Closes#36376
Problem:
Multi-cursor edits/selections in multi-buffers view were jumping to
incorrect locations after toggling buffer folds. When users created
multiple selections across different buffers in a multi-buffer view
(like project search results) and then folded one of the buffers,
subsequent text insertion would either:
1. Insert text at wrong locations (like at the top of the first unfolded
buffer)
2. Replace the entire content in some buffers instead of inserting at
the intended cursor positions
3. Create orphaned selections that caused corruption in the editing
experience
The issue seems to happen because when a buffer gets folded in a
multi-buffer view, the existing selections associated with that buffer
become invalid anchor points.
Solution:
1. Selection Cleanup on Buffer Folding
- Added `remove_selections_from_buffer()` method that filters out all
selections from a buffer when it gets folded
- This prevents invalid selections from corrupting subsequent editing
operations
- Includes edge case handling: if all selections are removed (all
buffers folded), it creates a default selection at the start of the
first buffer to prevent panics
2. Unfolding buffers before editing
- Added `unfold_buffers_with_selections()` call in `handle_input()`
ensures buffers with active selections are automatically unfolded before
editing
- This helps in fixing an edge case (covered in the tests) where, if you
fold all buffers in a multi-buffer view, and try to insert text in a
selection, it gets unfolded before the edit happens. Without this, the
inserted text would override the entire buffer content.
- If we don't care about this edge case, we could remove this method. I
find it ok to add since we already trigger buffer unfolding after edits
with `Event::ExcerptsEdited`.
Release Notes:
- Fixed multi-cursor edits jumping to incorrect locations after toggling
buffer folds in multi-buffer views (e.g, project search)
- Multi-cursor selections now properly handle buffer folding/unfolding
operations
- Text insertion no longer occurs at the wrong positions when buffers
are folded during multi-cursor editing
- Eliminated content replacement bugs where entire buffer contents were
incorrectly overwritten
- Added safe fallback behavior when all buffers in a multi-buffer view
are folded
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Update how the editor's `select_*` methods work in order to respect the
`search.case_sensitive` setting, or to be overriden by the
`BufferSearchBar` search options.
- Update both the `SearchableItem` and `SearchableItemHandle` traits
with a new `set_search_is_case_sensitive` method that allows callers
to set the case sensitivity of the search
- Update the `BufferSearchBar` to leverage
`SearchableItemHandle.set_search_is_case_sensitive` in order to sync
its case sensitivity options with the searchable item
- Update the implementation of the `SearchableItem` trait for `Editor`
so as to store the argument provided to the
`set_search_is_case_sensitive` method
- Update the way search queries are built by `Editor` so as to rely on
`SearchableItem.set_search_is_case_sensitive` argument, if not `None`,
or default to the editor's `search.case_sensitive` settings
Closes#41070
Release Notes:
- Improved the "Select Next Occurrence", "Select Previous Occurrence"
and "Select All Occurrences" actions in order to respect the case
sensitivity search settings
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes ZED-1SV
Closes ZED-TG
Closes ZED-22G
Closes ZED-22J
This seems to fix the reported error there, but ultimately, this might
benefit from a test to reproduce. Hence, marking as draft for now.
Release Notes:
- Fixed a rare panic whilst wrapping lines.
Closes#42191
This PR adds support for relative line numbers in deleted hunks. Note
that this only applies in cases where there is a form of relative
numbering.
It also adds some tests for this functionality as well as missing tests
for other cases in line layouting that was previously untested.
Release Notes:
- Line numbers will now be shown in deleted git hunks if relative line
numbering is enabled
Closes https://github.com/zed-industries/zed/issues/42276
This fixes the fact that the `AddSelectionToThread` action was visible
when `disable_ai` was true, as well as it improves its display by making
it either disabled or hidden when there are no selections in the editor.
I also ended up removing it from the app menu simply because making it
observe the `disable_ai` setting would be a bit more complex than I'd
like at the moment, so figured that, given I'm also now adding it to the
toolbar selection menu, we could do without it over there.
