Commit Graph

109 Commits

Author SHA1 Message Date
Beniamin Zagan
121aba7106 icon_theme_selector: Add footer and related docs (#25042)
I've seen that the Theme modal has a footer with 2 links: Theme Docs
(which links to Configuration > Themes) on the left, Install Themes on
the right. I've basically done the same to the Icon Theme modal -
however we seem to be missing a Configuration > Icon Themes doc, I've
basically checked how it was made for Themes and pretty much adapted for
Icon Themes. Maybe a better solution would be to combine both. Or add
Icon themes section under Themes.

I hope somebody from Zed can have a look and adapt this PR where needed.

<img width="553" alt="Screenshot 2025-02-19 at 6 37 20 PM"
src="https://github.com/user-attachments/assets/30602027-b7a7-4690-ba05-fc9eac313e67"
/>

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-02-20 00:02:24 +00:00
Danilo Leal
8a7565e04b Add small improvement to the theme picker footer (#25088)
- Always start a button's label with an imperative verb
- Use the `ArrowUpRight` icon when the button opens an external link

<img width="700" alt="Screenshot 2025-01-21 at 11 20 49 AM"
src="https://github.com/user-attachments/assets/383d9bad-2756-4e85-acad-4ed956f541cb"
/>

Release Notes:

- N/A
2025-02-18 13:24:06 -03:00
Marshall Bowers
cc931a8fcc theme: Add support for setting light/dark icon themes (#24702)
This PR adds support for configuring both a light and dark icon theme in
`settings.json`.

In addition to accepting just an icon theme name, the `icon_theme` field
now also accepts an object in the following form:

```jsonc
{
  "icon_theme": {
    "mode": "system",
    "light": "Zed (Default)",
    "dark": "Zed (Default)"
  }
}
```

Both `light` and `dark` are required, and indicate which icon theme
should be used when the system is in light mode and dark mode,
respectively.

The `mode` field is optional and indicates which icon theme should be
used:
- `"system"` - Use the icon theme that corresponds to the system's
appearance.
- `"light"` - Use the icon theme indicated by the `light` field.
- `"dark"` - Use the icon theme indicated by the `dark` field.

Closes https://github.com/zed-industries/zed/issues/24695.

Release Notes:

- Added support for configuring both a light and dark icon theme and
switching between them based on system preference.
2025-02-11 23:45:37 +00:00
Nate Butler
a0269aba77 theme_selector: Add a button to open the extension store (#24195)
Adds a button to the theme selector to help people find more themes in
the extension store.

![CleanShot 2025-02-04 at 09 00
20@2x](https://github.com/user-attachments/assets/fd430ff5-b0e3-4be0-ac4a-eeaf0093089b)

Release Notes:

- Added a way to access the extension store from the theme selector to
make it easier to find new themes.
2025-02-04 14:13:24 +00:00
Marshall Bowers
7adf9cb1a0 Add icon theme selector (#23976)
This PR adds an icon theme selector for switching between icon themes:


https://github.com/user-attachments/assets/2cdc7ab7-d9f4-4968-a2e9-724e8ad4ef4d

Release Notes:

- N/A
2025-01-30 16:11:42 -05:00
Mikayla Maki
9cae96f82f Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Nathan Sobo
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Conrad Irwin
94bfb93d35 More telemetry events (#22171)
- **Convert more events to telemetry::event**
- **And call events**

Closes #ISSUE

Release Notes:

- N/A
2024-12-17 22:16:59 -07:00
Michael Sloan
25970650a7 Improve StringMatchCandidate::new interface (#22011)
Release Notes:

- N/A
2024-12-14 13:35:36 -07:00
Nate Butler
19d6e067af Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00
Marshall Bowers
6b2f1cc543 title_bar: Remove dependency on theme_selector (#21009)
This PR removes the `title_bar` crate's dependency on the
`theme_selector`.

The `theme_selector::Toggle` action now resides at
`zed_actions::theme_selector::Toggle`.

Release Notes:

- N/A
2024-11-21 14:33:58 -05:00
Marshall Bowers
273173ec8a Revert "theme: Turn ThemeRegistry into a trait (#20076)" (#20094)
This PR reverts #20076 to turn the `ThemeRegistry` back into a regular
struct again.

It doesn't actually help us by having it behind a trait.

Release Notes:

- N/A
2024-11-01 15:34:20 -04:00
Marshall Bowers
a960344301 theme: Remove unused staff parameter for listing themes (#20077)
This PR removes the `staff` parameter for listing themes, as it was not
used.

Release Notes:

- N/A
2024-11-01 10:54:21 -04:00
Marshall Bowers
af9e7f1f96 theme: Turn ThemeRegistry into a trait (#20076)
This PR converts the `ThemeRegistry` type into a trait instead of a
concrete implementation.

