Commit Graph

692 Commits

Author SHA1 Message Date
Cole Miller
ba0b68779d Fix triggers for debugger thread and session lists not rendering (#40227)
Release Notes:

- N/A
2025-10-15 04:36:04 +00:00
Mikayla Maki
0d84651f14 Implement 3+ file switcher (#40214)
Release Notes:

- N/A
2025-10-14 23:08:15 +00:00
Ben Kunkle
f0d097c66a settings_ui: Implement reset to default button (#40135)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-13 16:24:45 -04:00
Danilo Leal
6dc3e643b4 onboarding: Add some UI improvements (#40016)
Includes improvements in button padding, ways we space elements out,
more consistent use of some components, and cleaning up redundant
buttons styles. Pretty much nothing changes in the design, though.

Release Notes:

- N/A
2025-10-11 13:32:20 +00:00
Finn Evers
d4b5bb9f17 ui: Change scrollbar hitbox insertion (#40008)
Closes #39974

Since the thumb hitboxes themselves do not propagate events, we need to
paint the normal parent hitbox on top of the other ones. This also
caused hover detection to fail, which caused the issue linked.

Release Notes:

- Fixed an issue where hovering scrollbars in hovers would dismiss
these.
2025-10-11 10:00:03 +00:00
Danilo Leal
13b17b3a85 ui: Make tree view item styles more consistent with similar components (#39892)
This is a small step toward a future where all tree view item-like
elements in Zed can actually use this component.

Release Notes:

- N/A
2025-10-09 16:54:37 -03:00
Ben Kunkle
3d200a5466 settings_ui: Improve keyboard nav (#39819)
Closes #ISSUE

From notes:

```markdown
  - [x] Clicking on the disclsoure icon button in the root-level tree view item should steal focus and move it to the root item (not the icon button)
  - [x] [@ben] Allow left/right arrow keys to expand/collapse root tree view items in the nav
    - [x] With this, make enter/space work the same as clicking (activate page, don't expand root items, focus moves to the content and leaves nav — becomes consistent with mouse interaction)
  - [x] Smart cmd-shift-e: toggling focus should take you to the selected item
  - [x] [@ben] pageup + pagedown in nav -> jump between root items
  - [x] [@ben] home + end buttons should work
    - in nav:
      - home always goes to first section header
      - end always goes to last _visible_ item (does not expand)
```

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-08 23:22:02 -04:00
Andrew Farkas
ba937d16e7 Onboarding refactor (#39724)
<img width="1648" height="976" alt="Screenshot 2025-10-07 at 6 57 20 PM"
src="https://github.com/user-attachments/assets/ae7289c0-8820-4fdf-ae28-84fb6bd64942"
/>

Fixes #39347

Release Notes:

- Improved onboarding UI by collapsing it to a single page

---------

Co-authored-by: dino <dinojoaocosta@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-10-08 22:47:25 +00:00
Danilo Leal
cd656485c8 settings ui: Fix some layout regressions (#39804)
Release Notes:

- N/A
2025-10-08 15:56:22 -03:00
Danilo Leal
70af11ef2a settings ui: Add a handful of design tweaks (#39784)
Release Notes:

- N/A
2025-10-08 12:27:22 -03:00
Mikayla Maki
4ec24ebe01 Fix more settings UX problems (#39760)
And remove the feature flag for now.

Release Notes:

- N/A
2025-10-08 10:34:06 +00:00
Danilo Leal
294ca25f44 settings ui: Add another batch of UX fixes and improvements (#39742)
Release Notes:

- N/A
2025-10-08 06:11:34 +00:00
Danilo Leal
8bf37dd130 settings ui: Add more UX improvements (#39700)
Release Notes:

- N/A
2025-10-07 20:01:52 -03:00
Ben Kunkle
391e304c9f settings_ui: Keyboard navigation (#39652)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-10-07 18:23:11 +00:00
Finn Evers
ded73c9d56 Fix an issue where scrollbars would capture too many events (#39690)
This PR fixes an issue where scrollbars would overagressively capture
some events, which could lead to clicks being lost in the process. Also
improves how hovering of the parent is detected to lead to less false
positives.

