In https://github.com/zed-industries/zed/pull/45440, we're implementing
the ability to right-click in the agent panel and copy the rendered
markdown. However, that presented itself as not as straightforward as
just making the menu item fire the `CopyAsMarkdown` action because any
selection in markdown is cleared after a new mouse click, and for the
right-click copy menu item to work, we need to persist that selection
even after the menu itself is opened and the "Copy" menu item is
clicked.
This all demanded a bit of work in the markdown file itself, and given
we may want to use this functionality for other non-agent thread view
markdown use cases in the future, I felt like it'd be better breaking it
down into a separate PR that we can more easily track in the future.
The context menu still needs to be built in the place where the markdown
is created and rendered, though. This PR only adds the infrastructure
needed so that this menu can simply fire the `CopyAsMarkdown` and make
the copying work.
Release Notes:
- N/A
Closes #ISSUE
Problem:
- The status bar’s pending keystroke indicator (shown next to --NORMAL--
in Vim mode) didn’t clear when focus moved to another context, e.g.
hitting g in the editor then clicking the Git panel. The keymap state
correctly canceled the prefix, but observers that render the indicator
never received a “pending input changed” notification, so the UI kept
showing stale prefixes until a new keystroke occurred.
Fix:
- The change introduces a `pending_input_changed_queued` flag and a new
helper `notify_pending_input_if_needed` which will flushes the queued
notification as soon as we have an App context. The
`pending_input_changed` now resets the flag after notifying subscribers.
Before:
https://github.com/user-attachments/assets/7bec4c34-acbf-42bd-b0d1-88df5ff099aa
After:
https://github.com/user-attachments/assets/2264dc93-3405-4d63-ad8f-50ada6733ae7
Release Notes:
- Fixed: pending keybinding prefixes on the status bar now clear
immediately when focus moves to another panel or UI context.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Reverts https://github.com/zed-industries/zed/pull/44933.
It turns out that if you're copying agent responses to paste it anywhere
else that isn't the message editor (e.g., for a follow up prompt),
getting Markdown formatting is helpful. However, with the revert, the
underlying issue in https://github.com/zed-industries/zed/issues/42958
remains, so I'll reopen that issue, unfortunately.
Release Notes:
- N/A
Closes #ISSUE
Remove some intermediate allocations when reconstructing text or wrapped
text from a `TextLayout`. Currently creates a intermediate `Vec<String>`
which gets joined, when you could join an `impl Iterator<Item = &str>`
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#44306
This PR makes two changes:
- Uses the new `grid_cols_min_content` API. See more here:
https://github.com/zed-industries/zed/pull/44973.
- Changes Markdown table rendering to use a single grid instead of
creating a new grid per row, so column widths stay consistent across
rows.
Release Notes:
- Fixed an issue where Markdown tables wouldn't render in the hover
popover.
Copying rendered markdown doesn't reliably do anything sensible. If we
copy text from the middle of a bold section, no formatting is copied. If
we copy text at the end, the trailing bold delimiters are copied,
resulting in gibberish markdown. Thus even fixing the associated issue
(so that leading delimeters are reliably copied) won't consistently
produce good results.
Also, as the user messages in the agent panel don't render markdown
anyway, it seems the most likely use case for copying markdown is
inapplicable.
Closes#42958
Release Notes:
- N/A
Closes#43354
Overview:
In a diagnostic panel (and all Markdown derived panels, including
function hint popovers and the like), the expected behavior is that when
a user double clicks a word, the whole word is highlighted. If they
double click and hold, then drag, the text selection proceeds word by
word. There is similar behavior for triple click which goes line by
line, and quadruple click which selects all text.
Before this fix, the DiagnosticPopover allowed the user to click and
drag, but double click and drag reverts to selecting text character by
character. The same wrong behavior is shown for triple click (line).
Quadruple click (all text) was not previously implemented in
MarkdownElement.
Quick example of wrong behavior, showing single click and drag, double
click and drag, triple click and drag, then quadruple click (fails).
https://github.com/user-attachments/assets/1184e64d-5467-4504-bbb6-404546eab90a
Quick example showing the correct behavior fixed in this PR:
https://github.com/user-attachments/assets/06bf5398-d6d6-496c-8fe9-705031207f05
Nota bene:
I'm not a rust dev, so a lot of this relied on my C/C++ experience,
cribbing from elsewhere in the repo, and help from Claude. If that's not
ok for this project, I totally understand.
Much of this was informed by editor.rs, using a similar pattern to
SelectMode in there (see lines 450, and begin_selection and
extend_selection). It didn't seem appropriate to import SelectMode from
there (also Markdown range and Anchor range seemed different enough),
nor did it seem appropriate to move SelectMode to markdown.rs.
The tests are non-ui based, instead testing the relevant functions. Not
sure if that's what's expected.
Release Notes:
- Double- and triple-click selection now correctly expands by word and
by line within Markdown elements (diagnostics, agent panel, etc.).
