a7d43063d45d616573b26733778fb7af0fbbbf4b
From Zed's title bar, you can click on buttons to open three modal pickers: remote projects, projects, and branches. All of these pickers use the modal layer, which by default, renders them centered on the UI. However, a UX issue we've been bothered by is that when you _click_ to open them, they show up just way too far from where your mouse likely is (nearby the trigger you just clicked). So, this PR introduces a `ModalPlacement` enum to the modal layer, so that we can pick between the "centered" and "anchored" options to render the picker. This way, we can make the pickers use anchored positioning when triggered through a mouse click and use the default centered positioning when triggered through the keybinding. One thing to note is that the anchored positioning here is not as polished as regular popovers/dropdowns, because it simply uses the x and y coordinates of the click to place the picker as opposed to using GPUI's `Corner` enum, thus making them more connected to their triggers. I chose to do it this way for now because it's a simpler and more contained change, given it wouldn't require a tighter connection at the code level between trigger and picker. But maybe we will want to do that in the near future because we can bake in some other related behaviors like automatically hiding the button trigger tooltip if the picker is open and changing its text color to communicate which button triggered the open picker. https://github.com/user-attachments/assets/30d9c26a-24de-4702-8b7d-018b397f77e1 Release Notes: - Improved the UX of title bar modal pickers (remote projects, projects, and branches) by making them open closer to the trigger when triggering them with the mouse.
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
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