This commit fixes an issue with how the `AnyBrackets` object was handled
with change surrounds (`cs`). With the keymap below, if one was to use
`csb{` with the text `(bracketed)` and the cursor inside the
parentheses, the text would not change.
```json
{
"context": "vim_operator == a || vim_operator == i || vim_operator == cs",
"bindings": {
"b": "vim::AnyBrackets"
}
}
```
Unfortunately there was no implementation for finding a corresponding
`BracketPair` for the `AnyBrackets` object, meaning that, when using
`cs` (change surrounds) the code would simply do nothing.
This commit updates this logic so as to try and find the nearest
surrounding bracket (parentheses, curly brackets, square brackets or
angle brackets), ensuring that `cs` also works with `AnyBrackets`.
Closes#24439
Release Notes:
- Fixed handling of `AnyBrackets` in vim's change surrounds (`cs`)
This commit fixes a bug with Zed's vim mode surrounds plugin when
dealing with replacing pairs with quote and the contents between the
pairs had some whitespace within them.
For example, with the following string:
```
' str '
```
If one was to use the `cs'"` command, to replace single quotes with
double quotes, the result would actually be:
```
"str"
```
As the whitespace before and after the closing character was removed.
This happens because of the way the plugin decides whether to add or
remove whitespace after and before the opening and closing characters,
repsectively. For example, using `cs{[` yields a different result from
using `cs{]`, the former adds a space while the latter does not.
However, since for quotes the opening and closing character is exactly
the same, this behavior is not possible, so this commit updates the code
in `vim::surrounds::Vim.change_surrounds` so that it never adds or
removes whitespace when dealing with any type of quotes.
Closes#12247
Release Notes:
- Fixed whitespace handling when changing surrounding pairs to quotes in
vim mode
Closes #ISSUE
Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.
In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).
A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
## Goal
This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes
### Structure
The overall structure is settings layer -> data layer -> ui layer.
The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.
Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.
### Foundation
This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.
A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.
#### Immediate Follow ups
- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Add support for scrolling the contents rendered aside an
`editor::code_context_menus::CodeContextMenu` by introducing the
`scroll_aside` method.
For now this method is only implemented for the
`CodeContextMenu::Completions` variant, which will scroll the aside
contents for an `editor::code_context_menus::CompletionsMenu` element,
as a `ScrollHandle` is added to the aside content that is rendered.
In order to be possible to trigger this via keybindings, a new editor
action is introduced, `ContextMenuScrollAside`, which accepts a number
of lines or pages to scroll the content by.
Lastly, the default keymaps for both MacOS and Linux, as well as for
Zed's vim mode, are updated to ensure that the following keybindings are
supported when a completion menu is open and the completion item's
documentation is rendered aside:
- `ctrl-e`
- `ctrl-y`
- `ctrl-d`
- `ctrl-u`
### Recording
https://github.com/user-attachments/assets/02043763-87ea-46f5-9768-00e907127b69
---
Closes#13194
Release Notes:
- Added support for scrolling the documentation panel shown alongside
the completion menu in the editor with `cltr-d`, `ctrl-u`, `ctrl-e` and
`ctrl-y`
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: MrSubidubi <finn@zed.dev>
Closes#32020
Release Notes:
- Helix: Improve `x` behaviour. Will respect modifiers (`5 x`). Pressing
`x` on a empty line, will select current+next line, because helix
considers current line to be already selected without the need of
pressing `x`.
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
## Fix: Preserve Helix mode when using search
### Problem
When using `buffer search: deploy` in Helix mode, pressing Enter to
dismiss the search incorrectly returned to Vim NORMAL mode instead of
Helix NORMAL mode.
### Root Cause
The `search_deploy` function was resetting the entire `SearchState` to
default values when buffer search: deploy was activated. Since the
default `Mode` is `Normal`, this caused `prior_mode` to be set to Vim's
Normal mode regardless of the actual mode before search.
### Solution
Modified `search_deploy` to preserve the current mode when resetting
search state:
- Store the current mode before resetting
- Reset search state to default
- Restore the saved mode to `prior_mode`
This ensures the editor returns to the correct mode (Helix NORMAL or Vim
NORMAL) after dismissing buffer search.
### Settings
I was able to reproduce and then test the fix was successful with the
following config and have also tested with vim: default_mode commented
out to ensure that's not influencing the mode selection flow:
```
"helix_mode": true,
"vim_mode": true,
"vim": {
"default_mode": "helix_normal"
},
```
This is on Kubuntu 24.04.
The following test combinations pass locally:
- `cargo test -p search`
- `cargo test -p vim`
- `cargo test -p editor`
- `cargo test -p workspace`
- `cargo test -p gpui -- vim`
- `cargo test -p gpui -- helix`
Release Notes:
- Fixed Helix mode switching to Vim normal mode after using `buffer
search: deploy` to search
Closes#36872
Related #4642
Compatible with #34136
Release Notes:
- Helix: `Shift+R` works as Paste instead of taking you to ReplaceMode
- Helix: `g .` goes to last modification place (similar to `. in vim)
**Summary**
Fixes#29134 - Visual mode cursor incorrectly jumps past empty lines
that contain inlay hints (type hints).
**Problem**
When in VIM visual mode, pressing j to move down from a longer line to
an empty line that contains an inlay hint would cause the cursor to skip
the empty line entirely and jump to the next line. This only occurred
when moving down (not up) and only in visual mode.