## Motivating problem
The gpui API currently has this counter intuitive behaviour
```rust
div()
.id("hallo")
.cursor_pointer()
.text_color(white())
.font_weight(FontWeight::SEMIBOLD)
.text_size(px(20.0))
.child("hallo")
.active(|this| this.text_color(red()))
```
By changing the text_color when the div is active, the current behaviour
is to overwrite all of the text styling rather than do a proper
refinement of the existing text styling leading to this odd result:
The button being active inadvertently changes the font size.
https://github.com/user-attachments/assets/1ff51169-0d76-4ee5-bbb0-004eb9ffdf2c
## Solution
Previously refining a Style would not recursively refine the TextStyle
inside of it, leading to this behaviour:
```rust
let mut style = Style::default();
style.refine(&StyleRefinement::default().text_size(px(20.0)));
style.refine(&StyleRefinement::default().font_weight(FontWeight::SEMIBOLD));
assert!(style.text_style().unwrap().font_size.is_none());
//assertion passes
```
(As best as I can tell) Style deliberately has `pub text:
TextStyleRefinement` storing the `TextStyleRefinement` rather than the
absolute `TextStyle` so that these refinements can be elsewhere used in
cascading text styles down to element's children. But a consequence of
that is that the refine macro was not properly recursively refining the
`text` field as it ought to.
I've modified the refine macro so that the `#[refineable]` attribute
works with `TextStyleRefinement` as well as the usual `TextStyle`.
(Perhaps a little bit haphazardly by simply checking whether the name
ends in Refinement - there may be a better solution there).
This PR resolves the motivating problem and triggers the assertion in
the above code as you'd expect. I've compiled zed under these changes
and all seems to be in order there.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Tighten up evals, make assistant less talkative, get them passing a bit
more, improve telemetry, stream in failure messages, and turn it on for
staff.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/36330
Closes https://github.com/zed-industries/zed/issues/35460
This PR improves how we display markdown tables by relying on grids
rather than flexbox. Given this makes text inside each cell wrap, I
ended up removing the `table_overflow_x_scroll` method, as it was 1)
used only in the agent panel, and 2) arguably not the best approach as a
whole, because as soon as you need to scroll a table, you probably need
more elements to make it be really great.
One thing I'm slightly unsatisfied with, though, is the border
situation. I added a half pixel border to the cell so they all sum up to
1px, but there are cases where there's a tiny space between rows and I
don't quite know where that's coming from and how it happens. But I
think it's a reasonable improvement overall.
<img width="500" height="1248" alt="Screenshot 2025-11-13 at 7 05@2x"
src="https://github.com/user-attachments/assets/182b2235-efeb-4a61-ada2-98262967355d"
/>
Release Notes:
- agent: Improved table rendering in the agent panel, ensuring cell text
wraps, not going off-screen.
Follow up #40736
Clean up `CodeBlockRenderer::Custom` related rendering per the previous
PR
[comment](https://github.com/zed-industries/zed/pull/40736#issuecomment-3503074893).
Additional note here:
1. The `Custom` variant in the enum `CodeBlockRenderer` will become not
useful since cleaning all code related to the custom rendering logic.
2. Need to further review the usage of code block `metadata` field in
`MarkdownTag::CodeBlock` enum.
I would like to have the team further review my note above so that we
can make sure it will be safe to clean it up and will not affect any
potential future features will be built on top of it. Thank you!
Release Notes:
- N/A
### Summary
Restore the agent pane’s code-block horizontal scrollbar for easier
scrolling without trackpad and preserve individual scroll state across
multiple code blocks.
### Motivation
Addresses https://github.com/zed-industries/zed/issues/34224, where
agent responses with wide code snippets couldn’t be scrolled
horizontally in the panel. Previously there is no visual effect for
scrollbar to let the user move the code snippet and it was not obviously
to use trackpad or hold down `shift` while scrolling. This PR will
ensure the user being able to only use their mouse to drag the
horizontal scrollbar to show the complete line when the code overflow
the width of code block.
### Changes
- Support auto-hide horizontal scrollbar for rendering code block in
agent panel by adding scrollbar support in markdown.rs
- Add `code_block_scroll_handles` cache in
_crates/markdown/src/markdown.rs_ to give each code block a persistent
`ScrollHandle`.
- Wrap rendered code blocks with custom horizontal scrollbars that match
the vertical scrollbar styling and track hover visibility.
- Retain or clear scroll handles based on whether horizontal overflow is
enabled, preventing leaks when the markdown re-renders.
### How to Test
1. Open the agent panel, request code generation, and ensure wide
snippets show a horizontal scrollbar on hover.
3. Scroll horizontally, navigate away (e.g., change tabs or trigger a
re-render), and confirm the scroll position sticks when returning.
5. Toggle horizontal overflow styling off/on (if applicable) and verify
scrollbars appear or disappear appropriately.
### Screenshots / Demos (if UI change)
https://github.com/user-attachments/assets/e23f94d9-8fe3-42f5-8f77-81b1005a14c8
### Notes for Reviewers
- This is my first time contribution for `zed`, sorry for any code
patten inconsistency. So please let me know if you have any comments and
suggestions to make the code pattern consistent and easy to maintain.
- For now, the horizontal scrollbar is not configurable from the setting
and the style is fixed with the same design as the vertical one. I am
happy to readjust this setting to fit the needs.
