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2 Commits
| Author | SHA1 | Date | |
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73381f02f1 | ||
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90a292cac6 |
@@ -1065,43 +1065,73 @@ impl Element for TerminalElement {
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// then have that representation be converted to the appropriate highlight data structure
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let content_mode = self.terminal_view.read(cx).content_mode(window, cx);
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let (rects, batched_text_runs) = match content_mode {
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ContentMode::Scrollable => {
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// In scrollable mode, the terminal already provides cells
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// that are correctly positioned for the current viewport
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// based on its display_offset. We don't need additional filtering.
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TerminalElement::layout_grid(
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cells.iter().cloned(),
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0,
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&text_style,
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last_hovered_word.as_ref().map(|last_hovered_word| {
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(link_style, &last_hovered_word.word_match)
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}),
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minimum_contrast,
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cx,
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)
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}
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ContentMode::Inline { .. } => {
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let intersection = window.content_mask().bounds.intersect(&bounds);
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let start_row = (intersection.top() - bounds.top()) / line_height_px;
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let end_row = start_row + intersection.size.height / line_height_px;
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let line_range = (start_row as i32)..=(end_row as i32);
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TerminalElement::layout_grid(
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cells
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.iter()
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.skip_while(|i| &i.point.line < line_range.start())
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.take_while(|i| &i.point.line <= line_range.end())
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.cloned(),
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*line_range.start(),
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&text_style,
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last_hovered_word.as_ref().map(|last_hovered_word| {
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(link_style, &last_hovered_word.word_match)
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}),
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minimum_contrast,
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cx,
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)
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}
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// Calculate the intersection of the terminal's bounds with the current
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// content mask (the visible viewport after all parent clipping).
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// This allows us to only render cells that are actually visible, which is
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// critical for performance when terminals are inside scrollable containers
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// like the Agent Panel thread view.
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//
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// This optimization is analogous to the editor optimization in PR #45077
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// which fixed performance issues with large AutoHeight editors inside Lists.
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let visible_bounds = window.content_mask().bounds;
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let intersection = visible_bounds.intersect(&bounds);
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// If the terminal is entirely outside the viewport, skip all cell processing.
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// This handles the case where the terminal has been scrolled past (above or
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// below the viewport), similar to the editor fix in PR #45077 where start_row
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// could exceed max_row when the editor was positioned above the viewport.
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let (rects, batched_text_runs) = if intersection.size.height <= px(0.)
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|| intersection.size.width <= px(0.)
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{
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(Vec::new(), Vec::new())
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} else if intersection == bounds {
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// Fast path: terminal fully visible, no clipping needed.
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// Avoid grouping/allocation overhead by streaming cells directly.
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TerminalElement::layout_grid(
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cells.iter().cloned(),
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0,
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&text_style,
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last_hovered_word
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.as_ref()
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.map(|last_hovered_word| (link_style, &last_hovered_word.word_match)),
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minimum_contrast,
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cx,
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)
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} else {
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// Calculate which screen rows are visible based on pixel positions.
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// This works for both Scrollable and Inline modes because we filter
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// by screen position (enumerated line group index), not by the cell's
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// internal line number (which can be negative in Scrollable mode for
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// scrollback history).
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let rows_above_viewport =
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((intersection.top() - bounds.top()).max(px(0.)) / line_height_px) as usize;
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let visible_row_count =
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(intersection.size.height / line_height_px).ceil() as usize + 1;
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// Group cells by line and filter to only the visible screen rows.
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// skip() and take() work on enumerated line groups (screen position),
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// making this work regardless of the actual cell.point.line values.
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let visible_cells: Vec<_> = cells
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.iter()
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.chunk_by(|c| c.point.line)
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.into_iter()
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.skip(rows_above_viewport)
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.take(visible_row_count)
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.flat_map(|(_, line_cells)| line_cells)
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.cloned()
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.collect();
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TerminalElement::layout_grid(
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visible_cells.into_iter(),
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rows_above_viewport as i32,
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&text_style,
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last_hovered_word
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.as_ref()
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.map(|last_hovered_word| (link_style, &last_hovered_word.word_match)),
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minimum_contrast,
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cx,
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)
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};
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// Layout cursor. Rectangle is used for IME, so we should lay it out even
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@@ -2059,4 +2089,248 @@ mod tests {
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let merged2 = merge_background_regions(regions2);
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assert_eq!(merged2.len(), 3);
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}
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#[test]
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fn test_screen_position_filtering_with_positive_lines() {
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// Test the unified screen-position-based filtering approach.
