Commit Graph

33841 Commits

Author SHA1 Message Date
Peter Tripp
413f4ea49c Redact environment variables from language server spawn errors (#44783)
Redact environment variables from zed logs when lsp fails to spawn.

Release Notes:

- N/A
2025-12-18 21:05:14 +02:00
Marshall Bowers
1b6d588413 danger: Deny conventional commits in PR titles (#45283)
This PR upgrades `danger-plugin-pr-hygiene` to v0.7.0 so that we can
have Danger deny conventional commits in PR titles.

Release Notes:

- N/A
2025-12-18 18:42:28 +00:00
Gaauwe Rombouts
334ca21857 Truncate code actions with a long label and show full label aside (#45268)
Closes #43355

Fixes the issue were code actions with long labels would get cut off
without being able to see the full description. We now properly truncate
those labels with an ellipsis and show the full description in an aside.

Release Notes:

- Added ellipsis to truncated code actions and an aside showing the full
action description.
2025-12-18 18:05:53 +01:00
Emmanuel Amoah
f58278aaf4 glossary: Fix grammar and typo (#45267)
Fixes grammar and a typo in `Picker` description.

Release Notes:

- N/A
2025-12-18 17:03:46 +00:00
Leo
e10b9b70ef git: Add global git integration enable/disable setting (#43326)
Closes #13304

Release Notes:

- Add global `git status` and `git diff` on/off in one place instead of
control everywhere

We can first review to ensure this change meets both `Zed` and user
requirements, as well as code rules. Currently, we only support
user-level settings. We can wait for this PR:
https://github.com/zed-industries/zed/pull/43173 to be merged, then
modify it to support both user and project levels.
2025-12-18 11:45:26 -05:00
Marco Mihai Condrache
098adf3bdd gpui: Enable direct-to-display optimization for metal (#44334)
When profiling Zed with Instruments, a warning appears indicating that
surfaces cannot be pushed directly to the display as they are
non-opaque. This happens because the metal layer is currently marked as
non-opaque by default, even though the window itself is not transparent.

<img width="590" height="55" alt="image"
src="https://github.com/user-attachments/assets/2647733e-c75b-4aec-aa19-e8b2ffd6194b"
/>

Metal on macOS can bypass compositing and present frames directly to the
display when several conditions are met. One of those conditions is that
the backing layer must be declared opaque. Apple’s documentation notes
that marking layers as opaque allows the system to avoid unnecessary
compositing work, reducing GPU load and improving frame pacing

Ref:
https://developer.apple.com/documentation/metal/managing-your-game-window-for-metal-in-macos

This PR updates the Metal renderer to mark the layer as opaque whenever
the window does not use transparency. This makes Zed eligible for
macOS’s direct-to-display optimization in scenarios where the system can
apply it.

Release Notes:

- gpui: Mark metal layers opaque for non-transparent windows to allow
direct-to-display when supported

---------

Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
2025-12-18 11:29:25 -05:00
Jakub Konka
a85c508f69 Fix self-referential symbolic link (#45265)
Release Notes:

- N/A
2025-12-18 17:26:20 +01:00
tidely
2a713c546b gpui: Small tab group performance improvements (#41885)
Closes #ISSUE

Removes a few eager container clones and iterations.

Added a todo to `get_prev_tab_group_window` and
`get_next_tab_group_window`. They seem to use `HashMap::keys()` for
choosing the previous tab group, however `.keys()` returns an arbitrary
order, so I'm not sure if previous actually means anything here. Conrad
seems to have worked on this part previously, maybe he has some
insights. That can possibly be a follow-up PR, but I'd be willing to
work on it here as well since the other changes are so simple.

