Commit Graph

33816 Commits

Author SHA1 Message Date
Richard Feldman
152df995b9 Add dev::StartTracing action to launch Tracy profiler
- Add is_enabled() function to ztracing crate to detect if tracy support is compiled in
- Add StartTracing action that launches tracy-profiler if found on PATH
- Show appropriate notifications for success/failure states
- Show warning with icon when running debug build (profiling results won't be accurate)
- Simplify ztracing to use just --features tracy instead of requiring ZTRACING env var
2025-12-24 11:50:49 -05:00
Finn Evers
4b56fec971 acp_thread: Fix broken main build (#45461)
Release Notes:

- N/A
2025-12-20 20:01:03 +00:00
Nathan Sobo
32621dc5de Fix race condition in update_last_checkpoint (#44801)
Release Notes:

- Fixed spurious "no checkpoint" error in agent panel

---

## Summary

`update_last_checkpoint` would call `last_user_message()` twice - once
at the start to capture the checkpoint, and again in an async closure
after the checkpoint comparison completed. If a new user message without
a checkpoint was added between these two calls, the second call would
find the new message and fail with "no checkpoint".

## Fix

Capture the user message ID at the start and use `user_message_mut(&id)`
in the async closure to find the specific message.

cc @mikayla-maki
2025-12-20 10:42:58 -07:00
Danilo Leal
215ac50bc8 agent_ui: Fix markdown block for tool call input and output content (#45454)
This PR fixes two issues with regards to markdown codeblocks rendered in
tool call input and output content display:
- the JSON code snippets weren't properly indented
- codeblocks weren't being rendered in unique containers; e.g., if you
hovered one scrollbar, all of them would also be hovered, even though
horizontal scrolling itself worked properly

Here's the end result:


https://github.com/user-attachments/assets/3d6daf64-0f88-4a16-a5a0-94998c1ba7e2

Release Notes:

- agent: Fix scrollbar and JSON indentation for tool call input/output
content's markdown codeblocks.
2025-12-20 16:29:13 +00:00
Danilo Leal
a5540a08fb ui: Make the NumberField in edit mode work (#45447)
- Make the buttons capable of changing the editor's content
(incrementing or decrementing the value)
- Make arrow key up and down increment and decrement the editor value
- Tried to apply a bit of DRY here by creating some functions that can
be reused across the buttons and editor given they all essentially do
the same thing (change the value)
- Fixed an issue where the editor would not allow focus to move
elsewhere, making it impossible to open a dropdown, for example, if your
focus was on the number field's editor

Release Notes:

- N/A
2025-12-20 11:15:46 -03:00
ᴀᴍᴛᴏᴀᴇʀ
3e8c25f5a9 Remove extra shortcut separator in default mode & model selection tooltips (#45439)
Closes #44118

Release Notes:

- N/A
2025-12-20 14:08:56 +00:00
Zachiah Sawyer
7f0842e3a6 proto: Add extend keyword (#45413)
Closes #45385

Release Notes:
- Add extend keyword to proto
2025-12-20 08:00:04 +02:00
Hidehiro Anto
6dad419cd5 Update version example in remote-development.md (#45427)
Updated the version example for maintaining the remote server binary.

Release Notes:

- N/A
2025-12-20 05:51:22 +00:00
Danilo Leal
0facdfa5ca editor: Make TextAlign::Center and TextAlign::Right work (#45417)
Closes https://github.com/zed-industries/zed/issues/43208

This PR essentially unblocks the editable number field. The function
that shapes editor lines was hard-coding text alignment to the left,
meaning that whatever different alignment we'd pass through
`EditorStyles`would be ignored. To solve this, I just added a text align
and align width fields to the line paint function and updated all call
sites keeping the default configuration. Had to also add an
`alignment_offset()` helper to make sure the cursor positioning, the
selection background element, and the click-to-focus functionality were
kept in-sync with the non-left aligned editor.

Then... the big star of the show here is being able to add the `mode`
method to the number field, which uses `TextAlign::Center`, thus making
it work as we designed it to work.


https://github.com/user-attachments/assets/3539c976-d7bf-4d94-8188-a14328f94fbf

Next up, is turning the number filed to edit mode where applicable.

