bg| row.bg(bg))
.when(!is_last, |row| {
row.border_b_1().border_color(cx.theme().colors().border)
})
.children(row.into_iter().map(|cell| match cell {
TableCell::String(s) => Self::base_cell_style(cx).child(s),
TableCell::Element(e) => Self::base_cell_style(cx).child(e),
}))
});
div()
.w(self.width)
.overflow_hidden()
.child(header)
.children(rows)
}
}
/// Represents a cell in a table.
pub enum TableCell {
/// A cell containing a string value.
String(SharedString),
/// A cell containing a UI element.
Element(AnyElement),
}
/// Creates a `TableCell` containing a string value.
pub fn string_cell(s: impl Into<SharedString>) -> TableCell {
TableCell::String(s.into())
}
/// Creates a `TableCell` containing an element.
pub fn element_cell(e: impl Into<AnyElement>) -> TableCell {
TableCell::Element(e.into())
}
impl<E> From<E> for TableCell
where
E: Into<SharedString>,
{
fn from(e: E) -> Self {
TableCell::String(e.into())
}
}
impl Component for Table {
fn scope() -> ComponentScope {
ComponentScope::Layout
}
fn description() -> Option<&'static str> {
Some("A table component for displaying data in rows and columns with optional styling.")
}
fn preview(_window: &mut Window, _cx: &mut App) -> Option<AnyElement> {
Some(
v_flex()
.gap_6()
.children(vec![
example_group_with_title(
"Basic Tables",
vec![
single_example(
"Simple Table",
Table::new(vec!["Name", "Age", "City"])
.width(px(400.))
.row(vec!["Alice", "28", "New York"])
.row(vec!["Bob", "32", "San Francisco"])
.row(vec!["Charlie", "25", "London"])
.into_any_element(),
),
single_example(
"Two Column Table",
Table::new(vec!["Category", "Value"])
.width(px(300.))
.row(vec!["Revenue", "$100,000"])
.row(vec!["Expenses", "$75,000"])
.row(vec!["Profit", "$25,000"])
.into_any_element(),
),
],
),
example_group_with_title(
"Styled Tables",
vec![
single_example(
"Default",
Table::new(vec!["Product", "Price", "Stock"])
.width(px(400.))
.row(vec!["Laptop", "$999", "In Stock"])
.row(vec!["Phone", "$599", "Low Stock"])
.row(vec!["Tablet", "$399", "Out of Stock"])
.into_any_element(),
),
single_example(
"Striped",
Table::new(vec!["Product", "Price", "Stock"])
.width(px(400.))
.striped()
.row(vec!["Laptop", "$999", "In Stock"])
.row(vec!["Phone", "$599", "Low Stock"])
.row(vec!["Tablet", "$399", "Out of Stock"])
.row(vec!["Headphones", "$199", "In Stock"])
.into_any_element(),
),
],
),
example_group_with_title(
"Mixed Content Table",
vec![single_example(
"Table with Elements",
Table::new(vec!["Status", "Name", "Priority", "Deadline", "Action"])
.width(px(840.))
.row(vec![
element_cell(
Indicator::dot().color(Color::Success).into_any_element(),
),
string_cell("Project A"),
string_cell("High"),
string_cell("2023-12-31"),
element_cell(
Button::new("view_a", "View")
.style(ButtonStyle::Filled)
.full_width()
.into_any_element(),
),
])
.row(vec![
element_cell(
Indicator::dot().color(Color::Warning).into_any_element(),
),
string_cell("Project B"),
string_cell("Medium"),
string_cell("2024-03-15"),
element_cell(
Button::new("view_b", "View")
.style(ButtonStyle::Filled)
.full_width()
.into_any_element(),
),
])
.row(vec![
element_cell(
Indicator::dot().color(Color::Error).into_any_element(),
),
string_cell("Project C"),
string_cell("Low"),
string_cell("2024-06-30"),
element_cell(
Button::new("view_c", "View")
.style(ButtonStyle::Filled)
.full_width()
.into_any_element(),
),
])
.into_any_element(),
)],
),
])
.into_any_element(),
)
}
}

View File

@@ -0,0 +1,50 @@
use component::{Component, example_group_with_title, single_example};
use gpui::{AnyElement, App, IntoElement, ParentElement as _, Styled as _, Window};
use ui_macros::RegisterComponent;
use crate::v_flex;
#[derive(RegisterComponent)]
struct Table;
impl Component for Table {
fn name() -> &'static str {
"Uniform Table"
}
fn scope() -> component::ComponentScope {
component::ComponentScope::Layout
}
fn description() -> Option<&'static str> {
Some("A table with uniform rows")
}
fn preview(_window: &mut Window, _cx: &mut App) -> Option<AnyElement> {
let data = vec![
["Alice", "25", "New York"],
["Bob", "30", "Los Angeles"],
["Charlie", "35", "Chicago"],
["Sam", "27", "Detroit"],
];
Some(
v_flex()
.gap_6()
.children([example_group_with_title(
"Basic",
vec![single_example(
"Simple Table",
gpui::uniform_table("simple table", 4, move |range, _, _| {
data[range]
.iter()
.cloned()
.map(|arr| arr.map(IntoElement::into_any_element))
.collect()
})
.into_any_element(),
)],
)])
.into_any_element(),
)
}
}

View File

@@ -5,8 +5,8 @@ use theme::all_theme_colors;
use ui::{
AudioStatus, Avatar, AvatarAudioStatusIndicator, AvatarAvailabilityIndicator, ButtonLike,
Checkbox, CheckboxWithLabel, CollaboratorAvailability, ContentGroup, DecoratedIcon,
ElevationIndex, Facepile, IconDecoration, Indicator, KeybindingHint, Switch, Table, TintColor,
Tooltip, element_cell, prelude::*, string_cell, utils::calculate_contrast_ratio,
ElevationIndex, Facepile, IconDecoration, Indicator, KeybindingHint, Switch, TintColor,
Tooltip, prelude::*, utils::calculate_contrast_ratio,
};
use crate::{Item, Workspace};

View File

@@ -1419,6 +1419,8 @@ fn reload_keymaps(cx: &mut App, mut user_key_bindings: Vec<KeyBinding>) {
"New Window",
workspace::NewWindow,
)]);
// todo! nicer api here
settings_ui::keybindings::KeymapEventChannel::trigger_keymap_changed(cx);
}
pub fn load_default_keymap(cx: &mut App) {