Files
zed/crates/language/src/task_context.rs

126 lines
4.2 KiB
Rust

use std::path::Path;
use crate::Location;
use anyhow::Result;
use gpui::AppContext;
use task::{TaskTemplates, TaskVariables, VariableName};
use text::{Point, ToPoint};
/// Language Contexts are used by Zed tasks to extract information about the source file where the tasks are supposed to be scheduled from.
/// Multiple context providers may be used together: by default, Zed provides a base [`BasicContextProvider`] context that fills all non-custom [`VariableName`] variants.
///
/// The context will be used to fill data for the tasks, and filter out the ones that do not have the variables required.
pub trait ContextProvider: Send + Sync {
/// Builds a specific context to be placed on top of the basic one (replacing all conflicting entries) and to be used for task resolving later.
fn build_context(
&self,
_worktree_abs_path: Option<&Path>,
_location: &Location,
_cx: &mut AppContext,
) -> Result<TaskVariables> {
Ok(TaskVariables::default())
}
/// Provides all tasks, associated with the current language.
fn associated_tasks(&self) -> Option<TaskTemplates> {
None
}
// Determines whether the [`BasicContextProvider`] variables should be filled too (if `false`), or omitted (if `true`).
fn is_basic(&self) -> bool {
false
}
}
/// A context provided that tries to provide values for all non-custom [`VariableName`] variants for a currently opened file.
/// Applied as a base for every custom [`ContextProvider`] unless explicitly oped out.
pub struct BasicContextProvider;
impl ContextProvider for BasicContextProvider {
fn is_basic(&self) -> bool {
true
}
fn build_context(
&self,
worktree_abs_path: Option<&Path>,
location: &Location,
cx: &mut AppContext,
) -> Result<TaskVariables> {
let buffer = location.buffer.read(cx);
let buffer_snapshot = buffer.snapshot();
let symbols = buffer_snapshot.symbols_containing(location.range.start, None);
let symbol = symbols.unwrap_or_default().last().map(|symbol| {
let range = symbol
.name_ranges
.last()
.cloned()
.unwrap_or(0..symbol.text.len());
symbol.text[range].to_string()
});
let current_file = buffer
.file()
.and_then(|file| file.as_local())
.map(|file| file.abs_path(cx).to_string_lossy().to_string());
let Point { row, column } = location.range.start.to_point(&buffer_snapshot);
let row = row + 1;
let column = column + 1;
let selected_text = buffer
.chars_for_range(location.range.clone())
.collect::<String>();
let mut task_variables = TaskVariables::from_iter([
(VariableName::Row, row.to_string()),
(VariableName::Column, column.to_string()),
]);
if let Some(symbol) = symbol {
task_variables.insert(VariableName::Symbol, symbol);
}
if !selected_text.trim().is_empty() {
task_variables.insert(VariableName::SelectedText, selected_text);
}
if let Some(path) = current_file {
task_variables.insert(VariableName::File, path);
}
if let Some(worktree_path) = worktree_abs_path {
task_variables.insert(
VariableName::WorktreeRoot,
worktree_path.to_string_lossy().to_string(),
);
}
Ok(task_variables)
}
}
/// A ContextProvider that doesn't provide any task variables on it's own, though it has some associated tasks.
pub struct ContextProviderWithTasks {
templates: TaskTemplates,
}
impl ContextProviderWithTasks {
pub fn new(definitions: TaskTemplates) -> Self {
Self {
templates: definitions,
}
}
}
impl ContextProvider for ContextProviderWithTasks {
fn associated_tasks(&self) -> Option<TaskTemplates> {
Some(self.templates.clone())
}
fn build_context(
&self,
worktree_abs_path: Option<&Path>,
location: &Location,
cx: &mut AppContext,
) -> Result<TaskVariables> {
BasicContextProvider.build_context(worktree_abs_path, location, cx)
}
}