8 Commits

Author SHA1 Message Date
Marco Mihai Condrache
79dfae2464 gpui: Fix some memory leaks on macOS platform (#44639)
While profiling with instruments, I discovered that some of the strings
allocated on the mac platform are never released, and the profiler marks
them as leaks

<img width="1570" height="219" alt="image"
src="https://github.com/user-attachments/assets/174e9293-5139-46ae-8757-c8989f3fc598"
/>


Release Notes:

- N/A

---------

Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
2025-12-15 17:37:27 +00:00
Anthony Eid
5e37a7b78c Fix shell welcome prompt showing up in Zed's stdout (#41311)
The bug occurred because `smol::process::Command::from(_)` doesn't set
the correct fields for stdio markers. So moving the stdio configuration
after converting to a `smol` command fixed the issue.

I added the `std::process::Command::{stdout, stderr, stdin}` functions
to our disallowed list in clippy to prevent any bugs like this appearing
in the future.

Release Notes:

- N/A
2025-10-27 20:04:36 +00:00
Bennet Fenner
3f1319162a Remove agent1 code (#40495)
Release Notes:

- N/A
2025-10-17 18:49:11 +02:00
Finn Evers
81cd435e08 Improve loading times for extension themes (#40015)
This PR primarily does two things:
- replace `serde_json::from_reader` with `serde_json::from_slice`, as
the latter is much much faster, even with loading the file into memory
first.
- runs the initial loading of themes and icon themes coming from
extensions in parallel instead of sequential.

Measuring the `eager_load_active_theme_and_icon_theme` method, this
drastically improves the speed at which this happens (tested this method
primarily with debug builds on my MacBook Pro, but the `Before`
measurement was also confirmed against a `release-fast` build):
- Before: ~260ms on average (in one run, it even took 600ms)
- After: ~20ms on average

Which reduces the time this method takes to load these by around ~92%.

Given that we block on this during the initial app startup, this should
drastically improve Zeds initial startup loading time. Yet, it also
improves responsiveness when installing theme extensions and trying
these.

I also replaced all other `serde_json::from_reader` implementations with
`serde_json::from_slice` and added the former to `disallowed_methods`,
given
https://github.com/serde-rs/json/issues/160#issuecomment-253446892.

Release Notes:

- Improved Zed startup speed when using themes provided by extensions
2025-10-13 11:53:19 +02:00
Lukas Wirth
c69912c76a Forbid std::process::Command spawning, replace with smol where appropriate (#38894)
std commands can block for an arbitrary duration and so runs risk of
blocking tasks for too long. This replaces all such uses where sensible
with async processes.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-26 15:17:36 +00:00
Michael Sloan
17ecf94f6f Restructure agent context (#29233)
Simplifies the data structures involved in agent context by removing
caching and limiting the use of ContextId:

* `AssistantContext` enum is now like an ID / handle to context that
does not need to be updated. `ContextId` still exists but is only used
for generating unique `ElementId`.
* `ContextStore` has a `IndexMap<ContextSetEntry>`. Only need to keep a
`HashSet<ThreadId>` consistent with it. `ContextSetEntry` is a newtype
wrapper around `AssistantContext` which implements eq / hash on a subset
of fields.
* Thread `Message` directly stores its context.

Fixes the following bugs:

* If a context entry is removed from the strip and added again, it was
reincluded in the next message.
* Clicking file context in the thread that has been removed from the
context strip didn't jump to the file.
* Refresh of directory context didn't reflect added / removed files.
* Deleted directories would remain in the message editor context strip.
* Token counting requests didn't include image context.
* File, directory, and symbol context deduplication relied on
`ProjectPath` for identity, and so didn't handle renames.
* Symbol context line numbers didn't update when shifted

Known bugs (not fixed):

* Deleting a directory causes it to disappear from messages in threads.
Fixing this in a nice way is tricky. One easy fix is to store the
original path and show that on deletion. It's weird that deletion would
cause the name to "revert", though. Another possibility would be to
snapshot context metadata on add (ala `AddedContext`), and keep that
around despite deletion.

Release Notes:

- N/A
2025-04-24 21:29:33 +00:00
Piotr Osiewicz
03c84466c2 chore: Fix some violations of 'needless_pass_by_ref_mut' lint (#18795)
While this lint is allow-by-default, it seems pretty useful to get rid
of mutable borrows when they're not needed.

Closes #ISSUE

Release Notes:

- N/A
2024-10-07 01:29:58 +02:00
Piotr Osiewicz
832e3e7dd7 chore: Revert changes made to ui crate structure (#17516)
As a part of https://github.com/zed-industries/zed/pull/17488 I
flattened module structure of ui crate to fix module_inception lint.
However, that's actually unnecessary as we can pass that lint via a
custom knob for clippy.

Closes #ISSUE

Release Notes:

- N/A
2024-09-06 21:38:56 +02:00