When no predictions are available for the current buffer, we will now
attempt to predict at the closest diagnostic from the cursor location
that wasn't included in the last prediction request. This enables a
commonly desired kind of far-away jump without requiring explicit model
support.
Release Notes:
- N/A
Reverts zed-industries/zed#36848
Turns out this broke copying a screenshot from apps like CleanShot X and
then pasting it over. We should land this again after taking a look at
those cases. Pasting screenshots from the native macOS screenshot
functionality works though.
cc @seantimm
Release Notes:
- Fixed issue where copying a screenshot from apps like CleanShot X into
Agent Panel didn't work as expected.
Also tidies up error notifications so that in the case of syntax errors
we don't see noise about the migration failing as well.
Release Notes:
- Invalid values in settings files will no longer prevent the rest of
the file from being parsed.
We were just missing adding keybindings for these.
Release Notes:
- onboarding: The onboarding pages can now be zoomed in/out with the
same keybindings you'd use to zoom in/out a regular buffer.
While zed itself is not a heavy user of rayon, wasmtime is, especially
for compilation. This change is similar to the rayon default but we
halve the number of threads still so we don't spawn too many threads
overall.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes https://github.com/zed-industries/zed/issues/14639
## Release Notes:
Various improvements to the Jetbrains keymap. Added various missing
keyboard shortcuts that I use on a daily basis in Jetbrains, and changed
a few which were present in the keymap but mapped to the wrong behavior.
### Added:
- Added various missing keybindings for Jetbrains keymap
- `ctrl-n` → `project_symbols::Toggle`
- `ctrl-alt-n` → `file_finder::Toggle` (open project files)
- `ctrl-~` → `git::Branch`
- `ctrl-\` → `assistant::InlineAssist`
- `ctrl-space` → `editor::ShowCompletions`
- `ctrl-q` → `editor::Hover`
- `ctrl-p` → `editor::ShowSignatureHelp`
- `ctrl-f5` → `task::Rerun`
- `shift-f9` → `debugger::Start`
- `shift-f10` → `task::Spawn`
- Added macOS equivalents for all of the above, however I only have a
Linux machine so I have not tested the mac bindings. The binding are
generally the same except `ctrl → cmd` with few exceptions.
- `cmd-j` → `editor::Hover`
### Fixed:
- Several incorrectly mapped keybindings for the Jetbrains keymap
- `ctrl-alt-s` → `editor::OpenSettings` (was `editor::OpenSettingsFile`)
- `ctrl-alt-b` → `editor::GoToImplementation` (was
`editor::GoToDefinitionSplit`)
- `alt-left` → `pane::ActivatePreviousItem`
- `alt-right` → `pane::ActivateNextItem`
- `ctrl-k` now opens the Git panel. I believe this was commented out
because of a bug where focus is not given to the commit message text
box, but imo the current behavior of not doing anything at all feels
more confusing/frustrating to a Jetbrains user (projecting a little
here, happy to revert).
Closes#42727
Unfortunately we can only support IPv4 addresses right now because
`TcpArguments` only supports an IPv4 address. I'm not sure how difficult
it would be to lift this limitation.
Release Notes:
- Fixed `connect.host` setting being ignored by debugpy
Co-authored-by: Cole Miller <cole@zed.dev>
Closes https://github.com/zed-industries/zed/issues/42360
If updating a language server takes longer than 10 seconds, we now fall
back to launching the currently installed version (if exists) and
continue downloading the update in the background.
Release Notes:
- Improved language server updates for slow connection, now Zed launches
existing server if the update is taking too long.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Problem: Some macOS environments report no devices via
MTLCopyAllDevices, causing startup failure with “unable to access a
compatible graphics device,” especially on Apple Silicon.
Change: Prefer MTLCreateSystemDefaultDevice
(metal::Device::system_default()) first. If None, enumerate devices and
select a non‑removable, low‑power device by preference.
Why this works: On Apple Silicon the system default is the unified GPU;
on Intel, the fallback keeps a stable policy and avoids accidentally
picking removable/high‑power devices.
Impact: Fixes startup on affected ASi systems; improves selection
consistency on Intel multi‑GPU. Behavior unchanged where
system_default() succeeds.
Risk: Low. Aligns with Apple’s recommended selection path. Still fails
early with a clearer message if no Metal devices exist.
Closes#37689.
Release Notes:
- Fixed: Startup failure on some Apple Silicon machines when Metal
device enumeration returned no devices by falling back to the system
default device.
---------
Co-authored-by: 张小白 <364772080@qq.com>
Co-authored-by: Kate <work@localcc.cc>
Part One for Resolving #10910
### Summary
Typing prefix (partial keybinding) will behave like Vim. No timeout
until you either finish the sequence or hit Escape, while ambiguous
sequences still auto-resolve after 1s.
### Description
This follow-up tweaks the which-key system first part groundwork so our
timeout behavior matches Vim’s expectations. Then we can implement the
UI part in the next step (reference latest comments in
https://github.com/zed-industries/zed/pull/34798)
- `DispatchResult` now reports when the current keystrokes are already a
complete binding in the active context stack (`pending_has_binding`). We
only start the 1s flush timer in that case. Pure prefixes or sequences
that only match in other contexts—stay pending indefinitely, so
leader-style combos like `space f g` no longer evaporate after a second.
