Commit Graph

3120 Commits

Author SHA1 Message Date
Lukas Wirth
d6b31d8932 gpui: Fix TextLayout::layout producing invalid text runs (#41224)
The issues is that the closure supplied to `request_measured_layout`
could be run multiple times with differing `known_dimensions`. This in
turn will mean we truncate the font runs once, inserting a multibyte
char at the end but then in the next iteration use those truncated runs
for possible the original untruncated string which has multibyte
characters overlapping the now truncated run end resulting in a faulty
utf8 boundary index.

Solution to this is simple, truncate a clone of the runs when needed
instead of modifying the original.

Fixes https://github.com/zed-industries/zed/issues/36925
Fixed ZED-2FF
Fixes ZED-2KM
Fixes ZED-2KK
Fixes ZED-1FF
Fixes ZED-255
Fixes ZED-2JD
Fixes ZED-2FX
Fixes ZED-2K2
Fixes ZED-2JX
Fixes ZED-2GE
Fixes ZED-2FC
Fixes ZED-2GD
Fixes ZED-2HY
Fixes ZED-2HR
Fixes ZED-2FN
Fixes ZED-2GT
Fixes ZED-2FK
Fixes ZED-2EY
Fixes ZED-27E
Fixes ZED-272
Fixes ZED-2EM
Fixes ZED-2CC
Fixes ZED-29V
Fixes ZED-25B
Fixes ZED-257
Fixes ZED-24R
Fixes ZED-24Q
Fixes ZED-23Z
Fixes ZED-227

Release Notes:

- Fixed a crash in text shaping when truncating rendered text
2025-10-26 13:00:52 +01:00
Lukas Wirth
95ad7a6cae gpui: Drop unnecessary use of StringIndexConverter (#41221)
Might help with ZED-1FF

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-26 10:35:33 +00:00
John Tur
59a98bae3a Add attribution for code sourced from Windows Terminal (#41061)
Release Notes:

- N/A
2025-10-24 00:12:06 +00:00
Nia
68707ffc74 crashes: Avoid crash handler on detached threads (#40883)
Set a TLS bit to skip invoking the crash handler when a detached thread
panics.

cc @P1n3appl3 - is this at odds with what we need the crash handler to
do?

May close #39289, cannot repro without a nightly build

Release Notes:

- Fixed extension panics crashing Zed on Linux

Co-authored-by: dino <dinojoaocosta@gmail.com>
2025-10-23 21:04:22 +00:00
Lukas Wirth
66ec0fc0e1 Revert zero-width non-joiner insertion in text shaping (#41043)
Reverts parts of https://github.com/zed-industries/zed/pull/39928
Closes https://github.com/zed-industries/zed/issues/40987

Release Notes:

- Fixed some fonts rendering with absurd spacing on MacOS
2025-10-23 19:22:28 +00:00
Lukas Wirth
a66098b485 gpui: Revert reuse_prepaint change of #40767 (#41025)
c95ae84d91 (r2455674159)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-23 16:23:35 +00:00
Lukas Wirth
738e248109 gpui: Small perf optimizations (#40767)
Some random findings based on profiling

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-23 13:26:27 +00:00
Lukas Wirth
c529a066bf gpui: Arc GlobalElementId (#40979)
This shrinks it from roughly a ~kilobyte to 8 byte, removing a bunch of
memmoves emitted by the compiler. Also `Arc`'s it instead of boxing as
we do clone it a couple times here and there, making that also a fair
bit cheaper

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-23 07:58:33 +00:00
Danilo Leal
bada88c5b3 Make the rules library window more consistent with the settings UI (#40948)
Now that we have two surface areas that open as separate windows, it's
important they're consistent with one another. This PR make the settings
UI and rules library windows more similar by having them use the same
minimum window size and similar styles for their navbar given they have
fundamentally the same design (nav on the left and content on the
right).

Release Notes:

- N/A
2025-10-22 20:57:01 -03:00
Mikayla Maki
4fd4cbbfb7 gpui: Add focus-visible selector support (#40940)
Release Notes:

- N/A

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-10-22 23:36:18 +00:00
Finn Evers
f393138711 Fix keybind hints flickering in certain scenarios (#40927)
Closes #39172

This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.

With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.

| Before | After | 
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|

Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.

Release Notes:

- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
2025-10-22 19:52:38 +00:00
Finn Evers
5738bde3ce gpui: Make Empty request layout with Display::None by default (#40900)
Release Notes:

- N/A
2025-10-22 20:54:29 +02:00
Finn Evers
b207da5a71 gpui: Re-land uniform list scroll fixes (#40899)
Re-lands https://github.com/zed-industries/zed/pull/40719, fixes the
bugs that were discovered with it and improves some more stuff in that
area

Release Notes:

- Fixed a rare issue where the extension page would stutter while
scrolling.