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// This works for both Scrollable and Inline modes because we filter
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// by enumerated line group index, not by cell.point.line values.
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use itertools::Itertools;
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use terminal::IndexedCell;
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use terminal::alacritty_terminal::index::{Column, Line, Point as AlacPoint};
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use terminal::alacritty_terminal::term::cell::Cell;
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// Create mock cells for lines 0-23 (typical terminal with 24 visible lines)
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let mut cells = Vec::new();
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for line in 0..24i32 {
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for col in 0..3i32 {
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cells.push(IndexedCell {
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point: AlacPoint::new(Line(line), Column(col as usize)),
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cell: Cell::default(),
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});
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}
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}
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// Scenario: Terminal partially scrolled above viewport
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// First 5 lines (0-4) are clipped, lines 5-15 should be visible
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let rows_above_viewport = 5usize;
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let visible_row_count = 11usize;
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// Apply the same filtering logic as in the render code
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let filtered: Vec<_> = cells
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.iter()
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.chunk_by(|c| c.point.line)
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.into_iter()
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.skip(rows_above_viewport)
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.take(visible_row_count)
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.flat_map(|(_, line_cells)| line_cells)
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.collect();
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// Should have lines 5-15 (11 lines * 3 cells each = 33 cells)
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assert_eq!(filtered.len(), 11 * 3, "Should have 33 cells for 11 lines");
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// First filtered cell should be line 5
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assert_eq!(
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filtered.first().unwrap().point.line,
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Line(5),
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"First cell should be on line 5"
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);
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// Last filtered cell should be line 15
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assert_eq!(
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filtered.last().unwrap().point.line,
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Line(15),
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"Last cell should be on line 15"
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);
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}
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#[test]
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fn test_screen_position_filtering_with_negative_lines() {
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// This is the key test! In Scrollable mode, cells have NEGATIVE line numbers
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// for scrollback history. The screen-position filtering approach works because
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// we filter by enumerated line group index, not by cell.point.line values.
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use itertools::Itertools;
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use terminal::IndexedCell;
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use terminal::alacritty_terminal::index::{Column, Line, Point as AlacPoint};
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use terminal::alacritty_terminal::term::cell::Cell;
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// Simulate cells from a scrolled terminal with scrollback
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// These have negative line numbers representing scrollback history
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let mut scrollback_cells = Vec::new();
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for line in -588i32..=-578i32 {
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for col in 0..80i32 {
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scrollback_cells.push(IndexedCell {
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point: AlacPoint::new(Line(line), Column(col as usize)),
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cell: Cell::default(),
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});
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}
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}
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// Scenario: First 3 screen rows clipped, show next 5 rows
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let rows_above_viewport = 3usize;
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let visible_row_count = 5usize;
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// Apply the same filtering logic as in the render code
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let filtered: Vec<_> = scrollback_cells
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.iter()
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.chunk_by(|c| c.point.line)
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.into_iter()
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.skip(rows_above_viewport)
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.take(visible_row_count)
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.flat_map(|(_, line_cells)| line_cells)
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.collect();
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// Should have 5 lines * 80 cells = 400 cells
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assert_eq!(filtered.len(), 5 * 80, "Should have 400 cells for 5 lines");
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// First filtered cell should be line -585 (skipped 3 lines from -588)
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assert_eq!(
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filtered.first().unwrap().point.line,
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Line(-585),
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"First cell should be on line -585"
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);
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// Last filtered cell should be line -581 (5 lines: -585, -584, -583, -582, -581)
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assert_eq!(
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filtered.last().unwrap().point.line,
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Line(-581),
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"Last cell should be on line -581"
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);
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}
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#[test]
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fn test_screen_position_filtering_skip_all() {
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// Test what happens when we skip more rows than exist
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use itertools::Itertools;
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use terminal::IndexedCell;
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use terminal::alacritty_terminal::index::{Column, Line, Point as AlacPoint};
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use terminal::alacritty_terminal::term::cell::Cell;
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let mut cells = Vec::new();
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for line in 0..10i32 {
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cells.push(IndexedCell {
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point: AlacPoint::new(Line(line), Column(0)),
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cell: Cell::default(),
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});
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}
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// Skip more rows than exist
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let rows_above_viewport = 100usize;
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let visible_row_count = 5usize;
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let filtered: Vec<_> = cells
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.iter()
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.chunk_by(|c| c.point.line)
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.into_iter()
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.skip(rows_above_viewport)
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.take(visible_row_count)
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.flat_map(|(_, line_cells)| line_cells)
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.collect();
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assert_eq!(
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filtered.len(),
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0,
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"Should have no cells when all are skipped"
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);
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}
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#[test]
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fn test_layout_grid_positioning_math() {
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// Test the math that layout_grid uses for positioning.
