I was seeing a crash when confirming the command palette. It was caused
by getting the palette's `commands` (match candidates) and `matches`
getting out of sync because we mutated `commands` when removing the
selected command.
This PR wires up clicks on the breadcrumb to toggle the symbol outline.
Note that the behavior of the symbol outline is a little wonky at the
moment, due to the issues with pane focus.
Release Notes:
- N/A
This PR adjusts the status colors we import from the VS Code theme to be
the right ones.
Instead of looking at the Git status colors, we use the
`editorGutter.addedBackground`, `editorGutter.modifiedBackground`, and
`editorGutter.deletedBackground` colors for added, modified, and deleted
status colors, respectively.
Release Notes:
- N/A
This PR adds a simple weighting system for the matching of scopes from
the VS Code theme.
This gives us more control over the matches we get out of the theme, and
subsequently improves the results.
Release Notes:
- N/A
Part of
https://zed-industries.slack.com/archives/C05SJGT0M33/p1702039430077589
The nightly job managed to pass successfully (build & upload nightly),
logged a proper commit sha that got into latest_sha on the nightly
bucket — but Zed version in about was wrong.
* Log Zed build sha in release builds to ensure CI uses the right one
* make curl to return non-zero code for non-200 nightly file uploads
Release Notes:
- N/A
This PR fixes the palette/picker colors for themes imported from VS
Code.
- We now use the `dropdown.background` to set the background color for
elevated surfaces
- We now pull in `list.activeSelectionBackground` to use as the color
for selected ghost elements
Release Notes:
- N/A
This PR changes the color we use for the toolbar background from the VS
Code theme to `breadcrumb.background`.
If this value isn't set then we fall back to the `editor.background`.
Release Notes:
- N/A
This PR refines the imported themes further:
- Empty strings for color values in the VS Code theme are now ignored
- Pull Git status colors from VS Code themes
- Add `constant` colors as a fallback for `number` tokens
Release Notes:
- N/A
This PR adds support for adding a specific set of mappings from Zed
syntax tokens to VS Code scopes for a particular theme family.
We can use this as a fallback when we aren't otherwise able to rely on
the mappings in the theme importer, as sometimes it isn't possible to
make a specific enough matcher that works across all of the themes.
Release Notes:
- N/A
This PR improves the approach we use to match syntax tokens between Zed
and VS Code in the `theme_importer`.
We now use the list of scopes assigned to each Zed syntax token to rank
the possible candidates in the VS Code and then pick the candidate with
the highest rank.
So far this has proved to provide better colors across the board, but
we'll continue to refine the matching over time.
Release Notes:
- N/A
After https://github.com/zed-industries/zed/pull/3507, parsing the app's
semver version from the application plist stopped working, which caused
auto-updates to stop.
I don't think we need to put `-nightly` in the version number: it's
already in the release channel name, which is reported alongside the
version in most cases. For example, the 'About' dialog was saying `Zed
Nightly 2.0.0-nightly`.
I think even without nightly, it would be a good idea to include the
*release channel* name in the datadog alerts that show up in slack.
@JosephTLyons could you look into how to do that?
/cc @SomeoneToIgnore
This PR fixes an issues where the hex colors in the generated themes
were not correct.
We're using the [`palette`](https://crates.io/crates/palette) crate to
perform the conversions, as this gives us accurate hex codes that match
the VS Code source themes.
Release Notes:
- N/A
* [x] restructure titlebar to show facepiles for each collaborator and
their followers
* [x] allow following collaborators by clicking their avatars in the
titlebar
* [x] show grayscale avatar for collaborators not focused on this
project
* [x] show collaborators' microphone activity and muted status in the
titlebar
* [x] in facepile, show leader in front of followers
This PR extracts a new `Tab` component from the tabs implementation in
the workspace.
This will allow us to reuse this component anywhere that we need to use
tabs.
Like our other newer components, the `Tab` component has a relatively
open API.
It accepts `children` (or `child`) as well as a `start_slot` and
`end_slot` to position content in the slots on either end of the
content. These slots also respect the `TabCloseSide` and will switch
positions based on this value.
<img width="763" alt="Screenshot 2023-12-07 at 12 19 42 PM"
src="https://github.com/zed-industries/zed/assets/1486634/78e4db6a-f807-431e-8777-f52f2631e6ed">
Release Notes:
- N/A
This pull request replaces the old `previous_frame` and `current_frame`
with a new pair of `rendered_frame` and `next_frame` that are swapped
once we are ready to draw a finished frame.
This makes it clearer when to use which: `rendered_frame` should be used
to query the existing state, whereas `next_frame` should be used and
mutated when redrawing a dirty window.
The change was prompted by a bug I encountered in
`FocusHandle::contains`. The implementation was reading `current_frame`,
but that was the wrong field to access if e.g. we were reading it inside
of a `render` function or any other time while drawing the window.
Release Notes:
- N/A
This commit replaces the old `previous_frame` and `current_frame` with
a new pair of `rendered_frame` and `next_frame` that are swapped once
we are ready to draw a finished frame.
This makes it clearer when to use which: `rendered_frame` should be used
to query the existing state, whereas `next_frame` should be used and mutated when
redrawing a dirty window.
The change was prompted by a bug I encountered in `FocusHandle::contains`. The
implementation was reading `current_frame`, but that was the wrong field to
access if e.g. we were reading it inside of a `render` function or any other
time while drawing the window.
[[PR Description]]
- Update the size of all pickers
- Additional styling fixes for File Finder and Outline palettes
- Extend the ui prelude to include common imports
Release Notes:
- N/A
Ports feedback crate over to zed2. Introduces modal feedback. Feedback
submission works, but there are some TODOs in the code for things that
need to be done (needs a UI pass, dismissing the modal in certain cases,
etc), but I might merge this to reduce chances of conflicts (aleady had
to deal with a few).
<img width="1378" alt="SCR-20231206-udgp"
src="https://github.com/zed-industries/zed/assets/19867440/99f9e843-ac9c-4df1-b600-2522863e6459">
Release Notes:
- N/A
This PR performs some light cleanup of how we open the recent projects
picker, to bring it more in-line with our other picker code.
Release Notes:
- N/A
This PR ports the `recent_projects` crate to Zed2 (`recent_projects2`).
Absent from this PR is wiring up the "Recent Projects" item in the title
bar. We'll come back to that soon.
Release Notes:
- N/A
Fixes a build failure on CI:
https://github.com/zed-industries/zed/actions/runs/7120057787/job/19387718091
```
2023-12-06 21:26:40.468791 +00:00:00 [ERROR] `cargo metadata` exited with an error: Updating crates.io index
error: failed to select a version for `async-compression`.
... required by package `zed2 v2.0.0-nightly (/Users/administrator/actions-runner-2/_work/zed/zed/crates/zed2)`
versions that meet the requirements `^0.3` (locked to 0.3.15) are: 0.3.15
the package `zed2` depends on `async-compression`, with features: `futures-bufread-nightly` but `async-compression` does not have these features.
```
This PR removes the loading of the Vim keymap temporarily.
This cuts down on the noise from all of the Vim-related action warnings.
We can resume loading the Vim keymap once we're ready to add Vim
support.
Release Notes:
- N/A
This PR fixes an issue where tooltips weren't being shown on selected
buttons.
We now always show tooltips on buttons that have one.
Release Notes:
- N/A
<img width="1376" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/681cca85-e1b9-4a99-8363-60c931ba1393">
For any push (or force-push) into a branch, a separate CI workflow is
run.
This is rather worker-consuming, esp. given the fact that GitHub will
wait for the last job to update PR's status.
So cancel every old job for the same branch if it's not `main`.
CI run on `main` might catch a regression brought in by specific PR
merged, so run CI on every commit due to that.
Release Notes:
- N/A
Current panic reports are now harder to tell apart by the following
criteria:
* nightly or preview or stable
* zed2 or zed1

Current PR adds uses a different version for zed2 (2.0.0, selected
relatively arbitrary as zed2 is nothing officially released now) and
adds a `-nightly` suffix to the version number of the nightly bundle.
Release Notes:
- N/A
<img width="1728" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/f6f1e24f-71fe-4a2e-9bcf-9e98861c0da4">

Now inlays are visible in all zed2 themes, but
* always have a blue color which is the same as some theme colors
* not other hint-related style changes like font width, background, etc.
seem to exist in the theme, ergo not propagated.
In general though, people want those style changes applied to their
hints, so we might want to do something about it later.
I've left a `// todo!("what about the rest of the highlight style parts
for inlays and suggestions?")` in the corresponding places for that.
Release Notes:
- N/A
This PR fixes the layout for terminal tabs.
We need to use an `h_stack` here to get the icon and the label to
position themselves next to each other instead of one on top of the
other.
Release Notes:
- N/A
This PR fixes an issues where the toolbar would not appear for the
center pane when Zed2 initially loads.
We resolved this by adding a call to initialize the center pane when the
workspace is initialized
Due to changes in the way subscriptions work we can on longer observe an
event that is emitted in the same event cycle in which the subscription
is created.
Because of this we need to explicitly initialize the center pane, as it
won't get performed by the subscription.
Release Notes:
- N/A
---------
Co-authored-by: Antonio <antonio@zed.dev>
For a brief period on this branch, we were taking a `DispatchTree`. Doing so
resulted in more accurate key bindings but it meant that we would have had to
recompute the app menus every time the key context changed.
We decided to err on the side of keeping things simple and work in the same
way they worked back in zed1.
Co-Authored-By: Marshall <marshall@zed.dev>
This PR fixes an issue where the specified color for a
`HighlightedLabel` was not respected as the default color for
non-highlighted text.
Release Notes:
- N/A
Added an ephemeral root node so that even if there's no window/focused handle we still have something to dispatch to.
Co-authored-by: Antonio <antonio@zed.dev>
(in the first commit, this PR autoformats both yaml files with Zed's
default prettier, to be able to edit those in prettier from now on)
Bundling is a relatively long procedure, and now we have nightly builds
for zed2 (with their own lifecycle, CI file and tag for triggering it
from non-main branch).
Hence, bundling zed1 and/or zed2 by default looks wasteful and
unnecessary, disable them by default.
There's still a `run-build-dmg` label that enables bundling for any PR
needed, and a `startsWith(github.ref, 'refs/tags/v')` check in the CI
run to keep the releases working.
Release Notes:
- N/A
This PR binds the `workspace::NewFile` action only in the `Workspace`
context. It previously was bound globally, which caused us to hijack the
`cmd-n` binding when the context menu was visible in the project panel.
In the process, we also added some other global workspace actions and
move some other global bindings to be bound only on `Pane` and
`Workspace`.
Release Notes:
- N/A
- Work on default light theme
- Update tab bar and tabs
- Port quick_action_bar crate to zed2
- Add `Indicator` component
- Add `v_stack` & `h_stack` to ui::prelude::*
Release Notes:
- N/A
This PR fixes an issues where the text—both placeholder and
user-entered—would not show up in the editor in the theme selector.
It seems to be the min width on the wrapper element that fixes this.
Release Notes:
- N/A
Addresses
https://zed-industries.slack.com/archives/C04S5TU0RSN/p1701428432093989
by allowing to open a buffer without a corresponding project `Entry`.
This means that now, we can remove the "fake worktree" requirement and
open files without creating any (the PR does not do this step yet, but
prepares the code for it).
In addition, the PR fixes glob matching code and adds more tests on
excluded files queries.
Release Notes:
- Fixed search query inclusions/exclusions working incorrectly
- Fixed excluded files being opened via CLI and failing or spoiling
project tree view
I noticed a panic when trying to open the theme selector. Removing `Arc`
from `cx.global::<Arc<ThemeRegistry>>()` did the job. Is that the right
way? I'm not sure. 😅
Release Notes:
- N/A
Add hidden_action_types to CommandPaletteFilter.
WindowContext.available_actions now returns global actions as well.
Co-authored-by: Antonio <antonio@zed.dev>
* Current Call section of the collab panel
* Improve the collab titlebar
* Add basic UI for following
Following only partially works, but the UI for following is now in
place.
This PR fixes an issue where an element with a cursor style set would
not update the cursor when hovering over it.
Previously the cursor style would only appear by interacting with the
element in some way, for instance, by clicking on the element or by
having a `.hover` with some other style being applied.
Release Notes:
- N/A
Previously we were using a function in `editor` to combine syntax
highlighting and fuzzy match positions, it would operate on the full
text as put into the label. However we now have a method `ranges` on
`StringMatch` itself which operates on just the match text.
The outline view has some pretty specific behavior around path/normal
matches and how they are highlighted. So let's just give the match the
full text before it leaves the search function so it can freely index
This PR adds support for copying diagnostics messages to the clipboard.
This was already working, but we were missing implementations
clipboard-related methods in the `TestPlatform` that were causing the
tests to fail when the copying functionality was added.
Release Notes:
- N/A
[[PR Description]]
This will get updated – I need to get the template derek used for the
new preview icon. Sorry for the jank in advance.
Release Notes:
- N/A
[[PR Description]]
- Add pane empty state
- Ensure tab bar doesn't resize when a tab is added
- Make ButtonLike respect the style of a disabled button
- Add additional cursors to gpui2
Release Notes:
- N/A
It feels like every week or two someone hits this and is confused about
why the app isn't launch, been meaning to disable this in dev builds for
a while. This does mean that it'll be possible to hit the local DB lock
panic in a dev build if you run it multiple times but that is so rare
that it seems preferable
Release Notes:
- N/A
We've investigated another spurious failure, this time with test_multiple_excerpts_large_multibuffer; sadly it didn't really get us anywhere, so for now we're relaxing an assert.
Co-authored-by: Kirill <kirill@zed.dev>
Returned highlights were okay, but the test was trying to normalize the output by sorting the highlights by color. The ordering is different between gpui1 Color and gpui2 Hsla.
These tests failed due to an indefinite hang in buffer.condition in the following code:
\`\`\`rust
let buffer = cx
.add_model(|cx| Buffer::new(0, cx.model_id() as u64, text).with_language(language, cx));
buffer.condition(cx, |buf, _| !buf.is_parsing()).await;
`\`\`
In both gpui1 and gpui2 \`.with_language\` spawns a task that notifies the context once it's done. The \`condition\` waits for notifications to be raised. The gist of the problem was that in gpui2, the spawned task was scheduled straight away, so we never really saw the notification with \`condition\`, causing us to wait indefinitely. This is probably a difference in test between schedulers in gpui1 and gpui2, but I kind of sidestepped the issue by spawning a condition before firing off a parsing task with \`set_language\`.
- +language_selector2
- Language Selector 2 working!
- Prevent languages showing in wrong order first
- copilot_menu2 (though only tested offling, which is insufficient)
- Dismiss tooltips at capture
- Get ChannelModal opening
[[PR Description]]
Release Notes:
- N/A
Without this, hitting cmd-n on the context menu in the project browser
invokes the workspace::NewFile action instead of the project::NewFile
action. We're considering changing the behavior so that bindings with no
context can only invoke global actions.
Co-Authored-By: Max <max@zed.dev>
This fixes a bug where it was possible to put the channel tree into a
bad state by accidentally dragging a channel into itself or one of its
descendants.
This PR extends `Button` with support for an optional icon to be
displayed next to the label.
As part of this, the functionality for displaying an icon within a
button has been factored out into an internal `ButtonIcon` component.
`ButtonIcon` is now used by both `IconButton` and `Button` to
encapsulate the concerns of an icon that is rendered within a button.
Release Notes:
- N/A
This PR adds a new `selected_label` method to `Button`.
This can be used to set a different label that should be rendered when
the `Button` is selected.
Release Notes:
- N/A
This PR adds a new `selected_icon` method to `IconButton`.
This can be used to set a different icon that should be rendered when
the `IconButton` is selected.
Release Notes:
- N/A
- Adds a placeholder `ButtonStyle::Tinted`.
- Note: Using this now will just give you a block of `gpui::red()`
- Documents ButtonLike and ButtonStyle to hopefully help make choosing a
button style easier.
Release Notes:
- N/A
We observed some weird behavior in `ContextMenu`, specifically:
- It seems like we don't intercept actions that have been dispatched,
which causes the context menu to stay open.
- The key bindings for editor actions in the context menu seem to come
from Vim
Release Notes:
- N/A
This bug was my fault, something I changed months ago to be more
consistent with VS Code - really strange that it took months for someone
to find out spaces couldn't be used in the project panel.
~I didn't apply this fix to zed2 because I dont think the facilities are
in place to do so (@maxbrunsfeld, @mikayla-maki, is there a system in
place for this that I missed?). I did leave a TODO.~
Fix is now in zed 2.
Release Notes:
- Fixed a bug where spaces could not be inserted when editing file names
in the project panel
([#2308](https://github.com/zed-industries/community/issues/2308)).
This PR is a quick-and-dirty approach to clarify what is happening when
a user doesn't have an API key so the assistant opens with the key
editor.
- Adds some text explaining how to close the panel
- Explains that other subscriptions don't cover the assistant, it needs
an api key.
- Helps people understand where to go to get an API key.
This is a Zed 1 change only, a bandaid. Zed 2 will have a better
solution: [Working
issue](https://github.com/zed-industries/zed/issues/3461)
Release Notes:
- N/A
This PR reworks the `ListHeader` component to be more open.
The `meta` method can now be used to append meta items of any element to
the `ListHeader`, and they will be rendered with the appropriate spacing
between them.
Release Notes:
- N/A
Bumps Tree-sitter for
https://github.com/tree-sitter/tree-sitter/pull/2802
This fixes a regression introduced in the last Tree-sitter upgrade.
Release Notes:
- Fixed a crash that occurred when editing certain Markdown files.
This PR implements the `Selectable` trait for the `ListItem` and
`ListHeader` components.
These components already had their own selectable behavior, but weren't
formally adhering to the interface defined by the trait.
Release Notes:
- N/A
Based on influencer's feedback.
The diagnostics are collected and available still, since that might
become a settings/UI toggle later.
Also, buffer diagnostics are still updated for gitignored files.
Release Notes:
- Excluded gitignored files' diagnostics from project panel and its
indicator.
The diagnostics are collected and available still, since that might become a settings/UI toggle later.
Also, buffer diagnostics are still updated for gitignored files.
Deals with https://github.com/zed-industries/community/issues/2124
* sends more ClientCapabilities LSP data, diagnostics capabilities in
particular: those are now required by typescript-language-server LSP to
start publishing diagnostics
* sends more parameters during eslint workspace initialization, so it is
able to correctly look up project's typescript config
Presumably, it's not enough and some convoluted project set ups may
break still, but let's wait for examples and feedback.
Release Notes:
- Fixed typescript-language-server diagnostics not appearing for newer
server versions; fixed eslint diagnostics using wrong directory for
typescript config lookup
* Fix crash when jumping to definition
* Enabling resolution of completions
* Make links in interactive text clickable
* Enable code paths that use `select_anchors`
This PR updates the (placeholder) breadcrumb to use the new `ButtonLike`
component.
Eventually this will need custom styling (e.g., syntax highlighting for
the symbol children), which is why we're using a `ButtonLike` as opposed
to a regular `Button`.
Release Notes:
- N/A
This PR fixes a bug where the selected state for the panel icons in the
status bar was not correctly reflecting whether the panel was open.
It was erroneously using the `is_open` state for the context menu.
Release Notes:
- N/A
This PR adds new `Button` and `IconButton` components built on top of
our new button abstractions.
Both of these buttons are built from the common `ButtonLike` base, and
implement the `ButtonCommon` (name TBD) trait in order to provide a
common interface.
There are still some visual tweaks that we'll need to make to the new
buttons, but those should be straightforward to make after we land this.
Release Notes:
- N/A
This PR makes the `toggle` method on the various list components accept
an `impl Into<Option<bool>>` instead of just an `Option<bool>`.
This allows a caller with just a `bool` avoid having to wrap the
`Option` themselves.
Release Notes:
- N/A
This PR reworks the `Disclosure` component.
The primary goal here was to remove the illegal state where a
`Disclosure` is rendered with a `Toggle::NotToggleable` state, as the
`Disclosure` shouldn't exist at all in this case.
Release Notes:
- N/A
This PR reorganizes the list components so that each of the sub
components lives in its own file.
### Motivation
I've seen a number of folks have trouble finding the `ListItem`
definition while pairing, so having it in its own file seems more
self-explanatory.
Release Notes:
- N/A
This PR adds a context menu to the project panel in Zed2.
* [x] Allow the context menu to extend outside of the project panel's
bounds
* [x] Add keyboard shortcuts to the context menu
* [x] Dismiss the context menu
* [x] when running an action
* [x] when changing selection in the project panel
Release Notes:
NA
Refactors prettier support:
* moves away prettier-related code into a separate module, makes
prettier installation & start phases more type-restricted
* ensures prettier installation and start attempts are capped with a
fixed attempts amount: after it's exceeded, no further attempts to
install and/or start prettier area made
* improves default prettier management, by correctly preserving its
plugin set between (re) installations and always installing the prettier
server part
* slightly improves prettier logging
Release Notes:
- N/A
This commit adds a depth map to the frame so we can find the "top most"
opaque layer by stacking order for a given point.