Release Notes:

- Fixed a rare issue where scrollbars would react to and capture events
they should not react to.
2025-10-07 16:10:36 +00:00
Danilo Leal
db5b1a31b5 settings ui: Add some UX adjustments (#39615)
Release Notes:

- N/A
2025-10-06 12:12:35 -03:00
Danilo Leal
79a8986cb7 settings ui: Add scrollbar and other design details (#39504)
Release Notes:

- N/A
2025-10-06 08:00:47 -03:00
Ben Kunkle
6b980ecad3 settings_ui: Dynamic navbar filtering (#39494)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-04 03:29:28 +00:00
Anthony Eid
e5f05a21ce settings ui: Improve numeric stepper component interface (#36513)
This is the first step to allowing users to type into a numeric stepper
to set its value. This PR makes the numeric stepper take in a generic
type `T` where T: `NumericStepperType`

```rust
pub trait NumericStepperType:
    Display
    + Add<Output = Self>
    + Sub<Output = Self>
    + Copy
    + Clone
    + Sized
    + PartialOrd
    + FromStr
    + 'static
{
    fn default_format(value: &Self) -> String {
        format!("{}", value)
    }
    fn default_step() -> Self;
    fn large_step() -> Self;
    fn small_step() -> Self;
    fn min_value() -> Self;
    fn max_value() -> Self;
}
```

This allows setting of step sizes and min/max values as well as making
the component easier to use.

cc @danilo-leal 

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
2025-10-03 17:35:30 +00:00
Piotr Osiewicz
d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
Finn Evers
dbd8efe129 ui: Implement graceful autohiding for scrollbars (#39225)
How it looks:


https://github.com/user-attachments/assets/9a355807-5461-4e8d-b7a8-9efb98cea67a

Idea behind this is to reduce flickering in areas where nothing is
happening - whenever these hide, the user is specifically not
interacting with them, hence it can be distracting to have something
flicker in the side of your eye. This PR tackles this.


Release Notes:

- Added graceful autohiding to scrollbars outside of the editor

---------

Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
2025-10-02 17:11:46 +00:00
Danilo Leal
86ebb1890d ui: Add a TreeViewItem component (#39253)
A new (and very simple, for now) `TreeViewItem` component in the set.

<img width="500" height="1712" alt="Screenshot 2025-10-01 at 8  59@2x"
src="https://github.com/user-attachments/assets/c2de1585-7b42-4d20-a749-30d93898ae37"
/>

Release Notes:

- N/A
2025-10-02 01:19:11 +00:00
Lukas Wirth
cc19387853 git_ui: Render avatars in git blame gutter (#39168)
Release Notes:

- Added setting to render avatar in blame gutter
2025-09-30 06:55:09 +00:00
Lukas Wirth
5ce7eda8d2 ui: Fix panic in highlight_ranges when given an oob index (#39051)
Fixes ZED-1QW

Release Notes:

- Fixed a panic when highlighting labels
2025-09-28 11:54:18 +00:00
Bartosz Kaszubowski
a55dff7834 ui: Fix Vim mode detection in keybinding to text helpers (#38971)
# Why

Refs:
* #38969

When working on the PR above I have spotted that keybinding to text
helpers incorrectly detects if Vim mode is enabled.

# How

Replace inline check with an existing `KeyBinding::is_vim_mode` method
in keybinding text helpers.

Release Notes:

- Fixed incorrect Vim mode detection in UI keybinding to text helpers.

# Test plan

Made sure that when Vim mode is not specified in settings file it
resolves to `false`, and correct keybindings are displayed, than I have
added the `"vim_mode": true,` line to my settings file and made sure
that keybindings text have changed accordingly.

### Before

<img width="712" height="264" alt="Screenshot 2025-09-26 at 16 57 08"
src="https://github.com/user-attachments/assets/62bc24bd-c335-420f-9c2e-3690031518c1"
/>

### After

<img width="712" height="264" alt="Screenshot 2025-09-26 at 17 13 50"
src="https://github.com/user-attachments/assets/e0088897-eb6b-4d7b-855a-931adcc15fe8"
/>
2025-09-26 10:18:49 -06:00
Bartosz Kaszubowski
6db621a1ed ui: Display option in lowercase in Vim mode keybindings (#38969)
# Why

Spotted that some tooltips include `alt` keystroke combination on macOS.

