Commit Graph

125 Commits

Author SHA1 Message Date
Danilo Leal
e1d295a6b4 markdown: Improve table display (#42674)
Closes https://github.com/zed-industries/zed/issues/36330
Closes https://github.com/zed-industries/zed/issues/35460

This PR improves how we display markdown tables by relying on grids
rather than flexbox. Given this makes text inside each cell wrap, I
ended up removing the `table_overflow_x_scroll` method, as it was 1)
used only in the agent panel, and 2) arguably not the best approach as a
whole, because as soon as you need to scroll a table, you probably need
more elements to make it be really great.

One thing I'm slightly unsatisfied with, though, is the border
situation. I added a half pixel border to the cell so they all sum up to
1px, but there are cases where there's a tiny space between rows and I
don't quite know where that's coming from and how it happens. But I
think it's a reasonable improvement overall.

<img width="500" height="1248" alt="Screenshot 2025-11-13 at 7  05@2x"
src="https://github.com/user-attachments/assets/182b2235-efeb-4a61-ada2-98262967355d"
/>

Release Notes:

- agent: Improved table rendering in the agent panel, ensuring cell text
wraps, not going off-screen.
2025-11-13 19:36:16 -03:00
Xipeng Jin
77667f4844 Remove Markdown CodeBlock metadata and Custom rendering (#42211)
Follow up #40736

Clean up `CodeBlockRenderer::Custom` related rendering per the previous
PR
[comment](https://github.com/zed-industries/zed/pull/40736#issuecomment-3503074893).
Additional note here:
1. The `Custom` variant in the enum `CodeBlockRenderer` will become not
useful since cleaning all code related to the custom rendering logic.
2. Need to further review the usage of code block `metadata` field in
`MarkdownTag::CodeBlock` enum.

I would like to have the team further review my note above so that we
can make sure it will be safe to clean it up and will not affect any
potential future features will be built on top of it. Thank you!

Release Notes:

- N/A
2025-11-08 14:00:53 +01:00
Mikayla Maki
5f8226457e Automate settings registration (#42238)
Release Notes:

- N/A

---------

Co-authored-by: Nia <nia@zed.dev>
2025-11-07 22:27:14 +00:00
Xipeng Jin
aff4c25a47 markdown: Restore horizontal scrollbars for codeblocks (#40736)
### Summary

Restore the agent pane’s code-block horizontal scrollbar for easier
scrolling without trackpad and preserve individual scroll state across
multiple code blocks.

### Motivation

Addresses https://github.com/zed-industries/zed/issues/34224, where
agent responses with wide code snippets couldn’t be scrolled
horizontally in the panel. Previously there is no visual effect for
scrollbar to let the user move the code snippet and it was not obviously
to use trackpad or hold down `shift` while scrolling. This PR will
ensure the user being able to only use their mouse to drag the
horizontal scrollbar to show the complete line when the code overflow
the width of code block.

### Changes

- Support auto-hide horizontal scrollbar for rendering code block in
agent panel by adding scrollbar support in markdown.rs
- Add `code_block_scroll_handles` cache in
_crates/markdown/src/markdown.rs_ to give each code block a persistent
`ScrollHandle`.
- Wrap rendered code blocks with custom horizontal scrollbars that match
the vertical scrollbar styling and track hover visibility.
- Retain or clear scroll handles based on whether horizontal overflow is
enabled, preventing leaks when the markdown re-renders.

### How to Test

1. Open the agent panel, request code generation, and ensure wide
snippets show a horizontal scrollbar on hover.
3. Scroll horizontally, navigate away (e.g., change tabs or trigger a
re-render), and confirm the scroll position sticks when returning.
5. Toggle horizontal overflow styling off/on (if applicable) and verify
scrollbars appear or disappear appropriately.

### Screenshots / Demos (if UI change)


https://github.com/user-attachments/assets/e23f94d9-8fe3-42f5-8f77-81b1005a14c8

### Notes for Reviewers

- This is my first time contribution for `zed`, sorry for any code
patten inconsistency. So please let me know if you have any comments and
suggestions to make the code pattern consistent and easy to maintain.
- For now, the horizontal scrollbar is not configurable from the setting
and the style is fixed with the same design as the vertical one. I am
happy to readjust this setting to fit the needs.
- Please let me know if you think any behaviors or designs need to be
changed for the scrollbar.
- All changes live inside _crates/markdown/src/markdown.rs_; no API
surface changes.

