Commit Graph

113 Commits

Author SHA1 Message Date
Ben Kunkle
970242480a settings_ui: Improve case handling (#37342)
Closes #ISSUE

Improves the derive macro for `SettingsUi` so that titles generated from
struct and field names are shown in title case, and toggle button groups
use title case for rendering, while using lower case/snake case in JSON

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-02 01:17:27 +00:00
Ben Kunkle
54cec5b484 settings_ui: Get editor settings working (#37330)
Closes #ISSUE

This PR includes the necessary work to get `EditorSettings` showing up
in the settings UI. Including making the `path` field on
`SettingsUiItem`'s optional so that top level items such as
`EditorSettings` which have `Settings::KEY = None` (i.e. are treated
like `serde(flatten)`) have their paths computed correctly for JSON
reading/updating.

It includes the first examples of a pattern I expect to continue with
the `SettingsUi` work with respect to settings reorganization, that
being adding missing defaults, and adding explicit values (or aliases)
to settings which previously relied on `null` being a value for optional
fields.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-02 00:26:42 +00:00
Ben Kunkle
8a8a9a4f07 settings_ui: Add dynamic settings UI item (#37331)
Closes #ISSUE

Adds a first draft of a way for "Dynamic" settings items to be added,
where Dynamic means settings where multiple sets of options are possible
(i.e. discriminated union, rust enum, etc). The implementation is very
similar to that of `Group`, except that instead of rendering all of it's
descendants, it contains a function to determine _which_ descendant to
render, whether that be a single item or a nested group of items.
Currently this is done in a type-unsafe way with indices, a future
improvement could be to make the API more type safe, and easier to
manually implement correctly.

An example of a "Dynamic" setting is `theme`, where it can either be a
string of the desired theme name, or an object with `mode: "light" |
"dark" | "system"` as well as theme names for `light` and `dark`. In the
system implemented by this PR, this would become a dynamic settings UI
item, where option `0` is a single item, the theme name selector, and
option `1` is a group, containing items for the `mode`, and
`light`/`dark` options.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-01 17:53:43 -04:00
Anthony Eid
f2c3f3b168 settings ui: Start work on creating the initial structure (#36904)
## Goal 

This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes

### Structure

The overall structure is settings layer -> data layer -> ui layer.

The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.

Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.

### Foundation 

This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.

A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.


#### Immediate Follow ups

- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-29 16:56:10 -04:00
张小白
ff03dda90a Refactor KeybindingKeystroke (#37065)
This pull request refactors the `KeybindingKeystroke` struct and related
code to improve platform abstraction. The changes centralize
platform-specific logic within `KeybindingKeystroke` and update its
usage throughout the codebase, making the API more consistent and less
error-prone.



Release Notes:

- N/A
2025-08-28 08:40:43 +00:00
张小白
38e5c8fb66 keymap_editor: Fix incorrect keystroke being reported (#36998)
This PR fixes two bugs and also changes one behavior in the **Keymap
Editor**.

As shown in the video, when I press `ctrl-shift-2` in the Keymap Editor,
the first keystroke is displayed as `ctrl-shift-@`, which is incorrect.
On macOS and Linux, it should be `ctrl-@`.



https://github.com/user-attachments/assets/69cfcfa0-b422-45d6-8e69-80f8608180fd



Also, after pressing `ctrl-shift-2` and then releasing `2` and `ctrl`, a
`shift` keystroke was incorrectly added.



https://github.com/user-attachments/assets/892124fd-847d-4fde-9b20-a27ba49ac934



Now, when you enter a sequence like `+ctrl+alt-alt+f` in the Keymap
Editor, it will output `ctrl-f` instead of `ctrl-alt-f`, matching VS
Code’s behavior.


Release Notes:

- Fixed incorrect keystroke reporting in the Keymap Editor.
2025-08-28 15:16:13 +08:00
张小白
fff0ecead1 windows: Fix keystroke & keymap (#36572)
Closes #36300

This PR follows Windows conventions by introducing
`KeybindingKeystroke`, so shortcuts now show up as `ctrl-shift-4`
instead of `ctrl-$`.

It also fixes issues with keyboard layouts: when `use_key_equivalents`
is set to true, keys are remapped based on their virtual key codes. For
example, `ctrl-\` on a standard English layout will be mapped to
`ctrl-ё` on a Russian layout.


Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
2025-08-27 03:24:50 +08:00
Max Brunsfeld
d43df9e841 Fix workspace migration failure (#36911)
This fixes a regression on nightly introduced in
https://github.com/zed-industries/zed/pull/36714

Release Notes:

- N/A
2025-08-26 00:27:52 +00:00
Ben Kunkle
ca139b701e keymap_ui: Improve conflict resolution for semantically equal contexts (#36204)
Closes #ISSUE

Creates a function named `normalized_ctx_eq` that compares
`gpui::KeybindContextPredicate`'s while taking into account the
associativity of the binary operators. This function is now used to
compare context predicates in the keymap editor, greatly improving the
number of cases caught by our overloading and conflict detection

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-22 00:18:25 +00:00
tidely
7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz
6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz
05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz
c4083b9b63 Fix unnecessary-mut-passed lint (#36490)
Release Notes:

- N/A
2025-08-19 14:20:01 +00:00
tidely
1fbb318714 Fix iterator related clippy style lint violations (#36437)
Release Notes:

- N/A
2025-08-19 10:06:35 +02:00
Danilo Leal
b7edc89a87 agent: Improve error and warnings display (#36425)
This PR refactors the callout component and improves how we display
errors and warnings in the agent panel, along with improvements for
specific cases (e.g., you have `zed.dev` as your LLM provider and is
signed out).

Still a work in progress, though, wrapping up some details.

Release Notes:

- N/A
2025-08-18 21:44:07 -03:00
Piotr Osiewicz
9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Finn Evers
843336970a keymap_ui: Ensure keybind with empty arguments can be saved (#36393)
Follow up to #36278 to ensure this bug is actually fixed. Also fixes
this on two layers and adds a test for the lower layer, as we cannot
properly test it in the UI.

Furthermore, this improves the error message to show some more context
and ensures the status toast is actually only shown when the keybind was
successfully updated: Before, we would show the success toast whilst
also showing an error in the editor.

Lastly, this also fixes some issues with the status toast (and
animations) where no status toast or no animation would show in certain
scenarios.

Release Notes:

- N/A
2025-08-18 11:01:32 +00:00
Ben Kunkle
f642f7615f keymap_ui: Don't try to parse empty action arguments as JSON (#36278)
Closes #ISSUE

Release Notes:

- Keymap Editor: Fixed an issue where leaving the arguments field empty
would result in an error even if arguments were optional
2025-08-15 17:59:57 -04:00
Ben Kunkle
528d56e807 keymap_ui: Add open keymap JSON button (#36182)
Closes #ISSUE

Release Notes:

- Keymap Editor: Added a button in the top left to allow opening the
keymap JSON file. Right clicking the button provides shortcuts to
opening the default Zed and Vim keymaps as well.
2025-08-14 15:29:58 +00:00
Danilo Leal
2cde6da5ff Redesign and clean up all icons across Zed (#35856)
- [x] Clean up unused and old icons
- [x] Swap SVG for all in-use icons with the redesigned version
- [x] Document guidelines

Release Notes:

- N/A
2025-08-08 15:34:36 -03:00
Danilo Leal
262365ca24 keymap editor: Refine how we display matching keystrokes (#35796)
| Before | After |
|--------|--------|
| <img width="1092" height="528" alt="CleanShot 2025-08-07 at 10  54
42@2x"
src="https://github.com/user-attachments/assets/8b0a3b50-e1d1-4763-824c-2b419df430fc"
/> | <img width="1096" height="580" alt="CleanShot 2025-08-07 at 11  29
47@2x"
src="https://github.com/user-attachments/assets/bd484655-90a6-46fe-91ef-c9c8d2ab93bc"
/> |

Release Notes:

- N/A
2025-08-07 11:50:11 -03:00
Ben Kunkle
ebda6b8a94 keymap_ui: Show matching bindings (#35732)
Closes #ISSUE

Adds a bit of text in the keybind editing modal when there are existing
keystrokes with the same key, with the ability for the user to click the
text and have the keymap editor search be updated to show only bindings
with those keystrokes

Release Notes:

- Keymap Editor: Added a warning to the keybind editing modal when
existing bindings have the same keystrokes. Clicking the warning will
close the modal and show bindings with the entered keystrokes in the
keymap editor. This behavior was previously possible with the
`keymap_editor::ShowMatchingKeybinds` action in the Keymap Editor, and
is now present in the keybind editing modal as well.
2025-08-06 12:16:05 -04:00
Jason Lee
0025019db4 gpui: Press enter, space to trigger click to focused element (#35075)
Release Notes:

- N/A

> Any user interaction that is equivalent to a click, such as pressing
the Space key or Enter key while the element is focused. Note that this
only applies to elements with a default key event handler, and
therefore, excludes other elements that have been made focusable by
setting the
[tabindex](https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Global_attributes/tabindex)
attribute.

https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event

---------

Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Umesh Yadav <23421535+imumesh18@users.noreply.github.com>
2025-08-05 18:15:30 -04:00
Ben Kunkle
afcb8f2a3f onboarding: Wire up settings import (#35366)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-30 20:09:11 +00:00
Ben Kunkle
9f69b53869 keymap_ui: Additional cleanup (#35299)
Closes #ISSUE

Additional cleanup and testing for the keystroke input including
- Focused testing of the "previous modifiers" logic in search mode
- Not merging unmodified keystrokes into previous modifier only bindings
(extension of #35208)
- Fixing a bug where input would overflow in search mode when entering
only modifiers
- Additional testing logic to ensure keystrokes updated events are
always emitted correctly

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-29 18:04:00 -04:00
Ben Kunkle
85b712c04e keymap_ui: Clear close keystroke capture on timeout (#35289)
Closes #ISSUE

Introduces a mechanism whereby keystrokes that have a post-fix which
matches the prefix of the stop recording binding can still be entered.
The solution is to introduce a (as of right now) 300ms timeout before
the close keystroke state is wiped.

Previously, with the default stop recording binding `esc esc esc`,
searching or entering a binding ending in esc was not possible without
using the mouse. `e.g.` entering keystroke `ctrl-g esc` and then
attempting to hit `esc` three times would stop recording on the
penultimate `esc` press and the final `esc` would not be intercepted.
Now with the timeout, it is possible to enter `ctrl-g esc`, pause for a
moment, then hit `esc esc esc` and end the recording with the keystroke
input state being `ctrl-g esc`.

I arrived at 300ms for this delay as it was long enough that I didn't
run into it very often when trying to escape, but short enough that a
natural pause will almost always work as expected.

Release Notes:

- Keymap Editor: Added a short timeout to the stop recording keybind
handling in the keystroke input, so that it is now possible using the
default bindings as an example (custom bindings should work as well) to
search for/enter a binding ending with `escape` (with no modifier),
pause for a moment, then hit `escape escape escape` to stop recording
and search for/enter a keystroke ending with `escape`.
2025-07-29 17:24:57 -04:00
Ben Kunkle
efa3cc13ef keymap_ui: Test keystroke input (#35286)
Closes #ISSUE

Separate out the keystroke input into it's own component and add a bunch
of tests for it's core keystroke+modifier event handling logic

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-29 14:10:51 -04:00
Ben Kunkle
fa6b1a0114 keymap_ui: Fix bug introduced in #35208 (#35237)
Closes #ISSUE

Fixes a bug that was cherry picked onto stable and preview branches
introduced in #35208 whereby modifier keys would show up and not be
removable when editing a keybind

Release Notes:

- (preview only) Keymap Editor: Fixed an issue introduced in v0.197.2
whereby modifier keys would show up and not be removable while recording
keystrokes in the keybind edit modal
2025-07-28 17:27:10 -04:00
Danilo Leal
f3dc842ce6 keymap editor: Make table denser (#35236)
Hopefully, this will make it a bit easier to parse as a whole.

Release Notes:

- Made the keymap editor denser, improving how easy you can parse it at
a glance.
2025-07-28 21:25:48 +00:00
Ben Kunkle
eef15abbe4 keymap_ui: Additional keystroke input polish (#35208)
Closes #ISSUE

Fixed various issues and improved UX around the keystroke input
primarily when used for keystroke search.

