Update the `Vim.deactivate` method to ensure that the cursor shape is
reset to the one available in the user's settings, in the `cursor_shape`
setting, instead of simply defaulting to `CursorShape::Bar`.
In order to test this behavior, the `Editor.cursor_shape` method was
also introduced.
Release Notes:
- Fixed the cursor shape reset in vim mode deactivation, ensuring that
the user's `cursor_shape` setting is used
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
When no predictions are available for the current buffer, we will now
attempt to predict at the closest diagnostic from the cursor location
that wasn't included in the last prediction request. This enables a
commonly desired kind of far-away jump without requiring explicit model
support.
Release Notes:
- N/A
Part One for Resolving #10910
### Summary
Typing prefix (partial keybinding) will behave like Vim. No timeout
until you either finish the sequence or hit Escape, while ambiguous
sequences still auto-resolve after 1s.
### Description
This follow-up tweaks the which-key system first part groundwork so our
timeout behavior matches Vim’s expectations. Then we can implement the
UI part in the next step (reference latest comments in
https://github.com/zed-industries/zed/pull/34798)
- `DispatchResult` now reports when the current keystrokes are already a
complete binding in the active context stack (`pending_has_binding`). We
only start the 1s flush timer in that case. Pure prefixes or sequences
that only match in other contexts—stay pending indefinitely, so
leader-style combos like `space f g` no longer evaporate after a second.
- `Window::dispatch_key_event` cancels any prior timer before scheduling
a new one and only spawns the background flush task when
`pending_has_binding` is true. If there’s no matching binding, we keep
the pending keystrokes and rely on an explicit Escape or more typing to
resolve them.
Release Notes:
- Fixed multi-stroke keybindings so only ambiguous prefixes auto-trigger
after 1 s; unmatched prefixes now stay pending until canceled, matching
Vim-style leader behavior.
Deals with https://github.com/zed-industries/zed/issues/5259
Highlights brackets with different colors based on their depth.
Uses existing tree-sitter queries from brackets.scm to find brackets,
uses theme's accents to color them.
https://github.com/user-attachments/assets/cc5f3aba-22fa-446d-9af7-ba6e772029da
1. Adds `colorize_brackets` language setting that allows, per language
or globally for all languages, to configure whether Zed should color the
brackets for a particular language.
Disabled for all languages by default.
2. Any given language can opt-out a certain bracket pair by amending the
brackets.scm like `("\"" @open "\"" @close) ` -> `(("\"" @open "\""
@close) (#set! rainbow.exclude))`
3. Brackets are using colors from theme accents, which can be overridden
as
```jsonc
"theme_overrides": {
"One Dark": {
"accents": ["#ff69b4", "#7fff00", "#ff1493", "#00ffff", "#ff8c00", "#9400d3"]
}
},
```
Release Notes:
- Added bracket colorization (rainbow brackets) support. Use
`colorize_brackets` language setting to enable.
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: MrSubidubi <finn@zed.dev>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
While investigating a bug report that, in Helix mode, pressing the
`escape` key would only hide the signature help popup and not the
completions menu, when `auto_signature_help` was enabled, it was noted
that the `editor::Editor.dismiss_menus_and_popups` method was not
dismissing all possible menus and popups and was, instead, stopping as
soon as a single menu or popup was dismissed.
From the name of the method it appears that we actually want to dismiss
all so this commit updates it as such, ensuring that the bug reported is
also fixed.
Closes#42499
Release Notes:
- Fixed issue with popups and menus not being dismissed while using
`auto_signature_help` in Helix Mode
Editor is a choke point in our compilation graph while also being a very
common crate that is being edited. So reducing things that depend on it
will generally improve compilation times for us.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR introduces a new `MultiBufferOffset` new type wrapping size. The
goal of this is to make it clear at the type level when we are
interacting with offsets of a multi buffer versus offsets of a language
/ text buffer. This improves readability of things quite a bit by making
it clear what kind of offsets one is working with while also reducing
accidental bugs by using the wrong kin of offset for the wrong API.
This PR also uncovered two minor bugs due to that.
