Add TestApp and TestAppWindow for cleaner GPUI testing
Adds zed/crates/gpui/src/app/test_app.rs with: - TestApp: test context that auto-runs until parked after updates - TestAppWindow<V>: window wrapper with input simulation helpers Minor improvement over TestAppContext/VisualTestContext - mainly convenience (auto-parking, owned window handle, cleaner signatures). Does NOT solve the deeper issues: - Scene is still pub(crate), can't inspect rendered output - Editor still needs FocusHandle which needs real GPUI context - TestEditor duplication in ex still exists 3 tests included demonstrating basic usage.
This commit is contained in:
@@ -28,6 +28,8 @@ pub use entity_map::*;
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use http_client::{HttpClient, Url};
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use smallvec::SmallVec;
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#[cfg(any(test, feature = "test-support"))]
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pub use test_app::*;
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#[cfg(any(test, feature = "test-support"))]
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pub use test_context::*;
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use util::{ResultExt, debug_panic};
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@@ -51,6 +53,8 @@ mod async_context;
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mod context;
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mod entity_map;
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#[cfg(any(test, feature = "test-support"))]
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mod test_app;
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#[cfg(any(test, feature = "test-support"))]
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mod test_context;
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/// The duration for which futures returned from [Context::on_app_quit] can run before the application fully quits.
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577
crates/gpui/src/app/test_app.rs
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577
crates/gpui/src/app/test_app.rs
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@@ -0,0 +1,577 @@
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//! A clean testing API for GPUI applications.
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//!
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//! `TestApp` provides a simpler alternative to `TestAppContext` with:
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//! - Automatic effect flushing after updates
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//! - Clean window creation and inspection
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//! - Input simulation helpers
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//!
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//! # Example
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//! ```ignore
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//! #[test]
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//! fn test_my_view() {
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//! let mut app = TestApp::new();
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//!
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//! let mut window = app.open_window(|window, cx| {
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//! MyView::new(window, cx)
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//! });
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//!
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//! window.update(|view, window, cx| {
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//! view.do_something(cx);
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//! });
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//!
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//! // Check rendered state
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//! assert_eq!(window.title(), Some("Expected Title"));
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//! }
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//! ```
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use crate::{
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AnyWindowHandle, App, AppCell, AppContext, AsyncApp, BackgroundExecutor, BorrowAppContext,
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Bounds, ClipboardItem, Context, Entity, ForegroundExecutor, Global, InputEvent, Keystroke,
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MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Platform, Point, Render,
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Size, Task, TestDispatcher, TestPlatform, TextSystem, Window, WindowBounds, WindowHandle,
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WindowOptions,
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app::GpuiMode,
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};
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use rand::{SeedableRng, rngs::StdRng};
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use std::{future::Future, rc::Rc, sync::Arc, time::Duration};
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/// A test application context with a clean API.
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///
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/// Unlike `TestAppContext`, `TestApp` automatically flushes effects after
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/// each update and provides simpler window management.
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pub struct TestApp {
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app: Rc<AppCell>,
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platform: Rc<TestPlatform>,
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background_executor: BackgroundExecutor,
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foreground_executor: ForegroundExecutor,
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#[allow(dead_code)]
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dispatcher: TestDispatcher,
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text_system: Arc<TextSystem>,
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}
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impl TestApp {
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/// Create a new test application.
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pub fn new() -> Self {
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Self::with_seed(0)
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}
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/// Create a new test application with a specific random seed.
