This PR does two related things:
- First, it gets rid of the undifferentiated `RepositoryEvent::Updated`
in favor of three new events that have clearer definitions:
`BranchChanged`, `StashEntriesChanged`, and `StatusesChanged`. An
implication of this is that we no longer emit a `RepositoryEvent` unless
some git state changed; previously we would emit `RepositoryUpdated`
after doing a git status scan even if no statuses changed.
- Second, it changes the subscription strategy of the project diff to
make it update more robustly. Previously, the project diff only
subscribed to the `GitStore`, so it relied on getting a `GitStoreEvent`
when some buffer's diff hunks changed, even if the git status of the
buffer's file didn't change (e.g. a second hunk in a file that was
already modified). After this PR, it also subscribes to the individual
`BufferDiff` entities for buffers that have a git status, so the
`GitStore` is freed from that responsibility. This also fixes some real
cases where the previous strategy was not effective in keeping the
project diff up to date (captured in a test).
Release Notes:
- Fixed some cases where the project diff would fail to update in
response to git events.
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
Follow-up after #40417, which should've fixed hangs.
smol::fs uses a separate threadpool, which is a bit yuck.
This PR also added a benchmark you can use to run a full worktree scan
(initial one, that is) for arbitrary worktree.. and refactored worktree
scanner to use async locks, as otherwise tests were deadlocking. :)
I've benchmarked it against Zed, Linux and Chromium and saw a ~60% drop
in initial worktree scan times across the board.
Release Notes:
- Significantly (3.3x speedup over the old implementation) improved
speed of Zed's worktree scanner, that's responsible for synchronizing
the state of your project with the state of files on hard drive.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
smol::fs uses a separate threadpool, which is a bit yuck.
This PR also added a benchmark you can use to run a full worktree scan
(initial one, that is) for arbitrary worktree.. and refactored worktree
scanner to use async locks, as otherwise tests were deadlocking. :)
I've benchmarked it against Zed, Linux and Chromium and saw a ~60% drop
in initial worktree scan times across the board.
Release Notes:
- Significantly (3.3x speedup over the old implementation) improved
speed of Zed's worktree scanner, that's responsible for synchronizing
the state of your project with the state of files on hard drive.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
mac_watcher already does this so it would make more sense to also do
this on Windows and it saves ~500-600mb of ram on the chromium project.
This does not improve memory usage on linux because inotify cannot do
recursive directory monitoring
Release Notes:
- N/A
When running flycheck, I've noticed that scrolling starts to lag:
https://github.com/user-attachments/assets/b0bef0a3-ccbd-479d-a385-273398086d38
When checking the trace, it is notable that project panel updates its
entire tree multiple times during flycheck:
<img width="2032" height="1136" alt="image"
src="https://github.com/user-attachments/assets/d1935e77-3b00-4be5-a12a-8a17a9d64202"
/>
[scrolling.trace.zip](https://github.com/user-attachments/files/22710852/scrolling.trace.zip)
Turns out, `target/debug` directory is loaded by Zed (presumably,
reported by langserver as there are sources generated by bindgen and
proto that need to be loaded), and `target/debug/build` directory
received multiple events of a `None` kind for Zed, which trigger the
rescans.
Rework the logic to omit the `None`-kind events in Zed, and to avoid
excessive repo updates if not needed.
Release Notes:
- Improved worktree FS event emits in gitignored directories
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes#38571
Release Notes:
- git: Fixed git features not working when git was installed in an
unusual location.
---------
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
std commands can block for an arbitrary duration and so runs risk of
blocking tasks for too long. This replaces all such uses where sensible
with async processes.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Closes #ISSUE
This PR continues work from #32821 by adding a stash entry picker for
pop/drop operations. Additionally, the stash pop action in the git panel
is now disabled when no stash entries exist, preventing error logs from
attempted pops on empty stashes.
Preview:
<img width="1920" height="1256" alt="Screenshot From 2025-09-11
14-08-31"
src="https://github.com/user-attachments/assets/b2f32974-8c69-4e50-8951-24ab2cf93c12"
/>
<img width="1920" height="1256" alt="Screenshot From 2025-09-11
14-08-12"
src="https://github.com/user-attachments/assets/992ce237-43c9-456e-979c-c2e2149d633e"
/>
Release Notes:
- Added a stash picker to pop and drop a specific stash entry
- Disabled the stash pop action on the git panel when no stash entries
exist
- Added git stash apply command
- Added git stash drop command
### Background
Zed extensions use WASI to access the file-system. They only have
read-write access to one specific folder called their work dir. But
extensions do need to be able to *refer* to other arbitrary files on the
user's machine. For instance, extensions need to be able to look up
existing binaries on the user's `PATH`, and request that Zed invoke them
as language servers. Similarly, extensions can create paths to files in
the user's project, and use them as arguments in commands that Zed
should run. For these reasons, we pass *real* paths back and forth
between the host and extensions; we don't try to abstract over the
file-system with some virtualization scheme.
