Commit Graph

25 Commits

Author SHA1 Message Date
Max Brunsfeld
624dab2027 Combine zeta and zeta2 edit prediction providers (#43284)
We've realized that a lot of the logic within an
`EditPredictionProvider` is not specific to a particular edit prediction
model / service. Rather, it is just the generic state management
required to perform edit predictions at all in Zed. We want to move to a
setup where there's one "built-in" edit prediction provider in Zed,
which can be pointed at different edit prediction models. The only logic
that is different for different models is how we construct the prompt,
send the request, and parse the output.

This PR also changes the behavior of the staff-only `zeta2` feature flag
so that in only gates your *ability* to use Zeta2, but you can still use
your local settings file to choose between different edit prediction
models/services: zeta1, zeta2, and sweep.

This PR also makes zeta1's outcome reporting and prediction-rating
features work with all prediction models, not just zeta1.

To do:
* [x] remove duplicated logic around sending cloud requests between
zeta1 and zeta2
* [x] port the outcome reporting logic from zeta to zeta2.
* [x] get the "rate completions" modal working with all EP models
   * [x] display edit prediction diff
   * [x] show edit history events
* [x] remove the original `zeta` crate.

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-11-25 15:52:08 +01:00
Max Brunsfeld
07d98981e8 Make the edit prediction status bar menu work correctly when using sweep (#43203)
Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-11-20 23:59:02 +00:00
Ben Kunkle
f2f40a5099 zeta2: Merge Sweep and Zeta2 Providers (#43097)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-11-19 15:40:06 -08:00
Lukas Wirth
c98b2d6944 multi_buffer: Typed MultiBufferOffset (#42707)
This PR introduces a new `MultiBufferOffset` new type wrapping size. The
goal of this is to make it clear at the type level when we are
interacting with offsets of a multi buffer versus offsets of a language
/ text buffer. This improves readability of things quite a bit by making
it clear what kind of offsets one is working with while also reducing
accidental bugs by using the wrong kin of offset for the wrong API.

This PR also uncovered two minor bugs due to that.

Does not yet introduce the MultiBufferPoint equivalent, that is for a
follow up PR.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-19 22:00:58 +00:00
Agus Zubiaga
0386f240a9 Add experimental Sweep edit prediction provider (#42927)
Only for staff

Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-11-18 01:00:26 +00:00
Richard Feldman
f62bfe1dfa Use enterprise_uri for settings when provided (#42485)
Closes #34945

Release Notes:

- Fixed `enterprise_uri` not being used for GitHub settings URL when
provided
2025-11-11 21:31:42 +00:00
feeiyu
5f4d0dbaab Fix circular reference issue around PopoverMenu (#42461)
Follow up to https://github.com/zed-industries/zed/pull/42351

Release Notes:

- N/A
2025-11-11 19:20:38 +02:00
feeiyu
42ed032f12 Fix circular reference issue between EditPredictionButton and PopoverMenuHandle (#42351)
Closes #ISSUE

While working on issue #40906, I discovered that RemoteClient was not
being released after the remote project closed.
Analysis revealed a circular reference between EditPredictionButton and
PopoverMenuHandle.

Dependency Chain: RemoteClient → Project → ZetaEditPredictionProvider →
EditPredictionButton ↔ PopoverMenuHandle

<img width="400" height="300" alt="image"
src="https://github.com/user-attachments/assets/6b716c9b-6938-471a-b044-397314b729d4"
/>

a) EditPredictionButton hold the reference of PopoverMenuHandle 

5f8226457e/crates/zed/src/zed.rs (L386-L394)

b) PopoverMenuHandle hold the reference of Fn which capture
`Entity<EditPredictionButton>`

5fc54986c7/crates/edit_prediction_button/src/edit_prediction_button.rs (L382-L389)


a9bc890497/crates/ui/src/components/popover_menu.rs (L376-L384)


Release Notes:

- N/A
2025-11-10 16:52:03 +02:00
Lukas Wirth
5fc54986c7 Revert "sum_tree: Replace rayon with futures (#41586) (#41846)
This causes the background executor to hang