Release Notes:

- Keymap Editor: FIxed an issue where the modifiers used to activate
keystroke search would appear in the keystroke search
- Keymap Editor: Made it possible to search for repeat modifiers, such
as a binding with `cmd-shift cmd`
- Keymap Editor: Made keystroke search matches match based on ordered
(not necessarily contiguous) runs. For example, searching for `cmd
shift-j` will match `cmd-k cmd-shift-j alt-q` and `cmd-i g shift-j` but
not `alt-k shift-j` or `cmd-k alt-j`
- Keymap Editor: Fixed the clear keystrokes binding (`delete` by
default) not working in the keystroke input
2025-07-28 13:15:21 -04:00
Anthony Eid
4abe14f94a keymap ui: Resize columns on double click improvement (#35095)
This PR improves the behavior of resetting a column's size by
double-clicking on its column handle. We now shrink/grow to the side
that has more leftover/additional space.

We also improved the below

1. dragging was a couple of pixels off to the left because we didn't
take the column handle’s width into account.
2. Column dragging now has memory and will shift things to their exact
position when reversing a drag before letting the drag handle go.
3. Improved our test infrastructure.
4. Double clicking on a column's header resizes the column

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-07-25 13:19:05 -04:00
Anthony Eid
56b64b1d3f keymap ui: Improve resize columns on double click (#34961)
This PR splits the resize logic into separate left/right propagation
methods and improve code organization around column width adjustments.
It also allows resize to work for both the left and right sides as well,
instead of only checking the right side for room

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-07-23 13:45:49 -04:00
Anthony Eid
986b446749 keymap ui: Resizable column follow up (#34955)
I cherry picked a small fix that didn't get into the original column
resizable branch PR because I turned on auto merge.

Release Notes:

- N/A
2025-07-23 12:18:55 -04:00
Finn Evers
8713c556d6 keymap_ui: Dim keybinds that are overridden by other keybinds (#34952)
This change dims rows in the keymap editor for which the corresponding
keybind is overridden by other keybinds coming from higher priority
sources.

Release Notes:

- N/A
2025-07-23 16:03:04 +00:00
Mikayla Maki
326fe05b33 Resizable columns (#34794)
This PR adds resizable columns to the keymap editor and the ability to
double-click on a resizable column to set a column back to its default
size.

The table uses a column's width to calculate what position it should be
laid out at. So `column[i]` x position is calculated by the summation of
`column[..i]`. When resizing `column[i]`, `column[i+1]`’s size is
adjusted to keep all columns’ relative positions the same. If
`column[i+1]` is at its minimum size, we keep seeking to the right to
find a column with space left to take.

An improvement to resizing behavior and double-clicking could be made by
checking both column ranges `0..i-1` and `i+1..COLS`, since only one
range of columns is checked for resize capacity.

Release Notes:

- N/A

---------

Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
2025-07-23 15:44:45 +00:00
Ben Kunkle
14cea06f0f keymap_ui: Fix panic in clear keystrokes (#34909)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-22 13:18:59 -04:00
Ben Kunkle
7c1040bc93 keymap_ui: Auto complete action arguments (#34785)
Supersedes: #34242

Creates an `ActionArgumentsEditor` that implements the required logic to
have a JSON language server run when editing keybinds so that there is
auto-complete for action arguments.

This is the first time action argument schemas are required by
themselves rather than inlined in the keymap schema. Rather than add all
action schemas to the configuration options we send to the JSON LSP on
startup, this PR implements support for the
`vscode-json-language-server` extension to the LSP whereby the server
will request the client (Zed) to resolve URLs with URI schemes it does
not recognize, in our case `zed://`. This limits the impact on the size
of the configuration options to ~1KB as we send URLs for the language
server to resolve on demand rather than the schema itself. My
understanding is that this is how VSCode handles JSON schemas as well. I
plan to investigate converting the rest of our schema generation logic
to this method in a follow up PR.

Co-Authored-By: Cole <cole@zed.dev>

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-20 16:24:17 -04:00
Conrad Irwin
e421fc7a2d Update keymap context binding behavior of > and ! (#34664)
Now ! means "no ancestors matches this", and > means "any descendent"
not "any child".

Updates #34570

Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- *Breaking change*. The context predicates in the keymap file now
handle ! and > differently. Before this change ! meant "this node does
not match", now it means "none of these nodes match". Before this change
> meant "child of", now it means "descendent of". We do not expect these
changes to break many keymaps, but they may cause subtle changes for
complex context queries.

