This allows debugging Zed with Renderdoc, and also fixes an issue where
glyphs' bounds were miscalculated for certain sizes and scale factors.
Release Notes:
- N/A
---------
Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
This pull request should be idempotent, but lays the groundwork for
avoiding to connect to collab in order to interact with AI features
provided by Zed.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR starts the work on the AI onboarding page as well as the
configuration modal
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
Fix for potential race when loading HTML and JS languages (JS is
slower). Wait for both to load before continue tests.
Observed failure on linux:
[job](https://github.com/zed-industries/zed/actions/runs/16662438526/job/47162345259)
as part of https://github.com/zed-industries/zed/pull/35436
```
thread 'editor_tests::test_autoclose_with_embedded_language' panicked at crates/editor/src/editor_tests.rs:8724:8:
assertion failed: `(left == right)`: unexpected buffer text
Diff < left / right > :
<body><>
<script>
< var x = 1;<>
> var x = 1;<
</script>
</body><>
```
Inserted `<` incorrect gets paired bracket inserted `>`.
I believe because the JS language injection hasn't fully loaded.
Release Notes:
- N/A
This PR updates the Agent panel to work with the `CloudUserStore`
instead of the `UserStore`, reducing its reliance on being connected to
Collab to function.
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR reworks authentication for developing Zed against a local
version of Cloud and/or Collab.
You will still connect the same way—using the `zed-local` script—but
will need to be running an instance of Cloud locally.
Release Notes:
- N/A
The spec says:
> ⬅️ Initialized Event
> This event indicates that the debug adapter is ready to accept
configuration requests (e.g. setBreakpoints, setExceptionBreakpoints).
>
> A debug adapter is expected to send this event when it is ready to
accept configuration requests (but not before the initialize request has
finished).
Previously in tests, `intercept_debug_sessions` was just spawning off a
background task to send the event after setting up the client, so the
event wasn't actually synchronized with the flow of messages in the way
the spec says it should be. This PR makes it so that the `FakeTransport`
injects the event right after a successful response to the initialize
request, and doesn't send it otherwise.
Release Notes:
- N/A
This only works after a delay in most situations because of the all
chorded `cmd-k` mappings in the so disable them for now.
Reported by @jer-k:
https://x.com/J_Kreutzbender/status/1951033355434336606
Release Notes:
- Undo mapping of `cmd-k` for Git Panel in default Jetbrains keymap
(thanks [@jer-k](https://github.com/jer-k))
- Added profile selector to `zed > settings` submenu.
- Added examples to the `default.json` docs.
- Reduced length of the setting description that shows on autocomplete,
since it was cutoff in the autocomplete popover.
Release Notes:
- N/A
This PR updates the Zed Edit Prediction provider to acquire the LLM
token from Cloud instead of Collab to allow using Edit Predictions even
when disconnected from or unable to connect to the Collab server.
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Closes #ISSUE
The behavior of the theme selector is documented above the function,
copied here for reference:
```rust
/// separates theme "mode" ("dark" | "light" | "system") into two separate states
/// - appearance = "dark" | "light"
/// - "system" true/false
/// when system selected:
/// - toggling between light and dark does not change theme.mode, just which variant will be changed
/// when system not selected:
/// - toggling between light and dark does change theme.mode
/// selecting a theme preview will always change theme.["light" | "dark"] to the selected theme,
///
/// this allows for selecting a dark and light theme option regardless of whether the mode is set to system or not
/// it does not support setting theme to a static value
```
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR polishes and adds functionality to the onboarding UI with a
focus on the basic page. It added theme preview tiles, got the Vim,
telemetry, crash reporting, and sign-in button working.
The theme preview component was moved to the UI crate and it now can
have a click handler on it.
Finally, this commit also changed `client::User.github_login` and
`client::UserStore.by_github_login` to use `SharedStrings` instead of
`Strings`. This change was made because user.github_login was cloned in
several areas including the UI, and was cast to a shared string in some
cases too.
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
As reported [in
Discord](https://discord.com/channels/869392257814519848/1106226198494859355/1398470747227426948)
C projects with `"` as "brackets" that autoclose, may invoke panics when
edited at the end of the file.
With a single selection-caret (`ˇ`), at the end of the file,
```c
ifndef BAR_H
#define BAR_H
#include <stdbool.h>
int fn_branch(bool do_branch1, bool do_branch2);
#endif // BAR_H
#include"ˇ"
```
gets an LSP response from clangd
```jsonc
{
"filterText": "AGL/",
"insertText": "AGL/",
"insertTextFormat": 1,
"kind": 17,
"label": " AGL/",
"labelDetails": {},
"score": 0.78725427389144897,
"sortText": "40b67681AGL/",
"textEdit": {
"newText": "AGL/",
"range": { "end": { "character": 11, "line": 8 }, "start": { "character": 10, "line": 8 } }
}
}
```
which replaces `"` after the caret (character/column 11, 0-indexed).
This is reasonable, as regular follow-up (proposed in further
completions), is a suffix + a closing `"`:
<img width="842" height="259" alt="image"
src="https://github.com/user-attachments/assets/ea56f621-7008-4ce2-99ba-87344ddf33d2"
/>
Yet when Zed handles user input of `"`, it panics due to multiple
reasons:
* after applying any snippet text edit, Zed did a selection change:
5537987630/crates/editor/src/editor.rs (L9539-L9545)
which caused eventual autoclose region invalidation:
5537987630/crates/editor/src/editor.rs (L2970)
This covers all cases that insert the `include""` text.
* after applying any user input and "plain" text edit, Zed did not
invalidate any autoclose regions at all, relying on the "bracket" (which
includes `"`) autoclose logic to rule edge cases out
* bracket autoclose logic detects previous `"` and considers the new
user input as a valid closure, hence no autoclose region needed.
But there is an autoclose bracket data after the plaintext completion
insertion (`AGL/`) really, and it's not invalidated after `"` handling
* in addition to that, `Anchor::is_valid` method in `text` panicked, and
required `fn try_fragment_id_for_anchor` to handle "pointing at odd,
after the end of the file, offset" cases as `false`
A test reproducing the feedback and 2 fixes added: proper, autoclose
region invalidation call which required the invalidation logic tweaked a
bit, and "superficial", "do not apply bad selections that cause panics"
fix in the editor to be more robust
Release Notes:
- Fixed panic with completion ranges and autoclose regions interop
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR updates the user menu in the title bar to show the plan from the
`CloudUserStore` instead of the `UserStore`.
We're still leveraging the RPC connection to listen for `UpdateUserPlan`
messages so that we can get live-updates from the server, but we are
merely using this as a signal to re-fetch the information from Cloud.
Release Notes:
- N/A
Closes#33787
We were not updating SSH paths after initial project was created. Now we
update paths when worktrees are added/removed and serialize these
updated paths. This is separate from workspace because unlike local
paths, SSH paths are not part of the workspace table, but the SSH table
instead. We don't need to update SSH paths every time we serialize the
workspace.
<img width="400"
src="https://github.com/user-attachments/assets/9e1a9893-e08e-4ecf-8dab-1e9befced58b"
/>
Release Notes:
- Fixed issue where multiple remote folders in a project were lost on
reconnect, not restored on restart, and not visible in recent projects.
After playing with this for a bit, I realize it does not feel good to
not have control over the order of profiles. I find myself wanting to
group similar profiles together and not being able to.
Release Notes:
- N/A
This PR adds more data to the `GetAuthenticatedUserResponse`.
We now return more information about the authenticated user, as well as
their plan information.
Release Notes:
- N/A
Closes #ISSUE
Following #35310, . This PR makes it so the lychee link check is ran
before building the docs on the md files to catch basic errors, and then
after building on the html output to catch generation errors, including
regressions like the one #35380 fixes.
Release Notes:
- N/A
This PR just pins down the behavior of the settings profile selector by
checking a single setting, `buffer_font_size`, as options in the
selector are changed / selected.
Release Notes:
- N/A
This PR updates the user menu in the title bar to base the "signed in"
state on the user in the `CloudUserStore` rather than the `UserStore`.
This makes it possible to be signed-in—at least, as far as the user menu
is concerned—even when disconnected from Collab.
Release Notes:
- N/A
Closes#35146
This change adds documentation for the `terminal.minimum_contrast`
setting to the docs as we've had a lot of reports regarding the contrast
adjustments, yet are missing proper documentation (aside from that in
the `defaults.json`) for it.
Release Notes:
- N/A
Settings Profiles
- [X] Allow profiles to be defined, where each profile can be any of
Zed's settings
- [X] Autocompletion of all settings
- [X] Errors on invalid keys
- [X] Action brings up modal that shows user-defined profiles
- [X] Alphabetize profiles
- [X] Ability to filter down via keyboard, and navigate via arrow up and
down
- [X] Auto select Disabled option by default (first in list, after
alphabetizing user-defined profiles)
- [X] Automatically select active profile on next picker summoning
- [X] Persist settings until toggled off
- [X] Show live preview as you select from the profile picker
- [X] Tweaking a setting, while in a profile, updates the profile live
- [X] Make sure actions that live update Zed, such as `cmd-0`, `cmd-+`,
and `cmd--`, work while in a profile
- [X] Add a test to track state
Release Notes:
- Added the ability to configure settings profiles, via the "profiles"
key. Example:
```json
{
"profiles": {
"Streaming": {
"agent_font_size": 20,
"buffer_font_size": 20,
"theme": "One Light",
"ui_font_size": 20
}
}
}
```
To set a profile, use `settings profile selector: toggle`
- Added borders to the numeric stepper.
- Changed the hover mouse style for SwitchField.
- Made the edit page toggle buttons more responsive.
Release Notes:
- N/A
Closes#35316
Bug in https://github.com/zed-industries/zed/pull/34514
Turns out you are not supposed to call `update_key` for modifiers on
`KeyPress`/`KeyRelease`, as modifiers are already updated in
`XkbStateNotify` events. Not sure why this only causes issues on a few
systems and works on others.
Tested on Ubuntu 24.04.2 LTS (initial bug) and Kubuntu 25.04 (worked
fine before too).
Release Notes:
- Fixed an issue where caps lock stopped working consistently on some
Linux X11 systems.
This PR adds two new crates for interacting with Cloud:
- `cloud_api_client` - The client that will be used to talk to Cloud.
- `cloud_api_types` - The types for the Cloud API that are shared
between Zed and Cloud.
Release Notes:
- N/A
This PR temporarily adds back the `GET /user` endpoint to Collab since
we're still using it for local development.
Will remove it again once we update the local development process to
leverage Cloud.
Release Notes:
- N/A
This fixes an issue where keybinds would only show up after a delay on
the welcome page upon re-opening it. It also binds one of the buttons to
the corresponding action.
Release Notes:
- N/A
Previously, we would pick an exponent between 0.5 and 2.5, which would
cause a lot of clients to try reconnecting in rapid succession,
overwhelming the server as a result.
This pull request always doubles the previous delay and introduces a
jitter that can, at most, double it.
As part of this, we're also increasing the maximum reconnection delay
from 10s to 30s: this gives us more space to spread out the reconnection
requests.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
"Settings" is the terminology we use in the agent panel, thus having the
action use "configuration" makes it harder for folks to find this either
via the command palette or the keybinding editor UI in case they'd like
to change it.
Release Notes:
- agent: Renamed the "open configuration" action to "open settings" for
better discoverability and consistency
Follow-up of https://github.com/zed-industries/zed/pull/34208
Closes https://github.com/zed-industries/zed/issues/35185
Previous code assumed that extensions' language server wrappers may leak
only in static data (e.g. fields that were not cleared on deinit), but
we seem to have a race that breaks this assumption.
1. We do clean `all_lsp_adapters` field after
https://github.com/zed-industries/zed/pull/34334 and it's called for
every extension that is unregistered.
2. `LspStore::maintain_workspace_config` ->
`LspStore::refresh_workspace_configurations` chain is triggered
independently, apparently on `ToolchainStoreEvent::ToolchainActivated`
event which means somewhere behind there's potentially a Python code
that gets executed to activate the toolchian, making
`refresh_workspace_configurations` start timings unpredictable.
3. Seems that toolchain activation overlaps with plugin reload, as
`2025-07-28T12:16:19+03:00 INFO [extension_host] extensions updated.
loading 0, reloading 1, unloading 0` suggests in the issue logs.
The plugin reload seem to happen faster than workspace configuration
refresh in
c65da547c9/crates/project/src/lsp_store.rs (L7426-L7456)
as the language servers are just starting and take extra time to respond
to the notification.
At least one of the `.clone()`d `adapter`s there is the adapter that got
removed during plugin reload and has its channel closed, which causes a
panic later.
----------------------------
A good fix would be to re-architect the workspace refresh approach, same
as other accesses to the language server collections.
One way could be to use `Weak`-based structures instead, as definitely
the extension server data belongs to extension, not the `LspStore`.
This is quite a large undertaking near the extension core though, so is
not done yet.
Currently, to stop the excessive panics, no more `.expect` is done on
the channel result, as indeed, it now can be closed very dynamically.
This will result in more errors (and backtraces, presumably) printed in
the logs and no panics.
More logging and comments are added, and workspace querying is replaced
to the concurrent one: no need to wait until a previous server had
processed the notification to send the same to the next one.
Release Notes:
- Fixed warm-related panic happening during startup
Closes #ISSUE
Adds basic frontmatter support to `.md` files in docs. The only
supported keys currently are `description` which becomes a `<meta
name="description" contents="...">` tag, and `title` which becomes a
normal `title` tag, with the title contents prefixed with the subject of
the file.
An example of the syntax can be found in `git.md`, as well as below
```md
---
title: Some more detailed title for this page
description: A page-specific description
---
# Editor
```
The above will be transformed into (with non-relevant tags removed)
```html
<head>
<title>Editor | Some more detailed title for this page</title>
<meta name="description" contents="A page-specific description">
</head>
<body>
<h1>Editor</h1>
</body>
```
If no front-matter is provided, or If one or both keys aren't provided,
the title and description will be set based on the `default-title` and
`default-description` keys in `book.toml` respectively.