# How

Add missing `vim_mode` version definition of `Option` key to the
`keystroke_text` helper.

Release Notes:

- Fixed keystroke to text helper output for macOS `Option` key in Vim
mode

# Preview

### Before

<img width="712" height="264" alt="Screenshot 2025-09-26 at 16 57 08"
src="https://github.com/user-attachments/assets/d5daa37f-0da7-4430-91ea-4a750c025472"
/>

### After

<img width="712" height="264" alt="Screenshot 2025-09-26 at 16 56 21"
src="https://github.com/user-attachments/assets/5804ed39-9b1b-4028-a9c9-32c066042f4a"
/>
2025-09-26 10:18:31 -06:00
Bartosz Kaszubowski
0f66310192 git_ui: Tweak appearance of repo and branch separator (#38447)
# Why

In Git Panel, it felt to me that repo and branch separator can be
slightly demphasized (since it is not-interactable) and separated a bit
more from the repo and branch popover triggers.

# How

Use `icon_muted` color for the separator (happy to know if this is an
abuse of the UI styleguide 😄), add one pixel horizontal spacing around
the `/` character.

Release Notes:

- Improved appearance of repo and branch separator in Git Commit Panel

# Test plan

I have tested the change locally and compared the UI before and after to
make sure it feels right.

### Before

<img width="466" height="196" alt="Screenshot 2025-09-18 at 20 25 46"
src="https://github.com/user-attachments/assets/7bfcd1a4-8d16-4e75-8660-9cbfa3952848"
/>

### After

<img width="466" height="196" alt="Screenshot 2025-09-18 at 20 25 12"
src="https://github.com/user-attachments/assets/100d3599-ecc6-473f-b270-a71005b41494"
/>

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-09-25 00:39:29 +00:00
Max Brunsfeld
03f9cf4414 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Ben Brandt
4e6e424fd7 acp: Support model selection for ACP agents (#38652)
It requires the agent to implement the (still unstable) model selection
API. Will allow us to test it out before stabilizing.

Release Notes:

- N/A
2025-09-22 15:07:40 +00:00
Conrad Irwin
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Devdatta Talele
0a9023bce0 ui: Use hoverable tooltips for Badge component to fix tooltip behavior (#38387)
## Summary

Fixes #38362 - Privacy tooltip behavior issues in AI Setup onboarding

## Problem
The Privacy tooltip in AI Setup onboarding had incorrect behavior:
1. Tooltip remained visible after mouse left the Privacy button
2. Clicking the button didn't toggle tooltip properly
3. Clicking in intersection area between tooltip and button didn't work

## Root Cause
Badge component used `tooltip()` instead of `hoverable_tooltip()`,
causing:
- Immediate tooltip hiding when mouse left triggering element
- No support for tooltip content interaction
- Poor intersection area click handling

## Solution
**Single line change** in `crates/ui/src/components/badge.rs:61`:
```rust
// Before:
this.tooltip(move |window, cx| tooltip(window, cx))

// After:
this.hoverable_tooltip(move |window, cx| tooltip(window, cx))
```

## Technical Details
- Leverages existing GPUI `hoverable_tooltip()` infrastructure
- Enables 500ms grace period before tooltip hiding
- Allows hovering over tooltip content without disappearing
- Uses proper tooltip bounds detection for click handling
- Affects all Badge tooltips system-wide (positive improvement)
- Full backward compatibility - no API changes

## Test Plan
- [x] Hover over Privacy badge → tooltip appears
- [x] Move mouse away → tooltip stays visible for 500ms
- [x] Move mouse to tooltip content → tooltip remains visible
- [x] Click on tooltip content → properly handled
- [x] Move mouse completely away → tooltip hides after delay
- [x] Verify no regression in other Badge tooltip usage

Release Notes:

- N/A
2025-09-18 15:15:10 +00:00
Finn Evers
fb60f710e3 Make scrollbars auto-hide by default (#38340)
With this, scrollbars across the app will now auto-hide unless it is
specified that they should follow a specific setting.