This lets us determine whether the element being hovered was part of the
given layer in the previous frame, which fixes the hover issue.
Still to do:
* [ ] Fix up mouse events too (I tried this, but it's not working yet,
and I want to understand why)
Release Notes:
- N/A
This PR fixes tooltips not showing on `IconButton`s.
The "fix" here is the same hack that we used to fix `on_click` handlers
for `ListItem`s, where we introduce another layer of wrapping with an
element with an ID set.
This PR also adds a story for the `IconButton` so this issue can be
tested/observed in isolation.
Release Notes:
- N/A
This PR updates the `ui2` crate to reference the `theme2` and
`settings2` crates without the `2` the way we do in our other crates.
Release Notes:
- N/A
[[PR Description]]
Refine the `Keybinding` component.
Still some issues:

Lots of things moving so want to get this in.
Changes:
- use icons for some keys & modifiers
- updates some icons
- updates some state colors
Release Notes:
- N/A
Zed 2 Release Notes:
- Keybindings now use icons for common keys and modifiers
This PR adds an inset variant to the `ListItem` component.
We're now using this inset variant for the `ListItem`s we render in
pickers.
Release Notes:
- N/A
This PR reworks the project panel to render its items using the
`ListItem` component.
There are a few hacks in here in order to get click handlers working for
the `ListItem`, but we'll want to get these fixed in GPUI.
Release Notes:
- N/A
Previously, `npm i` command could take too much time to download
dependencies, which was caused by wrong flags used.
Since we run `node` and `npm` processes ourselves and try to isolate
them from potentially "bad" user configs, it seems safer to remove any
ways to re-configure the tools via env vars, so strip off those too.
Release Notes:
- N/A
This PR updates the `PickerDelegate` implementations to render their
matches using the `ListItem` component so that they can have a
consistent style.
At some point it might make sense to move the `ListItem` rendering up
into the `Picker` implementation itself, and just have the delegate
responsible for giving us the inner content of the `ListItem`.
Release Notes:
- N/A
Adds support for Uiua to my favorite editor in advance of AOC and
integrates the new nushell lsp. Change made to both zed1 and zed2.
Release Notes:
- Added support for the integrated Nushell LSP
- Added support for the Uiua language
TODO:
- [ ] Add y axis padding to list instead of popover container
- [x] Combined max-width between completions list and docs
- [ ] Allow docs to be taller than completion list
- [x] Use the workspace bounds to set doc position
- [ ] Clean up markdown styles
- [x] (🐜) Changing items should set doc scroll position to the top
- [x] (🐜) popovers should render on top of all panes
- [ ] (extra) Try adding code block backgrounds to md rendering
- [ ] (extra) Use ui font for markdown text, buffer font for markdown
code.
- [ ] (extra) Try lining up inline code in completions menu
[[PR Description]]
Release Notes:
- N/A
[[PR Description]]
- Start outlining unfinished elements in `gpui::red()`
- Update tabs so they don't jump when activated
- Mock out a number of ui elements we haven't started yet.
Release Notes:
- N/A
Fixes binary build warnings such as
https://github.com/zed-industries/zed/actions/runs/6980107733/job/18994693722#step:5:9
```
warning: output filename collision.
The bin target `dotenv` in package `collab2 v0.28.0 (/Users/administrator/actions-runner-1/_work/zed/zed/crates/collab2)` has the same output filename as the bin target `dotenv` in package `collab v0.28.0 (/Users/administrator/actions-runner-1/_work/zed/zed/crates/collab)`.
Colliding filename is: /Users/administrator/actions-runner-1/_work/zed/zed/target/debug/dotenv
The targets should have unique names.
Consider changing their names to be unique or compiling them separately.
This may become a hard error in the future; see <https://github.com/rust-lang/cargo/issues/6313>.
warning: output filename collision.
The bin target `dotenv` in package `collab2 v0.28.0 (/Users/administrator/actions-runner-1/_work/zed/zed/crates/collab2)` has the same output filename as the bin target `dotenv` in package `collab v0.28.0 (/Users/administrator/actions-runner-1/_work/zed/zed/crates/collab)`.
Colliding filename is: /Users/administrator/actions-runner-1/_work/zed/zed/target/debug/dotenv.dSYM
The targets should have unique names.
Consider changing their names to be unique or compiling them separately.
This may become a hard error in the future; see <https://github.com/rust-lang/cargo/issues/6313>.
warning: output filename collision.
The bin target `seed` in package `collab2 v0.28.0 (/Users/administrator/actions-runner-1/_work/zed/zed/crates/collab2)` has the same output filename as the bin target `seed` in package `collab v0.28.0 (/Users/administrator/actions-runner-1/_work/zed/zed/crates/collab)`.
Colliding filename is: /Users/administrator/actions-runner-1/_work/zed/zed/target/debug/seed
The targets should have unique names.
Consider changing their names to be unique or compiling them separately.
This may become a hard error in the future; see <https://github.com/rust-lang/cargo/issues/6313>.
warning: output filename collision.
The bin target `seed` in package `collab2 v0.28.0 (/Users/administrator/actions-runner-1/_work/zed/zed/crates/collab2)` has the same output filename as the bin target `seed` in package `collab v0.28.0 (/Users/administrator/actions-runner-1/_work/zed/zed/crates/collab)`.
Colliding filename is: /Users/administrator/actions-runner-1/_work/zed/zed/target/debug/seed.dSYM
The targets should have unique names.
Consider changing their names to be unique or compiling them separately.
This may become a hard error in the future; see <https://github.com/rust-lang/cargo/issues/6313>.
```
by suffixing the collab2 binaries with `2`.
Release Notes:
- N/A
This new element will let us react to click events on arbitrary ranges
of some rendered text, e.g.:
```rs
InteractiveText::new(
"element-id",
StyledText::new("Hello world, how is it going?").with_runs(vec![
cx.text_style().to_run(6),
TextRun {
background_color: Some(green()),
..cx.text_style().to_run(5)
},
cx.text_style().to_run(18),
]),
)
.on_click(vec![2..4, 1..3, 7..9], |range_ix, cx| {
println!("Clicked range {range_ix}");
})
```
As part of this, I also added the ability to give text runs a background
color.
Release Notes:
- N/A
This one does not contain variable-level debug info; since we mostly
rely on backtraces though, this should be fine. It also improves compile
times a bunch for both incremental and clean scenarios.
Release Notes:
- N/A
This one does not contain variable-level debug info; since we mostly rely on backtraces though, this should be fine. It also improves compile times a bunch for both incremental and clean scenarios.
./script/zed-local now looks for "--zed2" flag in its args and runs Zed2
binaries instead of zed1. 'foreman start' can be launched with '-f
Procfile.zed2" argument to launch zed2 collab server.
Release Notes:
- N/A
./script/zed-local now looks for "--zed2" flag in its args and runs Zed2 binaries instead of zed1.
'foreman start' can be launched with '-f Procfile.zed2" argument to launch zed2 collab server.
Adds app events (`first open` and `open`). For the time being, I'm
abandonding trying to add `close`, after running into many issues
trying. The code is in place for me to continue on that work, but at the
moment, we require having the telemetry settings in hand when calling
any of the methods that log an event, so we can honor the user's
preference for sending telemetry or not, but when running the
`on_app_close` method, to send off an app `close` event, the settings
are no longer available (probably the order of teardown?), which causes
some tests to end up failing. I'm not sure how to solve this. Maybe we
keep the settings on the telemetry struct and update it each time any
event is logged, then, on app shutdown, when logging the app `close`
event, we can use the stored version (idk).
Release Notes:
- N/A
This PR decouples `call2` from `workspace2` in order to improve our
compile times.
Why pick such a small, innocent crate as `call`? It depends on
`live_kit_client`, which is not-so-innocent and is in fact stalling our
clean builds.
In this PR, `call2` depends on `workspace2`; workspace crate defines a
`CallHandler` trait for which the implementation resides in `call`; it
it then all tied together in `zed`, which passes a factory of `Box<dyn
CallHandler>` into workspace's `AppState`.
Clean debug build before this change: ~1m45s
Clean debug build after this change: ~1m25s
Clean release build before this change: ~6m30s
Clean release build after this change: ~4m30s
~Gonna follow up with release timings where I expect the change to be
more impactful (as this allows 2/3 of the infamous trio of
"project-workspace-editor" long pole to proceed quicker, without being
blocked on live-kit-client build script)~.
This should have little effect (if any) in incremental scenarios, where
live_kit_client is already built.
[release
timings.zip](https://github.com/zed-industries/zed/files/13431121/release.timings.zip)
Release Notes:
- N/A
This PR reworks the `ListItem` component to accept `children` rather
than just a `Label`.
This is a step towards making the `ListItem` component more open.
As part of this the `ContextMenu` was simplified to only construct the
various list components in `render` rather than holding them as part of
its state.
Release Notes:
- N/A
It looks like we should keep RUSTFLAGS consistent in CI if possible;
some commands augmented RUSTFLAGS with "-D warnings" which overrode
`.cargo/config.toml`, causing unnecessary rebuilds even for non-bundling
runs. Tl;dr: for the last few days our average CI time spiked
significantly.
There are several solutions:
- We can place `-D warnings` in our `.cargo/config.toml`. That's not a
good solution, because then you wouldn't ever be able to build Zed with
warnings locally. A true PITA!
- We can place another config.toml somewhere in the search path
(https://doc.rust-lang.org/cargo/reference/config.html#hierarchical-structure)
and rely on the merging of properties. That way we can avoid having `-D
warnings` on developer machines while being able to override CI
behaviour at will.
This PR implements the latter approach by creating the new config file
manually. Ideally we should have it a a separate file in repository
that's moved into $HOME/.cargo on each CI run. Maybe we should even
place it somewhere more local to the checked out Zed version, as placing
it in a global spot is kinda bad too - what if we start building
multiple cargo projects on our CI machines?
Release Notes:
- N/A
This PR extracts the `Story` component into a separate `story` crate so
that it can be shared among various crates that define stories.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
This PR fixes a panic that occurs when opening the settings in zed2.
We store the `ThemeRegistry` as a global without wrapping it in an
`Arc`, so we need to retrieve it the same way.
Release Notes:
- N/A
This is an exploration of what it would take to remove the `V` generic
from the element type. Answer: less than I expected.
I added a new struct to GPUI2: `CallbackHandle<Event>`, and reworked the
interactivity related APIs to take this type. I also added a
`.callback()` function to `ViewContext` that can construct a
`CallbackHandle` to wrap our current `|&mut View, &Evt, &mut
ViewContext| {...}` based APIs. With these two changes, we can now
capture the context of the callsite of a click handler, allowing us to
capture all relevant types and data _before_ sending them into GPUI.
This lets us achieve a similar programing style to the existing system,
while also letting us remove all of the generics from the entire element
system. For an example of what this looks like in practice, here's a
side by side diff of the test in `interactive.rs` (which compiles and
passes):
<img width="1310" alt="Screenshot 2023-11-19 at 7 32 08 PM"
src="https://github.com/zed-industries/zed/assets/2280405/596f2a9a-9c8e-4158-bf6d-0003cf973015">
Note how the new arrangement of types is more amenable to rust's type
inference, allowing the code to be just as terse as before despite the
extra function call in the middle.
This approach also allows components to provide well typed APIs to
views, without ever knowing that view's type. This PR includes an
example rewrite of the button component in `ui2`, here's what it's
struct could look like now:
<img width="1105" alt="Screenshot 2023-11-19 at 7 24 28 PM"
src="https://github.com/zed-industries/zed/assets/2280405/fc98d3c2-6831-4c0f-a324-ab0fae33b0bc">
However, I have not yet ported the derive macro for Component to this
new structure, as I know @nathansobo is currently reworking that code.
Once that macro has been rewritten, it should be relatively easy to
rewrite the rest of Zed2 with this approach, the only major difference
that I can foresee is that the editor element would need to wrap it's
operations in an update callback. Though I can think of a few ways to
fix this with a new `ViewElement` trait, that does the wrapping for you.
[[PR Description]]
Adds `script/deploy-docs`:
- If you don't already have it, it will clone the `zed-docs` repo into
`../zed-docs`
- It will build the docs and output them in `../zed-docs`
- Then it will open the docs.
- By default this "dry runs" (doesn't push) but you can pass `-p` to
push the changes.
- If you add `-c` it will clean out the old docs before running.
If you run the script with `p` it will push up the changes, and vercel
will automatically deploy them.
Release Notes:
- N/A
If we find a previous installation_id, then we send `open`. If we don't find a previous installation_id, then we sent as `first open`. If we fail, we mark it as `open` so that we don't accidentally bloat our `first open` stats.
When running `script/bundle` with the new `-2` flag, we needed to adjust
the fat-binary creation step to look for the binary called `Zed2`.
We also fixed a source of intermittent build failures in `script/bundle`
due to running multiple `swift build` processes concurrently for the
`live_kit_client2` crate, building for the two architectures.
Release Notes:
NA
This PR reworks the `List` component to use `children` instead of
accepting a `Vec<ListItem>` in its constructor.
This is a step towards making the `List` component more open.
Release Notes:
- N/A
This PR changes `Element::paint` to move self and introduces a new
`RenderOnce` trait, which renders into an element by moving self.
Elements are required to be `RenderOnce`, and `element_id` is now on
`RenderOnce` so we can get the id without moving self. The `child` and
`children` methods now expect `impl RenderOnce`.
```rust
pub trait Element<V: 'static>: 'static + RenderOnce<V> {
type State: 'static;
fn layout(
&mut self,
view_state: &mut V,
element_state: Option<Self::State>,
cx: &mut ViewContext<V>,
) -> (LayoutId, Self::State);
fn paint(
self,
bounds: Bounds<Pixels>,
view_state: &mut V,
element_state: &mut Self::State,
cx: &mut ViewContext<V>,
);
fn into_any(self) -> AnyElement<V> {
AnyElement::new(self)
}
}
pub trait RenderOnce<V: 'static>: Sized {
type Element: Element<V> + 'static;
fn element_id(&self) -> Option<ElementId>;
fn render_once(self) -> Self::Element;
// default helpers ...
}
```
To make a type a component, you can add `#[derive(RenderOnce)]`, which
will require your type to implement the `Component` trait:
```rust
pub trait Component<V: 'static>: 'static {
type Rendered: RenderOnce<V>;
fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> Self::Rendered;
}
```
I'm satisfied with this being what we open source for elements, aside
from maybe adding a `StatefulComponent` trait that uses element state.
Things finally feel like they slot into a coherent and simple narrative.
Release Notes:
- N/A
- [X] assistant_events
- [X] call_events
- [X] copilot_events
- [X] cpu_events
- [X] download_events
- [X] editor_events
- [X] memory_events
- [X] page_events
- [X] panic_events
---
- [X] For each of the previous tables:
- [X] backup events to comp
- [X] make new table (changing any time fields to be datetime64)
- [X] copy data
- [X] rename old table
- [X] rename new table
---
- [ ] Delete all old tables once (going to hold off on this for some
time - want to make sure things are working correctly)
- [X] we see new data coming in on new tables
- [X] old times truncate correctly
- [X] new times show millisecond values
---
- [X] check dashboards to make sure queries didn't get broken from
changing time data type
- [X] Fix broken charts
- [X] monitor vercel for runtime errors
---
- [X] zed.dev changes
- [X] chrono changes to panicked_on
- [X] Make sure new panics are good
- [X] remove commented out code and dbg code
- [X] triple check that both crate versions have the changes
- [X] make sure all event function calls use the same original arguments
- [X] Finish testing version 2
Release Notes:
- N/A
Previously text that was rendered in a flex-column would reserve the
correct
amount of space during layout, and then paint itself incorrectly.
Release Notes:
- N/A
This cuts down LLVM IR size from 3 million lines to 700k in debug build.
This then leads to ~3s compile time in debug build (without incremental
on ui itself), as opposed to 10.5s on main.
Release Notes:
- N/A
This cuts down LLVM IR size from 3 million lines to 700k in debug build.
This then leads to ~3s compile time in debug build (without incremental on ui itself), as opposed to 10.5s on main.
* Part of https://github.com/zed-industries/community/issues/70
Allows to fully remove from Zed certain files or file groups: no items
will be scanned or added into worktrees, so nothing will be shown in
project tree, project search and go to file would not see those,
corresponding FS events will be ignored.
One exclusion is .git files: those are still not shown or accessible by
default, yet tracked in the worktrees.
By default, is configured to
```json
"file_scan_exclusions": [
"**/.git",
"**/.svn",
"**/.hg",
"**/CVS",
"**/.DS_Store",
"**/Thumbs.db",
"**/.classpath",
"**/.settings"
],
```
* In addition, contains code preparations for "search in included files"
feature: new SearchOptions variant, search crate and RPC adjustments
Release Notes:
- Added `file_scan_exclusions` section to project settings to completely
ignore certain files in Zed
Made the trait into a blanket-trait impl if you have it's two
constituent pieces (FocusableView and EventEmitter) to remove the
duplicated method. I also changed the struct to an enum for aesthetic
reasons (EventType::EventName feels self documenting to me) and added
some new `cx` APIs utilizing our new powers of dismissal.
Release Notes:
- N/A
I accidentally left the test assertions unnecessarily vague in
https://github.com/zed-industries/zed/pull/3348. This PR makes the
assertions constrain the behavior more specifically. I also added a
second test for a related bug that was fixed in that PR, about
performing and undoing an edit while a buffer reload is in-progress.
Release Notes:
- NA
Get rid of the following warnings:
```
The example target `test_app` in package `live_kit_client2 v0.1.0 (/Users/someonetoignore/work/zed/zed/crates/live_kit_client2)` has the same output filename as the example target `test_app` in package `live_kit_client v0.1.0 (/Users/someonetoignore/work/zed/zed/crates/live_kit_client)`.
Colliding filename is: /Users/someonetoignore/work/zed/zed/target/debug/examples/test_app
The targets should have unique names.
Consider changing their names to be unique or compiling them separately.
This may become a hard error in the future; see <https://github.com/rust-lang/cargo/issues/6313>.
warning: output filename collision.
The example target `test_app` in package `live_kit_client2 v0.1.0 (/Users/someonetoignore/work/zed/zed/crates/live_kit_client2)` has the same output filename as the example target `test_app` in package `live_kit_client v0.1.0 (/Users/someonetoignore/work/zed/zed/crates/live_kit_client)`.
Colliding filename is: /Users/someonetoignore/work/zed/zed/target/debug/examples/test_app.dSYM
The targets should have unique names.
Consider changing their names to be unique or compiling them separately.
This may become a hard error in the future; see <https://github.com/rust-lang/cargo/issues/6313>.
---------------
warning: output filename collision.
The bin target `Zed` in package `zed2 v0.109.0 (/Users/administrator/actions-runner-1/_work/zed/zed/crates/zed2)` has the same output filename as the bin target `Zed` in package `zed v0.113.0 (/Users/administrator/actions-runner-1/_work/zed/zed/crates/zed)`.
Colliding filename is: /Users/administrator/actions-runner-1/_work/zed/zed/target/debug/Zed.dSYM
The targets should have unique names.
Consider changing their names to be unique or compiling them separately.
This may become a hard error in the future; see <https://github.com/rust-lang/cargo/issues/6313>.
```
as we plant to build *.dmg of both versions for a while.
Release Notes:
- N/A
ShapedLines are never wrapped, whereas WrappedLines are optionally
wrapped if they are associated with a wrap width. Originally, when
rewriting GPUI, I tried to combine everything because wrapping is
inherently optional for the Text element, but we have a bunch of APIs
that don't make sense on a line that may wrap, so we need a distinct
type for that case.
This is a precursor to implementing clickable links in markdown. I
noticed multiple places where we were confused about whether or not the
line was wrapped so this felt important.
Release Notes:
- N/A
ShapedLines are never wrapped, whereas WrappedLines are optionally wrapped if
they are associated with a wrap width. I tried to combine everything because
wrapping is inherently optional for the Text element, but we have a bunch of
APIs that don't make sense on a line that may wrap, so we need a distinct type
for that case.
### Summary
This PR fixes a bug that @as-cii and @osiewicz saw when the on-disk
contents of files changed due to running `git checkout` at the command
line. It caused a buffer's contents to diverge from the file's on disk
contents, but the buffer to show an *unmodified* status.
I've also introduced new APIs on gpui's deterministic executor, which
make it possible to write a test that reliably triggered the bug.
### Details
The bug is triggered by the following sequence of events:
1. A buffer's file changes on disk while the buffer is *unmodified*
2. Zed reloads the new content of the file
3. Before updating the buffer itself, Zed computes a *diff* between the
buffer's current contents, and the newly-loaded contents
4. While this diff is being computed, one of two things happens:
1. the buffer changes on-disk *again*.
2. the user edits the buffer, but undoes the edit, so that the buffer
returns to an unmodified state
The bug itself was caused by a few things:
* The buffer diffing algorithm is pretty slow, because we perform a
character-wise diff
* We previously allowed multiple reload tasks to run concurrently
* When discarding an out-of-date diff, we failed to update parts of the
buffer's state (`saved_fingerprint`) which allow us to recognize that
the buffer's content differs from the file.
