We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
Closes#5355
Release Notes:
- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Also skips indexing files that don't have a suffix that indicates a
known language, and skips when the language doesn't have an outline
grammar.
Release Notes:
- N/A
---------
Co-authored-by: Agus <agus@zed.dev>
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
For read_file and edit_file, show the worktree-relative path if there's
only one visible worktree, and the "full path" otherwise. Also restores
the display of line numbers for read_file calls.
Release Notes:
- N/A
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
The Zed Plex fonts were found to violate the OFL by using the word Plex
in the name.
Lilex has better ligatures and box-drawing characters than Zed Plex
Mono, but Zed Plex Sans should be identical
to IBM Plex Sans.
Closes#15542Closeszed-industries/zed-fonts#31
Release Notes:
- The "Zed Plex Sans" and "Zed Plex Mono" fonts have been replaced with
"IBM Plex Sans" and "Lilex". The old names still work for backward
compatibility. Other than fixing line-drawing characters, and improving
the ligatures, there should be little visual change as the fonts are all
of the same family.
- Introduced ".ZedSans" and ".ZedMono" as aliases to allow us to easily
change the default fonts in the future. These currently default to "IBM
Plex Sans" and "Lilex" respectively.
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#32354
The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).
The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.
CC: @iamnbutler. Would appreciate your thoughts on this.
> Note: Before and after using Everforest theme
| Before | After |
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |
Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.
Release Notes:
- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely
Co-authored-by: Antonio <me@as-cii.com>
Follow-up to #24797
This PR ensures some cursor styles do not change for draggable elements
during dragging. The linked PR covered this on the higher level for
draggable divs. However, e.g. the pane divider inbetween two editors is
not a draggable div and thus still has the issue that the cursor style
changes during dragging. This PR fixes this issue by setting the hitbox
to `None` in cases where the element is currently being dragged, which
ensures the cursor style is applied to the cursor no matter what during
dragging.
Namely, this change fixes this for
- non-div pane dividers
- minimap slider and the
- editor scrollbars
and implements it for the UI scrollbars (Notably, UI scrollbars do
already have `cursor_default` on their parent container but would not
keep this during dragging. I opted out on removing this from the parent
containers until #30194 or a similar PR is merged).
https://github.com/user-attachments/assets/f97859dd-5f1d-4449-ab92-c27f2d933c4a
Release Notes:
- N/A
tl;dr: This adds `.block_mouse_except_scroll()` which should typically
be used instead of `.occlude()` for cases when the mouse shouldn't
interact with elements drawn below an element. The rationale for
treating scroll events differently:
* Mouse move / click / styles / tooltips are for elements the user is
interacting with directly.
* Mouse scroll events are about finding the current outer scroll
container.
Most use of `occlude` should probably be switched to this, but I figured
I'd derisk this change by minimizing behavior changes to just the 3 uses
of `block_mouse_except_scroll`.
GPUI changes:
* Added `InteractiveElement::block_mouse_except_scroll()`, and removes
`stop_mouse_events_except_scroll()`
* Added `Hitbox::should_handle_scroll()` to be used when handling scroll
wheel events.
* `Window::insert_hitbox` now takes `HitboxBehavior` instead of
`occlude: bool`.
- `false` for that bool is now `HitboxBehavior::Normal`.
- `true` for that bool is now `HitboxBehavior::BlockMouse`.
- The new mode is `HitboxBehavior::BlockMouseExceptScroll`.
* Removes `Default` impl for `HitboxId` since applications should not
manually create `HitboxId(0)`.
Release Notes:
- N/A
* stopped fetching LSP tasks for too long (but still use the hardcoded
value for the time being — the LSP tasks settings part is a simple bool
key and it's not very simple to fit in another value there)
* introduced `prefer_lsp` language task settings value, to control
whether in the gutter/modal/both/none LSP tasks are shown exclusively,
if possible
Release Notes:
- Added a way to prefer LSP tasks over Zed tasks
Previously, we forgot to associate the `Markdown` entity to
`MarkdownElement` during `prepaint`. This caused calls to
`Context<Markdown>::notify` to not invalidate the view cache, which
meant we would have to wait for some other invalidation before seeing
the results of that initial notify.
Release Notes:
- Improved responsiveness of mouse interactions with the agent panel.
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Related to #31460 and #28635.
Release Notes:
- Fixed redraw delay of documentation from language server completions
and added caching to reduce flicker when using arrow keys to change
selection.
Closes#31460
While this is now much better than it was, the documentation still
flickers when changing selection. Hoping to fix that, but it will be a
much more involved change. So leaving release notes as "N/A" for now, in
anticipation of the full fix.
Release Notes:
- N/A
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.
https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f
* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.
* Temporary manipulation of the selected element.
* Layout info and JSON-based style manipulation for `Div`.
* Navigation to code that constructed the element.
Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
For some reason `pulldown_cmark` treats \````` as a codeblock, meaning
that we could end up with an invalid range generated from
`extract_code_block_content_range` (`3..2`)
Closes#30495
Release Notes:
- agent: Fix an edge case where the editor would crash when model
generated malformed markdown
Closes https://github.com/zed-industries/zed/issues/30411
Rendering as markdown gives us text selection and copying for free. In
the future, we may want to explore having these commands be actual
editors, allowing you to step in, change the command, and re-run it
right from there.
Release Notes:
- agent: Made the terminal command in the tool card selectable and
copyable.
After merging #30364 I realized why it was unnecessary to fix the code,
and was more efficient before. UTF-8 does not use the standard 0-127
ASCII range for multi-byte chars. So this reverts that change and
documents why the code is valid.
Release Notes:
- N/A
Backtrace of the panic in the Agent pane:
```
Thread "<unnamed>" panicked with "called `Option::unwrap()` on a `None` value" at crates/markdown/src/parser.rs:264:55
3fdbc3090d/src/crates/markdown/src/parser.rs (L264) (may not be uploaded, line may be incorrect if files modified)
0: zed::reliability::init_panic_hook::{{closure}}
at /home/silver/develop/zed/crates/zed/src/reliability.rs:56:29
1: <alloc::boxed::Box<F,A> as core::ops::function::Fn<Args>>::call
at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/alloc/src/boxed.rs:1990:9
std::panicking::rust_panic_with_hook
at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/std/src/panicking.rs:839:13
2: std::panicking::begin_panic_handler::{{closure}}
at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/std/src/panicking.rs:697:13
3: std::sys::backtrace::__rust_end_short_backtrace
at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/std/src/sys/backtrace.rs:168:18
4: rust_begin_unwind
at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/std/src/panicking.rs:695:5
5: core::panicking::panic_fmt
at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/core/src/panicking.rs:75:14
6: core::panicking::panic
at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/core/src/panicking.rs:145:5
7: core::option::unwrap_failed
at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/core/src/option.rs:2015:5
8: core::option::Option<T>::unwrap
at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/core/src/option.rs:978:21
markdown::parser::parse_markdown
at /home/silver/develop/zed/crates/markdown/src/parser.rs:264:37
9: markdown::Markdown::parse::{{closure}}
at /home/silver/develop/zed/crates/markdown/src/markdown.rs:282:51
10: <core::pin::Pin<P> as core::future::future::Future>::poll
at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/core/src/future/future.rs:124:9
11: async_task::raw::RawTask<F,T,S,M>::run
at /home/silver/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/async-task-4.7.1/src/raw.rs:557:17
12: async_task::runnable::Runnable<M>::run
at /home/silver/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/async-task-4.7.1/src/runnable.rs:781:18
13: gpui::platform::linux::dispatcher::LinuxDispatcher::new::{{closure}}::{{closure}}
at /home/silver/develop/zed/crates/gpui/src/platform/linux/dispatcher.rs:44:25
14: std::sys::backtrace::__rust_begin_short_backtrace
at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/std/src/sys/backtrace.rs:152:18
15: std::thread::Builder::spawn_unchecked_::{{closure}}::{{closure}}
at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/std/src/thread/mod.rs:559:17
16: <core::panic::unwind_safe::AssertUnwindSafe<F> as core::ops::function::FnOnce<()>>::call_once
at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/core/src/panic/unwind_safe.rs:272:9
17: std::panicking::try::do_call
at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/std/src/panicking.rs:587:40
18: __rust_try
19: std::panicking::try
at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/std/src/panicking.rs:550:19
std::panic::catch_unwind
at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/std/src/panic.rs:358:14
std::thread::Builder::spawn_unchecked_::{{closure}}
at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/std/src/thread/mod.rs:557:30
20: core::ops::function::FnOnce::call_once{{vtable.shim}}
at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/core/src/ops/function.rs:250:5
21: <alloc::boxed::Box<F,A> as core::ops::function::FnOnce<Args>>::call_once
at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/alloc/src/boxed.rs:1976:9
<alloc::boxed::Box<F,A> as core::ops::function::FnOnce<Args>>::call_once
at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/alloc/src/boxed.rs:1976:9
std::sys::pal::unix::thread::Thread::new::thread_start
at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/std/src/sys/pal/unix/thread.rs:106:17
22: start_thread
at ./nptl/pthread_create.c:447:8
23: clone3
at ./misc/../sysdeps/unix/sysv/linux/x86_64/clone3.S:78:0
Segmentation fault
```
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR adds a new field in the `MarkdownStyle` struct,
`heading_level_styles`, allowing, via the newly added function
`apply_heading_style` and struct `HeadingLevelStyles` to customize each
individual heading level in Markdown rendering/styling function.
Things like this should now be possible:
```rust
MarkdownStyle {
heading_level_styles: Some(HeadingLevelStyles {
h1: Some(TextStyleRefinement {
font_size: Some(rems(1.15).into()),
..Default::default()
}),
}),
..Default::default()
}
```
Release Notes:
- N/A