Release Notes:
- N/A
---
https://github.com/user-attachments/assets/d46b77ae-88ba-43da-93ad-3656a7fecaf9
The system menu is only support for macOS, so here just modify the macOS
platform special code.
The Windows, Linux used `ApplicationMenu`, I have already added
`checked` option to Zed's ContextMenu.
Then later when this PR merged, we can improve "View" menu to show check
state to panels (Project Panel, Outline Panel, ...).
This PR changes the loading/generating indicator when in the "waiting
for tool call confirmation" state so that's a bit more visible and
discernible as needing your attention, as opposed to a regular
generating state.
<img width="400" alt="Screenshot 2025-11-05 at 10 46@2x"
src="https://github.com/user-attachments/assets/88adbf97-20fb-49c4-9c77-b0a3a22aa14e"
/>
Release Notes:
- agent: Improved the "waiting for confirmation" state visibility so
that you more rapidly know the agent is waiting for you to act.
A user on Discord requested this feature:
https://discord.com/channels/869392257814519848/1434188637389717556/1434188637389717556
I added a scrollbar setting called `completion_menu_scrollbar` to the
completion menu and defaulted it to "Never" to match past behavior.
Release Notes:
- editor: Add `editor.completion_menu_scrollbar` setting to show a
scrollbar in the completion menu
Closes#40360
This PR added heuristics to determine what variable/breakpoint list
entry has the longest width when rendered. I added this in so the
uniform list would correctly determine which item has the longest width
and use that to calculate the scrollbar size.
The heuristic can be off if a non-mono space font is used in the UI; in
most cases, it's more than accurate enough though.
Release Notes:
- debugger: Add horizontal scroll bars to variable list, memory view,
and breakpoint list
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Closes https://github.com/zed-industries/zed/issues/41334
This comes down to a caching issue..
Release Notes:
- Fixed an issue where the scrollbar track color would not update in
case the theme was changed.
Using the cool, [recently
added](https://github.com/zed-industries/zed/pull/40940) `focus-visible`
support in some components. This will be particularly nice in the
settings UI, as it will not display the focus styles if you're
navigating it with a pointer device as opposed to the keyboard.
Release Notes:
- N/A
Closes#40351
The leak mainly showed up in the appearance page because it had a lot of
dropdown menus. The problem occurred because the drop-down menus were
creating a new entity on each frame instead of using the
`window.use_state...` API.
Release Notes:
- settings ui: Fixed memory leak in UI
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Closes#39172
This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.
With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.
| Before | After |
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|
Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.
Release Notes:
- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
Makes the dropdown trigger button styling consistent with the other
buttons and allows to add a tooltip in the trigger through the popover's
`trigger_with_tooltip` method.
Release Notes:
- N/A
Includes improvements in button padding, ways we space elements out,
more consistent use of some components, and cleaning up redundant
buttons styles. Pretty much nothing changes in the design, though.
Release Notes:
- N/A
Closes#39974
Since the thumb hitboxes themselves do not propagate events, we need to
paint the normal parent hitbox on top of the other ones. This also
caused hover detection to fail, which caused the issue linked.
Release Notes:
- Fixed an issue where hovering scrollbars in hovers would dismiss
these.
Closes #ISSUE
From notes:
```markdown
- [x] Clicking on the disclsoure icon button in the root-level tree view item should steal focus and move it to the root item (not the icon button)
- [x] [@ben] Allow left/right arrow keys to expand/collapse root tree view items in the nav
- [x] With this, make enter/space work the same as clicking (activate page, don't expand root items, focus moves to the content and leaves nav — becomes consistent with mouse interaction)
- [x] Smart cmd-shift-e: toggling focus should take you to the selected item
- [x] [@ben] pageup + pagedown in nav -> jump between root items
- [x] [@ben] home + end buttons should work
- in nav:
- home always goes to first section header
- end always goes to last _visible_ item (does not expand)
```
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR fixes an issue where scrollbars would overagressively capture
some events, which could lead to clicks being lost in the process. Also
improves how hovering of the parent is detected to lead to less false
positives.
Release Notes:
- Fixed a rare issue where scrollbars would react to and capture events
they should not react to.
This is the first step to allowing users to type into a numeric stepper
to set its value. This PR makes the numeric stepper take in a generic
type `T` where T: `NumericStepperType`
```rust
pub trait NumericStepperType:
Display
+ Add<Output = Self>
+ Sub<Output = Self>
+ Copy
+ Clone
+ Sized
+ PartialOrd
+ FromStr
+ 'static
{
fn default_format(value: &Self) -> String {
format!("{}", value)
}
fn default_step() -> Self;
fn large_step() -> Self;
fn small_step() -> Self;
fn min_value() -> Self;
fn max_value() -> Self;
}
```
This allows setting of step sizes and min/max values as well as making
the component easier to use.
cc @danilo-leal
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
Closes#5355
Release Notes:
- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
How it looks:
https://github.com/user-attachments/assets/9a355807-5461-4e8d-b7a8-9efb98cea67a
Idea behind this is to reduce flickering in areas where nothing is
happening - whenever these hide, the user is specifically not
interacting with them, hence it can be distracting to have something
flicker in the side of your eye. This PR tackles this.