Closes #34224 

### Release Notes:

- AI: Show horizontal scroll-bars in wide markdown elements
2025-11-07 13:35:59 +00:00
Lukas Wirth
28d7c37b0d recent_projects: Improve user facing error messages on connection failure (#42083)
cc https://github.com/zed-industries/zed/issues/42004

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-06 11:00:41 +00:00
Lukas Wirth
5fc54986c7 Revert "sum_tree: Replace rayon with futures (#41586) (#41846)
This causes the background executor to hang

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-03 19:25:15 +00:00
Lukas Wirth
f2ce06c7b0 sum_tree: Replace rayon with futures (#41586)
Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored by: Kate <kate@zed.dev>
2025-10-31 10:39:01 +00:00
Julia Ryan
ef5b8c6fed Remove workspace-hack (#40216)
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.

Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.

Release Notes:

- N/A
2025-10-17 18:58:14 +00:00
Piotr Osiewicz
d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
Michael Sloan
773850f477 zeta2: Use bounded parallelism for tree-sitter indexing + await completion in zeta_cli (#39147)
Also skips indexing files that don't have a suffix that indicates a
known language, and skips when the language doesn't have an outline
grammar.

Release Notes:

- N/A

---------

Co-authored-by: Agus <agus@zed.dev>
2025-09-29 22:15:00 +00:00
Max Brunsfeld
03f9cf4414 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Nia
c826ce6fc6 markdown: Use the faster hasher (#38469)
Micro-optimisation in the markdown crate to use the faster hasher.

Release Notes:

- N/A
2025-09-19 01:51:41 +00:00
Conrad Irwin
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Lukas Wirth
4ee2daeded markdown: Fix indented codeblocks having incorrect content ranges (#38225)
Closes https://github.com/zed-industries/zed/issues/37743

Release Notes:

- Fixed agent panel panicking when streaming indented codeblocks from
agent output
2025-09-17 06:48:47 +00:00
Piotr Osiewicz
3cb3f01406 languages: Pass fs into the init function (#38007)
Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-09-11 19:00:51 +00:00
Cole Miller
5f01f6d75f agent: Make read_file and edit_file tool call titles more specific (#37639)
For read_file and edit_file, show the worktree-relative path if there's
only one visible worktree, and the "full path" otherwise. Also restores
the display of line numbers for read_file calls.

Release Notes:

- N/A
2025-09-08 12:57:22 -04:00
Danilo Leal
65c6c709fd thread view: Refine tool call UI (#36937)
Release Notes:

- N/A

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-08-26 12:55:40 -03:00
Danilo Leal
dfc99de7b8 thread view: Add a few UI tweaks (#36845)
Release Notes:

- N/A
2025-08-25 08:18:23 -03:00
Danilo Leal
18fe68d991 thread view: Add small refinements to tool call UI (#36723)
Release Notes:

- N/A
2025-08-21 20:51:36 -03:00
tidely
7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Danilo Leal
60960409f7 thread view: Refine the UI a bit (#36504)
Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-08-20 01:47:28 -03:00
Piotr Osiewicz
8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz
9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Conrad Irwin
bd61eb0889 Use IBM Plex Sans / Lilex (#36084)
The Zed Plex fonts were found to violate the OFL by using the word Plex
in the name.

Lilex has better ligatures and box-drawing characters than Zed Plex
Mono, but Zed Plex Sans should be identical
to IBM Plex Sans.

Closes #15542
Closes zed-industries/zed-fonts#31

Release Notes:

- The "Zed Plex Sans" and "Zed Plex Mono" fonts have been replaced with
"IBM Plex Sans" and "Lilex". The old names still work for backward
compatibility. Other than fixing line-drawing characters, and improving
the ligatures, there should be little visual change as the fonts are all
of the same family.
- Introduced ".ZedSans" and ".ZedMono" as aliases to allow us to easily
change the default fonts in the future. These currently default to "IBM
Plex Sans" and "Lilex" respectively.
2025-08-13 13:25:52 -06:00
Danilo Leal
628b1058be agent2: Fix some UI glitches (#36067)
Release Notes:

- N/A
2025-08-12 16:31:54 -03:00
Ben Kunkle
6cd4dbdea1 gpui: Store action documentation (#33809)
Closes #ISSUE

Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.

Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 21:14:33 -04:00
Shuhei Kadowaki
105acacff9 lsp: Complete overloaded signature help implementation (#33199)
This PR revives zed-industries/zed#27818 and aims to complete the
partially implemented overloaded signature help feature.

The first commit is a rebase of zed-industries/zed#27818, and the
subsequent commit addresses all review feedback from the original PR.