On Windows, this results in a bit of mismatch, because `wasi-libc` uses
*unix-like* path conventions (and thus, so does the Rust standard
library when compiling to WASI).
### Change 1 - Fixing `current_dir`
In order to keep the extension API minimal, extensions use the standard
library function`env::current_dir()` to query the location of their
"work" directory. Previously, when initializing extensions, we used the
`env::set_current_dir` function to set their work directory, but on
Windows, where absolute paths typically begin with a drive letter, like
`C:`, the [`wasi-libc` implementation of
`chdir`](d1793637d8/libc-bottom-half/sources/chdir.c (L21))
was prepending an extra forward slash to the path, which caused
`current_dir()` to return an invalid path.
See https://github.com/bytecodealliance/wasmtime/issues/10415
In this PR, I've switched our extension initialization function to
*bypass* wasi-libc's `chdir` function, and instead write directly to
wasi-libc's private, internal state. This is a bit of a hack, but it
causes the `current_dir()` function to do what we want on Windows
without any changes to extensions' source code.
### Change 2 - Working around WASI's relative path handling
Once `current_dir` was fixed (giving us correct absolute paths on
Windows), @kubkon and I discovered that without the spurious leading `/`
character, windows absolute paths were no longer accepted by Rust's
`std::fs` APIs, because they were now recognized as relative paths, and
were being appended to the working directory.
We first tried to override the `__wasilibc_find_abspath` function in
`wasi-libc` to make it recognize windows absolute paths as being
absolute, but that functionality is difficult to override. Eventually
@kubkon realized that we could prevent WASI-libc's CWD handling from
being linked into the WASM file by overriding the `chdir` function.
wasi-libc is designed so that if you don't use their `chdir` function,
then all paths will be interpreted as relative to `/`. This makes
absolute paths behave correctly. Then, in order to make *relative* paths
work again, we simply add a preopen for `.`. Relative paths will match
that.
### Next Steps
This is a change to `zed-extension-api`, so we do need to update every
Zed extension to use the new version, in order for them to work on
windows.
Release Notes:
- N/A
---------
Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
This PR adds preliminary git clone support through using the new
`GitClone` action. This works with SSH connections too.
- [x] Get backend working
- [x] Add a UI to interact with this
Future follow-ups:
- Polish the UI
- Have the path select prompt say "Select Repository clone target"
instead of “Open”
- Use Zed path prompt if the user has that as a setting
- Add support for cloning from a user's GitHub repositories directly
Release Notes:
- Add the ability to clone remote git repositories through the `git:
Clone` action
---------
Co-authored-by: hpmcdona <hayden_mcdonald@brown.edu>
This reverts commit efba2cbfd3.
Unfortunately, the Docker image for 1.89 has not shown up yet. Once it
has, we should re-land this.
Release Notes:
- N/A
In response to an ongoing BuildJet outage, consider migrating CI to
GitHub hosted runners.
Also includes revert of (causing flaky tests):
- https://github.com/zed-industries/zed/pull/35741
Downsides:
- Cost (2x)
- Force migration to Ubuntu 22.04 from 20.04 will bump our glibc minimum
from 2.31 to 2.35. Which would break RHEL 9.x (glibc 2.34), Ubuntu 20.04
(EOL) and derivatives.
Release Notes:
- N/A
Closes#33700
The option shows up as an icon that appears on entries that would create
a new branch. You can also branch from the default by secondary
confirming, which the icon has a tooltip for as well.
We based the default branch on the results from this command: `git
symbolic-ref refs/remotes/upstream/HEAD` and fallback to `git
symbolic-ref refs/remotes/origin/HEAD`
Release Notes:
- Add option to create a branch from a default branch in git branch
picker
---------
Co-authored-by: Cole Miller <cole@zed.dev>
This PR contains a set of changes for improving FreeBSD support (#15309,
#29550) and is a kind of follow up to the PR #20480 which added an
initial support for FreeBSD.
A summary of changes is as follows:
- Add some more freebsd conditionals which seem missing in the previous
PR.
- Implement `anonymous_fd()` and `current_path()` functions for FreeBSD.
- Improve detection of FreeBSD in telemetry and GPU detection.
- Temporarily disable LiveKit/WebRTC support to make build succeed.
- Remove support for flatpak since it is Linux-only packaging format.
Adding `RUSTFLAGS="-C link-dead-code"` does not seem necessary anymore.
It builds fine without the flag.
Known issues:
- Integrated terminal is painfully laggy and virtually unusable in my
environment. This might be specific to my setup.
- I cannot input Japanese using IME. When I type characters, they appear
on the screen. But when I hit return key, they disappears. Seems the
same issue as #15409.
My environment is MATE desktop on X11 on FreeBSD 14.2 on Intel Core
i5-7260U integrated graphics.
P.S. For those who might be interested, a work-in-progress FreeBSD port
and binary packages are available at
https://github.com/tagattie/FreeBSD-Zed
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>