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-10-22 16:33:16 +00:00
Finn Evers
d53efe4e91 Revert "gpui: Fix uniform list scrolling with vertical padding present" (#40891)
Reverts zed-industries/zed#40719

This unveiled some bigger issues with the UniformList size computations,
which are more crucial than what was fixed here.

Release Notes:

- NOTE: BUGFIX "Fixed a rare issue where the extension page would
stutter while scrolling." was reverted due to some other issues
2025-10-22 13:35:25 +00:00
Kirill Bulatov
bc0bace81f Add basic ico support (#40822)
Closes https://github.com/zed-industries/zed/discussions/40763

<img width="867" height="1088" alt="Screenshot 2025-10-21 at 23 14 47"
src="https://github.com/user-attachments/assets/d691fb2a-afc6-4445-a335-054ef164e0d3"
/>

Also improves error handling on image open failure:

<img width="864" height="1083" alt="Screenshot 2025-10-21 at 23 14 30"
src="https://github.com/user-attachments/assets/d5388b61-995f-441b-b375-ad5136d1533b"
/>


Release Notes:

- Added basic ico support, improved unsupported image handling
2025-10-22 12:07:32 +03:00
Mikayla Maki
08d95ad9d3 chore: Bump gpui to 0.2.2 (#40856)
Release Notes:

- N/A
2025-10-22 03:43:32 +00:00
Max Brunsfeld
e468edd389 Fix extraction of font runs from text runs (#40840)
Fixes a bug in https://github.com/zed-industries/zed/pull/39928

The bug caused all completions to appear in bold-face

Release Notes:

- Fixed a bug where bold-face font was applied to the wrong characters
in items in the autocomplete menu

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-10-22 01:55:54 +00:00
Agus Zubiaga
12d912114f ci: Update typos versions and fix new occurrences (#40784)
I noticed we had some typos that were getting through CI, but it looks
like the new version of `typos` catches them. So I updated it and fixed
them.

Release Notes:

- N/A
2025-10-21 10:43:22 +00:00
Anthony Eid
4f5f299265 settings ui: Autoscroll content during keyboard navigation (#40734)
Closes #40608

This fixes tabbing in both the settings ui nav bar and page content
going off screen instead of scrolling the focused element into a visible
view.

The bug occurred because `gpui::list` and `gpui::uniform_list` only
render visible elements, preventing non visible elements in a view from
having their focus handle added to the element tree. Thus making the tab
stop map skip over those elements because they weren't present.

The fix for this is scrolling to reveal non visible elements and then
focus the selected element on the next frame.

Release Notes:

- settings ui: Auto scroll to reveal items in navigation bar and window
when tabbing

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-10-20 17:53:47 -04:00
Lukas Wirth
ed82233030 gpui: Box Window instances (#40733)
We very frequently move this in and out of the windows slot map on
`update_window_id` calls (and we call this a lot!). This alone showed up
as `memmove`s at roughly 1% perf in Instruments when scrolling a buffer
which makes sense, `Window` itself is 4kb in size. The fix is simple,
just box the `Window` instances, moving a pointer is cheap in
comparison.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-20 21:03:28 +00:00
Finn Evers
853d7c3f92 gpui: Fix uniform list scrolling with vertical padding present (#40719)
Closes #40267

Release Notes:

- Fixed a rare issue where the extension page would stutter while
scrolling.
2025-10-20 18:57:00 +00:00
Lukas Wirth
78bfda5045 gpui: Improve some log_err calls in windows backend (#40717)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-20 18:01:46 +00:00
Lukas Wirth
d8f4293ac3 sum_tree: Implement recursive Sumtree::find, use it over Cursor::seek if possible (#40700)
Reduces peak stack usage in these functions and should generally be a
bit performant.

Display map benchmark results
```
To tab point/to_tab_point/1024
                        time:   [531.40 ns 532.10 ns 532.97 ns]
                        change: [-2.1824% -2.0054% -1.8125%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
  1 (1.00%) high severe

To fold point/to_fold_point/1024
                        time:   [530.81 ns 531.30 ns 531.80 ns]
                        change: [-2.0295% -1.9054% -1.7716%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 3 outliers among 100 measurements (3.00%)
  2 (2.00%) high mild
  1 (1.00%) high severe
```

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-20 17:20:09 +00:00
localcc
cc21089736 Fix default window size on small displays (#40398)
Fixed: #40039
Fixed: #40404
Fixed: #40272
Fixed: #40666

Release Notes:

- N/A
2025-10-20 14:09:36 +02:00
Xiaobo Liu
8f3f7232fb gpui: Add exit in tab title update loop (#40628)
Release Notes:

- N/A

---------

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2025-10-19 16:52:16 +02:00
Xiaobo Liu
8d48f9cdae gpui: Simplify tab group lookup logic in SystemWindowTabController (#40466)
Refactor the find_tab_group method to use the question mark operator for
cleaner error handling, replacing the explicit if-else pattern with a
more concise chained approach.