Optimally, we would just track the user preference by default. However,
this is currently not possible. because the setting we would need to
read lives in `editor` and we cannot read that from within the `ui`
crate.

Release Notes:

- N/A
2025-09-18 12:08:14 -03:00
Danilo Leal
589e2c0fe4 agent: Make settings view more consistent across different sections (#38419)
Closes https://github.com/zed-industries/zed/issues/37660

This PR makes sections in the AI settings UI more consistent with each
other and also just overall simpler. One of the main changes here is
adding the tools from a given MCP server in a modal (as opposed to in a
disclosure within the settings view). That's mostly an artifact of
wanting to make all of the items within sections look more of the same.
Then, in the process of doing so, also changed the logic that we were
using to display MCP servers; previously, in the case of extension-based
servers, we were only showing those that were _configured_, which felt
wrong because you should be able to see everything you have _installed_,
despite of its status (configured or not).

However, there's still a bit of a bug (to be solved in a follow-up PR),
which already existed but it was just not visible given we'd only
display configured servers: an MCP server installed through an extension
stays as a "custom server" until it is configured. If you don't
configure it, you can't also uninstall it from the settings view (though
it is possible to do so via the extensions UI).

Release Notes:

- agent: Improve settings view UI and solve issue where MCP servers
would get unsorted upon turning them on and off (they're all
alphabetically sorted now).
2025-09-18 11:48:36 -03:00
Jason Lee
53513cab23 Fix filled button hover background (#38235)
Release Notes:

- Fixed filled button hover background.

## Before


https://github.com/user-attachments/assets/fbc75890-d1a4-4a0c-b54e-ca2c7e63a661

## After


https://github.com/user-attachments/assets/a3595b01-e143-4cd0-8bc4-90db9ccfbf74


This appears to be a minor calculation error, not an intentional use of
this value.

If we pass `0.92` to `fade_out`, the calculated will be `alpha: 0.08`.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-09-16 14:47:10 +00:00
Finn Evers
4a582504d4 ui: Follow-up improvements to the scrollbar component (#38178)
This PR lands some more improvements to the reworked scrollbars.

Namely, we will now explicitly paint a background in cases where a track
is requested for the specific scrollbar, which prevents a flicker, and
also reserve space only if space actually needs to be reserved. The
latter was a regression introduced by the recent changes.

Release Notes:

- N/A
2025-09-15 09:53:33 +00:00
Tim Vermeulen
5b1c87b6a6 Fix incorrect ANSI color contrast adjustment on some background colors (#38155)
The `Hsla` -> `Rgba` conversion sometimes results in negative (but very
close to 0) color components due to floating point imprecision, causing
the `.powf(constants.main_trc)` computations in the `srgb_to_y` function
to evaluate to `NaN`. This propagates to `apca_contrast` which then
makes `ensure_minimum_contrast` unconditionally return `black` for
certain background colors. This PR addresses this by clamping the rgba
components in `impl From<Hsla> for Rgba` to 0-1.

Before/after:
<img width="1044" height="48" alt="before"
src="https://github.com/user-attachments/assets/771f809f-3959-43e9-8ed0-152ff284cef8"
/>
<img width="1044" height="49" alt="after"
src="https://github.com/user-attachments/assets/5fd6ae25-1ef0-4334-90d1-7fc5acf48958"
/>

Release Notes:

- Fixed an issue where ANSI colors were incorrectly adjusted to improve
contrast on some background colors
2025-09-15 07:52:56 +00:00
Ben Kunkle
1090c47a90 Move Keymap Editor Table component to UI crate (#38157)
Closes #ISSUE

Move the data table component created for the Keymap Editor to the UI
crate. Additionally includes simplifications to the scrollbar component
in UI necessary for the table component to support scrollbar
configurations, and a fix for an issue with the table component where
when used with the `.row` API instead of `uniform_list` the rows would
render on top of each other.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-14 15:53:07 -04:00
Alvaro Parker
0adc6ddaad ui: Fix scrollbar showing despite being disabled by tracked setting (#38152)
Closes #38147 

The scrollbar's `show_state` field was always being initialized to
`VisibilityState::Visible`, ignoring the `show_setting` value.