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pub fn with_seed(seed: u64) -> Self {
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let dispatcher = TestDispatcher::new(StdRng::seed_from_u64(seed));
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let arc_dispatcher = Arc::new(dispatcher.clone());
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let background_executor = BackgroundExecutor::new(arc_dispatcher.clone());
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let foreground_executor = ForegroundExecutor::new(arc_dispatcher);
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let platform = TestPlatform::new(background_executor.clone(), foreground_executor.clone());
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let asset_source = Arc::new(());
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let http_client = http_client::FakeHttpClient::with_404_response();
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let text_system = Arc::new(TextSystem::new(platform.text_system()));
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let mut app = App::new_app(platform.clone(), asset_source, http_client);
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app.borrow_mut().mode = GpuiMode::test();
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Self {
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app,
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platform,
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background_executor,
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foreground_executor,
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dispatcher,
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text_system,
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}
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}
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/// Run a closure with mutable access to the App context.
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/// Automatically runs until parked after the closure completes.
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pub fn update<R>(&mut self, f: impl FnOnce(&mut App) -> R) -> R {
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let result = {
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let mut app = self.app.borrow_mut();
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app.update(f)
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};
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self.run_until_parked();
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result
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}
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/// Run a closure with read-only access to the App context.
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pub fn read<R>(&self, f: impl FnOnce(&App) -> R) -> R {
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let app = self.app.borrow();
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f(&app)
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}
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/// Create a new entity in the app.
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pub fn new_entity<T: 'static>(
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&mut self,
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build: impl FnOnce(&mut Context<T>) -> T,
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) -> Entity<T> {
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self.update(|cx| cx.new(build))
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}
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/// Update an entity.
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pub fn update_entity<T: 'static, R>(
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&mut self,
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entity: &Entity<T>,
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f: impl FnOnce(&mut T, &mut Context<T>) -> R,
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) -> R {
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self.update(|cx| entity.update(cx, f))
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}
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/// Read an entity.
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pub fn read_entity<T: 'static, R>(&self, entity: &Entity<T>, f: impl FnOnce(&T, &App) -> R) -> R {
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self.read(|cx| f(entity.read(cx), cx))
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}
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/// Open a test window with the given root view.
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pub fn open_window<V: Render + 'static>(
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&mut self,
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build_view: impl FnOnce(&mut Window, &mut Context<V>) -> V,
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) -> TestAppWindow<V> {
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let bounds = self.read(|cx| Bounds::maximized(None, cx));
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let handle = self.update(|cx| {
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cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|window, cx| cx.new(|cx| build_view(window, cx)),
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)
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.unwrap()
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});
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TestAppWindow {
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handle,
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app: self.app.clone(),
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platform: self.platform.clone(),
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background_executor: self.background_executor.clone(),
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}
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}
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/// Open a test window with specific options.
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pub fn open_window_with_options<V: Render + 'static>(
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&mut self,
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options: WindowOptions,
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build_view: impl FnOnce(&mut Window, &mut Context<V>) -> V,
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) -> TestAppWindow<V> {
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let handle = self.update(|cx| {
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cx.open_window(options, |window, cx| cx.new(|cx| build_view(window, cx)))
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.unwrap()
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});
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TestAppWindow {
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handle,
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app: self.app.clone(),
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platform: self.platform.clone(),
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background_executor: self.background_executor.clone(),
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}
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}
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/// Run pending tasks until there's nothing left to do.
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pub fn run_until_parked(&self) {
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self.background_executor.run_until_parked();
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}
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/// Advance the simulated clock by the given duration.
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pub fn advance_clock(&self, duration: Duration) {
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self.background_executor.advance_clock(duration);
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}
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/// Spawn a future on the foreground executor.
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pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncApp) -> Fut) -> Task<R>
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where
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Fut: Future<Output = R> + 'static,
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R: 'static,
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{
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self.foreground_executor.spawn(f(self.to_async()))
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}
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/// Spawn a future on the background executor.
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pub fn background_spawn<R>(&self, future: impl Future<Output = R> + Send + 'static) -> Task<R>
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where
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R: Send + 'static,
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{
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self.background_executor.spawn(future)
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}
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/// Get an async handle to the app.