It was also difficult to reproduce the problem in tests, because under
deterministic execution, because it was extremely unlikely for other
tasks to make progress *after* a file had been reloaded, but *before*
the disk task has resolved. To help with testing, I introduced a pair of
executor APIs:
`spawn_labeled`, - for spawning a background task with a given *label*
`deprioritize_task` - for forcing tasks with a given label to run
*after* all other concurrent tasks.
I also made the `Model::next_event` test helper method more useful, in
that it no longer runs *until* parked in order to wait for the next
event to occur. It just steps the executor one poll at a time until the
model emits an event.
Release Notes:
- Fixed a bug that caused buffers to report incorrect modified/conflict
status when their buffers changed on disk multiple times in rapid
succession.
[[PR Description]]
- Adds ui_font_family, ui_font_features, ui_font_size to settings and
default settings
- Use the new ui font settings to set the rem size when the workspace is
created.
Release Notes:
- N/A
This PR adds a parameter to the `theme2::init` method to indicate what
the theme-loading behavior should be.
This allows us to indicate when we want to load all of the additional
built-in user themes (like in the Zed binary and in the storybook), and
when we don't want to load the user themes (like in tests).
We're using an enum over just a `bool` here for clarity at the call
site.
Release Notes:
- N/A
Initially, we imagined registering keyboard handlers in the initialize
phase so we would understand the relationships between focus handles
during the layout pass, which would allow us to assign assign `focus_in`
styles that impact layout.
However, we soon realized that many elements aren't created until paint
time anyway, such as within the uniform list. Since it's impossible to
know prior to paint whether an element contains the focused element, it
makes more sense to eliminate the `focus_in` styling helper.
Release Notes:
- N/A
Also including:
* Fixes for focus when closing the last item in a pane
* Workspace#active_item_as::<Editor>()
* cx.simulate_input()
Release Notes:
- N/A
We need to notify when we set the pending mouse down so we attach the
mouse up event listener before the mouse button is released.
Release Notes:
- N/A
This PR does away with the extra type parameters on Div and instead
introduces two wrapper elements, `Stateful` and `Focusable`. All of the
interactivity is stored on `Interactivity` and `InteractiveState`, which
is stored on the base element. The wrappers simply control what methods
are available to call.
Not sure this is fully working, but a smoke test does work.
/cc @as-cii @ConradIrwin
Release Notes:
- N/A
This PR extends the `Label` component with additional functionality,
partially for use in the `TextTooltip` component.
- [x] `Label` should take a `size` (`Default` & `Small` for now)
- These should use `text_ui` and `text_ui_sm`
- [x] Fold `LabelColor` and `IconColor` into one enum
- `TextColor`
- [x] `TextTooltip`'s keybinding field should take whatever we use for
keybindings instead of a string, and render the keybinding component
- [x] `TextTooltip` should use small `Label`s
Release Notes:
- N/A
I'm gonna land what I have, even though some features aren't ported yet,
since we're working on all of this code so actively.
* [x] get the basic structure compiling
* [x] get the panel laying out correctly
* [ ] rename / new file editor
* [ ] enable the tests
* [ ] drag and drop
* [ ] context menu
[[PR Description]]
- Allows a button to take a color and resolve it into `IconColor` and
`LabelColor`
- Extend `IconColor` and `LabelColor` to allow them to take a
`Player(i)`
- `impl From<LabelColor> for IconColor`
Release Notes:
- N/A
This PR adds the `gpt-4-1106-preview` model. It required forking two
repos from different organizations, as one is a submodule of another.
Update 1:
~Currently, I'm just temporarily pointing towards a personal fork of the
repo, but once [this
PR](https://github.com/zurawiki/tiktoken-rs/pull/49) lands, we can
switch back to using the official crate.~
Update 2:
~PR was merged, we are now pointing to a specific commit on the original
official repo - may want to bump it to an official version once a new
one has been released.~
Update 3:
Author published a [new
version](https://crates.io/crates/tiktoken-rs/0.5.7). Now, we are back
to relying on the official crate.
<img width="1118" alt="SCR-20231114-ibgs"
src="https://github.com/zed-industries/zed/assets/19867440/cc2657b6-98f9-413f-9a0c-f337636f367c">
Release Notes:
- Added support for the
[`gpt-4-1106-preview`](https://openai.com/blog/new-models-and-developer-products-announced-at-devday)
model in the assistant panel.
- Updated the `assistant.default_open_ai_model` setting to default to
`gpt-4-1106-preview`. To override the default, use the following snippet
to your `settings.json` file:
```rs
"assistant": {
// 1. "gpt-3.5-turbo-0613""
// 2. "gpt-4-0613""
// 3. "gpt-4-1106-preview"
"default_open_ai_model": "<Your choice of model here>"
},
```
- Update command matches faster
- Fix action dispatching...
- Add Text::styled() and use it in command palette
- Fix SingleLine editor font size
- Fix elevation on go_to_line2
- Allow clicking on commands in the command palette
Release Notes:
- N/A
- `actions!` now uses `#[action]` on each struct to reduce duplication.
- The `#[action]` macro now works on unit structs.
- Renamed `menu::unused` to `menu::init` and added more explanation in
comments.
Release Notes:
- N/A
This is a continuation of
https://github.com/zed-industries/zed/pull/3232, however as I started
working on this it seemed a bit premature.
There are a few GPUI changes to finish getting the editor green (mainly
clipboard and simulate_resize), as well as several editor methods to
port (several around changing selections), as well as several editor
methods that are now fully broken (tagged with 'todo(finish editor
tests)').
I am also comitting the partially ported integration tests, which where
close to compiling.
Release Notes:
- N/A
[[PR Description]]
- Colocates defaults with their defs
- Organizes each style module into the `styles` subfolder
(`src/styles/players`, etc)
- Standardizes the use of `dark()` and `light()` throughout (ex:
`StatusColors::dark()`)
- Documents and extents StatusColors
Release Notes:
- N/A
This resolves a minor issue where build scripts could've acquired more
job server tokens from Cargo than allowed by `-j` parameter. I've filled
a PR at https://github.com/rust-lang/cc-rs/pull/878 and we've iterated
on the design over there since.
TL;DR: some build scripts may complete a tad bit quicker, potentially
shaving off a few seconds off of debug/release builds. Full description
of the issue is available in
https://github.com/rust-lang/cc-rs/issues/858
Release Notes:
- N/A
This resolves a minor issue where build scripts could've acquired more job server tokens from Cargo than allowed by `-j` parameter. I've filled a PR at https://github.com/rust-lang/cc-rs/pull/878 and we've iterated on the design over there since.
TL;DR: some build scripts may complete a tad bit quicker, potentially shaving off a few seconds off of debug/release builds.
Make the panel less jumpy by deferring diagnostics updates until cmd-s
is pressed, if any caret is placed inside the diagnostics panel.
Release Notes:
- N/A
Still to do:
- [ ] Figure out why `ctrl-g` `ctrl-g` doesn't dismiss GoToLine (but
`cmd-shift-p` `cmd-shift-p` does dismiss Command). Likely to do with the
"Editor" context in the keymap, but this did used to work in gpui1.
- [ ] Fix first render with incorrect matches immediately flashes.
- [ ] Show keybindings
- [x] Figure out why `cmd-shift-p "go to line" enter` panics
- [ ] Fix the selected visuals
- [ ] Party hard
- [ ] Uncomment the tests
This PR updates the `theme_importer` with support for parsing theme
files containing comments.
Up until now we've been manually removing comments from the VS Code
theme files.
Release Notes:
- N/A
This PR extends our support for parsing hex color codes to `Rgba` to
additionally support 3-value (`#rgb`) and 4-value (`#rgba`) formats.
See [here](https://developer.mozilla.org/en-US/docs/Web/CSS/hex-color)
for more details on these hex color variants.
Release Notes:
- N/A
This PR fixes some issues in response to feedback from Dan Abramov and
Jose Valim.
To do:
* [x] fix non-word search suggestions
* [x] add setting for disabling search suggestions
Release Notes:
- Fixed an issue where opening a search without text selected would
populate the search query with non-word characters adjacent to the
cursor.
- Added a setting, `seed_search_query_from_cursor`, which controls
whether the search query is automatically populated from the buffer when
starting a new buffer search or project search.
By default, the search query will always be set to the word under the
cursor. If you want to only populate the search query when text is
selected, you can add the following to your `~/.zed/settings.json`:
```json
{
"seed_search_query_from_cursor": "selection"
}
```
If you don't want the search query to be automatically populated, even
when there is text selected, add the following:
```json
{
"seed_search_query_from_cursor": "never"
}
```
This PR refines a number of styles in the default theme, as well as
updates the theme importer to support importing syntax styles from VS
Code themes.
Release Notes:
- N/A
This fix only required changing the `overrides` queries for JavaScript
and TSX. I've made the fix in both the `zed2` and `zed` crates.
Release Notes:
- Fixed an issue in JavaScript and TSX files, where the 'toggle
comments' command used the wrong comment syntax inside of JSX tags and
expressions within JSX.
When this feature is set the `themes` module won't be compiled.
This allows us to run the `theme_importer` even when the `themes` module
has compile errors in it.
Fixes
> the most annoying thing i'm running into right now is that when i'm
patching something inside node_modules, Zed tries to pretty-format it
according to my prettier config. this messes up the patch because it has
formatting changes now. i need the pretty formatting on save to be off
inside node_modules, that never makes sense
feedback from #influencers
Do note though, that language servers will still format any file inside
node_modules, but at least it's not prettier now.
VSCode seem to format the node_modules/** files via language servers
too, so that seems ok for now, and the rest could be fixed during
> "project diagnostics" (eslint) seem to be running inside node_modules,
e.g. i'm seeing 3182 "errors" in my project. that doesn't make sense and
probably wastes resources in addition to being annoying
feedback later.
Release Notes:
- Fixed prettier formatting files inside node_modules
This PR takes a different approach to input handling.
Rather than returning the optional input handler, focus handle pair from
the element trait, we instead allow you to register an input handler
imperatively on the window context with `WindowContext::handle_input`.
You pass a focus handle reference and any implementer of
`PlatformInputHandler`. There's an `ElementInputHandler<V>` that
implements `PlatformWindowHandler` so long as `V` implements
`InputHandler`.
Release Notes:
- N/A
This removes a lot of ad-hoc event translation code in the workspace and
replaces it with a GPUI feature and trait bounds.
TODO:
- [x] Proof out idea
- [x] Convert the workspace
- [x] Convert the rest of the app
Release Notes:
- N/A
[[PR Description]]
Adds documentation to ColorScaleSteps:
```rust
/// Returns the specified step in the [`ColorScale`].
#[inline]
pub fn step(&self, step: ColorScaleStep) -> Hsla {
// Steps are one-based, so we need convert to the zero-based vec index.
self.0[step.0 - 1]
}
/// `Step 1` - Used for main application backgrounds.
///
/// This step provides a neutral base for any overlaying components, ideal for applications' main backdrop or empty spaces such as canvas areas.
///
#[inline]
pub fn step_1(&self) -> Hsla {
self.step(ColorScaleStep::ONE)
}
/// `Step 2` - Used for both main application backgrounds and subtle component backgrounds.
///
/// Like `Step 1`, this step allows variations in background styles, from striped tables, sidebar backgrounds, to card backgrounds.
#[inline]
pub fn step_2(&self) -> Hsla {
self.step(ColorScaleStep::TWO)
}
/// `Step 3` - Used for UI component backgrounds in their normal states.
///
/// This step maintains accessibility by guaranteeing a contrast ratio of 4.5:1 with steps 11 and 12 for text. It could also suit hover states for transparent components.
#[inline]
pub fn step_3(&self) -> Hsla {
self.step(ColorScaleStep::THREE)
}
/// `Step 4` - Used for UI component backgrounds in their hover states.
///
/// Also suited for pressed or selected states of components with a transparent background.
#[inline]
pub fn step_4(&self) -> Hsla {
self.step(ColorScaleStep::FOUR)
}
/// `Step 5` - Used for UI component backgrounds in their pressed or selected states.
#[inline]
pub fn step_5(&self) -> Hsla {
self.step(ColorScaleStep::FIVE)
}
/// `Step 6` - Used for subtle borders on non-interactive components.
///
/// Its usage spans from sidebars' borders, headers' dividers, cards' outlines, to alerts' edges and separators.
#[inline]
pub fn step_6(&self) -> Hsla {
self.step(ColorScaleStep::SIX)
}
/// `Step 7` - Used for subtle borders on interactive components.
///
/// This step subtly delineates the boundary of elements users interact with.
#[inline]
pub fn step_7(&self) -> Hsla {
self.step(ColorScaleStep::SEVEN)
}
/// `Step 8` - Used for stronger borders on interactive components and focus rings.
///
/// It strengthens the visibility and accessibility of active elements and their focus states.
#[inline]
pub fn step_8(&self) -> Hsla {
self.step(ColorScaleStep::EIGHT)
}
/// `Step 9` - Used for solid backgrounds.
///
/// `Step 9` is the most saturated step, having the least mix of white or black.
///
/// Due to its high chroma, `Step 9` is versatile and particularly useful for semantic colors such as
/// error, warning, and success indicators.
#[inline]
pub fn step_9(&self) -> Hsla {
self.step(ColorScaleStep::NINE)
}
/// `Step 10` - Used for hovered or active solid backgrounds, particularly when `Step 9` is their normal state.
#[inline]
pub fn step_10(&self) -> Hsla {
self.step(ColorScaleStep::TEN)
}
/// `Step 11` - Used for text and icons requiring low contrast or less emphasis.
#[inline]
pub fn step_11(&self) -> Hsla {
self.step(ColorScaleStep::ELEVEN)
}
/// `Step 12` - Used for text and icons requiring high contrast or prominence.
#[inline]
pub fn step_12(&self) -> Hsla {
self.step(ColorScaleStep::TWELVE)
}
```
Release Notes:
- N/A
This PR switches us over to a fork of `ctor` that contains the fixes
from https://github.com/mmastrac/rust-ctor/pull/295, backported to our
current version of `ctor` (v0.1.20).
Once 1) the `ctor` maintainer publishes a new version with that change
and 2) we're ready to upgrade to the latest version of `ctor` we can
switch back to the mainline version.
Release Notes:
- N/A
This adds a `UniformList` element and partially implements `Picker` as a
component, using `UniformList`. Because editor2 isn't fully implemented
yet, the picker doesn't have filtering logic yet. We want to merge this
for now though, to make the UniformList element available for other
crates.
Release Notes:
- N/A
Project2's LLVM IR size is ~33-44% bigger than project1 due to the fact
that in gpui2 we call async_task::spawn(_local) with impl Future instead
of dyn Future, which leads to quite a few more instantiations of
RawTask.
LLVM-IR size for project2:
| build_type | main | this branch | project1 |
| debug | 2617795 | 2022814 | 1817866 |
| release | 4439033 | 3715086 | 3314489 |
Note that this PR is in line with what was done in GPUI1 (we've also
boxed futures there).
Release Notes:
- N/A
Project2's LLVM IR size is ~20-25% bigger than project1 due to the fact that in gpui2 we call async_task::spawn(_local) with impl Future instead of dyn Future, which leads to quite a few more instantiations of RawTask.
LLVM-IR size for project2:
| build_type | main | this branch | project1 |
| debug | 2617795 | 2022814 | 1817866 |
| release | 4439033 | 3715086 | 3314489 |
This updates our approach to action registration to make it
static/global.
There are 3 different approaches to creating an action, depending on the
complexity of your action's implementation. All of them involve defining
a data type with the correct trait implementations and registering it,
each a bit more powerful / verbose.
* Define a simple list of unit structs that implement `Action` -
`actions!(Foo, Bar, Baz)`
* Make a more complex data type into an action with `#[action]`. This
derives all the necessary traits and registers the action.
```rs
#[action]
struct MoveLeft {
word: true
}
```
* Implement all traits yourself and just register the action with
`#[register_action]`.
Release Notes:
N/A
[[PR Description]]
- Update the default theme player colors for `Zed Pro Moonlight` and
`Zed Pro Daylight`
- Adds the ability to create stories in the `theme2` crate

You can see them by running:
- `cargo run -p storybook2 -- components/players --theme "Zed Pro
Daylight"`
- `cargo run -p storybook2 -- components/players --theme`
The player colors crisscross back and forth on the color wheel so that
the colors are as distinct as possible.

We do have room to add additional players if needed. Just let me know if
we feel like the default 8 aren't cutting it.
Release Notes:
- N/A
This PR adds basic text input to Editors in zed2.
Note that we have *not* yet implemented the
`InputHandler::bounds_for_range` method on `Editor`, so the composition
and emoji picker windows are not yet positioned correctly.
[[PR Description]]
- Adds doc comments for most fields on ThemeColors
- Scaffolds out some upcoming additional fields (Will add in a later PR)
- Renames a few fields:
- `element_placeholder` -> `element_placeholder_text`
- `element_drop_target` -> `drop_target_background`
- Removes the redundant `element_placeholder_text` (This should be set
using `text_placeholder`
Release Notes:
- N/A
This PR reworks the way we define our third-party themes to make them
work as overlays on top of a base theme.
We introduce the concept of a `UserThemeFamily` that contains
`UserTheme`s. Rather than being an entire theme definition on their own,
a `UserTheme` just contains optional overrides for the values in a
`Theme`.
When resolving a `UserTheme`, we apply it on top of the base theme. Any
values not overridden in the `UserTheme` will fall back to the `Theme`
defaults.
Right now we are just using `UserTheme` to model third-party themes that
we distribute with the Zed binary. However, this same structure can also
be used to import arbitrary user themes (such as from a theme registry,
or even a theme blob from the settings file).
Release Notes:
- N/A
Ignore this PR for now.
This has a chance to speed up a build in case where e.g. we're
single-threaded in aarch64 build; at that point the x86_64 codegen can
take place. Also, MIR can probably be shared between the two
architectures, further reducing build time.
Release Notes:
- N/A
This PR renames the `ThemeVariant` type to `Theme`.
This better reflects its purpose, as well as matches the same name as we
had before, which should make porting crates slightly easier.
Release Notes:
- N/A
[[PR Description]]
Thanks @maxdeviant for all the help with this one 🫂
- Adds the `theme_importer` crate
- Adds the ability to import themes in VSCode Format.
- Adds the `assets/themes/src` folder with source files for imported
themes
- Adds an initial set of themes: `andromeda`, `ayu`, `dracula`,
`gruvbox`, `night-owl`, `noctis`, `palenight`, `rose-pine`, `solarized`,
`synthwave-84`.
From the README:
## Usage
- `cargo run -p theme_importer` - Import the context of
`assets/themes/src`
---
## Troubleshooting
As the importer generates rust files, you may need to manually do some
cleanup in `registry.rs` and `themes/mod.rs` if you remove themes or
delete the `themes` folder in the theme crate.
---
## Required Structure
To import a theme or series of themes 3 things are required:
- `family.json`: A JSON file containing the theme family metadata and
list of theme variants
- `{theme_name}.json`: One theme json for each theme variant
- `LICENSE`: A license file for the theme family
### `family.json`
#### `name`
The name of the theme family. Avoid special characters.
This will be used for the theme family directory name (lowercased) and
the theme family name in the Zed UI.
Good:
- `Rose Pine`
- `Synthwave 84`
- `Monokai Solarized`
Bad:
- `Rosé Pine`
- `Synthwave '84`
- `Monokai (Solarized)`
#### `author`
The author of the theme family. This can be a name or a username.
This will be used for the theme family author in the Zed UI.
#### `themes`
A list of theme variants.
`appearance` can be either `light` or `dark`. This will impact which
default fallback colors are used, and where the theme shows up in the
Zed UI.
### `{theme_name}.json`
Each theme added to the family must have a corresponding JSON file. This
JSON file can be obtained from the VSCode extensions folder (once you
have installed it.) This is usually located at `~/.vscode/extensions`
(on macOS).
You can use `open ~/.vscode/extensions` to open the folder in Finder
directly.
Copy that json file into the theme family directory and tidy up the
filenames as needed.
### `LICENSE`
A LICENSE file is required to import a theme family. Failing to provide
a complete text license will cause it to be skipped when the import is
run.
If the theme only provices a license code (e.g. MIT, Apache 2.0, etc.)
then put that code into the LICENSE file.
If no license is provided, either contact the theme creator or don't add
the theme.
