Commit Graph

33770 Commits

Author SHA1 Message Date
Gaauwe Rombouts
245ef7d1a6 Update deprecated example 2025-12-19 13:43:25 +01:00
Gaauwe Rombouts
3230f0ed1b Use semver Version instead of String 2025-12-19 13:39:42 +01:00
Gaauwe Rombouts
2f211e7d83 Merge branch 'main' into tailwind-css-lsp 2025-12-19 13:35:10 +01:00
Gaauwe Rombouts
da8e48081b Clippy 2025-12-19 13:25:00 +01:00
Agus Zubiaga
95ae388c0c Fix title bar spacing when building on the macOS Tahoe SDK (#45351)
The size and spacing around the traffic light buttons changes after
macOS SDK 26. Our official builds aren't using this SDK yet, but dev
builds sometimes are and the official will in the future.

<table>
<tr>
<th>Before</th>
<th>After</th>
</tr>
<tr>
<td>
<img width="582" height="146" alt="CleanShot 2025-12-19 at 08 58 53@2x"
src="https://github.com/user-attachments/assets/1a28d74a-98a3-49d0-98d6-ab05b0580665"
/>
</td>
<td>
<img width="610" height="156" alt="CleanShot 2025-12-19 at 08 57 02@2x"
src="https://github.com/user-attachments/assets/7b7693b3-baa1-4d7e-9fc1-bd7a7bfacd36"
/>
</td>
</tr>
<tr>
<td>
<img width="532" height="154" alt="CleanShot 2025-12-19 at 08 59 40@2x"
src="https://github.com/user-attachments/assets/df7f40e7-7576-44f2-9cf3-047a5d00bb4e"
/>
</td>
<td>
<img width="520" height="150" alt="CleanShot 2025-12-19 at 09 01 17@2x"
src="https://github.com/user-attachments/assets/b0fbdeb6-1b1d-4e7a-95d0-3c78f0569df1"
/>
</td>
</tr>
</table>

Release Notes:

- N/A
2025-12-19 12:19:04 +00:00
Lena
1ac170e663 Upgrade stalebot and make testing it easier (#45350)
- adjust wording for the upcoming simplified process
- upgrade to the github action version that has a fix for configuring issue types the bot should look at
- add two inputs for the manual runs of stalebot that help testing it in a safe and controlled manner 

Release Notes:

- N/A
2025-12-19 12:46:20 +01:00
Angelo Verlain
3104482c6c languages: Detect .bst files as YAML (#45015)
These files are used by the BuildStream build project:
https://buildstream.build/index.html


Release Notes:

- Added recognition for .bst files as yaml.
2025-12-19 10:34:40 +00:00
Piotr Osiewicz
7ee56e1a18 chore: Add worktree_benchmarks to cargo workspace (#45344)
Idk why it was missing, but

Release Notes:

- N/A
2025-12-19 11:18:36 +01:00
Korbin de Man
f2495a6f98 Add Restore File action in project_panel for git modified files (#42490)
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
2025-12-19 10:12:01 +00:00
prayansh_chhablani
6d776c3157 project: Sanitize single-line completions from trailing newlines (#44965)
Closes #43991
trim documentation string to prevent completion overlap


previous
[Screencast from 2025-12-16
14-55-58.webm](https://github.com/user-attachments/assets/d7674d82-63b0-4a85-a90f-b5c5091e4a82)
after change
[Screencast from 2025-12-16
14-50-05.webm](https://github.com/user-attachments/assets/109c22b5-3fff-49c8-a2ec-b1af467d6320)
Release Notes:

- Fixed an issue where completions in the completion menu would span
multiple lines.
2025-12-19 10:11:36 +01:00
Mayank Verma
596826f741 editor: Strip trailing newlines from completion documentation (#45342)
Closes #45337

Release Notes:

- Fixed broken completion menu layout caused by trailing newlines in ty
documentation

<table>
  <tr>
    <td>Before</td>
    <td>After</td>
  </tr>
  <tr>
    <td>
<img width="756" height="875" alt="before"
src="https://github.com/user-attachments/assets/1d9da7d8-437a-4f03-8158-32ff1af9a428"
/>
    </td>
    <td>  
<img width="755" height="875" alt="after"
src="https://github.com/user-attachments/assets/dca31af3-e571-445a-b4a9-c300bb4c63fa"
/>
    </td>
  </tr>
</table>
2025-12-19 08:43:35 +00:00
Mustaque Ahmed
e44529ed7b Hide inline overlays when context menu is open (#45266)
Closes #23367 

**Summary**
- Prevents inline diagnostics, code actions, blame annotations, and
hover popovers from overlapping with the right-click context menu by
checking for `mouse_context_menu` presence before rendering these UI
elements.