Release Notes:

- N/A
2025-09-14 18:39:23 +00:00
Finn Evers
ded6467604 Refactor the scrollbar component (#36105)
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623

Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.

This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
    .vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.

Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.

This also already fixes a few bugs:
- Scrollbars no longer flicker on first render. 
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.

Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
    - ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.

Release Notes:

- N/A
2025-09-13 00:43:16 +02:00
Martin Pool
b9cf5886e4 Run doctests in CI and fix up existing doctests (#37851)
Follows on from
https://github.com/zed-industries/zed/pull/37716#pullrequestreview-3195695110
by @SomeoneToIgnore

After this the doctests will be run in CI to check that the examples are
still accurate.

Note that doctests aren't run by Nextest: you can run them locally with
`cargo test --doc`.

Summary:
* Run tests from CI
* Loosen an exact float comparison to match approximately (otherwise it
fails)
* Fixed one actual bug in the tests for `dilate` where the test code
assumed that `dilate` mutates `self` rather than returning a new object
* Add some `must_use` on some functions that seemed at risk of similar
bugs, following the Rust stdlib style to add it where ignoring the
result is almost certainly a bug.
* Fix some cases where the doc examples seem to have gone out of date
with the code
* Add imports to doctests that need them
* Add some dev-dependencies to make the tests build
* Fix the `key_dispatch` module docstring, which was accidentally
attached to objects within that module
* Skip some doctest examples that seem like they need an async
environment or that just looked hard to get running

AI usage: I asked Claude to do some of the repetitive tests. I checked
the output and fixed up some things that seemed to not be in the right
spirit of the test, or too longwinded.

I think we could reasonably run the tests on only Linux to save CI
CPU-seconds and latency, but I haven't done that yet, partly because of
how it's implemented in the action.

Release Notes:

- N/A
2025-09-12 23:24:04 +03:00
Danilo Leal
2b3ca360c3 Fix flicker in short context menus that have documentation aside (#38074)
Menu items in the context menu component have the ability to display a
documentation aside popover. However, because this docs aside popover
was setup as a sibling flex container to the actual menu popover, if the
menu had a short amount of items and the docs popover is bigger than the
menu, this flickering would happen, making it essentially unusable:


https://github.com/user-attachments/assets/74956254-fff6-4c5c-9f79-02998c64a105

So, this PR makes the docs aside popover in wide window sizes
absolutely-positioned relative to the menu container, which removes all
flickering. On top of that, I'm adding a `DocumentationEdge` enum that
allows to control the edge anchor of the docs aside, which is useful in
this particular mode selector example to make the layout work well.


https://github.com/user-attachments/assets/a3e811e1-86b4-4839-a219-c3b0734532b3

When the window is small, the docs aside continue to be a sibling flex
container, which causes a super subtle shift in the items within the
menu popover. This is something I want to pursue fixing, but didn't want
to delay this PR too much.

Release Notes:

- N/A
2025-09-12 14:22:35 -03:00
Ben Kunkle
8c93112869 settings_ui: Add Basic Implementation of Language Settings (#37803)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony <anthony@zed.dev>
2025-09-08 20:14:36 -04:00
localcc
bb2d833373 Revert "gpui: Fix overflow_hidden to support clip with border radius" (#37480)
This reverts commit 40199266b6.

The issue with the commit is: ContentMask<Pixels>::intersect is doing
intersection of corner radii which makes inner containers use the max
corner radius out of all the parents when it should be more complex to
correctly clip children (clip sorting..?)

