Closes#43354
Overview:
In a diagnostic panel (and all Markdown derived panels, including
function hint popovers and the like), the expected behavior is that when
a user double clicks a word, the whole word is highlighted. If they
double click and hold, then drag, the text selection proceeds word by
word. There is similar behavior for triple click which goes line by
line, and quadruple click which selects all text.
Before this fix, the DiagnosticPopover allowed the user to click and
drag, but double click and drag reverts to selecting text character by
character. The same wrong behavior is shown for triple click (line).
Quadruple click (all text) was not previously implemented in
MarkdownElement.
Quick example of wrong behavior, showing single click and drag, double
click and drag, triple click and drag, then quadruple click (fails).
https://github.com/user-attachments/assets/1184e64d-5467-4504-bbb6-404546eab90a
Quick example showing the correct behavior fixed in this PR:
https://github.com/user-attachments/assets/06bf5398-d6d6-496c-8fe9-705031207f05
Nota bene:
I'm not a rust dev, so a lot of this relied on my C/C++ experience,
cribbing from elsewhere in the repo, and help from Claude. If that's not
ok for this project, I totally understand.
Much of this was informed by editor.rs, using a similar pattern to
SelectMode in there (see lines 450, and begin_selection and
extend_selection). It didn't seem appropriate to import SelectMode from
there (also Markdown range and Anchor range seemed different enough),
nor did it seem appropriate to move SelectMode to markdown.rs.
The tests are non-ui based, instead testing the relevant functions. Not
sure if that's what's expected.
Release Notes:
- Double- and triple-click selection now correctly expands by word and
by line within Markdown elements (diagnostics, agent panel, etc.).
In a previous Pull Request, a new field was added to `editor::Editor`,
namely `cursor_offset_on_selection`, in order to control whether the
cursor representing the head of a selection should be positioned in the
last selected character, as we have on Vim mode, or after, like we have
when Vim mode is disabled.
This field would then be set by the `vim` crate, depending on the
current vim mode. However, it was noted that
`vim_mode_setting::VimModeSetting` already exsits and allows other
crates to determine whether Vim mode is enabled or not. Since we're
already checking `!range.is_empty()` in
`editor::element::SelectionLayout::new` we can then rely on simply
determining whether Vim mode is enabled to decide whether tho shift the
cursor one position to the left when making a selection.
As such, this commit removes the `cursor_offset_on_selection` field, as
well as any related methods in favor of a new `Editor.vim_mode_enabled`
method, which can be used to achieve the same behavior.
Relates to #42837
Release Notes:
- N/A
Adds an optional `timeout_ms` parameter to the terminal tool that allows
bounding the runtime of shell commands. When the timeout expires, the
running terminal task is killed and the tool returns with the partial
output captured so far.
## Summary
This PR adds the ability for the agent to specify a maximum runtime when
invoking the terminal tool. This helps prevent indefinite hangs when
running commands that might wait for network, user prompts, or long
builds/tests.
## Changes
- Add `timeout_ms` field to `TerminalToolInput` schema
- Extend `TerminalHandle` trait with `kill()` method
- Implement `kill()` for `AcpTerminalHandle` and `EvalTerminalHandle`
- Race terminal exit against timeout, killing on expiry
- Update system prompt to recommend using timeouts for long-running
commands
- Add test for timeout behavior
- Update `.rules` to document GPUI executor timers for tests
## Testing
- Added `test_terminal_tool_timeout_kills_handle` which verifies that
when a timeout is specified and expires, the terminal handle is killed
and the tool returns with partial output.
- All existing agent tests pass.
Release Notes:
- agent: Added optional `timeout_ms` parameter to the terminal tool,
allowing the agent to bound command runtime and prevent indefinite hangs
Enables using Zeta edit predictions with a custom
`ZED_PREDICT_EDITS_URL` without requiring authentication to Zed servers.
This is useful for:
- Development and testing workflows
- Self-hosted Zeta instances
- Custom AI model endpoints
Prior context on this usage of `ZED_PREDICT_EDITS_URL`:
https://github.com/zed-industries/zed/pull/30418
Release Notes:
- Improved self-hosted zeta UX. Users no longer have to log into Zed to
use custom or self-hosted zeta backends.
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
## Summary
This PR updates the vitest test runner integration to use the modern
`--no-file-parallelism` flag instead of the deprecated
`--poolOptions.forks.minForks=0` and `--poolOptions.forks.maxForks=1`
flags.
