Partially addresses #11473
MVP of dev containers with the following capabilities:
- If in a project with `.devcontainer/devcontainer.json`, a pop-up
notification will ask if you want to open the project in a dev
container. This can be dismissed:
<img width="1478" height="1191" alt="Screenshot 2025-12-08 at 3 15
23 PM"
src="https://github.com/user-attachments/assets/ec2e20d6-28ec-4495-8f23-4c1d48a9ce78"
/>
- Similarly, if a `devcontainer.json` file is in the project, you can
open a devcontainer (or go the devcontainer.json file for further
editing) via the `open remote` modal:
https://github.com/user-attachments/assets/61f2fdaa-2808-4efc-994c-7b444a92c0b1
*Limitations*
This is a first release, and comes with some limitations:
- Zed extensions are not managed in `devcontainer.json` yet. They will
need to be installed either on host or in the container. Host +
Container sync their extensions, so there is not currently a concept of
what is installed in the container vs what is installed on host: they
come from the same list of manifests
- This implementation uses the [devcontainer
CLI](https://github.com/devcontainers/cli) for its control plane. Hence,
it does not yet support the `forwardPorts` directive. A single port can
be opened with `appPort`. See reference in docs
[here](https://github.com/devcontainers/cli/tree/main/example-usage#how-the-tool-examples-work)
- Editing devcontainer.json does not automatically cause the dev
container to be rebuilt. So if you add features, change images, etc, you
will need to `docker kill` the existing dev container before proceeding.
- Currently takes a hard dependency on `docker` being available in the
user's `PATH`.
Release Notes:
- Added ability to Open a project in a DevContainer, provided a
`.devcontainer/devcontainer.json` is present
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
This PR removes the actions `collab::ToggleScreenSharing`,
`collab::ToggleMute`, and `collab::ToggleDeafen`. They weren't actually
registered to any behavior, so while it was possible to create a keybind
bound to them, they never actually trigger. I spent ~30 minutes trying
to figure out why I was getting this result for my `"f13":
"collab::ToggleMute"` keybind in the keybind context menu:
<img width="485" height="174" alt="image"
src="https://github.com/user-attachments/assets/23064c8f-fe8d-42e5-b94f-bd4b8a0cb3b5"
/>
(This really threw me for a loop because I was trying to use this as a
known good case to compare against a _different_ action that wasn't
working because I forgot to register it.)
As a side benefit, this enables telemetry for toggling mic mute via
keybind.
Release Notes:
- Fixed telemetry for `collab::Mute`
- Removed unregistered actions `collab::ToggleMute`,
`collab::ToggleDeafen`, and `collab::ToggleScreenshare`
- The correctly-functioning actions `collab::Mute`, `collab::Deafen`,
and `collab::ScreenShare` are recommended instead
Closes#4947
Taken inspiration from @tasuren implementation, plus the addition for
the double click enabled on the whole title bar too to
maximizes/restores the window.
I was not able to test the application on Linux, no need to test on
Windows since the feature is enabled by the OS.
Release Notes:
- Fixed title bar not fully draggable on macOS
- Fixed not being able to maximizes/restores the window with double
click on the whole title bar on macOS
This change adds support for closing a system window tabs by pressing
the middle mouse button.
It improves tab management UX by matching common tab behavior.
Release Notes:
- Added support for closing system window tabs with middle mouse click.
Release Notes:
- N/A
---
https://github.com/user-attachments/assets/d46b77ae-88ba-43da-93ad-3656a7fecaf9
The system menu is only support for macOS, so here just modify the macOS
platform special code.
The Windows, Linux used `ApplicationMenu`, I have already added
`checked` option to Zed's ContextMenu.
Then later when this PR merged, we can improve "View" menu to show check
state to panels (Project Panel, Outline Panel, ...).
This PR adds a setting to prevent projects from being shared in public
channels.
This can be enabled by adding the following to the project settings
(`.zed/settings.json`):
```json
{
"prevent_sharing_in_public_channels": true
}
```
This will then disable the "Share" button when not in a private channel:
<img width="380" height="115" alt="Screenshot 2025-10-28 at 2 28 10 PM"
src="https://github.com/user-attachments/assets/6761ac34-c0d5-4451-a443-adf7a1c42bcd"
/>
Release Notes:
- collaboration: Added a `prevent_sharing_in_public_channels` project
setting for preventing projects from being shared in public channels.
