Closes#13304
Release Notes:
- Add global `git status` and `git diff` on/off in one place instead of
control everywhere
We can first review to ensure this change meets both `Zed` and user
requirements, as well as code rules. Currently, we only support
user-level settings. We can wait for this PR:
https://github.com/zed-industries/zed/pull/43173 to be merged, then
modify it to support both user and project levels.
Closes #ISSUE
Problem:
- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.
Fix:
- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.
Before:
https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa
After:
https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7
Release Notes:
- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
The issue is that we aren't consistent in using the same
`panel_focus_border` color across zed.
Might completely fix my issue: #44750
For focused items in:
- outline panel
- git panel
While these:
- project panel
- keymap editor tab
Are actually using the panel_focused_border option.
Not sure if this warrants a release note, feel free to adapt.
Release Notes:
- N/A
It is easy for us to get the two fields out of sync causing weird
problems, there is no reason to have both here so.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored by: Antonio Scandurra <antonio@zed.dev>
This mostly affects the collab and outline panels for now. It has always
been a bit weird that the search field was at the bottom of the panel,
even more so because in both cases, you can _arrow down_ to start
navigating the list with your keyboard. So, with the search at the
bottom, you'd arrow down and get to the top of the list, which was very
strange. Now, with it at the top, it not only looks better but it is
also more generally consistent with other surfaces in the app, like
pickers, the settings UI, rules library, etc. Most search fields are
always at the top.
<img width="800" height="1830" alt="image"
src="https://github.com/user-attachments/assets/3e2c3b8f-5907-4d83-8804-b3fc77342103"
/>
Release Notes:
- N/A
Fixed outline panel space key behavior by removing duplicate toggle call
The `open_selected_entry` function in `outline_panel.rs` was incorrectly
calling `self.toggle_expanded(&selected_entry, window, cx)` in addition
to its primary logic, causing the space key to both open/close entries
AND toggle their expanded state. Removed the redundant `toggle_expanded`
call to achieve the intended behavior.
Closes#41711
Release Notes:
- Fixed issue with the outline panel where pressing space would cause an
open selected entry to collapse and cause a closed selected entry to
open.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Closes#36376
Problem:
Multi-cursor edits/selections in multi-buffers view were jumping to
incorrect locations after toggling buffer folds. When users created
multiple selections across different buffers in a multi-buffer view
(like project search results) and then folded one of the buffers,
subsequent text insertion would either:
1. Insert text at wrong locations (like at the top of the first unfolded
buffer)
2. Replace the entire content in some buffers instead of inserting at
the intended cursor positions
3. Create orphaned selections that caused corruption in the editing
experience
The issue seems to happen because when a buffer gets folded in a
multi-buffer view, the existing selections associated with that buffer
become invalid anchor points.
Solution:
1. Selection Cleanup on Buffer Folding
- Added `remove_selections_from_buffer()` method that filters out all
selections from a buffer when it gets folded
- This prevents invalid selections from corrupting subsequent editing
operations
- Includes edge case handling: if all selections are removed (all
buffers folded), it creates a default selection at the start of the
first buffer to prevent panics
2. Unfolding buffers before editing
- Added `unfold_buffers_with_selections()` call in `handle_input()`
ensures buffers with active selections are automatically unfolded before
editing
- This helps in fixing an edge case (covered in the tests) where, if you
fold all buffers in a multi-buffer view, and try to insert text in a
selection, it gets unfolded before the edit happens. Without this, the
inserted text would override the entire buffer content.
- If we don't care about this edge case, we could remove this method. I
find it ok to add since we already trigger buffer unfolding after edits
with `Event::ExcerptsEdited`.
Release Notes:
- Fixed multi-cursor edits jumping to incorrect locations after toggling
buffer folds in multi-buffer views (e.g, project search)
- Multi-cursor selections now properly handle buffer folding/unfolding
operations
- Text insertion no longer occurs at the wrong positions when buffers
are folded during multi-cursor editing
- Eliminated content replacement bugs where entire buffer contents were
incorrectly overwritten
- Added safe fallback behavior when all buffers in a multi-buffer view
are folded
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
I love keybindings.
I spend way to much time thinking about them.
I also REALLY like working in Zed.
so far, however, I have found the key context system in Zed to be less
flexible than in VSCode.
the HUGE context that is available in VSCode helps you create
keybindings for very specific targeted scenarios.
the tree like structure of the Zed key context means you loose some
information as focus moves throughout the application.
For example, it is not currently possible to create a keybinding in the
editor that will only work when one of the Docks is open, or if a
specific dock is open.
this would be useful in implementing solutions to ideas like #24222
we already have an action for moving focus to the dock, and we have an
action for opening/closing the dock, but to my knowledge (very limited
lol) we cannot determine if that dock *is open* unless we are focused on
it.