## Implementation details
Unfortunately, `mdbook` does not support post-processing like it does
pre-processing, and only supports defining one description to put in the
meta tag per book rather than per file. So in order to apply
post-processing (necessary to modify the html head tags) the global book
description is set to a marker value `#description#` and the html
renderer is replaced with a sub-command of `docs_preprocessor` that
wraps the builtin `html` renderer and applies post-processing to the
`html` files, replacing the marker value and the `<title>(.*)</title>`
with the contents of the front-matter if there is one.
## Known limitations
The front-matter parsing is extremely simple, which avoids needing to
take on an additional dependency, or implement full yaml parsing.
* Double quotes and multi-line values are not supported, i.e. Keys and
values must be entirely on the same line, with no double quotes around
the value.
The following will not work:
```md
---
title: Some
Multi-line
Title
---
```
* The front-matter must be at the top of the file, with only white-space
preceding it
* The contents of the title and description will not be html-escaped.
They should be simple ascii text with no unicode or emoji characters
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Katie Greer <katie@zed.dev>
This change cleans up the toggle button component a bit by utilizing
const parameters instead and also removes some clones by consuming the
values where possible instead.
Release Notes:
- N/A
This PR adds two kill switches for syncing data to and from Stripe using
Collab.
The `cloud-stripe-events-polling` and `cloud-stripe-usage-meters-sync`
feature flags control whether we use Cloud for polling Stripe events and
updating Stripe meters, respectively.
When we're ready to hand off the syncing to Cloud we can enable the
feature flag to do so.
Release Notes:
- N/A
Closes #ISSUE
Additional cleanup and testing for the keystroke input including
- Focused testing of the "previous modifiers" logic in search mode
- Not merging unmodified keystrokes into previous modifier only bindings
(extension of #35208)
- Fixing a bug where input would overflow in search mode when entering
only modifiers
- Additional testing logic to ensure keystrokes updated events are
always emitted correctly
Release Notes:
- N/A *or* Added/Fixed/Improved ...
I added buttons for inlay values, showing the mini map, git blame, and
controlling the UI/Editor Font/Font size. The only thing left for this
page is some UI clean up and adding buttons for setting import from
VSCode/cursor.
I also added Numeric Stepper as a component preview.
Current state:
<img width="1085" height="585" alt="image"
src="https://github.com/user-attachments/assets/230df474-da81-4810-ba64-05673896d119"
/>
Release Notes:
- N/A
I was interested in potentially using gpui for a hobby project, but
needed [layer
shell](https://wayland.app/protocols/wlr-layer-shell-unstable-v1)
support for it. Turns out gpui's (excellent!) architecture made that
super easy to implement, so I went ahead and did it.
Layer shell is a window role used for notification windows, lock
screens, docks, backgrounds, etc. Supporting it in gpui opens the door
to implementing applications like that using the framework.
If this turns out interesting enough to merge - I'm also happy to
provide a follow-up PR (when I have the time to) to implement some of
the desirable window options for layer shell surfaces, such as:
- namespace (currently always `""`)
- keyboard interactivity (currently always `OnDemand`, which mimics
normal keyboard interactivity)
- anchor, exclusive zone, margins
- popups
Release Notes:
- Added support for wayland layer shell surfaces in gpui
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Closes #ISSUE
Introduces a mechanism whereby keystrokes that have a post-fix which
matches the prefix of the stop recording binding can still be entered.
The solution is to introduce a (as of right now) 300ms timeout before
the close keystroke state is wiped.
Previously, with the default stop recording binding `esc esc esc`,
searching or entering a binding ending in esc was not possible without
using the mouse. `e.g.` entering keystroke `ctrl-g esc` and then
attempting to hit `esc` three times would stop recording on the
penultimate `esc` press and the final `esc` would not be intercepted.
Now with the timeout, it is possible to enter `ctrl-g esc`, pause for a
moment, then hit `esc esc esc` and end the recording with the keystroke
input state being `ctrl-g esc`.
I arrived at 300ms for this delay as it was long enough that I didn't
run into it very often when trying to escape, but short enough that a
natural pause will almost always work as expected.
Release Notes:
- Keymap Editor: Added a short timeout to the stop recording keybind
handling in the keystroke input, so that it is now possible using the
default bindings as an example (custom bindings should work as well) to
search for/enter a binding ending with `escape` (with no modifier),
pause for a moment, then hit `escape escape escape` to stop recording
and search for/enter a keystroke ending with `escape`.
Fixes#33869
The Animation page in the Component Preview had a few issues.
* The animations only ran once, so you couldn't watch animations below
the fold.
* The offset math was wrong, so some animated elements were rendered
outside of their parent container.
* The "animate in from right" elements were defined with an initial
`.left()` offset, which overrode the animation behavior.
I made fixes to address these issues. In particular, every time you
click the active list item, it renders the preview again (which causes
the animations to run again).
Before:
https://github.com/user-attachments/assets/a1fa2e3f-653c-4b83-a6ed-c55ca9c78ad4
After:
https://github.com/user-attachments/assets/3623bbbc-9047-4443-b7f3-96bd92f582bf
Release Notes:
- N/A
Hi all,
We just released [Rodio
0.21](https://github.com/RustAudio/rodio/blob/master/CHANGELOG.md)
🥳 with quite some breaking changes. This should take care
of those for zed. I tested it by hopping in and out some of the zed
channels, sound seems to still work.
Given zed uses tracing I also took the liberty of enabling the tracing
feature for rodio.
edit:
We changed the default wav decoder from hound to symphonia. The latter
has a slightly more restrictive license however that should be no issue
here (as the audio crate uses the GPL)
Release Notes:
- N/A
Closes #ISSUE
Separate out the keystroke input into it's own component and add a bunch
of tests for it's core keystroke+modifier event handling logic
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR makes it so we attach the value from the `User-Agent` header to
the `handle connection` span.
We'll start sending this header in
https://github.com/zed-industries/zed/pull/35280.
Release Notes:
- N/A
This PR makes it so we send the `User-Agent` header on the WebSocket
connection requests when connecting to Collab.
We use the user agent set on the parent HTTP client.
Release Notes:
- N/A
This fixes an issue where we were not setting the context server working
directory at all.
Release Notes:
- Context servers will now be spawned in the currently active project
root.
---------
Co-authored-by: Danilo Leal <danilo@zed.dev>
This PR fixes issue of incorrect LSP path args caused by using a
relative path when customizing data directory.
command:
```bash
.\target\debug\zed.exe --user-data-dir=.\target\data
```
before:
```log
2025-07-29T14:17:18+08:00 INFO [lsp] starting language server process. binary path: "F:\\nvm\\nodejs\\node.exe", working directory: "F:\\zed\\target\\data\\config", args: [".\\target\\data\\languages\\json-language-server\\node_modules/vscode-langservers-extracted/bin/vscode-json-language-server", "--stdio"]
2025-07-29T14:17:18+08:00 INFO [project::prettier_store] Installing default prettier and plugins: [("prettier", "3.6.2")]
2025-07-29T14:17:18+08:00 ERROR [lsp] cannot read LSP message headers
2025-07-29T14:17:18+08:00 ERROR [lsp] Shutdown request failure, server json-language-server (id 1): server shut down
2025-07-29T14:17:43+08:00 ERROR [project] Invalid file path provided to LSP request: ".\\target\\data\\config\\settings.json"
Thread "main" panicked with "called `Result::unwrap()` on an `Err` value: ()" at crates\project\src\lsp_store.rs:7203:54
cfd5b8ff10/src/crates\project\src\lsp_store.rs#L7203 (may not be uploaded, line may be incorrect if files modified)
```
after:
```log
2025-07-29T14:24:20+08:00 INFO [lsp] starting language server process. binary path: "F:\\nvm\\nodejs\\node.exe", working directory: "F:\\zed\\target\\data\\config", args: ["F:\\zed\\target\\data\\languages\\json-language-server\\node_modules/vscode-langservers-extracted/bin/vscode-json-language-server", "--stdio"]
```
Release Notes:
- N/A
This fixes an issue with tab indices where we would actually focus the
second focus handle on first focus instead of the first one. The test
was updated accordingly.
Release Notes:
- N/A
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
This PR adds a built-in adapter for the basedpyright language server.
For now, it's behind the `basedpyright` feature flag, and needs to be
requested explicitly like this for staff:
```
"languages": {
"Python": {
"language_servers": ["basedpyright", "!pylsp", "!pyright"]
}
}
```
(After uninstalling the basedpyright extension.)
Release Notes:
- N/A
Temporarily fixes#29133
Co-authored-by: Cole <cole@zed.dev>
Release Notes:
- python: Zed now reports a slightly different set of workspace folders
for Python projects to work around quirks in handling of multi-lsp
projects with virtual environment. This behavior will be revisited in a
near future.
Co-authored-by: Cole <cole@zed.dev>
example of detected code:
```ts
Deno.test("t", () => {
console.log("Hello, World!");
});
Deno.test(function azaz() {
console.log("Hello, World!");
});
```
I can't build zed locally so I didn't test this, but I think the code is
straightforward enough, hopefully someone else can verify it
Closes #ISSUE
Release Notes:
- N/A
# Summary
The link "under the configuration page" [on this
page](https://zed.dev/docs/configuring-zed#agent) is broken. It should
be linking to [this page](https://zed.dev/docs/ai/configuration).
## Approach
I noted that all other links in this document begin with "./" where the
ai configuration link does not, I also noticed [this
PR](https://github.com/zed-industries/zed/pull/31119) fixing a link with
the same approach. I don't fully understand why this is the fix.
## Previous Approaches
I have tried writing the following redirect in `docs/book.toml`:
`"/ai/configuration.html" = "/docs/ai/configuration.html"`. However this
broke the `mdbook` build with the below error.
```
2025-07-29 08:49:36 [ERROR] (mdbook::utils): Caused By: Not redirecting "/Users/tmonaghan/dev/zed/docs/book/ai/configuration.html" to "/docs/ai/configuration.html" because it already exists. Are you sure it needs to be redirected?
```
Release Notes:
- N/A
This fixes an issue where focus handles with a tab index would get lost
between rendered frames because the focus handles were not reused for
the following paint cycle.
Release Notes:
- N/A
Closes #ISSUE
Fixes a bug that was cherry picked onto stable and preview branches
introduced in #35208 whereby modifier keys would show up and not be
removable when editing a keybind
Release Notes:
- (preview only) Keymap Editor: Fixed an issue introduced in v0.197.2
whereby modifier keys would show up and not be removable while recording
keystrokes in the keybind edit modal
Hopefully, this will make it a bit easier to parse as a whole.
Release Notes:
- Made the keymap editor denser, improving how easy you can parse it at
a glance.
This resolves the same issue as fixed by
d295409f0f
for the code actions menu.
No release notes since this only occurs on Nightly.
Release Notes:
- N/A
Now the edit tool can access files outside the current project (just
like the terminal tool can), but it's behind a prompt (unlike other edit
tool actions).
Release Notes:
- The edit tool can now access files outside the current project, but
only if the user grants it permission to.
Closes #ISSUE
Fixed various issues and improved UX around the keystroke input
primarily when used for keystroke search.
Release Notes:
- Keymap Editor: FIxed an issue where the modifiers used to activate
keystroke search would appear in the keystroke search
- Keymap Editor: Made it possible to search for repeat modifiers, such
as a binding with `cmd-shift cmd`
- Keymap Editor: Made keystroke search matches match based on ordered
(not necessarily contiguous) runs. For example, searching for `cmd
shift-j` will match `cmd-k cmd-shift-j alt-q` and `cmd-i g shift-j` but
not `alt-k shift-j` or `cmd-k alt-j`
- Keymap Editor: Fixed the clear keystrokes binding (`delete` by
default) not working in the keystroke input
Follow-up to #26114
- Ensure that the previous commit message is filled in when toggling on
amend mode from the context menu
- Fix keybinding flicker in context menu
Release Notes:
- N/A
Making icons consistent, adjusting spacing, and moving the "Leave Call"
button to be the very last, which makes more sense to me than the
"Share" button being the last. Sharing your project is still part of the
call, so in the left edge of the button strip is where, conceptually,
the option to end the call should be, I think!
Release Notes:
- N/A
The regular expression for benchmarks was enforcing using a suffix
(e.g., `BenchmarkFoo`), but `Benchmark` is a valid benchmark name, just
as `Test` is a valid test name, and `Fuzz` is a valid fuzz test name.
Release Notes:
- Add support for running Go benchmarks named "Benchmark"
Closes#31330
Second parts of https://github.com/zed-industries/zed/pull/31335
While the initial fix set the inset during drawing, that was after the
window was resized, resulting in needing to manually resize the window
for the change to properly take effect.
I updated the code to not make the Wayland renderer rely on
`client_inset` being updated by the API user to match with the
decoration mode (given it is supposed to only be used when using CSD).
I might later try to generalize that, and eventually make the
client_inset only defined on window creation (instead of inside
`client_side_decorations`, that would need testing on X) (and maybe also
allow configuration for shadow, but it’s not something I need).
Release Notes:
- Fixed switching from client side decoration to server side decoration
on Wayland
I was on the [Visual Customiztions - Editor
Scrollbar](https://zed.dev/docs/visual-customization#editor-scrollbar)
section of the docs, and copy and pasted the code block into my personal
Zed settings and saw there was a syntax error.
This is a PR to add a missing comma and fix the syntax error in the
docs.
First time contributing, please let me know if I missed any
steps/important info.
Release Notes:
- N/A
We no longer have to stop and restart the entire process.
I left in the Start/Resume mode handling since we will likely need to
handle restarting Claude in other situations.
Release Notes:
- N/A
Adding a number of settings that weren't documented, restructuring
things a bit to separate what is model-related settings from agent panel
usage-related settings, adding the recently introduced `disable_ai` key,
and more.
