In a previous Pull Request, a new field was added to `editor::Editor`,
namely `cursor_offset_on_selection`, in order to control whether the
cursor representing the head of a selection should be positioned in the
last selected character, as we have on Vim mode, or after, like we have
when Vim mode is disabled.
This field would then be set by the `vim` crate, depending on the
current vim mode. However, it was noted that
`vim_mode_setting::VimModeSetting` already exsits and allows other
crates to determine whether Vim mode is enabled or not. Since we're
already checking `!range.is_empty()` in
`editor::element::SelectionLayout::new` we can then rely on simply
determining whether Vim mode is enabled to decide whether tho shift the
cursor one position to the left when making a selection.
As such, this commit removes the `cursor_offset_on_selection` field, as
well as any related methods in favor of a new `Editor.vim_mode_enabled`
method, which can be used to achieve the same behavior.
Relates to #42837
Release Notes:
- N/A
Vim visual mode and Helix selection mode both require the cursor to be
on the last character of the selection. Until now, this was implemented
by offsetting the cursor one character to the left whenever a block
cursor is used. (Since the visual modes use a block cursor.)
However, this oversees the problem that **some users might want to use
the block cursor without being in visual mode**. Meaning that the cursor
is offset by one character to the left even though Vim/Helix mode isn't
even activated.
Since the Vim mode implementation is separate from the `editor` crate
the solution is not as straightforward as just checking the current vim
mode. Therefore this PR introduces a new `Editor` struct field called
`cursor_offset_on_selection`. This field replaces the previous check
condition and is set to `true` whenever the Vim mode is changed to a
visual mode, and `false` otherwise.
Closes#36677 and #20121
Release Notes:
- Fixes block and hollow cursor being offset when selecting text
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
Update the `Vim.deactivate` method to ensure that the cursor shape is
reset to the one available in the user's settings, in the `cursor_shape`
setting, instead of simply defaulting to `CursorShape::Bar`.
In order to test this behavior, the `Editor.cursor_shape` method was
also introduced.
Release Notes:
- Fixed the cursor shape reset in vim mode deactivation, ensuring that
the user's `cursor_shape` setting is used
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
This bug seems to be caused by pushing an operator (i.e. `d`) followed
by a repeat (i.e. `.`) so the recording includes the push operator and
the repeat. When this is repeated (i.e. `.`) it causes an infinite loop.
This change fixes this bug by pushing a ClearOperator action if there is
an ongoing recording when repeat is called.
Release Notes:
- Fixed bug where pressing `d . .` in Vim mode would freeze the editor.
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
This PR introduces a new `MultiBufferOffset` new type wrapping size. The
goal of this is to make it clear at the type level when we are
interacting with offsets of a multi buffer versus offsets of a language
/ text buffer. This improves readability of things quite a bit by making
it clear what kind of offsets one is working with while also reducing
accidental bugs by using the wrong kin of offset for the wrong API.
This PR also uncovered two minor bugs due to that.
Does not yet introduce the MultiBufferPoint equivalent, that is for a
follow up PR.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR redoes the desired behavior changes of #41583 (reverted in
#42892) but less invasively
Closes#41125Closes#41164
Release Notes:
- N/A
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Update `Vim::activate` to ensure that the `Vim.focused` method is only
called if the associated editor is also focused.
This ensures that the `VimEvent::Focused` event is only emitted when the
editor is actually focused, preventing a bug where, after starting Zed,
Vim's mode indicator would show that the mode was `Insert` even though
it was in `Normal` mode in the main editor.
Closes#41353
Release Notes:
- Fixed vim's mode being shown as `Inserted` right after opening Zed
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#41125
Release Notes:
- Fixed `SwitchToHelixNormalMode` to keep selection
- Added default keybinds for `SwitchToHelixNormalMode` when in Helix
mode
- Update `vim::normal::Vim.normal_replace` to work with more than one
character
- Add `vim::replace::Vim.paste_replace` to handle pasting the
clipboard's contents while in replace mode
- Update vim's handling of the `editor::actions::Paste` action so that
the `paste_replace` method is called when vim is in replace mode,
otherwise it'll just call the regular `editor::Editor.paste` method
Closes#41378
Release Notes:
- Improved pasting while in Vim's Replace mode, ensuring that the Zed
replaces the same number of characters as the length of the contents
being pasted
Just for parity with vim. Also prevents these toggles from having both
enabled at the same time as that is a buggy state.