Release Notes:

- N/A
2025-12-18 11:24:38 -05:00
Bennet Bo Fenner
f937c1931f rules_library: Only store built-in prompts when they are customized (#45112)
Follow up to #45004

Release Notes:

- N/A
2025-12-18 17:21:41 +01:00
Danilo Leal
7a62f01ea5 agent_ui: Use display name for the message editor placeholder (#45264)
Follow up to a regression that happened when we introduced agent servers
that made everywhere displaying agent names use the extension name
instead of the display name. This has been since fixed in other places
and this PR now updates the agent panel's message editor, too:

| Before | After |
|--------|--------|
| <img width="1154" height="254" alt="Screenshot 2025-12-18 at 12  54
2@2x"
src="https://github.com/user-attachments/assets/5f3de9f9-4e11-42f6-90c2-56fc8cdff32e"
/> | <img width="1154" height="254" alt="Screenshot 2025-12-18 at 12 
54@2x"
src="https://github.com/user-attachments/assets/46ed5c45-7e1d-4cc6-b219-b6cc19206d1b"
/> |

Release Notes:

- N/A
2025-12-18 13:08:46 -03:00
Sean Hagstrom
2d071b0cb6 editor: Fix git-hunk toggling for adjacent hunks (#43187)
Closes #42934 

Release Notes:

- Fix toggling adjacent git-diff hunks based on the reported behaviour
in #42934

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2025-12-18 16:45:55 +01:00
Alvaro Parker
bd2b0de231 gpui: Add modal dialog window kind (#40291)
Closes #ISSUE

A [modal dialog](https://en.wikipedia.org/wiki/Modal_window) window is a
window that demands the user's immediate attention and blocks
interaction with other parts of the application until it's closed.

- On Windows this is done by disabling the parent window when the dialog
window is created and re-enabling the parent window when closed.
- On Wayland this is done using the
[`XdgDialog`](https://wayland.app/protocols/xdg-dialog-v1) protocol,
which hints to the compositor that the dialog should be modal. While
compositors like GNOME and KDE block parent interaction automatically,
the XDG specification does not guarantee this behavior, compositors may
deliver events to the parent window unfiltered. Since the specification
explicitly requires clients to implement event filtering logic
themselves, this PR implements client-side blocking in GPUI to ensure
consistent modal behavior across all Wayland compositors, including
those like Hyprland that don't block parent interaction.
- On X11 this is done by enabling the application window property
[`_NET_WM_STATE_MODAL`](https://specifications.freedesktop.org/wm/latest/ar01s05.html#id-1.6.8)
state.

I'm unable to implement this on MacOS as I lack the experience and the
hardware to test it. If anyone is interested on implementing this let me
know.

|Window|Linux (wayland)| Linux (x11) |MacOS|
|-|-|-|-|
|<video
src="https://github.com/user-attachments/assets/bfd0733a-445d-4b63-ac6b-ebe098a7dc74"></video>|<video
src="https://github.com/user-attachments/assets/024cd6ec-ff81-4250-a5be-5d207a023f8c"></video>|
N/A | <video
src="https://github.com/user-attachments/assets/656e60a5-26b2-4ee2-8368-1fbbe872453c"></video>|

TODO:

- [x] Block parent interaction client-side on X11

Release Notes:

- Added modal dialog window kind on GPUI

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
Co-authored-by: Anthony Eid <anthony@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-12-18 16:45:06 +01:00
Bennet Bo Fenner
886de8f54b agent_ui: Improve UX when pasting code into message editor (#45254)
Follow up to #42982

Release Notes:

- agent: Allow pasting code without formatting via ctrl/cmd-shift-v.
- agent: Fixed an issue where pasting a single line of code would always
insert an @mention
2025-12-18 16:38:47 +01:00
Ben Brandt
7a783a91cc acp: Update to agent-client-protocol rust sdk v0.9.2 (#45255)
Release Notes:

- N/A
2025-12-18 15:01:20 +00:00
Ahmed M. Ammar
f9462da2f7 terminal: Fix pane re-entrancy panic when splitting terminal tabs (#45231)
## Summary
Fix panic "cannot update workspace::pane::Pane while it is already being
updated" when dragging terminal tabs to split the pane.

## Problem
When dragging a terminal tab to create a split, the app panics due to
re-entrancy: the drop handler calls `terminal_panel.center.split()`
synchronously, which invokes `mark_positions()` that tries to update all
panes in the group. When the pane being updated is part of the terminal
panel's center group, this causes a re-entrancy panic.

## Solution
Defer the split operation using `cx.spawn_in()`, similar to how
`move_item` was already deferred in the same handler. This ensures the
split (and subsequent `mark_positions()` call) runs after the current
pane update completes.