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pub fn to_async(&self) -> AsyncApp {
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AsyncApp {
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app: Rc::downgrade(&self.app),
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background_executor: self.background_executor.clone(),
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foreground_executor: self.foreground_executor.clone(),
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}
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}
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/// Get the background executor.
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pub fn background_executor(&self) -> &BackgroundExecutor {
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&self.background_executor
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}
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/// Get the foreground executor.
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pub fn foreground_executor(&self) -> &ForegroundExecutor {
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&self.foreground_executor
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}
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/// Get the text system.
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pub fn text_system(&self) -> &Arc<TextSystem> {
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&self.text_system
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}
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/// Check if a global of the given type exists.
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pub fn has_global<G: Global>(&self) -> bool {
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self.read(|cx| cx.has_global::<G>())
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}
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/// Set a global value.
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pub fn set_global<G: Global>(&mut self, global: G) {
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self.update(|cx| cx.set_global(global));
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}
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/// Read a global value.
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pub fn read_global<G: Global, R>(&self, f: impl FnOnce(&G, &App) -> R) -> R {
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self.read(|cx| f(cx.global(), cx))
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}
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/// Update a global value.
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pub fn update_global<G: Global, R>(&mut self, f: impl FnOnce(&mut G, &mut App) -> R) -> R {
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self.update(|cx| cx.update_global(f))
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}
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// Platform simulation methods
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/// Write text to the simulated clipboard.
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pub fn write_to_clipboard(&self, item: ClipboardItem) {
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self.platform.write_to_clipboard(item);
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}
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/// Read from the simulated clipboard.
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pub fn read_from_clipboard(&self) -> Option<ClipboardItem> {
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self.platform.read_from_clipboard()
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}
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/// Get URLs that have been opened via `cx.open_url()`.
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pub fn opened_url(&self) -> Option<String> {
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self.platform.opened_url.borrow().clone()
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}
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/// Check if a file path prompt is pending.
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pub fn did_prompt_for_new_path(&self) -> bool {
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self.platform.did_prompt_for_new_path()
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}
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/// Simulate answering a path selection dialog.
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pub fn simulate_new_path_selection(
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&self,
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select: impl FnOnce(&std::path::Path) -> Option<std::path::PathBuf>,
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) {
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self.platform.simulate_new_path_selection(select);
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}
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/// Check if a prompt dialog is pending.
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pub fn has_pending_prompt(&self) -> bool {
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self.platform.has_pending_prompt()
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}
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/// Simulate answering a prompt dialog.
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pub fn simulate_prompt_answer(&self, button: &str) {
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self.platform.simulate_prompt_answer(button);
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}
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/// Get all open windows.
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pub fn windows(&self) -> Vec<AnyWindowHandle> {
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self.read(|cx| cx.windows())
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}
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}
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impl Default for TestApp {
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fn default() -> Self {
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Self::new()
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}
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}
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/// A test window with inspection and simulation capabilities.
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pub struct TestAppWindow<V> {
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handle: WindowHandle<V>,
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app: Rc<AppCell>,
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platform: Rc<TestPlatform>,
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background_executor: BackgroundExecutor,
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}
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impl<V: 'static + Render> TestAppWindow<V> {
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/// Get the window handle.
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pub fn handle(&self) -> WindowHandle<V> {
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self.handle
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}
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/// Get the root view entity.
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pub fn root(&self) -> Entity<V> {
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let mut app = self.app.borrow_mut();
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let any_handle: AnyWindowHandle = self.handle.into();
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app.update_window(any_handle, |root_view, _, _| {
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root_view
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.downcast::<V>()
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.expect("root view type mismatch")
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})
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.expect("window not found")
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}
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/// Update the root view.