Now the overloaded signature help works like


https://github.com/user-attachments/assets/e253c9a0-e3a5-4bfe-8003-eb75de41f672

Closes #21493

Release Notes:

- Implemented signature help for overloaded items. Additionally, added a
support for rendering signature help documentation.

---------

Co-authored-by: Fernando Tagawa <tagawafernando@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-07-02 20:51:08 +03:00
Ben Kunkle
7432e947bc Add element_selection_background highlight to theme (#32388)
Closes #32354

The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).

The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.

CC: @iamnbutler. Would appreciate your thoughts on this. 

> Note: Before and after using Everforest theme

| Before | After | 
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |

Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.




Release Notes:

- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely

Co-authored-by: Antonio <me@as-cii.com>
2025-06-27 15:46:04 +00:00
Piotr Osiewicz
72bcb0beb7 chore: Fix warnings for Rust 1.89 (#32378)
Closes #ISSUE

Release Notes:

- N/A
2025-06-09 13:11:57 +02:00
Finn Evers
2fe1293fba Improve cursor style behavior for some draggable elements (#31965)
Follow-up to #24797

This PR ensures some cursor styles do not change for draggable elements
during dragging. The linked PR covered this on the higher level for
draggable divs. However, e.g. the pane divider inbetween two editors is
not a draggable div and thus still has the issue that the cursor style
changes during dragging. This PR fixes this issue by setting the hitbox
to `None` in cases where the element is currently being dragged, which
ensures the cursor style is applied to the cursor no matter what during
dragging.

Namely, this change fixes this for
- non-div pane dividers
- minimap slider and the
- editor scrollbars

and implements it for the UI scrollbars (Notably, UI scrollbars do
already have `cursor_default` on their parent container but would not
keep this during dragging. I opted out on removing this from the parent
containers until #30194 or a similar PR is merged).


https://github.com/user-attachments/assets/f97859dd-5f1d-4449-ab92-c27f2d933c4a

Release Notes:

- N/A
2025-06-06 16:56:27 -04:00
Michael Sloan
9086784038 gpui: Support hitbox blocking mouse interaction except scrolling (#31712)
tl;dr: This adds `.block_mouse_except_scroll()` which should typically
be used instead of `.occlude()` for cases when the mouse shouldn't
interact with elements drawn below an element. The rationale for
treating scroll events differently:

* Mouse move / click / styles / tooltips are for elements the user is
interacting with directly.
* Mouse scroll events are about finding the current outer scroll
container.

Most use of `occlude` should probably be switched to this, but I figured
I'd derisk this change by minimizing behavior changes to just the 3 uses
of `block_mouse_except_scroll`.

GPUI changes:

* Added `InteractiveElement::block_mouse_except_scroll()`, and removes
`stop_mouse_events_except_scroll()`

* Added `Hitbox::should_handle_scroll()` to be used when handling scroll
wheel events.

* `Window::insert_hitbox` now takes `HitboxBehavior` instead of
`occlude: bool`.

    - `false` for that bool is now `HitboxBehavior::Normal`.

    - `true` for that bool is now `HitboxBehavior::BlockMouse`.
    
    - The new mode is `HitboxBehavior::BlockMouseExceptScroll`.

* Removes `Default` impl for `HitboxId` since applications should not
manually create `HitboxId(0)`.

Release Notes:

- N/A
2025-05-29 21:41:15 +00:00
Kirill Bulatov
07403f0b08 Improve LSP tasks ergonomics (#31551)
* stopped fetching LSP tasks for too long (but still use the hardcoded
value for the time being — the LSP tasks settings part is a simple bool
key and it's not very simple to fit in another value there)

* introduced `prefer_lsp` language task settings value, to control
whether in the gutter/modal/both/none LSP tasks are shown exclusively,
if possible

Release Notes:

- Added a way to prefer LSP tasks over Zed tasks
2025-05-28 18:36:25 +03:00
Antonio Scandurra
957e4adc3f Fix lag when interacting with MarkdownElement (#31585)
Previously, we forgot to associate the `Markdown` entity to
`MarkdownElement` during `prepaint`. This caused calls to
`Context<Markdown>::notify` to not invalidate the view cache, which
meant we would have to wait for some other invalidation before seeing
the results of that initial notify.

Release Notes:

- Improved responsiveness of mouse interactions with the agent panel.

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-05-28 12:50:45 +00:00
Michael Sloan
506beafe10 Add caching of parsed completion documentation markdown to reduce flicker when selecting (#31546)
Related to #31460 and #28635.