- Please let me know if you think any behaviors or designs need to be
changed for the scrollbar.
- All changes live inside _crates/markdown/src/markdown.rs_; no API
surface changes.
Closes#34224
### Release Notes:
- AI: Show horizontal scroll-bars in wide markdown elements
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
Closes#5355
Release Notes:
- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Also skips indexing files that don't have a suffix that indicates a
known language, and skips when the language doesn't have an outline
grammar.
Release Notes:
- N/A
---------
Co-authored-by: Agus <agus@zed.dev>
Closes https://github.com/zed-industries/zed/issues/38690Closes#37353
### Background
On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.
Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.
### Solution
Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.
The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
For read_file and edit_file, show the worktree-relative path if there's
only one visible worktree, and the "full path" otherwise. Also restores
the display of line numbers for read_file calls.
Release Notes:
- N/A
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
The Zed Plex fonts were found to violate the OFL by using the word Plex
in the name.
Lilex has better ligatures and box-drawing characters than Zed Plex
Mono, but Zed Plex Sans should be identical
to IBM Plex Sans.
Closes#15542Closeszed-industries/zed-fonts#31
Release Notes:
- The "Zed Plex Sans" and "Zed Plex Mono" fonts have been replaced with
"IBM Plex Sans" and "Lilex". The old names still work for backward
compatibility. Other than fixing line-drawing characters, and improving
the ligatures, there should be little visual change as the fonts are all
of the same family.
- Introduced ".ZedSans" and ".ZedMono" as aliases to allow us to easily
change the default fonts in the future. These currently default to "IBM
Plex Sans" and "Lilex" respectively.
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#32354
The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).
The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.
CC: @iamnbutler. Would appreciate your thoughts on this.
> Note: Before and after using Everforest theme
| Before | After |
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |
Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.
Release Notes:
- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely
Co-authored-by: Antonio <me@as-cii.com>
Follow-up to #24797
This PR ensures some cursor styles do not change for draggable elements
during dragging. The linked PR covered this on the higher level for
draggable divs. However, e.g. the pane divider inbetween two editors is
not a draggable div and thus still has the issue that the cursor style
changes during dragging. This PR fixes this issue by setting the hitbox
to `None` in cases where the element is currently being dragged, which
ensures the cursor style is applied to the cursor no matter what during
dragging.
Namely, this change fixes this for
- non-div pane dividers
- minimap slider and the
- editor scrollbars
and implements it for the UI scrollbars (Notably, UI scrollbars do
already have `cursor_default` on their parent container but would not
keep this during dragging. I opted out on removing this from the parent
containers until #30194 or a similar PR is merged).
https://github.com/user-attachments/assets/f97859dd-5f1d-4449-ab92-c27f2d933c4a
Release Notes:
- N/A
tl;dr: This adds `.block_mouse_except_scroll()` which should typically
be used instead of `.occlude()` for cases when the mouse shouldn't
interact with elements drawn below an element. The rationale for
treating scroll events differently:
* Mouse move / click / styles / tooltips are for elements the user is
interacting with directly.
* Mouse scroll events are about finding the current outer scroll
container.
Most use of `occlude` should probably be switched to this, but I figured
I'd derisk this change by minimizing behavior changes to just the 3 uses
of `block_mouse_except_scroll`.
GPUI changes:
* Added `InteractiveElement::block_mouse_except_scroll()`, and removes
`stop_mouse_events_except_scroll()`
* Added `Hitbox::should_handle_scroll()` to be used when handling scroll
wheel events.
* `Window::insert_hitbox` now takes `HitboxBehavior` instead of
`occlude: bool`.
- `false` for that bool is now `HitboxBehavior::Normal`.
- `true` for that bool is now `HitboxBehavior::BlockMouse`.
- The new mode is `HitboxBehavior::BlockMouseExceptScroll`.
* Removes `Default` impl for `HitboxId` since applications should not
manually create `HitboxId(0)`.
Release Notes:
- N/A
* stopped fetching LSP tasks for too long (but still use the hardcoded
value for the time being — the LSP tasks settings part is a simple bool
key and it's not very simple to fit in another value there)
* introduced `prefer_lsp` language task settings value, to control
whether in the gutter/modal/both/none LSP tasks are shown exclusively,
if possible
Release Notes:
- Added a way to prefer LSP tasks over Zed tasks
Previously, we forgot to associate the `Markdown` entity to
`MarkdownElement` during `prepaint`. This caused calls to
`Context<Markdown>::notify` to not invalidate the view cache, which
meant we would have to wait for some other invalidation before seeing
the results of that initial notify.
Release Notes:
- Improved responsiveness of mouse interactions with the agent panel.
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Related to #31460 and #28635.
Release Notes:
- Fixed redraw delay of documentation from language server completions
and added caching to reduce flicker when using arrow keys to change
selection.
Closes#31460
While this is now much better than it was, the documentation still
flickers when changing selection. Hoping to fix that, but it will be a
much more involved change. So leaving release notes as "N/A" for now, in
anticipation of the full fix.
Release Notes:
- N/A