---
### Complete Example:
An example family with multiple variants:
```json
{
"name": "Ayu",
// When both name and username are available
// prefer the `username (name)` format
"author": "dempfi (Ike Ku)",
"themes": [
{
"name": "Ayu Light",
"file_name": "ayu-light.json",
"appearance": "light"
},
{
"name": "Ayu Mirage",
"file_name": "ayu-mirage.json",
"appearance": "dark"
},
{
"name": "Ayu Dark",
"file_name": "ayu-dark.json",
"appearance": "dark"
}
]
}
```
An example single variant family:
```json
{
"name": "Andromeda",
"author": "Eliver Lara (EliverLara)",
"themes": [
{
"name": "Andromeda",
"file_name": "andromeda.json",
"appearance": "dark"
},
{
"name": "Andromeda Bordered",
"file_name": "andromeda-bordered.json",
"appearance": "dark"
}
]
}
```
Release Notes:
- N/A
- Make tab bar visible
- Fix tab text colors
- Ensure panes cover the available space
- Make the close button close
- Fix bug when unsubscribe called after remove
- WIP: start on editor element
- Add hover behaviour to tabs
- Add PointingHand on tabs
- gpui2: Add on_hover events
- Tooltip on tabs
- MOAR TOOLTIPS
- Use an `IconButton` for the tab close button
- Remove unneeded type qualification
- Tooltips in mouse event handler & fix executor timer
- Move more tooltip logic into gpui2 & fix tooltip moving on paint
- Update tooltip code a bit
- Allow multiple subscriptions from one entity handle
Release Notes:
- N/A
This PR applies a number of field renames in the `ThemeColors` struct
from the `import-theme` branch.
This will help prevent this branch from diverging too far from `main`.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Language adapters 2.0 will systematically fix this kind of issue and
cause world peace but until we do that let's be less broken
Release Notes:
- Fixed being unable to find already downloaded Elixir-LS binary on the
file system.
This has a chance to speed up a build in case where e.g. we're single-threaded in aarch64 build; at that point the x86_64 codegen can take place. Also, MIR can probably be shared between the two architectures, further reducing build time.
Vue.js defined a bunch of symbols in it's scanner that collided with
those defined in HTML Tree-sitter grammar. I simply removed them as they
were meant for consumption by the external parties interested in HTML
parser with Vue support - since we handle that ourselves this is not
really necessary to preserve anymore. cc was firing up a bunch of
warnings about unused symbols when I've marked those functions as
`static`, so yeah.
Release Notes:
- Fixed HTML highlighting breaking in presence of <!-- --> comments
(fixeszed-industries/community#2166).
Vue.js defined a bunch of symbols in it's scanner that collided with those defined in HTML Tree-sitter grammar. I simply removed them as they were meant for consumption by the external parties interested in HTML parser with Vue support - since we handle that ourselves this is not really necessary to preserve anymore. cc was firing up a bunch of warnings about unused symbols, so yeah.
Follow-up of https://github.com/zed-industries/zed/pull/3225
That PR enabled every `project::Event::DiskBasedDiagnosticsFinished` to
update the diagnostics, which turned out to be bad, Zed does query for
more diagnostics after every excerpt update, and that seems to be due to
`Event::Edited` emitted by the multibuffers created in the diagnostics
panel.
* now, instead of eagerly updating the diagnostics every time, only do
that if the panel has 0 or 1 caret placed and no changes were made in
the panel yet.
Otherwise, use previous approach and register the updated paths to defer
their update later.
* on every `update_excerpts` in the diagnostics panel, query the entire
diagnostics summary (and store it for the future comparisons), compare
old and new summaries and re-query diagnostics for every path that's not
in both summaries.
Also, query every path that was registered during the
`DiskBasedDiagnosticsFinished` updates that were not eagerly updated
before.
This way we're supposed to get all new diagnostics (for new paths added)
and re-check all old paths that might have stale diagnostics now.
* do diagnostics rechecks concurrently for every path now, speeding the
overall process
Release Notes:
- Fixed diagnostics triggering too eagerly during multicaret edits and
certain stale diagnostics not being removed in time
[[PR Description]]
Adds checkboxes and their stories.
A checkbox can be created simply by passing an id:
~~~rust
#[derive(Component)]
pub struct Checkbox {
id: SharedString,
checked: Selected,
disabled: bool,
}
impl Checkbox {
pub fn new(id: impl Into<SharedString>) -> Self {
Self {
id: id.into(),
checked: Selected::Unselected,
disabled: false,
}
}
//...
}
~~~
I've documented this component rather thoroughly as an example of how
we've been thinking about building out UI elements:
~~~rs
pub fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>)
-> impl Component<V> {
let group_id = format!("checkbox_group_{}", self.id);
// The icon is different depending on the state of the checkbox.
//
// We need the match to return all the same type,
// so we wrap the eatch result in a div.
//
// We are still exploring the best way to handle this.
let icon = match self.checked {
// When selected, we show a checkmark.
Selected::Selected => {
div().child(
IconElement::new(Icon::Check)
.size(crate::IconSize::Small)
.color(
// If the checkbox is disabled we change the color of the icon.
if self.disabled {
IconColor::Disabled
} else {
IconColor::Selected
},
),
)
}
// In an indeterminate state, we show a dash.
Selected::Indeterminate => {
div().child(
IconElement::new(Icon::Dash)
.size(crate::IconSize::Small)
.color(
// If the checkbox is disabled we change the color of the icon.
if self.disabled {
IconColor::Disabled
} else {
IconColor::Selected
},
),
)
}
// When unselected, we show nothing.
Selected::Unselected => div(),
};
// A checkbox could be in an indeterminate state,
// for example the indeterminate state could represent:
// - a group of options of which only some are selected
// - an enabled option that is no longer available
// - a previously agreed to license that has been updated
//
// For the sake of styles we treat the indeterminate state as selected,
// but it's icon will be different.
let selected =
self.checked == Selected::Selected || self.checked ==
Selected::Indeterminate;
// We could use something like this to make the checkbox background when
selected:
//
// ~~~rust
// ...
// .when(selected, |this| {
// this.bg(cx.theme().colors().element_selected)
// })
// ~~~
//
// But we use a match instead here because the checkbox might be
disabled,
// and it could be disabled _while_ it is selected, as well as while it
is not selected.
let (bg_color, border_color) = match (self.disabled, selected) {
(true, _) => (
cx.theme().colors().ghost_element_disabled,
cx.theme().colors().border_disabled,
),
(false, true) => (
cx.theme().colors().element_selected,
cx.theme().colors().border,
),
(false, false) => (cx.theme().colors().element,
cx.theme().colors().border),
};
div()
// Rather than adding `px_1()` to add some space around the checkbox,
// we use a larger parent element to create a slightly larger
// click area for the checkbox.
.size_5()
// Because we've enlarged the click area, we need to create a
// `group` to pass down interaction events to the checkbox.
.group(group_id.clone())
.child(
div()
.flex()
// This prevent the flex element from growing
// or shrinking in response to any size changes
.flex_none()
// The combo of `justify_center()` and `items_center()`
// is used frequently to center elements in a flex container.
//
// We use this to center the icon in the checkbox.
.justify_center()
.items_center()
.m_1()
.size_4()
.rounded_sm()
.bg(bg_color)
.border()
.border_color(border_color)
// We only want the interaction states to fire when we
// are in a checkbox that isn't disabled.
.when(!self.disabled, |this| {
// Here instead of `hover()` we use `group_hover()`
// to pass it the group id.
this.group_hover(group_id.clone(), |el| {
el.bg(cx.theme().colors().element_hover)
})
})
.child(icon),
)
}
~~~
Release Notes:
- N/A
[[PR Description]]
A few mix organizational things in UI, as well as some toggle changes.
Simplify toggle:
```rust
/// Whether the entry is toggleable, and if so, whether it is currently toggled.
///
/// To make an element toggleable, simply add a `Toggle::Toggled(_)` and handle it's cases.
///
/// You can check if an element is toggleable with `.is_toggleable()`
///
/// Possible values:
/// - `Toggle::NotToggleable` - The entry is not toggleable
/// - `Toggle::Toggled(true)` - The entry is toggleable and toggled
/// - `Toggle::Toggled(false)` - The entry is toggleable and not toggled
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum Toggle {
NotToggleable,
Toggled(bool),
}
```
Adds helper functions to easily get the toggle and toggleable states:
```rust
impl Toggle {
/// Returns true if the entry is toggled (or is not toggleable.)
///
/// As element that isn't toggleable is always "expanded" or "enabled"
/// returning true in that case makes sense.
pub fn is_toggled(&self) -> bool {
match self {
Self::Toggled(false) => false,
_ => true,
}
}
pub fn is_toggleable(&self) -> bool {
match self {
Self::Toggled(_) => true,
_ => false,
}
}
}
```
Pulls `disclosure_control` out of components and creates a common def:
```rust
pub fn disclosure_control<V: 'static>(toggle: Toggle) -> impl Component<V> {
match (toggle.is_toggleable(), toggle.is_toggled()) {
(false, _) => div(),
(_, true) => div().child(
IconElement::new(Icon::ChevronDown)
.color(IconColor::Muted)
.size(IconSize::Small),
),
(_, false) => div().child(
IconElement::new(Icon::ChevronRight)
.color(IconColor::Muted)
.size(IconSize::Small),
),
}
}
```
disclosure_control will likely get pulled into it's own component in the
future instead of being in toggle.
Release Notes:
- N/A
This fixes a tiny UX bug where the tooltip would appear to move if you
hovered over an element, then moved your mouse out and back within
500ms.
The fix is to retain the task, so we can drop it to cancel it when the
mouse leaves.
Also changes the time we construct the tooltip to the time it first
shows.
This PR reorganizes the components in the `ui2` crate.
The distinction between "elements" and "components" is now gone, with
all of the reusable components living under `components/`.
The components that we built while prototyping but will eventually live
in other crates currently reside in the `to_extract/` module.
Release Notes:
- N/A
r-a now has 2 different types of diagnostics:
* "disk-based" ones that come from `cargo check` and related, that emit
`project::Event::DiskBasedDiagnosticsStarted` and
`DiskBasedDiagnosticsFinished`
* "flycheck" diagnostics from r-a itself, that it tries to dynamically
apply to every buffer open, that come with `DiagnosticsUpdated` event.
Latter diagnostics update frequently, on every file close and open, but
`diagnostics.rs` logic had never polled for new diagnostics after
registering the `DiagnosticsUpdated` event, so the only way we could
have newer diagnostics was to re-open the whole panel.
The PR fixes that, and also adds more debug logging to the module.
The logic of the fix looks very familiar to previous related fix:
https://github.com/zed-industries/zed/pull/3128
One notable thing after the fix: "flycheck" diagnostics stay forever if
the diagnostics panel is opened: excerpts in that panel do not allow the
buffer to get dropped (hence, closed in terms of r-a) and get the
updated, zero diagnostics.
If the diagnostics panel is opened and closed multiple times, those
errors gradually disappear.
Release Notes:
- Fixed diagnostics panel not refreshing its contents properly
This PR removes the `Default` impl for `ThemeColors`.
Since we need default light and dark variants for `ThemeColors`, we
can't use a single `Default` impl.
Release Notes:
- N/A
Opening this pull request early on, as I added a bunch of APIs to
`gpui2` and uncommented code that might be useful to others in
`workspace2`.
Release Notes:
- N/A
Previously, when using rounded corners, the borders would get wider.
Looks like we weren't using the input color values consistently in the
fragment shader. The quad values are raw HSLA and are converted in the
vertex shader.
Release Notes:
- N/A
This required using mpsc channels to invoke frame callbacks on the
main thread and send the receiver to the platform display link.
Co-Authored-By: Julia Risley <julia@zed.dev>
This PR adds a `map` method to the `Component` trait.
`map` is a fully-generalized form of `when`, as `when` can be expressed
in terms of `map`:
```rs
div().map(|this| if condition { then(this) } else { this })
```
This allows us to take advantage of Rust's pattern matching when
building up conditions:
```rs
// Before
div()
.when(self.current_side == PanelSide::Left, |this| this.border_r())
.when(self.current_side == PanelSide::Right, |this| {
this.border_l()
})
.when(self.current_side == PanelSide::Bottom, |this| {
this.border_b().w_full().h(current_size)
})
// After
div()
.map(|this| match self.current_side {
PanelSide::Left => this.border_r(),
PanelSide::Right => this.border_l(),
PanelSide::Bottom => this.border_b().w_full().h(current_size),
})
```
Release Notes:
- N/A
authenticate with completion provider on new inline assists
Release Notes:
- Fixed bug which lead the inline assist functionality to never
authenticate
This pull request removes more `Send` bounds from GPUI2 after #3206 and
simplifies some internals. Specifically:
- The `Reference` enum was removed, as we always capture mutable
references anyway.
- A few GATs from `Context` and `VisualContext` were removed, as they're
unnecessary now that `MainThread` isn't a thing.
- View rendering was greatly simplified (we were able to remove
`EraseViewState` and `ViewObject`)
Release Notes:
- N/A
The potential for deadlock and other complexity ended up convincing us
that the benefits of making the app state accessible from any thread
were not worth their cost. We probably could have gone back to the old
executors, but we decided to fix forward and continue to get the
benefits of the new dispatcher.
This PR adjusts the representations of `ColorScale`s to allow us to
remove an unsafe `From` impl when converting from the statically-defined
representation of the scale.
Release Notes:
- N/A
This PR adds a new `ui_font_size` setting that can be used to control
the scale of the entire UI.
We use the value in this setting to set the base rem size of the window.
Release Notes:
- N/A
This PR adjusts the individual color scale functions to return
`ColorScaleSet`s instead of `DefaultColorScaleSet`s.
We only use the `DefaultColorScaleSet`s to simplify the construction of
the scales, so it isn't necessary to surface them outside of the
function.
Release Notes:
- N/A
This PR updates the `ThemeStyles` struct to use the `Refineable` trait
instead of a custom declarative macro for generating refinements.
Release Notes:
- N/A
This PR removes the old `Theme` definition in favor of the new
`ThemeVariant`s.
The new `SyntaxStyles` have been reverted to the old `SyntaxTheme` that
operates by storing the syntax styles as a vector of
`gpui2::HighlightStyle`s.
This is necessary for the intended usage by `language2`, where we find
the longest key in the theme's syntax styles that matches the capture
name:
18431051d9/crates/language2/src/highlight_map.rs (L15-L41)
This PR reworks the theme definition in the `theme2` crate to be based
off of the new theme work that @iamnbutler has been working on.
We're still developing the new theme system, but it is complete enough
that we can now load the default theme and use it to theme the storybook
(albeit with some further refining of the color palette required).
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Marshall Bowers <marshall@zed.dev>
PR to get zed2 into main.
Because we have taken the approach of porting crates by renaming them to
`-2` we will need to manually reapply any changes that were made to
ported crates since the `zed2` branch diverged from master.
I think this is the list of PRs that may need changes ported manually.
Any changes to the following crates may need to be moved from crate `x`
to `x2` for each of the following crates: `audio call client copilot db
feature_flags fs fuzzy gpui install_cli language lsp prettier project
rpc settings storybook terminal theme ui zed`.
- [x] f75eb3f62 Conrad Irwin (origin/main, origin/HEAD, main) Merge
branch 'more-signing' (17 hours ago)
- [x] 832026a0a Julia Limit language server reinstallation attempts
(#3177) (18 hours ago)
- [x] 4539cef6d Julia Capture language server stderr during startup/init
and log if failure (#3175) (21 hours ago)
- [x] e6f2288a0 Conrad Irwin Don't use function_name in vim tests
(#3171) (2 days ago)
- [x] f67f42779 Mikayla Maki Rename IIFE to maybe (#3165) (2 days ago)
- [ ] 90f65ec9f Max Brunsfeld Remove logic for multiple channel parents
(#3162) (2 days ago)
- [ ] 4f859e025 Conrad Irwin link to channel notes (#3167) (2 days ago)
- [ ] b8bd070a8 Conrad Irwin Fix panic by disallowing multiple room
joins (#3149) (3 days ago)
- [ ] cc9e92857 Max Brunsfeld Guest roles (#3140) (3 days ago)
- [x] b090cefdd Kirill Bulatov Rework prettier tests (#3160) (3 days
ago)
- [ ] ff497810d Kyle Caverly move keychain access into semantic index as
opposed to on init (#3158) (3 days ago)
- [x] 2b95db087 Conrad Irwin Fix infinite loop in select all (#3154) (3
days ago)
- [ ] a5836b033 Max Brunsfeld Add chat mentions and a notifications
panel (#3121) (4 days ago)
- [ ] ef1a69156 Kyle Caverly update semantic search to use keychain as
fallback (#3151) (6 days ago)
- [x] 26638748b Kirill Bulatov Move prettier parsers data into languages
from LSP adapters (#3150) (6 days ago)
- [ ] 0dae0f602 Conrad Irwin pixel columns (#3052) (7 days ago)
- [x] cc7df91cc Julia Whoops (#3146) (7 days ago)
- [x] 808976ee2 Julia Magic incantations for Tailwind autocomplete in
more languages (#3141) (7 days ago)
- [ ] cc390ba86 Conrad Irwin Start writing role to database (#3120) (10
days ago)
- [ ] 2795091f0 Kyle Caverly Introduce Context Retrieval in Inline
Assistant (#3097) (10 days ago)
- [x] b168bded1 Conrad Irwin New entitlements: (#3118) (10 days ago)
- [x] 247cdb1e1 Joseph T. Lyons Fix telemetry-related crash on start up
(#3131) (11 days ago)
- [ ] 2323fd17b Julia Autocomplete docs (#3126) (2 weeks ago)
- [x] 16d9d77d8 Kirill Bulatov Update diagnostics indicator when
diagnostics are udpated (#3128) (2 weeks ago)
- [ ] 634202340 Kirill Bulatov Remove zed -> ... -> semantic_index ->
zed Cargo dependency cycle (#3127) (2 weeks ago)
Note: this list does not include any PRs that did not change crates that
have been converted; it also does not include any commits that were
pushed directly to master.
### To figure out what needs migrating, run:
```
git diff COMMIT^..COMMIT -- crates/audio crates/call crates/client crates/copilot crates/db crates/feature_flags crates/fs crates/fuzzy crates/gpui crates/install_cli crates/language crates/lsp crates/prettier crates/project crates/rpc crates/settings crates/storybook crates/terminal crates/theme crates/ui crates/zed
```
The entity map needs to be able to distinguish between the case when
the entity_id is waiting to be dropped, and when it is completely gone.
Before 8bc207141, it assumed that entity_ids in dropped_entity_ids could
be re-used. This caused `take_dropped` to error because the slot had
been overwritten. The fix there caused weak handles to allow upgrading
a reference count from 0, which could resurrect items in
`dropped_entity_ids` which caused them to be dropped twice.
We could allow weak items to upgrade from 0, and delete from
dropped_entity_ids, but that seemed more complicated than necessary.
Deals with https://github.com/zed-industries/community/issues/2191
Fix Zed starting too many prettier installations in the beginning, and
not being able to format the config files.
Release Notes:
- Fixed prettier not being able to format Zed's config files and spawning excessive prettier installations
Adds an `Entity` trait for abstracting over `View`s and `Model`s, and
implements it for the `subscribe()` and `observe()` APIs.
The last commit also includes a fun experiment I added, using the
`Result` type to return the owned model handles back to the caller in
the case of downcast failure, inspired by the `binary_search*` methods.
Don't pass a render function separately from the view.
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Antonio <as-cii@zed.dev>
Small reorganization for the AI crates. I seperated out the base traits
and providers, to get closer to an abstraction for AI completions as
opposed to OpenAI specific functionality.
The tweaks made to add circular navigation to autocompletion / code
action menus accidentally was calling `scroll_to` twice in some cases -
just fixing that.
Release Notes:
- N/A
Release Notes:
- Fixed a case where a sufficiently broken language server system
configuration could cause an infinite repeated server reinstallation,
consuming resources indefinitely.
* Compile error for tests that take StdRng
* Dynamic type dowcasting error when emitting events
* Slot error when dropping handles
Co-authored-by: Conrad <conrad@zed.dev>
Release Notes:
- Fixed "go to previous hunk" getting suck on deletion.
- Fixed a rare case where "go to (prev) diagnostic" could get stuck with
specifically overlapping diagnostics.
This PR simplifies our state management for channels, and logic for
inheriting channel permissions, by removing the ability for channels to
have multiple parent channels.
remove keychain request during init
Release Notes:
- Move keychain request to inside indexing.
- Move install_default_formatters to a no op during tests
- Fix some bugs with vim objects
- Add | as a bracket and a motion
- Fix neovim tests with angle brackets
Release Notes:
- vim: Fixed `i` and `a` objects with softwrap, and a few other edge
cases
- vim: Added support for `ci"` to find the next quoted string on the
line
- vim: Added support for `|` as a bracket (for languages like ruby and
rust)
- vim: Added support for `<count>|` to jump to a specific column
### Todo
* Displaying notifications
* [x] show them in panel
* [x] indicate read/unread status
* [x] allow requesting more by scrolling down
* [ ] style the panel
* [x] style the status bar icon
* Chat mentions
* [x] highlight mentions when editing message
* [x] persist mentions
* [x] highlight mentions when rendering saved messages
* Creating notifications
* [x] contact request received
* [x] contact request accepted
* [x] channel invitation received
* [x] mentioned in a chat message
* [x] Indicate responses to notifications
* Mark notifications as read
* [x] when viewing a contact request acceptance in the notification
panel
* [x] responding to contact invite
* [x] responding to channel invite
* [x] viewing a channel message mention
* [x] Replace previous notifications with auto-dismissing,
non-interactive toasts
### Release Notes:
- Added a notification panel, which displays notifications about contact
requests and channel invitations.