## Test plan
- Open terminal panel
- Create a terminal tab
- Drag the terminal tab to split the pane
- Verify no panic occurs and split works correctly
2025-12-18 14:34:33 +00:00
Danilo Leal
61dd6a8f31 agent_ui: Add some fixes to tool calling display (#45252)
- Follow up to https://github.com/zed-industries/zed/pull/45097 — not
showing raw inputs for edit and terminal calls
- Removing the display of empty Markdown if the model outputs it

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-12-18 14:34:10 +00:00
Ben Brandt
abb199c85e thread_view: Clearer authentication states (#45230)
Closes #44717

Sometimes, we show the user the agent's auth methods because we got an
AuthRequired error.

However, there are also several ways a user can choose to re-enter the
authentication flow even though they are still logged in.

This has caused some confusion with several users, where after logging
in, they type /login again to see if anything changed, and they saw an
"Authentication Required" warning.

So, I made a distinction in the UI if we go to this flow from a concrete
error, or if not, made the language less error-like to help avoid
confusion.

| Before | After |
|--------|--------|
| <img width="1154" height="446" alt="Screenshot 2025-12-18 at 10 
54@2x"
src="https://github.com/user-attachments/assets/9df0d59a-2d45-4bfc-ba85-359dd1a4c8ae"
/> | <img width="1154" height="446" alt="Screenshot 2025-12-18 at 10 
53@2x"
src="https://github.com/user-attachments/assets/73a9fb45-4e6f-4594-8795-aaade35b2a72"
/> |


Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Miguel Raz Guzmán Macedo <miguel@zed.dev>
2025-12-18 14:03:11 +00:00
Lukas Wirth
cebbf77491 gpui(windows): Fix clicks to inactive windows not dispatching to the clicked window (#45237)
Release Notes:

- Fixed an issue on windows where clicking buttons on windows in the
background would not register as being clicked on that window
2025-12-18 13:05:20 +00:00
Ben Brandt
0180f3e72a deepseek: Fix for max output tokens blocking completions (#45236)
They count the requested max_output_tokens against the prompt total.
Seems like a bug on their end as most other providers don't do this, but
now we just default to None for the main models and let the API use its
default behavior which works just fine.

Closes: #45134

Release Notes:

- deepseek: Fix issue with Deepseek API that was causing the token limit
to be reached sooner than necessary
2025-12-18 12:47:34 +00:00
rabsef-bicrym
5488a19221 terminal: Respect RevealStrategy::NoFocus and Never focus settings (#45180)
Closes #45179

## Summary

Fixes the focus behavior when creating terminals with
`RevealStrategy::NoFocus` or `RevealStrategy::Never`. Previously,
terminals would still receive focus if the terminal pane already had
focus, contradicting the documented behavior.

## Changes

- **`add_terminal_task()`**: Changed focus logic to only focus when
`RevealStrategy::Always`
- **`add_terminal_shell()`**: Same fix

The fix changes:
```rust
// Before
let focus = pane.has_focus(window, cx)
    || matches!(reveal_strategy, RevealStrategy::Always);

// After  
let focus = matches!(reveal_strategy, RevealStrategy::Always);
```

## Impact

This affects:
- Vim users running `:!command` (uses `NoFocus`)
- Debugger terminal spawning (uses `NoFocus`)
- Any programmatic terminal creation requesting background behavior

Release Notes:

- Fixed terminal focus behavior to respect `RevealStrategy::NoFocus` and
`RevealStrategy::Never` settings when the terminal pane already has
focus.
2025-12-18 12:11:14 +00:00
Henry Chu
bb1198e7d6 languages: Allow using locally installed ty for Python (#45193)
Release Notes:

- Allow using locally installed `ty` for Python
2025-12-18 12:54:34 +01:00
Kirill Bulatov
69fe27f45e Keep tab stop-less snippets in completion list (#45227)
Closes https://github.com/zed-industries/zed/issues/45083

cc @agu-z 

Release Notes:

- Fixed certain rust-analyzer snippets not shown
2025-12-18 11:29:41 +00:00
Lukas Wirth
469da2fd07 gpui: Fix Windows credential lookup returning error instead of None when credentials don't exist (#45228)
This spams the log with amazon bedrock otherwise

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-18 11:23:11 +00:00
shibang
4f87822133 gpui: Persist window bounds and display when detaching a workspace session (#45201)
Closes #41246 #45092

Release Notes:

- N/A

**Root Cause**:
Empty local workspaces returned `DetachFromSession` from 
`serialize_workspace_location()`, and the `DetachFromSession` handler
only cleared the session_id **without saving window bounds**.