Release Notes:

- Fixed a bug where different text alignment configurations (i.e.,
center and right-aligned) wouldn't take effect in editors.
2025-12-19 17:37:15 -08:00
Marshall Bowers
58461377ca ci: Disable automated docs on pushes to main (#45416)
This PR disables the automated docs on pushes to `main`, as it is
currently making CI red.

Release Notes:

- N/A
2025-12-20 01:01:19 +00:00
Lieunoir
42d5f7e73e Set override_redirect for PopUps (#42224)
Currently on x11, gpui PopUp windows only rely on the "notification"
type in order to indicate that they should spawn as floating window.
Several window managers (leftwm in my case, but it also seems to be the
case for dwm and ratpoison) do not this property into account thus not
spawning them as float. On the other hand, using Floating instead of
PopUp do make those windows spawn as floating, as these window manager
do take into account the (older) "dialog" type.

The [freedekstop
documentation](https://specifications.freedesktop.org/wm/1.5/ar01s05.html#id-1.6.7)
does seem to suggest that these windows should also have the override
redirect property :
> This property is typically used on override-redirect windows. 

Note that this also disables pretty much all interactions with the
window manager (such as moving the window, resizing etc...)

Release Notes:

- Fix popup windows not spawning floating sometime on x11
2025-12-19 16:38:45 -08:00
Mikayla Maki
5395197619 Separate out component_preview crate and add easy-to-use example binaries (#45382)
Release Notes:

- N/A
2025-12-20 00:34:14 +00:00
Mayank Verma
1d76539d28 gpui: Fix hover styles not being applied during layout (#43324)
Closes #43214

Release Notes:

- Fixed GPUI hover styles not being applied during layout

Here's the before/after:


https://github.com/user-attachments/assets/5b1828bb-234a-493b-a33d-368ca01a773b
2025-12-19 16:33:32 -08:00
jkugs
e5eb26e8d6 gpui: Reset mouse scroll state on FocusOut to prevent large jumps (#43841)
This fixes an X11 scrolling issue where Zed may jump by a large amount
due to the scroll valuator state not being reset when the window loses
focus. If you Alt-Tab away from Zed, scroll in another application, then
return, the first scroll event in Zed applies the entire accumulated
delta instead of a single step.

The missing FocusOut reset was originally identified in issue #34901.

Resetting scroll positions on FocusOut matches the behavior already
implemented in the XinputLeave handler and prevents this jump.

Closes #34901
Closes #40538

Release Notes:

- Fixed an X11 issue where Alt-Tabbing to another application,
scrolling, and returning to Zed could cause the next scroll event to
jump by a large amount.
2025-12-19 16:29:44 -08:00
Serophots
a86b0ab2e0 gpui: Improve the tab stop example by demonstrating tab_group (#44647)
I've just enriched the existing tab_stop.rs example for GPUI with a
demonstration of tab_group. I don't think tab groups existed when the
original example was written.

(I didn't understand the behaviour for tab_group from the doccomments
and the example was missing, so I think this is a productive PR)

Release Notes:

- N/A
2025-12-20 00:29:26 +00:00
Jason Lee
5fb220a19a gpui: Add a Popover example for test deferred (#44473)
Release Notes:

- N/A

<img width="1036" height="659" alt="image"
src="https://github.com/user-attachments/assets/8ca06306-719f-4495-92b3-2a609aa09249"
/>
2025-12-19 16:27:41 -08:00
Anthony Eid
12dbbdd1d3 git: Fix bug where opening a git blob from historic commit view could fail (#44226)
The failure would happen if the current version of the file was open as
an editor. This happened because the git blob and current version of the
buffer would have the same `ProjectPath`.

The fix was adding a new `DiskState::Historic` variant to represent
buffers that are past versions of a file (usually a snapshot from
version control). Historic buffers don't return a `ProjectPath` because
the file isn't real, thus there isn't and shouldn't be a `ProjectPath`
to it. (At least with the current way we represent a project path)

I also change the display name to use the local OS's path style instead
of being hardcoded to Posix, and cleaned up some code too.

