Commit Graph

3074 Commits

Author SHA1 Message Date
John Tur
677d6acc9d Use DwmFlush unconditionally for Windows vsync (#39913)
Closes #36934

I'm still experiencing bugs with the
`DCompositionWaitForCompositorClock` API. Let's back out the support for
now until the fixes are identified and widely available.

`DwmFlush` does various things that aren't just waiting for VSync, so
it's not ideal, but it's not bad enough that it's worth a bigger
refactor right now.

Release Notes:

- N/A
2025-10-13 12:40:00 -04:00
Cole Miller
f1db1f3a3c windows: Fix ascent/descent calculations (#40103)
This applies the same fix as #39886 for Windows.

Previously we were using `GetLineMetrics` to determine the ascent and
descent values for each line. It seems like this has the same behavior
as `GetTypographicBounds` on macOS, which is to return the minimum
ascent and descent for the current state of the `TextLayout` object.
This causes the ascent/descent to be unstable when adding or removing an
emoji because a font fallback is triggered when an emoji is present on
the line.

The issue is fixed by switching to `font.GetMetrics` to get the ascent
and descent, which should always return stable values for the main font,
instead of changing when there's a fallback. This also should support
situations where we have multiple explicit fonts on the same line,
although that probably can't be triggered in Zed right now.

Release Notes:

- windows: Fixed a vertical shift in text layout when inserting or
removing an emoji.

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-10-13 09:49:07 -04:00
Lukas Wirth
3ea4b30e8d gpui: Do not render ligatures between different styled text runs (#39928)
This relands https://github.com/zed-industries/zed/pull/37175 as
https://github.com/zed-industries/zed/pull/39886 fixed the jiggling
issue.

Currently when we render text with differing styles adjacently we might
form a ligature between the text, causing the ligature forming
characters to take on one of the two styles. This can especially become
confusing when a ligature is formed between actual text and inlay hints.

Annoyingly, the only ways to prevent this with core text is to either
render each run separately, or to insert a zero-width non-joiner to
force core text to break the ligatures apart, as it otherwise will merge
subsequent font runs of the same fonts.

We currently do layouting on a per line basis and it is unlikely we want
to change that as it would incur a lot of complexity and annoyances to
merge things back into a line, so this goes with the other approach of
inserting ZWNJ characters instead.

Note that neither linux nor windows seem to currently render ligatures,
so this only concerns macOS rendering at the moment.

Closes https://github.com/zed-industries/zed/issues/23194

Release Notes:

- Fixed ligatures forming between real text and inlay hints on macOS
2025-10-13 15:35:28 +02:00
Smit Barmase
785cb41565 gpui: Make image auto sizing work with Rems too (#40089)
Closes #39981

Here both images of the left should be identical to the right, since
180px is the same as 11.25rem.

Before:

<img width="1457" height="847" alt="image"
src="https://github.com/user-attachments/assets/59f571d1-8d66-4f41-b9b0-e9826110cf0c"
/>

After:

<img width="1457" height="626" alt="image"
src="https://github.com/user-attachments/assets/a0c629a9-5916-453a-85a2-b3053ab2e613"
/>

Release Notes:

- N/A
2025-10-13 16:52:33 +05:30
Cyandev
d6becab3be gpui: Fix broken rendering with nested opacity (#35407)
Rendering breaks when both an element and its parent have opacity set.
The following code reproduces the issue:

```rust
struct Repro;

impl Render for Repro {
    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
        fn make_box(bg: impl Into<Fill>) -> impl IntoElement {
            div().size_8().bg(bg).hover(|style| style.opacity(0.5))
        }

        div()
            .flex()
            .items_center()
            .justify_center()
            .size(px(500.0))
            .hover(|style| style.opacity(0.5))
            .child(make_box(gpui::red()))
            .child(make_box(gpui::green()))
            .child(make_box(gpui::blue()))
    }
}
```

Before (broken behavior):


https://github.com/user-attachments/assets/2c5c1e31-88b2-4f39-81f8-40060e3fe958

The child element resets its parent and siblings' opacity, which is an
unexpected behavior.

After (fixed behavior):


https://github.com/user-attachments/assets/48527033-b06f-4737-b6c3-0ee3d133f138

Release Notes:

- Fixed an issue where nested opacity is rendered incorrectly.
2025-10-10 23:17:20 +02:00
localcc
a54cf3c74e Initial layout rounding implementation (#39712)
Release Notes:

- N/A

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2025-10-10 16:45:38 +00:00
David Kleingeld
59c109f77f Gpui use readme as docs (#39966)
Removes the duplication between `gui.rs` doc comments and the `README.md` file.