- Added the ability to `@`-mention users in the chat, so that they will
be notified of your message.
Use the keychain for authenticating as fallback when api_key is not
present in environment variables.
Release Notes:
- Add consistency between OPENAI_API_KEY management in Semantic Search
and Assistant
Release Notes:
- Improved performance of branch picker by querying branches on menu
open instead of querying once per each keystroke. (fixes
zed-industries/community#2161)
Release Notes:
- Removed the screen-sharing indicator from calls. Newer versions of
macOS have a better indicator, and ours panics when you click on it.
"Temperature" is a parameter in OpenAI GPT models, to control for
randomess in the generated content. To decrease the probability of
either escaping the markdown blocks and creating invalid code, we
decreased temperature for all Non-Prose files. For Markdown or Plain
Text, in which more creativity may be a good thing, we increase the
temperature to allow for more randomness. Along with this, we ask the
generate inline prompt to include only the code and not markdown blocks,
as it appears that lower temperature may decrease the probability of
introducing random markdown blocks.
Release Notes (Internal Only):
- Decrease temperature for inline assist on code content.
(This PR was written 100% by the Inline Assistant)
This PR brings in new components into our ai and assistant crates namely
PromptTemplate and PromptChains. They offer a new way to generate
prompts that allow for a more flexible and dynamic approach than before.
Release Notes:
- Introduced PromptTemplate: an abstract base for individual parts of
the prompt.
- Added PromptChains: manage multiple PromptTemplates, sort them based
on priority and regulate the output size based on tokens.
- Provided new PromptArguments structure to encapsulate arguments needed
for PromptTemplate.
- Extended repository_context to include PromptCodeSnippet.
Previously, that method could loop forever if the editor's autoclose
regions had unexpected selection ids.
Something must have changed recently that allowed this invariant to be
violated, but regardless, this code should not have relied on that
invariant to terminate like this.
Now when buffer_search::Deploy action is triggered (with cmd-f), we'll
keep the previous query in query_editor (if there was one) instead of
replacing it with empty query.
This addresses this bit of feedback from Jose:
> If no text is selected, `cmd + f` should not delete the text in the
search bar when refocusing
Release Notes:
- Improved buffer search by not clearing out query editor when no text
is selected and "buffer search: deploy" (default keybind: cmd-f) is
triggered.
* Put the newest notifications at the top
* Have at most 1 notification toast, which is non-interactive,
but focuses the notification panel on click, and auto-dismisses
on a timer.
Scaffolding for guest members in channels
Release notes:
- You can now set channels to "public" which will allow anyone to join
and become a member. In a future release guests joining public channels
will have reduced permissions.
This PR introduces a new Inline Assistant feature "Retrieve Context", to
dynamically fill the content in your generation prompt based on relevant
results returned from the Semantic Search for the Prompt.
Release Notes:
- Introduce "Retrieve Context" button in Inline Assistant
* on opening a language server's logs, a new editor for server logs is
now created from `\n`-joined `VecDeque` elements instead of a buffer, as
before
* every `VecDeque` entry is a log line we receiver out of stderr or LSP
server, and their general amount is capped with `let
MAX_STORED_LOG_ENTRIES: usize = 2000;`
* currently opened editor with logs (`Editor::multi_line`) keeps getting
log lines appended and may get over this cap, but only last stored 2000
entries will be restored on reopen
* similarly, cap rpc message logs
Release Notes:
- Improved memory usage by storing less language LSP server and rpc logs
Partially fixeszed-industries/community#575
This PR will see one more fix to the case I've spotted while working on
this: namely, if a project has several nested repositories, e.g for a
structure:
/a
/a/.git/
/a/.gitignore
/a/b/
/a/b/.git/
/a/b/.gitignore
/b/ should not account for a's .gitignore at all - which is sort of
similar to the fix in commit #c416fbb, but for the paths in the project.
The release note is kinda bad, I'll try to reword it too.
- [ ] Improve release note.
- [x] Address the same bug for project files.
Release Notes:
- Fixed .gitignore files beyond the first .git directory being respected
by the worktree (zed-industries/community#575).
This PR fixes a panic in the LSP log viewer when rendering the popover
UI. This did not ship to preview or stable, and so does not require a
release note.
Release Notes:
- N/A
This reduces LLVM IR size of editor (that's one of the heaviest crates
to build) by almost 5%.
LLVM IR size of `editor` before this PR: 3280386
LLVM IR size with `editor::edit` changed: 3227092
LLVM IR size with `editor::edit` and `language::edit` changed: 3146807
Release Notes:
- N/A
One of our users ran into an issue where typing "true quote" characters
(option-[ for „ and option-] for ‚) was not possible; I've narrowed it
down to a collision with Copilot's NextSuggestion and PreviousSuggestion
action default keybinds. I explicitly did not want to alter the key
bindings, so I've went with a more neutral fix - one that propagates the
keystroke if there's no Copilot action to be taken (user is not using
Copilot etc). Note however that typing true quotes while using a Copilot
is still not possible, as for that we'd have to change a keybind.
Fixeszed-industries/community#2072
Release Notes:
- Fixed Copilot's "Suggest next" and "Suggest previous" actions
colliding with true quotes key bindings (`option-[` and `option-]`). The
keystrokes are now propagated if there's no Copilot action to be taken
at cursor's position.
Release Notes:
- Added documentation display for autocomplete items.
- Fixed autocomplete filtering blocking the Zed UI, causing hitches and
input delays with large completion lists.
- Fixed hover popup link not firing if the mouse moved a slight amount
while clicking.
- Added support for absolute path file links in hover popup and
autocomplete docs.
This PR deletes the old `ui` and `storybook` crates in favor of their
newer variants that we'll be landing to `main` in the near future.
### Motivation
These crates are based off the old version of GPUI 2 (the `gpui2`
crate).
At this point we have since transitioned to the new version of GPUI 2
(the `gpui3` crate, currently still on the `gpui2` branch).
Having both copies around is confusing, so the old ones are going the
way of the dinosaurs.
Release Notes:
- N/A
In addition to fixing a panic, this makes it slightly more convenient to
re-open disconnected channel notes views. I didn't make it automatic,
but it will at least replace the previous, disconnected view.
Release Notes:
- Fixed a crash that sometimes occurred when following someone with a
disconnected channel notes view open.
Previously any amount of mouse movement would disqualify the mouse down
and up from being a click, being a drag instead, which is a long
standing UX issue. We can get away with just firing on mouse down here
for now
A logic error in https://github.com/zed-industries/zed/pull/2993 caused
follow responses to sometimes contain extra views for other unshared
projects 😱 . These views would generally fail to deserialize on the
other end. This would create a broken intermediate state, where the
following relationship was registered on the server (and on the leader's
client), but the follower didn't have the state necessary for following
into certain views.
Release Notes:
- Fixed a bug where following would sometimes fail if the leader had
another unshared project open.
This fixes a bug that was introduced by
https://github.com/zed-industries/zed/pull/3093, which assumed that
rooms for channels where ephemeral, by making rooms for channels
ephemeral.
Release Notes:
- N/A
Remove redundant live kit initialization code
Fix bug in recent channel links changes where channel rooms would have the incorrect release set
co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
co-authored-by: Max <max@zed.dev>
This pull request essentially reverts #3067: we noticed that only using
the function signatures produces far worse results in codegen, and so
that feels like a regression compared to before. We should re-enable
this once we have a smarter approach to fetching context during codegen,
possibly when #3097 lands.
As a drive-by, we also fixed a longstanding bug that caused codegen to
include the final line of a selection even if the selection ended at the
start of the line.
Ideally, I'd like to hot fix this to preview so that it goes to stable
during the weekly release.
/cc: @KCaverly @nathansobo
Release Notes:
- N/A
Release notes:
- `mute_on_join` setting now defaults to false.
- Right click on a channel to "Copy Channel Link", these links work to
open Zed and auto-join the channel
Blocked on: https://github.com/zed-industries/zed.dev/pull/388
New rustc messages look like
```
thread 'tests::test_history_items_vs_very_good_external_match' panicked at crates/file_finder/src/file_finder.rs:1902:13:
assertion `left == right` failed: Only one history item contains collab_ui, it should be present and others should be filtered out
left: 0
right: 1
```
now and we fail to parse that `13:` bit properly, fix that.
One caveat is that we highlight the entire word including the trailing
`:`:
<img width="914" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/d653a8ff-3e6e-4e3d-b6ea-dad0c8db0f06">
this is unfortunate, but better than nothing (as now).
This is due to the fact, that we detect words with regex inside the
`terminal.rs` and send events to other place that's able to check paths
for existence (and whether that's a path at all), currently there's no
way to detect a path and sanitize it in `terminal.rs`
Release Notes:
- N/A
New rustc messages look like
```
thread 'tests::test_history_items_vs_very_good_external_match' panicked at crates/file_finder/src/file_finder.rs:1902:13:
assertion `left == right` failed: Only one history item contains collab_ui, it should be present and others should be filtered out
left: 0
right: 1
```
now and we fail to parse that `13:` bit properly, fix that.
I've also simplified the representation of a workspace's leaders, so
that it encodes in the type that there can only be one leader per pane.
Release Notes:
- Fixed a bug where you could accidentally follow multiple collaborators
in one pane at the same time.
This PR introduces a new script for running Zed against a local collab
server, called `script/zed-local`. This script replaces the two existing
scripts that we had for this purpose: `script/zed-with-local-servers`
and `script/start-local-collaboration`.
By default, the script starts one single instance of Zed, but you can
pass a numeric flag to start 1, 2, 3 or 4 instances. So to start up two
instances side by side, (like `start-local-collaboration` script), you'd
do this:
```
script/zed-local -2
```
But you can also start *three* (or even four) instances, each taking up
a quarter of the screen, like this:
```
script/zed-local -3
```
Like before, you can pass other arguments to the script, and they will
be passed through to the first zed instance.
Also, unlike the `start-local-collaboration` script, this script now
requires a call to GitHub to determine your GitHub username. It just
logs you in as Nathan by default, unless you set `ZED_IMPERSONATE`
explicitly.
I just panicked and wanted to see the cause, but forgot that panic files
get deleted when Zed uploads them.
Release Notes:
- Panics are now written to `~/Library/Logs/Zed/Zed.log`
This was motivated by me trying to decide which crate I should put a
`NotificationStore` in.
Run `script/crate-dep-graph` to generate an SVG showing the dependency
graph of our `crates` folder, and open it in a web browser.
After running this command, I noticed a couple of dependencies that
didn't make sense and were easy to remove.
Current dependency graph:

Had a user state that they didn't know how to enable vim mode and that
it was "almost a non-starter" for them. IMO, it is a big enough feature
to warrant being on the welcome screen.
<img width="968" alt="SCR-20231008-rnhj"
src="https://github.com/zed-industries/zed/assets/19867440/a189c646-1fa7-497c-b6d9-37cb1caa0492">
Release Notes:
- Added an `Enable vim mode` checkbox to the welcome screen
This was a mistake from long ago - something I've been meaning to fix
for a long time. All other events use `display_name()`, but panic
events, which leads to mistakes when filtering out `Zed Dev`, which
isn't the format that `dev_name()` returns. I'm adding a fix to zed.dev
as well:
- https://github.com/zed-industries/zed.dev/pull/393
so that the values are adjusted for all clients, not just ones with this
fix. I will correct the data in clickhouse, and adjust the queries in
metabase.
Release Notes:
- N/A
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Included in this is a performance improvement to make use of the
`TextLayoutCache` when calling `layout` for `Text` elements.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Before (code in screenshot is from this branch,
`crates/zed/languages/rust.rs:179`):

Notice how the last 2 entries (that are async functions) are not
highlighted properly.
After:

This is slightly suboptimal, as it's hard to tell that this is an async
function - I guess adding an `async` prefix is not really an option, as
then we should have a prefix for non-async functions too. Still, at
least you can tell that something is a function in the first place. :)
Release Notes:
- Fixed Rust async functions not being highlighted in completions.
Fixes this panic that I've been seeing in Slack:
[example](https://zed-industries.slack.com/archives/C04S6T1T7TQ/p1696530575535779)
```
thread 'main' panicked at 'assertion failed: opened_items.len() == project_paths_to_open.len()'
crates/workspace/src/workspace.rs:3628
<backtrace::capture::Backtrace>::create
<backtrace::capture::Backtrace>::new
Zed::init_panic_hook::{closure#0}
std::panicking::rust_panic_with_hook
std::panicking::begin_panic_handler::{{closure}}
std::sys_common::backtrace::__rust_end_short_backtrace
_rust_begin_unwind
core::panicking::panic_fmt
core::panicking::panic
<workspace::Workspace>::new_local::{closure#0}::{closure#0}
```
I believe it was caused by a window being closed immediately, while it
was still loading some paths. There was a mismatch in expectation
between the `workspace::open_items` function (which contains this
assertion), and the `Workspace::load_workspace` method. That later
method can return an empty vector if the workspace handle is dropped
while it is executing.
Release Notes:
- Fixed a crash when closing a Zed window immediately after opening it
This fixes some bugs in our following logic, due to our attempts to
prevent infinite loops when two people follow each other.
* Propagate all of leader's views to a new follower, even if those views
were originally created by that follower.
* Propagate active view changes to followers, even if the active view is
following that follower.
* Avoid redundant active view updates on the client.
Release Notes:
- Fixed bugs where it was impossible to follow someone into a view that
they previously following you into.
TODO:
- [x] Add markdown rendering to channel chat
- [x] Unify (?) rendering logic between hover popover and chat
- [x] ~~Determine how to deal with document-oriented markdown like `#`~~
Unimportant until we want to do something special with `#channel`
- [x] Tidy up spacing and styles in chat panel
Release Notes:
- Added markdown rendering to channel chat
- Improved channel chat message style
- Fixed a bug where long chat messages would not soft wrap
* Propagate all of leader's views to a new follower, even if those views
were originally created by that follower.
* Propagate active view changes to followers, even if the active view is
following that follower.
* Avoid redundant active view updates on the client.
Also, remove logic for implicitly marking chat messages as observed when
they are fetched. I think this is unnecessary, because the client always
explicitly acknowledges messages when they are shown.
Release Notes:
- Fixed a bug where chat messages were shown out of order (preview only)
This PR adds a mechanism for notifying the client when a channel note
has been edited or a message has been changed.
TODO:
- [x] Fix infinite loop when opening the chat panel
- [x] Switch to client-side ack model of observation detection
- [x] Add client-side-only change detection (e.g. for when a channel
note is open locally but not focused)
- [x] Review implementation / query performance.
- [x] Fix lack of ACK on restart for channel buffers
- [x] remove channel note opening on click
- [x] Fix channel messages sent while chat channel is in the background
not showing the channel as changed.
Release Notes:
- N/A
Release Notes:
- Clicking on a channel in the sidebar will now join the channel and
open the notes
- If you join a channel that already shared projects, you will join the
projects automatically and follow the host.
- Clicking on the current channel in the sidebar will re-open the notes.
- Chat can now be accessed from the right click menu of channels.
- (probably not worth mentioning) Various improvements to hover states
and tooltips in the collab ui; and if you click on a channel while in
another call, confirm before switching.
- Clicking on a channel name now joins the channel if you are not in it
- (or opens the notes if you are already there).
- When joining a channel, previously shared projects are opened
automatically.
- If there are no previously shared projects, the notes are opened.
Release Notes:
- show host in the titlebar of shared projects
- clicking on faces in the titlebar will now always follow the person
(it used to toggle)
- clicking on someone in the channel panel will follow that person
- highlight the currently open project in the channel panel
- fixes a bug where sometimes following between workspaces would not
work
Otherwise the spawn to resolve the additional edits never runs causing
autocomplete to never add imports automatically when clicking with the
mouse
Release Notes:
- Fixed auto-complete additional edits, such as auto-import, not
applying when selecting a completion with a mouse click.
Before this change if you joined a project without clicking on the
notification it would never disappear.
Fix a related bug where if you have more than one monitor, the
notification was only dismissed from one of them.
An user complained in zed-industries/community#2093 that we always link
to the latest release changelog, not the one that they've just updated
to.
Release Notes:
- Fixed changelog link in update notification always leading to the
latest release changelog, not the one that was updated to. Fixes
zed-industries/community#2093.
The goal of this PR is to make Following more intuitive.
### Old Behavior
Previously, following was scoped to a project. In order to follow
someone in a given window, the window needed to contain a shared
project, and the leader needed to be present in the project. Otherwise,
following failed.
### New Behavior
* You can always follow **any** participant in the current call, in any
pane of any window.
* When following someone in a project that you're both collaborating in,
it works the same as before.
* When following someone in an unshared project, or a project that they
don't have open, you'll only get updates about the leader's views that
don't belong to a project, such as channel notes views. When the leader
focuses a file in a different project, you'll get the "follow $LEADER to
their active project" indicator
### Todo
* [x] Change db schema and RPC protocol so a project id isn't required
for following
* [x] Change client to allow following into non-project items regardless
of the leader's project
* [x] Assign colors to users in a way that doesn't require users to be
in a shared project.
This PR is a bit of a last minute change, but I realized there was
actually a third player in the Elixir LSP space who wants support as
well,
[lexical](https://github.com/zed-industries/community/issues/1567). I
realized that the settings arrangement I shipped in this preview
precludes adding a third kind of LSP. I don't have the time to learn how
to fully support this LSP, but I thought I'd at least refactor how the
settings are represented before this hits stable.
Release Notes:
- Changed the new `"elixir": { "next": "on" }` setting to `"elixir": {
"lsp": "next_ls" }`. The `elixir.lsp` setting requires a full restart to
take effect. (Preview only)
This makes zed always behave as if the app is active, even if no window is focused.
It prevents the 'viewing a window outside of zed' state during collaboration.
add scheme as a parseable file type in semantic index.
Each file will operate as a single embedding, in which no real scheme
syntax or tree-sitter level data is stored.
Release Notes:
- Added scheme to Semantic Index
This PR fixes the glyph used for the option key in the new `Keybinding`
component.
Same fix as in #3065, but applied to the new `Keybinding` component so
that we don't regress when switching to GPUI2.
<img width="750" alt="Screenshot 2023-09-29 at 10 50 15 AM"
src="https://github.com/zed-industries/zed/assets/1486634/8c6147e9-fa05-4804-954c-b8e3b98cbdf0">
Release Notes:
- N/A

Release Notes:
- Added the ability to exclude warnings from project diagnostics. By
default, they will be on but they can be disabled temporarily by
clicking on the warnings icon. The default behavior can be changed by
changing the new `diagnostics.include_warnings` setting.
This PR fixes the kitchen sink story in the storybook.
Included are some additional changes that make it so the kitchen sink is
automatically populated by all of the defined stories.
Release Notes:
- N/A
Release Notes:
- vim: Add ctrl-i to go forward
([#1732](https://github.com/zed-industries/community/issues/1732)).
ctrl-o was already supported.
- vim: Add `g <space>` to open the current snippet in its own file.
- vim: Escape will now return to normal mode even if completion menus
are open (use `ctrl-x ctrl-z` to hide menus, as in vim).
- vim: Add key bindings for Zed's various completion mechanisms:
- - `ctrl-x ctrl-o` to open the completion menu,
- - `ctrl-x ctrl-l` to open the LSP action menu,
- - `ctrl-x ctrl-c` to trigger Copilot (requires configuring copilot),
- - `ctrl-x ctrl-a` to trigger the inline Assistant (requires
configuring openAI),
NOTE: we should add these to the docs before shipping 0.107 to stable.
If you highlight the following block of text (with a single selection):
```
The quick brown
fox jumps over
the lazy dog
```
and run `editor: convert to upper camel case`, you'll get:
```
TheQuickBrown
foxJumpsOver
theLazyDog
```
instead of:
```
TheQuickBrown
FoxJumpsOver
TheLazyDog
```
The same thing happens for `editor: convert to title case`. This happens
because [`to_case` crate](https://crates.io/crates/convert_case) doesn't
allow the user to define '\n' as a boundary. I wanted to fix this at the
lib level, so I filled [an
issue](https://github.com/rutrum/convert-case/issues/16) but I never
heard back. What's strange is VS Code and Sublime I think both exhibit
the same output as we do currently, but I don't personally think this
feels right (happy to hear opposing opinions). I'm just doing the naive
thing to hack around this limitation of the `to_case` crate.
I did some testing and it seems I only need to adjust `editor: convert
to title case` and `editor: convert to upper camel case`. The way the
other transformations are implemented in `to_case` don't seem to have
this issue.
Release Notes:
- Fixed a bug where running certain text transfomration commands on a
single selection covering multiple lines would not transform all
selected lines as expected.
Transition generate prompt for inline assist to leverage outline as
opposed to full file.
This enables, us to leverage the inline assist for large files.
Release Notes:
- Change inline assist to use tree-sitter based outlines for code
generation instead of full files
This PR adds a `Sized` bound to the `StyleHelpers` trait.
All of the individual methods on this trait already had a `Self: Sized`
bound, so moving it up to the trait level will make it so we don't have
to repeat ourselves so much.