Release Notes:
- Fixed the `AddSelectionToThread` action showing up when `disable_ai`
is true
- Improved the `AddSelectionToThread` action display by only making it
available when there are selections in the editor
#42021 Made clicking on an excerpt title toggle it. This PR brings back
the old behavior if a user is pressing the Alt key when clicking on an
excerpt title.
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Supersedes https://github.com/zed-industries/zed/pull/39910
At some point, these two (`index_for_x` and `closest_index_for_x`)
methods where separated out and some code paths used one, while other
code paths took the other. That said, their behavior is almost
identical:
- `index_for_x` computes the index behind the pixel offset, and returns
`None` if there's an overshoot
- `closest_index_for_x` computes the nearest index to the pixel offset,
taking into account whether the offset is over halfway through or not.
If there's an overshoot, it returns the length of the line.
Given these two behaviors, `closest_index_for_x` seems to be a more
useful API than `index_for_x`, and indeed the display map and other core
editor features use it extensively. So this PR is an experiment in
simply replacing one behavior with the other.
Release Notes:
- Improved the accuracy of mouse selections in Markdown
Closes https://github.com/zed-industries/zed/issues/41407
This PR fixes the issues that caused #41407 to be reverted in #42008.
Namely that the action context didn't take into account if a snippet
could move backwards or forwards, and the action shared the same key
mapping as `editor::MoveToPreviousWordStart` and
`editor::MoveToNextWordEnd`.
I changed the default key mapping for the move to snippet tabstop to tab
and shift-tab to match the default behavior of other editors.
Release Notes:
- Editor: Add actions to move between snippet tabstop positions
Fix bundled file persistence by introducing SerializationMode enum
Closes: #38094
What's the issue?
Opening bundled files like Default Key Bindings
(zed://settings/keymap-default.json) was causing SQLite foreign key
constraint errors. The editor was trying to save state for these
read-only assets just like regular files, but since bundled files don't
have database entries, the foreign key constraint would fail.
The fix
Replaced the boolean serialize_dirty_buffers flag with a type-safe
SerializationMode enum:
```rust
pub enum SerializationMode {
Enabled, // Regular files persist across sessions
Disabled, // Bundled files don't persist
}
```
This prevents serialization at the source: workspace_id() returns None
for disabled editors, serialize() bails early, and should_serialize()
returns false. When opening bundled files, we set the mode to Disabled
from the start, so they're treated as transient views that never
interact with the persistence layer.
Changes
- editor.rs: Added SerializationMode enum and updated serialization
methods to respect it
- items.rs: Guarded should_serialize() to prevent disabled editors from
being serialized
- zed.rs: Set SerializationMode::Disabled in open_bundled_file()
Result
Bundled files open cleanly without SQLite errors and don't persist
across workspace reloads (expected behavior). Regular file persistence
remains unaffected.
Release Notes: Fixed SQLite foreign key constraint errors when opening
bundled files like Default Key Bindings.
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Closes#41850
When digging into this I figured out that basically what was going on is
in the history of the file finder it doesn't update the name of the file
duplicated because when you duplicate a file it's named automatically
with `filename copy` and so this filename was added to the history but
not updated so once you wanted to go back into this file it was not part
of file finder displayed history anymore because this file doesn't exist
anymore but the entity id remains the same.
I was also to reproduce this bug when just renaming a file.
Release Notes:
- Fixed: Display duplicated file in file finder history
---------
Signed-off-by: Benjamin <5719034+bnjjj@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Release Notes:
- N/A
When I was implementing Input, I often used `TextRun`, but `background`,
`underline` and `strikethrough` were often not used.
So make change to simplify it.
Release Notes:
Updated how clicking on multi-buffer headers works to provide better
control and prevent unexpected navigation:
Clicking the header now collapses/expands the file section instead of
opening the file.
Opening files can be done by clicking the filename or the "Open file"
button on the right side of the header.