Release Notes:
- Improved docs around configuring and using AI in Zed
Follow-up to https://github.com/zed-industries/zed/pull/35121 - in the
process of adding the check for the left mouse button to the guard
(which was practically already there before, just not in the mouse-down
listener), I accidentally removed the negation for the bounds check.
This PR fixes this.
Release Notes:
- N/A
This PR does some minor cleanup to the scrollbar component. Namely, it
removes some clones, reduces the amount of unnecessary notifies and
ensures the scrollbar hover state is more accurately updated.
Release Notes:
- N/A
Follow-up to https://github.com/zed-industries/zed/pull/34866, where I
mistakenly didn't update the copy and id for this item.
Closes https://github.com/zed-industries/zed/issues/34850 — that's
because the edit tool runs by default, but the terminal tool does not. I
updated the original copy to reflect this, which should be enough to
close the issue, given that in terms of behavior, it is working
correctly.
Release Notes:
- agent: Fixed duplicated settings item in the agent panel as well as
improve copy for the setting to allow running commands without
permission.
Closes#34390
This PR fixes several Bash indentation issues:
- Adding indentation or comment using multi cursors no longer breaks
relative indentation
- Adding newline now places the cursor at the correct indent
- Typing a valid keyword triggers context-aware auto outdent
It also adds tests for all of them.
Release Notes:
- Fixed various issues with handling indentation in Bash.
This is another attempt to solve the same problem as
https://github.com/zed-industries/zed/pull/29718, while avoiding the
regression on Intel GPUs.
### Background
Currently, on main, all paths are first rendered to an intermediate
"atlas" texture, similar to what we use for rendering glyphs, but with
multi-sample antialiasing enabled. They are then drawn into our actual
frame buffer in a separate pass, via the "path sprite" shaders.
Notably, the intermediate texture acts as an "atlas" - the paths are
laid out in a non-overlapping way, so that each path could be copied to
an arbitrary position in the final scene. This non-overlapping approach
makes a lot sense for Glyphs (which are frequently re-used in multiple
places within a frame, and even across frames), but paths do not have
these properties.
* we clear the atlas every frame
* we rasterize each path separately. there is no deduping.
The problem with our current approach is that the path atlas textures
can end up using lots of VRAM if the scene contains many paths. This is
more of a problem in other apps that use GPUI than it is in Zed, but I
do think it's an issue for Zed as well. On Windows, I have hit some
crashes related to GPU memory.
In https://github.com/zed-industries/zed/pull/29718, @sunli829
simplified path rendering to just draw directly to the frame buffer, and
enabled msaa for the whole frame buffer. But apparently this doesn't
work well on Intel GPUs because MSAA is slow on those GPUs. So we
reverted that PR.
### Solution
With this PR, we rasterize paths to an intermediate texture with MSAA.
But rather than treating this intermediate texture like an *atlas*
(growing it in order to allocate non-overlapping rectangles for every
path), we simply use a single fixed-size, color texture that is the same
size as thew viewport. In this texture, we rasterize the paths in their
final screen position, allowing them to overlap. Then we simply blit
them from the resolved texture to the frame buffer.
### To do
* [x] Implement for Metal
* [x] Implement for Blade
* [x] Fix content masking for paths
* [x] Fix rendering of partially transparent paths
* [x] Verify that this performs well on Intel GPUs (help @notpeter 🙏 )
* [ ] Profile and optimize
Release Notes:
- N/A
---------
Co-authored-by: Junkui Zhang <364772080@qq.com>
Should catch cases like #33667 where a dependency was bumped in
Cargo.toml without a corresponding lockfile update. (This can happen
when committing from outside of Zed or if rust-analyzer isn't running.)
Passing `--frozen --workspace` should ensure this doesn't fail just
because there's a newer patch version of some third-party dependency,
and prevent it from taking long.
We only need to run this on macOS because Cargo.lock is
platform-independent.
Release Notes:
- N/A
This PR improves the behavior of resetting a column's size by
double-clicking on its column handle. We now shrink/grow to the side
that has more leftover/additional space.
We also improved the below
1. dragging was a couple of pixels off to the left because we didn't
take the column handle’s width into account.
2. Column dragging now has memory and will shift things to their exact
position when reversing a drag before letting the drag handle go.
3. Improved our test infrastructure.
4. Double clicking on a column's header resizes the column
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Fixes a annoying lag in agent settings panel where the keybindings would
show up after a lag. Close to 1-2 secs. It was a simple fix previously
we were not passing the focus handler to context menu which made the
keybindings lookup slower compared to other parts like git panel and
title bar profile dropdown.
| Before | After |
|--------|--------|
| <video
src="https://github.com/user-attachments/assets/1f9c1861-d089-41d3-8a89-4334d7b2f43a"
controls preload></video> | <video
src="https://github.com/user-attachments/assets/fa33d58d-a1ae-48cf-bff7-8e0ee07ed4e1"
controls preload></video> |
Release Notes:
- Fix delay when loading keybindings in the Agent panel settings
Discovered in this issue: #34513
Previously, we were propagating deserialization errors to users when
using LMStudio, instead of the actual error message sent from the
LMStudio server. This change will help users understand why their
request failed while streaming responses.
Release Notes:
- lmsudio: Display specific backend error messaging on failure rather
than generic ones
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
This triggers a crash that avoids our panic-handler, which is useful for
testing that our crash reporting works even when you don't get a panic.
Release Notes:
- N/A
In this PR we've reworked how git status updates are processed. Most
notable change is moving the processing into a background thread (and
splitting it across multiple background workers). We believe it is safe
to do so, as worktree events are not deterministic (fs updates are not
guaranteed to come in any order etc), so I've figured that git store
should not be overly order-reliant anyways.
Note that this PR does not solve perf issues wholesale - other parts of
the system are still slow to process stuff (which I plan to nuke soon).
Related to #34302
Release Notes:
- Improved Zed's performance in projects with large # of repositories
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Closes#34831
Autoscroll centers items only if they’re out of viewport. Before this
PR, entry behind sticky items was not considered out of viewport, and
hence actions like `reveal in project panel` or focusing buffer would
not autoscroll that entry into the view in that case.
This PR fixes that by using recently added `scroll_to_item_with_offset`
in https://github.com/zed-industries/zed/pull/35064.
Release Notes:
- Fixed issue where `pane: reveal in project panel` action was not
working if the entry was behind sticky items.
Previously we had `ScrollStrategy::ToPosition(usize)` which lets you
define the offset where you want to scroll that item to. This is the
same as `ScrollStrategy::Top` but imagine some space reserved at the
top.
This PR removes `ScrollStrategy::ToPosition` in favor of
`scroll_to_item_with_offset` which is the method to do the same. The
reason to add this method is that now not just `ScrollStrategy::Top` but
`ScrollStrategy::Center` can also uses this offset to center the item in
the remaining unreserved space.
```rs
// Before
scroll_handle.scroll_to_item(index, ScrollStrategy::ToPosition(offset));
// After
scroll_handle.scroll_to_item_with_offset(index, ScrollStrategy::Top, offset);
// New! Centers item skipping first x items
scroll_handle.scroll_to_item_with_offset(index, ScrollStrategy::Center, offset);
```
This will be useful for follow up PR.
Release Notes:
- N/A
Remote URLs like `git@github.com:/zed-industries/zed` are valid git
remotes, but currently Zed does not parse them correctly. The result is
invalid "permalink" generation, and presumably other bugs anywhere that
git remote urls are required for the current repository. This ensures
Zed will parse those URLs correctly.
Release Notes:
- Improved support for GitHub remote urls where the
username/organization is preceded by an extra `/` to match the behavior
of `git`, `gh` and `github.com`.
Co-authored-by: Peter Tripp <peter@zed.dev>
Discussed this with @ConradIrwin. The problem we're having with collab
is that a bunch of LSP requests take a really long time to resolve,
particularly `RefreshCodeLens`. But Those requests are sharing a limited
amount of concurrency that we've allocated for all message traffic on
one connection. That said, there's not _that_ many concurrent requests
made at any one time. The burst traffic seems to top out in the low
hundreds for these requests. So let's just expand the amount of space in
the queue to accommodate these long-running requests while we work on
upgrading our cloud infrastructure.
Release Notes:
- N/A
Co-authored-by: finn <finn@zed.dev>
Follow-up of https://github.com/zed-industries/zed/pull/33417
* adjust prettier mock LSP to handle `shutdown` and `exit` messages
* removed another `?.log_err()` backtrace from logs and improved the
logging info
* always handle the last parts of the shutdown logic even if the
shutdown response had failed
Release Notes:
- N/A
Someone encountered this in production, which should not happen:
<img width="1266" height="623" alt="Screenshot 2025-07-24 at 10 38
40 AM"
src="https://github.com/user-attachments/assets/40f3f977-5110-4808-a456-7e708d953b3b"
/>
This moves certain errors into the category of "never retry" and reduces
the number of retries for some others. Also it adds some diagnostic
logging for retry policy.
It's not a complete fix for the above, because the underlying issues is
that the server is sending a HTTP 403 response and although we were
already treating 403s as "do not retry" it was deciding to retry with 2
attempts anyway. So further debugging is needed to figure out why it
wasn't going down the 403 branch by the time the request got here.
Release Notes:
- N/A
Just refactor I came across while working on another issue.
`index_for_entry` and `index_for_selection` have the exact same logic,
here we can simply reuse `index_for_entry` for `index_for_selection`.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/33076
Release Notes:
- Fixed replace command on helix mode: now it actually replaces what was
selected and keeps the replaced text selected to better match helix
A while ago, we added a divider in the left side of the status bar
between the icon buttons that open panels vs. those that open something
else (tabs, popover menus, etc.). There isn't a super good reason why we
wouldn't do the same in the right side, even more so given that (at
least by default) we usually have more buttons on that side; buttons
that _don't_ open panels (regardless of being docked to the bottom or
right). So, this PR does this!
<img width="700" height="314" alt="CleanShot 2025-07-24 at 1 59 10@2x"
src="https://github.com/user-attachments/assets/5f8bd4bc-a983-4000-a8f9-05a36b9e4b81"
/>
Release Notes:
- N/A
There were two different underlying reasons for the issues with
ctrl-number and ctrl-punctuation:
1. Some keys in the ctrl-0..9 range send codes in the `\1b`..`\1f`
range. For example, `ctrl-2` sends keycode for `ctrl-[` (0x1b), but we
want to map it to `2`, not to `[`.
2. `ctrl-[` and four other ctrl-punctuation were incorrectly mapped,
since the expected conversion is by adding 0x40
Closes#35012
Release Notes:
- N/A
Currently, terminal breadcrumbs are only updated after a settings change
once the terminal view is focused again. This change ensures that the
breadcrumbs are updated instantaneously once the breadcrumb settings
changes.
Release Notes:
- Fixed an issue where terminal breadcrumbs would not react instantly to
settings changes.
This PR adds an `editor: convert to sentence case` action.
I frequently find myself copying branch names and then removing the
hyphens and ensuring the first letter is capitalized, and then using the
result text for the commit message.
For example:
<img width="927" height="482" alt="image"
src="https://github.com/user-attachments/assets/adf14a37-a92e-44df-8c0e-267b5c7677fb"
/>
You can achieve this with a combination of other text manipulation
commands, but this action makes it even easier.
Also, moved `toggle_case` down into the area where all other commands
internally using `manipulate_text` are located.
Release Notes:
- Added `editor: convert to sentence case`
It took a long time to check this problem.
Finally, I found that due to a detail missing when changing #34832, the
bounds of `ScrollHandle` was not updated in the Interactivity `prepaint`
phase.
```diff
- scroll_handle_state.padded_content_size = padded_content_size;
+ scroll_handle_state.max_offset = scroll_max;
```
It was correct before the change, because the `padded_content_size`
(including `bounds.size`) was saved before, and the bounds was missing
after changing to `max_offset`, but the bounds were not updated
anywhere.
So when `scroll_handle.bounds()` is obtained outside, it is always 0px
here.
@MrSubidubi
Release Notes:
- N/A
Currently if you type `\(`, it auto-closes to `\()` which is broken.
It's arguably nice that if you type `(` it auto-closes to `()`, but I am
much more likely to be looking for a function call `name\(` than to be
starting a group in search.
Release Notes:
- search: Regex search will no longer try to close parenthesis
automatically.
Closes#34763
Release Notes:
- Improved insert in `helix_mode` when a selection exists to better
match helix's behavior: collapse selection to avoid replacing it
- Improved append (`insert_after`) to better match helix's behavior:
move cursor to end of selection if it exists
Closes#21198
Release Notes:
- Adds support for `:norm`
- Allows for vim and zed style modified keys specified in issue
- Vim style <C-w> and zed style <ctrl-w>
- Differs from vim in how multi-line is handled
- vim is sequential
- zed is combinational (with multi-cursor)
In project panel, `rename` and `duplicate` action further needs user
input for editing, so if panel is closed we should open it.
Release Notes:
- Fixed project panel not opening when `project panel: rename` and
`project panel: duplicate` actions are triggered from workspace.
the change was made in https://github.com/zed-industries/zed/pull/34223
for unknown reason. it wasn't required actually, and the code can be
safely left as before
update: after this revert Zed compiles with MinGW as before
Release Notes:
- N/A
Closes#34826
In move line up method, make use of `prev_line_boundary` which accounts
for fold map, etc., for selection start row so that we don't incorrectly
calculate row range to move up.
Release Notes:
- Fixed an issue where `editor: move line up` action sometimes crashed
if the cursor was at the end of a line beside a fold marker.
Mistral released their new DevstralMedium model to be used via API:
https://mistral.ai/news/devstral-2507
Release Notes:
- Add support for Mistral Devstral Medium
This PR splits the resize logic into separate left/right propagation
methods and improve code organization around column width adjustments.
It also allows resize to work for both the left and right sides as well,
instead of only checking the right side for room
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
This change dims rows in the keymap editor for which the corresponding
keybind is overridden by other keybinds coming from higher priority
sources.
