There's a lot of AI settings that will require custom UI for them to be
part of the settings window, but many don't (simple booleans and
dropdown) and can be moved right away. In consequence, the whole
"General Settings" section in the agent panel's settings view can be
removed given all of those items are now part of the settings window.
Release Notes:
- N/A
Closes#5185
Release Notes:
- Added an option to hide hidden files in the project panel by setting
`hide_hidden` in the project panel settings.
---------
Co-authored-by: Gaauwe Rombouts <gromdroid@gmail.com>
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
Closes #ISSUE
Annotated our `default.json` with `$schema` to get diagnostics, then
fixed the non-language not installed warnings.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Release Notes:
- settings: Deprecated `code_actions_on_format` in favor of specifying
code actions to run on format inline in the `formatter` array.
Previously, you would configure code actions to run on format like this:
```json
{
"code_actions_on_format": {
"source.organizeImports": true,
"source.fixAll.eslint": true
}
}
```
This has been migrated to the new format:
```json
{
"formatter": [
{
"code_action": "source.organizeImports"
},
{
"code_action": "source.fixAll.eslint"
}
]
}
```
This change will be automatically migrated for you. If you had an
existing `formatter` setting, the code actions are prepended to your
formatter array (matching the existing behavior). This migration applies
to both global settings and language-specific settings
Closes https://github.com/zed-industries/zed/issues/39259
- Fixes import of `editor.fontFamily` (we were looking for the wrong
key)
- Adds basic support for the CSS font-family syntax used by VS Code,
including font fallback
Release Notes:
- N/A
Release Notes:
- Added Codestral edit predictions provider which can be enabled by adding an API key in the Mistral section of agent settings.

## Config
Get API key from https://console.mistral.ai/codestral and add it in the Mistral section of the agent settings.
```
"features": {
"edit_prediction_provider": "codestral"
},
"edit_predictions": {
"codestral": {
"model": "codestral-latest",
"max_tokens": 150
}
},
```
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
I mistakenly broke this when refactoring settings
Closes#39479
Release Notes:
- Fixed a bug where you could no longer configure `terminal.shell` in
project settings
Follow up to https://github.com/zed-industries/zed/pull/39468.
Unlike `agent_ui_font_size`, the `agent_buffer_font_size` setting does
have a default value, which means it does not fall back to the regular
UI font size, but rather to its default value.
Release Notes:
- N/A
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.
Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))
This lets us remove cx from the settings traits, and tidy up a few other
things along the way.
Release Notes:
- N/A
The panic happened when a user had a settings file with a buffer line
height custom variant, because the drop-down renderer only took into
account the two named variants.
The fix for this will be creating a custom element that allows a user to
manually input a line height greater than one or select either
Comfortable or Standard.
Release Notes:
- N/A
The font picker from onboarding is a lot friendlier to interact with and
makes it impossible for a user to select an invalid font from the
settings ui.
I also moved the font picker from the onboarding crate to the ui_input
crate
## New Look
<img width="1136" height="812" alt="image"
src="https://github.com/user-attachments/assets/7436682c-6a41-4860-a18b-13e15b8f3f31"
/>
Release Notes:
- N/A
This PR adds the numeric stepper component to the settings ui and
implements some settings that rely on this component as well.
I also switched {buffer/ui}_font_weight to the `gpui::FontWeight` type
and added a manual implementation of the Schemars trait. This allows Zed
to send min, max, and default information to the JSON LSP when a user is
manually editing the settings file.
The numeric stepper elements added to the settings ui are below:
- ui font size
- ui font weight
- Buffer font size
- Buffer font weight
- Scroll sensitivity
- Fast scroll sensitivity
- Vertical scroll margin
- Horizontal scroll margin
- Inline blame padding
- Inline blame delay
- Inline blame min column
- Unnecessary code fade
- Tab Size
- Hover popover delay
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/39406
Follow up to https://github.com/zed-industries/zed/pull/38726
This PR introduces the `agent_buffer_font_size` setting and renames
`agent_font_size` to `agent_ui_font_size`. This allows whoever wants
`buffer_font_size` and `agent_buffer_font_size` to match, as well as
folks who want a slightly smaller size only in the agent panel (which...
also looks just better by default!).
Release Notes:
- agent: Introduced the `agent_buffer_font_size` setting and renamed
`agent_font_size` to `agent_ui_font_size`, allowing for granular buffer
font size control in the agent panel vs. regular editors.
This PR fixes the JSON schema for the `ExtensionCapabilityContent`.
Having the nested structs in the variants caused the `kind` property to
not be generated properly. Inlining the fields into the variants fixes
this.
