When trying to split and clone a non clone-able workspace item we now
attempt split and move instead of doing nothing. Additionally we disable
the split menu buttons if we can't split the active item at all.
Release Notes:
- Improved handling of unsplittable panes
Split out from https://github.com/zed-industries/zed/pull/40774 to
reduce the size of the reland of that PR (once I figure out the cause of
the issue)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR gets the `SettingsWindow` struct to subscribe to all
`Entity<Project>` events and any future project entities that are
created. When a project emits an event that signals a worktree has been
added or removed, the settings window refetches all settings files it
can find.
This fixes a bug where the settings ui would notice some project
settings that were created or opened after the `SettingsWindow` has been
initialized.
I also renamed `LOCAL` file mask to `PROJECT` to be inline with the
`SettingsFile` naming convention.
Release Notes:
- settings ui: Fix bug where project setting files wouldn't be detected
if they were created or opened after while an active settings window is
open
Closes#39172
This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.
With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.
| Before | After |
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|
Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.
Release Notes:
- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
Closes#40748
This PR improves the Centered Layout Padding in settings ui by limiting the numeric stepper to be within valid values and adding a custom schema generated to improve the JSON LSP completions and warnings when editing the setting field manually.
Release Notes:
- settings ui: limit stepper increment for centered padding between 0 and 0.4 and increment by 0.05 now
---------
Co-authored by: Anthony Eid <anthony@zed.dev>
We document the location of the log file in many places, we should just
make it easy to open directly within your file browser. The one thing
here is naming. We use dynamic naming for "reveal" actions in the
project panel, to reflect the right file manager name per OS, but for a
command palette action, I dont think we want to have dynamic code for
the action name, just going with finder at the moment.
Release Notes:
- Added a `zed: reveal log in file manager` action to the command
palette.
We were spawning the process on the foreground thread before which can
block an arbitrary amount of time. Likewise we no longer block
deserialization on the terminal loading.
Release Notes:
- Improved startup time on systems with slow process spawning
capabilities
I noticed we had some typos that were getting through CI, but it looks
like the new version of `typos` catches them. So I updated it and fixed
them.
Release Notes:
- N/A
Closes#39901
I'm unsure as to which direction the team wants to go with this, but
this is the behavior of VSCode which is what this feature is based off
so i'm going with this.
Changes:
1. Introduced a new argument to the `new` method on the Pane called
`ignore_max_tabs` that forces the `max_tabs` to None if it's true.
2. Added a new test `test_bypass_max_tabs_limit`.
Release Notes:
- Fixed: `max_tabs` Setting affecting the terminal pane.
---------
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Closes#5294
This PR adds a line ending indicator to the status bar, hidden by
default as discussed in
https://github.com/zed-industries/zed/issues/5294.
### Changes
- 8b063a22d8700bed9c93989b9e0f6a064b2e86cf add the indicator and
`status_bar.line_endings_button` setting.
- ~~9926237b709dd4e25ce58d558fd385d63b405f3b changes
`status_bar.line_endings_button` from a boolean to an enum:~~
<details> <summary> show details </summary>
- `always` Always show line endings indicator.
- `non_native` Indicate when line endings do not match the current
platform.
- `lf_only` Indicate when using unix-style (LF) line endings only.
- `crlf_only` Indicate when using windows-style (CRLF) line endings
only.
- `never` Do not show line endings indicator.
I know this many options might be overdoing it, but I was torn between
the pleasant default of `non_native` and the simplicity of `lf_only` /
`crlf_only`.
My thinking was if one is developing on a project which exclusively uses
one line-ending style or the other, it would be nice to be able to
configure no-indicator-in-the-happy-case behavior regardless of the
platform zed is running on. But I'm not really familiar with any
projects that use exclusively CRLF line endings in practice. Is this a
scenario worth supporting or just something I dreamed up?
</details>
- 01174191e4cf337069e7a31b0f0432ae94c52515 rename the action context for
`line ending: Toggle` -> `line ending selector: Toggle`.
When running the action in the command palette with the old name I felt
surprised to be greeted with an additional menu, with the new name it
feels more predictable (plus now it matches
`language_selector::Toggle`!)
### Future work
Hidden status bar items still get padding, creating inconsistent spacing
(and it kind of stands out where I placed the line-endings button):
<img alt="the gap after the indicator is larger than for other buttons"
src="https://github.com/user-attachments/assets/24a346d4-3ff6-4f7f-bd87-64d453c2441a"
/>
I started a new follow-up PR to address that:
https://github.com/zed-industries/zed/pull/39992
Release Notes:
- Added line ending indicator to the status bar (disabled by default;
enabled by setting `status_bar.line_endings_button` to `true`)
I love keybindings.
I spend way to much time thinking about them.
I also REALLY like working in Zed.
so far, however, I have found the key context system in Zed to be less
flexible than in VSCode.
the HUGE context that is available in VSCode helps you create
keybindings for very specific targeted scenarios.
the tree like structure of the Zed key context means you loose some
information as focus moves throughout the application.
