Follow up for: #39983 and
https://github.com/zed-industries/zed/pull/40040#issuecomment-3393902691
Previously it was possible to have formatting done using prettier or
language server using `"formatter": "auto"` and specify code actions to
apply on format using the `"code_actions_on_format"` setting. However,
post #39983 this is no longer possible due to the removal of the
`"code_actions_on_format"` setting. To rectify this regression, this PR
makes it so that the `"auto"` and `"language_server"` strings that were
previously only allowed as top level values on the `"formatter"` key,
are now allowed as format steps like so:
```json
{
"formatter": ["auto", "language_server"]
}
```
Therefore to replicate the previous behavior using `"auto"` and
`"code_actions_on_format"` you can use the following configuration:
```json
{
"formatter": [{"code_action": ...}, "auto"]
}
```
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Release Notes:
- settings: Deprecated `code_actions_on_format` in favor of specifying
code actions to run on format inline in the `formatter` array.
Previously, you would configure code actions to run on format like this:
```json
{
"code_actions_on_format": {
"source.organizeImports": true,
"source.fixAll.eslint": true
}
}
```
This has been migrated to the new format:
```json
{
"formatter": [
{
"code_action": "source.organizeImports"
},
{
"code_action": "source.fixAll.eslint"
}
]
}
```
This change will be automatically migrated for you. If you had an
existing `formatter` setting, the code actions are prepended to your
formatter array (matching the existing behavior). This migration applies
to both global settings and language-specific settings
Release Notes:
- Added Codestral edit predictions provider which can be enabled by adding an API key in the Mistral section of agent settings.

## Config
Get API key from https://console.mistral.ai/codestral and add it in the Mistral section of the agent settings.
```
"features": {
"edit_prediction_provider": "codestral"
},
"edit_predictions": {
"codestral": {
"model": "codestral-latest",
"max_tokens": 150
}
},
```
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.
Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))
This lets us remove cx from the settings traits, and tidy up a few other
things along the way.
Release Notes:
- N/A
This removes a long-standing thing we've done, which is send a `DidSave`
notification to the language server for the clean parts of a
multi-buffer. However, it seems like the intent of that notification is
to tell the language server to reload the file from disk.
As we didn't actually write those files to disk, it seems clearer to not
send this notification; and just remove this whole code-path.
Release Notes:
- Fixed a race where autosave in a multibuffer could cause unsaved
buffers to appear saved
Also skips indexing files that don't have a suffix that indicates a
known language, and skips when the language doesn't have an outline
grammar.
Release Notes:
- N/A
---------
Co-authored-by: Agus <agus@zed.dev>
Closes #ISSUE
Improves the efficiency of our interactions with the Zed language
server. Previously, on startup and after every workspace configuration
changed notification, we would send >1MB of JSON Schemas to the JSON
LSP. The only reason this had to happen was due to the case where an
extension was installed that would result in a change to the JSON schema
for settings (i.e. added language, theme, etc).
This PR changes the behavior to use the URI LSP extensions of
`vscode-json-language-server` in order to send the server URI's that it
can then use to fetch the schemas as needed (i.e. the settings schema is
only generated and sent when `settings.json` is opened. This brings the
JSON we send to on startup and after every workspace configuration
changed notification down to a couple of KB.
Additionally, using another LSP extension request we can notify the
server when a schema has changed using the URI as a key, so we no longer
have to send a workspace configuration changed notification, and the
schema contents will only be re-requested and regenerated if the schema
is in use.
Release Notes:
- Improved the efficiency of communication with the builtin JSON LSP.
JSON Schemas are no longer sent to the JSON language server in their
full form. If you wish to view a builtin JSON schema in the language
server info tab of the language server logs (`dev: open language server
logs`), you must now use the `editor: open url` action with your cursor
over the URL that is sent to the server.
- Made it so that Zed urls (`zed://...`) are resolved locally when
opened within the editor instead of being resolved through the OS. Users
who could not previously open `zed://*` URLs in the editor can now do so
by pasting the link into a buffer and using the `editor: open url`
action (please open an issue if this is the case for you!).
---------
Co-authored-by: Michael <michael@zed.dev>
Make `resolve_full_path` use the appropriate separators, and return a
`String`.
As part of fixing the fallout from that type change, this also fixes a
bunch of places in the agent code that were using `std::path::Path`
operations on paths that could be non-local, by changing them to operate
instead on strings and use the project's `PathStyle`.
This clears the way a bit for making `full_path` also return a string
instead of a `PathBuf`, but I've left that for a follow-up.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).
Use a derive macro to prevent typos in this logic.
Release Notes:
- N/A
Adds a `dev: open edit prediction context` action that opens a new
workspace pane that displays the excerpts and snippets that would be
included in the edit prediction request.