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// When we skip N rows, we pass N as start_line_offset to layout_grid,
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// which positions the first visible line at screen row N.
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// Scenario: Terminal at y=-100px, line_height=20px
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// First 5 screen rows are above viewport (clipped)
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// So we skip 5 rows and pass offset=5 to layout_grid
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let terminal_origin_y = -100.0f32;
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let line_height = 20.0f32;
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let rows_skipped = 5;
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// The first visible line (at offset 5) renders at:
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// y = terminal_origin + offset * line_height = -100 + 5*20 = 0
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let first_visible_y = terminal_origin_y + rows_skipped as f32 * line_height;
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assert_eq!(
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first_visible_y, 0.0,
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"First visible line should be at viewport top (y=0)"
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);
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// The 6th visible line (at offset 10) renders at:
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let sixth_visible_y = terminal_origin_y + (rows_skipped + 5) as f32 * line_height;
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assert_eq!(
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sixth_visible_y, 100.0,
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"6th visible line should be at y=100"
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);
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}
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#[test]
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fn test_unified_filtering_works_for_both_modes() {
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// This test proves that the unified screen-position filtering approach
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// works for BOTH positive line numbers (Inline mode) and negative line
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// numbers (Scrollable mode with scrollback).
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//
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// The key insight: we filter by enumerated line group index (screen position),
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// not by cell.point.line values. This makes the filtering agnostic to the
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// actual line numbers in the cells.
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use itertools::Itertools;
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use terminal::IndexedCell;
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use terminal::alacritty_terminal::index::{Column, Line, Point as AlacPoint};
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use terminal::alacritty_terminal::term::cell::Cell;
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// Test with positive line numbers (Inline mode style)
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let positive_cells: Vec<_> = (0..10i32)
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.flat_map(|line| {
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(0..3i32).map(move |col| IndexedCell {
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point: AlacPoint::new(Line(line), Column(col as usize)),
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cell: Cell::default(),
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})
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})
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.collect();
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// Test with negative line numbers (Scrollable mode with scrollback)
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let negative_cells: Vec<_> = (-10i32..0i32)
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.flat_map(|line| {
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(0..3i32).map(move |col| IndexedCell {
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point: AlacPoint::new(Line(line), Column(col as usize)),
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cell: Cell::default(),
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})
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})
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.collect();
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let rows_to_skip = 3usize;
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let rows_to_take = 4usize;
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// Filter positive cells
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let positive_filtered: Vec<_> = positive_cells
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.iter()
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.chunk_by(|c| c.point.line)
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.into_iter()
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.skip(rows_to_skip)
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.take(rows_to_take)
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.flat_map(|(_, cells)| cells)
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.collect();
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// Filter negative cells
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let negative_filtered: Vec<_> = negative_cells
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.iter()
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.chunk_by(|c| c.point.line)
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.into_iter()
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.skip(rows_to_skip)
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.take(rows_to_take)
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.flat_map(|(_, cells)| cells)
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.collect();
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// Both should have same count: 4 lines * 3 cells = 12
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assert_eq!(positive_filtered.len(), 12);
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assert_eq!(negative_filtered.len(), 12);
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// Positive: lines 3, 4, 5, 6
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assert_eq!(positive_filtered.first().unwrap().point.line, Line(3));
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assert_eq!(positive_filtered.last().unwrap().point.line, Line(6));
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// Negative: lines -7, -6, -5, -4
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assert_eq!(negative_filtered.first().unwrap().point.line, Line(-7));
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assert_eq!(negative_filtered.last().unwrap().point.line, Line(-4));
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}
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}
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