Release Notes:

- N/A
2025-10-10 16:39:07 +00:00
Cave Bats Of Ware
a78b560b8b Improve GPU selection on Windows (#39264)
Closes #39263

Release Notes:
- N/A 

from
https://github.com/zed-industries/zed/issues/39263#issuecomment-3358220988

> 
> > If you replace that code with
> > 
> > let adapter: IDXGIAdapter1 = unsafe { 
> >    dxgi_factory.EnumAdapters(adapter_index) 
> > }?.cast()?; 
> > 
> > does it not select the right GPU?
>  
> @reflectronic That does seem to select the active gpu for me, meaning
whichever GPU is currently connected. This is a much simpler solution
than the one I have here
(https://github.com/zed-industries/zed/pull/39264 - updated) and while
I'm sure I could imagine someone wanting to choose their GPU to render
Zed on, that may not be something that the application really needs to
support.
> 
> I have a branch with just this as the only change that I can push to
that PR if the simpler solution is preferred.
> 
> ```rust
>         let adapter: IDXGIAdapter1 = unsafe {
>             dxgi_factory.EnumAdapters(adapter_index)?.cast()?
>         };
> ```
2025-10-10 11:47:57 -04:00
Smit Barmase
4dae3a15cc gpui: Fix uniform list scroll to offset for Top and Bottom strategies (#39938)
Closes #39863

Regressed in https://github.com/zed-industries/zed/pull/36653

Release Notes:

- Fixed an issue where clicking a sticky item in the project panel
wouldn’t correctly scroll the view to show its start.
2025-10-10 18:19:58 +05:30
Bennet Bo Fenner
75067c94ad gpui: Fix ascent/descent calculation on macOS (#39886)
As you can see in the image, we were previously returning different
`ascent`s/`descent`s when a line would/would not contain an Emoji.

<img width="104" height="36" alt="image"
src="https://github.com/user-attachments/assets/436aeda0-87c0-4dee-943b-6da83681d466"
/>

---
CoreTexts `CTLineGetTypographicBounds` seems to return a different
ascent/descent depending on if an Emoji is there or not AFAIK it is not
documented if this is intended behaviour or not. For us it is
undesirable, as typing an Emoji causes the line to be shifted to the
bottom, see here:


https://github.com/user-attachments/assets/2ad1c82e-6297-48ac-a522-fb382ea56eea

--- 
Instead of using `CTLineGetTypographicBounds` to resolve the
ascent/descent, we look at every run and choose the maximum
ascent/descent. This matches how it [works on
Linux](f1d17fcfbe/crates/gpui/src/platform/linux/text_system.rs (L452))

Release Notes:

- Fixed an issue on macOS where typing an emoji on a line would cause
the line to shift downwards by a few pixels
2025-10-09 18:43:37 +02:00
Francisco Gonzalez
a22c29c5f9 gpui: Fix partial dashed border rendering (#38190)
Closes #38189 

- Fixed border dashed for diverse scenarios, as demonstrated in the
images below.
- This change has no impact on the rendering of solid borders, as it was
implemented inside an if block for dashed styles

Release Notes:
  - N/A

## Before Images
<details><summary>click to expand (small top border, medium right
border, large bottom border)</summary>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-28-14"
src="https://github.com/user-attachments/assets/5226cd0a-49c2-43b8-9df9-f64390e3759e"
/>
</details>
<details><summary> click to expand (Same size pairs of borders)
</summary>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-32-22"
src="https://github.com/user-attachments/assets/603e7b49-e8b1-45a4-ac35-1b3aedf52bca"
/>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-33-24"
src="https://github.com/user-attachments/assets/4243786c-4c9d-4419-91d6-4594b5ee4390"
/>
</details>

## After Images

<details><summary>click to expand (small top border, medium right
border, large bottom border)</summary>

<img width="289" height="95" alt="Screenshot From 2025-09-15 13-17-28"
src="https://github.com/user-attachments/assets/e2652b38-1c24-432e-b7fd-c6f4d4c71de6"
/>

</details>


<details><summary> click to expand (same size pairs of
borders)</summary>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-37-59"
src="https://github.com/user-attachments/assets/05228431-4a91-4531-adcd-d70acd2c3b44"
/>