Release Notes:

- Fixed redraw delay of documentation from language server completions
and added caching to reduce flicker when using arrow keys to change
selection.
2025-05-27 23:12:38 +00:00
Michael Sloan
0d3fad7764 Fix some completion docs render delays (#31486)
Closes #31460

While this is now much better than it was, the documentation still
flickers when changing selection. Hoping to fix that, but it will be a
much more involved change. So leaving release notes as "N/A" for now, in
anticipation of the full fix.

Release Notes:

- N/A
2025-05-27 04:58:02 +00:00
CharlesChen0823
134463f043 markdown: Fix parse inline code display (#30937)
inline code startswith "\`", "\`\`", "\`\`\`", should all valid. current
implement only work with startswith "\`".

Release Notes:

- N/A
2025-05-26 11:28:44 +00:00
Michael Sloan
ab59982bf7 Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
Bennet Bo Fenner
06af0310f7 markdown: Fix out of range panic in parser (#30510)
For some reason `pulldown_cmark` treats \````` as a codeblock, meaning
that we could end up with an invalid range generated from
`extract_code_block_content_range` (`3..2`)

Closes #30495

Release Notes:

- agent: Fix an edge case where the editor would crash when model
generated malformed markdown
2025-05-11 15:08:37 +00:00
Danilo Leal
39da72161f agent: Make terminal command render with Markdown in the tool card (#30430)
Closes https://github.com/zed-industries/zed/issues/30411

Rendering as markdown gives us text selection and copying for free. In
the future, we may want to explore having these commands be actual
editors, allowing you to step in, change the command, and re-run it
right from there.

Release Notes:

- agent: Made the terminal command in the tool card selectable and
copyable.
2025-05-09 21:53:11 -03:00
Michael Sloan
c58b6903b8 Remove unnecessary use of MarkdownElementBuilder::flush_text (#30376)
The next statement calls `modify_current_div` which immediately does
`flush_text`.

Release Notes:

- N/A
2025-05-09 12:35:06 +00:00
Michael Sloan
30f3efe697 Revert unnecessary "fix handling of unicode when counting codeblock lines" + document (#30368)
After merging #30364 I realized why it was unnecessary to fix the code,
and was more efficient before. UTF-8 does not use the standard 0-127
ASCII range for multi-byte chars. So this reverts that change and
documents why the code is valid.

Release Notes:

- N/A
2025-05-09 11:38:03 +00:00
Michael Sloan
857134d6dc Fix handling of unicode when counting codeblock lines (#30364)
Release Notes:

- N/A
2025-05-09 11:12:54 +00:00
Max Brunsfeld
29c31f020e Implement rendering of images with data urls in markdown (#30322)
Fixes #28266

![Screenshot 2025-05-08 at 5 08
21 PM](https://github.com/user-attachments/assets/774d2dde-3f2d-466c-8eb1-c67badbd89e4)

Release Notes:

- Added support for rendering images with data URLs in markdown. This
can show up in hover documentation provided by language servers.

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-05-08 18:26:24 -07:00
Fernando Tagawa
6e9f8f997e markdown: Ignore html comments (#28318)
Closes #28300

| Before | After |
| ------ | ----- |
|
![Screenshot_20250408_073355](https://github.com/user-attachments/assets/50dcb56d-bc70-4329-94cb-5b848f265c97)
|
![Screenshot_20250408_073322](https://github.com/user-attachments/assets/ba5c519a-bb34-4724-9c14-3278c6c09afd)
|

Release Notes:

- N/A
2025-05-06 14:55:07 +03:00
Richard Feldman
d566864891 Make code block eval resilient to indentation (#29633)
This reduces spurious failures in the eval.

Release Notes:

- N/A
2025-04-30 02:13:13 +00:00
Richard Feldman
d7004030b3 Code block evals (#29619)
Add a targeted eval for code block formatting, and revise the system
prompt accordingly.

### Eval before, n=8

<img width="728" alt="eval before"
src="https://github.com/user-attachments/assets/552b6146-3d26-4eaa-86f9-9fc36c0cadf2"
/>

### Eval after prompt change, n=8 (excluding the new evals, so just
testing the prompt change)

<img width="717" alt="eval after"
src="https://github.com/user-attachments/assets/c78c7a54-4c65-470c-b135-8691584cd73e"
/>

Release Notes:

- N/A
2025-04-29 18:52:09 -04:00
Michael Sloan
60ec55b179 Use u64 instead of usize in ElementId (#29493)
Truncation to a 32 bit `usize` could cause two distinct IDs to be
considered the same element.