This allows for the extension store to depend on an abstraction rather
than the concrete theme registry implementation.

We currently have two `ThemeRegistry` implementations:

- `RealThemeRegistry` — this was previously the `ThemeRegistry` and
contains the real implementation of the registry.
- `VoidThemeRegistry` — a null object that doesn't have any behavior.

Release Notes:

- N/A
2024-11-01 10:19:09 -04:00
Marshall Bowers
740c444089 settings_ui: Add theme settings controls (#15115)
This PR adds settings controls for the theme settings.

Release Notes:

- N/A
2024-07-24 16:25:52 -04:00
Bennet Bo Fenner
d0f52e90e6 assistant: Overhaul provider infrastructure (#14929)
<img width="624" alt="image"
src="https://github.com/user-attachments/assets/f492b0bd-14c3-49e2-b2ff-dc78e52b0815">

- [x] Correctly set custom model token count
- [x] How to count tokens for Gemini models?
- [x] Feature flag zed.dev provider
- [x] Figure out how to configure custom models
- [ ] Update docs

Release Notes:

- Added support for quickly switching between multiple language model
providers in the assistant panel

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-07-23 19:48:41 +02:00
Marshall Bowers
13bbaf1e18 Use UpdateGlobal accessors in more places (#11925)
This PR updates a number of instances that were previously using
`cx.update_global` to use `UpdateGlobal::update_global` instead.

Release Notes:

- N/A
2024-05-16 13:30:04 -04:00
Jason Lee
269d2513ca Add support for applying theme after extension is installed (#9529)
Release Notes:

- Added support for opening the theme selector with installed themes
after installing an extension containing themes.
([#9228](https://github.com/zed-industries/zed/issues/9228)).

<img width="1315" alt="Screenshot 2024-03-20 at 11 00 35 AM"
src="https://github.com/zed-industries/zed/assets/1486634/593389b3-eade-4bce-ae17-25c02a074f21">

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-03-20 11:13:58 -04:00
Kirill Bulatov
c29ea9bdbc Allow using context in the placeholder_text method 2024-02-25 00:08:57 +02:00
Bennet Bo Fenner
c33efe8cd0 recent projects: cleanup ui (#7528)
As the ui for the file finder was recently changed in #7364, I think it
makes sense to also update the ui of the recent projects overlay.

Before:

![image](https://github.com/zed-industries/zed/assets/53836821/8a0f5bef-9b37-40f3-a974-9dfd7833cc71)

After:

![image](https://github.com/zed-industries/zed/assets/53836821/7e9f934a-1ac3-4716-b7b6-67a7435f3bde)


Release Notes:

- Improved UI of recent project overlay
2024-02-19 14:37:52 +02:00
Marshall Bowers
a80a3b8706 Add support for specifying both light and dark themes in settings.json (#7404)
This PR adds support for configuring both a light and dark theme in
`settings.json`.

In addition to accepting just a theme name, the `theme` field now also
accepts an object in the following form:

```jsonc
{
  "theme": {
    "mode": "system",
    "light": "One Light",
    "dark": "One Dark"
  }
}
```

Both `light` and `dark` are required, and indicate which theme should be
used when the system is in light mode and dark mode, respectively.

The `mode` field is optional and indicates which theme should be used:
- `"system"` - Use the theme that corresponds to the system's
appearance.
- `"light"` - Use the theme indicated by the `light` field.
- `"dark"` - Use the theme indicated by the `dark` field.

Thank you to @Yesterday17 for taking a first stab at this in #6881!

Release Notes:

- Added support for configuring both a light and dark theme and
switching between them based on system preference.
2024-02-05 15:39:01 -05:00
Piotr Osiewicz
e6ebe7974d gpui: Add Global marker trait (#7095)
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-30 14:08:20 -05:00
Marshall Bowers
9cb5a84b8d Add support for loading user themes (#7027)
This PR adds support for loading user themes in Zed.

Themes are loaded from the `themes` directory under the Zed config:
`~/.config/zed/themes`. This directory should contain JSON files
containing a `ThemeFamilyContent`.

Here's an example of the general structure of a theme family file:

```jsonc
{
  "name": "Vitesse",
  "author": "Anthony Fu",
  "themes": [
    {
      "name": "Vitesse Dark Soft",
      "appearance": "dark",
      "style": {
        "border": "#252525",
        // ...
      }
    }
  ]
}
```

Themes placed in this directory will be loaded and available in the
theme selector.

Release Notes:

- Added support for loading user themes from `~/.config/zed/themes`.
2024-01-29 21:32:45 -05:00
Marshall Bowers
7656096814 Rework access to ThemeRegistry global (#7023)
This PR reworks how we access the `ThemeRegistry` global.

Previously we were making calls directly on the context, like
`cx.global::<ThemeRegistry>`. However, one problem with this is that it
spreads out the knowledge of exactly what type is stored in the global.