Release Notes:
- N/A
This PR adds resizable columns to the keymap editor and the ability to
double-click on a resizable column to set a column back to its default
size.
The table uses a column's width to calculate what position it should be
laid out at. So `column[i]` x position is calculated by the summation of
`column[..i]`. When resizing `column[i]`, `column[i+1]`’s size is
adjusted to keep all columns’ relative positions the same. If
`column[i+1]` is at its minimum size, we keep seeking to the right to
find a column with space left to take.
An improvement to resizing behavior and double-clicking could be made by
checking both column ranges `0..i-1` and `i+1..COLS`, since only one
range of columns is checked for resize capacity.
Release Notes:
- N/A
---------
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
As suggested in https://github.com/zed-industries/zed/pull/34418, this
proposes various changes to language configs to make block comments and
doc-block-style comments more similar. In doing so, it introduces some
breaking changes into the extension schema.
This change is needed to support the changes I'm working on in #34418,
to be able to support `rewrap` in block comments like `/* really long
comment ... */`. As is, we can do this in C-style doc-block comments (eg
`/** ... */`) because of the config in `documentation`, but we can't do
this in regular block comments because we lack the info about what the
line prefix and indentation should be.
And while I was here, I did various other clean-ups, many of which feel
nice but are optional.
I would love special attention on the changes to the schema, version and
related changes; I'm totally unfamiliar with that part of Zed.
**Summary of changes**
- break: changes type of `block_comment` to same type as
`documentation_comment` (**this is the important change**)
- break: rename `documentation` to `documentation_comment` (optional,
but improves consistency w/ `line_comments` and `block_comment`)
- break/refactor?: removes some whitespace in the declaration of
`block_comment` delimiters (optional, may break things, need input; some
langs had no spaces, others did)
- refactor: change `tab_size` from `NonZeroU32` to just a `u32` (some
block comments don't seem to need/want indent past the initial
delimiter, so we need this be 0 sometimes)
- refactor: moves the `documentation_comment` declarations to appear
next to `block_comment`, rearranges the order of the fields in the TOML
for `documentation_comment`, rename backing `struct` (all optional)
**Future scope**
I believe that this will also allow us to extend regular block comments
on newline – as we do doc-block comments – but I haven't looked into
this yet. (eg, in JS try pressing enter in both of these: `/* */` and
`/** */`; the latter should extend w/ a `*` prefixed line, while the
former does not.)
Release Notes:
- BREAKING CHANGE: update extension schema version from 1 to 2, change
format of `block_comment` and rename `documentation_comment`
/cc @smitbarmase
Change channel reorganization (move up/down) from `cmd-up/down` (mac) /
`ctrl-up/down` (linux) to `alt-up/down` (both) to match moving lines in
the editor.
Also fix an issue where if you selected channels using down/up in the
filter field, the movement shortcuts would not work (`editing` vs
`not_editing`).
Release Notes:
- N/A
Quick follow up to #34896 which ensures that the Agent Panel cannot be
caught by actions like `workspace: toggle left dock` when `disable_ai`
is set to true.
Also removes a method that was introduced but unused in the workspace
because `first_enabled_panel_idx` already covers all cases this method
could be useful for.
Release Notes:
- N/A
This commit adds an example with deep children hierarchy.
The depth of a tree can be tweaked with GPUI_TREE_DEPTH env variable.
With depth=100
<img width="301" height="330" alt="image"
src="https://github.com/user-attachments/assets/844cd285-c5f3-4410-a74e-981bf093ba2e"
/>
With this example, I can trigger a stack overflow at depth=633 (and
higher).
Release Notes:
- N/A
Collect the iterator instead of manually looping over it to utilize
possible size hints. Zed usually passes in owned `Vec`'s, meaning we get
to reuse memory as well.
Release Notes:
- N/A
we were join(",") and split(",") to serialize the patterns.
This doesn't work when pattern includes a ","
example: *.{ts,tsx} (very common pattern used by agent)
help needed:
how will this work on version mismatch?
Release Notes:
- Fixed search filter patterns on remote projects.
https://github.com/user-attachments/assets/d472fbdd-7736-4bd7-8a90-8cca356b2815
This PR adds `editor: diff clipboard with selection` - good for spotting
the differences in eerily-similar code, which is when refactoring code,
as you need to see what needs to be passed in in order to maintain
previous behavior of both snippets.
1. Copy some text from anywhere
2. Highlight some text in Zed
3. Run `editor: diff clipboard with selection`
Like JetBrains' IDEs and VS Code with the `PartialDiff` package, if the
selection is empty, we take the entire buffer as the selection.
Caveats:
- We do not know the language of the text in the clipboard. I went ahead
and just assumed that in most cases, it will be the same language as the
selected text, which does mean we will highlight the old text
incorrectly if they are copying from a different language, but I think
in most cases, it will be the same, and the alternative of always having
no syntax highlighting is worse. PyCharm seems to do the same thing.
Release Notes:
- Added an `editor: diff clipboard with selection` action
---------
Co-authored-by: Junkui Zhang <364772080@qq.com>
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes#7759
While opening a new SSH project if we are reusing an existing window,
i.e. drop the existing workspace and create a new one, then before
dropping it, we should remove `session_id` from that workspace's
serialized entry. That way:
1. Upon closing (cmd-w) this remote workspace (which also clears
`session_id` for this), and then quitting. No workspace with that
`session_id` is found, and it starts fresh.
2. Upon directly quitting (cmd-q) this remote workspace, only this
workspace exists in db (among two of them) with that `session_id`, and
it restores correctly.
Release Notes:
- Fixed an issue while closing remote workspace restores last local
workspace on startup.
Closes#34924
Now, when `local_paths` are empty, we detach `session_id` from that
workspace serialization item. This way, when we restore it using the
default "last_session", we don't restore this workspace back. This is
same as when we use `cmd-w` to close window, which also sets
`session_id` to `None` before serialization.
Release Notes:
- Fixed an issue where last removed folder from workspace used to reopen
on Zed startup.
The license file is not properly linked to actual license. This was
casued due to new-crate script linking the license to wrong file. Fixed
both of them.
Reference logs:
```
2025-07-22T17:16:19+05:30 ERROR [worktree] error reading target of symlink "/Users/umesh/code/zed/crates/onboarding/LICENSE-GPL": canonicalizing
```
Release Notes:
- N/A
This PR removes the caching of Stripe price IDs by meter ID on the
`StripeBilling` object, as we weren't actually reading them anywhere.
Release Notes:
- N/A
This gets rid of the need to pass context to all cursor functions. In
practice context is always immutable when interacting with cursors.
A nicety of this is in the follow-up PR we will be able to implement
Iterator for all Cursors/filter cursors (hell, we may be able to get rid
of filter cursor altogether, as it is just a custom `filter` impl on
iterator trait).
Release Notes:
- N/A
Closes#26030
*Note: This is my first contribution to Zed*
This addresses a second streaming bottleneck in Bedrock that remained
after the initial fix in #28281 (released in preview 194).
The issue is in the mechanism used to convert Zed's internal `AsyncBody`
into the `SdkBody` expected by the Bedrock language provider. We are
using a non-streaming converter that buffers responses.
**How the fix works:**
The AWS SDK provides streaming-compatible converters to create `SdkBody`
instances, but these require the input body to implement the `Body`
trait from the `http-body` crate.
This PR enables streaming by implementing the required trait and
switching to the streaming-compatible converter.
**Changes (2 commits):**
* 1st Commit - **Implement http-body Body trait for AsyncBody:**
- Add `http-body = 1.0` dependency (already an indirect dependency)
- Implement the `Body` trait for our existing `AsyncBody` type
- Uses `poll_frame` to read data chunks asynchronously, preserving
streaming behavior
* 2nd Commit - **Use streaming-compatible AWS SDK converter:**
- Create `SdkBody` using `SdkBody::from_body_1_x()` with the new `Body`
trait implementation
**Details/FAQ:**
**Q: Why add another dependency?**
A: We tried to avoid adding a dependency, but the AWS SDK requires the
`Body` trait and `http-body` is where it's defined. The crate is already
an indirect dependency, making this a reasonable solution.
**Q: Why modify the shared `http_client` crate instead of just
`aws_bedrock_client`?**
A: We considered implementing the `Body` trait on a wrapper in
`aws_bedrock_client`, but since `AsyncBody` already uses `http` crate
types, extending support to the companion `http-body` crate seems
reasonable and may benefit other integrations.
**Q: How was this bottleneck discovered?**
A: After @5herlocked's initial streaming fix in #28281, I tested preview
194 and noticed streaming still had issues. I found a way to reproduce
the problem and chatted with @5herlocked about it. He immediately
pinpointed the exact location where the issue was occurring, his
diagnosis made this fix possible.
**Q: How does this relate to the previous fix?**
A: #28281 fixed buffering issues higher in the stack, but unfortunately
there was another bottleneck lower-down in the aws-http-client. This PR
addresses that separate buffering issue.
**Q: Does this use zero-copy or one-copy?**
A: The `Body` implementation includes one copy. Someone more
knowledgeable might be able to achieve a zero-copy approach, but we
opted for a conservative approach. The performance impact should not be
perceptible in typical usage.
**Testing:**
Confirmed that Bedrock streaming now works without buffering delays in a
local build.
Release Notes:
- Improved Bedrock streaming by eliminating response buffering delays
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes#31917
Previously, as of #28457 we used a hack, creating an empty transaction
in the history that we then merged formatting changes into in order to
correctly identify concurrent edits to the buffer while formatting was
happening. This caused issues with noop formatting however, as using the
normal API of the buffer history (in an albeit weird way) resulted in
the redo stack being cleared, regardless of whether the formatting
transaction included edits or not, which is the correct behavior in all
other contexts.
This PR fixes the redo issue by codifying the behavior formatting wants,
that being the ability to push an empty transaction to the history with
no other side-effects (i.e. clearing the redo stack) to detect
concurrent edits, with the tradeoff being that it must then manually
remove the transaction later if no changes occurred from the formatting.
The redo stack is still cleared when there are formatting edits, as the
individual format steps use the normal `{start,end}_transaction` methods
which clear the redo stack if the finished transaction isn't empty.
Release Notes:
- Fixed an issue where redo would not work after buffer formatting
(including formatting on save) when the formatting did not result in any
changes
TODO
- [x] OpenAI Compatible API Icon
- [x] Docs
- [x] Link to docs in OpenAI provider section about configuring OpenAI
API compatible providers
Closes#33992
Related to #30010
Release Notes:
- agent: Add support for adding multiple OpenAI API compatible providers
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes #ISSUE
Simplifies the API to no longer have a variant that returns indices. The
downside is that a few places that used to call
`bindings_for_action_with_indices` now compare `Box<dyn Action>` instead
of indices, however the result is the removal of wrapper code and index
handling that is largely unnecessary
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Conrad <conrad@zed.dev>
This PR also converts all of these switch-based settings to use the new
`SwitchField` component, introduced in
https://github.com/zed-industries/zed/pull/34713.
Release Notes:
- agent: Added the ability to change the `use_modifier_to_send` setting
from the agent panel settings UI.
We no longer rely on the `author` field to tell if a change was made by
the user or the agent. The `author` can be set to `User` in many
situations that are not really user-made edits, such as saving a file,
accepting a change, auto-formatting, and more. I started tracking and
fixing some of these cases, but found that inspecting changes in
`diff_base` is a more reliable method.
Also, we no longer show empty diffs. For example, if the user adds a
line and then removes the same line, the final diff is empty, even
though the buffer is marked as user-changed. Now we won't show such
edit.
There are still some issues to address:
- When a user edits within an unaccepted agent-written block, this
change becomes a part of the agent's edit. Rejecting this block will
lose user edits. It won't be displayed in project notifications, either.
- Accepting an agent block counts as a user-made edit.
- Agent start to call `project_notifications` tool after seeing enough
auto-calls.
Release Notes:
- N/A
Make the git blame popover available via the keymap by making it an
action. The blame popover stays open after being shown via the action,
similar to the `editor::Hover` action.
I added a default vim-mode key binding for `g b`, which goes in hand
with `g h` for hover. I'm not sure what the keybind would be for regular
layouts, if any would be set by default.
I'm opening this as a draft because I coludn't figure out a way to
position the popover correctly above/under the cursor head. I saw some
uses of `content_origin` in other places for calculating absolute pixel
positions, but I'm not sure how to make use of it here without doing a
big refactor of the blame popover code 🤔. I would appreciate some
help/tips with positioning, because it seems like the last thing to
implement here.
Opening as a draft for now because I think without the correct
positioning this feature is not complete.
Closes https://github.com/zed-industries/zed/discussions/26447
Release Notes:
- Added `editor::BlameHover` action for showing the git blame popover
under the cursor. By default bound to `ctrl-k ctrl-b` and to `g h` in
vim mode.
This PR refactors the `OpenRequest` to introduce an `OpenRequestKind`
enum.
It seems most of the fields on `OpenRequest` are mutually-exclusive, so
it is better to model it as an enum rather than using a bunch of
`Option`s.
There are likely more of the existing fields that can be converted into
`OpenRequestKind` variants, but I'm being conservative for this first
pass.
Release Notes:
- N/A
This PR makes it so users will be sent immediately into the trial
checkout flow (by hitting zed.dev/account/start-trial) when they click
the "Start Pro Trial" button.
Release Notes:
- N/A
Follow up to #31836
After enabling rounding in the Taffy layout engine, we frequently run
into cases where the bounds produced by Taffy and ours slightly differ
after 5 or more decimal places. This leads to cases where containers
become scrollable for less than 0.0000x Pixels. In case this happens for
e.g. hover popovers, we render a scrollbar due to the container being
technically scrollable, even though the scroll amount here will in
practice never be visible.