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: xipengjin <jinxp18@gmail.com>
2025-12-19 18:55:17 -05:00
Max Brunsfeld
6dfabddbb4 Revert "gpui: Enable direct-to-display optimization for metal" (#45405)
Reverts zed-industries/zed#44334

From my testing, this PR introduced screen tearing, or some kind of
strange visual artifact, when scrolling at medium speed on a large
display.

Release notes:

- N/A
2025-12-19 15:21:10 -08:00
Haojian Wu
895213a94d Support union declarations in C/C++ textobjects.scm (#45308)
Release Notes:

- C/C++: Add `union` declarations to the list of text objects
2025-12-19 17:37:13 -05:00
Richard Feldman
1c576ccf82 Fix OpenRouter giving errors for some Anthropic models (#45399)
Fixes #44032

Release Notes:

- Fix OpenRouter giving errors for some Anthropic models
2025-12-19 17:04:43 -05:00
Anthony Eid
3f4da03d38 settings ui: Change window kind from floating to normal (#45401)
#40291 made floating windows always stay on top, which made the settings
ui window always on top of Zed. To maintain the old behavior, this PR
changes the setting window to be a normal window.

Release Notes:

- N/A
2025-12-19 16:48:53 -05:00
Conrad Irwin
ff71f4d46d Run cargo fix as well as cargo clippy --fix (#45394)
Release Notes:

- N/A
2025-12-19 14:27:44 -07:00
morgankrey
71f4dc2481 docs: Stash local changes before branch checkout in droid auto docs CLI (#45395)
Stashes local changes before branch checkout in droid auto docs CLI

Release Notes:

- N/A

---------

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
2025-12-19 14:10:16 -06:00
Nathan Sobo
b091cc4d9a Enforce 5MB per-image limit when converting images for language models (#45313)
## Problem

When users paste or drag large images into the agent panel, the encoded
payload can exceed upstream provider limits (e.g., Anthropic's 5MB
per-image limit), causing API errors.

## Solution

Enforce a default 5MB limit on encoded PNG bytes in
`LanguageModelImage::from_image`:

1. Apply existing Anthropic dimension limits first (1568px max in either
dimension)
2. Iteratively downscale by ~15% per pass until the encoded PNG is under
5MB
3. Return `None` if the image can't be shrunk within 8 passes
(fail-safe)

The limit is enforced at the `LanguageModelImage` conversion layer,
which is the choke point for all image ingestion paths (agent panel
paste/drag, file mentions, text threads, etc.).

## Future Work

The 5MB limit is a conservative default. Provider-specific limits can be
introduced later by adding a `from_image_with_constraints` API.

## Testing

Added a regression test that:
1. Generates a noisy 4096x4096 PNG (guaranteed >5MB)
2. Converts it via `LanguageModelImage::from_image`
3. Asserts the result is ≤5MB and was actually downscaled

---

**Note:** This PR builds on #45312 (prompt store fail-open fix). Please
merge that first.

cc @rtfeldman

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2025-12-19 15:04:41 -05:00
Nathan Sobo
8e5d33ebc6 Make prompt store fail-open when DB contains undecodable records (#45312)
Release Notes

- N/A

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2025-12-19 14:59:01 -05:00
morgankrey
99224ccc75 docs: Droid needs a real model (#45393)
Droid needs a specific model with a date
Release Notes:

- N/A

---------

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
2025-12-19 13:43:10 -06:00
Michael Benfield
56646e6bc3 Inline assistant: Don't scroll up too high (#45171)
In the case of large vertical_scroll_margin, we could scroll up such
that the assistant was out of view. Now, keep it no lower than the
center of the editor.

Closes #18058

Release Notes:

- N/A
2025-12-19 11:37:57 -08:00
morgankrey
bb2f037407 docs: Droid doesn't know its own commands (#45391)
Correctly uses droid commands in auto docs actions

Release Notes:

- N/A

---------

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
2025-12-19 13:20:05 -06:00
Cole Miller
07db88a327 git: Optimistically stage hunks when staging a file, take 2 (#45278)
Relanding #43434 with an improved approach.

