This is an in-progress work on changing how task scheduler affects
performance of project search. Instead of relying on tasks being
executed at a discretion of the task scheduler, we want to experiment
with having a set of "agents" that prioritize driving in-progress
project search matches to completion over pushing the whole thing to
completion. This should hopefully significantly improve throughput &
latency of project search.
Release Notes:
- Improved project search performance
---------
Co-authored-by: Smit Barmase <smit@zed.dev>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
It is now possible to configure logging level of CodeLLDB adapter via
envs specified in project settings like so:
```
{
"dap": {
"CodeLLDB": {
"envs": {
"RUST_LOG": "debug"
}
}
}
}
```
Release Notes:
- N/A
Closes #ISSUE
Includes the start of how we can get rid of most of the `.unimplemented`
"Edit in JSON" buttons in the settings UI. For now only Theme selection
is implemented, follow ups will add more settings
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Follow-up after #40417, which should've fixed hangs.
smol::fs uses a separate threadpool, which is a bit yuck.
This PR also added a benchmark you can use to run a full worktree scan
(initial one, that is) for arbitrary worktree.. and refactored worktree
scanner to use async locks, as otherwise tests were deadlocking. :)
I've benchmarked it against Zed, Linux and Chromium and saw a ~60% drop
in initial worktree scan times across the board.
Release Notes:
- Significantly (3.3x speedup over the old implementation) improved
speed of Zed's worktree scanner, that's responsible for synchronizing
the state of your project with the state of files on hard drive.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Instead of producing multiple code blocks for each edit history event,
we now produce a continuous unified diff.
Release Notes:
- N/A
---------
Co-authored-by: Oleksiy Syvokon <oleksiy.syvokon@gmail.com>
smol::fs uses a separate threadpool, which is a bit yuck.
This PR also added a benchmark you can use to run a full worktree scan
(initial one, that is) for arbitrary worktree.. and refactored worktree
scanner to use async locks, as otherwise tests were deadlocking. :)
I've benchmarked it against Zed, Linux and Chromium and saw a ~60% drop
in initial worktree scan times across the board.
Release Notes:
- Significantly (3.3x speedup over the old implementation) improved
speed of Zed's worktree scanner, that's responsible for synchronizing
the state of your project with the state of files on hard drive.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Retrieval stats will now use polars to build a big data frame for
references with the cartesian product of LSP declarations and retrieved
declaration candidates (with all their score components) and rebuilds
the stats summary on top of it.
This data frame is written to a `.parquet` file, which we can load into
advanced analytics tools (such as Metabase), so we can explore our
scoring distributions and find ways to improve retrieval, and then train
the decision tree.
Release Notes:
- N/A
This moves some of the changes made in
https://github.com/zed-industries/zed/pull/39543 to the `publish_gpui`
script.
This PR also updates that script to use `gpui_` instead of `zed-` (where
possible)
Release Notes:
- N/A
Closes#39216
Note that this affects all platforms, I'm just using the prefix to make
auto-cherry-picking easier.
Release Notes:
- Fixed shell commands run by agents failing to find installed programs
in some cases.
The feedback modal did not match our keyboard-driven design. We can
revisit this later if we want, but for now, removing it makes sense. All
actions have been inlined in the `Help` menu to maintain
discoverability.
Additionally, not all feedback-based actions in the command palette were
namespaced under `feedback:`, and now they are, so they can all be found
there easily.
Release Notes:
- Notice: The `Give Feedback` modal has been removed. The options to
file bug reports, feature requests, email us, and open the Zed
repository can now be found within the `Help` menu directly. The command
palette actions have undergone the following changes:
- `feedback: give feedback` (removed)
- `feedback: file bug report` (no change)
- `zed: request feature` → `feedback: request feature`
- `zed: email zed` → `feedback: email zed`
- `zed: open zed repo` → `contribute: open zed repo`
Release Notes:
- Added Codestral edit predictions provider which can be enabled by adding an API key in the Mistral section of agent settings.

## Config
Get API key from https://console.mistral.ai/codestral and add it in the Mistral section of the agent settings.
```
"features": {
"edit_prediction_provider": "codestral"
},
"edit_predictions": {
"codestral": {
"model": "codestral-latest",
"max_tokens": 150
}
},
```
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
A couple of caveats:
- We should not auto-escape arguments with Alacritty's `escape_args`
option if using CMD otherwise, the generated command will have way too
many escaped characters for CMD to parse correctly.
- When composing a full command for CMD, we need to put it in double
quotes manually: `cmd /C "activate.bat& pwsh.exe -C do_something"` so
that CMD executes the entire string as a sequence of commands.
- CMD requires `&` as a chaining operator for commands (`;` for other
shells).
Release Notes:
- N/A
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.
Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))
This lets us remove cx from the settings traits, and tidy up a few other
things along the way.
Release Notes:
- N/A