Release Notes:
- Added command to toggle helix mode
Re-applies https://github.com/zed-industries/zed/pull/30840
This PR re-applies the initial
[PR](https://github.com/zed-industries/zed/pull/30840). As it was closed
because it was hard to land, because of the many conflicts. This PR
re-applies the changes for it.
In several cases we were creating multiple display_map
snapshots within the same root-level function call.
Creating a display_map snapshot is quite slow, and in some
cases we were creating the snapshot multiple times.
Release Notes:
- N/A
### What does this PR do?
- Adds default keybindings `gt` for navigating to the next tab and `gT`
for navigating to the previous tab in markdown viewer mode
### Why do we need this change?
- While previewing markdown files, the default vim bindings (`gt` and
`gT`) do not work for navigating between tabs. These bindings work
everywhere else, which provides a non-consistent experience for the
user.
### How do we do this change?
- Update the vim mode bindings to explicitly add handling for this mode
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
These changes refactor the whitespace handling logic for Vim's change
surrounds command (`cs`), making its behavior closely match
[tpope/vim-surround](https://github.com/tpope/vim-surround), following
[this
discussion](https://github.com/zed-industries/zed/issues/38169#issuecomment-3304129461).
Zed's current implementation has two main differences when compared to
[tpope/vim-surround](https://github.com/tpope/vim-surround):
- It only considers whether a single space should be added or removed,
instead of all the space that is between the surrounding character and
the content
- It only takes into consideration the new surrounding characters in
order to determine whether to add or remove that space
A review of
[tpope/vim-surround](https://github.com/tpope/vim-surround)'s behavior
reveals these rules for whitespace:
* Quote to Quote
* Whitespace is never changed
* Quote to Bracket
* If opening bracket, add one space
* If closing bracket, do not add space
* Bracket to Bracket
* If opening to opening, keep only one space
* If opening to closing, remove all space
* If closing to opening, add one space
* If closing to closing, do not change space
* Bracket to Quote
* If opening, remove all space
* If closing, preserve all space
Below is a table with examples for each scenario. A new test has also
been added to specifically check the scenarios outlined above,
`vim::surrounds::test::test_change_surrounds_vim`.
| Type | Before | Command | After |
|-------------------|-------------|---------|---------------|
| Quote → Quote | `' a '` | `cs'"` | `" a "` |
| Quote → Quote | `" a "` | `cs"'` | `' a '` |
| Quote → Bracket | `' a '` | `cs'{` | `{ a }` |
| Quote → Bracket | `' a '` | `cs'}` | `{ a }` |
| Bracket → Bracket | `[ a ]` | `cs[{` | `{ a }` |
| Bracket → Bracket | `[ a ]` | `cs[}` | `{a}` |
| Bracket → Bracket | `[ a ]` | `cs]{` | `{ a }` |
| Bracket → Bracket | `[ a ]` | `cs]}` | `{ a }` |
| Bracket → Quote | `[ a ]` | `cs['` | `'a'` |
| Bracket → Quote | `[ a ]` | `cs]'` | `' a '` |
These changes diverge from
[tpope/vim-surround](https://github.com/tpope/vim-surround) when
handling newlines. For example, with the following snippet:
```rust
fn test_surround() {
if 2 > 1 {
println!("place cursor here");
}
};
```
Placing the cursor inside the string and running any combination of
`cs{[`, `cs{]`, `cs}[`, or `cs}]` would previously remove newline
characters. With these changes, using commands like `cs}]` will now
preserve newlines.
Related to #38169Closes#39334
Release Notes:
- Improved Vim’s change surround command to closely match
[tpope/vim-surround](https://github.com/tpope/vim-surround) behavior.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.
Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))
This lets us remove cx from the settings traits, and tidy up a few other
things along the way.
Release Notes:
- N/A
We have unnecessary clones for the fields here as most of the snapshots
contain the others hierarchically.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#10930Closes#11353
Release Notes:
- Adds commands to project_panel
- `ctrl-u` scrolls the project_panel up half of the visible entries
- `ctrl-d` scrolls the project_panel down half of the visible entries
- `z z` scrolls current selection to center of window
- `z t` scrolls current selection to top of window
- `z b` scrolls current selection to bottom of window
- `{num} j` and `{num} k` now move up and down with a count
Release Notes:
- When `helix_mode = true`, modes are called without the `HELIX_` prefix
in the UI:
`HELIX_NORMAL` becomes `NORMAL`
`HELIX_SELECT` becomes `SELECT`
- (breaking change) Helix users should remove `"default_mode":
"helix_normal"` from their settings. This is now the default when
`"helix_mode": true`.