This change fixes this by rounding the `scroll_max` by which we clamp
the current scroll position to two decimal places. We don't benefit from
the additional floating point precision here at all and it stops such
containers from becoming scrollable altogether. Furthermore, we now
store the `scroll_max` instead of the `padded_content_size` as the
former gives a much better idea on whether the corresponding container
is scrollable or not.
| `main` | After these changes |
| -- | -- |
| <img width="610" height="316" alt="main"
src="https://github.com/user-attachments/assets/ffcc0322-6d6e-4f79-a916-bd3c57fe4211"
/> | <img width="610" height="316" alt="scroll_max_rounded"
src="https://github.com/user-attachments/assets/5fe530f5-2e21-4aaa-81f4-e5c53ab73e4f"
/> |
Release Notes:
- Fixed an issue where scrollbars would appear in containers where no
scrolling was possible.
Closes: https://github.com/zed-industries/zed/issues/34780
Also relocated undo/redo selection in the keymap (no-op) as they are
from Sublime, not VSCode.
Release Notes:
- vim: Fixed an issue so `ctrl-w` / `ctrl-h` and `ctrl-u` work in
pickers on Linux when Vim mode is enabled.
This is from PR #34723 where I was working on developing the onboarding
page, but I forgot to switch the first page back to our current version.
Release Notes:
- N/A
Now we explicitly carve out exceptions for which HTTP responses we do
*not* retry for, and retry at least once on all others.
Release Notes:
- The Agent panel now automatically retries failed requests under more
circumstances.
Wayland compositors can potentially generate thousands of resize
requests when drag-resizing a window, which Zed is unable to keep up
with. This commit changes the behavior to only resize once per vblank
cycle, which helps significantly when resizing the window with a high
poll-rate mouse (1000Hz is common these days)
Here is an example of the behavior pre and post this commit, with some
print-debugging added for tracking resize calls. I have a wireless mouse
with a 2000Hz polling rate and a 165Hz display:
Before:
https://github.com/user-attachments/assets/4c657f90-5fd2-4809-97ef-363fd48e81b8
After:
https://github.com/user-attachments/assets/4a0f5fbd-c3c4-40a1-9f71-3b4358c827cfCloses#20660
Release Notes:
- Improved: Make resizing smoother on Wayland/Linux
We've had problems in the past with bumping past 0.5.2 due to perf
regressions reported by @huacnlee; 0.5.1 was fine though.
Hence, let's bump taffy to 0.5.1 as a safe bet and then try to push past
0.5.2 (after we identify the root cause of regression
Related to #19189
Release Notes:
- N/A
Instead of selecting a screen to share arbitrarily, we'll now allow user
to select the screen to share. Note that sharing multiple screens at the
time is still not supported (though prolly not too far-fetched).
Related to #4666

Release Notes:
- Added screen selector dropdown to screen share button
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
This was generating an invalid string for the configuration, removing
the extra quotes makes it work. This affected the versions of Zed that
have a space in their name.
Release Notes:
- N/A
Supersedes: #34242
Creates an `ActionArgumentsEditor` that implements the required logic to
have a JSON language server run when editing keybinds so that there is
auto-complete for action arguments.
This is the first time action argument schemas are required by
themselves rather than inlined in the keymap schema. Rather than add all
action schemas to the configuration options we send to the JSON LSP on
startup, this PR implements support for the
`vscode-json-language-server` extension to the LSP whereby the server
will request the client (Zed) to resolve URLs with URI schemes it does
not recognize, in our case `zed://`. This limits the impact on the size
of the configuration options to ~1KB as we send URLs for the language
server to resolve on demand rather than the schema itself. My
understanding is that this is how VSCode handles JSON schemas as well. I
plan to investigate converting the rest of our schema generation logic
to this method in a follow up PR.
Co-Authored-By: Cole <cole@zed.dev>
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Simplify docs for mac/linux/windows by consolidating the backend
dependencies (collaboration) docs into local-collaboration.md. Most
users building zed will not need to do this -- streamline them into
getting setup to build the zed client app first.
Release Notes:
- N/A
Fix a spurious error in Zed logs from the OpenRouter svg Logo introduced
in https://github.com/zed-industries/zed/pull/29496:
```log
WARN [usvg::parser::svgtree] Failed to parse clip-path value: 'url(#clip0_205_3)'.
```
Release Notes:
- N/A
Closes#32675
Exactly the same changes as in #33640 by @sviande
The PR has been in WIP state for 3 weeks with no activity, and the issue
basically makes Mistral models unusable. I have tested the changes
locally, and it does indeed work. Full credit goes to @sviande, I just
want this feature to be finished.
Release Notes:
- agent: Fixed an issue with tool calling with the Mistral provider
(thanks [@sviande](https://github.com/sviande) and
[@armyhaylenko](https://github.com/armyhaylenko))
Co-authored-by: sviande <sviande@gmail.com>
Closes#27118Closes#34165
Fix a small issue after we landed
https://github.com/zed-extensions/ruby/pull/113+ where we introduced
`HTML/ERB` and `YAML/ERB` language IDs to improve user experience. Sorry
about that. Thanks!
Release Notes:
- N/A
Added [rhysd/actionlint](https://github.com/rhysd/actionlint/) a static
checker for GitHub Actions workflow files.
Install locally with `brew install actionlint` the run with
`actionlint`.
Inspired by: https://github.com/zed-industries/zed/pull/34704 which
yielded this observation:
> In github actions:
> 1. strings are truthy
> 2. `${{ }}` will become a string if it doesn't wrap the whole value.
>
> So `if: false && true` becomes `false`
> and `if: ${{ false && true }}` becomes `false`
> but `if: false && ${{ true }}` becomes `"false && true"` which
evaluates true
> The reason you sometimes need `${{ }}` is because YAML doesn't like
`!`
> so `if: !false` is invalid yaml
> and `if: ${{ !false }}` works just fine.
Changes:
- Add `actionlint` job
- Refactor `job_spec` job to be more readable
- Fix all `actionlint` and `shellcheck` errors in Actions workflows (62
in all)
- Add `self-mini-macos` and `self-32vcpu-windows-2022` labels to
self-hosted runners. Not strictly related, but useful if you need to
take a runner out of the rotation (since `macOS`, `self-hosted`, and
`ARM64` are auto-set and cannot be added/removed).
- Change ci.yml macos_relase to target `self-mini-macos` instead of
`bundle` which was previously deprecated.
This would've caught the error fixed in
https://github.com/zed-industries/zed/pull/34704. Here's what that [job
failure](https://github.com/zed-industries/zed/actions/runs/16376993944/job/46279281842?pr=34729)
would've looked like.
Release Notes:
- N/A
When `use_modifier_to_send` is turned on, holding `cmd`/`ctrl` is
necessary to send a message in the agent panel. Text threads already use
`cmd-enter` by default to submit a message, and it was done this way to
have the usual text editing bindings not taken over when writing a
prompt, sort of stimulating more thoughtful writing. While `enter` to
send is still somewhat a huge pattern in chat-like LLM UIs, it still
makes sense to allow this for the new agent panel... hence the existence
of this setting now!
Release Notes:
- agent: Added the `use_modifier_to_send` setting, which makes holding a
modifier (`cmd`/`ctrl`), together with `enter`, required to send a new
message.
This will be useful for both the current agent panel and some other
onboarding stuff we're working on. Also ended up removing the
`SwitchWithLabel` as it was unused.
Release Notes:
- N/A
This PR fixes an issue where the topmost header in a multibuffer would
jump when the corresponding buffer was folded.
The issue arose because for the topmost header, the offset within the
scroll anchor is negative, as the corresponding buffer only starts below
the header itself and thus the offset for the scroll position has to be
negative.
However, upon collapsing that buffer, we end up with a negative vertical
scroll position, which causes all kinds of different problems. The issue
has been present for a long time, but became more visible after
https://github.com/zed-industries/zed/pull/34295 landed, as that change
removed the case distinction for buffers scrolled all the way to the
top.
This PR fixes this by clamping just the vertical scroll position upon
return, which ensures the negative offset works as expected when the
buffer is expanded, but the vertical scroll position does not turn
negative once the buffer is folded.
Release Notes:
- Fixed an issue where folding the topmost buffer in a multibuffer would
cause the header to jump slightly.
Closes#33510https://github.com/zed-extensions/php/issues/29
If certain language servers do not provide an insert/replace range, we
use `surrounding_word` as a fallback for that range, which internally
uses `word_characters`. It makes sense to use
`completion_query_characters` instead of `word_characters` to get that
range, because we use `completion_query_characters` to query completions
in the first place.
That means, for some hypothetical reason (e.g., if the Tailwind server
stops providing insert/replace ranges), we would correctly fall back to
the range "bg-blue-200^" instead of "200^", because
`completion_query_characters` includes "-" in this case.
For this particular fix, right now the default PHP language server
`phpactor` does not provide an insert/replace range, and hence
completion query character is used, which is `$` in this case.
Note that `$` isn't in word characters for reasons mentioned here:
https://github.com/zed-extensions/php/issues/14
Release Notes:
- Fixed an issue where accepting variable completion in PHP would result
in a double $ sign in the prefix.
This includes making sure that both the agent panel and Zed's edit
prediction have a consistent narrative when it comes to onboarding users
into the AI features, considering the possible different plans and
conditions (such as being signed in/out, account age, etc.)
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Reverts zed-industries/zed#29718
We've noticed some issues with Zed on Intel-based Macs where typing has
become sluggish, and git bisect has seemed to point towards this PR.
Reverting for now, until we can understand why it is causing this issue.
Now ! means "no ancestors matches this", and > means "any descendent"
not "any child".
Updates #34570
Co-authored-by: Ben Kunkle <ben@zed.dev>
Release Notes:
- *Breaking change*. The context predicates in the keymap file now
handle ! and > differently. Before this change ! meant "this node does
not match", now it means "none of these nodes match". Before this change
> meant "child of", now it means "descendent of". We do not expect these
changes to break many keymaps, but they may cause subtle changes for
complex context queries.
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
@cole-miller found a root cause of our struggles with attach scenarios;
we did not fetch .so files necessary for attaching to work,
as we were downloading DebugPy source tarballs from GitHub.
This PR does away with it by setting up a virtualenv instead that has
debugpy installed.
Closes#34660Closes#34575
Release Notes:
- debugger: Fixed attaching with DebugPy. DebugPy is now installed
automatically from pip (instead of GitHub), unless it is present in
active virtual environment. Additionally this should resolve any startup
issues with missing .so on Linux.
Release Notes:
- agent: Fixed an issue where clicking on "Start New Thread" in the
agent configuration would not always switch to the correct
provider/model
Use the `static` keyword to actually make the `LazyLock` static, which
previously would reinitialize on every call to `SvgRenderer::new`.
Related: #26335
Release Notes:
- N/A
Before this, indentation did not automatically increase after
if/for/while/do/else statements in C++, and only increased after if/for
in C. This led to Zed using last line logic when inserting lines *after*
the indented statement, as well as not indenting the statement itself,
resulting in irregular indentation during typing.
Just adding indentation (similar to C) creates a new problem: now if a
scope is started with a brace on a new line, that brace is indented.
Thus we need to deindent it.
Using else_clause in the indent guide results in the else statement
being indented forward as well, so we need to deindent that too.
Note: the most significant issue for me is the one where indentation
jumps forward when inserting lines after indented lines. Unfortunately,
it appears that fixing that issue requires all of these other changes. I
would have preferred a simpler fix, but I'm not sure if disabling last
line behavior for C/C++ is appropriate as it probably breaks something
else, like cases where the file is incomplete and the statements can't
be parsed properly.
Editing flow before this change:
[Screencast From 2025-07-16
08-31-36.webm](https://github.com/user-attachments/assets/3dea86c5-47bd-47c2-aee8-b0aa613948e6)
Editing flow after this change:
[Screencast From 2025-07-16
08-35-36.webm](https://github.com/user-attachments/assets/7ef23e60-1ee3-49fd-90f9-d53f909ca674)
(note: the "else" snippet is completely breaking the flow here, but I
think that comes from clangd by default? Unfortunately I haven't found a
way to disable it cleanly but that is a separate problem that happens
right now too.)
Release Notes:
- Improve indentation during typing for C/C++ around if/for/while/do
blocks
Closes#34111
In Helix mode, the `;` key should collapse the current selection without
moving the cursor. I've added a new action `vim::HelixCollapseSelection`
to support this behavior.
https://github.com/user-attachments/assets/1a40821a-f56f-456e-9d37-532500bef17b
Release Notes:
- Added `;` key binding to collapse the current text selection in Helix
mode
This is following feedback from folks that were searching the "close
others" action, available in the tab's context menu, and not finding it
because it was actually named "close inactive", which was confusing. So,
this PR makes sure the tab's menu item and the action have consistent
naming.
Release Notes:
- Rename "CloseInactiveItems" action to "CloseOtherItems" for naming
consistency.
Closes#34338
After https://github.com/zed-industries/zed/pull/31872, to avoid
re-querying language servers, we keep the context menu around, which
stores initial query, completions items, etc., even though it may not
contain any items and hence not be rendered on screen. In this state,
up/down arrows try to switch focus in the context menu instead of
propagating it to the editor. Hence blocking buffer movement.
This PR fixes it by changing the context for `menu`,
`showing_completions`, and `showing_code_actions` to only be added when
the menu is actually being rendered (i.e., not empty).
Release Notes:
- Fix an issue where the cursor doesn’t move up and down on arrow keys
when no completions are shown.
Now we only auto-retry if burn mode is enabled. We also show a "Retry"
button (so you don't have to type "continue") if you think that's the
right remedy, and additionally we show a "Retry and Enable Burn Mode"
button if you don't have it enabled.
<img width="484" height="260" alt="Screenshot 2025-07-17 at 6 25 27 PM"
src="https://github.com/user-attachments/assets/dc5bf1f6-8b11-4041-87aa-4f37c95ea9f0"
/>
<img width="478" height="307" alt="Screenshot 2025-07-17 at 6 22 36 PM"
src="https://github.com/user-attachments/assets/1ed6578a-1696-449d-96d1-e447d11959fa"
/>
Release Notes:
- Only auto-retry Agent requests when Burn Mode is enabled
Follow-up for https://github.com/zed-industries/zed/pull/34557
This PR clears the selection drag state on click, because mouse up
doesn't trigger on click event because of `cx.stop_propagation`. The
issue occurs with similar repro steps as mentioned in the attached PR.
