Smit Barmase 79be5cbfe2 editor: Fix prepaint recursion when updating stale sizes (#42896)
The bug is in the `place_near` logic, specifically the
`!row_block_types.contains_key(&(row - 1))` check. The problem isn’t
really that condition itself, but it’s that it relies on
`row_block_types`, which does not take into account that upon block
resizes, subsequent block start row moves up/down. Since `place_near`
depends on this incorrect map, it ends up causing incorrect resize syncs
to the block map, which then triggers more bad recursive calls. The
reason it worked till now in most of the cases is that recursive resizes
eventually lead to stabilizing it.

Before `place_near`, we never touched `row_block_types` during the first
prepaint pass because we knew it was based on outdated heights. Once all
heights are finalized, using it is fine.

The fix is to make sure `row_block_types` is accurate from the very
first prepaint pass by keeping an offset whenever a block shrinks or
expands. Now ideally it should take only one subsequent prepaint. But
due to shrinking, new custom/diagnostics blocks might come into the view
from below, which needs further prepaint calls for resolving. Right now,
tests pass after 2 subsequent prepaint calls. Just to be safe, we have
set it to 5.

<img width="500" alt="image"
src="https://github.com/user-attachments/assets/da3d32ff-5972-46d9-8597-b438e162552b"
/>

Release Notes:

- Fix issue where sometimes Zed used to experience freeze while working
with inline diagnostics.
2025-11-19 21:02:31 +05:30
2025-10-21 09:58:26 +02:00
2025-10-17 18:49:11 +02:00
2025-09-23 16:49:45 +00:00
2025-05-17 12:34:42 +00:00
2025-09-16 21:58:40 +00:00
2025-11-19 12:34:41 +01:00
2025-11-19 12:34:41 +01:00
2025-10-27 13:27:59 -04:00
WIP
2023-12-14 09:25:14 -07:00
2025-03-10 01:06:11 -07:00
2025-11-12 20:27:04 +00:00
2024-09-30 17:46:21 -04:00
2025-11-12 20:27:04 +00:00
2025-02-04 09:02:59 -05:00
2025-02-04 09:02:59 -05:00
2025-10-27 13:27:59 -04:00
2025-11-10 22:05:46 +00:00
2025-10-17 18:58:14 +00:00
2025-03-10 01:06:11 -07:00

Zed

Zed CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


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Description
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
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