Release Notes:

- N/A
2025-04-27 02:31:25 +00:00
Oleksiy Syvokon
bb7a5b13df [WIP] markdown: Add a test to reproduce the parser's panic (#29479)
Backtrace of the panic in the Agent pane:
```
Thread "<unnamed>" panicked with "called `Option::unwrap()` on a `None` value" at crates/markdown/src/parser.rs:264:55
3fdbc3090d/src/crates/markdown/src/parser.rs (L264) (may not be uploaded, line may be incorrect if files modified)
   0: zed::reliability::init_panic_hook::{{closure}}
             at /home/silver/develop/zed/crates/zed/src/reliability.rs:56:29
   1: <alloc::boxed::Box<F,A> as core::ops::function::Fn<Args>>::call
             at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/alloc/src/boxed.rs:1990:9
      std::panicking::rust_panic_with_hook
             at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/std/src/panicking.rs:839:13
   2: std::panicking::begin_panic_handler::{{closure}}
             at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/std/src/panicking.rs:697:13
   3: std::sys::backtrace::__rust_end_short_backtrace
             at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/std/src/sys/backtrace.rs:168:18
   4: rust_begin_unwind
             at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/std/src/panicking.rs:695:5
   5: core::panicking::panic_fmt
             at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/core/src/panicking.rs:75:14
   6: core::panicking::panic
             at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/core/src/panicking.rs:145:5
   7: core::option::unwrap_failed
             at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/core/src/option.rs:2015:5
   8: core::option::Option<T>::unwrap
             at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/core/src/option.rs:978:21
      markdown::parser::parse_markdown
             at /home/silver/develop/zed/crates/markdown/src/parser.rs:264:37
   9: markdown::Markdown::parse::{{closure}}
             at /home/silver/develop/zed/crates/markdown/src/markdown.rs:282:51
  10: <core::pin::Pin<P> as core::future::future::Future>::poll
             at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/core/src/future/future.rs:124:9
  11: async_task::raw::RawTask<F,T,S,M>::run
             at /home/silver/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/async-task-4.7.1/src/raw.rs:557:17
  12: async_task::runnable::Runnable<M>::run
             at /home/silver/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/async-task-4.7.1/src/runnable.rs:781:18
  13: gpui::platform::linux::dispatcher::LinuxDispatcher::new::{{closure}}::{{closure}}
             at /home/silver/develop/zed/crates/gpui/src/platform/linux/dispatcher.rs:44:25
  14: std::sys::backtrace::__rust_begin_short_backtrace
             at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/std/src/sys/backtrace.rs:152:18
  15: std::thread::Builder::spawn_unchecked_::{{closure}}::{{closure}}
             at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/std/src/thread/mod.rs:559:17
  16: <core::panic::unwind_safe::AssertUnwindSafe<F> as core::ops::function::FnOnce<()>>::call_once
             at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/core/src/panic/unwind_safe.rs:272:9
  17: std::panicking::try::do_call
             at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/std/src/panicking.rs:587:40
  18: __rust_try
  19: std::panicking::try
             at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/std/src/panicking.rs:550:19
      std::panic::catch_unwind
             at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/std/src/panic.rs:358:14
      std::thread::Builder::spawn_unchecked_::{{closure}}
             at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/std/src/thread/mod.rs:557:30
  20: core::ops::function::FnOnce::call_once{{vtable.shim}}
             at /home/silver/.rustup/toolchains/1.86-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/core/src/ops/function.rs:250:5
  21: <alloc::boxed::Box<F,A> as core::ops::function::FnOnce<Args>>::call_once
             at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/alloc/src/boxed.rs:1976:9
      <alloc::boxed::Box<F,A> as core::ops::function::FnOnce<Args>>::call_once
             at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/alloc/src/boxed.rs:1976:9
      std::sys::pal::unix::thread::Thread::new::thread_start
             at /rustc/05f9846f893b09a1be1fc8560e33fc3c815cfecb/library/std/src/sys/pal/unix/thread.rs:106:17
  22: start_thread
             at ./nptl/pthread_create.c:447:8
  23: clone3
             at ./misc/../sysdeps/unix/sysv/linux/x86_64/clone3.S:78:0

Segmentation fault
```


Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-26 15:31:06 +00:00
Conrad Irwin
053fafa90e Fix markdown escaping
Closes #29255

Release Notes:

- Improved handling of markdown escape sequences
2025-04-25 16:53:44 -06:00
Conrad Irwin
9d10489607 Show diagnostic codes (#29296)
Closes #28135
Closes #4388
Closes #28136

Release Notes:

- diagnostics: Show the diagnostic code if available

---------

Co-authored-by: Neo Nie <nihgwu@live.com>
Co-authored-by: Zed AI <ai+claude-3.7@zed.dev>
2025-04-23 20:51:01 -06:00