- `Window::dispatch_key_event` cancels any prior timer before scheduling
a new one and only spawns the background flush task when
`pending_has_binding` is true. If there’s no matching binding, we keep
the pending keystrokes and rely on an explicit Escape or more typing to
resolve them.
Release Notes:
- Fixed multi-stroke keybindings so only ambiguous prefixes auto-trigger
after 1 s; unmatched prefixes now stay pending until canceled, matching
Vim-style leader behavior.
This PR fixes the casing of the operating system names in the
language-specific sections of `default.json`.
This files serves as documentation for users (since it can be viewed
through `zed: open default settings`), so we should make sure it is
tidy.
Release Notes:
- N/A
This PR simplifies error and event handling by removing the
`Ok(LanguageModelCompletionEvent::Status(CompletionRequestStatus::Failed)))`
state from the stream returned by `LanguageModel::stream_completion()`,
by changing it into an `Err(LanguageModelCompletionError)`. This was
done by collapsing the valid `CompletionRequestStatus` values into
`LanguageModelCompletionEvent`.
Release Notes:
- N/A
---------
Co-authored-by: Michael Benfield <mbenfield@zed.dev>
This mostly affects the collab and outline panels for now. It has always
been a bit weird that the search field was at the bottom of the panel,
even more so because in both cases, you can _arrow down_ to start
navigating the list with your keyboard. So, with the search at the
bottom, you'd arrow down and get to the top of the list, which was very
strange. Now, with it at the top, it not only looks better but it is
also more generally consistent with other surfaces in the app, like
pickers, the settings UI, rules library, etc. Most search fields are
always at the top.
<img width="800" height="1830" alt="image"
src="https://github.com/user-attachments/assets/3e2c3b8f-5907-4d83-8804-b3fc77342103"
/>
Release Notes:
- N/A
The WM_DPICHANGED suggested RECT is calculated for non-maximized
windows. When a maximized window's DPI changes, we now query the
monitor's work area directly to ensure the window correctly fills the
entire screen.
For non-maximized windows, the original behavior using the
system-suggested RECT is preserved.
Release Notes:
- windows: Fixed maximized window size when DPI scale changes
Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
These appear in a lot of stacktraces (especially on windows) despite
them being plain forwarding calls.
Also removes some intermediate calls within gpui that will only turn
into more unnecessary compiler work.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Deals with https://github.com/zed-industries/zed/issues/5259
Highlights brackets with different colors based on their depth.
Uses existing tree-sitter queries from brackets.scm to find brackets,
uses theme's accents to color them.
https://github.com/user-attachments/assets/cc5f3aba-22fa-446d-9af7-ba6e772029da
1. Adds `colorize_brackets` language setting that allows, per language
or globally for all languages, to configure whether Zed should color the
brackets for a particular language.
Disabled for all languages by default.
2. Any given language can opt-out a certain bracket pair by amending the
brackets.scm like `("\"" @open "\"" @close) ` -> `(("\"" @open "\""
@close) (#set! rainbow.exclude))`
3. Brackets are using colors from theme accents, which can be overridden
as
```jsonc
"theme_overrides": {
"One Dark": {
"accents": ["#ff69b4", "#7fff00", "#ff1493", "#00ffff", "#ff8c00", "#9400d3"]
}
},
```
Release Notes:
- Added bracket colorization (rainbow brackets) support. Use
`colorize_brackets` language setting to enable.
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: MrSubidubi <finn@zed.dev>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Before we were simply not rendering anything which could lead to some
very surprising situations when joining channels ...
Now it will look like so
<img width="147" height="50" alt="image"
src="https://github.com/user-attachments/assets/13069de8-3dc0-45e1-b562-3fe81507dd87"
/>
Release Notes:
- Improved rendering of avatars that failed to load by rendering a
fallback icon
Closes#39088
Release Notes:
- Fixed AI assistant edits being scrambled when file was modified while
it was open
--
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This allows you to specify default_model and default_mode for ACP
extensions, e.g.
```
"auggie": {
"default_model": "gpt-5",
"default_mode": "default",
"type": "extension"
},
```
Release Notes:
- Added support for specifying settings for ACP extensions
(`default_mode`, `default_model`)
While investigating a bug report that, in Helix mode, pressing the
`escape` key would only hide the signature help popup and not the
completions menu, when `auto_signature_help` was enabled, it was noted
that the `editor::Editor.dismiss_menus_and_popups` method was not
dismissing all possible menus and popups and was, instead, stopping as
soon as a single menu or popup was dismissed.
From the name of the method it appears that we actually want to dismiss
all so this commit updates it as such, ensuring that the bug reported is
also fixed.
Closes#42499
Release Notes:
- Fixed issue with popups and menus not being dismissed while using
`auto_signature_help` in Helix Mode
We're not using it anywhere anymore, so I think we can clean it up now.
This was a somewhat specific component we did for the sake of
Onboarding, but it ended up being removed.
Release Notes:
- N/A
Closes#33286
This PR adds support for Zed's `$ZED_PICK_PID` command in debug
configurations, which allows users to select a process to attach to at
debug time. When this variable is present in a debug configuration, Zed
automatically opens a process picker modal.
Follow up for this will be integrating this variable in the task system
instead of just the debug configuration system.
Release Notes:
- Added `$ZED_PICK_PID` variable for debug configurations, allowing
users to select which process to attach the debugger to at runtime
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>