Closes#5355
Release Notes:
- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Buffer search initiates a new search every time a key is pressed in the
buffer search bar. This would cancel the task associated with any
pending searches. Whenever one of these searches was canceled Zed would
log `[search]: oneshot canceled`. This log would trigger almost on every
keypress when typing moderately fast. This PR silences these logs by not
treating canceled searches as errors.
Release Notes:
- N/A
Closes#38495
Cause:
- When the Find input is focused, CopyPath/CopyRelativePath were handled
by the editor and stopped during the bubble phase, preventing
BufferSearchBar from relaying to the file-backed editor.
Release Notes:
- Fixes “Workspace: Copy Relative Path” not copying while the Find bar
is focused.
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
Closes#36109
Adds an additional option to `search` and `update_matches` to specify
whether the update should affect the search history.
Release Notes:
- Fix navigating buffer search history
- Makes the keymap editor search container more consistent with the
project & file search corresponding elements
- Changes the keymap editor menu item in the user menu be called "Keymap
Editor", as opposed to "Key Binding", to match with the tab and action
name
Design note: Still a bit unsure about the extra space on the right for
the keymap editor. This makes it way more consistent with the other
search views, but it also just feels like space that could be used. On
the other hand, though, it's very unlikely anyone will ever use more
than 30% of the search bar width as search queries here are likely
pretty short; definitely much shorter than project search queries.
<img width="600" height="552" alt="Screenshot 2025-09-09 at 1 02@2x"
src="https://github.com/user-attachments/assets/9825a129-2c5a-4852-9837-c586b88e9332"
/>
Release Notes:
- N/A
This Pull Request introduces support for pattern items in the buffer
search. It does so by splitting the `query` methods into two new
methods:
- `BufferSearchBar.raw_query` – returns the text from the search query
editor
- `BufferSearchBar.query` - returns the search query with pattern items
removed
Whenever the search query is updated, processing of the
`EditorEvent::Edited` event ends up calling the
`BufferSearchBar.apply_pattern_items` method, which parses the pattern
items from the raw query, and updates the buffer search bar's search
options accordingly. This `apply_pattern_items` function avoids updating
the `BufferSearchBar.default_options` field in order to be able to reset
the search options when a pattern items is removed. Lastly, new pattern
items can easily be added by updating the `PATTERN_ITEMS` array.
### Screen Capture
https://github.com/user-attachments/assets/ebd83c38-e480-4c24-9b8c-6edde69cf392
---
Closes#32390
Release Notes:
- Added support for the `\c` and `\C` query pattern items to control
case-sensitivity in buffer search
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#36931 and #21956
Preserves `SearchOptions` across dismisses of the buffer search bar.
This behavior is consistent with VSCode, which seems reasonable. The
`configured_options` field is then no longer being used. The
configuration is still read during initialization of the
`BufferSearchBar`, but not after.
Something to consider is that there are other elements in the search bar
which are not kept across dismisses such as replace status. However
these are visually separated in the UI, leading me to believe this is a
okay change to make.
Release Notes:
- Preserve search options between buffer search dismisses
This fixes a panic I randomly ran into whilst mistyping in the command
palette: I accidentally ran `pane: swap item right`in a state where no
items were opened in my active pane. We were checking for `index + 1 ==
self.items.len()` there when it really should be `>=`, as otherwise in
the case of no items this panics.
This PR fixes the bug, adds a test for both the panic as well as the
actions themselves (they were untested previously). Lastly (and mostly),
this also cleans up a bit around existing actions to update them with
how we generally handle actions now.
Release Notes:
- Fixed a panic that could occur with the `pane: swap item right`
action.
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
Follow-up to https://github.com/zed-industries/zed/pull/36233
The above PR simplified the handling but introduced some bugs: The
replace buttons were no longer clickable, some buttons also lost their
toggle states, some buttons shared their element id and, lastly, some
buttons were clickable but would not trigger the right action. This PR
fixes all that.
Release Notes:
- N/A
- project search query string now turns red when no results are found
matching buffer search behavior
- General code deduplication as well as more consistent layout between
the two bars, as some minor details have drifted apart
- Tab cycling in buffer search now ends up in editor focus when cycling
backwards, matching forward cycling
- Report parse errors in filter include and exclude editors
Release Notes:
- N/A
I'm not sure when we've lost that notify, but it's causing the time to
first search result equal to the time to run the whole search, which is
not great.
Co-authored-by: Remco <djsmits12@gmail.com>
This discussion has originally started in #35444
Release Notes:
- Improved project search speed.
Co-authored-by: Remco <djsmits12@gmail.com>
Currently if you type `\(`, it auto-closes to `\()` which is broken.
It's arguably nice that if you type `(` it auto-closes to `()`, but I am
much more likely to be looking for a function call `name\(` than to be
starting a group in search.
Release Notes:
- search: Regex search will no longer try to close parenthesis
automatically.
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#17223
Release Notes:
- Show regex parsing errors under the search bar for buffer and project
search.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes #ISSUE
Release Notes:
- N/A
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Instead of a menagerie of macros for implementing `Action`, now there
are just two:
* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`
In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.
In both contexts, parameters can provided in `#[action(...)]`:
- `namespace = some_namespace` sets the namespace. In Zed this is
required.
- `name = "ActionName"` overrides the action's name. This must not
contain "::".
- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.
- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.
- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.
- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.
Also makes the following changes since this seems like a good time to
make breaking changes:
* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.
* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it
* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.
* Various action reflection methods now use `&'static str` instead of
`SharedString`.
Release Notes:
- N/A
- [x] foreground highlights
- [x] background highlights
- [x] advertise support in DAP capabilities
Closes#31372
Release Notes:
- Debugger Beta: added basic support for highlighting in the console
based on ANSI escape codes.