Does not yet introduce the MultiBufferPoint equivalent, that is for a
follow up PR.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR redoes the desired behavior changes of #41583 (reverted in
#42892) but less invasively
Closes#41125Closes#41164
Release Notes:
- N/A
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
The bug is in the `place_near` logic, specifically the
`!row_block_types.contains_key(&(row - 1))` check. The problem isn’t
really that condition itself, but it’s that it relies on
`row_block_types`, which does not take into account that upon block
resizes, subsequent block start row moves up/down. Since `place_near`
depends on this incorrect map, it ends up causing incorrect resize syncs
to the block map, which then triggers more bad recursive calls. The
reason it worked till now in most of the cases is that recursive resizes
eventually lead to stabilizing it.
Before `place_near`, we never touched `row_block_types` during the first
prepaint pass because we knew it was based on outdated heights. Once all
heights are finalized, using it is fine.
The fix is to make sure `row_block_types` is accurate from the very
first prepaint pass by keeping an offset whenever a block shrinks or
expands. Now ideally it should take only one subsequent prepaint. But
due to shrinking, new custom/diagnostics blocks might come into the view
from below, which needs further prepaint calls for resolving. Right now,
tests pass after 2 subsequent prepaint calls. Just to be safe, we have
set it to 5.
<img width="500" alt="image"
src="https://github.com/user-attachments/assets/da3d32ff-5972-46d9-8597-b438e162552b"
/>
Release Notes:
- Fix issue where sometimes Zed used to experience freeze while working
with inline diagnostics.
The `Vim.exit_temporary_normal` method had been updated
(https://github.com/zed-industries/zed/pull/42742) to expect and
`Option<&Motion>` that would then be used to determine whether to move
the cursor right in case the motion was `Some(EndOfLine { ..})`.
Unfortunately this meant that all callers now had to provide this
argument, even if just `None`.
After merging those changes I remember that we could probably play
around with `clip_at_line_ends` so this commit removes those intial
changes in favor of updating the `vim::normal::Vim.move_cursor` method
so that, if vim is in temporary mode and `EndOfLine` is used, it
disables clipping at line ends so that the newline character can be
selected.
Closes [#42278](https://github.com/zed-industries/zed/issues/42278)
Release Notes:
- N/A
We now correctly use bracket ranges from the deepest syntax layer when
finding enclosing brackets.
Release Notes:
- Fixed an issue where `MoveToEnclosingBracket` didn’t work correctly
inside Markdown code blocks.
- Fixed an issue where unmatched forward/backward Vim motions didn’t
work correctly inside Markdown code blocks.
---------
Co-authored-by: MuskanPaliwal <muskan10112002@gmail.com>
including a new identifier on the Editor key context will allow for some
more flexibility when creating keybindings.
for example i would like to be able to set the following:
```json
{
"context": "Editor",
"bindings": {
"pageup": ["editor::MovePageUp", { "center_cursor": true }],
"pagedown": ["editor::MovePageDown", { "center_cursor": true }],
}
},
{
"context": "Editor && diffs_expanded",
"bindings": {
"pageup": "editor::GoToPrevHunk",
"pagedown": "editor::GoToHunk",
}
},
```
<img width="1392" height="1167" alt="Screenshot 2025-10-18 at 23 51 46"
src="https://github.com/user-attachments/assets/cf4e262e-97e7-4dd9-bbda-cd272770f1ac"
/>
very open to suggestions for the name. that's the best i could come up
with.
the action *IS* called `editor::ExpandAllDiffHunks` so this seems
fitting.
the identifier is included if *any* diff hunk is visible, even if some
of them have been closed using `editor::ToggleSelectedDiffHunk`
Release Notes:
- The Editor key context now includes 'diffs_expanded' when diff changes
are visible
Whenever right-click was used on the editor, the pane's tab buttons
would flicker, which was confirmed to happen because of the following
check:
```
self.focus_handle.contains_focused(window, cx)
|| self
.active_item()
.is_some_and(|item| {
item.item_focus_handle(cx).contains_focused(window, cx)
})
```
This check was returning `false` right after right-clicking but
returning `true` right after. When digging into it a little bit more,
this appears to be happening because the editor's `MouseContextMenu`
relies on `ContextMenu` which is rendered in a deferred fashion but
`MouseContextMenu` updates the window's focus to it instantaneously.
