When running Codex CLI, Claude Code, or other TUI agents in Zed’s
terminal, pasting images wasn’t supported — Zed
treated all clipboard content as plain text and simply pushed it into
the PTY, so the agent never saw the image data.
This change makes terminal pastes behave like they do in a native
terminal: if the clipboard contains an image, Zed now emits a raw Ctrl+V
to the PTY so the agent can read the system clipboard itself.
Release Notes:
- Fixed terminal-launched Codex/Claude sessions by forwarding Ctrl+V for
clipboard images so agents can attach them
Generated by AI.
`DocumentTypes.plist` declares `CFBundleTypeIconFile` as `Document` for
Zed’s document types, but the macOS bundle did not include
`Contents/Resources/Document.icns`, causing Finder to fall back to
generic icons.
This PR:
- Adds `crates/zed/resources/Document.icns` as a placeholder document
icon (currently derived from the app icon).
- Updates `script/bundle-mac` to copy it into the `.app` at
`Contents/Resources/Document.icns` during bundling.
- Adds `script/verify-macos-document-icon` for one-command validation.
## How to test (CLI)
1. Build a debug bundle:
- `./script/bundle-mac -d aarch64-apple-darwin`
2. Verify the bundle contains the referenced icon:
- `./script/verify-macos-document-icon
"target/aarch64-apple-darwin/debug/bundle/osx/Zed Dev.app"`
## Optional visual validation in Finder
- Pick a file (e.g. `.rs`), Get Info → Open with: Zed Dev → Change
All...
- Restart Finder: `killall Finder` (or log out/in)
@JosephTLyons — would you mind running the steps above and confirming
Finder shows Zed’s icon for source files after "Change All" + Finder
restart?
@danilo-leal — this PR ships a placeholder `Document.icns`. When the
real document icon is ready, replace
`crates/zed/resources/Document.icns` and the bundling script will
include it automatically.
Closes#44403.
Release Notes:
- TODO
---------
Co-authored-by: Matt Miller <mattrx@gmail.com>
Closes#28732
Release Notes:
- Opening the command palette or other modals no longer triggers
auto-save with the `{ "autosave": "on_focus_change" }` setting. This
reduces the chance of unwanted format changes when executing actions,
and fixes a race condition with `:w` in Vim mode
I think we're not triggering the after-release workflow because of
github's loop detection when you use the default GITHUB_TOKEN
Closes #ISSUE
Release Notes:
- N/A
Closes#26424
Supersedes #35328
Originally, `git::blame` uses its own `ParsedCommitMessage` as the
source for the commit information, including the PR section. This
changes unifies this with `git::repository` and `git_ui::git_panel` by
moving this and some other commit-related structs to `git::commit`
instead, and making both `git_ui::blame_ui` and `git_ui::git_panel` pull
their information from these structs.
Release notes :
- (Let's Git Together) Fixed the commit tooltip in the git panel not
showing information like avatars.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
This PR ensures truncation works for the file paths, which should set up
the stage for when the new GPUI `truncation_start` method lands
(https://github.com/zed-industries/zed/pull/45122) so that we can use
for them. In the process of doing so and figuring it out why it wasn't
working as well before, I noticed some opportunities to clean up some UI
code: removing unnecessary styles, making the file easier to navigate
given all of the different UI conditions, etc.
Note: You might notice a subtle label flashing that comes with the label
truncation and that's a standalone GPUI bug that's also visible in other
surface areas of the app. I don't think it should block these changes
here as it's something we should fix on its own...
Release Notes:
- N/A
Otherwise, all *.json files under `zed` directory will be matched as
JSONC, e.g `zed/crates/vim/test_data/test_a.json` which is not right.
On top, `globset` considers that `zed/crates/vim/test_data/test_a.json`
matches `**/zed/*.json` glob (!).
Release Notes:
- N/A
Also adjust the code for streaming tool use to always use a
rewrite_section; remove insert_here entirely.
Release Notes:
- N/A
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Related to
- #44407
This PR further improves performance for regex hyperlink finding by
eliminating unnecessary regex matching. Currently, we repeatedly search
for matches from the start of the line until the match contains the
hovered point. This is only required to support custom regexes which
match strings containing spaces, with multiple matches on a single line.