PS: Same behaviour is present in other editors like VS Code.


**Screen recording**


https://github.com/user-attachments/assets/8290412b-0f86-4985-8c70-13440686e530



Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-19 08:24:30 +00:00
rabsef-bicrym
e052127e1c terminal: Prevent scrollbar arithmetic underflow panic (#45282)
## Summary

Fixes arithmetic underflow panics in `terminal_scrollbar.rs` by
converting unsafe subtractions to `saturating_sub`.

Closes #45281

## Problem

Two locations perform raw subtraction on `usize` values that panic when
underflow occurs:

- `offset()`: `state.total_lines - state.viewport_lines -
state.display_offset`
- `set_offset()`: `state.total_lines - state.viewport_lines`

This happens when `total_lines < viewport_lines + display_offset`, which
can occur during terminal creation, with small window sizes, or when
display state becomes stale.

## Solution

Replace the two unsafe subtractions with `saturating_sub`, which returns
0 on underflow instead of panicking.

Also standardizes the existing `checked_sub().unwrap_or(0)` in
`max_offset()` to `saturating_sub` for consistency across the file.

## Changes

- N/A
2025-12-19 06:33:59 +00:00
Ryan Steil
0531035b86 docs: Fix link to Anthropic prompt engineering resource (#45329) 2025-12-19 01:47:40 -03:00
Ben Kunkle
05ce34eea4 ci: Fix docs build post #45130 (#45330)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-19 03:40:27 +00:00
Alvaro Parker
63c4406137 git: Add git clone open listener (#41669) 2025-12-19 00:21:46 -03:00
Ben Kunkle
3f67c5220d Remove zed dependency from docs_preprocessor (#45130)
Closes #ISSUE

Uses the existing `--dump-all-actions` arg on the Zed binary to generate
an asset of all of our actions so that the `docs_preprocessor` can
injest it, rather than depending on the Zed crate itself to collect all
action names

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2025-12-18 21:59:05 -05:00
Ben Kunkle
435d4c5f24 vim: Make vaf include const for arrow functions in JS/TS/TSX (#45327)
Closes #24264

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-18 21:56:47 -05:00
Danilo Leal
e0ff995e2d agent ui: Make some UI elements more consistent (#45319)
- Both the mode, profile, and model selectors have the option to cycle
through its options with a keybinding. In the tooltip that shows it, in
some of them the "Cycle Through..." label was at the top, and in others
at the bottom. Now it's all at the bottom.
- We used different language in different places for "going to a file".
The tool call edit card's header said "_Jump_ to File" while the edit
files list said "_Go_ to File". Now it's both "Go to File".

Release Notes:

- N/A
2025-12-19 01:18:41 +00:00
Conrad Irwin
6976208e21 Move autofix stuff to zippy (#45304)
Although I wanted to avoid the dependency, it's hard to get github to do
what we want.

Release Notes:

- N/A
2025-12-18 15:23:09 -07:00
Richard Feldman
6055b45ee1 Add support for provider extensions (but no extensions yet) (#45277)
This adds support for provider extensions but doesn't actually add any
yet.

Release Notes:

- N/A
2025-12-18 17:05:04 -05:00
Joseph T. Lyons
88f90c12ed Add language server version in a tooltip on language server hover (#45302)
I wanted a way to make it easy to figure out which version of a language
server Zed is running. Now, you get a tooltip when hovering on a
language server in the Language Servers popover.

<img width="498" height="168" alt="SCR-20251218-ovln"
src="https://github.com/user-attachments/assets/1ced4214-b868-4405-8881-eb7c0b75a53e"
/>

This PR also fixes a bug. We had existing code to open a tooltip on
these language server entrees and display the language server message,
which was never fully wired up for `CustomEntry`s. Now, in this PR, we
will show show either version, message, or both, in the documentation
aside, depending on what the server has given us.

Mostly done with Droid (using GPT-5.2), with manual review and multiple
follow ups to guide it into using existing patterns in the codebase,
when it did something abnormal.

Release Notes:

- Added language server version in a tooltip on language server hover

---------

Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com>
2025-12-18 21:59:21 +00:00
Marshall Bowers
0d74f982a5 danger: Upgrade danger-plugin-pr-hygiene to v0.7.1 (#45303)
This PR upgrades `danger-plugin-pr-hygiene` to v0.7.1.

Release Notes:

- N/A
2025-12-18 21:52:34 +00:00
Marshall Bowers
ca90b8555d docs: Remove local collaboration docs (#45301)
This PR removes the docs for running Collab locally, as they are
outdated and don't reflect the current state of affairs.