Release Notes:

- N/A

---------

Co-authored-by: Ramon <55579979+van-sprundel@users.noreply.github.com>
2025-12-19 19:08:49 +00:00
morgankrey
e61f9081d4 docs: More droid docs debugging (#45388)
Path issues

Release Notes:

- N/A

---------

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
2025-12-19 12:24:23 -06:00
Ichimura Tomoo
1bc3fa8154 Correct UTF-16 saving and add heuristic encoding detection (#45243)
This commit fixes an issue where saving UTF-16 files resulted in UTF-8
bytes due to `encoding_rs` default behavior. It also introduces a
heuristic to detect BOM-less UTF-16 and binary files.

Changes:
- Manually implement UTF-16LE/BE encoding during file save to avoid
implicit UTF-8 conversion.
- Add `analyze_byte_content` to guess UTF-16LE/BE or Binary based on
null byte distribution.
- Prevent loading binary files as text by returning an error when binary
content is detected.

Special thanks to @CrazyboyQCD for pointing out the `encoding_rs`
behavior and providing the fix, and to @ConradIrwin for the suggestion
on the detection heuristic.

Closes #14654

Release Notes:

- (nightly only) Fixed an issue where saving files with UTF-16 encoding
incorrectly wrote them as UTF-8. Also improved detection for binary
files and BOM-less UTF-16.
2025-12-19 18:18:20 +00:00
morgankrey
22916311cd ci: Fix Factory CLI installation URL (#45386)
Change from cli.factory.ai/install.sh to app.factory.ai/cli per official
Factory documentation.

Release Notes:

- N/A

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
2025-12-19 12:12:14 -06:00
Miguel Raz Guzmán Macedo
1edd050baf Add script/triage_watcher.jl (#45384)
Release Notes:

- N/A
2025-12-19 18:09:40 +00:00
morgankrey
b53f661515 docs: Fix auto docs GitHub Action (#45383)
Small fixes to Droid workflow

Release Notes:

- N/A

---------

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
2025-12-19 11:53:39 -06:00
Andrew Farkas
4ef5d2c814 Fix relative line numbers in sticky headers (#45164)
Closes #42586 

This includes a rewrite of `calculate_relative_line_numbers()`. Now it's
linear-time with respect to the number of rows displayed, instead of
linear time with respect to the number of rows displayed _plus_ the
distance to the base row.

Release Notes:

- Improved performance when using relative line numbers in large files
- Fixed relative line numbers not appearing in sticky headers
2025-12-19 17:32:38 +00:00
morgankrey
bfe3c66c3e docs: Automatic Documentation Github Action using Droid (#45374)
Adds a multi-step agentic loop to github actions for opening a
once-daily documentation PR that can be merged only be a Zedi

Release Notes:

- N/A

---------

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
2025-12-19 11:19:12 -06:00
Julia Ryan
361b8e0ba9 Fix sticky header scroll offset (#45377)
Closes #43319

Release Notes:

- Sticky headers no longer obscure the cursor when it moves.

---------

Co-authored-by: HactarCE <6060305+HactarCE@users.noreply.github.com>
2025-12-19 09:04:15 -08:00
Agus Zubiaga
d7e41f74fb search: Respect macOS' find pasteboard (#45311)
Closes #17467

Release Notes:

- On macOS, buffer search now syncs with the system find pasteboard,
allowing <kbd>⌘E</kbd> and <kbd>⌘G</kbd> to work seamlessly across Zed
and other apps.
2025-12-19 13:31:27 -03:00
Ben Kunkle
e05dcecac4 Make pane::CloseAllItems best effort (#45368)
Closes #ISSUE

Release Notes:

- Fixed an issue where the `pane: close all items` action would give up
if you hit "Cancel" on the prompt for what to do with a dirty buffer
2025-12-19 16:21:56 +00:00
Danilo Leal
32600f255a gpui: Fix truncation flickering (#45373)
It's been a little that we've noticed some flickering and other weird
resizing behavior with text truncation in Zed:


https://github.com/user-attachments/assets/4d5691a3-cd3d-45e0-8b96-74a4e0e273d2


https://github.com/user-attachments/assets/d1d0e587-7676-4da0-8818-f4e50f0e294e

Initially, we suspected this could be due to how we calculate the length
of a line to insert truncation, which is based first on the length of
each individual character, and then second goes through a pass
calculating the line length as a whole. This could cause mismatch and
culminate in our bug.