Release Notes:
- Fixed the issue where the green (+) cursor style sometimes appears
when navigating to the definition in buffer.
Closes #ISSUE
Improves the behavior of the edit icon in the far left column of the
keymap UI table. It is now shown in both the selected and the hovered
row as an indicator that the row is editable in this configuration. When
hovered a row can be double clicked or the edit icon can be clicked, and
when selected it can be edited via keyboard shortcuts. Additionally, the
edit icon and all other hover tooltips will now disappear when the table
is navigated via keyboard shortcuts.
<details><summary>Video</summary>
https://github.com/user-attachments/assets/6584810f-4c6d-4e6f-bdca-25b16c920cfc
</details>
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Defines keybindings for `keymap_editor::EditBinding` and
`keymap_editor::CreateBinding`, making sure those actions are used in
tooltips.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Finn <dev@bahn.sh>
This tool needs more polishing before being generally available.
Release Notes:
- agent: Disabled `project_notifications` tool by default for the time
being
This mirrors VSCode setting that inspired `snippet_sort_order` to begin
with; VSCode supports inline/top/bottom/none, with none completely
disabling snippet completion. See
https://code.visualstudio.com/docs/editing/intellisense#_snippets-in-suggestions
This is helpful for LSPs that do not allow configuring snippets via
configuration such as clangd.
Release Notes:
- Added `none` as one of the values for `snippet_sort_order` to
completely disable snippet completion.
Closes#31805
This is an issue with Linux currently that `window.focus` is `None` upon
startup in both X11 and Wayland. Specifically, the order in which
[this](8d05a3d389/crates/gpui/src/window.rs (L3116))
and
[this](8d05a3d389/crates/gpui/src/app.rs (L956))
are executed varies between Linux and macOS. That is, one tries to
remove (blur) focus from a window, while other checks window focus to
put that focus id to a frame. In macOS, blur happens afterwards setting
focus on a frame, but in Linux, the inverse of it happens, leading to
`window.focus` to `None`.
For the time being, we handle all visible buttons to take care of this
**focus can be `None`** case, and make it work anyway. But, we should
look at the deeper issue mentioned above with GPUI. Created new issue to
track that https://github.com/zed-industries/zed/issues/34591.
Release Notes:
- Fixed an issue where button clicks wouldn’t work on startup until
clicked on the center pane on Linux.
Keystroke input now gets cleared when toggling to normal search mode
Main search bar is focused when toggling to normal search mode
This also gets rid of highlight on focus from keystroke_editor because
it also matched the search bool field and was redundant
Release Notes:
- N/A
@probably-neb I guess we should be opening the keymap editor from title
bar and menu as well. I believe this got missed in this: #34568.
Release Notes:
- Open Keymap editor from settings from menu and title bar.
Google Gemini Docs now recommend usage of `GEMINI_API_KEY` and the
legacy `GOOGLE_AI_API_KEY` variable is no longer supported in the modern
SDKs.
Zed will now accept either.
Release Notes:
- N/A
This PR improves Keystroke search by:
1. Allow searching by modifiers without additional keys.
2. Take match count into consideration when deciding if we should show
an action as a search match.
3. Take order into consideration as well.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes #ISSUE
This change applies both to the UI (we render `<null>` as muted text
instead of `zed::NoAction`) as well as how we update the keymap file
(the duplicated binding is bound to `null` instead of `"zed::NoAction"`)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Regressed in https://github.com/zed-industries/zed/pull/33928
This PR clears the selection drag state when the editor focus is out.
To reproduce:
1. Select some item in buffer that has a go to definition.
2. Cmd+Click mouse down on it, but don't let go.
3. Wait for 300ms+.
4. Now cursor changed to green + (valid state, this is for selection
drag-n-drop).
5. Now let go of your mouse down, we switched to a different file.
Cursor looks normal.
6. Come back to the previous buffer, see green + cursor style (BUG!).
Release Notes:
- Fixed the issue where the green (+) cursor style sometimes appears
when navigating to the definition and then back to the previous buffer.
Closes #ISSUE
Creates a new language in the languages crate for the DSL used in Zed
keybinding context. Previously, keybind context was highlighted as Rust
in the keymap UI due to the expression syntax of Rust matching that of
the context DSL, however, this had the side effect of highlighting upper
case contexts (e.g. `Editor`) however Rust types would be highlighted
based on the theme. By extracting only the necessary pieces of the Rust
language `highlights.scm`, `brackets.scm`, and `config.toml`, and
continuing to use the Rust grammar, we get a better result across
different themes
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We know have the ability to filter matches in the keymap editor search
by exact keystroke matches. This allows user's to have the same behavior
as vscode when they toggle all actions with the same bindings
We also fixed a bug where conflicts weren't counted correctly when
saving a keymapping. This cause issues where warnings wouldn't appear
when they were supposed to.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Gradually remove details from a patch to keep it within the size limit.
This helps avoid using too much context when the user pastes large
files, generates files, or just makes many changes between agent
notifications.
Release Notes:
- N/A
Closes#34314
This PR resolves an issue where serde(untagged) caused Rust None values
to serialize as null, which OpenRouter's Mistral API (when tool_choice
is present) incorrectly interprets as a defined value, leading to a 400
error. By replacing serde(untagged) with serde(snake_case), None values
are now correctly omitted from the serialized JSON, fixing the problem.
P.S. A separate PR will address serde(untagged) usage for other
providers, as null is not expected for them either.
Release Notes:
- Fix ToolChoice getting serialized to null on OpenRouter
Closes #ISSUE
This PR attempts to add workarounds for `use_key_equivalents` in the
keymap UI. First of all it makes it so that `use_key_equivalents` is
ignored when searching for a binding to replace so that replacing a
keybind with `use_key_equivalents` set to true does not result in a new
binding. Second, it attempts to infer the value of `use_key_equivalents`
off of a base binding when adding a binding by adding an optional `from`
parameter to the `KeymapUpdateOperation::Add` variant. Neither
workaround will work when the `from` binding for an add or the `target`
binding for a replace are not in the user keymap.
cc: @Anthony-Eid
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#34319
In this pr: https://github.com/zed-industries/zed/pull/33462 there was
check added for early return for active_thread and message_editor as
those are not present in the TextThread and only available in the Thread
the token count was not getting triggered for TextThread this pr fixes
that regression by moving the logic specific to Thread inside of thread
view match.
<img width="3024" height="1886" alt="CleanShot 2025-07-15 at 23 50
18@2x"
src="https://github.com/user-attachments/assets/bd74ae8b-6c37-4cdd-ab95-d3c253b8a948"
/>
Release Notes:
- Fix token count not getting shown in the TextThread
This change improves user/agent collaborative editing.
When the user edits files that are used by the agent, the
`project_notification` tool now pushes *diffs* of the changes, not just
file names. This helps the agent to stay up to date without needing to
re-read files.
Release Notes:
- Improved user/agent collaborative editing: agent now receives diffs of
user edits
Closes#26468#16667
This PR fixes the spacebar not working with multiple keyboard layouts on
Linux X11. I have tested this with Czech, Russian, German, German Neo 2,
etc. It seems to work correctly.
`XkbStateNotify` events correctly update XKB state with complete
modifier info (depressed/latched/locked), but `KeyPress/KeyRelease`
events immediately overwrite that state using `update_mask()` with only
raw X11 modifier bits. This breaks xkb state as we reset `latched_mods`
and `locked_mods` to 0, as well as we might not correctly handle cases
where this new xkb state needs to change.
Previous logic is flawed because `KeyPress/KeyRelease` event only gives
you depressed modifiers (`event.state`) and not others, which we try to
fill in from `previous_xkb_state`. This patch was introduced to fix
capitalization issue with Neo 2
(https://github.com/zed-industries/zed/pull/14466) and later to fix
wrong keys with German layout
(https://github.com/zed-industries/zed/pull/31193), both of which I have
tested this PR with.
Now, instead of manually managing XKB state, we use the `update_key`
method, which internally handles modifier states and other cases we
might have missed.
From `update_key` docs:
> Update the keyboard state to reflect a given key being pressed or
released.
>
> This entry point is intended for programs which track the keyboard
state explictly (like an evdev client). If the state is serialized to
you by a master process (like a Wayland compositor) using functions like
`xkb_state_serialize_mods()`, you should use `xkb_state_update_mask()`
instead. **_The two functins should not generally be used together._**
>
> A series of calls to this function should be consistent; that is, a
call with `xkb::KEY_DOWN` for a key should be matched by an
`xkb::KEY_UP`; if a key is pressed twice, it should be released twice;
etc. Otherwise (e.g. due to missed input events), situations like "stuck
modifiers" may occur.
>
> This function is often used in conjunction with the function
`xkb_state_key_get_syms()` (or `xkb_state_key_get_one_sym()`), for
example, when handling a key event. In this case, you should prefer to
get the keysyms *before* updating the key, such that the keysyms
reported for the key event are not affected by the event itself. This is
the conventional behavior.
Release Notes:
- Fix the issue where the spacebar doesn’t work with multiple keyboard
layouts on Linux X11.
when `terminal.detect_venv.activate_script` setting is default, pick the
appropriate activate script as per the `terminal.shell` settings
specified by the user. Previously when the activate_script setting is
default, zed always try to use the `activate` script, which only works
when the user shell is `bash or zsh`. But what if the user is using
`fish` shell in zed?
Release Notes:
- python: value of `activate_script` setting is now automatically
inferred based on the kind of shell the user is running with.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR updates the [Intelephense section in the
docs](https://zed.dev/docs/languages/php#intelephense) to include an
alternative way to provide the premium license key.
Release Notes:
- N/A
A nicer way to visualize in which plan you're in and a bit of
personalization by adding the GitHub handle you're signed with in the
user menu, as a complement to the avatar photo itself. Taking advantage
of the newly added Chip component.
<img width="320" height="476" alt="CleanShot 2025-07-16 at 1 33 08@2x"
src="https://github.com/user-attachments/assets/36718a42-27d1-499e-ac81-1eef2cd00347"
/>
Release Notes:
- N/A
Also removing the `icon` field as the banner component always renders
with an icon anyway. Hopefully, this fixes any weird text wrapping that
was happening before.
Release Notes:
- N/A
Previously we would append `js-debug/src/dapDebugServer.js` to the value
of the `dap.JavaScript.binary` setting and `src/debugpy/adapter` to the
value of the `dap.Debugpy.binary` setting, which isn't particularly
intuitive. This PR fixes that.
Release Notes:
- debugger: Made the semantics of the `dap.$ADAPTER.binary` setting more
intuitive for the `JavaScript` and `Debugpy` adapters. In the new
semantics, this should be the path to `dapDebugServer.js` for
`JavaScript` and the path to the `src/debugpy/adapter` directory for
`Debugpy`.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Right now it doesn't work at all (the PID doesn't get set in the
generated scenario), and it's sort of redundant with the picker
functionality.
Release Notes:
- N/A
This PR adds action `editor: toggle focus` which focuses to last active
editor pane item in workspace.
Release Notes:
- Added `editor: toggle focus` action, which focuses to last active
editor pane item.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes#33945. Here's my attempt to describe what's going on in that
issue and what this fix is doing:
We always render the terminal inline assistant starting on the line
after the cursor, with a height of 4 lines. When deploying it, we scroll
the viewport to the bottom of the terminal so that the assistant will be
in view.
When scrolling while the assistant is deployed (including in that case),
we need to make an adjustment that "pushes up" the terminal content by
the height of the assistant, so that we can scroll to see all the normal
content plus the assistant itself. That quantity is `scroll_top`, which
represents _how much height in the current viewport is occupied by the
assistant that would otherwise be occupied by terminal content_. So when
you scroll up and a line of the assistant's height goes out of view,
`scroll_top` decreases by 1, etc.
When we scroll to the bottom after deploying the assistant, we set
`scroll_top` to the result of calling `max_scroll_top`, which computes
it this way:
```
block.height.saturating_sub(viewport_lines.saturating_sub(terminal_lines))
```
Which, being interpreted, is "the height of the assistant, minus any
viewport lines that are not occupied by terminal content", i.e. the
assistant is allowed to eat up vertical space below the last line of
terminal content without increasing `scroll_top`.
The problem comes when we clear the screen---this adds a full screen to
`terminal_lines`, but the cursor is positioned at the top of the
viewport with blank lines below, just like at the beginning of a session
when `terminal_lines == 1`. Those blank lines should be available to the
assistant, but the `scroll_top` calculation doesn't reflect that.
I've tried to fix this by basing the `max_scroll_top` calculation on the
position of the cursor instead of the raw `terminal_lines` value. There
was also a special case for `viewport_lines == terminal_lines` that I
think can now be removed.
Release Notes:
- Fixed the positioning of the terminal inline assistant when it's
deployed after clearing the terminal.
In #33275 I was very conservative about when to retry when there are
errors in language completions in the Agent panel.
Now we retry in more scenarios (e.g. HTTP 5xx and 4xx errors that aren't
in the specific list of ones that we handle differently, such as 429s),
and also we show a notification if the thread halts for any reason.
<img width="441" height="68" alt="Screenshot 2025-07-15 at 12 51 30 PM"
src="https://github.com/user-attachments/assets/433775d0-a8b2-403d-9427-1e296d164980"
/>
<img width="482" height="322" alt="Screenshot 2025-07-15 at 12 44 15 PM"
src="https://github.com/user-attachments/assets/5a508224-0fe0-4d34-9768-25d95873eab8"
/>
Release Notes:
- Automatic retry for more Agent errors
- Whenever the Agent stops, play a sound (if configured) and show a
notification (if configured) if the Zed window was in the background.