<img width="289" height="95" alt="Screenshot From 2025-09-15 13-36-34"
src="https://github.com/user-attachments/assets/6da946b8-1ccd-4ed1-9b38-539eba4edf42"
/>
</details>
2025-10-09 17:26:23 +02:00
Sunli
ccfc1ce387 gpui: Fix drawing rotated SVGs (#33288)
Fixes: https://github.com/longbridge/gpui-component/issues/994

1. When SVG is rotated, incorrect graphics are drawn.

For example: the original aspect ratio of the SVG is 1:1, if the bounds
used to render the SVG are 400x200 (aspect ratio 2:1),
[here](21f985a018/crates/gpui/src/svg_renderer.rs (L91))
the width is used as the scaling factor, causing the rendered SVG to
only have half the height. This PR ensures the complete SVG image is
always rendered.

2. The clipping region has no transformation applied, I added a function
called `distance_from_clip_rect_transformed` in the shader.

3. Fixed `monochrome_sprite_fragment` in `shader.metal` not applying
clipping region.

### Before:


https://github.com/user-attachments/assets/8f93ac36-281e-4837-96cd-c308bfbf92d1

### After:


https://github.com/user-attachments/assets/f52b67a6-4cb9-4d6c-b759-bbb91b59c1cf

Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-10-09 14:53:36 +02:00
Mikayla Maki
8c9b42dda8 gpui 0.2.0 (#39835)
Release Notes:

- N/A
2025-10-09 04:58:59 +00:00
Andrew Farkas
ba937d16e7 Onboarding refactor (#39724)
<img width="1648" height="976" alt="Screenshot 2025-10-07 at 6 57 20 PM"
src="https://github.com/user-attachments/assets/ae7289c0-8820-4fdf-ae28-84fb6bd64942"
/>

Fixes #39347

Release Notes:

- Improved onboarding UI by collapsing it to a single page

---------

Co-authored-by: dino <dinojoaocosta@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-10-08 22:47:25 +00:00
Alvaro Parker
1e149b755f gpui: Add support for floating windows (#39702)
Closes #ISSUE

This allows new windows like the Rules library or the Settings UI window
to appear floating on window managers like hyprland:


https://github.com/user-attachments/assets/628db7f9-4459-4601-85f1-789923831182

Left is with `WindowKind::Floating` and right is with
`WindowKind::Normal`

Release Notes:

- Added support for floating windows on x11 and wayland
2025-10-08 20:48:17 +02:00
Mikayla Maki
4ec24ebe01 Fix more settings UX problems (#39760)
And remove the feature flag for now.

Release Notes:

- N/A
2025-10-08 10:34:06 +00:00
Mikayla Maki
989d172cfc Add edit JSON button (#39732)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-08 06:23:43 +00:00
Anthony Eid
669db62e33 settings ui: Move selected nav bar entry on scroll (#39633)
This PR makes selecting a sub-entry in the settings UI nav bar scroll to
that section in the settings page. It also updates the selected
sub-entry when scrolling through a settings page to match what a user is
viewing on the page.

I also added a new helper method to `ScrollHandle` type called
`scroll_to_top_of_item` that scrolls until an item is the top element
visible.

Release Notes:

- N/A
2025-10-07 17:16:39 -04:00
Antal Szabó
15580a867b windows: Fix handling of AltGr to avoid conflicts (#38925)
The previous modifier detection treated `AltGr` presses as `Ctrl+Alt`,
which broke entering characters produced by AltGr. For example, on a
Hungarian layout `{` is typed with `AltGr+B`; our code saw that as
`Ctrl+Alt+B` and the keybind took precedence, so the character couldn’t
be entered.

On Windows, AltGr isn’t a first-class modifier. It’s emulated as a
combination of `Right Alt (VK_RMENU)` plus a synthetic `Left Ctrl
(VK_LCONTROL)` press. When users press AltGr, `GetKeyState` reports both
Ctrl and Alt as down, which makes AltGr indistinguishable from a real
`Ctrl+Alt` chord if we only look at aggregate modifier state.

Fix: detect the AltGr pattern by checking `VK_RMENU && VK_LCONTROL`.
When that pattern is present, treat it as text-entry intent and suppress
`control` and `alt` in `current_modifiers()`. This prevents
AltGr-produced characters from colliding with `Ctrl+Alt` keybinds while
keeping other modifiers intact.