This PR does two related things:
- First, it gets rid of the undifferentiated `RepositoryEvent::Updated`
in favor of three new events that have clearer definitions:
`BranchChanged`, `StashEntriesChanged`, and `StatusesChanged`. An
implication of this is that we no longer emit a `RepositoryEvent` unless
some git state changed; previously we would emit `RepositoryUpdated`
after doing a git status scan even if no statuses changed.
- Second, it changes the subscription strategy of the project diff to
make it update more robustly. Previously, the project diff only
subscribed to the `GitStore`, so it relied on getting a `GitStoreEvent`
when some buffer's diff hunks changed, even if the git status of the
buffer's file didn't change (e.g. a second hunk in a file that was
already modified). After this PR, it also subscribes to the individual
`BufferDiff` entities for buffers that have a git status, so the
`GitStore` is freed from that responsibility. This also fixes some real
cases where the previous strategy was not effective in keeping the
project diff up to date (captured in a test).
Release Notes:
- Fixed some cases where the project diff would fail to update in
response to git events.
Closes#39172
This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.
With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.
| Before | After |
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|
Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.
Release Notes:
- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
## 🎯 Description
Adds configurable window control buttons (minimize, maximize, close)
positioning for Linux, allowing users to choose between macOS-style
(left side) or Windows-style (right side) placement.
## ✨ Features
- New `title_bar.window_controls_position` setting with `"left"` and
`"right"` options
- Left positioning: macOS style (Close → Minimize → Maximize)
- Right positioning: Windows style (Minimize → Maximize → Close)
- Fixed transparent background issues for window controls
- Maintains consistent styling with Zed's theme
## 🔧 Technical Changes
### Settings System
- Added `WindowControlsPosition` enum in `settings_content.rs`
- Extended `TitleBarSettingsContent` with `window_controls_position`
field
- Updated `TitleBarSettings` to include the new configuration
### Title Bar Layout
- Modified `platform_title_bar.rs` to use setting for layout positioning
- Added conditional logic for `justify_start()` vs `justify_between()`
based on position
- Fixed transparent container background by adding `bg(titlebar_color)`
### Window Controls
- Updated `platform_linux.rs` to reorder buttons based on position
setting
- Changed button background from `ghost_element_background` to
`title_bar_background`
- Implemented proper button sequencing for both positions
## 🧪 How to Test
1. Add to your Zed settings:
```json
{
"title_bar": {
"window_controls_position": "left"
}
}
```
or
```json
{
"title_bar": {
"window_controls_position": "right"
}
}
```
2. Restart Zed
3. Verify buttons are positioned correctly
4. Check that background is not transparent
5. Test button functionality (minimize, maximize, close)
## �� Expected Behavior
- **Left position**: Buttons appear on the left side of the title bar in
Close → Minimize → Maximize order
- **Right position**: Buttons appear on the right side of the title bar
in Minimize → Maximize → Close order
- **Background**: Solid background matching Zed's theme (no
transparency)
## 🔍 Files Changed
- `crates/settings/src/settings_content.rs` - Added enum and setting
- `crates/title_bar/src/title_bar_settings.rs` - Updated settings struct
- `crates/title_bar/src/platform_title_bar.rs` - Modified layout logic
- `crates/title_bar/src/platforms/platform_linux.rs` - Updated button
ordering and styling
## 🎨 Design Rationale
This feature provides Linux users with the flexibility to choose their
preferred window control button layout, improving the user experience by
allowing them to match their desktop environment's conventions or
personal preferences.
## ✅ Checklist
- [x] Code compiles without errors
- [x] Settings are properly serialized/deserialized
- [x] Background transparency issues resolved
- [x] Button ordering works correctly for both positions
- [x] Layout adapts properly based on configuration
- [x] No breaking changes to existing functionality
## 🔗 Related
This addresses the need for customizable window control positioning on
Linux, providing consistency with user expectations from different
desktop environments.

We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
Having the chevron to the side of the avatar is arguably unnecessary at
this point; most apps out there (Reddit, YouTube, etc.), including here
on GitHub, have the avatar without any icon, pointing to how there
doesn't seem to be a problem with knowing that there's a menu behind it.