This isn't actually a useful scenario, and is no longer supported. This
PR changes to only search twice, the first match starting from the start
of the line, and the hovered word (space-delimited). The most dramatic
improvement is for long lines with many words.
In addition to the above changes, this PR:
- Adds test for the scenarios from #44407 and #44510
- Simplifies the logic added in #44407
Performance measurements
For the scenario from #44407, this improves the perf test's iteration
time from 1.22ms to 0.47ms.
main:
| Branch | Command | Iter/sec | Mean [ms] | SD [ms] | Iterations |
Importance (weight) |
|:---|:---|---:|---:|---:|---:|---:|
| main |
terminal_hyperlinks::tests::path::perf::pr_44407_hyperlink_benchmark |
819.64 | 937.60 | 2.20 | 768 | average (50) |
| this PR |
terminal_hyperlinks::tests::path::perf::pr_44407_hyperlink_benchmark |
2099.79 | 1463.20 | 7.20 | 3072 | average (50) |
Release Notes:
- terminal: Improve path hyperlink performance for long lines
This PR introduces support for Next Edit Suggestions while doing away
with calling legacy endpoints. In the process we've also removed support
for cycling completions, as NES will give us a single prediction, for
the most part.
Closes#30124
Release Notes:
- Zed now supports Copilot's [Next Edit
Suggestions](https://code.visualstudio.com/blogs/2025/02/12/next-edit-suggestions).
## Summary
Addresses #16965
This PR adds support for **opening and saving** files with legacy
encodings (non-UTF-8).
Previously, Zed failed to open files encoded in Shift-JIS, EUC-JP, Big5,
etc., displaying a "Could not open file" error screen. This PR
implements automatic encoding detection upon opening and ensures the
original encoding is preserved when saving.
## Implementation Details
1. **Worktree (Loading)**:
* Updated `load_file` to use `chardetng` for automatic encoding
detection.
* Files are decoded to UTF-8 internal strings for editing, while
preserving the detected `Encoding` metadata.
2. **Language / Buffer**:
* Added an `encoding` field to the `Buffer` struct to store the detected
encoding.
3. **Worktree (Saving)**:
* Updated `write_file` to accept the stored encoding.
* **Performance Optimization**:
* **UTF-8 Path**: Uses the existing optimized `fs.save` (streaming
chunks directly from Rope), ensuring no performance regression for the
vast majority of files.
* **Legacy Encoding Path**: Implemented a fallback that converts the
Rope to a contiguous `String/Bytes` in memory, re-encodes it to the
target format (e.g., Shift-JIS), and writes it to disk.
* *Note*: This fallback involves memory allocation, but it is necessary
to support legacy encodings without refactoring the `fs` crate's
streaming interfaces.
## Changes
- `crates/worktree`:
- Add dependencies: `encoding_rs`, `chardetng`.
- Update `load_file` to detect encoding and decode content.
- Update `write_file` to handle re-encoding on save.
- `crates/language`: Add `encoding` field and accessors to `Buffer`.
- `crates/project`: Pass encoding information between Worktree and
Buffer.
- `crates/vim`: Update `:w` command to use the new `write_file`
signature.
## Verification
I validated this manually using a Rust script to generate test files
with various encodings.
**Results:**
* ✅ **Success (Opened & Saved correctly):**
* **Japanese:** `Shift-JIS` (CP932), `EUC-JP`, `ISO-2022-JP`
* **Chinese:** `Big5` (Traditional), `GBK/GB2312` (Simplified)
* **Western/Unicode:** `Windows-1252` (CP1252), `UTF-16LE`, `UTF-16BE`
* ⚠️ **limitations (Detection accuracy):**
* Some specific encodings like `KOI8-R` or generic `Latin1` (ISO-8859-1)
may partially display replacement characters (`?`) depending on the file
content length. This is a known limitation of the heuristic detection
library (`chardetng`) rather than the saving logic.
Release Notes:
- Added support for opening and saving files with legacy encodings
(Shift-JIS, Big5, etc.)
---------
Co-authored-by: CrazyboyQCD <53971641+CrazyboyQCD@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
I could not find any related issue, but at least I want to use the git
panel like this :)
Being used to `lazygit`, this PR makes navigation of the git panel more
similar to the CLI tool.
Instead of selecting -> enter'ing for skimming each file, I just want to
move between the files in the git panel and have the diff multibuffer
advance to the appropriate file. This also adheres to the behavior of
the outline panel, which I like better.