Release Notes:

- N/A

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2025-10-18 15:04:40 +00:00
joel
3d6722be9a Fix Right Alt key not working in keybindings on Windows (#40536)
### Problem
On Windows, the right Alt key was not working in keybindings (e.g.,
`Ctrl+Right Alt+B`), while the left Alt key worked correctly. This was
due to overly aggressive AltGr detection that treated any `right Alt +
left Ctrl` combination as AltGr, even on US keyboards where AltGr
doesn't exist.

### Root Cause
Windows internally represents AltGr (Alt Graph) as `right Alt + left
Ctrl` pressed simultaneously. The previous implementation always
excluded this combination from being treated as regular modifier keys to
support international keyboards. However, this broke keybindings using
right Alt on US/UK keyboards where users expect right Alt to behave
identically to left Alt.

### Solution
Implemented keyboard layout-aware AltGr detection:

1. Added `uses_altgr()` method to `WindowsKeyboardLayout` that checks if
the current keyboard layout is known to use AltGr (German, French,
Spanish, Polish, etc.)
2. Modified `current_modifiers()` to only apply AltGr special handling
when the keyboard layout actually uses it
3. Added explicit checking for both `VK_LMENU` and `VK_RMENU` instead of
relying solely on the generic `VK_MENU`

### Behavior
- **US/UK keyboards**: Right Alt now works identically to left Alt in
keybindings. `Ctrl+Right Alt+B` triggers the same action as `Ctrl+Left
Alt+B`
- **International keyboards** (German, French, Spanish, etc.): AltGr
continues to work correctly for typing special characters and doesn't
trigger keybindings
- **All keyboards**: Both Alt keys are detected symmetrically, matching
the behavior of left/right Windows keys

### Testing
Manually tested on Windows with US keyboard layout:
-  `Ctrl+Left Alt+B` triggers keybinding
-  `Ctrl+Right Alt+B` triggers keybinding  
-  Both Alt keys work independently in keybindings


Release Notes:
- Fixed Right Alt key not working in keybindings on Windows
2025-10-18 02:27:45 +02:00
Seivan
60285459e8 gpui: Update link to Ownership and data flow section (#40457)
Fixed broken link to `Ownership and data flow section`.
2025-10-17 14:26:10 -06:00
Julia Ryan
ef5b8c6fed Remove workspace-hack (#40216)
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.

Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.

Release Notes:

- N/A
2025-10-17 18:58:14 +00:00
Lukas Wirth
b59a3bbd49 gpui: Remove some unnecessary unsafe code (#40483)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-17 14:20:13 +02:00
Jason Lee
6c3a7f6ddb gpui: Fix text wrapping for URLs (#35724)
Close #35715

Release Notes:

- Fixed to wrap long URLs in editor.

<img width="836" height="740" alt="image"
src="https://github.com/user-attachments/assets/635ce792-5f19-4c76-b131-0d270d09b103"
/>

I remember when I was working on CJK line wrapping support in the early
days, I considered making `\` a line wrapping character, but for some
reason it was on the list of characters that were not allowed to wrap.

In reference to VS Code, it looks like `&`, `/`, `?` should wrap, so I
removed all of them.

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-10-16 23:06:14 -07:00
kitt
038041cc87 Fix spacing around hidden status bar items (#39992)
This is a follow-up PR to
https://github.com/zed-industries/zed/pull/39609, and attempts to
address hidden status bar items still contributing to the layout and
creating extra spacing.

![before using display:none theres extra spaces, afterwords the buttons
are always evenly
spaced](https://github.com/user-attachments/assets/3bd07837-5f6f-4ca1-8985-9f3cb8b6893d)

- 203cbd634bfb1489b8afa4952d9594615a956b77 Adds a `.none()` method to
the `gpui::Styled` helper trait, so that status items can set their
display type to none inside their `render` method.

- 249f06e3de63b0ab32814f20e7105d8e2b642f02 Applies `.none()` to all the
status items.