Therefore, figured we could simplify the UI a bit more here.
This also looks better on platforms where the window controls are on the
right (Linux/Windows).
Release Notes:
- N/A
This PR renames the following actions to make it easier and prioritize
the UI version of interacting with them:
| Before | After |
|--------|--------|
| `OpenSettingsEditor` | `OpenSettings` |
| `OpenSettings` | `OpenSettingsFile` |
| `OpenKeymapEditor` | `OpenKeymap` |
| `OpenKeymap` | `OpenKeymapFile` |
Release Notes:
- Rename actions to open settings (UI/window and JSON file) as well as
to open the keymap (editor tab and JSON file).
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.
Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))
This lets us remove cx from the settings traits, and tidy up a few other
things along the way.
Release Notes:
- N/A
Closes#5355
Release Notes:
- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Closes https://github.com/zed-industries/zed/issues/38547
Release Notes:
- Reverted the ability to show/hide the titlebar. This caused rendering
bugs on
macOS, and we're preparing for the redesign which requires the toolbar
being present.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).
Use a derive macro to prevent typos in this logic.
Release Notes:
- N/A
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
This PR fixes the backwards compatibility of the new `Plan` variants.
We can't add new variants to the wire representation, as old clients
won't be able to understand them.
Release Notes:
- N/A
- Makes the keymap editor search container more consistent with the
project & file search corresponding elements
- Changes the keymap editor menu item in the user menu be called "Keymap
Editor", as opposed to "Key Binding", to match with the tab and action
name
Design note: Still a bit unsure about the extra space on the right for
the keymap editor. This makes it way more consistent with the other
search views, but it also just feels like space that could be used. On
the other hand, though, it's very unlikely anyone will ever use more
than 30% of the search bar width as search queries here are likely
pretty short; definitely much shorter than project search queries.
<img width="600" height="552" alt="Screenshot 2025-09-09 at 1 02@2x"
src="https://github.com/user-attachments/assets/9825a129-2c5a-4852-9837-c586b88e9332"
/>
Release Notes:
- N/A
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`
Co-authored-by: Ben Kunkle <ben@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes #ISSUE
Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.
In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).
A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Follow up of https://github.com/zed-industries/zed/pull/33334
After chatting with @MrSubidubi we found out that he had an old defaults
setting (most likely from when he encountered a previous window tabbing
bug):
```
❯ defaults read dev.zed.Zed-Nightly
{
NSNavPanelExpandedSizeForOpenMode = "{800, 448}";
NSNavPanelExpandedSizeForSaveMode = "{800, 448}";
NSNavPanelExpandedStateForSaveMode = 1;
NSOSPLastRootDirectory = {length = 828, bytes = 0x626f6f6b 3c030000 00000410 30000000 ... dc010000 00000000 };
"NSWindow Frame NSNavPanelAutosaveName" = "557 1726 800 448 -323 982 2560 1440 ";
"NSWindowTabbingShoudShowTabBarKey-GPUIWindow-GPUIWindow-(null)-HT-FS" = 1;
}
```
> That suffix is AppKit’s fallback autosave name when no tabbing
identifier is set. It encodes the NSWindow subclass (GPUIWindow), plus
traits like HT (hidden titlebar) and FS (fullscreen).
Which explains why it only happened on the Nightly build, since each
bundle has it's own defaults. It also explains why the tabbar would
disappear when he activated the `use_system_window_tabs` setting,
because with that setting activated, the tabbing identifier becomes
"zed" (instead of the default one when omitted) for which he didn't have
the `NSWindowTabbingShoudShowTabBarKey` default.
The original implementation was perhaps a bit naive and relied fully on
macOS to determine if the tabbar should be shown. I've updated the code
to always hide the tabbar, if the setting is turned off and there is
only 1 tab entry.
While testing, I also noticed that the menu's like 'merge all windows'
wouldn't become active when the setting was turned on, only after a full
workspace reload. So I added a setting observer as well, to immediately
set the correct window properties to enable all the features without a
reload.
Release Notes:
- N/A
## Goal
This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes
### Structure
The overall structure is settings layer -> data layer -> ui layer.
The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.
Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.
### Foundation
This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.
A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.
#### Immediate Follow ups
- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>