Release Notes:

- N/A
2025-12-18 21:42:28 +00:00
Richard Feldman
8516d81e13 Fix display name for Ollama models (#45287)
Closes #43646

Release Notes:

- Fixed display name for Ollama models
2025-12-18 16:32:59 -05:00
Danilo Leal
af589ff25f agent_ui: Simplify timestamp display (#45296)
This PR simplifies how we display thread timestamps in the agent panel's
history view. For threads that are older-than-yesterday, we just show
how many days ago that thread was had in. Hovering over the thread item
shows you both the title and the full date, if needed (time and date).

<img width="450" height="786" alt="Screenshot 2025-12-18 at 5  24@2x"
src="https://github.com/user-attachments/assets/11416e9b-f1b0-4307-9db0-988a95a316a1"
/>


Release Notes:

- N/A
2025-12-18 17:49:17 -03:00
Julia Ryan
d2bbfbb3bf lsp: Broadcast our capability for MessageActionItems (#45047)
Closes #37902

Release Notes:

- Enable LSP Message action items for more language servers. These are interactive prompts, often for things like downloading build inputs for a project.
2025-12-18 11:09:40 -08:00
Peter Tripp
413f4ea49c Redact environment variables from language server spawn errors (#44783)
Redact environment variables from zed logs when lsp fails to spawn.

Release Notes:

- N/A
2025-12-18 21:05:14 +02:00
Marshall Bowers
1b6d588413 danger: Deny conventional commits in PR titles (#45283)
This PR upgrades `danger-plugin-pr-hygiene` to v0.7.0 so that we can
have Danger deny conventional commits in PR titles.

Release Notes:

- N/A
2025-12-18 18:42:28 +00:00
Gaauwe Rombouts
334ca21857 Truncate code actions with a long label and show full label aside (#45268)
Closes #43355

Fixes the issue were code actions with long labels would get cut off
without being able to see the full description. We now properly truncate
those labels with an ellipsis and show the full description in an aside.

Release Notes:

- Added ellipsis to truncated code actions and an aside showing the full
action description.
2025-12-18 18:05:53 +01:00
Emmanuel Amoah
f58278aaf4 glossary: Fix grammar and typo (#45267)
Fixes grammar and a typo in `Picker` description.

Release Notes:

- N/A
2025-12-18 17:03:46 +00:00
Leo
e10b9b70ef git: Add global git integration enable/disable setting (#43326)
Closes #13304

Release Notes:

- Add global `git status` and `git diff` on/off in one place instead of
control everywhere

We can first review to ensure this change meets both `Zed` and user
requirements, as well as code rules. Currently, we only support
user-level settings. We can wait for this PR:
https://github.com/zed-industries/zed/pull/43173 to be merged, then
modify it to support both user and project levels.
2025-12-18 11:45:26 -05:00
Marco Mihai Condrache
098adf3bdd gpui: Enable direct-to-display optimization for metal (#44334)
When profiling Zed with Instruments, a warning appears indicating that
surfaces cannot be pushed directly to the display as they are
non-opaque. This happens because the metal layer is currently marked as
non-opaque by default, even though the window itself is not transparent.

<img width="590" height="55" alt="image"
src="https://github.com/user-attachments/assets/2647733e-c75b-4aec-aa19-e8b2ffd6194b"
/>

Metal on macOS can bypass compositing and present frames directly to the
display when several conditions are met. One of those conditions is that
the backing layer must be declared opaque. Apple’s documentation notes
that marking layers as opaque allows the system to avoid unnecessary
compositing work, reducing GPU load and improving frame pacing

Ref:
https://developer.apple.com/documentation/metal/managing-your-game-window-for-metal-in-macos

This PR updates the Metal renderer to mark the layer as opaque whenever
the window does not use transparency. This makes Zed eligible for
macOS’s direct-to-display optimization in scenarios where the system can
apply it.

Release Notes:

- gpui: Mark metal layers opaque for non-transparent windows to allow
direct-to-display when supported

---------

Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
2025-12-18 11:29:25 -05:00
Jakub Konka
a85c508f69 Fix self-referential symbolic link (#45265)
Release Notes:

- N/A
2025-12-18 17:26:20 +01:00
tidely
2a713c546b gpui: Small tab group performance improvements (#41885)
Closes #ISSUE

Removes a few eager container clones and iterations.