In order to make it easier to adjust the type we store in the context
(e.g., wrapping the `ThemeRegistry` in an `Arc`), we now call methods on
the `ThemeRegistry` itself for accessing the global.

It would also be interesting to see how we could prevent access to the
`ThemeRegistry` without going through one of these dedicated methods 🤔

Release Notes:

- N/A
2024-01-29 17:51:34 -05:00
Marshall Bowers
f5f7be1500 Add experimental.theme_overrides to settings file (#6791)
This PR adds **experimental** support for overriding theme values in the
current theme.

Be advised that both the existence of this setting and the structure of
the theme itself are subject to change.

But this is a first step towards allowing Zed users to customize or
bring their own themes.

### How it works

There is a new `experimental.theme_overrides` setting in
`settings.json`.

This accepts an object containing overrides for values in the theme. All
values are optional, and will be overlaid on top of whatever theme you
currently have set by the `theme` field.

There is JSON schema support to show which values are supported.

### Example

Here's an example of it in action:


https://github.com/zed-industries/zed/assets/1486634/173b94b1-4d88-4333-b980-8fed937e6f6d

Release Notes:

- Added `experimental.theme_overrides` to `settings.json` to allow for
customizing the current theme.
  - This setting is experimental and subject to change.
2024-01-26 13:42:58 -05:00
Marshall Bowers
90f4c70a82 Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Joseph T. Lyons
cdd5cb16ed WIP 2024-01-06 14:41:35 -05:00
Joseph T. Lyons
2972ee8ced Move telemetry settings check into telemetry module 2024-01-04 01:13:21 -05:00
Max Brunsfeld
37e6533b28 Remove 2 suffix for project_symbols, theme_selector
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:38:23 -08:00
Joseph T. Lyons
3dd5641d2b Add settings events 2024-01-02 17:02:53 -05:00
Mikayla
74565ed0b8 Add feature flags handling to the client, rewrite staff mode to a trait extension style 2023-08-25 17:00:53 -07:00
Alex Viscreanu
c7669317ec feat(workspace): allow alternative actions to open files and symbols in split
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2023-07-14 21:49:15 +02:00
Piotr Osiewicz
e92015b12f Split out Interactive<T> into Toggle<T> and Interactive<T> 2023-06-20 16:05:20 -07:00
Max Brunsfeld
67a25126d4 Define theme/ui text style settings in theme crate 2023-05-17 14:44:59 -07:00
Max Brunsfeld
aa6ea920e2 Define telemetry settings in the client crate 2023-05-10 12:59:24 -07:00
Max Brunsfeld
9a6a2d9d27 Start using the SettingsStore in the app 2023-05-10 12:59:24 -07:00
Antonio Scandurra
c4472b0786 Remove ViewContext::dispatch_action 2023-05-01 16:27:36 +02:00
Antonio Scandurra
2b6830c798 Remove unnecessary calls to WeakViewHandle::upgrade 2023-04-26 11:13:46 +02:00
Antonio Scandurra
94c2eaad23 Replace ViewContext::spawn with ViewContext::spawn_weak 2023-04-26 10:23:27 +02:00
Nathan Sobo
fe492eacbf Refine naming of element-related types and traits
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 13:06:37 -06:00
Antonio Scandurra
03619dfa55 Rename Drawable::boxed to into_element and make containers generic
Multi-element are now generic over any drawable child, which can be converted
into an element.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 12:43:19 -06:00
Antonio Scandurra
e282c7ad45 Finish converting all the pickers to the new API 2023-04-20 15:26:05 +02:00
Nathan Sobo
d70644618a WIP: Make PickerDelegate a fully owned object instead of a view
This avoids issues with the parent view being on the stack when we want to
interact with the delegate from the picker. Still have several picker usages
to convert.
2023-04-19 22:05:29 -06:00
Antonio Scandurra
d03c431f9a Fix warnings/errors now that AsyncAppContext::update returns Result 2023-04-18 14:58:57 +02:00
Antonio Scandurra
74ca223114 Fix formatting for the entire workspace 2023-04-14 12:08:33 +02:00
Nathan Sobo
a25f962185 WIP 2023-04-12 12:13:35 -06:00
Antonio Scandurra
83070a19c4 WIP 2023-04-12 15:55:43 +02:00
Nathan Sobo
e115baa60c WIP 2023-04-11 18:21:56 -06:00
Nathan Sobo
de9bf6dfbd Merge MutableAppContext into AppContext
There may have been a good reason for the difference at some point, or I was
still learning Rust. But now it's just &mut AppContext vs &AppContext.
2023-04-06 15:49:03 -06:00
Mikayla Maki
fa32a20c42 fixup! fixup! fixup! removed copilot from generated schema and command palette 2023-04-03 21:46:59 -07:00