## Changes
- Replaced verbose pool options with `--no-file-parallelism` flag in
both file-level and symbol-level vitest test tasks
- This change works with vitest v4 while maintaining backwards
compatibility with earlier versions (or 3 at least!)
## Testing
- Added test `test_vitest_uses_no_file_parallelism_flag` that verifies:
- The `--no-file-parallelism` flag is present in generated test tasks
- The deprecated `poolOptions` flags are not present
- Manually tested with both vitest v4 and older versions to confirm
backwards compatibility
- All existing tests pass
## Impact
This allows Zed users to run and debug vitest tests in projects using
vitest v4 while maintaining support for earlier versions.
Release Notes:
- Fixed vitest test running and debugging for projects using vitest v4
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Closes #ISSUE
Post #43854, we are advertising trailing comma support for our asset
`jsonc` files to the JSON LSP. This results in it adding trailing commas
on format of these files. This PR batch updates the formatting for these
files, so they are not spuriously added as part of other PRs that happen
to modify these files
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR allows for a handle to an existing Tokio runtime to be passed to
gpui_tokio's initialization function, which means that Tokio runtimes
created externally can be used.
Mikayla suggested that the function simply take the runtime from
whatever context the initialization function is called from but I think
there could reasonably be situations where that isn't the case and this
shouldn't have a meaningful impact to code complexity. If you want to
use the current context's runtime you can just do
`gpui_tokio::init_from_handle(cx, Handle::current());`.
This doesn't have an impact on the current users of the crate - the
existing `init()` function is functionally unchanged.
Release Notes:
- N/A
Closes#4644
Release Notes:
- Adds `MousePressureEvent`, an event that is sent anytime the touchpad
pressure changes, into `gpui`. MacOS only.
- Triggers go-to-defintion on force clicks in the editor.
This is my first contribution, let me know if I've missed something
here.
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
We called out to `request_on_type_formatting` only in handle_input
function, but newlines are actually handled by editor::Newline action.
Closes#12383
Release Notes:
- Added support for on-type formatting with newlines.
## Motivating problem
The gpui API currently has this counter intuitive behaviour
```rust
div()
.id("hallo")
.cursor_pointer()
.text_color(white())
.font_weight(FontWeight::SEMIBOLD)
.text_size(px(20.0))
.child("hallo")
.active(|this| this.text_color(red()))
```
By changing the text_color when the div is active, the current behaviour
is to overwrite all of the text styling rather than do a proper
refinement of the existing text styling leading to this odd result:
The button being active inadvertently changes the font size.
https://github.com/user-attachments/assets/1ff51169-0d76-4ee5-bbb0-004eb9ffdf2c
## Solution
Previously refining a Style would not recursively refine the TextStyle
inside of it, leading to this behaviour:
```rust
let mut style = Style::default();
style.refine(&StyleRefinement::default().text_size(px(20.0)));
style.refine(&StyleRefinement::default().font_weight(FontWeight::SEMIBOLD));
assert!(style.text_style().unwrap().font_size.is_none());
//assertion passes
```
(As best as I can tell) Style deliberately has `pub text:
TextStyleRefinement` storing the `TextStyleRefinement` rather than the
absolute `TextStyle` so that these refinements can be elsewhere used in
cascading text styles down to element's children. But a consequence of
that is that the refine macro was not properly recursively refining the
`text` field as it ought to.
I've modified the refine macro so that the `#[refineable]` attribute
works with `TextStyleRefinement` as well as the usual `TextStyle`.
(Perhaps a little bit haphazardly by simply checking whether the name
ends in Refinement - there may be a better solution there).
This PR resolves the motivating problem and triggers the assertion in
the above code as you'd expect. I've compiled zed under these changes
and all seems to be in order there.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Vim visual mode and Helix selection mode both require the cursor to be
on the last character of the selection. Until now, this was implemented
by offsetting the cursor one character to the left whenever a block
cursor is used. (Since the visual modes use a block cursor.)
However, this oversees the problem that **some users might want to use
the block cursor without being in visual mode**. Meaning that the cursor
is offset by one character to the left even though Vim/Helix mode isn't
even activated.
Since the Vim mode implementation is separate from the `editor` crate
the solution is not as straightforward as just checking the current vim
mode. Therefore this PR introduces a new `Editor` struct field called
`cursor_offset_on_selection`. This field replaces the previous check
condition and is set to `true` whenever the Vim mode is changed to a
visual mode, and `false` otherwise.