There's an open question of whether we can hoist the `Sized` bound to
`Styleable`, but it's possible there are cases where we'd want to have a
`Styleable` trait object.
Release Notes:
- N/A
There were times when events with bad data were being emitted. What we
found was that places where certain collaboration-related code could
fail, like sending an invite, would still send events; those events
would be in a bad state, as certain elements, such as a room, weren't
constructed as expected, causing the event to have missing data. The new
API guarantees that we have data in the correct configuration. In the
future, we will add events for certain types of failures within Zed, to
cover things like invites failing.
Release Notes:
- N/A
There were time when events with bad data were being emitted. What we found was that places where certain collaboration-related code could fail, like sending an, would still send events, and those events be in a bad state, as certain elements weren't constructed as expected, thus missing in the event. The new API guarantees that we have data in the correct configuration. In the future, we will add events for certain types of failures within Zed.
Co-Authored-By: Julia <30666851+ForLoveOfCats@users.noreply.github.com>
This PR removes a leftover `dbg!` from `styleable_helpers!`.
We already removed this in the `gpui2-ui` branch, but getting this on
`main` since @KCaverly pointed it out.
Release Notes:
- N/A
Adding a few bindings to bring first class feeling multiselect to zed's
vim emulation.
gn and gN are similar to similar vim bindings, ga is similar to gA (and
I doubt we need vim's real ga), g> and g< are just made up.
Release Notes:
- vim: `g n` / `g N` to select next/previous
- vim: `g >` / `g <` to skip current selection and select next/previous
- vim: `g a` to select all
Release Notes:
- Allow cmd-+ in addition to cmd-= for zoom in
([#1021](https://github.com/zed-industries/community/issues/1021)).
Although I had initially thought this was something more to do with
option key handling, it turns out to be a straightforward and reasonable
feature request.
Release Notes:
- vim: Add v1 of command mode
([#279](https://github.com/zed-industries/community/issues/279)). The
goal was to cover 90% of what most people actually do, but it is very
incomplete. Known omissions are that ranges cannot be specified (except
that `:%s//` must always specify the % range), commands cannot take
arguments (you can `:w` but not `:w [file]`), and there is no history.
Please file feature requests on
https://github.com/zed-industries/community as you notice things that
could be better.
- `:` triggers zed's command palette. If you type a known vim command it
will run it, otherwise you get zed's normal fuzzy search. For this
release supported commands are limited to:
- - `:w[rite][!]`, `:wq[!]`, `:q[uit][!]`, `:wa[ll][!]`, `:wqa[ll][!]`,
`:qa[ll][!]`, `:[e]x[it][!]`, `:up[date]` to save/close tab(s) and
pane(s).
- - `:cq` to quit completely.
- - `:vs[plit]`, `:sp[lit]` to split vertically/horizontally
- - `:new`, `:vne[w]` to create a new file in a new pane above or to the
left
- - `:tabedit`, `:tabnew` to create a new file in a new tab.
- - `:tabn[ext]`, `:tabp[rev]` to go to previous/next tabs
- - `:tabc[lose]` to close tabs
- - `:cn[ext]`, `:cp[rev]`, `:ln[ext]`, `:lp[rev]` to go to the
next/prev diagnostics.
- - `:cc`, `:ll` to open the errors page
- - `:<number>` to jump to a line number.
- - `:$` to jump to end of file
- - `:%s/foo/bar/` (note that /g is always implied, the range must
always be %, and zed uses different regex syntax to vim)
- - `:/foo` and `:?foo` to jump to next/prev line matching foo
- - `:j[oin]`, to join the current line (no range is yet supported)
- - `:d[elete][l][p]`, to delete the current line (no range is yet
supported)
- - `:s[ort] [i]` to sort the current selection (case-insensitively)
- vim: Add `ctrl-w o` (closes everything except the current item) and
`ctrl-w n` (creates a new file in the pane above).
([#1884](https://github.com/zed-industries/community/issues/1884))
- all: Add a "Discard" option to prompt when saving a file with
conflicts (previously this only appeared on close, not on save).
Internal changes:
- The Picker will now wait for pending queries before confirming (to
handle people typing `: w enter` rapidly.
- workspace::save_item and Pane::save_item are now merged together, and
the behavior controlled by `workspace::SaveIntent`.
- Many actions related to closing/saving items now take an optional
`SaveIntent`.
-
This is a PR I built for a friend of a friend at StrangeLoop, who is
making a much better LSP for elixir that elixir folks want to experiment
with. This PR also improves the our debug log viewer to handle LSP
restarts.
TODO:
- [ ] Make sure NextLS binary loading works.
Release Notes:
- Added support for the experimental Next LS for Elxir, to enable it add
the following field to your settings to enable:
```json
"elixir": {
"next": "on"
}
```
This PR restructures the `ui` crate into just `elements` and
`components`.
This was already done on the `gpui2-ui` branch, just getting it onto
`main`.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <nate@zed.dev>
This PR improves the error message when `FontCache.load_family` attempts
to load a font that is not present on the system.
I ran into this while trying to run the `storybook` for the first time.
The error message indicated that a font family was not found, but did
not provide any information as to which font family was being loaded.
### Before
```
Compiling storybook v0.1.0 (/Users/maxdeviant/projects/zed/crates/storybook)
Finished dev [unoptimized + debuginfo] target(s) in 8.52s
Running `/Users/maxdeviant/projects/zed/target/debug/storybook`
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: could not find a non-empty font family matching one of the given names', crates/theme/src/theme_settings.rs:132:18
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
libc++abi: terminating due to uncaught foreign exception
fish: Job 1, 'cargo run' terminated by signal SIGABRT (Abort)
```
### After
```
Compiling storybook v0.1.0 (/Users/maxdeviant/projects/zed/crates/storybook)
Finished dev [unoptimized + debuginfo] target(s) in 7.90s
Running `/Users/maxdeviant/projects/zed/target/debug/storybook`
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: could not find a non-empty font family matching one of the given names: `Zed Mono`', crates/theme/src/theme_settings.rs:132:18
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
libc++abi: terminating due to uncaught foreign exception
fish: Job 1, 'cargo run' terminated by signal SIGABRT (Abort)
```
Release Notes:
- N/A
This PR removes the need for writing manual mappings in the `FromStr`
implementation for the `StorySelector` enum used in the storybook CLI.
We are now using the
[`EnumString`](https://docs.rs/strum/0.25.0/strum/derive.EnumString.html)
trait from `strum` to automatically derive snake_cased names for the
enums.
This will cut down on some of the manual work needed to wire up more
stories to the storybook.
Release Notes:
- N/A
This PR puts the `Theme` returned from the `theme` function behind an
`Arc`.
### Motivation
While working on wiring up window focus events for the `TitleBar`
component we ran into issues where `theme` was holding an immutable
borrow to the `ViewContext` for the entirety of the `render` scope,
which prevented having mutable borrows in the same scope.
### Explanation
To avoid this, we can make `theme` return an `Arc<Theme>` to allow for
cheap clones and avoiding the issues with the borrow checker.
Release Notes:
- N/A
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR factors out the bulk of the boilerplate required to setup a
story in the storybook out into separate components.
The pattern we're using here is adapted from the "[associated
component](https://maxdeviant.com/posts/2021/react-associated-components/)"
pattern in React.
Release Notes:
- N/A
Reorganized assistant/semantic_index crates and introduced AI crate to
include shared functionality.
Release Notes:
- Moved most of the Assistant functionality from ai crate to assistant
crate
- Moved interaction with embedding providers from semantic_index to ai
crate
Copilot sends multiple events about its LSP server readiness, not necessarily recreating the server from scratch (e.g. due to re-sign in action).
Avoid re-adding same log subscriptions on the same LSP server, which
causes panics.
This PR updates the `storybook` with support for adding stories for
individual components.
### Motivation
Right now we just have one story in the storybook that renders an entire
`WorkspaceElement`.
While iterating on the various UI components, it will be helpful to be
able to create stories of those components just by themselves.
This is especially true for components that have a number of different
states, as we can render the components in all of the various states in
a single layout.
### Explanation
We achieve this by adding a simple CLI to the storybook.
The `storybook` binary now accepts an optional `[STORY]` parameter that
can be used to indicate which story should be loaded. If this parameter
is not provided, it will load the workspace story as it currently does.
Passing a story name will load the corresponding story, if it exists.
For example:
```
cargo run -- elements/avatar
```
<img width="723" alt="Screenshot 2023-09-21 at 10 29 52 PM"
src="https://github.com/zed-industries/zed/assets/1486634/5df489ed-8607-4024-9c19-c5f4541f97c9">
```
cargo run -- components/facepile
```
<img width="785" alt="Screenshot 2023-09-21 at 10 30 07 PM"
src="https://github.com/zed-industries/zed/assets/1486634/e04a4577-7403-405d-b23c-e765b7a06229">
Release Notes:
- N/A
This PR reorganizes the exports for the `ui` module in the `storybook`
crate.
### Motivation
Currently we expose each of the various elements/components/modules in
two places:
- Through the module itself (e.g., `ui::element::Avatar`)
- Through the `ui` module's re-exports (e.g., `ui::Avatar`)
This means it's possible to import any given item from two spots, which
can lead to inconsistencies in the consumers. Additionally, it also
means we're shipping the exact module structure underneath `ui` as part
of the public API.
### Explanation
To avoid this, we can avoid exposing each of the individual modules
underneath `ui::{element, component, module}` and instead export just
the module contents themselves.
This makes the `ui` module namespace flat.
Release Notes:
- N/A
Update project search semantic ui to accommodate for users who have not
set the OPENAI_API_KEY in their environment variables.
Release Notes:
- Expand Semantic Index status to include status for non authenticated
users
- Update Search UI to illustrate this status.
Fixes a design regression on Preview where the fold icon became small
due to the icon standardization PR.
Release Notes:
- [Preview] Fixed an issue with the size of the fold line icon.
Targeting Preview of 09.27.
This is still pending several touchups/clearups:
- We should watch multibuffer for changes and rescan the excerpts. This
should also update match count.
- Closing editor while multibuffer with 100's of changed files is open
leads to us prompting for save once per each file in the multibuffer.
One could in theory save in multibuffer before closing it (thus avoiding
unnecessary prompts), but it'd be cool to be able to "Save all"/"Discard
All".
Release Notes:
- Added "Replace in project" functionality
These methods were slightly different which caused (for example) there
to be no "Discard" option in the conflict case at the workspace level.
To make this work, a new SaveBehavior (::PromptForNewPath) was added to
support SaveAs.
This mostly adds the commonly requested set (:wq and friends) and
a few that I use frequently
:<line> to go to a line number
:vsp / :sp to create a split
:cn / :cp to go to diagnostics
Release Notes:
- Restore `cmd-shift-d` as 'editor::DuplicateLine' and move
`editor::SelectAllMatches` to `cmd-shift-L`, like in VS Code. The
previous action for `cmd-shift-l`, `editor::SplitSelectionIntoLines`,
has been moved to the sublime base keymap.
- Fixes a panic when using 'editor::SelectAllMatches' on an empty line.
This PR adds an initial set of components to `crates/storybook/src/ui`.
All changes still are contained to inside storybook. Merging to keep up
to date with main.
Enable keyboard shortcuts for Project Search modes, and ensure project
search settings are persisted search to search.
Release Notes:
- Added alt-cmd-s to Toggle Semantic Search Mode
- Added alt-cmd-g to Toggle Regex Search Mode
- Added alt-cmd-x to Toggle Text Search Mode
- Defaulted new project searches to using last used search mode and
settings.
Equivalent to hitting cmd-d as many times as possible
cc: @JosephTLyons this PR needs a bit of work on user-facing naming and
interactions:
- [x] ~~I thought cmd-shift-d would be nice for this action, but that is
already taken by a sublime key binding. Could we use the VSCode binding?
I left the sublime text binding in but commented out.~~ Gonna just leave
it as is
- [x] ~~I went through 'SelectAllMatches' and 'SelectAll' as names for
this action, but ran into conflicts with the buffer search action and
the existing SelectAll (`cmd-a`) action. I decided to go with
`SelectNextAll`, but could use your help here.~~ Decided to go with
'SelectAllMatches'
Release Notes:
- Added a `editor::SelectAllMatches` command, bound to `cmd-shift-d`,
for selecting all matching occurrences under your selection. Note that
this has replaced the previous binding for `editor::DuplicateLine`.
Copilot is being used in every buffer, but we do not see its logs that
easily.
In the future, prettier wrapper will pretend to be an LSP server, it is
better to log its messages somewhere, so prepare an infrastructure for
that.
<img width="1727" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/d31a257c-9608-46fa-8be1-f0a2a2bdbdb7">
Copilot seem to have no rpc messages logged for some reason now,
prettier wrapper might be a better case to investigate this, so leaving
as is.
Release Notes:
- N/A
This should have no user-visible impact, but tidies up one of the
awkwardnesses
of how vim uses global state at the moment.
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
v0 of the Semantic Index evaluate test suite
Release Notes:
- Added eval.rs as an example to the semantic-index crates
- Generates test metrics for two small projects, as a starting point to
systematically evaluate retrieval quality
Remove Release channel filters from semantic_index allowing the index to
be released to stable.
Release Notes:
- Remove Release channel filters in enabled and semantic_index
initialization
https://github.com/rust-lang/rust/issues/60705
Due to modification of .cargo/config.toml your `cargo build` should pick
this change up automatically. Use `legacy` instead of `v0` if you find
yourself in need of old mangling scheme for whatever reason
Release Notes:
- Improved precision of backtraces in application crashes
add_action_internal shows up often in downstream crates (as it should
be, since it's a generic function it's codegened in each crate that uses
it); it adds non-trivial amounts of LLVM IR to the build as a whole
which we can cut down a bit by doing the inner fn trick.
Release Notes:
- N/A
Also slightly re-arranged the project panel context menu
Release Notes:
- Added an 'open in terminal' action to the context menu on folders in
the project panel
### Todo
* [x] Add back chat functionality, connected to channels
* [x] Channels panel
* [x] channels with active calls take up two rows, facepile goes on the
second row
* [x] icons for note, phone, (maybe chat) appear on the right of channel
names
* [x] clicking a channel opens the chat
* [x] style
* [x] Chat panel
* [ ] Render markdown in chat messages
* [x] style
* [x] Hide unless user is staff or has `channels_alpha` feature flag.
There are around ~400 icons in the `assets/icons` folder, but in reality
including file icons we only use around 50. In a number of places we use
different variants of the same icon, even in different styles.
This PR unifies the icons we use, removes the duplicates, and cleans out
unused icons.
Release Notes:
- Made icons more consistent throughout the app.
This moves the IME shortcut handling over to the keystroke matcher so
that it
can not clear pending matches when trying out the IME equivalent.
Release Notes:
- vim: add `g s` / `g S` to show symbols in the current buffer /
workspace
- Fix multi-key shortcuts with modifiers (preview-only)
This pull request introduces an additional step to
`SemanticIndex::search_project` that includes the content of buffers
that are modified but haven't been saved yet. In most cases, the buffer
will contain a small portion of changed spans that are potentially not
included in the index. To reuse all the other spans that haven't
changed, we will query the database for embeddings by their digest. This
means we have to index spans by their digest, which means some penalty
when writing, but in our tests this didn't seem to make indexing much
slower.
Release Notes:
- Improved semantic search to include results from modified buffers.
(preview-only)
Fixes
```
thread 'main' panicked at 'byte index 2 is not a char boundary; it is inside '…' (bytes 0..3) of `…)`'
```
panics like
https://zed-industries.slack.com/archives/C04S6T1T7TQ/p1694535396473329
by reworking the inlay hover model:
* avoid storing "hardcoded" coordinates of hovered inlay labels (such as
`InlayOffset`), instead, remember `inlay_id` and apply required
highlights there when hint with the same id is handled
* add randomized tests on inlay highlights
* sped up inlay hint cache lookup by inlay_id
As a downside, background highlights are no long appearing on inlay
hints, but Zed does not receive any tooltips for inlays anyway (r-a does
not send them for some reason, other LSP seem to have no such feature?),
so it does not matter now.
Nontheless, if the logic for displaying hint pop-ups is present and
works for harcoded tooltips in r-a, only background highlight is missing
now.
Release Notes:
- Fixed inlay hint highlights causing panic for certain cases with
"large" characters
This allows users to add a keybind to ToggleReplace from Editor/Pane
contexts.
Release Notes:
- Fixed replace in buffer not reacting to keyboard shortcuts outside of
search bar<preview-only>.
We're using [PostgREST](https://hub.docker.com/r/postgrest/postgrest)
Todo:
* [x] Add instructions for installing postgrest to local development
docs
* [x] Deploy to staging
* [x] Deploy to production
* [x] Add DNS record for `admin-staging.zed.dev` pointing to the staging
db
* [x] Add a DNS record for `admin.zed.dev` pointing to the production db
Small fix to update code for rate limiting status.
Release Notes (Preview only)
- Fixed update to only stop updating status, when the rate limit is
reset to None
Users of keyboard layout with IME complained about the peculiar
behaviour where typing in "sss" and then removing all of it left behind
one 's' and also appended a closing brace. This was not reproducible on
a buffer without language, so I've suspected that brace insertion might
be a problem here. For whatever reason when the user removes the last
character from a run that triggered IME, we receive a notification about
an empty insertion. Sadly, brace completion does not handle an empty
input properly and we erroneously insert a closing brace when deleting
the followup characters. In fact, the brace inserted is always the
closing brace for the first entry in language's config.toml 'brackets'
field (see Scheme vs Markdown). This guard also allows for the proper
removal of the first character.
Closes community tickets zed-industries/community#877zed-industries/community#1329
Z-2869
Release Notes:
- Fixed handling of bracket completion for international keyboard
layouts that use IME. This led to Zed erroneously inserting the `}`
character while removing the first character that triggered IME.
This pull request extracts a separate `Codegen` struct that models the
interaction with OpenAI and takes care of diffing, auto-indenting and
reporting regions to highlight.
As part of this refactoring, we're now relying less on the AI model to
indent code. The new logic lets tree-sitter decide how the first line
should be indented. Then, for every subsequent line reported by ChatGPT,
it calculates an indent delta relative to the first reported line and
applies it to the indent level chosen by tree-sitter.
Release Notes:
- Improved auto-indentation when using the inline assistant.
This PR addresses feedback from @maxbrunsfeld on new replace in buffer.
It fixes:
- missing padding surrounding replace input.
- missing padding around replace buttons.
- missing `.notify` call which made the replace fields not show up
immediately sometimes.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Release Notes:
- Fixed a case where language server download statuses could be skipped.
- Fixed a case where language server diagnostic progress could get stuck
when restarting a language server.
This is still WIP, mostly pending styling. I added a pretty rudimentary
text field and no buttons whatsoever other than that. I am targeting a
Preview of 09.13, as I am gonna be on PTO for the next week.
I dislike the current implementation slightly because of `regex`'s crate
syntax and lack of support of backreferences. What strikes me as odd wrt
to syntax is that it will just replace a capture name with empty string
if that capture is missing from the regex. While this is perfectly fine
behaviour for conditionally-matched capture groups (e.g. `(foo)?`), I
think it should still error out if there's no group with a given name
(conditional or not).
Release Notes:
- Added "Replace" functionality to buffer search.
[[PR Description]]
Started building out some early components in the storybook using a
modified version of the classic Atomic Design model @mikayla-maki and I
are exploring.
<img width="1134" alt="atomic_design"
src="https://github.com/zed-industries/zed/assets/1714999/9093a8b5-a71d-41d4-bae2-f7562494c5f3">
This PR adds a few things:
- `tab`, `tab_bar` and `icon_button` components
- Dynamic documentation for the proc macro generated methods like `w_8`,
`px_2`, etc.
- Continues to build out the Zed workspace demo
Release Notes:
- N/A
This PR splits `crates/gpui/playground` with two new crates: `gpui2` and
`storybook`.
GPUI 2 re-exports most of `gpui`, but makes some adjustments. I want to
keep the scope focused. This isn't literally version 2.0 of GPUI or
anything. It's just a convenient way to make a create with fewer
dependencies where we can iterate quickly on aspects of GPUI's design.
Most of the focus is on improving our approach to element layout and
styling.
The `storybook` crate is pretty empty for now, but it's where I intend
to start rebuilding interfaces. I welcome anyone else to join me in
this, though until I get one interface fully built, buyer beware. You
may need to pair on it with me.
Add a rate limit remaining status to Project Search Semantic Search
minor text
Release Notes (Preview-Only):
- Added tracking functionality within EmbeddingProvider, to track rate
limit expiry
- Update minor text within Project Search to show countdown remaining
before rate limit expiry
Unfortunately, their language server implementation uses [VSCode
directly](https://github.com/neovim/nvim-lspconfig/issues/2592), so I
don't think we can bundle it in yet. For reference, I also started
prepping a [Zed
repository](https://github.com/zed-industries/nushell-lsp) for serving
the nu language server but have archived it since discovering the issue.