For example, it is not currently possible to create a keybinding in the
editor that will only work when one of the Docks is open, or if a
specific dock is open.
this would be useful in implementing solutions to ideas like #24222
we already have an action for moving focus to the dock, and we have an
action for opening/closing the dock, but to my knowledge (very limited
lol) we cannot determine if that dock *is open* unless we are focused on
it.
I think it is possible to create a more flexible key binding system by
adding more context information to the higher up context ancestors.
while:
```
Workspace right_dock=GitPanel
Dock
GitPanel
Editor
```
may seem redundant, it actually communicates fundamentally different
information than:
```
Workspace right_dock=GitPanel
Pane
Editor
```
the first says "the GitPanel is in the right hand dock AND IT IS
FOCUSED",
while the second means "Focus is on the Editor, and the GitPanel just
happens to be open in the right hand dock"
This change adds a new set of identifiers to the `Workspace` key_context
that will indicate which docks are open and what is the specific panel
that is currently visible in that dock.
examples:
- `left_dock=ProjectPanel`
- `bottom_dock=TerminalPanel`
- `right_dock=GitPanel`
in my testing the following types of keybindings seem to be supported
with this change:
```jsonc
// match for any value of the identifier
"context": "Workspace && bottom_dock"
"context": "Workspace && !bottom_dock"
// match only a specific value to an identifier
"context": "Workspace && bottom_dock=TerminalPanel"
// match only in a child context if the ancestor workspace has the correct identifier
"context": "Workspace && !bottom_dock=DebugPanel > Editor"
```
some screen shots of the context matching in different circumstances:
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 20 34"
src="https://github.com/user-attachments/assets/116d0575-a1ae-4577-95b9-8415cda57e52"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 20 57"
src="https://github.com/user-attachments/assets/000fdbb6-80bd-46e9-b668-f4b54ab708d2"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 21 37"
src="https://github.com/user-attachments/assets/7b1c82da-b82f-4e14-a97c-3cd0e71bbca0"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 21 52"
src="https://github.com/user-attachments/assets/1fd4b65a-09f7-47a9-a9b7-fdce4252aec3"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 22 38"
src="https://github.com/user-attachments/assets/f4c2ac5c-e6f9-4e0e-b683-522b237e3328"
/>
the persistent_name values for `ProjectPanel` and `OutlinePanel` needed
to be updated to not have a space in them in order to pass the
`Identifier` check. all the other Panels already had names that did not
include spaces, so it just makes these conform with the other ones.
I think this is a great place to start with adding more context
identifiers and i think this type of additional information will make it
possible to create really dynamic keybindings!
Release Notes:
- Workspace key context now includes the state of the 3 docks
Add new `workspace::NewFileSplit` action which expects a
`SplitDirection` argument, allowing users to programmatically control
the direction of the split in keymaps, for example:
```json
{
"context": "Editor",
"bindings": {
"ctrl-s ctrl-h": ["workspace::NewFileSplit", "left"],
"ctrl-s ctrl-j": ["workspace::NewFileSplit", "down"],
"ctrl-s ctrl-k": ["workspace::NewFileSplit", "up"],
"ctrl-s ctrl-l": ["workspace::NewFileSplit", "right"]
}
}
```
Release Notes:
- Added `workspace::NewFileSplit` action, which can be used to
programmatically split the editor in the provided direction.
Co-authored-by: Rian Drake <rian.drake@rocketwerkz.com>
Co-authored-by: dino <dinojoaocosta@gmail.com>
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
A small follow-up to the settings refactor of a few weeks ago to move
all the VSCode settings imports
to one place.
This should make it easier to spot missing imports, and easier to test
the importer.
Release Notes:
- N/A
Currently, using cmd-f or cmd-shift-f to search while a modal is active
(e.g. after cmd-t or cmd-p) doesn't do anything — you need to first
close the modal manually before initiating a search. This PR allows
these actions to run regardless of whether a modal is active.
Some context: VSCode lets you do this too, and for me it's quite common
to do a symbol search with cmd-t immediately followed by a regular
search with cmd-shift-f if I don't find what I'm looking for, so having
to close the modal first is slightly disruptive. cmd-t followed by cmd-p
does dismiss the project symbols modal in order to display the file
search modal, so it makes sense to me to also allow search actions to
dismiss an active modal.
Maybe this blunt fix has unintended consequences? If some types of
modals shouldn't be dismissed when running cmd-f, or some actions
shouldn't dismiss a currently active modal, then we'll have to go about
it differently.
Release Notes:
- Added the ability to run search actions when a modal is currently
active
We automatically delete a local workspace if the folders comprising it
no longer exist.
If a local workspace points to folders in the WSL filesystem, checking
whether those folders exist will make us wait for the WSL VM and file
server to boot up. This can block Zed startup for many seconds.