- ~~499f564906c88336608c81615b11ebc9ab43d832~~ At first I was adding an
`is_visible` method to the `StatusBarView` trait, which would be used to
skip status bar items which would just render an empty div anyway, but I
felt duplicating the conditions for hiding the buttons between the
status items `is_visible` and `render` methods could be an attraction
for bugs, so I tried to find another approach. This commit contains
those changes, reverted immediately (if the `is_visible` approach is
preferred I can bring it back!)

- f37cb75f0519ceea1f3e1cc4f97087a5cb34b0fd (bonus!) Adds a condition to
the vim mode indicator to avoid a leading space when there are no
pending keys.

Release Notes:

- N/A
2025-10-17 02:26:39 -03:00
Piotr Osiewicz
3780fe3b8e gpui: Do not use a single shared parker within a Dispatcher (#40417)
This caused issues with #40172, as it made Zed execute and block on tad
few more background tasks. Parker is ~cheap to create, hence we should
be ok to just create it at the time it is needed.

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-10-16 21:52:09 +00:00
Cole Miller
59991e9c4d Fix compilation on main (#40428)
Updates #40420 

Release Notes:

- N/A
2025-10-16 21:22:35 +00:00
Andrew Farkas
c288f9b1e6 Remove unused indices in mac/text_system (#40420)
just simplifying the code a bit

Release Notes:

- N/A

Co-authored-by: Cole Miller <cole@zed.dev>
2025-10-16 20:28:36 +00:00
Cole Miller
b26491f570 Fix crash when opening files with a BOM on macOS (#40419)
Closes #40359

We were segfaulting when opening a UTF-8 file starting with a byte order
mark due to a mismatch in our UTF-16 indexing calculations caused by
Core Foundations `replace_str` stripping the BOM internally. This PR
fixes the crash by replacing one of our manual calculations by calling
the Core Foundations API to get the length of a string.

Release Notes:

- Fixed a crash on macOS when opening a file that starts with a UTF-8
byte order mark (BOM).

Co-authored-by: HactarCE <6060305+HactarCE@users.noreply.github.com>
2025-10-16 20:04:41 +00:00
Lukas Wirth
1ee6ef5e1a gpui: Properly surface errors in gpui build script (#40381)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-16 16:58:05 +02:00
Lukas Wirth
e016c05959 windows: Fix panic when quitting dialogs that do not have a cancel button (#40348)
`TaskDialogIndirect` may return `IDCANCEL` when the user quits the
dialog via escape or alt+f4, so we need to account for that.

Fixes ZED-25H

Release Notes:

- Fixed panic when hitting escape in dialogs on windows
2025-10-16 09:44:44 +00:00
Lukas Wirth
db4b86e0c8 windows: Fix occasional RefCell already mutably borrowed panic (#40336)
Release Notes:

- Fixed occasional `RefCell already mutably borrowed` panic in windows
event handling
2025-10-16 07:50:41 +00:00
Jason Lee
83f9f9d9e3 gpui: Add more default font fallbacks (#35086)
Release Notes:

- N/A

---

- Set `.SystemUIFont` as the GPUI default font.
- Add `Arial` to font fallback list.
- Add `Adwaita Sans` to default fallback list for Gnome.
- Move `Ubuntu` font to front of Gnome to make sure Ubuntu System takes
priority over `Ubuntu` font.

Our application get some crash report:

```
panicked at /Users/admin/.cargo/git/checkouts/zed-a70e2ad075855582/f1db3b4/crates/gpui/src/text_system.rs:150:9:
failed to resolve font 'Helvetica' or any of the fallbacks: Zed Plex Mono, Helvetica, Segoe UI, Cantarell, Ubuntu, Noto Sans, DejaVu Sans
```

This change to add `Arial` to fallback list, this font was included in
macOS and Windows.
Ref link (search "Arial"):

> Mac OS X (now known as [macOS](https://en.wikipedia.org/wiki/MacOS))
was the first Mac OS version to include Arial;
> https://en.wikipedia.org/wiki/Arial

- macOS Sequoia: https://support.apple.com/en-us/120414
- Windows 10:
https://learn.microsoft.com/en-us/typography/fonts/windows_10_font_list
- Gnome: https://developer.gnome.org/hig/guidelines/typography.html
2025-10-15 16:33:26 -07:00
Anthony Eid
186237bb1a settings ui: Improve rendering performance (#40001)
This PR improves the rendering performance of the Settings UI window by
using `gpui::list` to render only the visible contents of a settings
page, instead of rendering the full content of a page. This fixes a lag
that the editor page has in debug builds.

