Fix issue where Zed would unconditionally override user's custom shell
with system default from passwd entry.
Closes https://github.com/zed-industries/zed/issues/40171
Release Notes:
- Fix issue where Zed would unconditionally override user's custom shell
with system default from passwd entry.
---------
Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
This moves some of the changes made in
https://github.com/zed-industries/zed/pull/39543 to the `publish_gpui`
script.
This PR also updates that script to use `gpui_` instead of `zed-` (where
possible)
Release Notes:
- N/A
Closes#39614
The `ShellKind` struct is built on Windows' side, meaning that when
connecting to remotes, we fall back to PowerShell construction, even if
the shell program we are spawning is a unix program.
This broke tasks creation since we are using the shell kind to construct
args:
d04ac864b8/crates/project/src/terminals.rs (L149)
In normal terminals this only affected activation scripts (only place
where shell kind is used)
I don't have a Windows machine to test it, so I would appreciate any
help with testing!
Release Notes:
- Fixed an issue where tasks could not be executed in Windows WSL
---------
Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
Two tweaks were required to ensure we correctly clear the shell after
running an activate script(s):
1. PowerShell upon receiving `\r\n` input, will enter the continuation
mode (>>). To avoid this, we send an "enter" key press instead `\x0d`.
2. In order to clear the terminal _after_ issuing all activation
commands, we need to take into account the asynchronous nature of the
activation process:
- We write the command to run the script to PTY
- We send "enter" (It is now being processed by the shell) At this point
we need to wait for the shell to finish executing before we clear the
terminal. Otherwise we will create a race where we might clear the
terminal _before_ the shell finished executing the activation script(s).
- Write `clear`/`cls` command to PTY
- Send "enter" This way we guarantee that we clear the terminal _after_
all scripts were executed.
Closes#38474
Release Notes:
- N/A
A couple of caveats:
- We should not auto-escape arguments with Alacritty's `escape_args`
option if using CMD otherwise, the generated command will have way too
many escaped characters for CMD to parse correctly.
- When composing a full command for CMD, we need to put it in double
quotes manually: `cmd /C "activate.bat& pwsh.exe -C do_something"` so
that CMD executes the entire string as a sequence of commands.
- CMD requires `&` as a chaining operator for commands (`;` for other
shells).
Release Notes:
- N/A
Closes#39007
Strings should be escaped with backticks in PowerShell, so the following
```
\"pwsh.exe -C pytest -m \\\"some_test\\\"\"
```
becomes
```
\"pwsh.exe -C pytest -m `\"some_test`\"\"
```
Otherwise PowerShell will misinterpret the invocation resulting in
weirdness all-around such as the issue linked above.
Release Notes:
- N/A
Prior we only logged the crate in `log_err`, which is not too helpful.
We now assemble the module path from the file system path.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#39469Closes#39438Closes#39458
I'm not able to test it, i would appreciate if somebody could do it. I
think this bug was present also for SSH remote projects
Release Notes:
- Fixed an issue where zed bin was not found in remote servers for
askpass
---------
Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
Currently most icon theme extensions already support file types like
stories.tsx and stories.svelte. However within Zed itself these file
type overrides are not supported yet. This change adds support for those
Release Notes:
- Added support for icons on file extensions such as stories.tsx and
stories.svelte
When sourcing the project environment for the terminal tool, we will now
do so by spawning the shell specified by the users `terminal.shell`
setting (or as usual fall back to the login shell).
Closes#37687
Release Notes:
- N/A
Closes #ISSUE
Release Notes:
- project panel: Revamped how project panel entries are refreshed, which
should lead to a significantly smoother experience when working in large
projects.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Closes#34393
Currently, we’re using `zed.exe --askpass` kind of like an `nc`
substitute, it prints out the SSH password to stdout with something like
`println!("user-pwd")`. `ssh.exe` then reads the password from stdout so
it can establish the connection.
The problem is that in release builds we set `subsystem=windows` to
avoid Windows spawning a black console window by default. The side
effect is that `zed.exe` no longer has a stdout, so `ssh.exe` can’t read
the password.
Through testing, I confirmed that neither allocating a new console for
`zed.exe` nor attaching it to the parent process’s stdout resolves the
issue. As a result, this PR updates the implementation to use `cli.exe
--askpass` instead.
TODO:
- [ ] Check that the `cli` path is correct on macOS
- [ ] Check that the `cli` path is correct on Linux
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Using `crate::command::new_smol_command` on the Windows platform will
not display the PowerShell window.
Closes#39052
Release Notes:
- N/A
Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
Fixes the "failed to get working directory environment for repository"
error on Windows by implementing proper shell environment variable
capture.