Adds keyboard navigation to the keybind edit modal. Using up/down arrows
to select the previous/next input editor, and `cmd-enter` to save +
`escape` to exit
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#34044
`EditorMode::SingleLine { auto_width: true }` was only used for the
title editor in the rules library, and following
https://github.com/zed-industries/zed/pull/31994 we can replace that
with a normal single-line editor without problems. The auto-width editor
was interacting badly with the recently-added newline visualization
code, causing a panic during layout---by switching it to
`Editor::single_line` the newline visualization works there too.
Release Notes:
- Fixed a panic that could occur when opening the rules library.
---------
Co-authored-by: Finn <finn@zed.dev>
When a key binding is deleted we keep the exact same scroll bar
position. When a keybinding is modified we select that keybinding in
it's new position and scroll to it.
I also changed save/modified keybinding to use fs.write istead of
fs.atomic_write. Atomic write was creating two FS events that some
scrollbar bugs when refreshing the keymap editor.
Co-authored-by: Ben \<ben@zed.dev\>
Release Notes:
- N/A
This PR adds a column to the keymap editor to highlight warnings as well
as add the possibility to click the edit icon there for editing the
corresponding entry in the list.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes #ISSUE
Changes direction on the design of the keystroke input. Due to MacOS
limitations, it was decided that the complex repeat keystroke logic
could be avoided by limiting the number of keystrokes so that accidental
repeats were less damaging to ux. This PR follows up on the design pass
in #34437 that assumed these changes would be made, hooking up actions
and greatly improving the keyboard navigability of the keystroke input.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes https://github.com/zed-industries/zed/issues/33980
Closes https://github.com/zed-industries/zed/discussions/33979
- Switches to the debounce task pattern for diagnostic summary
computations, which most importantly lets us do them only once when a
large number of DiagnosticUpdated events are received at once.
- Makes workspace diagnostic requests not time out if a partial result
is received.
- Makes diagnostics from workspace diagnostic partial results get
merged.
There might be some related areas where we're not fully complying with
the LSP spec but they may be outside the scope of what this PR should
include.
Release Notes:
- Added support for streaming LSP workspace diagnostics.
- Fixed editor freeze from large LSP workspace diagnostic responses.
Follow up: #18634Closes#33328
Release Notes:
- Fixed language server shutdown process to prevent race conditions and
improper termination by waiting for shutdown confirmation before closing
connections.
Use `checked_sub` instead of checking for bounds manually. Also greatly
simplifies the logic for `next` and `previous`. Removing other manual
bounds checks as well
Release Notes:
- N/A
Removes a manual implementation of `std::io::copy`. The internal buffer
of `std::io::copy` is also 8 kB and behaves exactly the same. On Linux
`std::io::copy` also has access to some better performing file copying.
Release Notes:
- N/A
This PR adds a `severity` argument so severity can be defined when
navigating through diagnostics. This allows keybinds like the following:
```json
{
"] e": ["editor::GoToDiagnostic", { "severity": "error" }],
"[ e": ["editor::GoToDiagnostic", { "severity": "error" }]
}
```
I've added test comments and a test. Let me know if there's anything
else you need!
Release Notes:
- Add `severity` argument to `editor::GoToDiagnostic`,
`editor::GoToPreviousDiagnostic`, `project_panel::SelectNextDiagnostic`
and `project_panel::SelectPrevDiagnostic` actions
Closes#33972
As noted on
https://github.com/zed-industries/zed/pull/31390#discussion_r2147473526,
when splitting panes and having a border size set for the active pane,
or the minimap visibility configured to the active editor only, zed will
shortly show a flicker of the border or the minimap on the pane that's
being deactivated.
Release Notes:
- Fixed an issue where pane activations would sometimes have a brief
delay, causing a flicker in the process.
This PR aims to improve the minimap performace. This is primarily
achieved by disabling/removing stuff that is not shown in the minimal as
well as by assuring the display map is not updated during minimap
prepaint.
This should already be much better in parts, as the block map as well as
the fold map will be less frequently updated due to the minimap
prepainting (optimally, they should never be, but I think we're not
quite there yet).
For this, I had to remove block rendering support for the minimap, which
is not as bad as it sounds: Practically, we were currently not rendering
most blocks anyway, there were issues due to this (e.g. scrolling any
visible block offscreen in the main editor causes scroll jumps
currently) and in the long run, the minimap will most likely need its
own block map or a different approach anyway. The existing
implementation caused resizes to occur very frequently for practically
no benefit. Can pull this out into a separate PR if requested, most
likely makes the other changes here easier to discuss.
This is WIP as we are still hitting some code path here we definitely
should not be hitting. E.g. there seems to be a rerender roughly every
second if the window is unfocused but visible which does not happen when
the minimap is disabled.
While this primarily focuses on the minimap, it also touches a few other
small parts not related to the minimap where I noticed we were doing too
much stuff during prepaint. Happy for any feedback there aswell.
Putting this up here already so we have a place to discuss the changes
early if needed.
Release Notes:
- Improved performance with the minimap enabled.
- Fixed an issue where interacting with blocks in the editor would
sometimes not properly work with the minimap enabled.
It turns out Starship is using custom Powerline separators in the
Unicode private reserved character range. This addresses some issues
seen in the comments of #34234
Release Notes:
- Fix automatic contrast adjustment for Powerline separators
This PR makes it so all LLM traffic is routed through `cloud.zed.dev`.
We're already routing `llm.zed.dev` to `cloud.zed.dev` on the server,
but we want to standardize on `cloud.zed.dev` moving forward.
Release Notes:
- N/A
This is mostly setting up the UI for now; I expect it to be the biggest
chunk of work.
Release Notes:
- debugger: Added memory view
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
In multibuffers adds the ability to alt-click to fold/unfold all
excepts. In singleton buffers it adds the ability to toggle back and
forth between `editor::FoldAll` and `editor::UnfoldAll`.
Bind it in your keymap with:
```json
{
"context": "Editor && (mode == full || multibuffer)",
"bindings": {
"cmd-k cmd-o": "editor::ToggleFoldAll"
}
},
```
<img width="253" height="99" alt="Screenshot 2025-07-11 at 17 04 25"
src="https://github.com/user-attachments/assets/94de8275-d2ee-4cf8-a46c-a698ccdb60e3"
/>
Release Notes:
- Add ability to fold all excerpts in a multibuffer (alt-click) and in
singleton buffers `editor::ToggleFoldAll`
Functions like `function* iterateElements() {}` would not show up in the
editor's navigation outline. With this change, they do.
| **Before** | **After**
|-|-|
|<img width="453" height="280" alt="Screenshot 2025-07-13 at 4 58 22 PM"
src="https://github.com/user-attachments/assets/822f0774-bda2-4855-a6dd-80ba82fffaf3"
/>|<img width="564" height="373" alt="Screenshot 2025-07-13 at 4 58
55 PM"
src="https://github.com/user-attachments/assets/f4f6b84f-cd26-49b7-923b-724860eb18ad"
/>|
Note that I decided to use Zed's agent assistance features to do this PR
as a sort of test run. I don't normally code with an AI assistant, but
figured it might be good in this case since I'm unfamiliar with the
codebase. I must say I was fairly impressed. All the changes in this PR
were done by Claude Sonnet 4, though I have done a manual review to
ensure the changes look sane and tested the changes by running the
re-built `zed` binary with a toy project.
Closes#21631
Release Notes:
- Fixed JS/TS outlines to show generator functions.
Closes#33445
Fixed the "Close others" context menu action to close tabs relative to
the right-clicked tab instead of the currently active tab. Previously,
when right-clicking on an inactive tab and selecting "Close others", it
would keep the active tab open rather than the right-clicked tab.
## Before/After
https://github.com/user-attachments/assets/d76854c3-c490-4a41-8166-309dec26ba8a
## Changes
- Modified `close_inactive_items()` method to accept an optional
`target_item_id` parameter
- Updated context menu handler to pass the right-clicked tab's ID as the
target
- Maintained backward compatibility by defaulting to active tab when no
target is specified
- Updated all existing call sites to pass `None` for the new parameter
Release Notes:
- Fixed: "Close others" context menu action now correctly keeps the
right-clicked tab open instead of the active tab
Closes#33442
Release Notes:
- Resolved an issue where the ESLint language server returned an empty
string for the CodeDescription.href field in diagnostics, leading to
missing diagnostics in editor.
Addresses #10972Closes#24950Closes#24499
Adds _key_en_ to _Keystroke_ that is derived from key's scan code. This
is more lightweight approach than #32529
Currently has been tested on x11 and windows. Mac code hasn't been
implemented yet.
Release Notes:
- linux: When typing non-ASCII keys on Linux we will now also match
keybindings against the QWERTY-equivalent layout. This should allow most
of Zed's builtin shortcuts to work out of the box on most keyboard
layouts. **Breaking change**: If you had been using `keysym` names in
your keyboard shortcut file (`ctrl-cyrillic_yeru`, etc.) you should now
use the QWERTY-equivalent characters instead.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This fixes a bug on linux where repeated presses of p while holding down
the ctrl modifier navigates through options in reverse.
Closes#34379
The main issue is the default biding of ctrl-p on linux is
menu::SelectPrevious hence in context "context": "FileFinder ||
(FileFinder > Picker > Editor)" it would navigate in reverse
Release Notes:
- Fixed `file_finder::Toggle` on Linux not scrolling forward
This PR fixes an issue where the context menu in the keymap UI would be
immediately dismissed after being opened when using a trackpad on MacOS.
Right clicking on MacOS almost always fires a scroll event with a delta
of 0 pixels right after (which is not the case when using a mouse). The
fired scroll event caused the context menu to be removed on the next
frame. This change ensures the menu is only removed when a vertical
scroll is actually happening.
Release Notes:
- N/A
Release Notes:
- Fixed horizontal scrolling not working for sticky items in the Project
Panel.
- Fixed issue where hovering over the last sticky item in the Project
Panel showed a hovered state on the entry behind it.
- Improved behavior when clicking a sticky item in the Project Panel so
it scrolls just enough for the item to no longer be sticky.
This solves problems where users couldn't shut down sessions while
locators or build tasks are running.
I renamed `debugger::Session::Mode` enum to `SessionState` to be more
clear when it's referenced in other crates. I also embedded the boot
task that is created in `SessionState::Building` variant. This allows
sessions to shut down all created threads in their boot process in a
clean and idiomatic way.
Finally, I added a method on terminal that allows killing the active
task.
Release Notes:
- Debugger: Allow shutting down debug sessions while they're booting up
Follow-up #33868
This PR fixes a few issues with determining the completion range for
client‑ and variable‑list completions.
1. Non‑word completions
We previously supported only word characters and _, using their combined
length to compute the start offset. In PHP, however, an expression can
contain `$`, `-`, `>`, `[`, `]`, `(`, and `)`. Because these characters
weren’t treated as word characters, the start offset stopped at them,
even when the preceding character was part of a word.
2. Trailing characters inside the search text
When autocompletion occurred in the middle of the search text, we didn’t
account for trailing characters. As a result, the start offset was off
by the number of characters after the cursor. For example, replacing res
with result in print(res) produced `print(rresult)` because the trailing
`)` wasn’t subtracted from the start offset.
The following completions are correctly covered now:
- **Before** `$aut` -> `$aut$author` **After** `$aut` -> `$author`
- **Before** `$author->na` -> `$author->na$author->name` **After**
`$author->na` -> `$author->name`
- **Before** `$author->books[` -> `$author->books[$author->books[0]`
**After** `$author->books[` -> `$author->books[0]`
- **Before** `print(res)` -> `print(rresult)` **After** `print(res)` ->
`print(result)`
**Before**
https://github.com/user-attachments/assets/b530cf31-8d4d-45e6-9650-18574f14314chttps://github.com/user-attachments/assets/52475b7b-2bf2-4749-98ec-0dc933fcc364
**After**
https://github.com/user-attachments/assets/c065701b-31c9-4e0a-b584-d1daffe3a38chttps://github.com/user-attachments/assets/455ebb3e-632e-4a57-aea8-d214d2992c06
Release Notes:
- Debugger: Fixed autocompletion not always replacing the correct search
text
This PR updates the debugger panel's session list to be more useful in
some cases that are commonly hit when using the JavaScript adapter. We
make two adjustments, which only apply to JavaScript sessions:
- For a child session that's the only child of a root session, we
collapse it with its parent. This imitates what VS Code does in the
"call stack" view for JavaScript sessions.
- When a session has exactly one thread, we label the session with that
thread's name, instead of the session label provided by the DAP. VS Code
also makes this adjustment, which surfaces more useful information when
working with browser sessions.
Closes#33072
Release Notes:
- debugger: Improved the appearance of JavaScript sessions in the debug
panel's session list.
---------
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Closes#34323Closes#34313
The previous PR #33932 introduced a way to "close" the
`pending_requests` buffer of the `TransportDelegate`, preventing any
more requests from being added. This prevents pending requests from
accumulating without ever being drained during the shutdown sequence;
without it, some of our tests hang at this point (due to using a
single-threaded executor).
The bug occurred because we were closing `pending_requests` whenever we
detected the server side of the transport shut down, and this closed
state stuck around and interfered with the retry logic for SSH+TCP
adapter connections.
This PR fixes the bug by only closing `pending_requests` on session
shutdown, and adds a regression test covering the SSH retry logic.
Release Notes:
- debugger: Fixed a bug causing SSH connections to some adapters
(Python, Go, JavaScript) to fail and restart endlessly.
Closes#34029
The crash is due to a stack overflow in our `html_to_markdown`
conversion; I've added a maximum depth of 200 for the recursion in that
crate to guard against this kind of thing.
Separately, we were treating all content-types other than `text/plain`
and `application/json` as HTML; I've changed this to only treat
`text/html` and `application/xhtml+xml` as HTML, and fall back to
plaintext. (In the original crash, the content-type was
`application/octet-stream`.)
Release Notes:
- agent: Fixed a potential crash when fetching large non-HTML files.