Inspired by the recent anchor assertions, this asserts that the produced
selections are always ordered at various resolutions stages, this is an
invariant within `SelectionsCollection` but something breaks it
somewhere causing us to seek cursors backwards which panics.
Related to ZED-13X
Release Notes:
- N/A
Address an issue where, in Vim mode, clicking past the end of a line
after selecting the entire line would place the cursor on the newline
character instead of the last character of the line, which is
inconsistent with Vim's normal mode expectations.
I believe the root cause was that the cursor’s position was updated to
the end of the line before the mode switch from Visual to Normal, at
which point `DisplayMap.clip_at_line_ends` was still set to `false`. As
a result, the cursor could end up in an invalid position for Normal
mode. The fix ensures that when switching between these two modes, and
if the selection is empty, the selection point is properly clipped,
preventing the cursor from being placed past the end of the line.
Related #38049
Release Notes:
- Fixed issue in Vim mode where switching from any mode to normal mode
could end up with the cursor in the newline character
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).
Use a derive macro to prevent typos in this logic.
Release Notes:
- N/A
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
serde 1.0.221 introduced serde_core into the build graph, which should
render explicitly depending on serde_derive for faster build times an
obsolote method.
Besides, I'm not even sure if that worked for us. My hunch is that at
least one of our deps would have `serde` with derive feature enabled..
and then, most of the crates using `serde_derive` explicitly were also
depending on gpui, which depended on `serde`.. thus, we wouldn't have
gained anything from explicit dep on `serde_derive`
Release Notes:
- N/A
Please credit @eliaperantoni, for the original PR (#34136).
Merge after (#34060) to avoid conflicts.
Closes https://github.com/zed-industries/zed/issues/33838
Closes https://github.com/zed-industries/zed/issues/33906
Release Notes:
- Helix will no longer sometimes fall out into "normal" mode, will
remain in "helix normal" (example: vv)
- Added dedicated "helix select" mode that can be targeted by
keybindings
Known issues:
- [ ] Helix motion, especially surround-add will not properly work in
visual mode, as it won't call `helix_move_cursor`. It is possible
however to respect self.mode in change_selection now.
- [ ] Some operations, such as `Ctrl+A` (increment) or `>` (indent) will
collapse selection also. I haven't found a way to avoid it.
---------
Co-authored-by: fantacell <ghub@giggo.de>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This is an implementation of matching like "m i (", as well as "] (" and
"[ (" in `helix_mode` with a few supported objects and a basis for more.
Release Notes:
- Added helix operators for selecting text objects
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`
Co-authored-by: Ben Kunkle <ben@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes #ISSUE
Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.
In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).
A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
## Goal
This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes
### Structure
The overall structure is settings layer -> data layer -> ui layer.
The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.
Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.
### Foundation
This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.
A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.
#### Immediate Follow ups
- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
The Zed Plex fonts were found to violate the OFL by using the word Plex
in the name.
Lilex has better ligatures and box-drawing characters than Zed Plex
Mono, but Zed Plex Sans should be identical
to IBM Plex Sans.
Closes#15542Closeszed-industries/zed-fonts#31
Release Notes:
- The "Zed Plex Sans" and "Zed Plex Mono" fonts have been replaced with
"IBM Plex Sans" and "Lilex". The old names still work for backward
compatibility. Other than fixing line-drawing characters, and improving
the ligatures, there should be little visual change as the fonts are all
of the same family.
- Introduced ".ZedSans" and ".ZedMono" as aliases to allow us to easily
change the default fonts in the future. These currently default to "IBM
Plex Sans" and "Lilex" respectively.
Closes https://github.com/zed-industries/zed/issues/33076
Release Notes:
- Fixed replace command on helix mode: now it actually replaces what was
selected and keeps the replaced text selected to better match helix
Closes#14760
Still TODO:
* Vim actually undoes *many* changes if they're all on the same line.
Release Notes:
- vim: Add `U` to return to the last changed line and undo