Release Notes:
- N/A
This PR adds the ability to control the capabilities granted to
extensions by the extension host via the new
`granted_extension_capabilities` setting.
This setting is a list of the capabilities granted to any extension
running in Zed.
The currently available capabilities are:
- `process:exec` - Grants extensions the ability to invoke commands
using
[`zed_extension_api::process::Command`](https://docs.rs/zed_extension_api/latest/zed_extension_api/process/struct.Command.html)
- `download_file` - Grants extensions the ability to download files
using
[`zed_extension_api::download_file`](https://docs.rs/zed_extension_api/latest/zed_extension_api/fn.download_file.html)
- `npm:install` - Grants extensions the ability to install npm packages
using
[`zed_extension_api::npm_install_package`](https://docs.rs/zed_extension_api/latest/zed_extension_api/fn.npm_install_package.html)
Each of these capabilities has parameters that can be used to customize
the permissions.
For instance, to only allow downloads from GitHub, the `download_file`
capability can specify an allowed `host`:
```json
[
{ "kind": "download_file", "host": "github.com", "path": ["**"] }
]
```
The same capability can also be granted multiple times with different
parameters to build up an allowlist:
```json
[
{ "kind": "download_file", "host": "github.com", "path": ["**"] },
{ "kind": "download_file", "host": "gitlab.com", "path": ["**"] }
]
```
When an extension is not granted a capability, the associated extension
APIs protected by that capability will fail.
For instance, trying to use `zed_extension_api::download_file` when the
`download_file` capability is not granted will result in an error that
will be surfaced by the extension:
```
Language server phpactor:
from extension "PHP" version 0.4.3: failed to download file: capability for download_file https://github.com/phpactor/phpactor/releases/download/2025.07.25.0/phpactor.phar is not granted by the extension host
```
Release Notes:
- Added a `granted_extension_capabilities` setting to control the
capabilities granted to extensions.
Closes #ISSUE
Release Notes:
- settings: Removed support for having format steps in both the
`format_on_save` and `formatter` settings for languages.
`format_on_save` is now restricted to the values of `"on"` and `"off"`,
and all format steps should be set under the `formatter` key. If you
were using `format_on_save` but not `formatter` this will be migrated
for you, otherwise it will require a manual migration.
---------
Co-authored-by: Smit <smit@zed.dev>
Closes #ISSUE
Release Notes:
- settings: Changed code action format in `formatter` and
`format_on_save` settings.
**Previous format:**
```
{
"code_actions": {
"source.organizeImports": true,
"source.fixAll": true
}
}
```
**New format:**
```
[
{"code_action": "source.organizeImports"},
{"code_action": "source.fixAll"}
]
```
After #39246, code actions run sequentially in order. The structure now
reflects this and aligns with other formatter options (e.g., language
servers).
Both the `formatter` and `format_on_save` settings will be
auto-migrated.
This PR starts the process of adding each setting field manually to
their respective page in the UI and organizes user/project fields as
well. The next major step is implementing a numeric stepper component,
and handling discriminate union enums as well.
I also did some minor polish in this PR as well
- Switches now use accent color
- Fixed text input rendering with zero width
- Made setting pages scrollable
- Set drop down context menu style to outline
Release Notes:
- N/A
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
Thanks to @Zertsov for #37932 which caused me to consider this
implementation approach.
One known issue with this is that it will not wait for actions that do
async work to complete. Supporting this would require quite a lot of
code change. It also doesn't affect the main usecase of sequencing
editor actions, since few are async.
Another caveat is that this is implemented as an action handler on
workspace and so won't work in other types of windows. This seems fine
for now, since action sequences don't seem useful in other window types.
The command palette isn't accessible in non-workspace windows.
Alternatives considered:
* Add `cx: &App` to `Action::build`. This would allow removal of the
special case in keymap parsing. Decided not to do this, since ideally
`build` is a pure function of the input json.
* Build it more directly into GPUI. The main advantage of this would be
the potential to handle non-workspace windows. Since it's possible to do
outside of GPUI, seems better to do so. While some aspects of the GPUI
action system are pretty directly informed by the specifics of Zed's
keymap files, it seems to avoid this as much as possible.
* Bake it more directly into keymap syntax like in #37932. While I think
it would be good for this to be a primitive in the JSON syntax, it seems
like it would better fit in a more comprehensive change to provide
better JSON structure. So in the meantime it seems better to keep the
structure the same and just add a new action.
- Another reason to not bake it in yet is that this provides a place to
document the caveat about async actions.