Since the `ContextMenu` is rendered in a deferred fashion, its focus
handle is not yet a descendant of the editor (pane's active item) focus
handle, so the `contains_focused(window, cx)` call would return `false`,
with it returning `true` after the menu was rendered.
This commit updates the `MouseContextMenu::new` function to leverage
`cx.on_next_frame` and ensure that the focus is only moved to the
`ContextMenu` 2 frames later, ensuring that by the time the focus is
moved, the `ContextMenu`'s focus handle is a descendant of the editor's.
Closes#41771
Release Notes:
- Fixed pane's tab buttons flickering when using right-click on the
editor
Closes#7844
This change uses tree-sitter highlights as a method of showing
typescript errors prettily, keeping regex as simple as possible:
<img width="832" height="446" alt="Screenshot 2025-11-11 at 3 40 24 PM"
src="https://github.com/user-attachments/assets/0b3b6cf1-4d4d-4398-b89b-ef5ec0df87ec"
/>
It covers three main areas:
1. Diagnostics
Diagnostics are now rendered with language-aware typescript, by
providing the project's language registry.
2. Vtsls
The LSP provider for typescript now implements the
`diagnostic_message_to_markdown` function in the `LspAdapter` trait, so
as to provide Diagnostics with \`\`\`typescript...\`\`\`-style code
blocks for any selection of typescript longer than one word. In the
single-word case, it simply wraps with \`\`
3. Typescript's `highlights.scm`
`vtsls` doesn't provide strictly valid typescript in much of its
messaging. Rather, it returns a message with snippets of typescript
values which are invalid. Tree-sitter was not properly highlighting
these snippets because it was expecting key-value formats. For instance:
```
type foo = { foo: string; bar: string; baz: number[] }
```
is valid, whereas simply
```
{ foo: string; bar: string; baz: number[] }
```
is not.
Therefore, highlights.scm needed to be adjusted in order to
pattern-match on literal values that might be returned from the vtsls
diagnostics messages. This was done by a) identifying arrow functions on
their own, and b) augmenting the `statment_block` pattern matching in
order to match on values which were clearly object literals.
This approach may not be exhaustive - I'm happy to work on any
additional cases we might identify from `vtsls` here - but hopefully
demonstrates an extensible approach to making these messages look nice,
without taking on the technical burden of extensive regex.
Release Notes:
- Show pretty TypeScript errors with language-aware Markdown.
This PR introduces `Nearest` scrolling strategy to `UniformList`. This
is now used in completions menu and the picker to choose the appropriate
scrolling strategy depending on movement direction. Previously,
selecting the next element after the last visible item caused the menu
to scroll with `ScrollStrategy::Top`, which scrolled the whole page and
placed the next element at the top. This behavior is inconsistent,
because using `ScrollStrategy::Top` when moving up only scrolls one
element, not the whole page.
https://github.com/user-attachments/assets/ccfb238f-8f76-4a18-a18d-bbcb63340c5a
The solution is to introduce the `Nearest` scrolling strategy which will
internally choose the scrolling strategy depending on whether the new
selected item is below or above currently visible items. This ensures a
single-item scroll regardless of movement direction.
https://github.com/user-attachments/assets/8502efb8-e2c0-4ab1-bd8d-93103841a9c4
I also noticed that some functions in the file have different logic
depending on `y_flipped`. This appears related to reversing the order of
elements in the list when the completion menu appears above the cursor.
This was a feature suggested in #11200 and implemented in #23446. It
looks like this feature was reverted in #27765 and there currently seem
to be no way to have `y_flipped` to be set to `true`.
My understanding is that the opposite scroll strategy should be used if
`y_flipped`, but since there is no way to enable this feature to test it
and I don't know if the feature is ever going to be reintroduced I
decided not to include it in this PR.
Release Notes:
- gpui: Add 'Nearest' scrolling strategy to 'UniformList'
Reverts zed-industries/zed#42480
This panics on Nightly in cases where anchor might not be valid for that
snapshot. Taking it back before the cutoff.
Release Notes:
- N/A
This reverts commit 082b80ec89.
This broke clicking, e.g. in snippets like
```rs
let x = vec![
1, 2, //
3,
];
```
clicking between `2` and `,` is quite off now.
