Previously, search results were sorted solely by candidate_id
(preserving original order from the database), which could result in
less relevant matches appearing before better ones.
This change sorts results primarily by fuzzy match score (descending),
with candidate_id as a tiebreaker for equal scores. This ensures that
better matches appear first while preserving recency order among items
with identical scores.
Example improvement:
- Searching for 'pica' will now rank 'picabo' higher than scattered
matches like 'project-api, project-chat'
- Consecutive character matches are prioritized over scattered matches
across multiple path segments
Release Notes:
- Improved project search relevance by ranking results using match score
instead of insertion order.
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).
Use a derive macro to prevent typos in this logic.
Release Notes:
- N/A
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
Adds a shortcut to add a WSL distro for better wsl feature
discoverability.
- [x] Open wsl from open remote
- [x] Open local folder in wsl action
- [x] Open wsl shortcut (shortcuts to open remote)
Release Notes:
- N/A
This PR adds an option to allow opening local folders inside WSL
containers. (wsl_actions::OpenFolderInWsl). It is accessible via the
command palette and should be available to keybind.
- [x] Open wsl from open remote
- [x] Open local folder in wsl action
- [ ] Open wsl shortcut (shortcuts to open remote)
Release Notes:
- N/A
This PR adds an option to open WSL machines from the UI.
- [x] Open wsl from open remote
- [ ] Open local folder in wsl action
- [ ] Open wsl shortcut (shortcuts to open remote)
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623
Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.
This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
.vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.
Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.
This also already fixes a few bugs:
- Scrollbars no longer flicker on first render.
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.
Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
- ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.
Release Notes:
- N/A
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`
Co-authored-by: Ben Kunkle <ben@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
This PR fixes an issue where extension operations would never show in
the activity indicator despite this being implemented for ages. This
happened because we were always returning `None` whenever the app has a
global auto updater, which is always the case, so the code path for
showing extension updates in the indicator could never be hit despite
existing prior. Also slightly improves the messages shown for ongoing
extension operations, as these were previously context unaware.
While I was at this, I also quickly took a stab at cleaning up some
remotely related stuff, namely:
- The `AnimationExt` trait is now by default only implemented for
anything that also implements `IntoElement`. This prevents
`with_animation` from showing up for e.g. `u32` within the suggestions
(finally).
- Commonly used animations are now implemented in the
`CommonAnimationExt` trait within the `ui` crate so the needed code does
not always need to be copied and element IDs for the animations are
truly unique.
Relevant change here regarding the original issue is the change from the
`return match` to just a `match` within the activitiy indicator, which
solved the issue at hand.
If we find this to be too noisy at some point, we can easily revisit,
but I think this holds important enough information to be shown in the
activity indicator, especially whilst developing extensions.
Release Notes:
- Extension installation and updates will now be shown in the activity
indicator.
Closes #ISSUE
Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.
In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).
A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
## Goal
This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes
### Structure
The overall structure is settings layer -> data layer -> ui layer.
The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.
Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.
### Foundation
This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.
A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.
#### Immediate Follow ups
- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This is another pure refactor, to prepare for adding direct WSL support.
### Todo
* [x] Represent `paths` in the same way for all workspaces, instead of
having a completely separate SSH representation
* [x] Adjust sqlite tables
* [x] `ssh_projects` -> `ssh_connections` (drop paths)
* [x] `workspaces.local_paths` -> `paths`
* [x] remove duplicate path columns on `workspaces`
* [x] Add migrations for backward-compatibility
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
This is really just a small beginning, as there are many other icons to
be revised and cleaned up. Our current set is a bit of a mess in terms
of dimension, spacing, stroke width, and terminology. I'm sure there are
more non-used icons I'm not covering here, too. We'll hopefully tackle
it all soon leading up to 1.0.
Closes https://github.com/zed-industries/zed/issues/35576
Release Notes:
- N/A
Closes#32354
The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).
The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.
CC: @iamnbutler. Would appreciate your thoughts on this.
> Note: Before and after using Everforest theme
| Before | After |
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |
Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.
Release Notes:
- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely
Co-authored-by: Antonio <me@as-cii.com>
Closes#21700
Release Notes:
- Added caps lock support and show a warning if the user is entering an
SSH password with Caps Lock enabled
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: 张小白 <364772080@qq.com>
Currently, `RemoteEntry::SshConfig` for `ssh_config_servers` initializes
on every render. This leads to side effects like a new focus handle
being created on every render, which leads to breaking navigating
up/down for `ssh_config_servers` items.
This PR fixes it by moving the logic of remote entry
for`ssh_config_servers` into `default_mode`, and only rebuilding it when
`ssh_config_servers` actually changes.
Before:
https://github.com/user-attachments/assets/8c7187d3-16b5-4f96-aa73-fe4f8227b7d0
After:
https://github.com/user-attachments/assets/21588628-8b1c-43fb-bcb8-0b93c70a1e2b
Release Notes:
- Fixed issue navigating SSH config servers in Remote Projects with
keyboard.