Release Notes:
- N/A
---------
Co-authored-by: Bennet <bennet@zed.dev>
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
Now logs warnings for unrecognized capture names and logs errors for
missing required captures.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Part of reworking our installation handling to allow for multiple
different versions to be handled
Release Notes:
- Fixed pre-release lsp fetching setting not having an affect until
restarting Zed
#35053 split out these utility functions. I found the names / doc
comments a bit confusing so this improves that. Before that PR there was
also a mild inefficiency - it would walk the cursor all the way down to
a leaf and then back up to an ancestor.
Release Notes:
- N/A
Closes #ISSUE
Adds handling for Enums with fields (i.e. not `enum Foo { Yes, No }`) in
Settings UI. Accomplished by creating default values for each element
with fields (in the derive macro), and rendering a toggle button group
with a button for each variant where switching the active variant sets
the value in the settings JSON to the default for the new active
variant.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Conrad <conrad@zed.dev>
## Context
While looking into: #32051 and #16120 with instruments, I noticed that
`TabSnapshot::to_tab_point` and `TabSnapshot::to_fold_point` are a
common bottleneck between the two issues. This PR takes the first steps
into closing the stated issues by improving the performance of both
those functions.
### Method
`to_tab_point` and `to_fold_point` iterate through each character in
their rows to find tab characters and translate those characters into
their respective transformations. This PR changes this iteration to take
advantage of the tab character bitmap in the `Rope` data structure and
goes directly to each tab character when iterating.
The tab bitmap is now passed from each layer in-between the `Rope` to
the `TabMap`.
### Testing
I added several randomized tests to ensure that the new `to_tab_point`
and `to_fold_point` functions have the same behavior as the old methods
they're replacing. I also added `test_random_chunk_bitmap` on each layer
the tab bitmap is passed up to the `TabMap` to make sure that the bitmap
being passed is transformed correctly between the layers of
`DisplayMap`.
`test_random_chunk_bitmap` was added to these layers:
- buffer
- multi buffer
- custom_highlights
- inlay_map
- fold_map
## Benchmarking
I setup benchmarks with criterion that is runnable via `cargo bench -p
editor --profile=release-fast`. When benchmarking I had my laptop
plugged in and did so from the terminal with a minimal amount of
processes running. I'm also on a m4 max
### Results
#### To Tab Point
Went from completing 6.8M iterations in 5s with an average time of
`736.13 ns` to `683.38 ns` which is a `-7.1875%` improvement
#### To Fold Point
Went from completing 6.8M iterations in 5s with an average time of
`736.55 ns` to `682.40 ns` which is a `-7.1659%` improvement
#### Editor render
Went from having an average render time of `62.561 µs` to `57.216 µs`
which is a `-8.8248%` improvement
#### Build Buffer with one long line
Went from having an average buffer build time of `3.2549 ms` to `3.2635
ms` which is a `+0.2151%` regression within the margin of error
#### Editor with 1000 multi cursor input
Went from having an average edit time of `133.05 ms` to `122.96 ms`
which is a `-7.5776%` improvement
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This setting controls which visible characters are used to render
whitespace when the show_whitespace setting is enabled.
Release Notes:
- Added `whitespace_map` setting to control which visible characters are
used to render whitespace when the `show_whitespace` setting is enabled.
---------
Co-authored-by: Nia Espera <nia@zed.dev>
Whilst looking into adding support for RainbowBrackes, we stumbled upon
this: Whereas for all properties during this blending, we take the value
of `other` if it is set, for the color we actually take `self.color`
instead of `other.color` if `self.color` is at full opacity.
`Hsla::blend` returns the latter color if it is at full opacity, which
seems wrong for this case. Hence, this PR swaps these.
Will not merge before the next release, to ensure that we don't break
something somewhere unexpected.
Release Notes:
- N/A
Follow-up to #35250. Let's experiment with having this by default on
nightly.
Release Notes:
- Added built-in support for the basedpyright language server for Python
code. basedpyright is now enabled by default, and pyright (previously
the primary Python language server) remains available but is disabled by
default. This supersedes the basedpyright extension, which can be
uninstalled. Advantages of basedpyright over pyright include support for
inlay hints, semantic highlighting, auto-import code actions, and
stricter type checking. To switch back to pyright, add the following
configuration to settings.json:
```json
{
"languages": {
"Python": {
"language_servers": ["pyright", "pylsp", "!basedpyright"]
}
}
}
```
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
- **toolchains: Add new state to toolchain selector**
- **Use toolchain term for Add Toolchain button**
- **Hoist out a meta function for toolchain listers**
Closes#27332
Release Notes:
- python: Users can now specify a custom path to their virtual
environment from within the picker.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This PR improves the settings_ui proc macro by taking into account more
serde attributes
1. rename_all
2. rename
3. flatten
We also pass field documentation to the UI layer now too. This allows ui
elements to have more information like the switch field description.
We got the scrollbar working and started getting language settings to
show up.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>