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-07-18 09:25:18 -06:00
Ben Kunkle
4314b35288 keymap_ui: Don't panic on KeybindSource::from_meta (#34652)
Closes #ISSUE

Log error instead of panicking when `from_meta` is passed an invalid
value

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-17 20:03:10 -04:00
Danilo Leal
f0a91502a9 keymap_ui: Add some design refinements (#34673)
Mostly small stuff over here.

Release Notes:

- N/A
2025-07-17 20:22:21 -03:00
Finn Evers
6c741292df keymap_ui: Fix various keymap editor issues (#34647)
This PR tackles miscellaneous nits for the new keymap editor UI.

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-07-17 18:12:10 -04:00
Ben Kunkle
b94649ce1e keymap_ui: Show edit icon on hovered and selected row (#34630)
Closes #ISSUE

Improves the behavior of the edit icon in the far left column of the
keymap UI table. It is now shown in both the selected and the hovered
row as an indicator that the row is editable in this configuration. When
hovered a row can be double clicked or the edit icon can be clicked, and
when selected it can be edited via keyboard shortcuts. Additionally, the
edit icon and all other hover tooltips will now disappear when the table
is navigated via keyboard shortcuts.

<details><summary>Video</summary>



https://github.com/user-attachments/assets/6584810f-4c6d-4e6f-bdca-25b16c920cfc

</details>

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-17 11:34:34 -04:00
Ben Kunkle
948c1f22bb keymap_ui: Improve keybind display in menus (#34587)
Closes #ISSUE

Defines keybindings for `keymap_editor::EditBinding` and
`keymap_editor::CreateBinding`, making sure those actions are used in
tooltips.

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Finn <dev@bahn.sh>
2025-07-17 11:10:07 -04:00
Anthony Eid
c0261a1ea9 keymap ui: Fix keymap editor search bugs (#34579)
Keystroke input now gets cleared when toggling to normal search mode
Main search bar is focused when toggling to normal search mode

This also gets rid of highlight on focus from keystroke_editor because
it also matched the search bool field and was redundant

Release Notes:

- N/A
2025-07-16 18:05:26 -04:00
Anthony Eid
0bde929d54 Add keymap editor UI telemetry events (#34571)
- Search queries
- Keybinding update or removed
- Copy action name
- Copy context name

cc @katie-z-geer 

Release Notes:

- N/A

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-07-16 19:50:53 +00:00
Ben Kunkle
a6a7a1cc28 keymap_ui: Remove feature flag (#34568)
Closes #ISSUE

Release Notes:

- Rebound the keystroke to open the keymap file, to open the new keymap
editor
2025-07-16 18:28:44 +00:00
Anthony Eid
13f4a093c8 Improve keystroke search in keymap editor (#34567)
This PR improves Keystroke search by:

1.  Allow searching by modifiers without additional keys.
2. Take match count into consideration when deciding if we should show
an action as a search match.
3. Take order into consideration as well.

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-07-16 18:19:41 +00:00
Ben Kunkle
573836a654 keymap_ui: Replace zed::NoAction with null (#34562)
Closes #ISSUE

This change applies both to the UI (we render `<null>` as muted text
instead of `zed::NoAction`) as well as how we update the keymap file
(the duplicated binding is bound to `null` instead of `"zed::NoAction"`)

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-16 17:55:58 +00:00
Ben Kunkle
58807f0dd2 keymap_ui: Create language for Zed keybind context (#34558)
Closes #ISSUE

Creates a new language in the languages crate for the DSL used in Zed
keybinding context. Previously, keybind context was highlighted as Rust
in the keymap UI due to the expression syntax of Rust matching that of
the context DSL, however, this had the side effect of highlighting upper
case contexts (e.g. `Editor`) however Rust types would be highlighted
based on the theme. By extracting only the necessary pieces of the Rust
language `highlights.scm`, `brackets.scm`, and `config.toml`, and
continuing to use the Rust grammar, we get a better result across
different themes

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-16 17:00:47 +00:00
Anthony Eid
9ab3d55211 Add exact matching option to keymap editor search (#34497)
We know have the ability to filter matches in the keymap editor search
by exact keystroke matches. This allows user's to have the same behavior
as vscode when they toggle all actions with the same bindings

We also fixed a bug where conflicts weren't counted correctly when
saving a keymapping. This cause issues where warnings wouldn't appear
when they were supposed to.

Release Notes:

- N/A

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Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-07-16 12:14:09 -04:00