Release Notes:
- N/A
Closes#36376
Problem:
Multi-cursor edits/selections in multi-buffers view were jumping to
incorrect locations after toggling buffer folds. When users created
multiple selections across different buffers in a multi-buffer view
(like project search results) and then folded one of the buffers,
subsequent text insertion would either:
1. Insert text at wrong locations (like at the top of the first unfolded
buffer)
2. Replace the entire content in some buffers instead of inserting at
the intended cursor positions
3. Create orphaned selections that caused corruption in the editing
experience
The issue seems to happen because when a buffer gets folded in a
multi-buffer view, the existing selections associated with that buffer
become invalid anchor points.
Solution:
1. Selection Cleanup on Buffer Folding
- Added `remove_selections_from_buffer()` method that filters out all
selections from a buffer when it gets folded
- This prevents invalid selections from corrupting subsequent editing
operations
- Includes edge case handling: if all selections are removed (all
buffers folded), it creates a default selection at the start of the
first buffer to prevent panics
2. Unfolding buffers before editing
- Added `unfold_buffers_with_selections()` call in `handle_input()`
ensures buffers with active selections are automatically unfolded before
editing
- This helps in fixing an edge case (covered in the tests) where, if you
fold all buffers in a multi-buffer view, and try to insert text in a
selection, it gets unfolded before the edit happens. Without this, the
inserted text would override the entire buffer content.
- If we don't care about this edge case, we could remove this method. I
find it ok to add since we already trigger buffer unfolding after edits
with `Event::ExcerptsEdited`.
Release Notes:
- Fixed multi-cursor edits jumping to incorrect locations after toggling
buffer folds in multi-buffer views (e.g, project search)
- Multi-cursor selections now properly handle buffer folding/unfolding
operations
- Text insertion no longer occurs at the wrong positions when buffers
are folded during multi-cursor editing
- Eliminated content replacement bugs where entire buffer contents were
incorrectly overwritten
- Added safe fallback behavior when all buffers in a multi-buffer view
are folded
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Update how the editor's `select_*` methods work in order to respect the
`search.case_sensitive` setting, or to be overriden by the
`BufferSearchBar` search options.
- Update both the `SearchableItem` and `SearchableItemHandle` traits
with a new `set_search_is_case_sensitive` method that allows callers
to set the case sensitivity of the search
- Update the `BufferSearchBar` to leverage
`SearchableItemHandle.set_search_is_case_sensitive` in order to sync
its case sensitivity options with the searchable item
- Update the implementation of the `SearchableItem` trait for `Editor`
so as to store the argument provided to the
`set_search_is_case_sensitive` method
- Update the way search queries are built by `Editor` so as to rely on
`SearchableItem.set_search_is_case_sensitive` argument, if not `None`,
or default to the editor's `search.case_sensitive` settings
Closes#41070
Release Notes:
- Improved the "Select Next Occurrence", "Select Previous Occurrence"
and "Select All Occurrences" actions in order to respect the case
sensitivity search settings
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes ZED-1SV
Closes ZED-TG
Closes ZED-22G
Closes ZED-22J
This seems to fix the reported error there, but ultimately, this might
benefit from a test to reproduce. Hence, marking as draft for now.
Release Notes:
- Fixed a rare panic whilst wrapping lines.
Closes#42191
This PR adds support for relative line numbers in deleted hunks. Note
that this only applies in cases where there is a form of relative
numbering.
It also adds some tests for this functionality as well as missing tests
for other cases in line layouting that was previously untested.
Release Notes:
- Line numbers will now be shown in deleted git hunks if relative line
numbering is enabled
Closes https://github.com/zed-industries/zed/issues/42276
This fixes the fact that the `AddSelectionToThread` action was visible
when `disable_ai` was true, as well as it improves its display by making
it either disabled or hidden when there are no selections in the editor.
I also ended up removing it from the app menu simply because making it
observe the `disable_ai` setting would be a bit more complex than I'd
like at the moment, so figured that, given I'm also now adding it to the
toolbar selection menu, we could do without it over there.
Release Notes:
- Fixed the `AddSelectionToThread` action showing up when `disable_ai`
is true
- Improved the `AddSelectionToThread` action display by only making it
available when there are selections in the editor