If the multibuffer is not active, it behaves same as before (just
selecting the file in the panel, nothing else).
I did not modify existing `menu::Select*` actions in case anybody still
prefers previous behavior.
https://github.com/user-attachments/assets/2d1303d4-50c8-4500-ab3b-302eb7d4afda
Release Notes:
- Improved navigation of the git panel, by advancing the "Uncommitted
Changes" multibuffer to the current selected file. To restore the old
behavior, you can bind `up` and `down` to `menu::SelectPrevious` and
`menu::SelectNext` under the `GitPanel` context in your keymap.
Co-authored-by: Cole Miller <cole@zed.dev>
Fix broken LICENSE-GPL symlink that was pointing to itself instead of
the LICENSE-GPL file in the root of the repo.
It caused jujutsu to freak out and made it impossible to work with the
repo using it without switching to raw git:
```
Internal error: Failed to check out commit 22d04a82b119882e7aed88fb422430367c4df5f9
Caused by:
1: Failed to validate path /Users/aqrln/git/zed/crates/agent_ui_v2/LICENSE-GPL
2: Too many levels of symbolic links (os error 62)
```
Release Notes:
- N/A
The below memory leaks were caused by failing to release reference
counted resources. I confirmed using instruments that my changes stopped
the leaks from occurring.
- System prompts
- Screen capturing
- loading font families
There were also two memory leaks I found from some of our dependencies
that I made PRs to fix
- https://github.com/RustAudio/coreaudio-rs/pull/147
- https://github.com/servo/core-foundation-rs/pull/746
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/44887
Trims the worktree trust mechanism to the actual `worktree`s, so now
"global", workspace-level things like `prettier`, `NodeRuntime`,
`copilot` and global MCP servers are considered as "trusted" a priori.
In the future, a separate mechanism for those will be considered and
added.
Release Notes:
- N/A
Closes #ISSUE
Problem:
- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.
Fix:
- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.
Before:
https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa
After:
https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7
Release Notes:
- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Fixes#42668
When clicking 'Configure' to enter a settings subpage, focus was being
lost because push_sub_page only called cx.notify() without managing
focus. Similarly, pop_sub_page had the same issue when navigating back.
This fix:
- Adds window parameter to push_sub_page and pop_sub_page
- Focuses the content area when entering/leaving subpages
- Resets scroll position when entering a subpage
Release Notes:
- Fixed a bug that prevented keyboard navigation in the settings window.
Release Notes:
- Improved display map rendering performance with many lines in the the multi-buffer.
---------
Co-authored-by: cameron <cameron.studdstreet@gmail.com>
Co-authored-by: Cole Miller <cole@zed.dev>
We recently added this `InlineCode` component but I'd forgotten that
many months ago I also introduced an `inline_code` method to the Label
component which does the same thing. That means we don't need a
standalone component at all!
Release Notes:
- N/A
Some refactoring I ran into while working on automatic Markdown list
continuation on newline.
This PR:
- Moves `comment_delimiter` and `documentation_delimiter` computation
outside of newline method.
- Adds `NewlineFormatting`, which holds info about how newlines affect
indentation and other formatting we need.
- Moves newline-specific methods into the new `NewlineFormatting`
struct.
Release Notes:
- N/A
Add support for `zed://git/commit/<path-to-repo>#<sha>` (**EDIT:** now
changed to `zed://git/commit/<sha>?repo=<path>`) URI scheme to access
the git commit view
implement parsing and handling of git commit URIs to navigate directly
to commit views from external links. the main use case for me is to use
OSC8 hyperlinks to link from a git sha into zed. this allows me e.g. to
easily navigate from a terminal into zed
**questions**
- is this URI scheme appropriate? it was the first one i thought of, but
wondering if `?ref=<some sha>` might make more sense – the git/commit
namespace was also an equally arbitrary choice
<details>
<summary>video demo showing navigation from zed's built in
terminal</summary>
https://github.com/user-attachments/assets/18ad7e64-6b39-44b2-a440-1a9eb71cd212
</details>
<details>
<summary>video demo showing navigation from ghostty to zed's commit
view</summary>
https://github.com/user-attachments/assets/1825e753-523f-4f98-b59c-7188ae2f5f19
</details>
Release Notes:
- Added support for `zed://git/commit/<sha>?repo=<path>` URI scheme to
access the git commit view
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Previously, the list of edit files had a double axis scroll issue
because the list itself scrolled vertically and each file row would
scroll horizontally, causing a bad UX. The horizontal scroll intention
was so that you could see the whole path, but I've included it in the
tooltip in case it becomes obscured due to a small panel width.