Existing shortcuts continue to work: use the left chevron to collapse or
your keyboard shortcut to jump to the file
**Demo:**
https://github.com/user-attachments/assets/dca9ccc5-bd98-416c-97af-43b4e4b2f903
Reverts zed-industries/zed#41466
This PR would add "in_snippet" context when there wasn't a completion
menu visible, causing some actions to not be hit.
Release Note:
- N/A
Update the `editor::Editor.handle_modifiers_changed` method to ensure
that the `editor::Editor.update_edit_prediction_preview` method is
called even if edit prediction preview is disabled, if there's an active
edit prediction preview.
Without this change it was possible for users to get into a state where
holding the modifiers to show the prediction were part of the modifiers
used to disable edit prediction. When that keybinding was used, edit
prediction would be disabled, but the edit prediction preview would
remain as active, so the context menu for the editor would never be
shown again, as the editor would assume it was still showing the edit
prediction preview.
Closes#40056
Release Notes:
- Fixed a bug that could cause the completions menu to stop being show
when edit predictions were disabled
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
## Add relative line numbers on wrapped lines, take 2
This is a rework of https://github.com/zed-industries/zed/pull/39268
that excludes
e7096d27a6.
This commit introduced some line number rendering issues as described in
https://github.com/zed-industries/zed/issues/41422.
While @ConradIrwin suggested we try to pass in the buffer rows from the
calling method instead of the snapshot, that
appears to have had unintended consequences and I don't think the two
calculations were intended to do the same thing. Hence, this PR has
removed those changes.
This PR also includes the migration fix originally done by @MrSubidubi
in https://github.com/zed-industries/zed/pull/41351.
## Original PR description and release notes.
**Problem:** Current relative line numbering creates a mismatch with
vim-style navigation when soft wrap is enabled. Users must mentally
calculate whether target lines are wrapped segments or logical lines,
making `<n>j/k` navigation unreliable and cognitively demanding.
**How things work today:**
- Real line navigation (`j/k` moves by logical lines): Requires
determining if visible lines are wrapped segments before jumping. Can't
jump to wrapped lines directly.
- Display line navigation (`j/k` moves by display rows): Line numbers
don't correspond to actual row distances for multi-line jumps.
**Proposed solution:** Count and number each display line (including
wrapped segments) for relative numbering. This creates direct
visual-to-navigational correspondence, where the relative number shown
always matches the `<n>j/k` distance needed.
**Benefits:**
- Eliminates mental overhead of distinguishing wrapped vs. logical lines
- Makes relative line numbers consistently actionable regardless of wrap
state
- Preserves intuitive "what you see is what you navigate" principle
- Maintains vim workflow efficiency in narrow window scenarios
Also explained and discussed in
https://github.com/zed-industries/zed/discussions/25733.
Release Notes:
- Added support for counting wrapped lines as relative lines and for
displaying line numbers for wrapped segments. Changes
`relative_line_numbers` from a boolean to an enum: `enabled`,
`disabled`, or `wrapped`.
A user on Discord requested this feature:
https://discord.com/channels/869392257814519848/1434188637389717556/1434188637389717556
I added a scrollbar setting called `completion_menu_scrollbar` to the
completion menu and defaulted it to "Never" to match past behavior.
Release Notes:
- editor: Add `editor.completion_menu_scrollbar` setting to show a
scrollbar in the completion menu
Noticed this whilst testing the Docker debugger. I randomly scrolled the
console off screen and was confused briefly as to why this was the case.
Release Notes:
- The debugger query console will no longer needlessly overscroll.
Closes#41125
Release Notes:
- Fixed `SwitchToHelixNormalMode` to keep selection
- Added default keybinds for `SwitchToHelixNormalMode` when in Helix
mode
When doing a project wide search in zed on windows for `hang`, zed
starts to freeze for a couple seconds ultimately starting to error with
`Not enough quota is available to process this command.` when
dispatching windows messages. The cause for this is that we simply
overload the windows message pump due to the sheer amount of foreground
tasks we spawn when we populate the project search.
This PR is an attempt at reducing this.
Release Notes:
- Reduced hangs and stutters in large project file searches