If you set `{"basedpyright": {"analysis": {"typeCheckingMode":
"off"}}}`, you will notice that it doesn't actually work, but
`{"basedpyright.analysis": {"typeCheckingMode": "off"}}` does.
Made the change on how the default is being set.
Release Notes:
- N/A
This means that existence of activation scripts for venv/virtualenv will
be checked locally either on the host if editing locally, or the remote
by the remote proxy if editing a remote project.
Closes https://github.com/zed-industries/zed/issues/40263
Release Notes:
- N/A
Fixes#39998
Debugpy and pylsp are installed in a Zed-global venv with pip. We need a
Python interpreter to create this venv when it doesn't exist and one of
these tools needs to be installed, and sometimes we attempt to use
`python3` from `$PATH`. This can cause issues on Windows, where out of
the box `python3` is a sort of shim that opens the Microsoft Store app.
This PR changes the debugpy installation path to create the Zed-global
venv using the Python interpreter from a venv in the project, and only
use python3 from `$PATH` if that fails. That matches how pylsp
installation already works. It also tightens up how we search for a
global Python installation by doing a basic sanity check (`python3 -c
'print(1 + 2)`) before accepting it, which should catch the Windows
shim.
Release Notes:
- windows: improved the behavior of Zed in situations where no global
Python installation exists.
A couple of caveats:
- We should not auto-escape arguments with Alacritty's `escape_args`
option if using CMD otherwise, the generated command will have way too
many escaped characters for CMD to parse correctly.
- When composing a full command for CMD, we need to put it in double
quotes manually: `cmd /C "activate.bat& pwsh.exe -C do_something"` so
that CMD executes the entire string as a sequence of commands.
- CMD requires `&` as a chaining operator for commands (`;` for other
shells).
Release Notes:
- N/A
Now we use GitHub Releases to detect when there's a new version of
codex-acp out, and we notify the user in the same way we do for the
other external agents.
This also moves `github_download.rs` out of the `languages` crate and
into `http_client`, because now we're not just using it for language
servers anymore, we're also using it for external agents.
Release Notes:
- N/A
---------
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
When sourcing the project environment for the terminal tool, we will now
do so by spawning the shell specified by the users `terminal.shell`
setting (or as usual fall back to the login shell).
Closes#37687
Release Notes:
- N/A
This is a follow up to #37510 and is also related to #38910.
Release Notes:
- Improved ordering of virtual environments, sort by distance to
worktree root.
Closes#38553
Release Notes:
- Fixed wrong AssetKind specified on linux for ty
As discussed in the linked issue. All of the non windows assets for ty
are `tar.gz` files. This change applies that fix.
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Closes#38347
Release Notes:
- Fixed path and args to ty lsp binary
When attempting to use the new ty lsp integration in the preview, I
noticed issues related to accessing the binary. After deleting the
downloaded archive and adding the following changes that:
- downloads the archive with the correct `AssetKind::TarGz`
- uses the correct path to the extracted binary
- adds the `server` argument to initialize the lsp (like ruff)
After the above changes the LSP starts correctly
```bash
2025-09-18T16:17:03-05:00 INFO [lsp] starting language server process. binary path: "/Users/dereknguyen/Library/Application Support/Zed/languages/ty/ty-0.0.1-alpha.20/ty-aarch64-apple-darwin/ty", working directory: "/Users/dereknguyen/projects/test-project", args: ["server"]
```
<img width="206" height="98" alt="image"
src="https://github.com/user-attachments/assets/8fcf423f-40a0-4cd9-a79e-e09666323fe2"
/>
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
The problem from issue #37509 comes from local virtual environments
created with certain approaches (including the 'simple' way of `python
-m venv`) not having a `.project` file with the path to the project's
root directory. When the toolchains are sorted, a virtual environment in
the project is not treated as being for that project and therefore is
not prioritized.
With this change, if a toolchain does not have a `project` associated
with it, we check to see if it is a virtual environment, and if it is we
use its parent directory as the `project`. This will make it the top
priority (i.e. the default) if there are no other virtual environments
for a project, which is what should be expected.
Closes#37509
Release Notes:
- Improved python toolchain prioritization of local virtual
environments.
Part of reworking our installation handling to allow for multiple
different versions to be handled
Release Notes:
- Fixed pre-release lsp fetching setting not having an affect until
restarting Zed
Release Notes:
- python: The Ruff native language server is now available without
installing an extension.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Closes#36491
This issue is caused by the Python language configuration treating
compound statements (such as for loops and if statements) that end with
an inline comment as not requiring an increased indent.
Release Notes:
- python: Correctly indent lines starting the blocks (for, finally, if,
else, try) that have trailing comments.
Pyright sets different `sortText` based on whether a given completion
item was recently resolved. This probably lines up with VSCode's way of
resolving items, but it's a no-no for us, as it makes completions
unstable.
Closes#9983
Release Notes:
- python: Fixed code completions having arbitrary order when using
Pyright/basedpyright
Follow-up to #35250. Let's experiment with having this by default on
nightly.
Release Notes:
- Added built-in support for the basedpyright language server for Python
code. basedpyright is now enabled by default, and pyright (previously
the primary Python language server) remains available but is disabled by
default. This supersedes the basedpyright extension, which can be
uninstalled. Advantages of basedpyright over pyright include support for
inlay hints, semantic highlighting, auto-import code actions, and
stricter type checking. To switch back to pyright, add the following
configuration to settings.json:
```json
{
"languages": {
"Python": {
"language_servers": ["pyright", "pylsp", "!basedpyright"]
}
}
}
```
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
- **toolchains: Add new state to toolchain selector**
- **Use toolchain term for Add Toolchain button**
- **Hoist out a meta function for toolchain listers**
Closes#27332
Release Notes:
- python: Users can now specify a custom path to their virtual
environment from within the picker.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This isn't quite right, but using the env manager path causes conda to
scream and I am not yet sure why, either way this is an improvement over
the status quo
Release Notes:
- N/A\
Instead of manually constructing the venv we now ask the python
toolchain for the relevant information, unifying the approach of vent
inspection
Fixes https://github.com/zed-industries/zed/issues/27350
Release Notes:
- Improved the detection of python virtual environments for terminals
and tasks in remote projects.
cc @michael-ud - if you can build Zed, I'd appreciate it if you could
give this a go with your project. Otherwise I can provide a link to
download of current nightly via an e-mail for you to try out (if you
want).
This change will land in Preview (if merged) on next Wednesday and then
it'll be in Stable a week after that.
Related to: #20402
Release Notes:
- python: Zed now searches for virtual environments in intermediate
directories between a root of the worktree and the location of
pyproject.toml applicable to the currently focused file.
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A