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-03 19:25:15 +00:00
Lukas Wirth
f2ce06c7b0 sum_tree: Replace rayon with futures (#41586)
Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored by: Kate <kate@zed.dev>
2025-10-31 10:39:01 +00:00
Danilo Leal
992448b560 edit prediction: Add ability to switch providers from the status bar menu (#41504)
Closes https://github.com/zed-industries/zed/issues/41500

<img width="500" height="1122" alt="Screenshot 2025-10-29 at 9  43@2x"
src="https://github.com/user-attachments/assets/ac2a81ad-99bb-43cd-b032-f2485fc23166"
/>

Release Notes:

- Added the ability to switch between configured edit prediction
providers through the status bar menu.
2025-10-29 22:16:13 -03:00
Finn Evers
f393138711 Fix keybind hints flickering in certain scenarios (#40927)
Closes #39172

This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.

With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.

| Before | After | 
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|

Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.

Release Notes:

- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
2025-10-22 19:52:38 +00:00
Julia Ryan
ef5b8c6fed Remove workspace-hack (#40216)
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.

Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.

Release Notes:

- N/A
2025-10-17 18:58:14 +00:00
kitt
038041cc87 Fix spacing around hidden status bar items (#39992)
This is a follow-up PR to
https://github.com/zed-industries/zed/pull/39609, and attempts to
address hidden status bar items still contributing to the layout and
creating extra spacing.

![before using display:none theres extra spaces, afterwords the buttons
are always evenly
spaced](https://github.com/user-attachments/assets/3bd07837-5f6f-4ca1-8985-9f3cb8b6893d)

- 203cbd634bfb1489b8afa4952d9594615a956b77 Adds a `.none()` method to
the `gpui::Styled` helper trait, so that status items can set their
display type to none inside their `render` method.

- 249f06e3de63b0ab32814f20e7105d8e2b642f02 Applies `.none()` to all the
status items.

- ~~499f564906c88336608c81615b11ebc9ab43d832~~ At first I was adding an
`is_visible` method to the `StatusBarView` trait, which would be used to
skip status bar items which would just render an empty div anyway, but I
felt duplicating the conditions for hiding the buttons between the
status items `is_visible` and `render` methods could be an attraction
for bugs, so I tried to find another approach. This commit contains
those changes, reverted immediately (if the `is_visible` approach is
preferred I can bring it back!)

- f37cb75f0519ceea1f3e1cc4f97087a5cb34b0fd (bonus!) Adds a condition to
the vim mode indicator to avoid a leading space when there are no
pending keys.

Release Notes:

- N/A
2025-10-17 02:26:39 -03:00
David
5fd187769d Add Codestral edit predictions provider (#34371)
Release Notes:

- Added Codestral edit predictions provider which can be enabled by adding an API key in the Mistral section of agent settings.

![2025-07-13 11 35
33](https://github.com/user-attachments/assets/8bf599d7-33c7-4556-b878-6c645d69661f)


## Config

Get API key from https://console.mistral.ai/codestral and add it in the Mistral section of the agent settings. 

```
  "features": {
    "edit_prediction_provider": "codestral"
  },
  "edit_predictions": {
    "codestral": {
      "model": "codestral-latest",
      "max_tokens": 150
    }
  },
```

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
2025-10-08 12:02:21 -06:00
Xiaobo Liu
bd3cccea15 edit_prediction_button: Fix Copilot menu not updating after sign out (#38854)
The edit prediction button menu was displaying stale authentication
status due to capturing the Copilot status in a closure. After signing
out, the menu would still show "Sign Out" instead of "Sign In to
Copilot".

This change fixes the issue by reading the current Copilot status each
time the menu is displayed, ensuring the menu options are always
accurate.

