update default buffer size
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@@ -431,31 +431,31 @@ impl DirectXRenderPipelines {
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"shadow_pipeline",
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"shadow_vertex",
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"shadow_fragment",
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32,
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4,
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)?;
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let quad_pipeline =
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PipelineState::new(device, "quad_pipeline", "quad_vertex", "quad_fragment", 32)?;
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PipelineState::new(device, "quad_pipeline", "quad_vertex", "quad_fragment", 64)?;
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let paths_pipeline = PathsPipelineState::new(device)?;
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let underline_pipeline = PipelineState::new(
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device,
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"underline_pipeline",
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"underline_vertex",
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"underline_fragment",
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32,
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4,
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)?;
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let mono_sprites = PipelineState::new(
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device,
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"monochrome_sprite_pipeline",
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"monochrome_sprite_vertex",
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"monochrome_sprite_fragment",
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32,
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512,
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)?;
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let poly_sprites = PipelineState::new(
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device,
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"polychrome_sprite_pipeline",
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"polychrome_sprite_vertex",
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"polychrome_sprite_fragment",
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32,
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16,
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)?;
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Ok(Self {
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