Update shadow example

This commit is contained in:
Nate Butler
2024-12-20 22:26:33 -05:00
parent e82af55d64
commit c7afd72e29

View File

@@ -1,25 +1,262 @@
use gpui::{
div, prelude::*, px, rgb, size, App, AppContext, Bounds, ViewContext, WindowBounds,
WindowOptions,
div, hsla, point, prelude::*, px, relative, rgb, size, App, AppContext, Bounds, BoxShadow, Div,
SharedString, ViewContext, WindowBounds, WindowOptions,
};
use smallvec::smallvec;
struct Shadow {}
impl Shadow {
fn base() -> Div {
div()
.size_16()
.bg(rgb(0xffffff))
.rounded_full()
.border_1()
.border_color(hsla(0.0, 0.0, 0.0, 0.1))
}
}
fn example(label: impl Into<SharedString>, example: impl IntoElement) -> impl IntoElement {
let label = label.into();
div()
.flex()
.flex_col()
.justify_center()
.items_center()
.w(relative(1. / 6.))
.border_r_1()
.border_color(hsla(0.0, 0.0, 0.0, 1.0))
.child(
div()
.flex()
.items_center()
.justify_center()
.flex_1()
.py_12()
.child(example),
)
.child(
div()
.w_full()
.border_t_1()
.border_color(hsla(0.0, 0.0, 0.0, 1.0))
.p_1()
.flex()
.items_center()
.child(label),
)
}
impl Render for Shadow {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
div()
.flex()
.bg(rgb(0xffffff))
.size_full()
.justify_center()
.items_center()
.child(div().size_8().shadow_sm())
div().bg(rgb(0xffffff)).size_full().text_xs().child(
div().flex().flex_col().size_full().children(vec![
div()
.border_b_1()
.border_color(hsla(0.0, 0.0, 0.0, 1.0))
.flex()
.w_full()
.children(vec![
example("None", Shadow::base()),
// Small shadow
example("Small", Shadow::base().shadow_sm()),
// Medium shadow
example("Medium", Shadow::base().shadow_md()),
// Large shadow
example("Large", Shadow::base().shadow_lg()),
example("Extra Large", Shadow::base().shadow_xl()),
example("2X Large", Shadow::base().shadow_2xl()),
]),
// Horizontal list of increasing blur radii
div()
.border_b_1()
.border_color(hsla(0.0, 0.0, 0.0, 1.0))
.flex()
.children(vec![
example(
"Blur 0",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.0, 0.0, 0.3),
offset: point(px(0.), px(8.)),
blur_radius: px(0.),
spread_radius: px(0.),
}]),
),
example(
"Blur 2",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.0, 0.0, 0.3),
offset: point(px(0.), px(8.)),
blur_radius: px(2.),
spread_radius: px(0.),
}]),
),
example(
"Blur 4",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.0, 0.0, 0.3),
offset: point(px(0.), px(8.)),
blur_radius: px(4.),
spread_radius: px(0.),
}]),
),
example(
"Blur 8",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.0, 0.0, 0.3),
offset: point(px(0.), px(8.)),
blur_radius: px(8.),
spread_radius: px(0.),
}]),
),
example(
"Blur 16",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.0, 0.0, 0.3),
offset: point(px(0.), px(8.)),
blur_radius: px(16.),
spread_radius: px(0.),
}]),
),
]),
// Horizontal list of increasing spread radii
div()
.border_b_1()
.border_color(hsla(0.0, 0.0, 0.0, 1.0))
.flex()
.children(vec![
example(
"Spread 0",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.0, 0.0, 0.3),
offset: point(px(0.), px(8.)),
blur_radius: px(8.),
spread_radius: px(0.),
}]),
),
example(
"Spread 2",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.0, 0.0, 0.3),
offset: point(px(0.), px(8.)),
blur_radius: px(8.),
spread_radius: px(2.),
}]),
),
example(
"Spread 4",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.0, 0.0, 0.3),
offset: point(px(0.), px(8.)),
blur_radius: px(8.),
spread_radius: px(4.),
}]),
),
example(
"Spread 8",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.0, 0.0, 0.3),
offset: point(px(0.), px(8.)),
blur_radius: px(8.),
spread_radius: px(8.),
}]),
),
example(
"Spread 16",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.0, 0.0, 0.3),
offset: point(px(0.), px(8.)),
blur_radius: px(8.),
spread_radius: px(16.),
}]),
),
]),
// Directional shadows
div()
.border_b_1()
.border_color(hsla(0.0, 0.0, 0.0, 1.0))
.flex()
.children(vec![
example(
"Left",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.5, 0.5, 0.3),
offset: point(px(-8.), px(0.)),
blur_radius: px(8.),
spread_radius: px(0.),
}]),
),
example(
"Right",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.5, 0.5, 0.3),
offset: point(px(8.), px(0.)),
blur_radius: px(8.),
spread_radius: px(0.),
}]),
),
example(
"Top",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.5, 0.5, 0.3),
offset: point(px(0.), px(-8.)),
blur_radius: px(8.),
spread_radius: px(0.),
}]),
),
example(
"Bottom",
Shadow::base().shadow(smallvec![BoxShadow {
color: hsla(0.0, 0.5, 0.5, 0.3),
offset: point(px(0.), px(8.)),
blur_radius: px(8.),
spread_radius: px(0.),
}]),
),
])
.child(
// Multiple shadows
example(
"Multiple",
Shadow::base().shadow(smallvec![
BoxShadow {
color: hsla(0.0 / 360., 1.0, 0.5, 0.3), // Red
offset: point(px(0.), px(-12.)),
blur_radius: px(8.),
spread_radius: px(2.),
},
BoxShadow {
color: hsla(60.0 / 360., 1.0, 0.5, 0.3), // Yellow
offset: point(px(12.), px(0.)),
blur_radius: px(8.),
spread_radius: px(2.),
},
BoxShadow {
color: hsla(120.0 / 360., 1.0, 0.5, 0.3), // Green
offset: point(px(0.), px(12.)),
blur_radius: px(8.),
spread_radius: px(2.),
},
BoxShadow {
color: hsla(240.0 / 360., 1.0, 0.5, 0.3), // Blue
offset: point(px(-12.), px(0.)),
blur_radius: px(8.),
spread_radius: px(2.),
},
]),
),
),
]),
)
}
}
fn main() {
App::new().run(|cx: &mut AppContext| {
let bounds = Bounds::centered(None, size(px(300.0), px(300.0)), cx);
let bounds = Bounds::centered(None, size(px(1000.0), px(800.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
@@ -28,5 +265,7 @@ fn main() {
|cx| cx.new_view(|_cx| Shadow {}),
)
.unwrap();
cx.activate(true);
});
}