**Fix Applied**:
Modified the `DetachFromSession` handler to save window bounds via
`set_window_open_status()`:
```rust
WorkspaceLocation::DetachFromSession => {
    let window_bounds = SerializedWindowBounds(window.window_bounds());
    let display = window.display(cx).and_then(|d| d.uuid().ok());
    window.spawn(cx, async move |_| {
        persistence::DB
            .set_window_open_status(database_id, window_bounds, display.unwrap_or_default())
            .await.log_err();
        persistence::DB.set_session_id(database_id, None).await.log_err();
    })
}
```

**Recording**:


https://github.com/user-attachments/assets/2b6564d4-4e1b-40fe-943b-147296340aa7
2025-12-18 12:03:42 +01:00
Ben Brandt
9a69d89f88 thread_view: Remove unused acp auth method (#45221)
This was from an early iteration and this code path isn't used anymore

Release Notes:

- N/A
2025-12-18 10:47:36 +00:00
Kirill Bulatov
54f360ace1 Add a test to ensure we invalidate brackets not only on edits (#45219)
Follow-up of https://github.com/zed-industries/zed/pull/45187

Release Notes:

- N/A
2025-12-18 10:42:37 +00:00
Ben Brandt
b2a0b78ece acp: Change default for gemini back to managed version (#45218)
It seems we unintentionally changed the default behavior of if we use
the gemini on the path in #40663

Changing this back so by default we use a managed version of the CLI so
we can better control min versions and the like, but still allow people
to override if they need to.

Release Notes:

- N/A
2025-12-18 10:25:06 +00:00
MostlyK
f1ca2f9f31 workspace: Fix new projects opening with default window size (#45204)
Previously, when opening a new project (one that was never opened
before), the window bounds restoration logic would fall through to
GPUI's default window sizing instead of using the last known window
bounds.

This change consolidates the window bounds restoration logic so that
both empty workspaces and new projects use the stored default window
bounds, making the behavior consistent: any new window will use the last
resized window's size and position.

Closes #45092 

Release Notes:

- Fixed new files and projects opening with default window size instead
of the last used window size.
2025-12-18 09:57:21 +00:00
Guilherme do Amaral Alves
4b34adedd2 Update Mistral models context length to their recommended values (#45194)
I noticed some of mistral models context lenghts were outdated, they
were updated accordingly to mistral documentation.

The following models had their context lenght changed:

[mistral-large-latest](https://docs.mistral.ai/models/mistral-large-3-25-12)

[magistral-medium-latest](https://docs.mistral.ai/models/magistral-medium-1-2-25-09)

[magistral-small-latest](https://docs.mistral.ai/models/magistral-small-1-2-25-09)

[devstral-medium-latest](https://docs.mistral.ai/models/devstral-2-25-12)

[devstral-small-latest](https://docs.mistral.ai/models/devstral-small-2-25-12)
2025-12-18 09:49:32 +00:00
Oleksii Orlenko
df48294caa agent_ui: Remove unnecessary Arc allocation (#45172)
Follow up to https://github.com/zed-industries/zed/pull/44297.

Initial implementation in ce884443f1 used
`Arc` to store the reference to the hash map inside the iterator while
keeping the lifetime static. The code was later simplified in
5151b22e2e to build the list eagerly but
the Arc was forgotten, although it became unnecessary.

cc @bennetbo

Release Notes:

- N/A
2025-12-18 10:48:45 +01:00
Kirill Bulatov
cdc5cc348f Return back the eager snapshot update (#45210)
Based on
https://github.com/zed-industries/zed/pull/45187#discussion_r2630140112

Release Notes:

- N/A

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-12-18 09:32:35 +00:00
Kirill Bulatov
0f7f540138 Always invalidate tree-sitter data on buffer reparse end (#45187)
Also do not eagerly invalidate this data on buffer reparse start

Closes https://github.com/zed-industries/zed/issues/45182

Release Notes:

- Fixed bracket colorization not applied on initial file open
2025-12-18 02:37:26 +00:00
Kunall Banerjee
184001b33b docs: Add note about conflicting global macOS shortcut (#45186)
This is already noted in our `default-macos.json`, but was never
surfaced in our docs for some reason. A user noted their LSP completions
were not working because they were not aware of the conflicting global
shortcut.