Added a todo to `get_prev_tab_group_window` and
`get_next_tab_group_window`. They seem to use `HashMap::keys()` for
choosing the previous tab group, however `.keys()` returns an arbitrary
order, so I'm not sure if previous actually means anything here. Conrad
seems to have worked on this part previously, maybe he has some
insights. That can possibly be a follow-up PR, but I'd be willing to
work on it here as well since the other changes are so simple.

Release Notes:

- N/A
2025-12-18 11:24:38 -05:00
Bennet Bo Fenner
f937c1931f rules_library: Only store built-in prompts when they are customized (#45112)
Follow up to #45004

Release Notes:

- N/A
2025-12-18 17:21:41 +01:00
Danilo Leal
7a62f01ea5 agent_ui: Use display name for the message editor placeholder (#45264)
Follow up to a regression that happened when we introduced agent servers
that made everywhere displaying agent names use the extension name
instead of the display name. This has been since fixed in other places
and this PR now updates the agent panel's message editor, too:

| Before | After |
|--------|--------|
| <img width="1154" height="254" alt="Screenshot 2025-12-18 at 12  54
2@2x"
src="https://github.com/user-attachments/assets/5f3de9f9-4e11-42f6-90c2-56fc8cdff32e"
/> | <img width="1154" height="254" alt="Screenshot 2025-12-18 at 12 
54@2x"
src="https://github.com/user-attachments/assets/46ed5c45-7e1d-4cc6-b219-b6cc19206d1b"
/> |

Release Notes:

- N/A
2025-12-18 13:08:46 -03:00
Sean Hagstrom
2d071b0cb6 editor: Fix git-hunk toggling for adjacent hunks (#43187)
Closes #42934 

Release Notes:

- Fix toggling adjacent git-diff hunks based on the reported behaviour
in #42934

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2025-12-18 16:45:55 +01:00
Alvaro Parker
bd2b0de231 gpui: Add modal dialog window kind (#40291)
Closes #ISSUE

A [modal dialog](https://en.wikipedia.org/wiki/Modal_window) window is a
window that demands the user's immediate attention and blocks
interaction with other parts of the application until it's closed.

- On Windows this is done by disabling the parent window when the dialog
window is created and re-enabling the parent window when closed.
- On Wayland this is done using the
[`XdgDialog`](https://wayland.app/protocols/xdg-dialog-v1) protocol,
which hints to the compositor that the dialog should be modal. While
compositors like GNOME and KDE block parent interaction automatically,
the XDG specification does not guarantee this behavior, compositors may
deliver events to the parent window unfiltered. Since the specification
explicitly requires clients to implement event filtering logic
themselves, this PR implements client-side blocking in GPUI to ensure
consistent modal behavior across all Wayland compositors, including
those like Hyprland that don't block parent interaction.
- On X11 this is done by enabling the application window property
[`_NET_WM_STATE_MODAL`](https://specifications.freedesktop.org/wm/latest/ar01s05.html#id-1.6.8)
state.

I'm unable to implement this on MacOS as I lack the experience and the
hardware to test it. If anyone is interested on implementing this let me
know.

|Window|Linux (wayland)| Linux (x11) |MacOS|
|-|-|-|-|
|<video
src="https://github.com/user-attachments/assets/bfd0733a-445d-4b63-ac6b-ebe098a7dc74"></video>|<video
src="https://github.com/user-attachments/assets/024cd6ec-ff81-4250-a5be-5d207a023f8c"></video>|
N/A | <video
src="https://github.com/user-attachments/assets/656e60a5-26b2-4ee2-8368-1fbbe872453c"></video>|

TODO:

- [x] Block parent interaction client-side on X11

Release Notes:

- Added modal dialog window kind on GPUI

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-12-18 16:45:06 +01:00
Bennet Bo Fenner
886de8f54b agent_ui: Improve UX when pasting code into message editor (#45254)
Follow up to #42982

Release Notes:

- agent: Allow pasting code without formatting via ctrl/cmd-shift-v.
- agent: Fixed an issue where pasting a single line of code would always
insert an @mention
2025-12-18 16:38:47 +01:00
Ben Brandt
7a783a91cc acp: Update to agent-client-protocol rust sdk v0.9.2 (#45255)
Release Notes:

- N/A
2025-12-18 15:01:20 +00:00
Ahmed M. Ammar
f9462da2f7 terminal: Fix pane re-entrancy panic when splitting terminal tabs (#45231)
## Summary
Fix panic "cannot update workspace::pane::Pane while it is already being
updated" when dragging terminal tabs to split the pane.

## Problem
When dragging a terminal tab to create a split, the app panics due to
re-entrancy: the drop handler calls `terminal_panel.center.split()`
synchronously, which invokes `mark_positions()` that tries to update all
panes in the group. When the pane being updated is part of the terminal
panel's center group, this causes a re-entrancy panic.