Closes#36677 and #20121
Release Notes:
- Fixes block and hollow cursor being offset when selecting text
---------
Co-authored-by: dino <dinojoaocosta@gmail.com>
Closes#44417
Release Notes:
- Added a setting `show_user_menu` (defaulting to true) which shows or
hides the user menu (the one with the user avatar) in title bar.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Release Notes:
- Make Helix keybinds use visual line movement for `j`, `Down`, `k` and `Up`, and textual line movement for `g j`, `g Down`, `g k` and `g Up`.
For folders and files basically any selected item in the git panel we
draw a border around it. The issue is that the right side of this border
wasn't ever visible.
In the project_panel.rs file I've saw that the decision was to make the
right side border 2 pixels. And this panel doesn't have this issue, no
matter which side of the dock is selected. So it was a very easy `look
at how we did x do y`.
Before:

After:

I don't think it warrants a release note.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
The issue is that we aren't consistent in using the same
`panel_focus_border` color across zed.
Might completely fix my issue: #44750
For focused items in:
- outline panel
- git panel
While these:
- project panel
- keymap editor tab
Are actually using the panel_focused_border option.
Not sure if this warrants a release note, feel free to adapt.
Release Notes:
- N/A
- Set PAGER='' and GIT_PAGER=cat for agent/terminal commands so pager
configs (e.g. delta) don't hang tool output\n\nFixes #42943
Release Notes:
- Prevent git pager configs from hanging agent/terminal git commands by
forcing PAGER and GIT_PAGER off.
Closes#43784Closes#44375Closes#21057
This PR updates the Proto extension to include support for two new
language servers as well as an updated grammar for better highlighting.
Release Notes:
- Improved Proto support to work better out of the box.
🔜
TODO:
- [x] Add a utility pane to the left and right edges of the workspace
- [x] Add a maximize button to the left and right side of the pane
- [x] Add a new agents pane
- [x] Add a feature flag turning these off
POV: You're working agentically
<img width="354" height="606" alt="Screenshot 2025-12-13 at 11 50 14 PM"
src="https://github.com/user-attachments/assets/ce5469f9-adc2-47f5-a978-a48bf992f5f7"
/>
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Zed <zed@zed.dev>
In helix, `space /` activates a global search picker, so I think that it
should be the same in zed's helix mode.
Release Notes:
- Added helix's `space /` keybinding to open a global search menu to
zed's helix mode
Tighten up evals, make assistant less talkative, get them passing a bit
more, improve telemetry, stream in failure messages, and turn it on for
staff.
Release Notes:
- N/A
This PR makes zed terminal gruvbox theme consistent with other terminals
themes.
Current ansi colors is broken, by not only not using colors from
original palette, but also by inverting of bright/normal colors...
Currently I took colors from Ghostty (Iterm2 themes), making sure that
they are consistent with palette.
For dim colors I darken them by decreasing "Value" from HSV
representation of colors by 30%.
I am open to discussion and willing to implement those changes for light
theme after receiving feedback.
Examples below:
| Before | After |
| - | - |
| <img width="489" height="472" alt="image"
src="https://github.com/user-attachments/assets/599dd162-6666-4705-adb7-1b62a7800f70"
/> | <img width="490" height="470" alt="image"
src="https://github.com/user-attachments/assets/fee02cc5-6ca8-4daa-88f1-7f37f27f2ce4"
/> |
Script to reproduce:
```bash
#!/bin/bash
echo "Normal ANSI Colors:"
for i in {30..37}; do
printf "\e[${i}m Text \e[0m"
done
echo ""
echo "Bright ANSI Colors (Foreground):"
for i in {90..97}; do
printf "\e[${i}m Text \e[0m"
done
echo ""
echo "Bright ANSI Colors (Background):"
for i in {100..107}; do
printf "\e[${i}m Text \e[0m"
done
echo ""
echo "Foreground and Background Combinations:"
for fg in {30..37}; do
for bg in {40..47}; do
printf "\e[${fg};${bg}m FB \e[0m"
done
echo ""
done
echo "Bright Foreground and Background Combinations:"
for fg in {90..97}; do
for bg in {100..107}; do
printf "\e[${fg};${bg}m FB \e[0m"
done
echo ""
done
```
Release Notes:
- Fixed ANSI colors definitions in the Gruvbox theme (thanks @dangooddd)
---------
Co-authored-by: Oleksiy Syvokon <oleksiy@zed.dev>