However, even though that felt like a reasonable suspicion, I realized
something rather simple at some point: the `truncate` and
`truncate_start` methods in the `Label` didn't use `whitespace_nowrap`.
If you take Tailwind as an example, their `truncate` utility class takes
`overflow: hidden; text-overflow: ellipsis; white-space: nowrap;`. This
pointed out to a potential bug with `whitespace_nowrap` where that was
blocking truncation entirely, even though that's technically part of
what's necessary to truncate as you don't want text that will be
truncated to wrap.

Ultimately, what was happening was that the text element was caching its
layout based on its `wrap_width` but not considering its
`truncate_width`. The truncate width is essentially the new definitive
width of the text based on the available space, which was never being
computed. So the fix here was to add `truncate_width.is_none()` to the
cache validation check, so that it only uses the cached text element
size _if the truncation width is untouched_. But if that changes, we
need to account for the new width. Then, in the Label component, we
added `min_w_0` to allow the label div to shrink below its original
size, and finally, we added `whitespace_nowrap()` as the cache check
fundamentally fixed that method's problem.

In a future PR, we can basically remove the `single_line()` label method
because: 1) whenever you want a single label, you most likely want it to
truncate, and 2) most instances of `truncate` are already followed by
`single_line` in Zed today, so we can cut that part.

Result is no flickering with truncated labels!


https://github.com/user-attachments/assets/ae17cbde-0de7-42ca-98a4-22fcb452016b

Release Notes:

- Fixed a bug in GPUI where truncated text would flicker as you resized
the container in which the text was in.

Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-12-19 13:14:31 -03:00
Raduan A.
a7e07010e5 editor: Add automatic markdown list continuation on newline and indent on tab (#42800)
Closes #5089

Release notes:
- Markdown lists now continue automatically when you press Enter
(unordered, ordered, and task lists). This can be configured with
`extend_list_on_newline` (default: true).
- You can now indent list markers with Tab to quickly create nested
lists. This can be configured with `indent_list_on_tab` (default: true).

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-12-19 21:44:02 +05:30
feeiyu
ea34cc5324 Fix terminal doesn't switch to project directory when opening remote project on Windows (#45328)
Closes #45253

Release Notes:

- Fixed terminal doesn't switch to project directory when opening remote
project on Windows
2025-12-19 17:06:16 +01:00
Danilo Leal
a7d43063d4 workspace: Make title bar pickers render nearby the trigger when mouse-triggered (#45361)
From Zed's title bar, you can click on buttons to open three modal
pickers: remote projects, projects, and branches. All of these pickers
use the modal layer, which by default, renders them centered on the UI.
However, a UX issue we've been bothered by is that when you _click_ to
open them, they show up just way too far from where your mouse likely is
(nearby the trigger you just clicked). So, this PR introduces a
`ModalPlacement` enum to the modal layer, so that we can pick between
the "centered" and "anchored" options to render the picker. This way, we
can make the pickers use anchored positioning when triggered through a
mouse click and use the default centered positioning when triggered
through the keybinding.

One thing to note is that the anchored positioning here is not as
polished as regular popovers/dropdowns, because it simply uses the x and
y coordinates of the click to place the picker as opposed to using
GPUI's `Corner` enum, thus making them more connected to their triggers.
I chose to do it this way for now because it's a simpler and more
contained change, given it wouldn't require a tighter connection at the
code level between trigger and picker. But maybe we will want to do that
in the near future because we can bake in some other related behaviors
like automatically hiding the button trigger tooltip if the picker is
open and changing its text color to communicate which button triggered
the open picker.


https://github.com/user-attachments/assets/30d9c26a-24de-4702-8b7d-018b397f77e1

Release Notes:

- Improved the UX of title bar modal pickers (remote projects, projects,
and branches) by making them open closer to the trigger when triggering
them with the mouse.
2025-12-19 13:01:48 -03:00
AidanV
8001877df2 vim: Add :r[ead] [name] command (#45332)
This adds the following Vim commands: 
- `:r[ead] [name]`
- `:{range}r[ead] [name]`

The most important parts of this feature are outlined
[here](https://vimhelp.org/insert.txt.html#%3Ar).