Limitation: there is no Windows API to tell whether the active layout
actually has AltGr. As a result, on non-AltGr layouts (e.g. US),
pressing `Right Alt + Left Ctrl` will be interpreted as AltGr and will
not trigger `Ctrl+Alt` keybinds. This is an acceptable trade-off to
ensure AltGr layouts can reliably enter characters; users can still
invoke `Ctrl+Alt` keybinds using `Left Alt` or by choosing bindings that
avoid common AltGr pairs.

I based this on https://github.com/zed-industries/zed/pull/36115 after
trying other different approaches, but this one is a bit more specific.

Does this approach make sense, or is slightly breaking US input in favor
of fixing international input a no-go? I think the benefit - being able
to type certain characters _at all_ - outweighs the shortcomings.
Otherwise, there's a way to detect if the keyboard layout uses AltGr or
not, but it's quite hacky, and involves reading the registry to find the
current layout dll's name, opening that dll, manually declaring struct
layouts that it uses, then parsing out the AltGr flag from a function
call result. I don't think that's worth it, but if needed, I can give
that a shot, let me know.


Release Notes:

- windows: Fixed handling of AltGr to avoid keybinds preventing
character input
2025-10-07 21:28:50 +02:00
Lukas Wirth
7db7ad93a2 Revert "gpui: Assert validity of text runs for StyleText" (#39708)
Reverts zed-industries/zed#39581

This has done its job uncovering incorrect constructions of the
highlight ranges pretty fast. Reverting this to prevent this from
spilling into preview until I can fix the call sites next week
2025-10-07 19:08:33 +00:00
Ben Kunkle
391e304c9f settings_ui: Keyboard navigation (#39652)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-10-07 18:23:11 +00:00
Lukas Wirth
9a5034ea6d Improve command logging and log_err module paths (#39674)
Prior we only logged the crate in `log_err`, which is not too helpful.
We now assemble the module path from the file system path.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-07 12:11:15 +00:00
Alvaro Parker
64eec67a81 Fix floating file chooser (#39154)
Closes #39117 

Some window managers (example: hyprland
https://github.com/hyprwm/Hyprland/issues/11229) still won't open a
floating file chooser because they don't support the XDG foreign
protocol yet: https://wayland.app/protocols/xdg-foreign-unstable-v2

Release Notes:

- Fixed file chooser not floating

---------

Co-authored-by: David Kleingeld <davidsk@zed.dev>
2025-10-07 14:06:48 +02:00
Smit Barmase
2c1cc01b81 linux: Fix enter key triggering newline instead of commiting input (#39599)
Closes #31337 #35537

Release Notes:

- Fixed an issue on Linux X11 where pressing Enter added a new line
instead of confirming English input.
2025-10-06 18:22:02 +05:30
Lukas Wirth
d1e2a1f20c gpui: Assert validity of text runs for StyleText (#39581)
Should help with figuring out the char boundary panic in text shaping on
windows

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-06 13:04:45 +02:00
Anthony Eid
d2b91eb2bc settings ui: Add numeric steppers to settings UI (#39491)
This PR adds the numeric stepper component to the settings ui and
implements some settings that rely on this component as well.

I also switched {buffer/ui}_font_weight to the `gpui::FontWeight` type
and added a manual implementation of the Schemars trait. This allows Zed
to send min, max, and default information to the JSON LSP when a user is
manually editing the settings file.

The numeric stepper elements added to the settings ui are below:
- ui font size
- ui font weight
- Buffer font size
- Buffer font weight 
- Scroll sensitivity
- Fast scroll sensitivity
- Vertical scroll margin
- Horizontal scroll margin
- Inline blame padding 
- Inline blame delay
- Inline blame min column
- Unnecessary code fade
- Tab Size
- Hover popover delay

Release Notes:

- N/A
2025-10-06 10:06:33 +00:00
Mikayla Maki
e317d98915 Prep crates for GPUI on crates.io (#39543)
Release Notes:

- N/A
2025-10-05 13:44:31 -07:00
John Tur
9fe46dc8d2 Fix double-clicking on non-empty title bar area (#39500)
Closes #38685 



Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-10-03 19:25:15 -04:00
Anthony Eid
e5f05a21ce settings ui: Improve numeric stepper component interface (#36513)
This is the first step to allowing users to type into a numeric stepper
to set its value. This PR makes the numeric stepper take in a generic
type `T` where T: `NumericStepperType`

```rust
pub trait NumericStepperType:
    Display
    + Add<Output = Self>
    + Sub<Output = Self>
    + Copy
    + Clone
    + Sized
    + PartialOrd
    + FromStr
    + 'static
{
    fn default_format(value: &Self) -> String {
        format!("{}", value)
    }
    fn default_step() -> Self;
    fn large_step() -> Self;
    fn small_step() -> Self;
    fn min_value() -> Self;
    fn max_value() -> Self;
}
```

This allows setting of step sizes and min/max values as well as making
the component easier to use.

cc @danilo-leal 

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
2025-10-03 17:35:30 +00:00
Smit Barmase
456ba32ea7 macOS: Fix keyboards shortcuts does not work until mouse clicked inside Zed (#39467)
Closes #38258

Regressed in https://github.com/zed-industries/zed/pull/33334
 
Release Notes:

- Fixed an issue on macOS where keyboard shortcuts wouldn’t work until
you clicked inside Zed.
2025-10-03 20:38:29 +05:30
Piotr Osiewicz
d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
Mario Kozjak
fb343a7743 Add support for macOS' "Do Nothing" window setting (#39311)
Fixes titlebar double-click behavior to properly handle the macOS system
setting when "Do Nothing" is selected in System Settings > Desktop &
Dock > "Double-click a window's title bar to".

Closes https://github.com/zed-industries/zed/issues/39102

Release Notes:

- Fixed macOS Do Nothing window double click setting not being
respected.
2025-10-02 08:51:10 +02:00
Nia
ab79fa440d gpui: Add a doc module with use examples (#39282)
cc @dvdsk 

Release Notes:

- N/A

---------

Co-authored-by: David Kleingeld <davidsk@zed.dev>
2025-10-01 17:03:08 +02:00
Smit Barmase
c9b7df4113 Revert "gpui: Respect macOS 'Do Nothing' window double-click setting" (#39291)
Reverts zed-industries/zed#39235

This broke double-click to zoom, even though it is configured in
settings.
2025-10-01 14:25:18 +00:00
Kirill Bulatov
77cc55656e Make test_terminal_eof less flaky and faster (#39281)
Release Notes:

- N/A
2025-10-01 12:14:06 +00:00
Mario Kozjak
e111acad33 gpui: Respect macOS 'Do Nothing' window double-click setting (#39235)
Fixes titlebar double-click behavior to properly handle the macOS system
setting when "Do Nothing" is selected in System Settings > Desktop &
Dock > "Double-click a window's title bar to".

Closes #39102

Release Notes:

- Fixed macOS `Do Nothing` window double click setting not be respected
2025-10-01 07:02:33 +00:00
versecafe
e9244d50a7 docs: Remove macOS Tahoe runtime shaders callout (#39241)
@ConradIrwin No longer needed the issue appears to be fully resolved
after moving to MacOS Tahoe as the latest instead of only in dev beta

Release Notes:

- N/A
2025-09-30 15:47:01 -06:00
Kirill Bulatov
e65a9291ef Add basic shell tests (#39232)
Release Notes:

- N/A

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-09-30 22:45:36 +03:00
Sergei Zharinov
33f44009de gpui: Respect font smoothing on macOS (#39197)
- Closes #38847
- See also: #37622 and #38467

Release Notes:

- Fonts are now rendered in accordance with the `AppleFontSmoothing`
setting.
2025-09-30 13:01:25 +00:00
Kirill Bulatov
95190a2034 Add a test on a with_timeout util function (#39187)
Release Notes:

- N/A

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-09-30 10:07:23 +00:00
hrou0003
49335d54be Pane tabs: Scroll entire new tab into view (#36827)
The state of the child bounds is not up-to-date when `scroll_to_item`
gets triggered, causing the new tab to not scroll completely into view.

