Closes #4644 Release Notes: - Adds `MousePressureEvent`, an event that is sent anytime the touchpad pressure changes, into `gpui`. MacOS only. - Triggers go-to-defintion on force clicks in the editor. This is my first contribution, let me know if I've missed something here. --------- Co-authored-by: Anthony Eid <anthony@zed.dev> Co-authored-by: Antonio Scandurra <me@as-cii.com>
67 lines
1.8 KiB
Rust
67 lines
1.8 KiB
Rust
use gpui::{
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App, Application, Bounds, Context, MousePressureEvent, PressureStage, Window, WindowBounds,
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WindowOptions, div, prelude::*, px, rgb, size,
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};
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struct MousePressureExample {
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pressure_stage: PressureStage,
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pressure_amount: f32,
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}
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impl Render for MousePressureExample {
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fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.flex()
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.flex_col()
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.gap_3()
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.bg(rgb(0x505050))
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.size(px(500.0))
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.justify_center()
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.items_center()
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.shadow_lg()
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.border_1()
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.border_color(rgb(0x0000ff))
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.text_xl()
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.text_color(rgb(0xffffff))
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.child(format!("Pressure stage: {:?}", &self.pressure_stage))
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.child(format!("Pressure amount: {:.2}", &self.pressure_amount))
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.on_mouse_pressure(cx.listener(Self::on_mouse_pressure))
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}
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}
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impl MousePressureExample {
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fn on_mouse_pressure(
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&mut self,
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pressure_event: &MousePressureEvent,
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_window: &mut Window,
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cx: &mut Context<Self>,
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) {
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self.pressure_amount = pressure_event.pressure;
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self.pressure_stage = pressure_event.stage;
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cx.notify();
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}
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}
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fn main() {
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Application::new().run(|cx: &mut App| {
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let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx);
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cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|_, cx| {
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cx.new(|_| MousePressureExample {
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pressure_stage: PressureStage::Zero,
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pressure_amount: 0.0,
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})
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},
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)
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.unwrap();
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cx.activate(true);
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});
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}
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