Release Notes:

- N/A
2025-09-03 19:52:47 +00:00
Jason Lee
40199266b6 gpui: Fix overflow_hidden to support clip with border radius (#35083)
Release Notes:

- N/A

---

Same case in HTML example:


https://developer.mozilla.org/en-US/play?id=p7FhB3JAhiVfLHAXnsbrn7JYYX%2Byq1gje%2B%2BTZarnXvvjmaAx3NlrXqMAoI35s4zeakShKee6lydHYeHr

```html
<div style="padding: 50px; text-align: center;">
  <div style="overflow: hidden; border-radius: 24px">
    <div style="background: #000; border: 3px solid red; color: #fff; padding: 8px 28px;">
      Let build applications with GPUI.
    </div>
    <div style="background: #333; border: 3px dashed black; color: #fff; padding: 8px 28px;">
      Let build applications with GPUI.
    </div>
  </div>

  <div style="margin-top: 20px; border-radius: 24px">
    <div style="background: #000; color: #fff; padding: 8px 28px;">
      This is not overflow: hidden.
    </div>
  </div>
</div>
```

<img width="610" height="213" alt="image"
src="https://github.com/user-attachments/assets/5f95e263-e52c-414f-8f0c-e6aa04ceb802"
/>

### Before

<img width="912" height="740" alt="image"
src="https://github.com/user-attachments/assets/f09c1936-52fc-4381-9a50-93977e9d64a6"
/>

### After 

```bash
cargo run -p gpui --example content_mask
```

<img width="912" height="740" alt="image"
src="https://github.com/user-attachments/assets/4bde58f3-c850-418d-9dc7-d2245852e7d7"
/> |


- [x] Metal
- [x] Blade
- [x] DirectX
- [x] ContentMask radius must reduce the container border widths.
- [x] The dash border render not correct, when not all side have
borders.
2025-09-03 12:44:33 +02:00
Finn Evers
a96015b3c5 activity_indicator: Show extension installation and updates (#37374)
This PR fixes an issue where extension operations would never show in
the activity indicator despite this being implemented for ages. This
happened because we were always returning `None` whenever the app has a
global auto updater, which is always the case, so the code path for
showing extension updates in the indicator could never be hit despite
existing prior. Also slightly improves the messages shown for ongoing
extension operations, as these were previously context unaware.

While I was at this, I also quickly took a stab at cleaning up some
remotely related stuff, namely:
- The `AnimationExt` trait is now by default only implemented for
anything that also implements `IntoElement`. This prevents
`with_animation` from showing up for e.g. `u32` within the suggestions
(finally).
- Commonly used animations are now implemented in the
`CommonAnimationExt` trait within the `ui` crate so the needed code does
not always need to be copied and element IDs for the animations are
truly unique.

Relevant change here regarding the original issue is the change from the
`return match` to just a `match` within the activitiy indicator, which
solved the issue at hand.

If we find this to be too noisy at some point, we can easily revisit,
but I think this holds important enough information to be shown in the
activity indicator, especially whilst developing extensions.

Release Notes:

- Extension installation and updates will now be shown in the activity
indicator.
2025-09-02 16:51:13 +02:00
张小白
ff03dda90a Refactor KeybindingKeystroke (#37065)
This pull request refactors the `KeybindingKeystroke` struct and related
code to improve platform abstraction. The changes centralize
platform-specific logic within `KeybindingKeystroke` and update its
usage throughout the codebase, making the API more consistent and less
error-prone.



Release Notes:

- N/A
2025-08-28 08:40:43 +00:00
Danilo Leal
bd4e943597 acp: Add onboarding modal & title bar banner (#36784)
Release Notes:

- N/A

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-08-26 16:59:12 -03:00
张小白
fff0ecead1 windows: Fix keystroke & keymap (#36572)
Closes #36300

This PR follows Windows conventions by introducing
`KeybindingKeystroke`, so shortcuts now show up as `ctrl-shift-4`
instead of `ctrl-$`.

It also fixes issues with keyboard layouts: when `use_key_equivalents`
is set to true, keys are remapped based on their virtual key codes. For
example, `ctrl-\` on a standard English layout will be mapped to
`ctrl-ё` on a Russian layout.


Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
2025-08-27 03:24:50 +08:00
Danilo Leal
628a9cd8ea thread view: Add link to docs in the toolbar plus menu (#36883)
Release Notes:

- N/A
2025-08-25 17:34:55 -03:00
Danilo Leal
639417c2bc thread_view: Adjust empty state and error displays (#36774)
Also changes the message editor placeholder depending on the agent.

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-08-22 20:40:52 +00:00