Release Notes:
- Fixed failed to get working directory environment for repository
---------
Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
std commands can block for an arbitrary duration and so runs risk of
blocking tasks for too long. This replaces all such uses where sensible
with async processes.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Make `resolve_full_path` use the appropriate separators, and return a
`String`.
As part of fixing the fallout from that type change, this also fixes a
bunch of places in the agent code that were using `std::path::Path`
operations on paths that could be non-local, by changing them to operate
instead on strings and use the project's `PathStyle`.
This clears the way a bit for making `full_path` also return a string
instead of a `PathBuf`, but I've left that for a follow-up.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
iTerm's editor configuration dialog allows you to set your editor to
`zed \1:\2`, but not (as far as I know) to leave off the : when there's
no line number
This fixes clicking on bare filenames in iTerm for me.
Release Notes:
- Fixed line number parsing so that `zed filename.rs:` will now act as
though you did `zed filename.rs`
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).
Use a derive macro to prevent typos in this logic.
Release Notes:
- N/A
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
This PR adds an option to allow opening local folders inside WSL
containers. (wsl_actions::OpenFolderInWsl). It is accessible via the
command palette and should be available to keybind.
- [x] Open wsl from open remote
- [x] Open local folder in wsl action
- [ ] Open wsl shortcut (shortcuts to open remote)
Release Notes:
- N/A
When the cursor was sitting on a syntactically insignificant character,
like a `{` or `,`, this function was selecting only that character, when
what the user likely wanted was to select the next larger syntax node.
Those punctuation characters all seemed to be not "named", in
tree-sitter terminology, so I updated the function to walk up the node
tree until it found a node where `is_named()` is true.
Closes#4555
Also, while writing the tests, the output of a failing test with the
wrong thing selected was harder to read than it needed to be.
It used to output a diff of ranges, like this:
<img width="217" height="111" alt="image"
src="https://github.com/user-attachments/assets/00de53a8-8776-47aa-8101-5a5b5bc3fa5e"
/>
I leveraged the existing `generate_marked_text` helper function and
updated the assertion to output a diff of the text with the selection
markers:
<img width="211" height="116" alt="image"
src="https://github.com/user-attachments/assets/53b2b882-2676-4c70-8718-e2e2ba6f254e"
/>
Happy to make that a separate PR, if needed.
Release Notes:
- Fixed Editor select_larger_syntax_node to be smart about punctuation.
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.
## Changes
- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.
## Benefits
- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.
Follows Rust guidelines; run `./script/clippy` for verification.
- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
The only warnings remaining are links to private modules/items, but I
lack knowledge to work out if the referenced modules/items should be
made public, or if the links should be rewritten into exposed
traits/items.
Links to associated items such as trait implementations have to be
written using full markdown format such as:
... [[ `App::update_global` ]](( BorrowAppContext::update_global ))
This is due to https://github.com/rust-lang/rust/issues/74563 which
sadly prohibits fully-qualified syntax:
... [[ `<App as BorrowAppContext>::update_global` ]]
Release Notes:
- N/A
Probably related to https://github.com/zed-industries/zed/pull/37072
Instead of manually constructing the venv we now ask the python
toolchain for the relevant information, unifying the approach of vent
inspection
Fixes https://github.com/zed-industries/zed/issues/27350
Release Notes:
- Improved the detection of python virtual environments for terminals
and tasks in remote projects.
Follow up of this pr: #25148
Release Notes:
- Improved file sorting.
As described in #20126, I was fed up with lexicographical file sorting
in the project panel. The current sorting behavior doesn't handle
numeric segments properly, leading to unintuitive ordering like
`file_1.rs`, `file_10.rs`, `file_2.rs`.
## Example Sorting Results
Using `lexicographical` (default):
```
.
├── file_01.rs
├── file_1.rs
├── file_10.rs
├── file_1025.rs
├── file_2.rs
```
Using alphabetical (natural) sorting:
```
.
├── file_1.rs
├── file_01.rs
├── file_2.rs
├── file_10.rs
├── file_1025.rs
```
- **util: Have maybe! use async closures instead of async blocks**
- **python: Fix flickering of virtual environment indicator in status
bar**
Closes#30723
Release Notes:
- Python: Fixed flickering of the status bar virtual environment
indicator
---------
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Release Notes:
- Added GitHub artifact digest verification for rust-analyzer and clangd
binary downloads, skipping downloads if cached binary digest is up to
date
- Added verification that cached rust-analyzer and clangd binaries are
executable, if not they are redownloaded
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>