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pub fn update<R>(&mut self, f: impl FnOnce(&mut V, &mut Window, &mut Context<V>) -> R) -> R {
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let result = {
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let mut app = self.app.borrow_mut();
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let any_handle: AnyWindowHandle = self.handle.into();
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app.update_window(any_handle, |root_view, window, cx| {
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let view = root_view
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.downcast::<V>()
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.expect("root view type mismatch");
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view.update(cx, |view, cx| f(view, window, cx))
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})
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.expect("window not found")
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};
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self.background_executor.run_until_parked();
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result
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}
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/// Read the root view.
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pub fn read<R>(&self, f: impl FnOnce(&V, &App) -> R) -> R {
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let app = self.app.borrow();
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let view = self
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.app
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.borrow()
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.windows
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.get(self.handle.window_id())
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.and_then(|w| w.as_ref())
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.and_then(|w| w.root.clone())
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.and_then(|r| r.downcast::<V>().ok())
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.expect("window or root view not found");
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f(view.read(&*app), &*app)
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}
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/// Get the window title.
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pub fn title(&self) -> Option<String> {
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let app = self.app.borrow();
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app.read_window(&self.handle, |_, _cx| {
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// TODO: expose title through Window API
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None
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})
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.unwrap()
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}
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/// Simulate a keystroke.
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pub fn simulate_keystroke(&mut self, keystroke: &str) {
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let keystroke = Keystroke::parse(keystroke).unwrap();
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{
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let mut app = self.app.borrow_mut();
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let any_handle: AnyWindowHandle = self.handle.into();
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app.update_window(any_handle, |_, window, cx| {
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window.dispatch_keystroke(keystroke, cx);
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})
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.unwrap();
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}
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self.background_executor.run_until_parked();
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}
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/// Simulate multiple keystrokes (space-separated).
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pub fn simulate_keystrokes(&mut self, keystrokes: &str) {
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for keystroke in keystrokes.split(' ') {
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self.simulate_keystroke(keystroke);
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}
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}
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/// Simulate typing text.
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pub fn simulate_input(&mut self, input: &str) {
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for char in input.chars() {
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self.simulate_keystroke(&char.to_string());
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}
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}
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/// Simulate a mouse move.
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pub fn simulate_mouse_move(&mut self, position: Point<Pixels>) {
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self.simulate_event(MouseMoveEvent {
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position,
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modifiers: Default::default(),
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pressed_button: None,
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});
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}
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/// Simulate a mouse down event.
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pub fn simulate_mouse_down(&mut self, position: Point<Pixels>, button: MouseButton) {
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self.simulate_event(MouseDownEvent {
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position,
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button,
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modifiers: Default::default(),
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click_count: 1,
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first_mouse: false,
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});
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}
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/// Simulate a mouse up event.
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pub fn simulate_mouse_up(&mut self, position: Point<Pixels>, button: MouseButton) {
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self.simulate_event(MouseUpEvent {
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position,
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button,
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modifiers: Default::default(),
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click_count: 1,
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});
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}
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/// Simulate a click at the given position.
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pub fn simulate_click(&mut self, position: Point<Pixels>, button: MouseButton) {
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self.simulate_mouse_down(position, button);
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self.simulate_mouse_up(position, button);
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}
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/// Simulate a scroll event.
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pub fn simulate_scroll(&mut self, position: Point<Pixels>, delta: Point<Pixels>) {
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self.simulate_event(crate::ScrollWheelEvent {
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position,
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delta: crate::ScrollDelta::Pixels(delta),
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modifiers: Default::default(),
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touch_phase: crate::TouchPhase::Moved,
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});
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}
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|
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/// Simulate an input event.
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pub fn simulate_event<E: InputEvent>(&mut self, event: E) {
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let platform_input = event.to_platform_input();
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{
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let mut app = self.app.borrow_mut();
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let any_handle: AnyWindowHandle = self.handle.into();
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app.update_window(any_handle, |_, window, cx| {
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window.dispatch_event(platform_input, cx);
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})
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.unwrap();
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}
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self.background_executor.run_until_parked();
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}
|
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/// Simulate resizing the window.