Supported scenarios use remote workspaces, so delete these local
workspaces to ensure that we don't try to access their folders on the
startup path.
Release Notes:
- N/A
The recent introduction of PathList removed some of the ordering logic
resulting in paths always being alphabetised.
This change restores the previous logic for sorting worktrees in a
project using the newer PathList type.
Closes#39934
Release Notes:
- Fixed manual worktree reordering
<details>
<summary>Screen recording of it retaining the order</summary>
https://github.com/user-attachments/assets/0197d118-6ea7-4d2d-8fec-c917fcb9d277
</details>
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Follow-up to #39649, possible fix for #39669
This implements an alternate strategy for showing/hiding the agent panel
in response to `disable_ai`. We don't load the panel at all if AI is
disabled at startup, and when the value of `disable_ai` changes, we load
the panel or destroy it as needed.
Release Notes:
- N/A
Prior we only logged the crate in `log_err`, which is not too helpful.
We now assemble the module path from the file system path.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.
Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))
This lets us remove cx from the settings traits, and tidy up a few other
things along the way.
Release Notes:
- N/A
Closes#5355
Release Notes:
- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
### Summary
* Auto-activates the active repository when opening a buffer.
* Prepares branching for future support of a user choice (e.g.,
`auto_activate_repo_on_open` flag).
### Release Notes
* **Improved**: Opening a buffer now automatically updates the active
repository.
Thanks to @Zertsov for #37932 which caused me to consider this
implementation approach.
One known issue with this is that it will not wait for actions that do
async work to complete. Supporting this would require quite a lot of
code change. It also doesn't affect the main usecase of sequencing
editor actions, since few are async.
Another caveat is that this is implemented as an action handler on
workspace and so won't work in other types of windows. This seems fine
for now, since action sequences don't seem useful in other window types.
The command palette isn't accessible in non-workspace windows.
Alternatives considered:
* Add `cx: &App` to `Action::build`. This would allow removal of the
special case in keymap parsing. Decided not to do this, since ideally
`build` is a pure function of the input json.
* Build it more directly into GPUI. The main advantage of this would be
the potential to handle non-workspace windows. Since it's possible to do
outside of GPUI, seems better to do so. While some aspects of the GPUI
action system are pretty directly informed by the specifics of Zed's
keymap files, it seems to avoid this as much as possible.
* Bake it more directly into keymap syntax like in #37932. While I think
it would be good for this to be a primitive in the JSON syntax, it seems
like it would better fit in a more comprehensive change to provide
better JSON structure. So in the meantime it seems better to keep the
structure the same and just add a new action.
- Another reason to not bake it in yet is that this provides a place to
document the caveat about async actions.
Closes#17710
Release Notes:
- Added support for action sequences in keymaps. Example:
`["action::Sequence", [ ["editor::SelectLargerSyntaxNode",
"editor::Copy", "editor::UndoSelection"]`
---------
Co-authored-by: Mitchel Vostrez <mitch@voz.dev>
The state of the child bounds is not up-to-date when `scroll_to_item`
gets triggered, causing the new tab to not scroll completely into view.
Closes#36317
Release Notes:
- Fix an issue where a new tab is only partially visible on creation.
Fixes two inconsistencies around the behavior of cmd-alt-click that mess
with my VSCode muscle memory:
- The definition is opened in a pane to the right of the current pane,
unless there exists an adjacent pane to the left and not to the right,
in which case it's opened in the pane on the left
- In case Go to Definition needs to open a multibuffer, cmd-alt-click
does not open it in an existing pane to the right of the current pane,
it always creates a new pane directly to the right of the current pane
This PR irons out this behavior by always going to the definition in the
pane directly to the right of the current one, creating one only if one
doesn't yet exist.
If changing `Workspace::adjacent_pane` to not consider an existing pane
to the left is undesirable then that logic could be moved somewhere
else, or we can make it user configurable if necessary. Also happy to
split this PR up if either of these changes is controversial 🙂
Before:
https://github.com/user-attachments/assets/395754cd-6ecb-40bf-ae61-ee8903eed4ae
After:
https://github.com/user-attachments/assets/002797b1-51a7-48e5-a8d0-100d3a5049eb
Release Notes:
- Made the behavior of cmd-alt-click more consistent
---------
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
I was trying to use the new user toolchains but every time I clicked on
one I had added, it would delete it from the picker. Ironically, it
wouldn't delete it permanently when I tried to by clicking on the trash
can icon. Every time I reopened the workspace all user toolchains were
there.
Release Notes:
- Fixed selecting and deleting user toolchains.
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Closes https://github.com/zed-industries/zed/issues/38547
Release Notes:
- Reverted the ability to show/hide the titlebar. This caused rendering
bugs on
macOS, and we're preparing for the redesign which requires the toolbar
being present.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).
Use a derive macro to prevent typos in this logic.
Release Notes:
- N/A