6f5da5e34e85654a3c5d1328b8508d83fed91535
Closes #20613 Release Notes: - Fixed: New windows no longer flicker between "Open a file or project to get started" and an empty editor. --- When opening a new window (`cmd-shift-n`), the window rendered showing the empty state message before the editor was created, causing a visible flicker. **Changes:** - Modified `Workspace::new_local` to accept an optional `init` callback that executes inside the window build closure - The init callback runs within `cx.new` (the `build_root_view` closure), before `window.draw()` is called for the first render - Changed the NewWindow action handler to use `Project::create_local_buffer()` (synchronous) instead of `Editor::new_file()` (asynchronous) - Updated `open_new` to pass the editor creation callback to `new_local` - All other `new_local` call sites pass `None` to maintain existing behavior **Key Technical Detail:** The window creation sequence in `cx.open_window()` is: 1. `build_root_view` closure is called (creates workspace via `cx.new`) 2. `window.draw(cx)` is called (first render) 3. `open_window` returns The fix uses `Project::create_local_buffer()` which creates a buffer **synchronously** (returns `Entity<Buffer>` directly), rather than `Editor::new_file()` which is asynchronous (calls `project.create_buffer()` which returns a `Task`). The editor is created from this buffer inside the `cx.new` closure (step 1), ensuring it exists before step 2 renders the first frame. **Before:** ```rust let task = Workspace::new_local(Vec::new(), app_state, None, env, cx); cx.spawn(async move |cx| { let (workspace, _) = task.await?; // Window already drawn workspace.update(cx, |workspace, window, cx| { Editor::new_file(workspace, ...) // Async - editor not present for first render })?; }) ``` **After:** ```rust cx.open_window(options, { move |window, cx| { cx.new(|cx| { let mut workspace = Workspace::new(...); // Create buffer synchronously, then create editor if let Some(init) = init { init(&mut workspace, window, cx); // Uses create_local_buffer (sync) } workspace }) } })? ``` The editor is now part of the workspace before the window's first frame is rendered, eliminating the flicker. <!-- START COPILOT ORIGINAL PROMPT --> <details> <summary>Original prompt</summary> > > ---- > > *This section details on the original issue you should resolve* > > <issue_title>Opening a new window flickers before opening an empty buffer</issue_title> > <issue_description>### Check for existing issues > > - [x] Completed > > ### Describe the bug / provide steps to reproduce it > > Opening a new window, with e.g. `cmd-shift-n`, flickers for a fraction of a second. The new window first shows the startup page, "Open a file or project to get started.". Then, a frame or two later, a new empty buffer opens. > > Not sure if I'm sensitive or something but these kinds of flashes can knock me out of focus/flow pretty easily. > > It'd be great to either have the empty buffer open from the first frame, or to have an option to simply not open that empty buffer when a new window is opened. > > ### Zed Version and System Specs > > Zed: v0.170.4 (Zed) > OS: macOS 14.6.1 > Memory: 36 GiB > Architecture: aarch64 > > ### If applicable, add screenshots or screencasts of the incorrect state / behavior > > https://github.com/user-attachments/assets/6d9ba791-8a02-4e13-857c-66a33eb0905b > > ### If applicable, attach your Zed.log file to this issue. > > N/A</issue_description> > > <agent_instructions>We should make sure that the window is created in the correct state, and not have an intermediate render before the editor opens.</agent_instructions> > > ## Comments on the Issue (you are @copilot in this section) > > <comments> > <comment_new><author>@ConradIrwin</author><body> > Ugh, no. I don't believe I never noticed this before, but now I can't unsee it :s > > If you'd like to pair on this: https://cal.com/conradirwin/pairing, otherwise I'll see if I get around to it.</body></comment_new> > <comment_new><author>@ConradIrwin</author><body> > Yeah... I wonder if that can be a preview tab or something. It's nice when you want it, but not so nice when you don't. > > Fixing this will also make zed-industries/zed#33334 feel much smoother.</body></comment_new> > <comment_new><author>@zelenenka</author><body> > @robinplace do you maybe have an opportunity to test it with the latest stable version, 0.213.3?</body></comment_new> > </comments> > </details> <!-- START COPILOT CODING AGENT SUFFIX --> - Fixes zed-industries/zed#23742 <!-- START COPILOT CODING AGENT TIPS --> --- 💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more [Copilot coding agent tips](https://gh.io/copilot-coding-agent-tips) in the docs. --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: ConradIrwin <94272+ConradIrwin@users.noreply.github.com> Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager (macOS/Linux/Windows).
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
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