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pub fn simulate_resize(&mut self, size: Size<Pixels>) {
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let window_id = self.handle.window_id();
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let mut app = self.app.borrow_mut();
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if let Some(Some(window)) = app.windows.get_mut(window_id) {
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if let Some(test_window) = window.platform_window.as_test() {
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test_window.simulate_resize(size);
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}
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}
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drop(app);
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self.background_executor.run_until_parked();
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}
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/// Force a redraw of the window.
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pub fn draw(&mut self) {
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let mut app = self.app.borrow_mut();
|
||||
let any_handle: AnyWindowHandle = self.handle.into();
|
||||
app.update_window(any_handle, |_, window, cx| {
|
||||
window.draw(cx).clear();
|
||||
})
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> Clone for TestAppWindow<V> {
|
||||
fn clone(&self) -> Self {
|
||||
Self {
|
||||
handle: self.handle,
|
||||
app: self.app.clone(),
|
||||
platform: self.platform.clone(),
|
||||
background_executor: self.background_executor.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{div, prelude::*, Focusable, FocusHandle};
|
||||
|
||||
struct Counter {
|
||||
count: usize,
|
||||
focus_handle: FocusHandle,
|
||||
}
|
||||
|
||||
impl Counter {
|
||||
fn new(_window: &mut Window, cx: &mut Context<Self>) -> Self {
|
||||
let focus_handle = cx.focus_handle();
|
||||
Self {
|
||||
count: 0,
|
||||
focus_handle,
|
||||
}
|
||||
}
|
||||
|
||||
fn increment(&mut self, _cx: &mut Context<Self>) {
|
||||
self.count += 1;
|
||||
}
|
||||
}
|
||||
|
||||
impl Focusable for Counter {
|
||||
fn focus_handle(&self, _cx: &App) -> FocusHandle {
|
||||
self.focus_handle.clone()
|
||||
}
|
||||
}
|
||||
|
||||
impl Render for Counter {
|
||||
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
|
||||
div().child(format!("Count: {}", self.count))
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_basic_usage() {
|
||||
let mut app = TestApp::new();
|
||||
|
||||
let mut window = app.open_window(Counter::new);
|
||||
|
||||
window.update(|counter, _window, cx| {
|
||||
counter.increment(cx);
|
||||
});
|
||||
|
||||
window.read(|counter, _| {
|
||||
assert_eq!(counter.count, 1);
|
||||
});
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_entity_creation() {
|
||||
let mut app = TestApp::new();
|
||||
|
||||
let entity = app.new_entity(|cx| Counter {
|
||||
count: 42,
|
||||
focus_handle: cx.focus_handle(),
|
||||
});
|
||||
|
||||
app.read_entity(&entity, |counter, _| {
|
||||
assert_eq!(counter.count, 42);
|
||||
});
|
||||
|
||||
app.update_entity(&entity, |counter, _cx| {
|
||||
counter.count += 1;
|
||||
});
|
||||
|
||||
app.read_entity(&entity, |counter, _| {
|
||||
assert_eq!(counter.count, 43);
|
||||
});
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_globals() {
|
||||
let mut app = TestApp::new();
|
||||
|
||||
struct MyGlobal(String);
|
||||
impl Global for MyGlobal {}
|
||||
|
||||
assert!(!app.has_global::<MyGlobal>());
|
||||
|
||||
app.set_global(MyGlobal("hello".into()));
|
||||
|
||||
assert!(app.has_global::<MyGlobal>());
|
||||
|
||||
app.read_global::<MyGlobal, _>(|global, _| {
|
||||
assert_eq!(global.0, "hello");
|
||||
});
|
||||
|
||||
app.update_global::<MyGlobal, _>(|global, _| {
|
||||
global.0 = "world".into();
|
||||
});
|
||||
|
||||
app.read_global::<MyGlobal, _>(|global, _| {
|
||||
assert_eq!(global.0, "world");
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user