Closes#17710
Release Notes:
- Added support for action sequences in keymaps. Example:
`["action::Sequence", [ ["editor::SelectLargerSyntaxNode",
"editor::Copy", "editor::UndoSelection"]`
---------
Co-authored-by: Mitchel Vostrez <mitch@voz.dev>
Closes #ISSUE
Adds a couple functions to the `SettingsStore`:
- `get_value_from_file`: Gets a value from a given settings file
(`Local`, `User`, etc) and if the value isn't found in the requested
file, walks the known settings files in the order in which they are
merged to find the settings value in lower precedence settings files
(i.e. if value not set anywhere will always return default value)
- `get_overrides_for_field`: Returns a list of settings files where a
given setting is set that have higher precedence than the passed in
file. e.g. passing in user will result in project settings files where
the value is set being returned.
Additionally changes the default for the `project_name` setting to
uphold the rules we are attempting to enforce on the settings, namely:
- All settings fields should be of the form `Option<T>`
- `None` (or `null` in JSON) should never be a meaningful value
Follow up PRs will handle implementing a function to write to an
arbitrary settings file, and passing through metadata to the above
functions to control how overrides are determined for more complicated
cases like `SaturatingBool` (`disable_ai`) and `ExtendingVec`
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
After the change, we can add "supports_images", "supports_tools" and
"parallel_tool_calls" properties to set up new models. Our
`settings.json` will be as follows:
```json
"language_models": {
"x_ai": {
"api_url": "https://api.x.ai/v1",
"available_models": [
{
"name": "grok-4-fast-reasoning",
"display_name": "Grok 4 Fast Reasoning",
"max_tokens": 2000000,
"max_output_tokens": 64000,
"supports_tools": true,
"parallel_tool_calls": true,
},
{
"name": "grok-4-fast-non-reasoning",
"display_name": "Grok 4 Fast Non-Reasoning",
"max_tokens": 2000000,
"max_output_tokens": 64000,
"supports_images": true,
}
]
}
}
```
Closes https://github.com/zed-industries/zed/issues/38752
Release Notes:
- xAI: Added support for for configuring tool and image support for
custom model configurations
Closes #ISSUE
Improves the efficiency of our interactions with the Zed language
server. Previously, on startup and after every workspace configuration
changed notification, we would send >1MB of JSON Schemas to the JSON
LSP. The only reason this had to happen was due to the case where an
extension was installed that would result in a change to the JSON schema
for settings (i.e. added language, theme, etc).
This PR changes the behavior to use the URI LSP extensions of
`vscode-json-language-server` in order to send the server URI's that it
can then use to fetch the schemas as needed (i.e. the settings schema is
only generated and sent when `settings.json` is opened. This brings the
JSON we send to on startup and after every workspace configuration
changed notification down to a couple of KB.
Additionally, using another LSP extension request we can notify the
server when a schema has changed using the URI as a key, so we no longer
have to send a workspace configuration changed notification, and the
schema contents will only be re-requested and regenerated if the schema
is in use.
Release Notes:
- Improved the efficiency of communication with the builtin JSON LSP.
JSON Schemas are no longer sent to the JSON language server in their
full form. If you wish to view a builtin JSON schema in the language
server info tab of the language server logs (`dev: open language server
logs`), you must now use the `editor: open url` action with your cursor
over the URL that is sent to the server.
- Made it so that Zed urls (`zed://...`) are resolved locally when
opened within the editor instead of being resolved through the OS. Users
who could not previously open `zed://*` URLs in the editor can now do so
by pasting the link into a buffer and using the `editor: open url`
action (please open an issue if this is the case for you!).
---------
Co-authored-by: Michael <michael@zed.dev>
Release Notes:
- When `helix_mode = true`, modes are called without the `HELIX_` prefix
in the UI:
`HELIX_NORMAL` becomes `NORMAL`
`HELIX_SELECT` becomes `SELECT`
- (breaking change) Helix users should remove `"default_mode":
"helix_normal"` from their settings. This is now the default when
`"helix_mode": true`.
Uses the previously merged denoising crate (and fixes a bug in it that
snug in during refactoring) to add denoising to the microphone input.
Adds automatic volume control for microphone and output.
Prepares for migrating to 16kHz SR mono:
The experimental audio path now picks the samplerate and channel count depending on a setting. It can handle incoming streams with both the current (future legacy) and new samplerate & channel count. These are url-encoded into the livekit track name
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Closes #ISSUE
Updates the settings editor to collect all known settings files from the
settings store, in order to show them in the UI. Additionally adds a
fake worktree instantiation in the settings UI example binary in order
to have more than one file available when testing.
Release Notes:
- N/A *or* Added/Fixed/Improved ...