Release Notes:
- Added syntax highlighting for Nushell script files
The major change here is a refactoring to allow controling the save
behaviour when closing items, which is pre-work needed for vim command
palette.
For zed-industries/community#1868
Release Notes:
- vim: Add `ZZ` and `ZQ` to close the current item.
([#1868](https://github.com/zed-industries/community/issues/1868))
The major change here is a refactoring to allow controling the save
behaviour when closing items, which is pre-work needed for vim command
palette.
For zed-industries/community#1868
We fixed this while brainstorming a better approach to handle server
binaries and if we already have a fix for this one then we might as well
have this not be broken while the new mechanism is being built
Release Notes:
- Fixed Python language server not launching without a network
connection.
This fixes a bug that was preventing keystrokes from being shown on
tooltips for the "Buffer Search" and "Inline Assist" buttons in the
toolbar.
This pull request makes the behavior of `keystrokes_for_action` more
consistent with the behavior of `available_actions`. It seems reasonable
that, if a child view defines a keystroke for an action and that action
is handled on a parent, we should show the child's keystroke.
Release Notes:
- Fixed a bug that was preventing certain keystrokes from being shown in
tooltips.
This fixes a bug that was preventing keystrokes from being shown on tooltips
for the "Buffer Search" and "Inline Assist" buttons in the toolbar.
This commit makes the behavior of `keystrokes_for_action` more consistent with
the behavior of `available_actions`. It seems reasonable that, if a child view
defines a keystroke for an action and that action is handled on a parent, we
should show the child's keystroke.
I think it should be fine to make channel notes act as editors, so I'll
go ahead and merge this but cc'ing @mikayla-maki and @maxbrunsfeld, in
case I'm overlooking something.
Release Notes:
- Added the inline assistant to channel notes.
* increase horizontal padding of toolbar itself, remove padding that was
added to individual toolbar items like feedback button.
* make feedback info text and breadcrumbs have the same additional
padding as quick action buttons.
Release Notes:
- Fixed some inconsistencies in the layout of toolbars.
* increase horizontal padding of toolbar itself, remove padding
that was added to individual toolbar items like feedback button.
* make feedback info text and breadcrumbs have the same additional padding as
quick action buttons.
Allows us to trigger Tailwind completions within template literals in
JSX elements
Release Notes:
- Fixed Tailwind autocomplete not appearing in template literals.
This pull request introduces several improvements to the semantic search
experience. We're still missing collaboration and searching modified
buffers, which we'll tackle after we take a detour into reducing the
number of tokens used to generate embeddings.
Release Notes:
- Fixed a bug that could prevent semantic search from working when
deploying right after opening a project.
- Fixed a panic that could sometimes occur when using semantic search
while simultaneously changing a file.
- Fixed a bug that prevented semantic search from including new
worktrees when adding them to a project.
Prior to this PR, we assumed that all call events needed a room_id, but
we now have call-based actions that don't need a room_id - for instance,
you can right click a channel and view the notes while not in a call. In
this case, there is no room_id. We want to be able to track these
events, which requires removing the restriction that requires a room_id.
Release Notes:
- N/A
* [x] Re-send operations that weren't sent while disconnected
* [x] Apply other clients' operations that were missed while
disconnected
* [x] Update collaborators that joined / left while disconnected
* [x] Inform current collaborators that your peer id has changed
* [x] Refresh channel buffer collaborators on server restart
* [x] randomized test
This PR updates our client code to connect to preview whenever we're not
on stable. This will make it more likely that we'll be able to
collaborate on a dev build, but obviously won't work if there's a
protocol change on main that hasn't made its way to preview yet.
This PR ships a series of optimizations for the semantic search engine.
Mostly focused on removing invalid states, optimizing requests to
OpenAI, and reducing token usage.
Release Notes (Preview-Only):
- Added eager incremental indexing in the background on a debounce.
- Added a local embeddings cache for reducing redundant calls to OpenAI.
- Moved to an Embeddings Queue model which ensures optimal batch sizes
at the token level, and atomic file & document writes.
- Adjusted OpenAI Embedding API requests to use provided backoff delays
during Rate Limiting.
- Removed flush races between parsing files step and embedding queue
steps.
- Moved truncation to parsing step reducing the probability that OpenAI
encounters bad data.
This should have no user-visible impact.
For vim `.` to repeat it's important that actions are replayable.
Currently editor::MoveDown *sometimes* moves the cursor down, and
*sometimes* selects the next completion.
For replay we need to be able to separate the two.
Because of the way we set up tools that add rows inside the toolbar it
is complicated to tighten up the spacing inside the toolbar.
This PR just reverts the changes I made previously. We'll need to
properly add rows below the toolbar instead of rendering search inside
of it to have non-equal height tools be able to descend from it.
Release Notes:
- Preview – Fixed an issue where search filters were partially cut off
in the UI.
This should have no user-visible impact.
For vim `.` to repeat it's important that actions are replayable.
Currently editor::MoveDown *sometimes* moves the cursor down, and
*sometimes* selects the next completion.
For replay we need to be able to separate the two.
Fixes movement::find_boundary to work on the buffer, not on display
points.
The user-visible impact is that the "until end of word" commands now
correctly go to the end of a soft-wrapped word (instead of to the first
character of the wrapped line).
It also fixes a bug where the callback passed to these methods was
called with the content of inlay hints.
[[PR Description]]
Release Notes:
- fix finding end of word on soft-wrapped lines
### Background
Currently, our CRDT uses three different types of timestamps:
| clock type | representation | purpose |
|-----|----------------|----------|
| `Local` | replica id + u32 | uniquely identifies operations |
| `Lamport` | replica id + u32 | provides a consistent total ordering
for all operations |
| `Global` | N local clocks | fully defines the partial ordering between
all concurrent operations |
All text operations include *each* type of timestamp. And every
`Fragment` in a buffer's fragment tree contains both a local and a
lamport timestamp.
### Change
An operation can be uniquely identified by its lamport timestamp, so we
don't really need a concept of a local timestamp. In this PR, I've
removed the concept of a local timestamp. Version vectors
(`clock::Global`) now store vectors of *lamport* timestamps.
Eliminating local timestamps reduces the memory footprint of a buffer by
four bytes per fragment, reduces the size of our `UpdateBuffer` RPC
messages, and reduces the amount of data we need to store in our
database for channel buffers. It also makes our CRDT a bit easier to
understand, IMO, because there is now only one scalar value that we
increment per replica.
It's possible I'm missing something here though. @as-cii, @nathansobo
it'd be good to get your 👀
The latter is not possible to press in Zed, since `:` is typed as
`shift-;` with typical US keyboard layouts.
In the end, it's the same buttons you have to press to toggle the inlay
hints, but working this time.
Release Notes:
- N/A
The latter is not posible to press in Zed, since `:` is typed as
`shift-;` with typical US keyboard layouts.
In the end, it's the same buttons you have to press to toggle the inlay
hints, but working this time.
In some situations outside JSX elements Tailwind will never
respond to a completion request, holding up the tsserver completions.
Only submit the request to Tailwind when we wouldn't get tsserver
completions anyway and don't submit to Tailwind when we know we won't
get Tailwind completions
Co-Authored-By: Kirill Bulatov <kirill@zed.dev>
Release Notes:
- Fixed a bug where collaborators' cursors were rendered with the wrong
color when not following them (preview only).
- Fixed an issue where icons were inconsistent sizes in the
collaboration panel (preview only).
- Tighten up toolbar
- Reduce intensity of active tools
- Remove divider between project + branch
- Add a styletree for toolbar + move breadcrumb into it
- Some ts theme tidying
[[PR Description]]
Release Notes:
- Improved density and contrast of a number of UI elements.
This PR polishes the search bar UI, making the layout more dense, and
the spacing more consistent with the rest of the app. I've also
re-ordered the toolbar items to reflect some of @iamnbutler's original
search designs. The items related to the search query are on the left,
and the actions that navigate the buffer (next, prev, select all, result
count) are on the right.
This changes vim motions to be relative to fold lines, not display
lines, to match the behaviour of vim.
This is necessary for relative line numbers to make sense (as the most
important thing is you can do `3j` to get th e line that is numbered 3).
Release Notes:
- vim: Fix handling of motions when `soft_wrap` is enabled in zed. Like
in vim `j,k,up,down,$,^,0,home,end` will all now navigate in file
coordinates not display coordinates.
- vim: Add `g {j,k,up,down,$,^,0,home,end}` to navigate in display
coordinates.
- vim: Add `z o` and `z c` to open and close folds.
- vim: Add `z f` in visual mode to fold selection.
Note: this may be a jarring change if you're grown used to the current
behaviour of `j` and `k`. You can make the issue less acute by setting
`"soft_wrap":"none"` in your settings; or you can manually copy the
bindings for `g j` to the binding for `j` (etc.) in your keymap.json to
preserve the existing behaviour.
Lately, I've been finding Rust-analyzer unusably slow when editing large
files (like `editor_tests.rs`, or `integration_tests.rs`). When I
profile the Rust-analyzer process, I see that it sometimes saturates up
to 10 cores processing a queue of code actions requests.
Additionally, sometimes when collaborating on large files like these, we
see long delays in propagating buffer operations. I'm still not sure why
this is happening, but whenever I look at the server logs in Datadog, I
see that there are remote `CodeActions` and `DocumentHighlights`
messages being processed that take upwards of 30 seconds. I think what
may be happening is that many such requests are resolving at once, and
the responses are taking up too much of the host's bandwidth.
I think that both of these problems are caused by us sending way too
many code action and document highlight requests to rust-analyzer. This
PR adds a simple debounce between changing selections and making these
requests.
From my local testing, this debounce makes Rust-analyzer *much* more
responsive when moving the cursor around a large file like
`editor_tests.rs`.
Omit in buffers with one or zero running language servers with the
capability to provide completions
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
* `script/bundle -l` will only build for the current architecture and
skip DMG creation. It will also copy to `/Applications`.
* `script/bundle -l "My Bundle"` will name the bundle after your
provided name.
* Passing `-f` will overwrite. Passing `-o` will also open the
application.
Follow-up of https://github.com/zed-industries/zed/pull/2899
Terminal has to accept `[` and `]` as valid word parts, due to
`[slug].tsx` being a valid file name.
Yet, terminal has to exclude these to match paths in strings like
`[/some/path/[slug].tsx]`.
Release Notes:
- N/A
Terminal has to accept `[` and `]` as valid word parts, due to
`[slug].tsx` being a valid file name.
Yet, terminal has to exclude these to match paths in strings like
`[/some/path/[slug].tsx]`.
* Use a single row, instead of centering the search bar within a double-row toolbar.
* Search query controls on the left, navigation on the right
* Semantic is the final mode, for greater stability between buffer and project search.
* Prevent query editor from moving when toggling path filters
Rather than adding primary toolbar item that renders as empty,
don't add an item at all. This prevents spurious spacing from
being added after other primary toolbar items.
When you pass -l, we build for the local architecture only and copy the
resulting app bundle to /Applications. You can provide a bundle name as
an optional argument.
Fresh off the press, memchr 2.6.0 adds vector search routines for
aarch64. That directly improves our search performance for both text and
regex searches. Per BurntSushi's claims, the simple string searches in
ripgrep got ~2 times faster (more details available in
https://github.com/BurntSushi/memchr/pull/129).
Release Notes:
- N/A
See Linear description for the full explanation of the issue. This PR is
mostly a mechanical change, except for the one case where we do pass in
an explicit `next_id` instead of `model_id` in project.rs.
Release Notes:
- Fixed a bug where some results were not reported in project search in
presence of unnamed buffers.
Deals with https://github.com/zed-industries/community/issues/1865
` ./src/pages/[[...slug]].tsx` is a valid file path in macOs and Linux,
and should be available for cmd-hover-click in terminal.
Release Notes:
- Allow `[` and `]` symbols in terminal links
Better handle edge cases around cmd+hover around inlays:
* distinguish between same text anchors' trigger: inlay and text
triggers can have the same anchor, but are different
* forbid cmd+click on inlay that has no label part with location
selected
* properly omit throttled inlays that are outside of the visible range
Release Notes:
- N/A
Miltibuffer emits edit events even if it only got an excerpt
added/removed/etc.
Separate buffer edits and trigger hint invalidation refresh for them
only, also trigger hint new lines refresh on excerpt addition events.
This PR adds the wiring to both the server and the client for sending
and receiving individual feature flags, as well as a client side API for
convenient access to these feature flags.
Release Notes:
- N/A
This fixes a bug where text moved up and down by one pixel in the buffer
search query editor, while typing.
Release notes:
* Fixed a bug where editors didn't auto-scroll when typing if all
cursors could not fit within the viewport.
This is the first batch of improvements to current project search. There
are few things we can do better still, but I want to get this out in
next Preview.
Most of the slowness at this point seems to stem from updating UI too
often.
Release Notes:
- Improved project search by making it report results sooner.
---------
Co-authored-by: Julia Risley <julia@zed.dev>
* Scroll to the newest cursor if all cursors can't fit in the viewport.
* Refuse to layout an editor less tall than one line height.
Co-authored-by: Nathan <nathan@zed.dev>
Use word_characters to feed completion trigger characters as well and
also recognize kebab as a potential sub-word splitter. This is fine for
non-kebab-case languages because we'd only ever attempt to split a word
with a kebab in it in language scopes which are kebab-cased
Co-Authored-By: Max Brunsfeld <max@zed.dev>
Before this change up and down were in display co-ordinates, after this
change they are in fold coordinates (which matches the vim behaviour).
To make this work without causing usabliity problems, a bunch of extra
keyboard shortcuts now work:
- vim: `z {o,c}` to open,close a fold
- vim: `z f` to fold current visual selection
- vim: `g {j,k,up,down}` to move up/down a display line
- vim: `g {0,^,$,home,end}` to get to start/end of a display line
Fixes: zed-industries/community#1562
This isn't ready to go - I'm opening a PR to ask for some advice. When
activating a python virtual environment, the typical command used is
`source path_to_venv/bin/activate`. The problem is, the activatate
script isn't portable to all shells, so some additional scripts are
bundled in the env, for example, `activate.fish`. We don't have a good
way of knowing what shell we are in, in order to know what script to
run.
Julia gave the alternative of simply activating the virtual environment
while in the zsh context, before the user's custom shell is launched,
which I think does work, but because we activate the virtual environment
before we launch the custom shell, the shell isn't really aware that we
are in the virtual environment and it fails to display the information
in the prompt that is typically shown after activating.
Is there a clean way for us to know for a fact what shell is being ran,
so we know what script to run?
Check out the code comments below for more context.
---
https://github.com/zed-industries/zed/assets/19867440/ddb76aaa-152b-4c93-a513-3cd580b7c40f
I've used Zed to write Python scripts, but working on an actual project
has really magnified where Python dev is falling short. A huge
quality-of-life thing we can do is provide a setting to automaticaly
search for and activate virtual environments when found, when terminals
are created. Manually starting these up in every terminal instance is
such a drag.
A few quirks:
- We don't have a way of knowing if the prompt is ready before we try
run the command, which means we see the text inserted at the top of the
terminal and on the prompt - I dont think this should be a blocker
though.
- If a user has multiple python projects with mutliple virtual
environments, we only detect and activate the first one, since can't
really make any assumptions about which one to activate. I dont think
this should be a blocker either, as I think most users will have a
single project open in Zed.
Release Notes:
- Added a `detect_venv` setting for the terminal. When configured, the
Zed terminal will automatically activate Python virtual environments on
terminal creation.
In visual mode when your selection ends with a newline we show the
cursor at the end of the previous line (not the start of the current
line). We had only been accounting for this if the cursor was on-screen.
Part of
https://linear.app/zed-industries/issue/Z-2750/investigate-performance-of-collaborating-on-large-files-with-inlay
Fixes
https://linear.app/zed-industries/issue/Z-2824/inlay-hints-affect-code-layout-in-multibuffer
We query hints for visible part of the screen, and two parts above and
below the visible range, of the same range (if applicable, we can be on
the edge of the document).
When rapidly typing, we do not care about the invisible range updates,
yet still query a lot of them + rust-analyzer sends /refresh hint
requests shortly after every modification too, forcing us to re-query.
Instead querying both visible and invisible ranges altogether, wait for
visible range query first and wait add a `400ms` delay afterwards before
querying the invisible ranges.
This allows any /refresh requests or rapid typing to avoid 2 extra
requests, cancelling them before they start.
Visible part of the screen is still queried after every change, without
any debouncing.
Release Notes:
- Delay certain inlay hint requests to reduce general LSP server load
This way, only the visible part gets frequently queried on typing (and
hint /refresh requests that follow), with queries for invisible ranges
cancelled eagerly.
Resolves inlay hints on hover, shows hint label parts' tooltips, allows
cmd+click to navigate to the hints' parts with locations,
correspondingly highlight the hints.
Release Notes:
- Support dynamic inlay hints
Often, hint ranges are separated by a single '<` char as in
`Option<Vec<u32>>`. When moving the caret from left to right, avoid
inclusive ranges to faster update the matching hint underline.
Without holding all hints in host's cache, this is impossile.
Currenly, we keep hint caches separate and isolated, so this will not
work when we actually resolve.
Optimization to the Semantic Indexing Engine.
We've transitioned from a framework in which the entire project tree is
walked at each index command, to an eager queuing method, in which an
initial queue of outstanding indexing work is initialized upon workspace
creation, and then subscriptions are leveraged for file change events to
continually keep an updated view on outstanding work.
This optimization contributes towards quicker user feedback, when
initializing or using Semantic Search functionality. It also opens the
doors towards better transparency across the system on outstanding
indexing work.
Release Notes:
- Refactored index operation queue to an eager queuing framework.
- Moved semantic search initialization to workspace creation.
- Adjusted rate limiting strategy on api delays to reduce time spent
waiting for rate limits.
Now that the filters are hidden behind a toggle-able setting, running
the `Search Inside` action from the project panel feels a bit weird,
since the filter being used is hidden. This PR automatically opens that
filter section after running a `Search Inside` action.
Release Notes:
- N/A

### Todo
* [x] Snapshot channel buffers when everyone closes the buffer
* [x] Ensure that users who are in both a project and a channel note
have the same color in both places
* [x] Allow following project collaborators into channel notes
* [x] Expose notes for the current channel under "Current Call" section
of the collaboration panel
* [x] Offline state for the channel notes view
* [x] Make the channel context menu accessible to all members (to expose
the notes)
* [x] Wire in view and Item method overrides
Release Notes:
- N/A
Along the way, delete the VimBindingTestContext by updating the
visual tests to no-longer need it.
Release Notes:
- vim: Fix `y` when on the last line of a file with no trailing newline.
Since the resizing rework on docks, I noticed a lot of cursor flickering
when dragging, that drags trigger hover states in underlying elements
instead of being ignored, and that clicking and dragging off a button
can leave that button's click style active. This PR fixes all three
bugs.
Release Notes:
- Fixed several styling bugs related to dragging the mouse cursor
This PR adds a disclosable component, related wiring, and uses it to
implement the collaboration panel's disclosure of subchannels. It also
adds a component test page to make style development easier, and
refactors components into v0.2, safe styles (as described in [TWAZ
#16](https://zed.dev/blog/this-week-at-zed-16))
Release Notes:
- N/A
This is a follow-up to a recent patch I've submitted to this crate to
improve compile time and runtime (in older versions file lookup was
essentially O(n) with respect to path count, now it's O(log n))
Release Notes:
- N/A
We want to encourage people to use WindowContext::mouse_position, which
requests the position from the platform.
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
This is a deep cut. There's still more work to do until we start
building UI with this. I've approached this as additively as possible,
but I've made a few changes to the rest of the code that I think would
be good to upstream before proceeding too much further.
Most of the interesting pieces are in gpui/playground, which is a
standalone binary that opens a single window and renders a new kind of
element. The layout of these new elements is provided by the taffy
layout engine crate, which conforms to web conventions. The idea is that
playground is relatively cheap to build and work on. As concepts
coalesce in playground, we can drop them into gpui and start
transitioning.
- vim: support P for paste before
- vim: support P in visual mode for paste without overriding clipboard
- vim: fix position when using `p` on text copied outside zed
- vim: fix indentation when using `p` on text copied from zed
This PR adds new config option to language config called
`word_boundaries` that controls which characters should be recognised as
word boundary for a given language. This will improve our UX for
languages such as PHP and Tailwind.
Release Notes:
- Improved completions for PHP
[#1820](https://github.com/zed-industries/community/issues/1820)
---------
Co-authored-by: Julia Risley <julia@zed.dev>
This PR adds new config option to language config called
`word_boundaries` that controls which characters should be recognised as
word boundary for a given language. This will improve our UX for
languages such as PHP and Tailwind.