Ref:
https://github.com/zed-industries/zed/issues/44970#issuecomment-3664118523

Release Notes:

- N/A
2025-12-18 02:13:59 +00:00
Xiaobo Liu
225a2a8a20 google_ai: Refactor token count methods in Google AI (#45184)
The change simplifies the `max_token_count` and `max_output_tokens`
methods by grouping Gemini models with identical token limits.

Release Notes:

- N/A
2025-12-17 20:12:40 -06:00
Kirill Bulatov
ea37057814 Restore generic modal closing on mouse click (#45183)
Was removed in
https://github.com/zed-industries/zed/pull/44887/changes#diff-1de872be76a27a9d574a0b0acec4581797446e60743d23b3e7a5f15088fa7e61

Release Notes:

- (Preview only) Fixed certain modals not being dismissed on mouse click
outside
2025-12-18 01:56:12 +00:00
Conrad Irwin
77cdef3596 Attempt to fix the autofix auto scheduler (#45178)
Release Notes:

- N/A
2025-12-18 01:04:12 +00:00
Torstein Sørnes
05108c50fd agent_ui: Make tool call raw input visible (#45097)
<img width="500" height="1246" alt="Screenshot 2025-12-17 at 9  28@2x"
src="https://github.com/user-attachments/assets/eddb290d-d4d0-4ab8-94b3-bcc50ad07157"
/>

Release Notes:

- agent: Made tool calls' raw input visible in the agent UI.

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-12-18 00:34:31 +00:00
Ben Kunkle
07538ff08e Make sweep and mercury API tokens use cx.global instead of OnceLock (#45176)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-12-18 00:32:46 +00:00
Cole Miller
9073a2666c Revert "git: Mark entries as pending when staging a files making the staged highlighting more "optimistic"" (#45175)
Reverts zed-industries/zed#43434

This caused a regression because the additional pending hunks don't get
cleared.
2025-12-18 00:28:09 +00:00
Max Brunsfeld
843a35a1a9 extension api: Make server id types constructible, to ease writing tests (#45174)
Currently, extensions cannot have tests that call methods like
`label_for_symbol` and `label_for_completion`, because those methods
take a `LanguageServerId`, and that type is opaque, and cannot be
constructed outside of the `zed_extension_api` crate.

This PR makes it possible to construct those types from strings, so that
it's more straightforward to write unit tests for these LSP adapter
methods.

Release Notes:

- N/A
2025-12-17 16:25:07 -08:00
Conrad Irwin
aff93f2f6c More permissions for autofix (#45170)
Release Notes:

- N/A
2025-12-17 17:05:35 -07:00
Kingsword
0c9992c5e9 terminal: Forward Ctrl+V when clipboard contains images (#42258)
When running Codex CLI, Claude Code, or other TUI agents in Zed’s
terminal, pasting images wasn’t supported — Zed
treated all clipboard content as plain text and simply pushed it into
the PTY, so the agent never saw the image data.
This change makes terminal pastes behave like they do in a native
terminal: if the clipboard contains an image, Zed now emits a raw Ctrl+V
to the PTY so the agent can read the system clipboard itself.

Release Notes:

- Fixed terminal-launched Codex/Claude sessions by forwarding Ctrl+V for
clipboard images so agents can attach them
2025-12-17 20:42:47 -03:00
Mayank Verma
cec46079fe git_ui: Preserve newlines in commit messages (#45167)
Closes #44982

Release Notes:

- Fixed Git panel to preserve newlines in commit messages
2025-12-17 22:52:10 +00:00
Ben Kunkle
f9b69aeff0 Fix Wayland platform resize resulting in non-interactive window (#45153)
Closes  #40361

Release Notes:

- Linux(Wayland): Fixed an issue where the settings window would not
respond to user interaction until resized
2025-12-17 17:44:25 -05:00
Nathan Sobo
f00cb371f4 macOS: Bundle placeholder Document.icns so Finder can display Zed file icons (#44833)
Generated by AI.

