Files
zed/crates/gpui/examples/mouse_pressure.rs
Aaro Luomanen 07bf685fee gpui: Support Force Touch go-to-definition on macOS (#40399)
Closes #4644

Release Notes:

- Adds `MousePressureEvent`, an event that is sent anytime the touchpad
pressure changes, into `gpui`. MacOS only.
- Triggers go-to-defintion on force clicks in the editor.

This is my first contribution, let me know if I've missed something
here.

---------

Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-12-15 15:03:42 +01:00

67 lines
1.8 KiB
Rust

use gpui::{
App, Application, Bounds, Context, MousePressureEvent, PressureStage, Window, WindowBounds,
WindowOptions, div, prelude::*, px, rgb, size,
};
struct MousePressureExample {
pressure_stage: PressureStage,
pressure_amount: f32,
}
impl Render for MousePressureExample {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.gap_3()
.bg(rgb(0x505050))
.size(px(500.0))
.justify_center()
.items_center()
.shadow_lg()
.border_1()
.border_color(rgb(0x0000ff))
.text_xl()
.text_color(rgb(0xffffff))
.child(format!("Pressure stage: {:?}", &self.pressure_stage))
.child(format!("Pressure amount: {:.2}", &self.pressure_amount))
.on_mouse_pressure(cx.listener(Self::on_mouse_pressure))
}
}
impl MousePressureExample {
fn on_mouse_pressure(
&mut self,
pressure_event: &MousePressureEvent,
_window: &mut Window,
cx: &mut Context<Self>,
) {
self.pressure_amount = pressure_event.pressure;
self.pressure_stage = pressure_event.stage;
cx.notify();
}
}
fn main() {
Application::new().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|_, cx| {
cx.new(|_| MousePressureExample {
pressure_stage: PressureStage::Zero,
pressure_amount: 0.0,
})
},
)
.unwrap();
cx.activate(true);
});
}