Release Notes:
- Added graceful autohiding to scrollbars outside of the editor
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
# Why
Refs:
* #38969
When working on the PR above I have spotted that keybinding to text
helpers incorrectly detects if Vim mode is enabled.
# How
Replace inline check with an existing `KeyBinding::is_vim_mode` method
in keybinding text helpers.
Release Notes:
- Fixed incorrect Vim mode detection in UI keybinding to text helpers.
# Test plan
Made sure that when Vim mode is not specified in settings file it
resolves to `false`, and correct keybindings are displayed, than I have
added the `"vim_mode": true,` line to my settings file and made sure
that keybindings text have changed accordingly.
### Before
<img width="712" height="264" alt="Screenshot 2025-09-26 at 16 57 08"
src="https://github.com/user-attachments/assets/62bc24bd-c335-420f-9c2e-3690031518c1"
/>
### After
<img width="712" height="264" alt="Screenshot 2025-09-26 at 17 13 50"
src="https://github.com/user-attachments/assets/e0088897-eb6b-4d7b-855a-931adcc15fe8"
/>
# Why
In Git Panel, it felt to me that repo and branch separator can be
slightly demphasized (since it is not-interactable) and separated a bit
more from the repo and branch popover triggers.
# How
Use `icon_muted` color for the separator (happy to know if this is an
abuse of the UI styleguide 😄), add one pixel horizontal spacing around
the `/` character.
Release Notes:
- Improved appearance of repo and branch separator in Git Commit Panel
# Test plan
I have tested the change locally and compared the UI before and after to
make sure it feels right.
### Before
<img width="466" height="196" alt="Screenshot 2025-09-18 at 20 25 46"
src="https://github.com/user-attachments/assets/7bfcd1a4-8d16-4e75-8660-9cbfa3952848"
/>
### After
<img width="466" height="196" alt="Screenshot 2025-09-18 at 20 25 12"
src="https://github.com/user-attachments/assets/100d3599-ecc6-473f-b270-a71005b41494"
/>
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
## Summary
Fixes#38362 - Privacy tooltip behavior issues in AI Setup onboarding
## Problem
The Privacy tooltip in AI Setup onboarding had incorrect behavior:
1. Tooltip remained visible after mouse left the Privacy button
2. Clicking the button didn't toggle tooltip properly
3. Clicking in intersection area between tooltip and button didn't work
## Root Cause
Badge component used `tooltip()` instead of `hoverable_tooltip()`,
causing:
- Immediate tooltip hiding when mouse left triggering element
- No support for tooltip content interaction
- Poor intersection area click handling
## Solution
**Single line change** in `crates/ui/src/components/badge.rs:61`:
```rust
// Before:
this.tooltip(move |window, cx| tooltip(window, cx))
// After:
this.hoverable_tooltip(move |window, cx| tooltip(window, cx))
```
## Technical Details
- Leverages existing GPUI `hoverable_tooltip()` infrastructure
- Enables 500ms grace period before tooltip hiding
- Allows hovering over tooltip content without disappearing
- Uses proper tooltip bounds detection for click handling
- Affects all Badge tooltips system-wide (positive improvement)
- Full backward compatibility - no API changes
## Test Plan
- [x] Hover over Privacy badge → tooltip appears
- [x] Move mouse away → tooltip stays visible for 500ms
- [x] Move mouse to tooltip content → tooltip remains visible
- [x] Click on tooltip content → properly handled
- [x] Move mouse completely away → tooltip hides after delay
- [x] Verify no regression in other Badge tooltip usage
Release Notes:
- N/A
With this, scrollbars across the app will now auto-hide unless it is
specified that they should follow a specific setting.
Optimally, we would just track the user preference by default. However,
this is currently not possible. because the setting we would need to
read lives in `editor` and we cannot read that from within the `ui`
crate.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/37660
This PR makes sections in the AI settings UI more consistent with each
other and also just overall simpler. One of the main changes here is
adding the tools from a given MCP server in a modal (as opposed to in a
disclosure within the settings view). That's mostly an artifact of
wanting to make all of the items within sections look more of the same.
Then, in the process of doing so, also changed the logic that we were
using to display MCP servers; previously, in the case of extension-based
servers, we were only showing those that were _configured_, which felt
wrong because you should be able to see everything you have _installed_,
despite of its status (configured or not).
However, there's still a bit of a bug (to be solved in a follow-up PR),
which already existed but it was just not visible given we'd only
display configured servers: an MCP server installed through an extension
stays as a "custom server" until it is configured. If you don't
configure it, you can't also uninstall it from the settings view (though
it is possible to do so via the extensions UI).
Release Notes:
- agent: Improve settings view UI and solve issue where MCP servers
would get unsorted upon turning them on and off (they're all
alphabetically sorted now).