Don't leave the room if there's a pending room update
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@@ -26,7 +26,7 @@ pub struct Room {
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client: Arc<Client>,
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user_store: ModelHandle<UserStore>,
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subscriptions: Vec<client::Subscription>,
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_pending_room_update: Option<Task<()>>,
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pending_room_update: Option<Task<()>>,
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}
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impl Entity for Room {
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@@ -67,7 +67,7 @@ impl Room {
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pending_call_count: 0,
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subscriptions: vec![client.add_message_handler(cx.handle(), Self::handle_room_updated)],
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leave_when_empty: false,
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_pending_room_update: None,
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pending_room_update: None,
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client,
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user_store,
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}
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@@ -130,6 +130,7 @@ impl Room {
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fn should_leave(&self) -> bool {
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self.leave_when_empty
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&& self.pending_room_update.is_none()
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&& self.pending_users.is_empty()
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&& self.remote_participants.is_empty()
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&& self.pending_call_count == 0
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@@ -197,7 +198,7 @@ impl Room {
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user_store.get_users(room.pending_user_ids, cx),
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)
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});
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self._pending_room_update = Some(cx.spawn(|this, mut cx| async move {
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self.pending_room_update = Some(cx.spawn(|this, mut cx| async move {
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let (participants, pending_users) = futures::join!(participants, pending_users);
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this.update(&mut cx, |this, cx| {
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@@ -249,6 +250,7 @@ impl Room {
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cx.notify();
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}
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this.pending_room_update.take();
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if this.should_leave() {
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let _ = this.leave(cx);
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}
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