- **paths: Cache away results of static construction of RelPath**
- **agent: Cache away results of converting rules file names into
relpaths**
This PR fixed a regression from relpath PR where we've started doing
more work when working with static (Rel-)Paths.
Release Notes:
- N/A
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.
Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))
This lets us remove cx from the settings traits, and tidy up a few other
things along the way.
Release Notes:
- N/A
Make `resolve_full_path` use the appropriate separators, and return a
`String`.
As part of fixing the fallout from that type change, this also fixes a
bunch of places in the agent code that were using `std::path::Path`
operations on paths that could be non-local, by changing them to operate
instead on strings and use the project's `PathStyle`.
This clears the way a bit for making `full_path` also return a string
instead of a `PathBuf`, but I've left that for a follow-up.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
This removes the `gemini-and-native` and `claude-code` feature flags.
Also, I removed a bunch of unused agent1 code that we do not need
anymore.
Initially I wanted to remove much more of the `agent` code, but noticed
some things that we need to figure out first:
- The inline assistant + context strip use `Thread`/`ContextStore`
directly
- We need some replacement for `ToolWorkingSet`, so we can access
available tools (as well as context server tools) in other places, e.g.
the agent configuration and the configure profile modal
Release Notes:
- N/A
<img width="598" height="311" alt="Screenshot 2025-09-11 at 9 39 12 PM"
src="https://github.com/user-attachments/assets/b526e648-37cf-4412-83a0-42037b9fc94d"
/>
This is for both ACP and the regular agent. Previously we would always
include the whole file, which can easily blow the context window on huge
files.
Release Notes:
- When `@mention`ing large files, the Agent Panel now send an outline of
the file instead of the whole thing.
Closes #ISSUE
Centralizes the references to the `ZED_STATELESS` env var into a single
location in a new crate named `zed_env_vars`
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR makes it so that all kinds of @-mentions start loading their
context as soon as they are confirmed. Previously, we were waiting to
load the context for file, symbol, selection, and rule mentions until
the user's message was sent. By kicking off loading immediately for
these kinds of context, we can support adding selections from unsaved
buffers, and we make the semantics of @-mentions more consistent.
Loading all kinds of context eagerly also makes it possible to simplify
the structure of the MentionSet and the code around it. Now MentionSet
is just a single hash map, all the management of creases happens in a
uniform way in `MessageEditor::confirm_completion`, and the helper
methods for loading different kinds of context are much more focused and
orthogonal.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
This PR identifies automatic configuration options that users can select
from the agent panel. If no default provider is set in their settings,
the PR defaults to the first recommended option. Additionally, it
updates the selected provider for a thread when a user changes the
default provider through the settings file, if the thread hasn't had any
queries yet.
Release Notes:
- agent: automatically select a language model provider if there's no
user set provider.
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
1. Previously, checkpoints only appeared when an agent's edit happened
immediately after a user message. This is rare (agent usually collects
some context first), so they were almost never shown. This is now fixed.
2. After this change, a checkpoint is created after every edit
operation. So when the agent edits files five times in a single dialog
turn, we will now display five checkpoints.
As a bonus, it's now possible to undo only a part of a long agent
response.
Closes#36092, #32917
Release Notes:
- Create agent checkpoints more frequently (before every edit)
This was causing text thread summarization to be counted as a usage of 1
prompt
Release Notes:
- Fixed bug with agent text threads (not chat threads) counting
summarization as a usage of 1 prompt.
Co-authored-by: Oleksiy <oleksiy@zed.dev>
This is really just a small beginning, as there are many other icons to
be revised and cleaned up. Our current set is a bit of a mess in terms
of dimension, spacing, stroke width, and terminology. I'm sure there are
more non-used icons I'm not covering here, too. We'll hopefully tackle
it all soon leading up to 1.0.
Closes https://github.com/zed-industries/zed/issues/35576
Release Notes:
- N/A
This pull request should be idempotent, but lays the groundwork for
avoiding to connect to collab in order to interact with AI features
provided by Zed.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR updates the Agent panel to work with the `CloudUserStore`
instead of the `UserStore`, reducing its reliance on being connected to
Collab to function.
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Now the edit tool can access files outside the current project (just
like the terminal tool can), but it's behind a prompt (unlike other edit
tool actions).
Release Notes:
- The edit tool can now access files outside the current project, but
only if the user grants it permission to.
Someone encountered this in production, which should not happen:
<img width="1266" height="623" alt="Screenshot 2025-07-24 at 10 38
40 AM"
src="https://github.com/user-attachments/assets/40f3f977-5110-4808-a456-7e708d953b3b"
/>
This moves certain errors into the category of "never retry" and reduces
the number of retries for some others. Also it adds some diagnostic
logging for retry policy.
It's not a complete fix for the above, because the underlying issues is
that the server is sending a HTTP 403 response and although we were
already treating 403s as "do not retry" it was deciding to retry with 2
attempts anyway. So further debugging is needed to figure out why it
wasn't going down the 403 branch by the time the request got here.
Release Notes:
- N/A
TODO
- [x] OpenAI Compatible API Icon
- [x] Docs
- [x] Link to docs in OpenAI provider section about configuring OpenAI
API compatible providers
Closes#33992
Related to #30010
Release Notes:
- agent: Add support for adding multiple OpenAI API compatible providers
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
We no longer rely on the `author` field to tell if a change was made by
the user or the agent. The `author` can be set to `User` in many
situations that are not really user-made edits, such as saving a file,
accepting a change, auto-formatting, and more. I started tracking and
fixing some of these cases, but found that inspecting changes in
`diff_base` is a more reliable method.
Also, we no longer show empty diffs. For example, if the user adds a
line and then removes the same line, the final diff is empty, even
though the buffer is marked as user-changed. Now we won't show such
edit.
There are still some issues to address:
- When a user edits within an unaccepted agent-written block, this
change becomes a part of the agent's edit. Rejecting this block will
lose user edits. It won't be displayed in project notifications, either.
- Accepting an agent block counts as a user-made edit.
- Agent start to call `project_notifications` tool after seeing enough
auto-calls.
Release Notes:
- N/A
Now we explicitly carve out exceptions for which HTTP responses we do
*not* retry for, and retry at least once on all others.
Release Notes:
- The Agent panel now automatically retries failed requests under more
circumstances.
Now we only auto-retry if burn mode is enabled. We also show a "Retry"
button (so you don't have to type "continue") if you think that's the
right remedy, and additionally we show a "Retry and Enable Burn Mode"
button if you don't have it enabled.
<img width="484" height="260" alt="Screenshot 2025-07-17 at 6 25 27 PM"
src="https://github.com/user-attachments/assets/dc5bf1f6-8b11-4041-87aa-4f37c95ea9f0"
/>
<img width="478" height="307" alt="Screenshot 2025-07-17 at 6 22 36 PM"
src="https://github.com/user-attachments/assets/1ed6578a-1696-449d-96d1-e447d11959fa"
/>
Release Notes:
- Only auto-retry Agent requests when Burn Mode is enabled