**Root Cause**
The issue was introduced by commit f9ee28db5e which added bias-based
navigation for handling multi-line inlay hints. When using Bias::Right
while moving down, the clipping logic would place the cursor past the
inlay hint, causing it to jump to the next line.
**Solution**
Added logic in up_down_buffer_rows to detect when clipping would place
the cursor within an inlay hint position. When detected, it uses the
buffer column position instead of the display column to avoid jumping
past the hint.
**Testing**
- Added comprehensive test case
test_visual_mode_with_inlay_hints_on_empty_line that reproduces the
exact scenario
- Manually verified the fix with the reproduction case from the issue
- All 356 tests pass with `cargo test -p vim`
**Release Notes:**
- Fixed VIM visual mode cursor jumping past empty lines with type hints
when navigating down
This change adds the ability to increment / decrement numbers that are
part of a visual selection. Previously Zed would resolve to the entire
number under visual selection for increment as oppposed to only
incrementing the part of the number that is selected
Release Notes:
- vim: Fixed increment/decrement in visual mode
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
There are two tests commented out in the helix file, but one of them
works again. I don't know if this is too little a change to be merged,
but I wanted to suggest it.
The other test might be more complicated though, so I didn't touch it.
Release Notes:
- N/A
In Vim mode, `ap` text object (used in `vap`, `dap`, `cap`) was
selecting multiple paragraphs when soft wrap was enabled. The bug was
caused by using DisplayRow coordinates for arithmetic instead of buffer
row coordinates in the paragraph boundary calculation.
Fix by converting to buffer coordinates before arithmetic, then back to
display coordinates for the final result.
Closes#35085
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
In vim and zed (vim and helix modes) typing "tx" will jump before the
next `x`, but typing it again won't do anything. But in helix the cursor
just jumps before the `x` after that. I added that in helix mode.
This also solves another small issue where the selection doesn't include
the first `x` after typing "fx" twice. And similarly after typing "Fx"
or "Tx" the selection should include the character that the motion
startet on.
Release Notes:
- helix: Fixed inconsistencies in the "f" and "t" motions
The Zed Plex fonts were found to violate the OFL by using the word Plex
in the name.
Lilex has better ligatures and box-drawing characters than Zed Plex
Mono, but Zed Plex Sans should be identical
to IBM Plex Sans.
Closes#15542Closeszed-industries/zed-fonts#31
Release Notes:
- The "Zed Plex Sans" and "Zed Plex Mono" fonts have been replaced with
"IBM Plex Sans" and "Lilex". The old names still work for backward
compatibility. Other than fixing line-drawing characters, and improving
the ligatures, there should be little visual change as the fonts are all
of the same family.
- Introduced ".ZedSans" and ".ZedMono" as aliases to allow us to easily
change the default fonts in the future. These currently default to "IBM
Plex Sans" and "Lilex" respectively.
Update both `:tabedit` and `:tabnew` commands in order to support a
single argument, a filename, that, when provided, ensures that the new
tab either opens an existing file or associates the new tab with the
filename, so that when saving the buffer's content, the file is created.
Relates to #21112
Release Notes:
- vim: Added support for filenames in both `:tabnew` and `:tabedit` commands
This was broken incidentally in
https://github.com/zed-industries/zed/pull/33417
A better fix would be to fix app shutdown to take control of the
executor so that we *can* run
foreground tasks; but that is a bit fiddly (draft #36015)
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/33076
Release Notes:
- Fixed replace command on helix mode: now it actually replaces what was
selected and keeps the replaced text selected to better match helix
Closes#34763
Release Notes:
- Improved insert in `helix_mode` when a selection exists to better
match helix's behavior: collapse selection to avoid replacing it
- Improved append (`insert_after`) to better match helix's behavior:
move cursor to end of selection if it exists
Closes#21198
Release Notes:
- Adds support for `:norm`
- Allows for vim and zed style modified keys specified in issue
- Vim style <C-w> and zed style <ctrl-w>
- Differs from vim in how multi-line is handled
- vim is sequential
- zed is combinational (with multi-cursor)
Closes#34111
In Helix mode, the `;` key should collapse the current selection without
moving the cursor. I've added a new action `vim::HelixCollapseSelection`
to support this behavior.
https://github.com/user-attachments/assets/1a40821a-f56f-456e-9d37-532500bef17b
Release Notes:
- Added `;` key binding to collapse the current text selection in Helix
mode
This is following feedback from folks that were searching the "close
others" action, available in the tab's context menu, and not finding it
because it was actually named "close inactive", which was confusing. So,
this PR makes sure the tab's menu item and the action have consistent
naming.
Release Notes:
- Rename "CloseInactiveItems" action to "CloseOtherItems" for naming
consistency.
Follow up: #18634Closes#33328
Release Notes:
- Fixed language server shutdown process to prevent race conditions and
improper termination by waiting for shutdown confirmation before closing
connections.
This PR adds a `severity` argument so severity can be defined when
navigating through diagnostics. This allows keybinds like the following:
```json
{
"] e": ["editor::GoToDiagnostic", { "severity": "error" }],
"[ e": ["editor::GoToDiagnostic", { "severity": "error" }]
}
```
I've added test comments and a test. Let me know if there's anything
else you need!
Release Notes:
- Add `severity` argument to `editor::GoToDiagnostic`,
`editor::GoToPreviousDiagnostic`, `project_panel::SelectNextDiagnostic`
and `project_panel::SelectPrevDiagnostic` actions