Closes#33342
This PR implements serialization of pinned tabs regardless of their
state (empty, untitled, etc.)
The root cause was that empty untitled tabs were being skipped during
serialization but their pinned state was still being persisted, leading
to a mismatch between the stored pinned count and actual restorable
tabs, this issue lead to a crash which was patched by @JosephTLyons, but
this PR aims to be a proper fix.
**Note**: I'm still evaluating the best approach for this fix. Currently
exploring whether it's necessary to store the pinned state in the
database schema or if there's a simpler solution that doesn't require
schema changes.
---
**Edit from Joseph**
We ended up going with altering our recall logic, where we always
restore all editors, even those that are new, empty, and unsaved. This
prevents the crash that #33335 patched because we are no longer skipping
the restoration of pinned editors that have no text and haven't been
saved, throwing off the count dealing with the number of pinned items.
This solution is rather simple, but I think it's fine. We simply just
restore everything the same, no conditional dropping of anything. This
is also consistent with VS Code, which also restores all editors,
regardless of whether or not a new, unsaved buffers have content or not.
https://github.com/zed-industries/zed/tree/alt-solution-for-%2333342
Release Notes:
- N/A
---------
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Closes #ISSUE
An idea I and @MrSubidubi came up with, to improve UX around the
keystroke input.
Currently, there's a hard tradeoff with what to focus first in the edit
keybind modal, if we focus the keystroke input, it makes keybind
modification very easy, however, if you don't want to edit a keybind,
you must use the mouse to escape the keystroke input before editing
something else - breaking keyboard navigation.
The idea in this PR is to have a dual-phased focus system for the
keystroke input. There is an outer focus that has some sort of visual
indicator to communicate it is focused (currently a border). While the
outer focus region is focused, keystrokes are not intercepted. Then
there is a keybind (currently hardcoded to `enter`) to enter the inner
focus where keystrokes are intercepted, and which must be exited using
the mouse. When the inner focus region is focused, there is a visual
indicator for the fact it is "recording" (currently a hacked together
red pulsing recording icon)
<details><summary>Video</summary>
https://github.com/user-attachments/assets/490538d0-f092-4df1-a53a-a47d7efe157b
</details>
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Makes it so that `KeymapFile::update_keybinding` treats removals of
bindings that weren't user-defined as creating a new binding to
`zed::NoAction`.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Now DAP logs show the label of each session which makes it much easier
to pick out the right one.
Also "initialization sequence" now shows up correctly when that view is
selected.
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes #ISSUE
Previously, the keystroke input would be empty, even when editing an
existing binding. This meant you had to re-enter the bindings even if
you just wanted to edit the context. Now, the existing keystrokes are
rendered as a placeholder, are re-shown if newly entered keystrokes are
cleared, and will be returned from the `KeystrokeInput::keystrokes()`
method if no new keystrokes were entered.
Additionally fixed a bug in `KeymapFile::update_keybinding` where
semantically identical contexts would be treated as unequal due to
formatting differences.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
We not do not create new snapshots anymore when autoscrolling
horizontally and also do not notify any longer should the new scroll
position match the old one.
Release Notes:
- N/A
---------
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
Following feedback that "Take Ours" and "Take Theirs" was confusing,
leading to users not knowing what exactly happened with each of these
buttons. It's now "Use HEAD" and "Use Origin", which also match what is
written in Git markers, helping parse them out more easily. Future
improvement is to have the actual branch target name in the "Use Origin"
button.
Release Notes:
- git: Improved merge conflict buttons clarity by changing labels to
"Use HEAD" and "Use Origin".
Closes #ISSUE
Use `workspace.with_local_workspace` to ensure the keymap UI is opened
in a local workspace, even in remote. This was tested by removing the
feature flag handling code, as with the feature flag logic the action
does not appear which is likely a bug.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
### 1. **Added Tax ID Collection Types**
- Created a new `StripeTaxIdCollection` struct with an `enabled` field
- Added `tax_id_collection` field to `StripeCreateCheckoutSessionParams`
### 2. **Updated the Stripe Client Interface**
- Modified the real Stripe client to handle tax ID collection conversion
- Updated the fake Stripe client for testing purposes
- Added proper imports across all affected files
### 3. **Enabled Tax ID Collection in Checkout Sessions**
- Both `checkout_with_zed_pro` and `checkout_with_zed_pro_trial` methods
now enable tax ID collection
- The implementation correctly sets `tax_id_collection.enabled = true`
for all checkout sessions
### 4. **Key Implementation Details**
- Tax ID collection will be shown to new customers and existing
customers without tax IDs
- Collected tax IDs will be automatically saved to the customer's
`tax_ids` array in Stripe
- Business names will be saved to the customer's `name` property
- The existing `customer_update.name = auto` setting ensures
compatibility with tax ID collection
Release Notes:
- N/A
This PR ensures tooltips are dismissed/not shown once the context menu
is opened.
It also ensures the context menu is dismissed once the list is scrolled.
Release Notes:
- N/A
Closes #ISSUE
Ideally the tooltip would only appear if the context was overflowing
it's column, but for now, we just unconditionally show a tooltip so that
long contexts can be seen.
This PR also includes a change to the tooltip element, allowing for
tooltips with non-text contents which is used here for syntax
highlighting
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Anthony <anthony@zed.dev>
Closes #ISSUE
This makes it so conflicts are only shown between user bindings. User
bindings that override bindings in the Vim, Base, and Default keymaps
are not identified as conflicts
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Anthony <anthony@zed.dev>
Closes#14537
- Adds server-side scale factor detection via `randr` when client-side
detection fails using `xrdb/Xft.dpi`.
- Adds the `GPUI_X11_SCALE_FACTOR` flag to force a scale factor, which
can be a positive number for custom scaling or `randr` for server-side
scale factor detection.
Release Notes:
- Fixed an issue where the scale factor was not detected correctly on
X11 systems when `Xft.dpi` is not defined (mostly in cases involving
window managers).
Release Notes:
- Allow clicking on the header of the read file tool to jump to the
exact file location
When researching code or when the Agent analyzes context by reading
various project files, the read file tool is used. It usually includes
line numbers relevant to the current prompt or task. However, it’s often
frustrating that the read file header isn’t clickable to view the
corresponding code directly. This PR makes the header clickable,
allowing users to jump to the referenced file. If start and end lines
are specified, it will navigate directly to that exact location.
https://github.com/user-attachments/assets/b0125d0b-7166-43dd-924e-dc5585813b0b
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes #ISSUE
Adds an action and special handling in `KeymapFile::update_keybinding`
for removals. If the binding being removed is the last in a keymap
section, the keymap section will be removed entirely instead of left
empty.
Still to do is the ability to unbind/remove non-user created bindings
such as those in the default keymap by binding them to `NoAction`,
however, this will be done in a follow up PR.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR updates the keybinding editor modal so that conflicts are
already shown in the modal itself. Notably, this does not add validation
on every keystroke, the update still has to be confirmed. However, if
only a warning is present, on the second confirm the keybind will
actually be updated.
The change also includes a slight update to the displayment of errors,
since we now differentiate between errors and warnings.
| Error | Warning |
| --- | --- |
| <img width="543" height="332" alt="warning_keybind"
src="https://github.com/user-attachments/assets/867319be-eeb9-40d7-bf32-fbd44aacf0b5"
/> | <img width="543" height="310" alt="error_keybind"
src="https://github.com/user-attachments/assets/858a6c7c-8c9a-4a90-95af-a5103125676f"
/> |
Release Notes:
- N/A
Fixes an issue that caused Windows to fail when removing extension's
directories, as Zed had never stop any related processes.
Now:
* Zed shuts down and waits until the end when the language servers are
shut down
* Adds `impl Drop for WasmExtension` where does
`self.tx.close_channel();` to stop a receiver loop that holds the "lock"
on the extension's work dir.
The extension was dropped, but the channel was not closed for some
reason.
* Does more unregistration to ensure `Arc<WasmExtension>` with the `tx`
does not leak further
* Tidies up the related errors which had never reported a problematic
path before
Release Notes:
- N/A
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Smit <smit@zed.dev>
This change ensures that we more reliably deploy the context menu in the
keymap editor as well as highlight the selected row quicker.
Release Notes:
- N/A
This PR makes it so we refresh the list of models whenever the LLM token
is refreshed.
This allows us to add or remove models based on the plan in the new
token.
Release Notes:
- Fixed model list not refreshing when subscribing to Zed Pro.
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
* Experimentally `scroll_manager.anchor()` appears to be the same before
and after this 2nd call of `autoscroll_horizontally`
* Nothing these depend on seem to be mutated between the calls (and
since this is prepaint, stuff within editor also shouldn't be mutated)
Release Notes:
- N/A
Co-authored-by: Finn <finn@zed.dev>
### Context
This PR adds documentation for setting up GitHub Copilot Enterprise as
an edit prediction provider in Zed.
There was previously no documentation for this feature, which was
implemented in [PR
#32296](https://github.com/zed-industries/zed/pull/32296).
This follows up on [my
comment](https://github.com/zed-industries/zed/issues/22901#issuecomment-3034817471)
and the response from the[ Zed
team](https://github.com/zed-industries/zed/issues/22901#issuecomment-3034837282),
which clarified the required settings.
### What’s included
- Documents the `enterprise_uri` setting for Copilot Enterprise in
`edit-prediction.md`.
- Explains how to configure the setting and what to expect from the
sign-in flow.
### Notes
- This is a documentation-only change.
- No code or tests are affected.
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
This PR fixes an issue where the plan usage limits in Zed would not get
updated immediately after the plan has changed.
Previously we were only sending down the usage—which contains the
limits—if there was a usage record in the database. This would be absent
if the user had just changed their plan.
We now always send down the usage in order to update the limits on the
client side.
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
This change fixes a small issue where the right-click context menu would
not be populdated on the first right click in the keymap editor and the
selection of the corresponding entry would be slightly delayed.
Release Notes:
- N/A
Whilst working on the keymap editor, I regularly find myself
double-clicking an entry just to find that nothing happens besides
selecting the given entry. This feels really unintuitive to me. I
checked back with VSCode and they also open the modal when
double-clicking an entry in the list.
Thus, this PR enables double-clicking an entry in the list to open the
editing modal.
Release Notes:
- N/A
Namely, putting the diagnostics items in their own little section,
divider from the other "inline" and minimap/edit prediction items. I
feel like this is an easier to parse organization, even though all the
"inlines" made sense to be somewhat close together.
Release Notes:
- N/A
This PR hides "slash commands" and "indexed docs providers" from the
extensions UI as these are virtually completely unused types of
extensions.
Release Notes:
- N/A
When the panel was zoomed in, the edit bar's background color would have
a different color than the rest of the panel. This PR fixes it by using
the `panel_background` color token.
Release Notes:
- N/A
Closes #ISSUE
`cx.intercept_keystrokes` functions as a sibling API to
`cx.observe_keystrokes`. Under the hood the two API's are basically
identical, however, `cx.observe_keystrokes` runs _after_ all event
dispatch handling (including action dispatch) while
`cx.intercept_keystrokes` runs _before_. This allows for
`cx.stop_propagation()` calls within the `cx.intercept_keystrokes`
callback to prevent action dispatch.
The motivating example usage behind this API is also included in this
PR. It is used as part of a keystroke input component that needs to
intercept keystrokes before action dispatch to display them.
cc: @mikayla-maki
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Hello! It would be great to be able to use the "Open Pull Request"
button that appears after pushing a branch via the git UI on more
platforms (I use Gitlab day to day). Would you be open to adding more
variations of the PR hint text?
I've added the text that Gitlab and Bitbucket use in their push logs
here.
Release Notes:
- Git UI: Support "Open Pull Request" for more platforms
This introduces a new field `thinking_allowed` on `LanguageModelRequest`
which lets us control whether thinking should be enabled if the model
supports it.
We permit thinking in the Inline Assistant, Edit File tool and the Git
Commit message generator, this should make generation faster when using
a thinking model, e.g. `claude-sonnet-4-thinking`
Release Notes:
- N/A
This PR shows conflicts in a user's keymap editor by adding an error
background to a conflicting row and allows users to filter the keymap
editor by conflicts.
A key binding is determined to have a conflict if any other binding has
the same context and key strokes. In the future, this could be further
improved upon by normalizing bindings’ context so it's not just a string
comparison.
Release Notes:
- N/A
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Closes #ISSUE
Adds a visual indicator to the `Arguments` column of the keymap table to
help distinguish between actions that don't take arguments, and actions
that take arguments but none were provided.
Currently, the `<no arguments>` indicator is rendered only in the latter
case, when no arguments are provided to an action that could take
arguments, as the inverse results in almost every row containing the
indicator which is quite noisy.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#22869
Release Notes:
- Added `show_menus` setting to always show menu bar for Linux and
Windows.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Adds support for creating new keybinds in the keymap UI. "Create" means
two different things for existing bindings, and unbound actions.
- For existing bindings, it is essentially a duplicate + edit
- For unbound actions, it is the creation of a binding
Release Notes:
- N/A
## Summary
This PR improves the documentation for diff hunk keyboard shortcuts to
make existing functionality more discoverable to users.
### Problem
Users were unaware that pressing **ESC** already collapses all expanded
diff hunks through the existing `Cancel` action. The functionality
exists but lacks discoverability:
- The `Cancel` action description was too generic: "Cancels the current
operation"
- No documentation existed for diff hunk keyboard shortcuts in the Git
docs
- Users would naturally expect a dedicated keybinding for collapsing
diff hunks
Release Notes:
- N/A
When navigating back in the context menu, it was not possible to get
past first element, if it was not selectable.
The other way around works, hence the fix.
Release Notes:
- N/A
2025-07-09 11:44:29 +00:00
716 changed files with 56267 additions and 14969 deletions
Welcome to Zed, a high-performance, multiplayer code editor from the creators of [Atom](https://github.com/atom/atom) and [Tree-sitter](https://github.com/tree-sitter/tree-sitter).
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.