Closes #36317 

Release Notes:

- Fix an issue where a new tab is only partially visible on creation.
2025-09-30 11:04:34 +02:00
Lukas Wirth
cc19387853 git_ui: Render avatars in git blame gutter (#39168)
Release Notes:

- Added setting to render avatar in blame gutter
2025-09-30 06:55:09 +00:00
AidanV
9c60bc3837 vim: Add vim counts and vim shortcuts to project_panel (#36653)
Closes #10930 
Closes #11353

Release Notes:

- Adds commands to project_panel
  - `ctrl-u` scrolls the project_panel up half of the visible entries
  - `ctrl-d` scrolls the project_panel down half of the visible entries
  - `z z` scrolls current selection to center of window
  - `z t`  scrolls current selection to top of window
  - `z b` scrolls current selection to bottom of window
  - `{num} j` and `{num} k` now move up and  down with a count
2025-09-29 15:53:59 -06:00
Lukas Wirth
72948e14ee Use into_owned over to_string for Cow<str> (#39024)
This removes unnecessary allocations when the `Cow` is already owned


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-27 14:50:10 +00:00
Kirill Bulatov
948b4379df Stop using linear color space on Linux Blade renderer (#38967)
Part of https://github.com/zed-industries/zed/issues/7992
Closes https://github.com/zed-industries/zed/issues/22711

Left is main, right is patched.

* default font

<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/c4e3d18a-a0dd-48b8-a1f0-182407655efb"
/>
<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/6eea07e7-1676-422c-961f-05bc72677fad"
/>


<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/4d9e30dc-6905-48ad-849d-48eac6ebed03"
/>
<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/ef20986e-c29c-4fe0-9f20-56da4fb0ac29"
/>


* font size 7

<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/8b277e92-9ae4-4415-8903-68566b580f5a"
/>
<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/b9140e73-81af-430b-b07f-af118c7e3dae"
/>

<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/185f526a-241e-4573-af1d-f27aedeac48e"
/>
<img width="3862" height="2152" alt="image"
src="https://github.com/user-attachments/assets/7a239121-ae13-4db9-99d9-785ec26cd98e"
/>


Release Notes:

- Improved color rendering on Linux

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: John <john-tur@outlook.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
2025-09-26 16:09:30 +00:00
Lukas Wirth
c69912c76a Forbid std::process::Command spawning, replace with smol where appropriate (#38894)
std commands can block for an arbitrary duration and so runs risk of
blocking tasks for too long. This replaces all such uses where sensible
with async processes.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-26 15:17:36 +00:00
Kirill Bulatov
21855c15e4 Disable subpixel shifting for y axis on Linux (#38959)
Part of https://github.com/zed-industries/zed/issues/7992
Port of #38440

<img width="3836" height="2142" alt="zed_nightly_vs_zed_dev_2"
src="https://github.com/user-attachments/assets/66bcbb9a-2159-4790-8a9a-d4814058d966"
/>

Does not change the rendering on Linux, but prepares us for the times
without cosmic-text where this will be needed.

Release Notes:

- N/A

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: John <john@zed.dev>
2025-09-26 13:31:59 +00:00
Kirill Bulatov
1f9279a56f linux: Add missing linear to sRGB transform in mono sprite rendering (#38944)
Part of https://github.com/zed-industries/zed/issues/7992
Takes
https://github.com/zed-industries/zed/issues/7992#issuecomment-3083871615
and applies its adjusted version on the current state of things

Screenshots (left is main, right is the patch): 

* default font size

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/26fdc42c-12e6-447f-ad3d-74808e4b2562"
/>

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/29829c61-c998-4e77-97c3-0e66e14b236d"
/>


* buffer and ui font size 7 

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/5d0f1d94-b7ed-488d-ab22-c25eb01e6b4a"
/>

<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/7020d62e-de65-4b86-a64b-d3eea798c217"
/>


Release Notes:

- Added missing linear to sRGB transform in mono sprite rendering on
Linux

Co-authored-by: Thomas Dagenais <exrok@i64.dev>
Co-authored-by: Kate <work@localcc.cc>
2025-09-26 09:54:46 +00:00
Floyd Wang
0891a7142d gpui: Fix incorrect colors comment (#38929)
| Before | After |
| - | - |
| <img width="466" height="207" alt="SCR-20250926-khst"
src="https://github.com/user-attachments/assets/c28a9ea8-3d22-458c-a683-b2fabe275a04"
/> | <img width="480" height="215" alt="SCR-20250926-kgru"
src="https://github.com/user-attachments/assets/cfee6392-804c-46e2-a55a-f72071264d10"
/> |

Release Notes:

- N/A
2025-09-25 21:53:04 -06:00
Ben Kunkle
50bb8a4ae6 gpui: Add tab group (#38531)
Closes #ISSUE

Co-Authored-By: Mikayla <mikayla@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Kate <kate@zed.dev>

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-09-25 14:41:29 +00:00