<img width="500" height="666" alt="Screenshot 2025-12-17 at 11 24@2x"
src="https://github.com/user-attachments/assets/ea87236d-f5c6-475a-bf66-1afae7a6ca05"
/>
Release Notes:
- agent: N/A
Fixes an issue where we would update the imports after a file rename in
TypeScript, but those changes wouldn't surface anywhere until those
buffers were manually opened
(https://github.com/zed-industries/zed/issues/35930#issuecomment-3366852945).
In https://github.com/zed-industries/zed/pull/36681 we already added
support for opening a multibuffer with edits, but vtsls has a different
flow for renames.
Release Notes:
- Files with updated imports now open in a multibuffer when renaming or
moving TypeScript or JavaScript files
Closes#35930
When a TypeScript file is renamed or moved, vtsls can automatically
update the imports in other files. It pops up a message with the option
to always automatically update imports. This choice would previously
only be remembered for the current session and would pop up again after
a restart.
Now we persist that choice to the vtsls LSP settings in Zed, so that it
remembers across editor sessions.
Release Notes:
- When renaming a TypeScript or JavaScript file, the selected option to
automatically update imports will now be remembered across editor
sessions.
Addresses some tasks in #43969. Namely adding TailwindCSS documentation
for the following languages: HTML, JavaScript and Typescript.
**Some Notes**
- Maybe the additional information in the HTML section is unnecessary,
unsure open to suggestions.
- I tried utilizing capturing groups with alternatives like
`\\.(add|remove|toggle|contains)` but this didn't seem to work, so I was
forced to use multiple lines.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Relevant for Nightly Users only, follow up to #45004.
In case you use nightly this will break preview/stable since
deserialisation will fail. Shipping this to Nightly so that staff does
not run into this issue. We can revert this PR in the following days.
I'll make a follow up PR which only stores the prompt in the database in
case you customise it.
Release Notes:
- N/A
Reverts https://github.com/zed-industries/zed/pull/44933.
It turns out that if you're copying agent responses to paste it anywhere
else that isn't the message editor (e.g., for a follow up prompt),
getting Markdown formatting is helpful. However, with the revert, the
underlying issue in https://github.com/zed-industries/zed/issues/42958
remains, so I'll reopen that issue, unfortunately.
Release Notes:
- N/A
Closes#33018
### Problem
When opening a `PopoverMenu` or `RightClickMenu`, the pane's tab bar
buttons would flicker (disappear for a couple frames then reappear).
This happened because:
1. The menu is created and `window.focus()` was called immediately
2. However, menus are rendered using `deferred()`, so their focus
handles aren't connected in the dispatch tree until after the deferred
draw callback runs
3. When the pane checks `has_focus()`, it calls `contains_focused()`
which walks up the focus hierarchy — but the menu's focus handle isn't
linked yet
4. `has_focus()` returns false → tab bar buttons disappear
5. Next frame, the menu is rendered and linked → `has_focus()` returns
true → buttons reappear
### Solution
Delay the focus transfer by 2 frames using nested `on_next_frame()`
calls before focusing the menu.
**Why 2 frames instead of 1?**
The frame lifecycle in GPUI runs `next_frame_callbacks` BEFORE `draw()`:
```
on_request_frame:
1. Run next_frame_callbacks
2. window.draw() ← menu rendered here via deferred()
3. Present
```
So:
- **Frame 1**: First `on_next_frame` callback runs, queues second
callback. Then `draw()` renders the menu and connects its focus handle
to the dispatch tree.
- **Frame 2**: Second `on_next_frame` callback runs and focuses the
menu. Now the focus handle is connected (from Frame 1's draw), so
`contains_focused()` returns true.
With only 1 frame, the focus would happen BEFORE `draw()`, when the
menu's focus handle isn't connected yet.
This follows the same pattern established in b709996ec6 which fixed the
identical issue for the editor's `MouseContextMenu`.