Release Notes:

- Fixed Copilot AI menu not updating after sign out

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2025-09-26 12:42:06 -06:00
Conrad Irwin
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Danilo Leal
2b3ca360c3 Fix flicker in short context menus that have documentation aside (#38074)
Menu items in the context menu component have the ability to display a
documentation aside popover. However, because this docs aside popover
was setup as a sibling flex container to the actual menu popover, if the
menu had a short amount of items and the docs popover is bigger than the
menu, this flickering would happen, making it essentially unusable:


https://github.com/user-attachments/assets/74956254-fff6-4c5c-9f79-02998c64a105

So, this PR makes the docs aside popover in wide window sizes
absolutely-positioned relative to the menu container, which removes all
flickering. On top of that, I'm adding a `DocumentationEdge` enum that
allows to control the edge anchor of the docs aside, which is useful in
this particular mode selector example to make the layout work well.


https://github.com/user-attachments/assets/a3e811e1-86b4-4839-a219-c3b0734532b3

When the window is small, the docs aside continue to be a sibling flex
container, which causes a super subtle shift in the items within the
menu popover. This is something I want to pursue fixing, but didn't want
to delay this PR too much.

Release Notes:

- N/A
2025-09-12 14:22:35 -03:00
Anthony Eid
8204ef1e51 onboarding: Remove accept AI ToS from within Zed (#36612)
Users now accept ToS from Zed's website when they sign in to Zed the
first time. So it's no longer possible that a signed in account could
not have accepted the ToS.


Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-22 11:45:47 -04:00
tidely
7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz
05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Finn Evers
3e0a755486 Remove some redundant entity clones (#36274)
`cx.entity()` already returns an owned entity, so there is no need for
these clones.

Release Notes:

- N/A
2025-08-15 20:27:44 +00:00
Raphael Lüthy
2234220618 completions: Add subtle/eager behavior to Supermaven and Copilot (#35548)
This pull request introduces changes to improve the behavior and
consistency of multiple completion providers
(`CopilotCompletionProvider`, `SupermavenCompletionProvider`) and their
integration with UI elements like menus and inline completion buttons.
It now allows to see the prediction with the completion menu open whilst
pressing `opt` and also enables the subtle/eager setting that was
introduced with zeta.

Edit: I managed to get the preview working with correct icons!
<img width="909" height="232" alt="image"
src="https://github.com/user-attachments/assets/65800e67-4bc4-40f8-be78-806fcfe74ad9"
/>
<img width="1460" height="318" alt="CleanShot 2025-08-04 at 01 36 31@2x"
src="https://github.com/user-attachments/assets/15651405-720f-465f-a13c-c7470817810a"
/>

Correct icons are also displayed:
<img width="244" height="96" alt="image"
src="https://github.com/user-attachments/assets/0b8a687f-73e3-452d-aefb-784c52831b73"
/>


Edit2: I added some comments, would be very happy to receive feedback
(still learning rust)

Release Notes:

- Added Subtle and Eager edit prediction modes to Copilot and Supermaven
2025-08-07 18:27:29 +03:00
Peter Tripp
5b40b3618f Add workspace::ToggleEditPrediction for toggling inline completions globally (#35418)
Closes: https://github.com/zed-industries/zed/issues/23704

Existing action is `editor::ToggleEditPrediction` ("This Buffer").
This action is `workspace::ToggleEditPredction` ("All Files").

You can add a custom keybind wi shortcut with:
```json
  { "context": "Workspace", "bindings": { "ctrl-alt-cmd-e": "workspace::ToggleEditPrediction" } },
```

<img width="212" height="439" alt="Screenshot 2025-07-31 at 12 52 19"
src="https://github.com/user-attachments/assets/15879daa-7d4d-4308-ab2b-5e78507f2fa5"
/>


Release Notes:

- Added `workspace::ToggleEditPrediction` action for toggling
`show_edit_predictions` in settings (Edit Predictions menu -> All
Files).
2025-08-05 09:35:52 -04:00
Michael Sloan
65018c28c0 Rename remaining mentions of "inline completion" to "edit prediction" (#35512)
Release Notes:

- N/A
2025-08-04 16:22:18 +00:00