## Solution
Defer the split operation using `cx.spawn_in()`, similar to how
`move_item` was already deferred in the same handler. This ensures the
split (and subsequent `mark_positions()` call) runs after the current
pane update completes.

## Test plan
- Open terminal panel
- Create a terminal tab
- Drag the terminal tab to split the pane
- Verify no panic occurs and split works correctly
2025-12-18 14:34:33 +00:00
Danilo Leal
61dd6a8f31 agent_ui: Add some fixes to tool calling display (#45252)
- Follow up to https://github.com/zed-industries/zed/pull/45097 — not
showing raw inputs for edit and terminal calls
- Removing the display of empty Markdown if the model outputs it

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-12-18 14:34:10 +00:00
Ben Brandt
abb199c85e thread_view: Clearer authentication states (#45230)
Closes #44717

Sometimes, we show the user the agent's auth methods because we got an
AuthRequired error.

However, there are also several ways a user can choose to re-enter the
authentication flow even though they are still logged in.

This has caused some confusion with several users, where after logging
in, they type /login again to see if anything changed, and they saw an
"Authentication Required" warning.

So, I made a distinction in the UI if we go to this flow from a concrete
error, or if not, made the language less error-like to help avoid
confusion.

| Before | After |
|--------|--------|
| <img width="1154" height="446" alt="Screenshot 2025-12-18 at 10 
54@2x"
src="https://github.com/user-attachments/assets/9df0d59a-2d45-4bfc-ba85-359dd1a4c8ae"
/> | <img width="1154" height="446" alt="Screenshot 2025-12-18 at 10 
53@2x"
src="https://github.com/user-attachments/assets/73a9fb45-4e6f-4594-8795-aaade35b2a72"
/> |


Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Miguel Raz Guzmán Macedo <miguel@zed.dev>
2025-12-18 14:03:11 +00:00
Lukas Wirth
cebbf77491 gpui(windows): Fix clicks to inactive windows not dispatching to the clicked window (#45237)
Release Notes:

- Fixed an issue on windows where clicking buttons on windows in the
background would not register as being clicked on that window
2025-12-18 13:05:20 +00:00
Ben Brandt
0180f3e72a deepseek: Fix for max output tokens blocking completions (#45236)
They count the requested max_output_tokens against the prompt total.
Seems like a bug on their end as most other providers don't do this, but
now we just default to None for the main models and let the API use its
default behavior which works just fine.

Closes: #45134

Release Notes:

- deepseek: Fix issue with Deepseek API that was causing the token limit
to be reached sooner than necessary
2025-12-18 12:47:34 +00:00
rabsef-bicrym
5488a19221 terminal: Respect RevealStrategy::NoFocus and Never focus settings (#45180)
Closes #45179

## Summary

Fixes the focus behavior when creating terminals with
`RevealStrategy::NoFocus` or `RevealStrategy::Never`. Previously,
terminals would still receive focus if the terminal pane already had
focus, contradicting the documented behavior.

## Changes

- **`add_terminal_task()`**: Changed focus logic to only focus when
`RevealStrategy::Always`
- **`add_terminal_shell()`**: Same fix

The fix changes:
```rust
// Before
let focus = pane.has_focus(window, cx)
    || matches!(reveal_strategy, RevealStrategy::Always);

// After  
let focus = matches!(reveal_strategy, RevealStrategy::Always);
```

## Impact

This affects:
- Vim users running `:!command` (uses `NoFocus`)
- Debugger terminal spawning (uses `NoFocus`)
- Any programmatic terminal creation requesting background behavior

Release Notes:

- Fixed terminal focus behavior to respect `RevealStrategy::NoFocus` and
`RevealStrategy::Never` settings when the terminal pane already has
focus.
2025-12-18 12:11:14 +00:00
Henry Chu
bb1198e7d6 languages: Allow using locally installed ty for Python (#45193)
Release Notes:

- Allow using locally installed `ty` for Python
2025-12-18 12:54:34 +01:00
Kirill Bulatov
69fe27f45e Keep tab stop-less snippets in completion list (#45227)
Closes https://github.com/zed-industries/zed/issues/45083

cc @agu-z 

Release Notes:

- Fixed certain rust-analyzer snippets not shown
2025-12-18 11:29:41 +00:00
Lukas Wirth
469da2fd07 gpui: Fix Windows credential lookup returning error instead of None when credentials don't exist (#45228)
This spams the log with amazon bedrock otherwise

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-18 11:23:11 +00:00