We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.
Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.
Release Notes:
- N/A
Follow-up after #40417, which should've fixed hangs.
smol::fs uses a separate threadpool, which is a bit yuck.
This PR also added a benchmark you can use to run a full worktree scan
(initial one, that is) for arbitrary worktree.. and refactored worktree
scanner to use async locks, as otherwise tests were deadlocking. :)
I've benchmarked it against Zed, Linux and Chromium and saw a ~60% drop
in initial worktree scan times across the board.
Release Notes:
- Significantly (3.3x speedup over the old implementation) improved
speed of Zed's worktree scanner, that's responsible for synchronizing
the state of your project with the state of files on hard drive.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
smol::fs uses a separate threadpool, which is a bit yuck.
This PR also added a benchmark you can use to run a full worktree scan
(initial one, that is) for arbitrary worktree.. and refactored worktree
scanner to use async locks, as otherwise tests were deadlocking. :)
I've benchmarked it against Zed, Linux and Chromium and saw a ~60% drop
in initial worktree scan times across the board.
Release Notes:
- Significantly (3.3x speedup over the old implementation) improved
speed of Zed's worktree scanner, that's responsible for synchronizing
the state of your project with the state of files on hard drive.
---------
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>