Thread stacks in rust by default have 2 megabytes of stack which for
sumtrees (or ropes in this case) can easily be exceeded depending on the
workload.
Release Notes:
- Fixed stack overflows when constructing large ropes
We only use it a handful of times and the default amount of threads
(logical cpu core number) its spawns is overkill for this. This also
gives the threads names oppose to being labeled `<unknown>`
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
it is was still in
[discussion](https://github.com/zed-industries/zed/discussions/37983)
Release Notes:
- Added: `--reuse` (`-r`) CLI flag to replace the workspace in an
existing window instead of opening a new one
This PR adds a new `--reuse` (`-r`) CLI flag that allows users to
replace the workspace in an existing Zed window instead of opening a new
one or adding files to the current workspace.
### What it does
The `--reuse` flag finds an available local workspace window and
replaces its workspace with the newly specified paths. This provides a
third workspace opening mode alongside the existing `--add` and `--new`
flags.
### Implementation Details
- **CLI Flag**: Added `--reuse` (`-r`) flag with proper mutual exclusion
with `--add` and `--new`
- **Window Replacement**: Uses the existing `replace_window` option in
`workspace::OpenOptions`
- **Window Selection**: Reuses the first available local workspace
window
- **Fallback Behavior**: When no existing windows are found, creates a
new window
- **Test Coverage**: Added comprehensive test for the reuse
functionality
### Behavior
- `zed -r file.txt` - Replaces the workspace in an available window with
`file.txt`
- If no windows are open, creates a new window (same as default
behavior)
- Mutually exclusive with `-a/--add` and `-n/--new` flags
- Works with multiple files and directories
### Files Changed
- `crates/cli/src/cli.rs` - Added `reuse` field to `CliRequest::Open`
- `crates/cli/src/main.rs` - Added CLI argument definition and parsing
- `crates/zed/src/zed/open_listener.rs` - Implemented reuse logic and
added tests
- `crates/zed/src/zed/windows_only_instance.rs` - Updated for Windows
compatibility
### Testing
- ✅ Unit tests pass
- ✅ Manual testing confirms expected behavior:
- Works when no windows are open
- Replaces workspace in existing window
- Maintains compatibility with existing `-a` and `-n` flags
- Proper help text display
## Manual testing
#### In this first video we do a couple of tests:
* **1**: What happens if we use the -r flag when there are no windows
open?
- works as expected. It opens the files in a new window.
* **2**: Does it work as expected if there is already a window open.
Does it overrides the workspace?
- yes it does. When opening a different file it overrides the current
window instead of creating a new one.
* **3**: Does the -n flag still works as expected?
- yes, it creates the project in a new window
* **4**: What about the -a flag?
- yes, on the last accessed page
* **5**: we do the replace command. It overrides the first opened
window, do we want this behavior?
- It is good enough that it overrides one of the opened windows with the
new project. It still makes the user automatically go to the window with
the specified files
* **6**: we use the -r command again replacing the workspace with a new
one.
- this indeed worked as expected
https://github.com/user-attachments/assets/f1cd7f4b-f4af-4da2-a755-c0be7ce96c0d
#### In here the we check how the --help flag now displays the new
command. (Description was later updated)
https://github.com/user-attachments/assets/a8a7a288-d926-431b-a9f9-a8c3d909a2ec
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
No need to clutter the `--help` docs with default directories for
platforms other than the current one.
Release Notes:
- N/A
Co-authored-by: David Kleingeld <davidsk@zed.dev>
Closes#34393
Currently, we’re using `zed.exe --askpass` kind of like an `nc`
substitute, it prints out the SSH password to stdout with something like
`println!("user-pwd")`. `ssh.exe` then reads the password from stdout so
it can establish the connection.
The problem is that in release builds we set `subsystem=windows` to
avoid Windows spawning a black console window by default. The side
effect is that `zed.exe` no longer has a stdout, so `ssh.exe` can’t read
the password.
Through testing, I confirmed that neither allocating a new console for
`zed.exe` nor attaching it to the parent process’s stdout resolves the
issue. As a result, this PR updates the implementation to use `cli.exe
--askpass` instead.
TODO:
- [ ] Check that the `cli` path is correct on macOS
- [ ] Check that the `cli` path is correct on Linux
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
std commands can block for an arbitrary duration and so runs risk of
blocking tasks for too long. This replaces all such uses where sensible
with async processes.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
I've recently disabled Spotlight on my Mac and found that this code path
(which I rely on a lot) ceased working for me.
Closes #ISSUE
Release Notes:
- N/A
Remove the local `RELEASE_CHANNEL` source that seems to be used only for
Linux as opposed to `channel_release::CHANNEL_RELEASE_NAME` for other
platform
Windows:
eee1b1f8a8/crates/cli/src/main.rs (L681-L685)
Release Notes:
- N/A
Removes a manual implementation of `std::io::copy`. The internal buffer
of `std::io::copy` is also 8 kB and behaves exactly the same. On Linux
`std::io::copy` also has access to some better performing file copying.