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
Closes#27642
Currently, the `Open (cmd-o)` action is used to open a local folder
picker when in a local project, and Zed's remote path modal in the case
of a remote project. While this looks intentional, there is now no way
to open a local project when you are in a remote project window. Neither
by shortcut, nor by UI, as the "Open Local Folder" button uses the same
`Open` action.
The reverse is not true, as we already have an `Open Remote
(ctrl-cmd-o)` action to open the remote modal, where you can select "Add
Folder" which opens the same Zed's remote path modal. This already works
in both local and remote window cases.
This PR makes two changes:
1. It changes `Open (cmd-o)` action such that it should always open the
local file picker regardless of which project is currently open, local
or remote. This way we have two non-ambiguios actions `Open` and `Open
Remote`.
2. It also changes the "Open a project" button (which shows up when no
project is open in the project panel) to open the recent modal (which
contains buttons to open either local or remote) instead of choosing on
behalf of the user.
P.S. If we want to open Zed's remote path modal directly, it should be
different action altogether. Not covered for now.
Release Notes:
- Fixed issue where "Open local folder" was not opening folder picker
when connected to a remote host.
- Added `from_existing_connection` flag to `OpenRemote` action to
directly open path picker for current connection, bypassing the Remote
Projects modal.
### Todo
* [x] Allow opening `ssh://username@host:/` from the CLI
* [x] Allow selecting `/` in the `open path` picker
* [x] Allow selecting the home directory in the `open path` picker
Release Notes:
- Changed the initial state of the SSH project picker to show the full
path to your home directory on the remote machine, instead of `~`.
- Added the ability to open `/` as a project folder over SSH
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Things this doesn't currently handle:
- [x] ~testing~
- ~we really need an snapshot test that takes a vscode settings file
with all options that we support, and verifies the zed settings file you
get from importing it, both from an empty starting file or one with lots
of conflicts. that way we can open said vscode settings file in vscode
to ensure that those options all still exist in the future.~
- Discussed this, we don't think this will meaningfully protect us from
future failures, and we will just do this as a manual validation step
before merging this PR. Any imports that have meaningfully complex
translation steps should still be tested.
- [x] confirmation (right now it just clobbers your settings file
silently)
- it'd be really cool if we could show a diff multibuffer of your
current settings with the result of the vscode import and let you pick
"hunks" to keep, but that's probably too much effort for this feature,
especially given that we expect most of the people using it to have an
empty/barebones zed config when they run the import.
- [x] ~UI in the "welcome" page~
- we're planning on redoing our welcome/walkthrough experience anyways,
but in the meantime it'd be nice to conditionally show a button there if
we see a user level vscode config
- we'll add it to the UI when we land the new walkthrough experience,
for now it'll be accessible through the action
- [ ] project-specific settings
- handling translation of `.vscode/settings.json` or `.code-workspace`
settings to `.zed/settings.json` will come in a future PR, along with UI
to prompt the user for those actions when opening a project with local
vscode settings for the first time
- [ ] extension settings
- we probably want to do a best-effort pass of popular extensions like
vim and git lens
- it's also possible to look for installed/enabled extensions with `code
--list-extensions`, but we'd have to maintain some sort of mapping of
those to our settings and/or extensions
- [ ] LSP settings
- these are tricky without access to the json schemas for various
language server extensions. we could probably manage to do translations
for a couple popular languages and avoid solving it in the general case.
- [ ] platform specific settings (`[macos].blah`)
- this is blocked on #16392 which I'm hoping to address soon
- [ ] language specific settings (`[rust].foo`)
- totally doable, just haven't gotten to it yet
~We may want to put this behind some kind of flag and/or not land it
until some of the above issues are addressed, given that we expect
people to only run this importer once there's an incentive to get it
right the first time. Maybe we land it alongside a keymap importer so
you don't have to go through separate imports for those?~
We are gonna land this as-is, all these unchecked items at the bottom
will be addressed in followup PRs, so maybe don't run the importer for
now if you have a large and complex VsCode settings file you'd like to
import.
Release Notes:
- Added a VSCode settings importer, available via a
`zed::ImportVsCodeSettings` action
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Split `locator` out of DebugTaskDefinition to make it clearer when
location needs to happen.
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cole Miller <m@cole-miller.net>
While working on implementing `add_recent_documents` for Windows, I
found that the process is significantly more complex compared to macOS.
On macOS, simply registering the `add_recent_documents` function is
enough, as the system handles everything automatically.
On Windows, however, there are two cases to consider:
- **Files opened by the app**: These appear in the "Recent" section (as
shown in the screenshot, "test.txt") and are managed automatically by
Windows (by setting windows registry), similar to macOS.

- **Folders opened by the app**: This is more complicated because
Windows does not handle it automatically, requiring the application to
track opened folders manually.
To address this, this PR introduces a `History Manager` along with
`HistoryManagerEvent::Update` and `HistoryManagerEvent::Delete` events
to simplify the process of managing recently opened folders.
https://github.com/user-attachments/assets/a2581c15-7653-4faf-96b0-7c48ab1dcc8d
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>