Release Notes:
- Improved completions for PHP
[#1820](https://github.com/zed-industries/community/issues/1820)
---------
Co-authored-by: Julia Risley <julia@zed.dev>
[This PR has been sitting around for a
bit](https://github.com/zed-industries/zed/pull/2845). I received a bit
of mixed opinions from the team on how this setting should work, if it
should use the full model names or some simpler form of it, etc. I went
ahead and made the decision to do the following:
- Use the full model names in settings - ex: `gpt-4-0613`
- Default to `gpt-4-0613` when no setting is present
- Save the full model names in the conversation history files (this is
how it was prior) - ex: `gpt-4-0613`
- Display the shortened model names in the assistant - ex: `gpt-4`
- Not worry about adding an option to add custom models (can add in a
follow-up PR)
- Not query what models are available to the user via their api key (can
add in a follow-up PR)
Release Notes:
- Added a `default_open_ai_model` setting for the assistant (defaults to
`gpt-4-0613`).
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Small PR aimed at improving a few edge cases for semantic indexing large
projects.
Release Notes (Preview-only).
- Batched large files with a number of documents greater than
EMBEDDINGS_BATCH_SIZE.
- Ensured that the job handle counting mechanism is consistent with
inner file batching.
- Updated tab content names for semantic search, to match text/regex
searches.
This reduces our dep count by 1% at the expense of not supporting
playback of .flac, .mp3 and .vorbis formats. We only use .wav anyways.
Release Notes:
- N/A
This reverts commit c0f042b39a, where I
deleted the semantic-search related UI code.
Apologies to @KCaverly for the misunderstanding
Release Notes:
- N/A
This PR just moves some code around, with the goal of making it easier
to find things in the `collab::db` module. That has become a large
module. Previously, most of the logic lived in one giant `impl Database`
item in `db.rs`.
I broke up this `impl` into several different `impl` blocks, grouped by
topic, each in a different file in a folder called `queries`.
I also pulled out the macro-generated id types into their own file,
moved the `TestDb` struct into its own file, and moved the `sea_orm`
entity declarations into a folder called `tables`.
New folder structure:
```
db
├── db_tests.rs
├── ids.rs
├── queries
│ ├── access_tokens.rs
│ ├── channels.rs
│ ├── contacts.rs
│ ├── projects.rs
│ ├── rooms.rs
│ ├── servers.rs
│ ├── signups.rs
│ └── users.rs
├── queries.rs
├── tables
│ ├── access_token.rs
│ ├── channel.rs
│ ├── channel_member.rs
│ ├── channel_path.rs
│ ├── contact.rs
│ ├── follower.rs
│ ├── language_server.rs
│ ├── project.rs
│ ├── project_collaborator.rs
│ ├── room.rs
│ ├── room_participant.rs
│ ├── server.rs
│ ├── signup.rs
│ ├── user.rs
│ ├── worktree.rs
│ ├── worktree_diagnostic_summary.rs
│ ├── worktree_entry.rs
│ ├── worktree_repository.rs
│ ├── worktree_repository_statuses.rs
│ └── worktree_settings_file.rs
├── tables.rs
└── test_db.rs
```
Release Notes:
- N/A
Increase the indent size on channels
Switch font UI mono
Release Notes:
- Switch the collaboration panel font to Zed's sans-mono (preview only)
- Switch the default dock side to the left (preview-only)
- Increase the indent size on the channels panel (preview-only)
Bumps Tree-sitter for
https://github.com/tree-sitter/tree-sitter/pull/2526.
Release Notes:
- Fixed a bug where small syntax errors would mess up syntax
highlighting more than necessary when editing certain languages, like
Scheme and PHP.
This fixes PHP variable completion. When we were querying for completions, PHP LS returned proper matches for variables which we filtered out as our query did not include a `$` character.
Z-2819
Tailwind likes to throw a lot of completion data at us, this gets it to
send less. Previously it would respond to a completion with 2.5 MB JSON
blob, now it is more like 0.8 MB.
Relies on a local copy of lsp-types with the `itemDefaults` field added.
I don't have write perms to push to our fork of the crate atm, sorry :)
Fixes
https://linear.app/zed-industries/issue/Z-1510/join-project-notification-takes-up-full-screen-on-a-second-monitor
There were multiple mistakes in the positioning of Zed's notification
windows, one of which lead to the notifications taking up the full
screen on secondary displays 😱 .
* Wrong sign for the vertical padding (moving the window *upward*
instead of downward)
* Using the screen's full frame instead of its "visible frame" (which
accounts for app menu bar)
* Wrong coordinate translation between our coordinates and AppKit's
coordinates. Regardless of which display a given window appears on, the
coordinate translation needs to use the height of the *main* display.
Release Notes:
- Fixed a bug where call notifications were accidentally full-screen on
all displays except the main display.
Tailwind needs user languages and language-to-language-id mappings to
start providing completions for those languages.
And also it has emmet completions disabled by default, enable them.
This will also fix the bug that @JosephTLyons observed where accepting a
channel invite would not show sub channels.
Release Notes:
- Offline section is now collapsed by default
- Manage members now shows full list
- Dragging of docks now follows the mouse exactly, and double clicks
reset size. (https://github.com/zed-industries/community/issues/1816)
[[PR Description]]
Release Notes:
- N/A
or
- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
If the release notes are only intended for a specific release channel
only, add `(<release_channel>-only)` to the end of the release note
line.
These will be removed by the person making the release.
Closes
https://linear.app/zed-industries/issue/Z-2735/make-inlay-hints-discoverable
Deals with https://github.com/zed-industries/community/issues/1764
Adds `editor::ToggleInlayHints` command and a new panel with two
buttons for
* toggling hints on/off for every editor separately (overrides settings)
Would benefit from a new icon.
* toggling buffer search on/off
Does not have a keybinding shown in its tooltip, that is a separate
issue with the way `KeystrokeLabel` gets these for panels not in the
view directly.
Release Notes:
- Adds `editor::ToggleInlayHints` command and a bar to toggle
editor-related items
### Summary
This PR introduces channels: a new way of starting collaboration
sessions. You can create channels and invite others to join them. You
can then hold a call in a channel, where any member of the channel is
free to join the call without needing to be invited.
Channels are displayed in a new panel called the collaboration panel,
which now also contains the contacts list, and the current call. The
collaboration popover has been removed from the titlebar.

For now, the channels functionality will only be revealed to staff, so
the public-facing change is just the move from the popover to the panel.
### To-do
* User-facing UI
* [x] signed-out state for collab panel
* [x] new icon for collab panel
* [x] for now, channels section only appears for zed staff
* [x] current call section styling
(https://zed-industries.slack.com/archives/C05CJUNF2BU/p1691189389988239?thread_ts=1691189120.403009&cid=C05CJUNF2BU)
* [x] Channel members
* Channels
* [x] style channel name editor
* [x] decide on a special "empty state" for the panel, when user has no
contacts
* [x] ensure channels are sorted in a consistent way (expose channel id
paths to client)
* [x] Figure out layered panels UX
* [x] Change add contacts to be the same kind of tabbed modal
* [x] race condition between channel updates and user fetches
(`ChannelStore::handle_update_contacts`)
* [x] race condition between joining channels and channel update
messages `collab::rpc::channel_updated`)
* [x] don't display mic as muted when microphone share is pending upon
first joining call
Release Notes:
- Moved the collaboration dropdown into its own panel.
- Added settings for disabling the AI assistant panel button.
- Switch to lazily initializing audio output sources
(https://github.com/zed-industries/community/issues/1840,
https://github.com/zed-industries/community/issues/1919)
Before, terminal view focused the parent (pane) instead and, if
terminal's search bar was open and focused, pane transferred the focus
back
Release Notes:
- Fixed terminal search focus not switching to terminal on mouse click
inside
`cargo run` on Zed project leads to rust-analyzer evantually emitting
`[ERROR project_model::workspace] cyclic deps:
gpui_macros(Idx::<CrateData>(269)) -> gpui(Idx::<CrateData>(264)),
alternative path: gpui(Idx::<CrateData>(264)) ->
gpui_macros(Idx::<CrateData>(269))`
error after loading the project.
The PR fixes this by moving away the test to the "root" project.
Release Notes:
- N/A
`cargo run` on Zed project leads to rust-analyzer evantually emitting
`[ERROR project_model::workspace] cyclic deps:
gpui_macros(Idx::<CrateData>(269)) -> gpui(Idx::<CrateData>(264)),
alternative path: gpui(Idx::<CrateData>(264)) ->
gpui_macros(Idx::<CrateData>(269))`
error after loading the project.
The PR fixes this by moving away the test to the "root" project.
This isn't quite an exact emulation, as instead of using one selection
that is magically in "column mode", we emulate it with a bunch of zed
multi-selections (one per line).
I think this is better, as it requires fewer changes to the codebase,
and lets you see the impact of any changes immediately on all lines.
Fixes: zed-industries/community#984

Allows to use `editor::SelectAll`(`cmd-a` by default) in Terminal to
select all text in it, for future copying.
Currently, does not try to be smart and trim the selected whitespaces
after the last prompt, and copies them too.
Release Notes:
- Support `editor::SelectAll` in Terminal
Update vim mode to have vim selection and editor selections match.
Before this we had to adjust between vim selections and real selections
when making changes; now we have to adjust when making selections.
Release Notes:
- vim: Ensure editor selection matches the vim selection
([#1796](https://github.com/zed-industries/community/issues/1796)).
- vim: Fix `s` in visual line mode
- vim: Add `o` and `shift-o` to toggle direction of visual selection
- vim: Fix `v` and `shift-v` to toggle back to normal mode
- vim: Fix block selections like `vi}` to contain correct whitespace
This PR is a continuation of the components UI exploration I've been
doing. It adds an example to the GPUI examples page and totally
restructures the generics on our MouseEventHandler.
Release Note:
- N/A
Part of
https://linear.app/zed-industries/issue/Z-2750/investigate-performance-of-collaborating-on-large-files-with-inlay
* Declares client capabilities for hint resolution, marking both fields
available for resolution (`textEdits` and `tooltop`) as resolvable.
We do not use these fields anymore, hence can omit resolving them for
now, but LSP servers can omit them during general hint requests.
* Removes `tooltip` and replaces complex `label` with its simple string
counterpart for clients' hint responses from host: both should be
resolved through host later
Release Notes:
- Reduces collab mode clients' inlay hint footprint by enabling hint
data resolution
Here's an example in `crates/gpui/examples/corner_radii.rs`

@iamnbutler, in the themes, anywhere we have a container style can now
take either a `corner_radius` or a `corner_radii` field, both of these
fields can either have 1 number (for all 4 corners) or a an object like:
```
{
top_left?: number,
top_right?: number,
bottom_left?: number,
bottom_right?:number
}
```
Fields that are not included in this second representation default to 0
corner radius.
* Ensure channel list is in a consistent state with no flicker while the
channel creation / rename request is outstanding.
* Maintain selection properly when renaming and creating channels.
* Style the channel name editor more consistently with the non-editable
channel names.
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR fixes two bugs we discovered in Zed's mouse event handling while
investigating an interesting and mysterious bug we we were seeing, where
spurious `MouseMoved` events would continuously be dispatched after
control-clicking.
Release Notes:
- Fixed a rendering glitch that could occur after control-clicking
certain elements.
This adds IBM Plex as a font option available to use as `ui_sans`
Note: This PR adds a static list of accepted font types in `/font`, as
LICENSE files were causing the app to crash when Zed was trying to load
them as fonts.
Release Notes:
- N/A (No user facing changes)
Thanks @ForLoveOfCats for getting me unstuck ❤️
I want to use this on another branch, but it's a sweeping change, so
this prepares the ground for it. This can always be reverted if it
doesn't work out.
I went to add in `zprofile` to the bash language config to get syntax
highlighting for it. After adding it in, Zed was still not highlighting
the file. I checked and saw that we are using `Path::extension()` in
`language_for_file()`, which [returns `None` when a file's name begins
with a
`.`](https://doc.rust-lang.org/std/path/struct.PathBuf.html#method.extension),
such as in the case of `.zprofile`. This PR adds a custom method, with
some tests, that just tries to grab the last component in the file name
if `Path::extension` returns `None`. Not sure if `ext` is the best name,
but I can't use `extension`.
Maybe this method should be called `extension_or_hidden_file_name()`?
Release Notes:
- Fixed a bug where language detection would fail for files starting
with `.` in their names.
- Added syntax highlighting for `.zprofile` files
With this PR, I've eliminated almost all references to window ids
outside of the internals of GPUI. All public methods taking these ids
are now defined on `AnyWindowHandle`, which provides a more coherent
narrative around windows as a concept.
When editing rust code, the project diagnostics view sometimes fails to
update, so that you have to close the view and re-open it to see the
correct state.
This PR fixes one possible cause of that problem. There was an async
step in between *receiving* diagnostics from the language server and
updating the diagnostics, due to an async call to
`LspAdapter::process_diagnostics`. This could cause the following
sequence of events to happen:
1. Rust-analyzer sends us new diagnostics for a file `a.rs`
2. We call `process_diagnostics` with those diagnostics
3. Rust-analyzer sends us a `WorkDoneProgress` message, indicating that
the "flycheck" (aka `cargo check`) process has completed
4. We update the project diagnostics view due to this message.
5. The `process_diagnostics` call for `a.rs` completes
6. 💥 We have the new diagnostics for `a.rs`, but do not update the
project diagnostics view again.
This PR fixes this bug by simply making `process_diagnostics`
synchronous. There is no I/O or expensive computation happening in that
method. If we need to make it asynchronous in the future, we need to
introduce a queue that ensures that `publishDiagnostics` and
`workDoneProgress` messages are processed serially.
Release Notes:
- Fixed a bug where the project diagnostics view would sometimes fail to
update properly when using Rust-analyzer.
I'm using [convert_case](https://crates.io/crates/convert_case)
underneath the hood, which has over 35 million downloads and feels
solid.
Release Notes:
- Added commands to convert between variable name styles
([#1821](https://github.com/zed-industries/community/issues/1821)).
- `convert to kebab case`
- `convert to snake case`
- `convert to upper camel case`
- `convert to lower camel case`
- `convert to title case`
Instead of using the same row count as for the breadcrumbs, we double the height so that there's some space for padding.
Co-authored-by: Kyle <kyle@zed.dev>
Instead of returning a usize for the window id, I'm instead returning a
`WindowHandle<V: View>` where `V` is the type of the window's root view.
@as-cii helped me with a cool technique using generic associated types
where methods on `WindowHandle` can return either T or Option<T>
depending on the `BorrowWindowContext::Result` associated type.
Some example usage...
```rs
let window = cx.add_window(|cx| MyView::new(cx));
let my_view = window.root(cx); // If cx is TestAppContext, returns MyView. Otherwise returns Option<MyView>, because the window could be closed.
```
This isn't insanely beneficial on its own, but I think it will help
clean up our testing story. I'm planning on making `window` more useful
in tests for laying out elements, etc.
- [x] Rework tests that call `add_window` 😅 to expect only a window in
return.
- [x] Get tests passing
- [x] 🚬 test
This element is used for the update state as well for some reason so
while we don't normally ever see this state, it is used when the status
is acting as the restart to update button
Release Notes:
- Fixed an inconsistency in the status bar update button font size.
This element is used for the update state as well for some reason so
while we don't normally ever see this state, it is used when the status
is acting as the restart to update button
I got tired of having to hack in a panic hook bypass whenever I wanted a
backtrace with line numbers. Now a dev channel build will behave more
like the default panic hook, printing a pretty traditional backtrace
message and exit with an error code instead of aborting to avoid the
annoying "Zed crashed" dialog.
I have plans to modify our panic reporting to be able to have line
numbers reported without breaking the de-duping but I haven't done that
yet.
Additionally I slightly improved what we do in threads which panic as a
result of another thread's panic.
Release Notes:
- N/A
Been working with some db stuff and thought it would be nice to add a
few more associations
Release Notes:
- Added additional filetype associations in the project browser
Helps it get caught in a cargo clean. Joseph was having trouble building
a specific version of the app and deleting the Swift build dir for this
package resolved it. He had run cargo clean which would have handled
that if the Swift build dir was in `target` which this patch does
Release Notes:
- N/A
Wrap guides do not look correct in the assistant due to it's current
header styling. Disable them in that context now.
Release Notes:
- Fix a visual bug displaying when enabling wrap guides in the
assistant.
These primarily happen when first entering visual mode, but can also
be created with objects like `vi{`.
Along the way fix the way ranges like `vi{` are selected to be more
similar to nvim.
This adds rudimentary language support for the Nix expression language,
through tree-sitter-nix.
I spent a little bit of time trying to add support for one of the Nix
language servers too, but wasn't able to get any of them running
reliably without crashing, and so I've opted to stick to just the
tree-sitter grammar for now.

using zed more and more to develop zed itself I'm finding some small qol
features missing, this is one of them
I'm very used to open two or three splits, and sometimes I want to close
everything except for the active editor, but that wasn't supported, as
the `pane::CloseInactiveItems` action only closes inactive items on the
active pane
so I've implemented it really quick, although I'm not sure it's the
right way to do this
note: I really don't like the default keybinding I've set it to, I have
this action bound to `cmd-shift-w` on all editors, but in zed is taken,
so I chose something that's free but without thinking too much about it
Release Notes:
- Added action for closing inactive editors from all panes
This is broken because vim currently sets settings only on the active
editor. Fix this by correcting the range on the currently active editor.
It would be nice (at some point) to refactor how vim sets settings, but
that's for another day.
Release Notes:
- vim: Fix bug when jumping to definition in new file accidentally
entered visual mode.
This is broken because vim currently sets settings only on the active
editor. Fix this by correcting the range on the currently active editor.
It would be nice (at some point) to refactor how vim sets settings, but
that's for another day.
View handles are window specific but the Vim global will be doing things
in all windows, that would cause a panic when Vim attempted to update a
status bar mode indicator in a background window
Release Notes:
- N/A
View handles are window specific but this global will be doing things
in all windows, that would cause a panic when it attempted to update
a status bar mode indicator in a background window
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
This will potentially fix a number of Alacritty related panics, however
it is tricky to figure out which ones in particular will be impacted for
sure. We've said we were going to do this for a while but with the
constant trickle of panics it seemed reasonable to just go and do it
Release Notes:
- Fixed a few potential terminal related crashes.
Our dependency on `tree-sitter-cpp` got upgraded to an incompatible
version despite semver 'guarantees'. This pins the dependency onto the
commit of version 0.20.0
Release Notes:
- Restored language detection for C++ (preview-only)
This should be a purely internal change. Let me know if any visual
changes are observed from this!
### Syntax theme
- Update the theme to allow any syntax highlighting property used in any
`highlight.scm` to be styled
- Only define syntax styles that are baked into the default theme &
don't use the default text style
- Adds the `generate-syntax` command
- Removes a few unused properties that we were styling for some reason,
like `enum` and `variant`, neither of which exist in any `highlight.scm`
- Moves `@constructor` symbols to `@method.constructor` to prevent
issues with `constructor` being a reserved property in ts/js.
Syntax is now build as the theme is created rather than as part of the
styleTree. This means it no longer requires a compiled `Theme`, which
makes things a bit more straightforward if we need to access it in other
components that should be built before the styleTrees.
### Scheme
Also updates all uses of `#match` in our `highlights.scm` files, as
these break the scheme tree-sitter query. This fixes _most_ instances of
our scheme highlighting breaking.
For some reason something in here breaks the `highlights.scm` for PHP:
```scheme
((name) @constant.builtin
(.match? @constant.builtin "^__[A-Z][A-Z\d_]+__$"))
((name) @method.constructor
(.match? @method.constructor "^[A-Z]"))
((name) @variable.builtin
(.eq? @variable.builtin "this"))
```
Release Notes:
- No public facing changes
This fixes a bug that could cause the cursor to incorrectly report its
start when using `slice` or `seek_forward`, and then calling `prev`. We
didn't notice this because we were not testing those three methods
together.
I suppose this could explain some of the panics we've observed because
we do use `slice`/`seek_forward` followed by `prev` calls in production.
This fixes a bug that could cause the cursor to incorrectly report its
start when using `slice` or `seek_forward`, and then calling `prev`. We
didn't notice this because we were not testing those three methods
together.
I suppose this could explain some of the panics we've observed because
we do use `slice`/`seek_forward` followed by `prev` calls in production.
I want to use this on another branch, but it's a sweeping change,
so this prepares the ground for it. This can always be reverted if
it doesn't work out.
# This config is different from config.toml in this directory, as the latter is recognized by Cargo.
# This file is placed in $HOME/.cargo/config.toml on CI runs. Cargo then merges Zeds .cargo/config.toml with $HOME/.cargo/config.toml
# with preference for settings from Zeds config.toml.
# TL;DR: If a value is set in both ci-config.toml and config.toml, config.toml value takes precedence.
# Arrays are merged together though. See: https://doc.rust-lang.org/cargo/reference/config.html#hierarchical-structure
# The intent for this file is to configure CI build process with a divergance from Zed developers experience; for example, in this config file
# we use `-D warnings` for rustflags (which makes compilation fail in presence of warnings during build process). Placing that in developers `config.toml`
# would be incovenient.
# We *could* override things like RUSTFLAGS manually by setting them as environment variables, but that is less DRY; worse yet, if you forget to set proper environment variables
# in one spot, that's going to trigger a rebuild of all of the artifacts. Using ci-config.toml we can define these overrides for CI in one spot and not worry about it.
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