Release Notes:
- N/A
The installer, uninstaller, and the Zed binary files are all signed
using Microsoft’s newly launched Trusted Signing service. For
demonstration purposes, I have used my own account for the signing
process.
For more information about Trusted Signing, you can refer to the
following links:
- [Microsoft Security Blog: Trusted Signing is in Public
Preview](https://techcommunity.microsoft.com/blog/microsoft-security-blog/trusted-signing-is-in-public-preview/4103457)
- [Overview of Azure Trusted
Signing](https://learn.microsoft.com/en-us/azure/trusted-signing/overview)
**TODO:**
- [x] `InnoSetup` script to setup an installer
- [x] Signing process
- [x] `Open with Zed` in right click context menu (by using sparse
package)
- [x] Integrate with `cli`
- [x] Implement `cli` (#25412)
- [x] Pack `cli.exe` into installer
- [x] Implement auto updating (#25734)
- [x] Pack autoupdater helper into installer
- [x] Implement dock menus
- [x] Add `Recent Documents` entries (#26369)
- [x] Make `zed.exe` aware of sigle instance (#25412)
- [x] Properly handle dock menu events (#26010)
- [x] Handle `zed://***` uri
**Materials needed:**
- [ ] Icons
- [ ] App icon for all channels (#9571)
- [ ] Associated file icons, at minimum a default icon
([example](https://github.com/microsoft/vscode/tree/main/resources/win32))
- [ ] Logos for installer wizard
- [ ] Icons for appx
- [x] Code signing
- [x] Secrets: AZURE_TENANT_ID, AZURE_CLIENT_ID, AZURE_CLIENT_SECRET,
ACCOUNT_NAME, CERT_PROFILE_NAME
- [x] Other constants: ENDPOINT, Identity Signature (i.e. `CN=Junkui
Zhang, O=Junkui Zhang, L=Wuhan, S=Hubei, C=CN`)

https://github.com/user-attachments/assets/4f1092b4-90fc-4a47-a868-8f2f1a5d8ad8
Release Notes:
- N/A
---------
Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: localcc <work@localcc.cc>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR contains a set of changes for improving FreeBSD support (#15309,
#29550) and is a kind of follow up to the PR #20480 which added an
initial support for FreeBSD.
A summary of changes is as follows:
- Add some more freebsd conditionals which seem missing in the previous
PR.
- Implement `anonymous_fd()` and `current_path()` functions for FreeBSD.
- Improve detection of FreeBSD in telemetry and GPU detection.
- Temporarily disable LiveKit/WebRTC support to make build succeed.
- Remove support for flatpak since it is Linux-only packaging format.
Adding `RUSTFLAGS="-C link-dead-code"` does not seem necessary anymore.
It builds fine without the flag.
Known issues:
- Integrated terminal is painfully laggy and virtually unusable in my
environment. This might be specific to my setup.
- I cannot input Japanese using IME. When I type characters, they appear
on the screen. But when I hit return key, they disappears. Seems the
same issue as #15409.
My environment is MATE desktop on X11 on FreeBSD 14.2 on Intel Core
i5-7260U integrated graphics.
P.S. For those who might be interested, a work-in-progress FreeBSD port
and binary packages are available at
https://github.com/tagattie/FreeBSD-Zed
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Todo:
* [x] Open diffed files as regular buffers
* [x] Update diff when buffers change
* [x] Show diffed filenames in the tab title
* [x] Investigate why syntax highlighting isn't reliably handled for old
text
* [x] remove unstage/restore buttons
Release Notes:
- Adds `zed --diff A B` to show the diff between the two files
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
In #31331, I made a change that prevents Zed from running with root
privileges, but I forgot about the CLI.
So if you run the CLI without the `--foreground` flag, it just freezes
without any messages. This PR fixes that.
Release Notes:
- N/A
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
This PR introduces support for a `--user-data-dir` CLI flag to override
Zed's data directory and proposes renaming `support_dir` to `data_dir`
for better cross-platform clarity. It builds on the discussion in #25349
about custom data directories, aiming to provide a flexible
cross-platform solution.
### Changes
The PR is split into two commits:
1. **[feat(cli): add --user-data-dir to override data
directory](28e8889105)**
2. **[refactor(paths): rename support_dir to data_dir for cross-platform
clarity](affd2fc606)**
### Context
Inspired by the need for custom data directories discussed in #25349,
this PR provides an immediate implementation in the first commit, while
the second commit suggests a naming improvement for broader appeal.
@mikayla-maki, I’d appreciate your feedback, especially on the rename
proposal, given your involvement in the original discussion!
### Testing
- `cargo build `
- `./target/debug/zed --user-data-dir ~/custom-data-dir`
Release Notes:
- Added --user-data-dir CLI flag
---------
Signed-off-by: Marko Kungla <marko.kungla@gmail.com>
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.
To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.
Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)
One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.
TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Swift bindings BEGONE
Release Notes:
- Switched from using the Swift LiveKit bindings, to the Rust bindings,
fixing https://github.com/zed-industries/zed/issues/9396, a crash when
leaving a collaboration session, and making Zed easier to build.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael Sloan <michael@zed.dev>
Adds the `--system-specs` flag to the Zed binary, so that users who wish
to report issues can retrieve their system specs, even if Zed is failing
to launch
Still TODO:
- [x] Test and do best effort GPU info detection on Linux
- [ ] Modify GitHub issue templates to tell users that the flag is
available if they are unable to launch Zed
Release Notes:
- Added the `--system-specs` flag to the Zed binary (not the cli!), to
retrieve the system specs we ask for in GitHub issues without needing to
open Zed
Closes#4770
(really closes issue described in [this
comment](https://github.com/zed-industries/zed/issues/4770#issuecomment-2258728884)
on #4770)
Only implemented for MacOS and Linux for now as I have no way to test on
Windows or BSD.
PRs welcome!
Release Notes:
- Added support for reading from anonymous file descriptors (e.g.
created as part of process substitution) on MacOS and Linux
This PR fixes a comment in the `cli` crate that seems to have been
inadvertently changed in #25185.
I also reworded it to be a bit more formal.
Release Notes:
- N/A
Release Notes:
- Added an `on_last_window_closed` setting, that allows users to quit
the app when the last window is closed
---------
Co-authored-by: Richard <richard@zed.dev>
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#18908
This PR started as a cleanup of redundant logic for setting up envs when
Zed is launched as a desktop entry on Linux. More on this can be read
[here](https://github.com/zed-industries/zed/pull/22335#issuecomment-2574726377).
The TLDR is that desktop entries on Linux sometimes might not have the
correct envs (as they don't `cwd` into your project directory). To
address this, we initially tried to fix it by loading the default shell
and its env vars.
However, a better solution, as recommended by @mrnugget, is to pass
`env` as `None`. Internally, if `env` is `None`, it falls back to the
project's working dir envs. This removes the need to manually load the
envs and is cleaner.
Additionally, it also fixes an issue with Zed not loading
project-specific envs because now we are actually doing so (albeit
unintentionally?).
I don't have macOS to test, but I believe this is not an issue on macOS
since it uses the Zed binary instead of the CLI, which essentially sets
the CLI `env` to `None` automatically.
Before:
Here, I have `/home/tims/go/bin` set up in `.envrc`, which only loads in
that project directory.
When launching Zed via the CLI in the project directory, notice
`/home/tims/go/bin` is in the `PATH`. As a result, we use the
user-installed `gopls` server.
```sh
[INFO] attempting to start language server "gopls", path: "/home/tims/temp/go-proj", id: 1
[INFO] using project environment variables from CLI. PATH="/home/tims/go/bin:/usr/local/go/bin"
[INFO] found user-installed language server for gopls. path: "/home/tims/go/bin/gopls", arguments: ["-mode=stdio"]
[INFO] starting language server process. binary path: "/home/tims/go/bin/gopls", working directory: "/home/tims/temp/go-proj", args: ["-mode=stdio"]
```
However, when using the desktop entry and attempting to load envs from
the default shell, notice `/home/tims/go/bin` is no longer there since
it's not in the project directory. Zed cannot find the user-installed
language server and starts downloading its own `gopls`.
```sh
[INFO] attempting to start language server "gopls", path: "/home/tims/temp/go-proj", id: 1
[INFO] using project environment variables from CLI. PATH="/usr/local/go/bin"
[INFO] fetching latest version of language server "gopls"
[INFO] downloading language server "gopls"
[INFO] starting language server process. binary path: "/home/tims/.local/share/zed/languages/gopls/gopls_0.17.1_go_1.23.4", working directory: "/home/tims/temp/go-proj", args: ["-mode=stdio"]
```
After:
When using the desktop entry, we pass the CLI env as `None`. For the
language server, it falls back to the project directory envs. Result,
Zed finds the user-installed language server.
```sh
[INFO] attempting to start language server "gopls", path: "/home/tims/temp/go-proj", id: 1
[INFO] using project environment variables shell launched in "/home/tims/temp/go-proj". PATH="/home/tims/go/bin:/usr/local/go/bin"
[INFO] found user-installed language server for gopls. path: "/home/tims/go/bin/gopls", arguments: ["-mode=stdio"]
[INFO] starting language server process. binary path: "/home/tims/go/bin/gopls", working directory: "/home/tims/temp/go-proj", args: ["-mode=stdio"]
```
Release Notes:
- Fixed issue with project-specific env not being found via .envrc
(direnv) on Linux
- [x] Rewrite worktree git handling
- [x] Fix tests
- [x] Fix `test_propagate_statuses_for_repos_under_project`
- [x] Replace `WorkDirectoryEntry` with `WorkDirectory` in
`RepositoryEntry`
- [x] Add a worktree event for capturing git status changes
- [x] Confirm that the local repositories are correctly updating the new
WorkDirectory field
- [x] Implement the git statuses query as a join when pulling entries
out of worktree
- [x] Use this new join to implement the project panel and outline
panel.
- [x] Synchronize git statuses over the wire for collab and remote dev
(use the existing `worktree_repository_statuses` table, adjust as
needed)
- [x] Only send changed statuses to collab
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.com>
Co-authored-by: Nathan <nathan@zed.dev>