I also added a new field `measuring_behavior` to `ListState` that has
`Visible` and `Measured` variances. `Visible` only measures and caches
the bounds of visible items plus the overdraw pixel offset. `Measure`
will cache all items’ bounds on the first layout phase, which fixes
problems with the scrollbar size/position being miscalculated.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-10-15 16:48:21 -04:00
Lukas Wirth
3882323f79 language: Assert CodeLabel text ranges are correct (#40242)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-15 10:16:56 +00:00
Cole Miller
83ba05eb32 windows: Revert "windows: Fix ascent/descent calculations (#40103)" (#40175)
This reverts commit f1db1f3a3c.

This seems to have affected the vertical positioning of text that
doesn't contain emojis in a way that was unintended.

Release Notes:

- N/A
2025-10-14 12:32:16 +00:00
Mikayla Maki
cc9af8d036 gpui 0.2.1 (#40158)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-14 05:05:55 +00:00
0x2CA
a3bcf6fe21 windows: Fix shader rotation order for pattern rendering (#39993)
old

<img width="1076" height="1008" alt="image"
src="https://github.com/user-attachments/assets/e1cd8238-e869-4abb-98b4-4790467c59d1"
/>


new

<img width="989" height="1004" alt="image"
src="https://github.com/user-attachments/assets/42b7fd59-0038-4490-82a7-979983da5416"
/>


Release Notes:

- N/A
2025-10-13 22:12:58 +02:00
Danilo Leal
ac8e2f0576 Add .ZedSans as a possible fallback font (#40129)
Closes https://github.com/zed-industries/zed/issues/40121

Release Notes:

- Fixes a bug where users couldn't return the UI font family to the
default value through the UI.
2025-10-13 15:23:41 -03:00
John Tur
677d6acc9d Use DwmFlush unconditionally for Windows vsync (#39913)
Closes #36934

I'm still experiencing bugs with the
`DCompositionWaitForCompositorClock` API. Let's back out the support for
now until the fixes are identified and widely available.

`DwmFlush` does various things that aren't just waiting for VSync, so
it's not ideal, but it's not bad enough that it's worth a bigger
refactor right now.

Release Notes:

- N/A
2025-10-13 12:40:00 -04:00
Cole Miller
f1db1f3a3c windows: Fix ascent/descent calculations (#40103)
This applies the same fix as #39886 for Windows.

Previously we were using `GetLineMetrics` to determine the ascent and
descent values for each line. It seems like this has the same behavior
as `GetTypographicBounds` on macOS, which is to return the minimum
ascent and descent for the current state of the `TextLayout` object.
This causes the ascent/descent to be unstable when adding or removing an
emoji because a font fallback is triggered when an emoji is present on
the line.

The issue is fixed by switching to `font.GetMetrics` to get the ascent
and descent, which should always return stable values for the main font,
instead of changing when there's a fallback. This also should support
situations where we have multiple explicit fonts on the same line,
although that probably can't be triggered in Zed right now.

Release Notes:

- windows: Fixed a vertical shift in text layout when inserting or
removing an emoji.

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-10-13 09:49:07 -04:00
Lukas Wirth
3ea4b30e8d gpui: Do not render ligatures between different styled text runs (#39928)
This relands https://github.com/zed-industries/zed/pull/37175 as
https://github.com/zed-industries/zed/pull/39886 fixed the jiggling
issue.

Currently when we render text with differing styles adjacently we might
form a ligature between the text, causing the ligature forming
characters to take on one of the two styles. This can especially become
confusing when a ligature is formed between actual text and inlay hints.

Annoyingly, the only ways to prevent this with core text is to either
render each run separately, or to insert a zero-width non-joiner to
force core text to break the ligatures apart, as it otherwise will merge
subsequent font runs of the same fonts.

We currently do layouting on a per line basis and it is unlikely we want
to change that as it would incur a lot of complexity and annoyances to
merge things back into a line, so this goes with the other approach of
inserting ZWNJ characters instead.

Note that neither linux nor windows seem to currently render ligatures,
so this only concerns macOS rendering at the moment.

Closes https://github.com/zed-industries/zed/issues/23194

Release Notes:

- Fixed ligatures forming between real text and inlay hints on macOS
2025-10-13 15:35:28 +02:00
Smit Barmase
785cb41565 gpui: Make image auto sizing work with Rems too (#40089)
Closes #39981

Here both images of the left should be identical to the right, since
180px is the same as 11.25rem.

Before:

<img width="1457" height="847" alt="image"
src="https://github.com/user-attachments/assets/59f571d1-8d66-4f41-b9b0-e9826110cf0c"
/>

After:

<img width="1457" height="626" alt="image"
src="https://github.com/user-attachments/assets/a0c629a9-5916-453a-85a2-b3053ab2e613"
/>

Release Notes:

- N/A
2025-10-13 16:52:33 +05:30