I think it is possible to create a more flexible key binding system by
adding more context information to the higher up context ancestors.
while:
```
Workspace right_dock=GitPanel
Dock
GitPanel
Editor
```
may seem redundant, it actually communicates fundamentally different
information than:
```
Workspace right_dock=GitPanel
Pane
Editor
```
the first says "the GitPanel is in the right hand dock AND IT IS
FOCUSED",
while the second means "Focus is on the Editor, and the GitPanel just
happens to be open in the right hand dock"
This change adds a new set of identifiers to the `Workspace` key_context
that will indicate which docks are open and what is the specific panel
that is currently visible in that dock.
examples:
- `left_dock=ProjectPanel`
- `bottom_dock=TerminalPanel`
- `right_dock=GitPanel`
in my testing the following types of keybindings seem to be supported
with this change:
```jsonc
// match for any value of the identifier
"context": "Workspace && bottom_dock"
"context": "Workspace && !bottom_dock"
// match only a specific value to an identifier
"context": "Workspace && bottom_dock=TerminalPanel"
// match only in a child context if the ancestor workspace has the correct identifier
"context": "Workspace && !bottom_dock=DebugPanel > Editor"
```
some screen shots of the context matching in different circumstances:
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 20 34"
src="https://github.com/user-attachments/assets/116d0575-a1ae-4577-95b9-8415cda57e52"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 20 57"
src="https://github.com/user-attachments/assets/000fdbb6-80bd-46e9-b668-f4b54ab708d2"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 21 37"
src="https://github.com/user-attachments/assets/7b1c82da-b82f-4e14-a97c-3cd0e71bbca0"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 21 52"
src="https://github.com/user-attachments/assets/1fd4b65a-09f7-47a9-a9b7-fdce4252aec3"
/>
<img width="2032" height="1167" alt="Screenshot 2025-10-16 at 23 22 38"
src="https://github.com/user-attachments/assets/f4c2ac5c-e6f9-4e0e-b683-522b237e3328"
/>
the persistent_name values for `ProjectPanel` and `OutlinePanel` needed
to be updated to not have a space in them in order to pass the
`Identifier` check. all the other Panels already had names that did not
include spaces, so it just makes these conform with the other ones.
I think this is a great place to start with adding more context
identifiers and i think this type of additional information will make it
possible to create really dynamic keybindings!
Release Notes:
- Workspace key context now includes the state of the 3 docks
Re-applies https://github.com/zed-industries/zed/pull/30840
This PR re-applies the initial
[PR](https://github.com/zed-industries/zed/pull/30840). As it was closed
because it was hard to land, because of the many conflicts. This PR
re-applies the changes for it.
In several cases we were creating multiple display_map
snapshots within the same root-level function call.
Creating a display_map snapshot is quite slow, and in some
cases we were creating the snapshot multiple times.
Release Notes:
- N/A
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
A small follow-up to the settings refactor of a few weeks ago to move
all the VSCode settings imports
to one place.
This should make it easier to spot missing imports, and easier to test
the importer.
Release Notes:
- N/A
`MultiBuffer::anchor_in_excerpt` currently just wraps the given text
anchor in a multibuffer anchor. This allows one to get a multibuffer
anchor that points outside its excerpt which is basically never what one
wants. This PR now does a bounds check and returns `None` if the given
text anchor is not within the bounds of the excerpt.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.
Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))
This lets us remove cx from the settings traits, and tidy up a few other
things along the way.
Release Notes:
- N/A
Closes#5355
Release Notes:
- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).
Use a derive macro to prevent typos in this logic.
Release Notes:
- N/A
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
This PR lands some more improvements to the reworked scrollbars.
Namely, we will now explicitly paint a background in cases where a track
is requested for the specific scrollbar, which prevents a flicker, and
also reserve space only if space actually needs to be reserved. The
latter was a regression introduced by the recent changes.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623
Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.
This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
.vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.
Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.
This also already fixes a few bugs:
- Scrollbars no longer flicker on first render.
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.
Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
- ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.
Release Notes:
- N/A
Adds a `named_directory_icons` field to the icon theme that can be used
to specify a collection of icons for collapsed and expanded folders
based on the folder name.
The `named_directory_icons` is a map from the folder name to a
`DirectoryIcons` object containing the paths to the expanded and
collapsed icons for that folder:
```json
{
"named_directory_icons": {
".angular": {
"collapsed": "./icons/folder_angular.svg",
"expanded": "./icons/folder_angular_open.svg"
}
}
}
```
Closes#20295
Also referenced
https://github.com/zed-industries/zed/pull/23987#issuecomment-2638869213
Example using https://github.com/jacobtread/zed-vscode-icons/ which I've
ported over from a VSCode theme,
<img width="609" height="1307" alt="image"
src="https://github.com/user-attachments/assets/2d3c120a-b2f0-43fd-889d-641ad4bb9cee"
/>
Release Notes:
- Added support for icon themes to change the folder icon based on the
directory name.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`
Co-authored-by: Ben Kunkle <ben@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Closes #ISSUE
Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.
In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).
A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
## Goal
This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes
### Structure
The overall structure is settings layer -> data layer -> ui layer.
The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.
Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.
### Foundation
This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.
A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.
#### Immediate Follow ups
- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A