`DocumentTypes.plist` declares `CFBundleTypeIconFile` as `Document` for
Zed’s document types, but the macOS bundle did not include
`Contents/Resources/Document.icns`, causing Finder to fall back to
generic icons.

This PR:
- Adds `crates/zed/resources/Document.icns` as a placeholder document
icon (currently derived from the app icon).
- Updates `script/bundle-mac` to copy it into the `.app` at
`Contents/Resources/Document.icns` during bundling.
- Adds `script/verify-macos-document-icon` for one-command validation.

## How to test (CLI)
1. Build a debug bundle:
   - `./script/bundle-mac -d aarch64-apple-darwin`
2. Verify the bundle contains the referenced icon:
- `./script/verify-macos-document-icon
"target/aarch64-apple-darwin/debug/bundle/osx/Zed Dev.app"`

## Optional visual validation in Finder
- Pick a file (e.g. `.rs`), Get Info → Open with: Zed Dev → Change
All...
- Restart Finder: `killall Finder` (or log out/in)

@JosephTLyons — would you mind running the steps above and confirming
Finder shows Zed’s icon for source files after "Change All" + Finder
restart?

@danilo-leal — this PR ships a placeholder `Document.icns`. When the
real document icon is ready, replace
`crates/zed/resources/Document.icns` and the bundling script will
include it automatically.


Closes #44403.

Release Notes:

- TODO

---------

Co-authored-by: Matt Miller <mattrx@gmail.com>
2025-12-17 16:42:31 -06:00
Ben Kunkle
25e1e2ecdd Don't trigger autosave on focus change in modals (#45166)
Closes #28732

Release Notes:

- Opening the command palette or other modals no longer triggers
auto-save with the `{ "autosave": "on_focus_change" }` setting. This
reduces the chance of unwanted format changes when executing actions,
and fixes a race condition with `:w` in Vim mode
2025-12-17 17:42:18 -05:00
Conrad Irwin
f2d29f4790 Auto-release preview as Zippy (#45163)
I think we're not triggering the after-release workflow because of
github's loop detection when you use the default GITHUB_TOKEN

Closes #ISSUE

Release Notes:

- N/A
2025-12-17 15:32:28 -07:00
LoricAndre
623e13761b git: Unify commit popups (#38749)
Closes #26424
Supersedes #35328

Originally, `git::blame` uses its own `ParsedCommitMessage` as the
source for the commit information, including the PR section. This
changes unifies this with `git::repository` and `git_ui::git_panel` by
moving this and some other commit-related structs to `git::commit`
instead, and making both `git_ui::blame_ui` and `git_ui::git_panel` pull
their information from these structs.

Release notes :

- (Let's Git Together) Fixed the commit tooltip in the git panel not
showing information like avatars.

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Zed Zippy <234243425+zed-zippy[bot]@users.noreply.github.com>
2025-12-17 17:31:12 -05:00
Danilo Leal
302a4bbdd0 git panel: Fix file path truncation and add some UI code clean up (#45161)
This PR ensures truncation works for the file paths, which should set up
the stage for when the new GPUI `truncation_start` method lands
(https://github.com/zed-industries/zed/pull/45122) so that we can use
for them. In the process of doing so and figuring it out why it wasn't
working as well before, I noticed some opportunities to clean up some UI
code: removing unnecessary styles, making the file easier to navigate
given all of the different UI conditions, etc.

Note: You might notice a subtle label flashing that comes with the label
truncation and that's a standalone GPUI bug that's also visible in other
surface areas of the app. I don't think it should block these changes
here as it's something we should fix on its own...

Release Notes:

- N/A
2025-12-17 19:28:27 -03:00
Kirill Bulatov
c4f8f2fbf4 Use less generic globs for JSONC to avoid overmatching (#45162)
Otherwise, all *.json files under `zed` directory will be matched as
JSONC, e.g `zed/crates/vim/test_data/test_a.json` which is not right.
On top, `globset` considers that `zed/crates/vim/test_data/test_a.json`
matches `**/zed/*.json` glob (!).

Release Notes:

- N/A
2025-12-17 22:22:37 +00:00