The only intentional difference between this and Vim is that Vim only
allows `:read` (no filename) for buffers with a file attached. I am
allowing it for all buffers because I think that could be useful.

Release Notes:

- vim: Added the [`:r[ead] [name]` Vim
command](https://vimhelp.org/insert.txt.html#:read)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-12-19 15:31:16 +00:00
Antonio Scandurra
b603372f44 Reduce GPU usage by activating VRR optimization only during high-rate input (#45369)
Fixes #29073

This PR reduces unnecessary GPU usage by being more selective about when
we present frames to prevent display underclocking (VRR optimization).

## Problem

Previously, we would keep presenting frames for 1 second after *any*
input event, regardless of whether it triggered a re-render. This caused
unnecessary GPU work when the user was idle or during low-frequency
interactions.

## Solution

1. **Only track input that triggers re-renders**: We now only record
input timestamps when the input actually causes the window to become
dirty, rather than on every input event.

2. **Rate-based activation**: The VRR optimization now only activates
when input arrives at a high rate (≥ 60fps over the last 100ms). This
means casual mouse movements or occasional keystrokes won't trigger
continuous frame presentation.

3. **Sustained optimization**: Once high-rate input is detected (e.g.,
during scrolling or dragging), we sustain frame presentation for 1
second to prevent display underclocking, even if input briefly pauses.

## Implementation

Added `InputRateTracker` which:
- Tracks input timestamps in a 100ms sliding window
- Activates when the window contains ≥ 6 events (60fps × 0.1s)
- Extends a `sustain_until` timestamp by 1 second each time high rate is
detected

Release Notes:

- Reduced GPU usage when idle by only presenting frames during bursts of
high-frequency input.
2025-12-19 16:06:28 +01:00
Yara 🏳️‍⚧️
7427924405 adjusted scheduler prioritization algorithm (#45367)
This fixes a number of issues where zed depends on the order of polling which changed when switching scheduler. We have adjusted the algorithm so it matches the previous order while keeping the prioritization feature.

Release Notes:
- N/A
2025-12-19 15:03:35 +00:00
Cole Miller
ae44c3c881 Fix extra terminal being created when a task replaces a terminal in the center pane (#45317)
Closes https://github.com/zed-industries/zed/issues/21144

Release Notes:

- Fixed spawned tasks creating an extra terminal in the dock in some
cases.
2025-12-19 09:39:58 -05:00
ozzy
4e0471cf66 git panel: Truncate file paths from the left (#43462)
https://github.com/user-attachments/assets/758e1ec9-6c34-4e13-b605-cf00c18ca16f

Release Notes:

- Improved: Git panel now truncates long file paths from the left,
showing "…path/filename" when space is limited, keeping filenames always
visible.

@cole-miller @mattermill

---------

Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-12-19 13:50:35 +00:00
Danilo Leal
62d36b22fd gpui: Add text_ellipsis_start method (#45122)
This PR is an additive change introducing the `truncate_start` method to
labels, which gives us the ability to add an ellipsis at the beginning
of the text as opposed to the regular `truncate`. This will be generally
used for truncating file paths, where the end is typically more relevant
than the beginning, but given it's a general method, there's the
possibility to be used anywhere else, too.

<img width="500" height="690" alt="Screenshot 2025-12-17 at 12  35@2x"
src="https://github.com/user-attachments/assets/f853f5a3-60b3-4380-a11c-bb47868a4470"
/>

Release Notes:

- N/A

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-12-19 10:25:19 -03:00
Piotr Osiewicz
69f6eeaa3a toolchains: Fix persistence by not relying on unstable worktree id (#45357)
Closes #42268
We've migrated user selections when a given workspace has a single
worktree (as then we could determine what the target worktree is).

Release Notes:

- python: Fixed selected virtual environments not being
persisted/deserialized correctly within long-running Zed sessions (where
multiple different projects might've been opened). This is a breaking
change for users of multi-worktree projects - your selected toolchain
for those projects will be reset.

Co-authored-by: Dino <dino@zed.dev>
2025-12-19 14:06:15 +01:00